sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
if you go all in on defending N Italy, and can manage to wipe out my units in France and S France without using units that need to be in N Italy this is what I get as a combat: 
@farmboy you do have a couple of other choices here too, but just thtought that was interesting. And I’m pretty sure its the largest combat I would have ever had if it happens.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26
Combat Move - Russians
2 fighters moved from Iraq to Northern Italy
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
@farmboy I guess I’m heading that way…hey 30-70 battle against you is something…I’ve learned a few things in this game. Thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 5 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
15 fighters and 6 tactical_bombers moved from 35 Sea Zone to Paulau Island
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 7/13 hits, 7.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Paulau Island
Japanese attack with 15 fighters, 2 infantry and 6 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 15 fighters, 2 infantry and 6 tactical_bombers in Paulau Island, round 2 : 9/23 hits, 11.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 15 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 34 Sea Zone to 35 Sea Zone
6 tactical_bombers moved from Paulau Island to 35 Sea Zone
15 fighters moved from Paulau Island to 35 Sea Zone
3 submarines moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
3 infantry moved from West India to Eastern Persia
1 artillery moved from 39 Sea Zone to India
3 fighters moved from India to Eastern Persia
1 fighter moved from Sikang to India
2 bombers moved from Sikang to India
1 carrier, 1 destroyer and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
1 fighter moved from Manchuria to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 airfield placed in Eastern Persia
1 fighter and 2 tactical_bombers placed in India
2 submarines placed in 37 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -3.17
ANZAC regular : -0.17
@farmboy I concede. I can’t really defend anything at this point. I can continue until the German turn if you want to conduct the fight of the united armies. But I don’t see how I can make it much worse than a 70-30 battle for you–and more important, if I do, I lose everything else.
Choice?
@surfer I’d certainly be curious about that battle. But I probably wouldn’t take that battle yet either. To get the 30% odds you have to pull back all the air from Iraq and I think that forces you to retreat from there so i get closer to Egypt. I think you can probably do better than 30% if you set up a blocker for some of my fast movers further east. But I think each turn my odds should improve a little and I would just wait until victory was more guaranteed in n Italy just because I can bring in 23+units a turn. So I expect I would eventually get the win that way. But of course you have enough on the board that you might still be able to capitalize on a major mistake or dicing
@surfer I’ll just add that I’m happy to keep playing but I’m cautious enough that I’m not going to rely on 70% odds, so we would have to play it out longer to see that kind of battle
@farmboy I wouldn’t engage in the battle in your position either. You have income and time on your side. And then add to the fact that I can’t really make advances and will be pushed from the Middle East territory by territory, I see no point in continuing.
@surfer this was a very good and hard fought game. And if you want to see the dice roll I’m happy just to rush through to the German turn to see how a battle of that scale would actually play out.
@farmboy sure. Seems like we should make roll. I won’t be able to post until tonight. However, since the game is over, you can make the appropriate allied moves.
will do. Might not be until tonight that I get hte dice rolling
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 27
Purchase Units - Germans
Germans buy nothing; Remaining resources: 98 PUs;
Combat Move - Germans
3 infantry and 1 marine moved from France to Northern Italy
64 artilleries, 1 bomber, 7 fighters, 109 infantry and 2 tactical_bombers moved from Western Germany to Northern Italy
10 armour, 25 artilleries, 81 infantry and 32 mech_infantrys moved from Greater Southern Germany to Northern Italy
1 armour and 9 mech_infantrys moved from Germany to Northern Italy
12 fighters moved from 112 Sea Zone to Northern Italy
Combat Hit Differential Summary :
will do this slowly so you can be around for it. Here is the battle. 63% odds with 357 units vs 314. Again, wouldn’t risk this in a real game, but don’t believe I have ever had more units involved in a battle.

TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 27
Purchase Units - Germans
Germans buy nothing; Remaining resources: 98 PUs;
Combat Move - Germans
3 infantry and 1 marine moved from France to Northern Italy
64 artilleries, 1 bomber, 7 fighters, 109 infantry and 2 tactical_bombers moved from Western Germany to Northern Italy
10 armour, 25 artilleries, 81 infantry and 32 mech_infantrys moved from Greater Southern Germany to Northern Italy
1 armour and 9 mech_infantrys moved from Germany to Northern Italy
12 fighters moved from 112 Sea Zone to Northern Italy
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 27
Purchase Units - Germans
Germans buy nothing; Remaining resources: 98 PUs;
Combat Move - Germans
3 infantry and 1 marine moved from France to Northern Italy
64 artilleries, 1 bomber, 7 fighters, 109 infantry and 2 tactical_bombers moved from Western Germany to Northern Italy
10 armour, 25 artilleries, 81 infantry and 32 mech_infantrys moved from Greater Southern Germany to Northern Italy
1 armour and 9 mech_infantrys moved from Germany to Northern Italy
12 fighters moved from 112 Sea Zone to Northern Italy
Combat - Germans
Battle in Northern Italy
Germans attack with 11 armour, 89 artilleries, 1 bomber, 19 fighters, 193 infantry, 1 marine, 41 mech_infantrys and 2 tactical_bombers
British defend with 4 aaGuns, 1 armour, 5 artilleries, 7 fighters, 34 infantry and 4 tactical_bombers; French defend with 1 fighter and 2 infantry; Americans defend with 1 aaGun, 4 armour, 22 artilleries, 1 bomber, 1 factory_minor, 18 fighters, 94 infantry, 12 mech_infantrys and 1 tactical_bomber; Russians defend with 3 aaGuns, 2 armour, 19 artilleries, 4 fighters, 67 infantry, 7 mech_infantrys and 1 tactical_bomber
Americans roll AA dice in Northern Italy : 5/22 hits, 3.67 expected hits
5 fighters owned by the Germans lost in Northern Italy
Germans roll dice for 11 armour, 89 artilleries, 1 bomber, 14 fighters, 193 infantry, 1 marine, 41 mech_infantrys and 2 tactical_bombers in Northern Italy, round 2 : 89/352 hits, 98.17 expected hits
Combat Hit Differential Summary :
Americans AA : 1.33
Germans regular : -9.17
Your AA hit above average and my first round is a few hits below average at 89! Right now the box for casualties goes below the screen and I can’t click accept. Will try to figure that out later, but you are welcome to continue the next stage.
@farmboy ridiculous. The game designers didn’t expect such a big fight and the click button is off screen😱😁 I was hoping to see the graphic of all the dice.! 🤣
Not sure what you wanted me to do. Just max d
@surfer I have to get back to it later. If you can figure out how to get the click button, feel free to proceed.
@farmboy I can’t load the game due to version difference… not sure why that matters now since we have been playing for a month. :shrug:
I’ll just wait.