• Official Q&A

    It doesn’t matter how many destroyers there are, only whether or not there are any.


  • I thought so. Thank you for clearing that out for me.


  • I am unclear about sub vs carrier. In this case I want to know 1 sub vs 1 carrier with fighters….

    If a sub attacks a lone aircraft carrier with planes aboard what happens? The sub can’t shoot at planes and the planes can’t shoot at the sub.  So any shot fired by the sub must be taken by the carrier? and if it hits on the sneak attack what happens to those planes? Are they considered flying and so can’t land or are on deck and so can’t take off?

    Can some one help me with this senario


  • @picard:

    I am unclear about sub vs carrier. In this case I want to know 1 sub vs 1 carrier with fighters….

    If a sub attacks a lone aircraft carrier with planes aboard what happens? The sub can’t shoot at planes and the planes can’t shoot at the sub.  So any shot fired by the sub must be taken by the carrier? and if it hits on the sneak attack what happens to those planes? Are they considered flying and so can’t land or are on deck and so can’t take off?

    Can some one help me with this senario

    Any shot must be taken by the carrier, and the planes are considered to be in the air.

    The only time that a plane is treated as cargo and not in the air is if it’s a friendly plane on an allied carrier and the ally is performing a combat move with the carrier.  In that instance, if the carrier takes a hit, the plane will be trapped on board.  that is the ONLY way to trap a plane on board a carrier.  On defense, all aircraft are considered in the air, effectly performing CAP (combat air patrol) duties and need the carrier for a landing space for “refueling”, but were already in the air when the sub showed up.


  • @kcdzim:

    @picard:

    I am unclear about sub vs carrier. In this case I want to know 1 sub vs 1 carrier with fighters….

    If a sub attacks a lone aircraft carrier with planes aboard what happens? The sub can’t shoot at planes and the planes can’t shoot at the sub.  So any shot fired by the sub must be taken by the carrier? and if it hits on the sneak attack what happens to those planes? Are they considered flying and so can’t land or are on deck and so can’t take off?

    Can some one help me with this senario

    Any shot must be taken by the carrier, and the planes are considered to be in the air.

    The only time that a plane is treated as cargo and not in the air is if it’s a friendly plane on an allied carrier and the ally is performing a combat move with the carrier.  In that instance, if the carrier takes a hit, the plane will be trapped on board.  that is the ONLY way to trap a plane on board a carrier.  On defense, all aircraft are considered in the air, effectly performing CAP (combat air patrol) duties and need the carrier for a landing space for “refueling”, but were already in the air when the sub showed up.

    So basically 1 sub hit is enough to sink those planes? (if no land or other AC is around)


  • @special:

    @kcdzim:

    @picard:

    I am unclear about sub vs carrier. In this case I want to know 1 sub vs 1 carrier with fighters….

    If a sub attacks a lone aircraft carrier with planes aboard what happens? The sub can’t shoot at planes and the planes can’t shoot at the sub.  So any shot fired by the sub must be taken by the carrier? and if it hits on the sneak attack what happens to those planes? Are they considered flying and so can’t land or are on deck and so can’t take off?

    Can some one help me with this senario

    Any shot must be taken by the carrier, and the planes are considered to be in the air.

    The only time that a plane is treated as cargo and not in the air is if it’s a friendly plane on an allied carrier and the ally is performing a combat move with the carrier.  In that instance, if the carrier takes a hit, the plane will be trapped on board.  that is the ONLY way to trap a plane on board a carrier.  On defense, all aircraft are considered in the air, effectly performing CAP (combat air patrol) duties and need the carrier for a landing space for “refueling”, but were already in the air when the sub showed up.

    So basically 1 sub hit is enough to sink those planes? (if no land or other AC is around)

    Yes.  That’s pretty much why you should always have a destroyer screen for carriers.


  • What happens if there’s 1 sub vs 1 sub?


  • @Kjakan:

    What happens if there’s 1 sub vs 1 sub?

    Subs on both sides get to fire before other units, unless a destroyer is present to cancel the “surprise strike”.  So when each sub has the option to roll, they can either roll or submerge. The attacking sub gets the option of submerging immediately or rolling to attack. If the attacking sub rolls and hits, the defending sub still has a chance to roll.  If the attacking sub misses, the defending sub has the option to submerge or roll itself.  More than likely, it will choose to submerge, as it has a better chance of hitting on the attack.


  • Thanks Deputy kcdzim


  • Hello. And Bye.


  • In the 1 sub vs. carrier w/ planes scenario:

    If the sub hits on two consecutive rounds (and the carrier misses) what happens to the planes? Can they move 4 spaces to land on the attacker’s turn? Do they have to wait for their own turn and then move 4 spaces?


  • @Piet:

    In the 1 sub vs. carrier w/ planes scenario:

    If the sub hits on two consecutive rounds (and the carrier misses) what happens to the planes? Can they move 4 spaces to land on the attacker’s turn? Do they have to wait for their own turn and then move 4 spaces?

    If the sub even hits on one round and whether or not the carrier hits, the carrier is disabled and is no longer a valid landing space for the planes.

    The planes have a single move point to find a valid landing spot at the end of the non combat phase of the turn the carrier was shot from under them.  That means:
    1. A friendly carrier with space available in an adjacent seazone
    2. An island under friendly control in that seazone
    3. A territory under friendly control that borders that seazone.

    Or, the planes die.

  • Liaison TripleA '11 '10

    Or, the planes die.

    I’ve seen this a few times… lol.


  • @kcdzim:

    @Kjakan:

    What happens if there’s 1 sub vs 1 sub?

    Subs on both sides get to fire before other units, unless a destroyer is present to cancel the “surprise strike”.  So when each sub has the option to roll, they can either roll or submerge. The attacking sub gets the option of submerging immediately or rolling to attack. If the attacking sub rolls and hits, the defending sub still has a chance to roll.  If the attacking sub misses, the defending sub has the option to submerge or roll itself.  More than likely, it will choose to submerge, as it has a better chance of hitting on the attack.

    Is this correct?  If no destroyers are present, both the attacking and defending subs have first strike, which means they decide whether to shoot or submerge before any dice are rolled.  They can also submerge anytime they can fire.  So does that mean that the defending sub scan submerge?  If so, you could never hit a lone sub with another lone sub (unless the defender unwisely decides to shoot back and hope to hit on a 1).  Someone explained that to me in a game and I am still not sure that is correct.  It sounds like a loophole to me.


  • @Vance:

    Is this correct?  If no destroyers are present, both the attacking and defending subs have first strike, which means they decide whether to shoot or submerge before any dice are rolled.  They can also submerge anytime they can fire.  So does that mean that the defending sub scan submerge?  If so, you could never hit a lone sub with another lone sub (unless the defender unwisely decides to shoot back and hope to hit on a 1).  Someone explained that to me in a game and I am still not sure that is correct.  It sounds like a loophole to me.

    The defending sub cannot submerge until it has a chance to roll, which is in the defenders round of die rolling.  It cannot submerge until after the attacking sub has either rolled a die or chosen to submerge itself.

    So in sub on sub battles, attacking subs have a single round of combat - that first die roll -  to inflict maximum casualties before the defending subs will MOST LIKELY choose to submerge when they get to roll for defense.

  • Official Q&A

    Sorry, kcdzim, but that’s incorrect.  Submerging is done before any dice are rolled by either side.  Vance has it right.


  • Once again, thank you Krieghund.


  • d’oh.


  • For what its worth kcdzim, i read the the rule just as you did.  But the moral is subs USUALLY can’t hit subs without a destroyer.


  • Subs CAN hit subs without a destroyer.

    If you attack my 4 subs with your 2 subs, I may not submerge my subs, but allow them to fight.  If it starts to go badly for me, then on any given round I can submerge my subs.

    What you should say, is you need a destroyer to prevent your opponent from having the option to submerge.

    Also, you don’t need a destroyer screen to protect your carriers.  Other boats, even subs, may do just fine.  It’s just that without the destroyer, your aircraft can’t hit the subs.

    To further clarify the issue of when subs submerge:
    kcdzim is correct that subs can submerge when they would otherwise fire - he read that in the rulebook.
    However, as krieghund pointed out, defending subs can submerge before any round of combat as well, as long as there is no opposing destroyer present.  So if your opponent takes off his last destroyer in a given round of combat, your subs will have all their abilities back in the next round (could immediately submerge before the next round).
    Put another way, if you attack my 1 sub with your 1 (or more) sub(s), I can submerge before you roll any dice.  So defending subs are invincible if the attacker has no destroyers, unless the defender chooses to have his sub(s) defend (roll dice).

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