• thanks alot guys this has helped out a ton! glad to find a site that you can actually get a real time answer from educated players. once again thanks alot and also for all the other questions i will have in the future


  • @wittman
    So they could spawn a destroyer, say off of japan, in their mobilization move, if i have my fleet there already?? IF they can, would I have to attack the destroyer, with my fleet and stop ALL of my bombardment for the amphib assault?? If this is true then they couldnt stop my amphip assault but they can stop the bombardment??

    Also to anyone
    Can you unload a transport onto unoccupied enemy territory without amphib assaultin with fleet and/or air force?


  • Yes he can build in a sea zone where you are and his Destroyer would have to be attacked in your next go if you wanted to stay in the Sea Zone (and necessary to Unload a Transport). One ship stops all bombardments.
    Once you sink his surface warships, you can land.
    2nd point: a lone Transport can unload in Combat Turn if there are no surface warships present even in to an empty territory. It is still an Amphibious Assault. No Air necessary either.


  • In the 2nd Edition of 1942 you could not unload a Transport if an enemy  Sub were present in the SZ. The Transport would have to be escorted by a warship in this case.
    I presume you are playing 1st Edition.


  • Yes sir, it is first addition. Now i completly understand all points that i had doubted and once again thank you for taking the time out to help answer some of my questions.

    Also, this is the first A&A game I have ever owned/played and have really enjoyed it. I noticed some of the other games are a little pricy, so thats why I had bought this one as kind of a trial to see if it were something my friends and I would enjoy. Now seeing it is something I could get into more, any suggestions on the next buy??


  • Global(Pacific and Europe 1940) if you have the time. Can take 10 hours or more. Also the most expensive. If you like the sound of it, wait until the 2nd Edit, due in Autumn.
    Battle of the Bulge is quicker and the rules different. But most people love it.
    At£25-35 the newest 1941 might be worth buying. Is designed to bring new players to the game, so simpler rules and fewer territories.


  • If its sub on sub combat in a sea zone and the defending sub has a loaded transport with it can the attacking sub conduct normal combat or does it have to suprise attack??


  • @kaptinknaughts:

    If its sub on sub combat in a sea zone and the defending sub has a loaded transport with it can the attacking sub conduct normal combat or does it have to suprise attack??

    Attacking sub goes first w/ suprise attack, then defending sub can fire if it survived.  Only a destroyer can cancel out the suprise attack.


  • So does thr attacking sub have to suprise attack? Or does it posses general combat capabillities


  • Can a sub attack a fleet wiyh a deatroyer present


  • It can, but if its the only sub, I wouldn’t do it (you lose your suprise attack)…now if you had multiple ships, there can be a moment where it would be worthwhile, but sounds like its 1 vs many.


  • @Mallery29:

    @kaptinknaughts:

    If its sub on sub combat in a sea zone and the defending sub has a loaded transport with it can the attacking sub conduct normal combat or does it have to suprise attack??

    Attacking sub goes first w/ suprise attack, then defending sub can fire if it survived.  Only a destroyer can cancel out the suprise attack.

    This is incorrect.  Any sub has “surprise strike” if an opposing destroyer is not present.  “Surprise strikes” roll prior to other units, but they don’t roll prior to each other.  The defending sub fires as a “surprise strike” as well as the attacker does not have a destroyer.  So the defending sub can be taken as a casualty, but it will still return fire.


  • Each attacking submarine conducting a Surprise Strike attack rolls one die. Attacking submarines that roll a “2” or less score a
    hit. After the attacking player has rolled for all attacking submarines, the defender chooses one sea unit (submarines cannot hit
    air units) for each hit scored and moves it behind the casualty strip.
    hen each defending submarine conducting a Surprise Strike attack rolls one die. Defending submarines that roll a “1” score
    a hit. After the defending player has rolled for all defending submarines, the attacker chooses one sea unit for each hit scored
    and removes it from play.
    Once all attacking and defending submarines that conducted a Surprise Strike attack have fired, the casualties they have
    generated are removed from the game and this step is over. Any hits made during this step that do not destroy units (such as
    battleships) remain in effect until the end of the combat.

    Ok….sorry on that…never had sub v. sub before (was always a surface target)…


  • So here is my question, say a bomber can do a strategic strike or it can wait and conduct in general combat. Can a submarine NOT suprise strike and just conduct normal combat? Like in my sceniro, where it was one attacking sub vs. one defending sub and a loaded transport(which I know have no combat value) in one single SZ? My friend wanted to opt out of suprise striking with thier sub to conduct normal combat on my sub and transport that way he could keep attacking instead of only having the one shot with suprise stike. Is this a legit move or can the subs only suprise strike??


  • A surprise strike is not a one-strike only action. It takes place in every round of combat.

    @kaptinknaughts:

    Like in my sceniro, where it was one attacking sub vs. one defending sub and a loaded transport(which I know have no combat value) in one single SZ? My friend wanted to opt out of suprise striking with thier sub to conduct normal combat on my sub and transport that way he could keep attacking instead of only having the one shot with suprise stike. Is this a legit move or can the subs only suprise strike??

    .

    So your scenario is obsolete.


  • So if he misses with his first suprise strike then has the option to attack with another if the defending sub misses too??


  • The attacking sub attacks, and then the defending sub defend. If no one hits, the attacking sub attacks again and the defending sub defend again. this will repeat until one strikes and the other misses, both strikes or one dives. if the defending sub dives then the transport will be lost.


  • Thanks for the clarification  from everyone, it sucks being a nube at the game and appreciate all help.


  • i just got a used but complete set of the original axis and allies for $30!! where would i find a FAQ regarding this particular game??

  • Official Q&A

    Assuming you mean the Milton Bradley version, it’s here.

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