0% for April

11L 41' - souL (Axis) v. LuckyLindy (Allies +10)


  • Ger2:
    Purchase:
    IC 9 inf arm

    combat:
    4 inf fin, ftr ger -> nwy
    inf epl -> euk
    inf lib, arm egy, ftr ita -> alg
    ftr lib -> 12

    alg
    aDiceRolls: 1@1 2@3; Total Hits: 21@1: (5)2@3: (2, 2)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • alg twlo inf

    nwy
    aDiceRolls: 4@1 1@3; Total Hits: 44@1: (1, 1, 4, 1)1@3: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • nwy twol

    ncm:
    ftr alg -> lib
    4 inf ger, ftr 12 -> fra
    ftr nwy, ftr blk -> ger
    3 inf pol, 2 inf art arm ukr, arm bst -> epl
    3 inf ger -> pol
    trn 15 -> 14

    mobilize:
    ic egy, 9 inf arm ger

    collect:
    38+10=48, has 48

    souLvLuckyLindy02aG.AAM


  • You didn’t remove the infantry that was lost in ALG.  I have deleted him.


  • ty


  • Soviet turn 2

    Purchase
    31 IPC

    2 infantry
    5 tanks

    Combat Moves
    BST (empty) v infantry (KAR)
    FIN (empty) v tank (KAR) blitz FIN to KAR
    EUK (infantry) v 10 infantry (CAU), 2 infantry (RUS), infantry (BEL)
    UKR (empty) v infantry (UKR)
    MAN (empty) v infantry (BRY)

    dice


  • EUK
    A - 13 infantry
    DiceRolls: 13@1; Total Hits: 213@1: (1, 4, 3, 4, 5, 3, 2, 6, 2, 4, 4, 1, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • EUK taken with 13 infantry

    Noncombat Moves
    fighter from YAK to CAU
    2 tanks from RUS to CAU
    infantry from URA to RUS
    infantry from EVE to NOV
    infantry, AA gun from KAR to BEL
    6 infantry from BRY to STC
    submarine from Z6 to Z12

    Mobilization
    2 infantry, 2 tanks (CAU)
    3 tanks (RUS)

    Income
    31 + 5 NO = 36

    OBG_vs._LL_game2_02bR.AAM


  • Jpn2:
    Purchase:
    cv 2 trn inf art

    combat:
    2 inf yun -> sik
    2 inf hup -> nin
    inf hup -> fuk
    trn 62 load inf arm -> 61 unload kwa
    trn 62 load inf art jpn -> 50 unload
    2 ftr fic, 2 ftr 62 -> phi
    trn 37 load inf art bur -> 39 unload
    trn 38 load 2 inf -> 39 unload
    bb ca 50 -> 39 support aus
    2 ftr 37 -> aus
    trn 37 load inf -> 48 unload

    aus
    aaDiceRolls: 2@1; Total Hits: 02@1: (5, 6)

    phi
    aDiceRolls: 2@2 4@3; Total Hits: 32@2: (1, 4)4@3: (2, 4, 6, 2)
    dDiceRolls: 2@2; Total Hits: 12@2: (5, 2)


  • phi twlo inf

    aus
    aDiceRolls: 2@1 2@2 3@3 1@4; Total Hits: 42@1: (1, 3)2@2: (1, 6)3@3: (4, 1, 1)1@4: (5)
    dDiceRolls: 4@2; Total Hits: 24@2: (6, 2, 4, 1)


  • ummm… lol.  I just took that turn off of my Germany map, didn’t realize you uploaded the game 2 v OBG.  Since that actually did NOT affect that Japanese turn at all… you can just fix the map that I post with your russian move.

    ncm:
    cv 37, 2 ftr aus -> 39
    trn 49 load inf -> 37 unload bur
    ftr kia -> bur
    2 cv 62, 4 ftr phi -> 50

    mobilize:
    inf art jpn, 2 trn cv 62

    collect:
    39+15=54, has 54

    souLvLuckyLindy02cJ.AAM


  • Yeah, that’s a problem that you didn’t use my map or look at my combat moves because I took MAN with the Soviets.

    Here is my map, you are obviously going to want to take MAN for the NO, you can use the fighter from KIA and/or the unused fighters in Z62 as well as infantry from SUI to take MAN.  You can just decide what you want to take in and run that battle before I go with Britain.

    Cheers, and sorry about that.

    souLvLuckyLindy02bR.AAM


  • Didn’t even see that you moved into man in yoru combat moves.  Here we go.

    2 inf sui, 2 ftr 62

    aDiceRolls: 2@1 2@3; Total Hits: 02@1: (4, 4)2@3: (6, 4)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • man2
    aDiceRolls: 2@1 2@3; Total Hits: 12@1: (1, 2)2@3: (5, 6)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • ftr -> 62.


  • Britain turn 2

    Purchase
    45 IPC

    4 infantry
    tank
    2 transports
    fighter

    save 4 IPC

    Combat Moves
    NWY (4 infantry) v 2 infantry, 2 artillery, bomber (GBR) using Z3 and Z7 transport offloading in Z3
    ALG (tank) v infantry, tank (GBR), with cruiser and battleship bombard support, fighter (z7)

    dice


  • NWY
    A - 2 infantry, 2 artillery, bomber
    DiceRolls: 4@2 1@4; Total Hits: 34@2: (1, 1, 5, 5)1@4: (2)
    D - 4 infantry
    DiceRolls: 4@2; Total Hits: 04@2: (3, 3, 5, 6)


  • NWY round 2
    A - 2 infantry, 2 artillery, bomber
    DiceRolls: 4@1 1@4; Total Hits: 04@1: (6, 6, 4, 5)1@4: (6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • hot/cold/hot/cold

    NWY round 3
    A - 2 infantry, 2 artillery, bomber
    DiceRolls: 4@1 1@4; Total Hits: 14@1: (5, 1, 4, 3)1@4: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • NWY taken with 2 infantry, 2 artillery, bomber

    ALG
    A - infantry, tank, fighter, cruiser, battleship
    DiceRolls: 1@1 3@3 1@4; Total Hits: 11@1: (6)3@3: (5, 1, 4)1@4: (5)
    D - tank
    DiceRolls: 1@3; Total Hits: 01@3: (6)

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