@Gargantua:
My memory could be wrong…Â
But I seem to recall that the problem with the Nova games version was a turn order issue. The allies all went at once and could attack at once. giving a significant imbalance.
I think you’re confusing turn order with the Commander-in-Chief rule, which was in 1st Edition classic (and removed in 2nd edition)…
There was a rule for placing all the Allied units in a zone under a commander in chief, which allowed them to move and attack as one… it was meant to be sorta like a D-Day setup, but it was a game breaker and removed in 2nd Edition Classic.
I still live in the 80s… I never left.