Good grief. Well that was some oversight. Thought the UK tank & inf in Alexandria had retreated to defend Egypt.
11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC
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phi twol
ncm:
z36 dd > z
z36 fllet > z62
jpn 4 inf > bry
z50 8 fgt > z62
jpn 2 fgt > z62
jpn 4 fgt > fic
sui inf > hup
sui art > man
hup arm > manplacment bmb fic, cv, 4ss & 2 trn z62
J collects 45 + 15 = 60
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If you want to see some really CRAZY roll, look what happened today in my game with Ol’ Blood&Guts. The Soviets attacked BST (infantry, 6 tanks there for Germany) with 7 tanks and wiped it out with ZERO losses. Now THAT’s insane.
yeah stupid dice happen, it’s part of the game, hopefully they even out throughout all games but that is not always the case. Bad dice sometimes happen to good people. :-D
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I know, and the amazing thing is the Soviets were even worse! I think the odds were they should have wiped out EGY with several more units to spare. High drama in the sands of Egypt!
NO! they had equal “punches” going in w/perhaps +1 unit? They had a very slight advantage. it’s the arm that kept missing that killed me and then you succeeded at one arm vs my inf and arm that made me sick.
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@JWW:
I know, and the amazing thing is the Soviets were even worse! I think the odds were they should have wiped out EGY with several more units to spare. High drama in the sands of Egypt!
NO! they had equal “punches” going in w/perhaps +1 unit? They had a very slight advantage. it’s the arm that kept missing that killed me and then you succeeded at one arm vs my inf and arm that made me sick.
Was plus three units actually. But you are right I had no business winning when it was down to tank v infantry and tank.
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Britain turn 9
Purchase
45 IPC3 infantry, 3 artillery, 2 bombers
Combat Moves
Z14 (destroyer, cruiser) v 3 submarines, 2 ac, destroyer, 2 cruisers, 2 battleships, 3 fighters (Z13)
BLK (empty) v infantry (ALG)
LIB (empty) v infantry (ALG)
WAF (empty) v infantry, artillery (ALG)
SUM (empty) v infantry, artillery (AUS)
Z50 (transport, destroyer) v 2 fighters (Z51)
CNG (infantry, tank) v infantry (EAF), bomber (ALG)dice
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Z14
A - 2 ac, 3 submarines, destroyer, 2 cruisers, 3 fighters, 2 battleships
Rolls: 2@1 4@2 5@3 2@4; Total Hits: 82@1: (1, 5)4@2: (1, 4, 2, 6)5@3: (5, 2, 1, 3, 1)2@4: (4, 6)
D - destoyer, cruiser
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
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Z14 taken without loss
Z50
A - 2 fighters
Rolls: 2@3; Total Hits: 12@3: (6, 3)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (6)
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Z50 taken with 2 fighters
CNG
A - infantry, bomber
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (4)
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I think it’s safe to say you will lose the infantry here
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
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CNG round 2
A - infantry, bomber
Rolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (2)
D - tank
Rolls: 1@3; Total Hits: 11@3: (2)
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CNG taken with bomber, not controlled
Noncombat Moves
4 transports from Z13 to Z14
2 fighters from Z50 to Z51
6 infantry, 2 artillery from ALG to LIB
bomber from CNG to EGY
2 fighters from Z14 to EGYMobilize
3 infantry, 3 artillery, 2 bombers in GBRIncome
37 + 10 NO = 47 -
ITA 9 purchase 5 inf spend 15 (save 1)
combat
#1 BLK (inf) v 2inf (ITA) & 2 fgt (z15)
#2 BST (inf, art) v 2inf & arm (epl)dice……
#1 BLK attackRolls: 2@3 2@1; Total Hits: 12@3: (6, 5)2@1: (1, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (3)
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BLK cwol
#2 BST attack
Rolls: 1@3 2@1; Total Hits: 01@3: (6)2@1: (3, 6)v inf, art
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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2nd wave attack
Rolls: 1@3 2@1; Total Hits: 01@3: (5)2@1: (3, 5)v inf, art
Rolls: 2@2; Total Hits: 02@2: (6, 6)
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3rd wave attack
Rolls: 1@3 2@1; Total Hits: 01@3: (4)2@1: (6, 5)v
Rolls: 2@2; Total Hits: 12@2: (1, 3)
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I am getting NO love
attack
Rolls: 1@3 1@1; Total Hits: 01@3: (6)1@1: (2)v
Rolls: 2@2; Total Hits: 02@2: (4, 5)
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JWW, what have you done to offend the dice gods? :-)
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0-6 for 3’s this turn
I would’ve gone into bel but I really wanted to save these ita units……
attack
Rolls: 1@3 1@1; Total Hits: 01@3: (4)1@1: (5)v
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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JWW, what have you done to offend the dice gods? :-)
it happens
I’ll quit at 0-7
ncm:
fra aa > ita
fgt’s > itaplacement 5inf ita
ITA collects 11
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Will probably need your casualty choices for America’s turn 9, typing it up now.