OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
I was just reading about jet lag. I never want to fly east or west more than 2 time zones :p
I guess that means I’ll never experience Europe.
It’s worth it.
You are still up with G.
Gotcha
LOL, I just did G4 on elche so I’ll probably make the same mistakes on both games
At first glance, I can’t play by forum because I don’t know the password.
It looks like I can play by “e-mail” which is the same because I just save and upload at the end of turns like normal (since play by forum doesn’t automatically post the saves and summaries for me)
Maybe I was playing by e-mail before and maybe this doesn’t affect you at all.
Scramble to 110?
No scramble.
Hey maybe my DD get’s a hit. That would be nice.
That would SUCK! lol
At least it won’t be hitting my crap brown fleet in 92 :D
I pounded it 6 for 6 but it doesn’t matter. Down goes a plane. I deserve it after 92 luck
Now let’s see how i can benefit from it he he.
I don’t know how I could forget what I was doing. Probably bad to be playing G4 in two different games, and I guess we took a break. Oh well, I don’t think I gave away Europe. Yet.
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Smolensk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 1 armour, 2 artilleries, 20 infantry and 1 mech_infantry moved from Bryansk to Tambov
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 artillery moved from Russia to Tambov
9 infantry moved from Russia to Tambov
6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Archangel to Vologda
6 infantry moved from Rostov to Volgograd
1 aaGun moved from Rostov to Volgograd
2 artilleries moved from Rostov to Tambov
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery, 20 infantry and 1 mech_infantry moved from Smolensk to Russia
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
1 artillery and 1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : 0,17
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Neutral_Axis
1 infantry moved from Brazil to French Guiana
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Brazil to 86 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters, 4 infantry and 3 transports moved from 48 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters and 1 submarine placed in 101 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from British Somaliland to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
1 armour moved from Libya to Tunisia
1 armour moved from Tobruk to Tunisia
1 aaGun and 1 infantry moved from Algeria to Tunisia
2 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Egypt to Gibraltar
1 fighter moved from Egypt to Tunisia
Place Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United Kingdom
3 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Japanese regular : -0,33
British regular : 0,17
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
3 submarines moved from 48 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Hawaiian Islands
1 cruiser and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to South Australia
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
You are not wasting time getting into the south,
Working on it, AeV! I’m like a fish out of water. Not making an excuse, but I have played ONE game as Axis in the balanced mod, and that was in 2017. And I got crushed by Oysteilo. I lost a lot of planes G1 and he gave me a couple back, but it didn’t matter.
Before that, I played 3 games as Axis (NOT balanced mod) in… 2015!! It’s high time I played them, and I have my hands full with you and elche. Man, does this feel foreign. No wonder.
I mean, this is fun but takes me a lot of time to think and not screw it all up. High time, because I need some practice so I can bid decently. But I think from now on I’ll be willing to take the Allies with no bid?!!
Scramble to 110?
No Thank you and may my DD hit again!
At least this time it will be a swimmer and not a flyer!