Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsHandicapping system like in golf
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Only for OOB: What about the idea to grant a standard bid to the Allies which is solely depending on the Axis Player’s Tier?
Axis Player Tier M - Allied Player’s Bid 60
Axis Player Tier E - Allied Player’s Bid 50
Axis Player Tier 1 - Allied Player’s Bid 40
Axis Player Tier 2 - Allied Player’s Bid 30
Axis Player Tier 3 - Allied Player’s Bid 20 -
@martin we could even standardize the bid below 30. Fig in Scotland, sun in 98 etc
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Potentially. But for my taste this would lead to too much planned economy.
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In general, everyone could shout out in the “find league opponents” thread: “Who would play the Axis, granting me a bid of 55?”
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@martin I think of it like zeroing out a scale that is off by 20 pounds or 30 pounds
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@crockett36 you could also try and develop a culture of glory and bravery to make the bids go higher. The higher, the bids, the more the glory as opposed to. I just want to W in my column.
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@crockett36 what if there was a set bid like for example. man tank gun on any factory for a couple of rounds. a man and a gun for a couple of more rounds and the a man for a few rounds.
you could either designate it to a country or split it up accordingly.
like i said for example.
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@dawgoneit I like the spread out of the bid.
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I generally dont like the idea of standard bids. It generates unique settings and experiences to bid for a game and decide how that will manifest on the board.
I feel though, that the discussion is more on evening out player levels. And thus giving the „weaker“ player also the chance to play more axis (since „stronger“ Player will accept higher bids against „weaker“ the axis often goes to the „stronger“). That could maybe be done with a kind of Handicap system:
E.g. If tier 1 plays against tier 3 it could automatically mean a +X number of IPC in favour of the Tier 3 player. In that example, if both agree on bid Y, this could result in Tier 1 player playing allies with Y-X bid, or Tier 3 player playing Allies with X+X bid
Something like this maybe. Of course that would even out the the strength of players, so it would also have to be thought about if beating higher tier players still should result in more league points…
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Just not to confuse with my typo, this is how the example should Look like:
E.g. If tier 1 plays against tier 3 it could automatically mean a +X number of IPC in favour of the Tier 3 player. In that example, if both agree on bid Y, this could result in Tier 1 player playing allies with Y-X bid, or Tier 3 player playing Allies with Y+X bid
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@myygames This is EXCELLENT. You address two major issues. In the current system expert players have a disincentive to play lower level players. This should not be. Top tier players also are disincentives to play the Allies.
As stated before, top tier players should earn glory, honor, points for allowing higher bids.
I do prefer regimented bids levels. Perhaps temporarily. Adjusted by the top 5 every year. Say the first 30 are regimented.
Bids made by lower-level players are going to be less efficient. A player should be able to “opt out” at a slight penalty or by agreement.