I have looked it over here, seems to be oke.
W@W Entek (Allies) v. Dawg (Axis)
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TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 1 Artillery and 4 Infantrys moved from E.Romania to Odessa 2 Artillerys and 2 Elites moved from Bucharest to E.Romania 1 Fighter moved from E.Romania to Brest 1 Artillery and 3 Infantrys moved from E.Romania to Odessa Purchase Units - Romanians Romanians buy 2 Artillerys, 1 Elite and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Odessa Romanians attack with 2 Artillerys and 7 Infantrys Russians defend with 3 Infantrys Romanians roll dice for 2 Artillerys and 7 Infantrys in Odessa, round 2 : 5/9 hits, 2.17 expected hits Russians roll dice for 3 Infantrys in Odessa, round 2 : 1/3 hits, 1.00 expected hits 3 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa Romanians win, taking Odessa from Russians with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 4 Casualties for Romanians: 1 Infantry Casualties for Russians: 3 Infantrys Battle in Brest Romanians attack with 1 Fighter Russians defend with 1 Infantry Romanians roll dice for 1 Fighter in Brest, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Brest, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Romanians lost in Brest Russians win with 1 Infantry remaining. Battle score for attacker is -8 Casualties for Romanians: 1 Fighter Non Combat Move - Romanians Place Units - Romanians 2 Artillerys, 1 Elite and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Romanians regular : 2.50 Russians regular : 0.67 -
TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 1 Artillery moved from West Borneo to East And South Borneo Thai take East And South Borneo from Dutch 1 Artillery, 4 Infantrys and 1 Tank moved from Malaya to S.Thailand 4 Infantrys moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 1 Elite and 5 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans Americans loses 0 PUs for violating Bahias neutrality. 6 Elites moved from Washington to 13 Sea Zone 1 Elite moved from Northeast USA to 13 Sea Zone 1 Elite moved from South Atlantic USA to 13 Sea Zone 2 B.Transports and 8 Elites moved from 13 Sea Zone to 32 Sea Zone 8 Elites moved from 32 Sea Zone to Bahia Americans take Bahia from Neutral 3 Infantrys moved from Amazon to 32 Sea Zone 1 B.Transport, 1 Destroyer, 3 Infantrys and 1 Submarine moved from 32 Sea Zone to 34 Sea Zone 3 Infantrys moved from 34 Sea Zone to Rio de Oro 2 Bombers moved from Amazon to Rio de Oro 1 Tank moved from Peru to Bahia 1 Artillery and 1 Infantry moved from Peru to 100 Sea Zone 5 Tanks moved from Central America to Venezuela 1 Artillery, 1 Infantry and 1 Transport moved from 100 Sea Zone to 26 Sea Zone 1 Artillery and 1 Infantry moved from 26 Sea Zone to Venezuela 1 Transport moved from 100 Sea Zone to 25 Sea Zone 1 Infantry moved from South Central USA to 25 Sea Zone 1 Elite moved from South Atlantic USA to 25 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 25 Sea Zone to 26 Sea Zone 1 Elite and 1 Infantry moved from 26 Sea Zone to Venezuela 1 Fighter moved from Colombia to Venezuela 1 Fighter moved from South Atlantic USA to Venezuela 1 Destroyer and 1 Submarine moved from 25 Sea Zone to 32 Sea Zone 2 Artillerys and 2 Infantrys moved from Wake to 88 Sea Zone 1 Artillery and 1 Infantry moved from Koryakia to Kolyma 1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 91 Sea Zone to 88 Sea Zone 1 Adv.Fighter, 2 Artillerys, 2 Carriers, 3 Destroyers, 1 Fighter, 2 Infantrys and 2 Transports moved from 88 Sea Zone to 95 Sea Zone 2 Artillerys and 2 Infantrys moved from 95 Sea Zone to Minamitori 1 Destroyer, 1 Submarine and 1 Transport moved from 72 Sea Zone to 88 Sea Zone Purchase Units - Americans Americans buy 2 Adv.Fighters, 2 Artillerys, 2 B.Transports, 1 Carrier, 4 Elites, 1 Factory, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in Rio de Oro Americans attack with 2 Bombers and 3 Infantrys Neutral defend with 3 Infantrys Americans roll dice for 2 Bombers and 3 Infantrys in Rio de Oro, round 2 : 2/5 hits, 1.83 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio de Oro Americans roll dice for 2 Bombers and 2 Infantrys in Rio de Oro, round 3 : 2/4 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Rio de Oro Americans loses 0 PUs for violating Rio de Oros neutrality. Americans win, taking Rio de Oro from Neutral with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Americans: 2 Infantrys Casualties for Neutral: 3 Infantrys Battle in Venezuela Americans attack with 1 Artillery, 1 Elite, 2 Fighters, 2 Infantrys and 5 Tanks Neutral defend with 3 Infantrys Americans roll dice for 1 Artillery, 1 Elite, 2 Fighters, 2 Infantrys and 5 Tanks in Venezuela, round 2 : 3/11 hits, 4.33 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 1 Artillery, 1 Elite, 2 Fighters, 2 Infantrys and 5 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in Minamitori Americans attack with 2 Artillerys and 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 2 Artillerys and 2 Infantrys in Minamitori, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori Americans win, taking Minamitori from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans 2 Bombers moved from Rio de Oro to Gibraltar 2 Fighters moved from Venezuela to 26 Sea Zone Place Units - Americans 1 Carrier placed in 26 Sea Zone 2 B.Transports placed in 13 Sea Zone 2 Artillerys, 4 Elites and 3 Infantrys placed in Washington 2 Adv.Fighters placed in 88 Sea Zone 1 Factory placed in Midway 1 Submarine placed in 91 Sea Zone Turn Complete - Americans Americans collect 101 PUs; end with 101 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Americans regular : -1.17 Neutral regular : -0.33 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 4 Artillerys and 7 Infantrys moved from Vinnytsia to Kiev 5 Mech.Infs moved from Bohemia to Kiev 2 Artillerys moved from Krakow to Warsaw 8 Infantrys moved from Krakow to Warsaw 2 Artillerys and 2 Infantrys moved from Lapland to N.Karelia 1 Infantry moved from Murmansk to N.Karelia 4 Infantrys moved from Danzig to Brest 1 Infantry moved from East Prussia to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia Germans take Estonia from Russians 3 Infantrys moved from East Prussia to Lithuania 3 Transports moved from 24 Sea Zone to 23 Sea Zone 6 Infantrys moved from Hamburg to 23 Sea Zone 6 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Latvia 4 Infantrys moved from 24 Sea Zone to Lapland 2 Infantrys moved from Lapland to N.Karelia 1 Mech.Inf moved from Bavaria to Brest 1 Mech.Inf moved from Bavaria to Brest 2 ArmoredCars and 3 Infantrys moved from Rhine to Belgium 1 Mech.Inf moved from Paris to Orleanais 1 Tank moved from Paris to Orleanais 2 Mech.Infs and 2 Tanks moved from Paris to Picardy 10 Tanks moved from Paris to Normandy 1 Infantry moved from Bavaria to Lorraine 4 Infantrys moved from Brandenburg to Pomerania 2 Infantrys moved from Berlin to Brandenburg 1 Battleship moved from 24 Sea Zone to 22 Sea Zone 1 Destroyer moved from 22 Sea Zone to 24 Sea Zone 1 Fighter moved from E.Romania to Kiev 1 Destroyer, 4 Submarines and 2 Transports moved from 45 Sea Zone to 48 Sea Zone 2 Infantrys moved from Tobruk to Kufra Purchase Units - Germans Germans buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Carrier, 2 Destroyers, 13 Infantrys, 5 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; Combat - Germans Battle in Kufra Germans attack with 2 Infantrys British defend with 1 Tank Germans roll dice for 2 Infantrys in Kufra, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans lost in Kufra Germans roll dice for 1 Infantry in Kufra, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Tank in Kufra, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans lost in Kufra British win with 1 Tank remaining. Battle score for attacker is -4 Casualties for Germans: 2 Infantrys Battle in Lithuania Germans attack with 3 Infantrys Russians defend with 1 Infantry Germans roll dice for 3 Infantrys in Lithuania, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Lithuania Germans roll dice for 2 Infantrys in Lithuania, round 3 : 2/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Kiev Germans attack with 4 Artillerys, 1 Fighter, 7 Infantrys and 5 Mech.Infs Russians defend with 1 AAGun, 2 Artillerys, 2 Fighters, 9 Infantrys and 1 Tank Russians roll AA dice in Kiev : 0/1 hits, 0.17 expected hits Germans roll dice for 4 Artillerys, 1 Fighter, 7 Infantrys and 5 Mech.Infs in Kiev, round 2 : 4/17 hits, 5.67 expected hits Russians roll dice for 2 Artillerys, 2 Fighters, 9 Infantrys and 1 Tank in Kiev, round 2 : 7/14 hits, 5.17 expected hits 4 Infantrys owned by the Russians and 7 Infantrys owned by the Germans lost in Kiev Germans roll dice for 4 Artillerys, 1 Fighter and 5 Mech.Infs in Kiev, round 3 : 2/10 hits, 3.33 expected hits Russians roll dice for 2 Artillerys, 2 Fighters, 5 Infantrys and 1 Tank in Kiev, round 3 : 5/10 hits, 3.83 expected hits 2 Infantrys owned by the Russians, 4 Artillerys owned by the Germans and 1 Mech.Inf owned by the Germans lost in Kiev Germans roll dice for 1 Fighter and 4 Mech.Infs in Kiev, round 4 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank in Kiev, round 4 : 2/8 hits, 3.17 expected hits 1 Infantry owned by the Russians and 2 Mech.Infs owned by the Germans lost in Kiev Germans roll dice for 1 Fighter and 2 Mech.Infs in Kiev, round 5 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 Artillerys, 2 Fighters, 2 Infantrys and 1 Tank in Kiev, round 5 : 3/7 hits, 2.83 expected hits 1 Fighter owned by the Germans, 1 Infantry owned by the Russians and 2 Mech.Infs owned by the Germans lost in Kiev Russians win with 2 Artillerys, 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is -52 Casualties for Germans: 4 Artillerys, 1 Fighter, 7 Infantrys and 5 Mech.Infs Casualties for Russians: 8 Infantrys Battle in Normandy Germans attack with 10 Tanks British defend with 3 Infantrys; French defend with 1 AAGun, 1 Factory and 3 Infantrys Germans roll dice for 10 Tanks in Normandy, round 2 : 8/10 hits, 5.00 expected hits French roll dice for 6 Infantrys in Normandy, round 2 : 1/6 hits, 2.00 expected hits 3 Infantrys owned by the French, 3 Infantrys owned by the British and 1 Tank owned by the Germans lost in Normandy Germans win, taking Normandy from French with 9 Tanks remaining. Battle score for attacker is 7 Casualties for Germans: 1 Tank Casualties for French: 3 Infantrys Casualties for British: 3 Infantrys Battle in Orleanais Germans attack with 1 Mech.Inf and 1 Tank French defend with 1 Infantry Germans roll dice for 1 Mech.Inf and 1 Tank in Orleanais, round 2 : 2/2 hits, 0.83 expected hits French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Orleanais Germans win, taking Orleanais from French with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Belgium Germans attack with 2 ArmoredCars and 3 Infantrys Neutral defend with 3 Infantrys Germans roll dice for 2 ArmoredCars and 3 Infantrys in Belgium, round 2 : 1/5 hits, 1.17 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral lost in Belgium Germans roll dice for 2 ArmoredCars and 3 Infantrys in Belgium, round 3 : 1/5 hits, 1.17 expected hits Neutral roll dice for 2 Infantrys in Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Belgium Germans roll dice for 2 ArmoredCars and 2 Infantrys in Belgium, round 4 : 1/4 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Neutral: 3 Infantrys Casualties for Germans: 1 Infantry Battle in N.Karelia Germans attack with 2 Artillerys and 5 Infantrys Russians defend with 2 Artillerys Germans roll dice for 2 Artillerys and 5 Infantrys in N.Karelia, round 2 : 1/7 hits, 1.83 expected hits Russians roll dice for 2 Artillerys in N.Karelia, round 2 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the Russians and 2 Infantrys owned by the Germans lost in N.Karelia Germans roll dice for 2 Artillerys and 3 Infantrys in N.Karelia, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Artillery in N.Karelia, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in N.Karelia Germans win, taking N.Karelia from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 3 Infantrys Casualties for Russians: 2 Artillerys Battle in Warsaw Germans attack with 2 Artillerys and 8 Infantrys Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys Germans roll dice for 2 Artillerys and 8 Infantrys in Warsaw, round 2 : 5/10 hits, 2.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw Germans loses 0 PUs for violating Warsaws neutrality. Germans win, taking Warsaw from Neutral with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Latvia Germans attack with 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 2 Infantrys in Latvia, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Latvia, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Latvia, round 4 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Latvia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Brest Germans attack with 4 Infantrys and 2 Mech.Infs Russians defend with 1 Infantry Germans roll dice for 4 Infantrys and 2 Mech.Infs in Brest, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Brest, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Brest Germans win, taking Brest from Russians with 3 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Picardy Germans attack with 2 Mech.Infs and 2 Tanks French defend with 1 Bunker Germans roll dice for 2 Mech.Infs and 2 Tanks in Picardy, round 2 : 2/4 hits, 1.67 expected hits French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the French lost in Picardy Germans win, taking Picardy from French with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 6 Casualties for French: 1 Bunker Non Combat Move - Germans Place Units - Germans 2 Artillerys, 2 Infantrys and 1 Mech.Inf placed in Bohemia 3 Mech.Infs placed in Bavaria 1 Carrier, 2 Destroyers and 1 Submarine placed in 22 Sea Zone 2 Adv.Fighters placed in 22 Sea Zone 8 Infantrys placed in Paris 2 ArmoredCars, 3 Infantrys and 1 Mech.Inf placed in Berlin Turn Complete - Germans Germans collect 103 PUs; end with 103 PUsCombat Hit Differential Summary :
French regular : -1.83 Russians regular : 4.00 Germans regular : 3.83 Neutral regular : 0.00 Russians AA : -0.17 British regular : 1.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 1 Tank moved from Kiev to Krakow Russians take Vinnytsia from Germans Russians take Krakow from Germans 2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland 1 Bomber moved from Leningrad to Lapland 1 Fighter moved from Leningrad to Lapland 1 Infantry moved from Kursk to Minsk 1 Artillery and 3 Infantrys moved from Kursk to Kiev 1 Infantry moved from Donetsk to Kiev 1 Infantry moved from Rostov to Donetsk 1 Artillery and 4 Infantrys moved from Rostov to Kursk 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Artillery and 1 Infantry moved from 53 Sea Zone to Bulgaria 1 Infantry moved from Leningrad to Latvia 1 Infantry moved from Leningrad to Latvia 2 Infantrys moved from Leningrad to Estonia 2 Fighters moved from Kiev to Latvia 2 Artillerys, 1 Fighter and 5 Tanks moved from Olyokminsk to N.Buryat Mongolia 1 Infantry moved from Irkutsk to N.Buryat Mongolia 1 Infantry moved from Yakutsk to Okhotsk Purchase Units - Russians Russians buy 4 Artillerys, 1 HeavyTank, 34 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Latvia Russians attack with 2 Fighters and 2 Infantrys Germans defend with 2 Infantrys Russians roll dice for 2 Fighters and 2 Infantrys in Latvia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Russians roll dice for 2 Fighters and 1 Infantry in Latvia, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Latvia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia 2 Fighters owned by the Russians retreated Germans win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Infantry Battle in N.Buryat Mongolia Russians attack with 2 Artillerys, 1 Fighter, 1 Infantry and 5 Tanks Hisaichi defend with 6 Tanks Russians roll dice for 2 Artillerys, 1 Fighter, 1 Infantry and 5 Tanks in N.Buryat Mongolia, round 2 : 0/9 hits, 3.83 expected hits Hisaichi roll dice for 6 Tanks in N.Buryat Mongolia, round 2 : 5/6 hits, 3.00 expected hits 1 Infantry owned by the Russians, 2 Artillerys owned by the Russians and 2 Tanks owned by the Russians lost in N.Buryat Mongolia 1 Fighter owned by the Russians retreated 3 Tanks owned by the Russians retreated to Olyokminsk Hisaichi win with 6 Tanks remaining. Battle score for attacker is -20 Casualties for Russians: 2 Artillerys, 1 Infantry and 2 Tanks Battle in Lapland Russians attack with 2 Artillerys, 1 Bomber, 1 Fighter and 2 Infantrys Germans defend with 4 Infantrys Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 2 Infantrys in Lapland, round 2 : 1/6 hits, 2.33 expected hits Finns roll dice for 4 Infantrys in Lapland, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Lapland Russians roll dice for 2 Artillerys, 1 Bomber and 1 Fighter in Lapland, round 3 : 3/4 hits, 1.67 expected hits Finns roll dice for 3 Infantrys in Lapland, round 3 : 2/3 hits, 1.00 expected hits 2 Artillerys owned by the Russians and 3 Infantrys owned by the Germans lost in Lapland Russians win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is -4 Casualties for Russians: 2 Artillerys and 2 Infantrys Casualties for Germans: 4 Infantrys Battle in Bulgaria Russians attack with 1 Artillery and 1 Infantry Italians defend with 1 Artillery Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits Romanians roll dice for 1 Artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Bulgaria Russians roll dice for 1 Artillery in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits Romanians roll dice for 1 Artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Romanians with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Italians: 1 Artillery Battle in Estonia Russians attack with 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 2 Infantrys in Estonia, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Estonia Russians win, taking Estonia from Germans with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Russians 2 Fighters moved from Latvia to Kiev 1 Infantry moved from Leningrad to Novgorod 1 Artillery and 8 Infantrys moved from Yaroslavl to Kursk 2 ArmoredCars and 2 Tanks moved from Moscow to Kursk 6 Infantrys moved from Moscow to Yaroslavl 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Penza to Tula 1 Infantry moved from Georgia to Rostov 2 Tanks moved from Sverdlovsk to Kirov 1 ArmoredCar moved from Sverdlovsk to Kuybyshev 1 Infantry moved from Chimkent to Kuybyshev 2 Infantrys moved from Tashkent to Chimkent 5 Infantrys moved from Surgut to Yeniseysk 1 Fighter moved from N.Buryat Mongolia to Olyokminsk 1 Infantry moved from S.Buryat Mongolia to Irkutsk 1 AAGun, 1 Artillery and 4 Infantrys moved from Evenkia to Olyokminsk 1 Tank moved from Sibirsky to Olyokminsk 1 ArmoredCar moved from Sibirsky to Olyokminsk 1 Artillery moved from Sibirsky to Evenkia 3 Infantrys moved from Sibirsky to Evenkia 1 Bomber and 1 Fighter moved from Lapland to Leningrad Place Units - Russians 2 Artillerys and 2 Infantrys placed in Arkhangelsk 1 Artillery and 2 Infantrys placed in Georgia 3 Infantrys placed in Kursk 1 Artillery, 4 Infantrys and 1 Tank placed in Sibirsky 5 Infantrys placed in Stalingrad 4 Infantrys placed in Leningrad 10 Infantrys placed in Moscow 2 Infantrys placed in Tashkent 1 HeavyTank, 2 Infantrys and 2 Tanks placed in Sverdlovsk Turn Complete - Russians Russians collect 100 PUs; end with 100 PUsCombat Hit Differential Summary :
Romanians regular : 0.33 Finns regular : 1.67 Germans regular : 0.67 Russians regular : -4.00 Hisaichi regular : 2.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 1 Destroyer and 1 Submarine moved from 46 Sea Zone to 51 Sea Zone 2 ArmoredCars, 3 Artillerys, 10 Infantrys and 4 Tanks moved from Mersa Matruh to Lower Egypt 4 Fighters moved from 51 Sea Zone to Lower Egypt 1 Fighter moved from Greece to Lower Egypt 3 Mech.Infs moved from Hun to Kufra 2 Artillerys and 3 Infantrys moved from N.Tunisia to S.Algeria 2 ArmoredCars moved from Tunis to S.Algeria 2 Infantrys moved from Tunis to N.Tunisia 1 Tank moved from Burgundy to Brittany Italians take Brittany from French 1 Infantry moved from Languedoc to Aquitaine Italians take Aquitaine from French 1 Artillery moved from Languedoc to Provence 2 Transports moved from 51 Sea Zone to 48 Sea Zone 3 Infantrys moved from Campania to 48 Sea Zone 3 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone 3 Infantrys moved from 51 Sea Zone to Mersa Matruh Purchase Units - Italians Italians buy 2 ArmoredCars, 8 Infantrys and 5 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 2 ArmoredCars, 3 Artillerys, 5 Fighters, 10 Infantrys and 4 Tanks British defend with 1 Artillery, 12 Infantrys and 1 Tank Italians roll dice for 2 ArmoredCars, 3 Artillerys, 5 Fighters, 10 Infantrys and 4 Tanks in Lower Egypt, round 2 : 5/24 hits, 7.50 expected hits British roll dice for 1 Artillery, 12 Infantrys and 1 Tank in Lower Egypt, round 2 : 6/14 hits, 4.83 expected hits 6 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 2 ArmoredCars, 3 Artillerys, 5 Fighters, 4 Infantrys and 4 Tanks in Lower Egypt, round 3 : 12/18 hits, 6.50 expected hits British roll dice for 1 Artillery, 7 Infantrys and 1 Tank in Lower Egypt, round 3 : 7/9 hits, 3.17 expected hits 2 ArmoredCars owned by the Italians, 1 Tank owned by the British, 1 Artillery owned by the British, 1 Artillery owned by the Italians, 4 Infantrys owned by the Italians and 7 Infantrys owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 2 Artillerys, 5 Fighters and 4 Tanks remaining. Battle score for attacker is 1 Casualties for Italians: 2 ArmoredCars, 1 Artillery and 10 Infantrys Casualties for British: 1 Artillery, 12 Infantrys and 1 Tank Battle in Kufra Italians attack with 3 Mech.Infs British defend with 1 Tank Italians roll dice for 3 Mech.Infs in Kufra, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Mech.Inf owned by the Italians lost in Kufra Italians win, taking Kufra from British with 2 Mech.Infs remaining. Battle score for attacker is -1 Casualties for Italians: 1 Mech.Inf Casualties for British: 1 Tank Non Combat Move - Italians 4 Fighters moved from Lower Egypt to 51 Sea Zone 1 Fighter moved from Lower Egypt to Mersa Matruh Place Units - Italians 4 Submarines placed in 51 Sea Zone 2 ArmoredCars and 2 Infantrys placed in Tunis Italians undo move 2. 2 ArmoredCars and 1 Infantry placed in Hun 4 Infantrys placed in Tunis 3 Infantrys placed in Rome 1 Submarine placed in 46 Sea Zone Turn Complete - Italians Italians collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Italians regular : 3.00 British regular : 5.50 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Infantry moved from E.Morocco to N.Algeria French take N.Algeria from Germans 1 Infantry moved from Kordofan to Darfur 2 Infantrys moved from French Equatorial Africa to Darfur 1 Destroyer moved from 20 Sea Zone to 21 Sea Zone 2 Infantrys moved from Greenland to 8 Sea Zone 2 Infantrys and 1 Transport moved from 8 Sea Zone to 29 Sea Zone 2 Infantrys moved from 29 Sea Zone to Azores Purchase Units - French French buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 2 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - French Battle in Azores French attack with 2 Infantrys Neutral defend with 1 Infantry French roll dice for 2 Infantrys in Azores, round 2 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 2 Infantrys in Azores, round 3 : 1/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Azores French loses 0 PUs for violating Azoress neutrality. French win, taking Azores from Neutral with 1 Infantry remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - French Place Units - French 1 Bunker and 2 Infantrys placed in Syria French undo move 1. 2 ArmoredCars placed in Syria 2 Artillerys and 2 Infantrys placed in E.Morocco 1 Bunker placed in French Equatorial Africa 1 Submarine placed in 1 Sea Zone Turn Complete - French French collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
French regular : 0.33 Neutral regular : 0.33 -
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 1 unit repaired. 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 65 Sea Zone to 67 Sea Zone 3 ArmoredCars and 2 Tanks moved from Java to 110 Sea Zone 1 Infantry moved from Lombok to 110 Sea Zone 1 ArmoredCar moved from Lombok to 111 Sea Zone 1 ArmoredCar moved from Celebes to 111 Sea Zone 2 ArmoredCars and 2 T.Boats moved from 111 Sea Zone to 110 Sea Zone 5 ArmoredCars, 1 Infantry and 2 Tanks moved from 110 Sea Zone to Banjarmasin 1 ArmoredCar moved from Jilolo to 107 Sea Zone 1 Marine moved from Jilolo to 107 Sea Zone 1 ArmoredCar moved from Davao to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 2 ArmoredCars, 1 Infantry, 1 Marine and 2 Transports moved from 107 Sea Zone to 110 Sea Zone 2 ArmoredCars, 1 Infantry and 1 Marine moved from 110 Sea Zone to Banjarmasin 2 Bombers moved from Malaya to Banjarmasin 1 Artillery and 1 Infantry moved from Burma to Yunnan 1 Artillery and 1 Tank moved from Burma to Assam 2 Tanks moved from Burma to N.French Indochina 2 ArmoredCars moved from Kiangsi to Kweichow 3 Infantrys moved from Kiangsi to Hunan 1 Tank moved from Kiangsi to Hunan 1 ArmoredCar moved from Kiangsi to Hunan 1 ArmoredCar moved from Tokyo to 84 Sea Zone 3 ArmoredCars moved from Kyushu to 84 Sea Zone 2 Destroyers moved from 109 Sea Zone to 107 Sea Zone 1 Destroyer moved from 107 Sea Zone to 85 Sea Zone 1 Submarine moved from 85 Sea Zone to 87 Sea Zone 1 Submarine moved from 85 Sea Zone to 86 Sea Zone 1 Destroyer moved from 85 Sea Zone to 102 Sea Zone 4 ArmoredCars moved from 84 Sea Zone to Shanghai Purchase Units - Yamamoto Yamamoto buy 6 Destroyers, 6 Infantrys, 1 L.Fighter and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Yunnan Yamamoto attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Yunnan Yamamoto roll dice for 1 Artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Yunnan Chinese win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in Banjarmasin Yamamoto attack with 7 ArmoredCars, 2 Bombers, 2 Infantrys, 1 Marine and 2 Tanks Americans defend with 1 Fighter; Anzac defend with 1 Fighter; Dutch defend with 1 AAGun, 1 Factory, 3 Fighters, 7 Infantrys and 1 Tank Dutch roll AA dice in Banjarmasin : 1/2 hits, 0.33 expected hits 1 Bomber owned by the Yamamoto lost in Banjarmasin Yamamoto roll dice for 7 ArmoredCars, 1 Bomber, 2 Infantrys, 1 Marine and 2 Tanks in Banjarmasin, round 2 : 5/13 hits, 4.83 expected hits Dutch roll dice for 5 Fighters, 7 Infantrys and 1 Tank in Banjarmasin, round 2 : 1/13 hits, 5.33 expected hits 1 Infantry owned by the Yamamoto and 5 Infantrys owned by the Dutch lost in Banjarmasin Yamamoto roll dice for 7 ArmoredCars, 1 Bomber, 1 Infantry, 1 Marine and 2 Tanks in Banjarmasin, round 3 : 2/12 hits, 4.67 expected hits Dutch roll dice for 5 Fighters, 2 Infantrys and 1 Tank in Banjarmasin, round 3 : 4/8 hits, 3.67 expected hits 1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Dutch and 3 ArmoredCars owned by the Yamamoto lost in Banjarmasin Yamamoto roll dice for 4 ArmoredCars, 1 Bomber, 1 Marine and 2 Tanks in Banjarmasin, round 4 : 3/8 hits, 3.50 expected hits Dutch roll dice for 5 Fighters and 1 Tank in Banjarmasin, round 4 : 2/6 hits, 3.00 expected hits 1 Fighter owned by the Dutch, 1 Fighter owned by the Anzac, 1 Tank owned by the Dutch and 2 ArmoredCars owned by the Yamamoto lost in Banjarmasin Yamamoto roll dice for 2 ArmoredCars, 1 Bomber, 1 Marine and 2 Tanks in Banjarmasin, round 5 : 2/6 hits, 2.83 expected hits Dutch roll dice for 3 Fighters in Banjarmasin, round 5 : 1/3 hits, 1.50 expected hits 2 Fighters owned by the Dutch and 1 ArmoredCar owned by the Yamamoto lost in Banjarmasin Yamamoto roll dice for 1 ArmoredCar, 1 Bomber, 1 Marine and 2 Tanks in Banjarmasin, round 6 : 1/5 hits, 2.50 expected hits Dutch roll dice for 1 Fighter in Banjarmasin, round 6 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Banjarmasin Yamamoto captures 18PUs while taking Dutch capital Yamamoto win, taking Banjarmasin from Dutch with 1 Bomber, 1 Marine and 2 Tanks remaining. Battle score for attacker is 13 Casualties for Yamamoto: 7 ArmoredCars, 1 Bomber and 2 Infantrys Casualties for Dutch: 3 Fighters, 7 Infantrys and 1 Tank Casualties for Anzac: 1 Fighter Casualties for Americans: 1 Fighter Battle in Assam Yamamoto attack with 1 Artillery and 1 Tank British defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Tank in Assam, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Assam Yamamoto win, taking Assam from British with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 67 Sea Zone Hisaichi loiter and taunt; Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters Anzac defend with 4 Destroyers Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters in 67 Sea Zone, round 2 : 0/5 hits, 1.83 expected hits Anzac roll dice for 4 Destroyers in 67 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters in 67 Sea Zone, round 3 : 2/5 hits, 1.83 expected hits Anzac roll dice for 4 Destroyers in 67 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto 2 Destroyers owned by the Anzac lost in 67 Sea Zone Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters in 67 Sea Zone, round 4 : 0/5 hits, 1.83 expected hits Anzac roll dice for 2 Destroyers in 67 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 Fighter owned by the Yamamoto lost in 67 Sea Zone Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 1 Fighter in 67 Sea Zone, round 5 : 1/4 hits, 1.50 expected hits Anzac roll dice for 2 Destroyers in 67 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits 1 Destroyer owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 67 Sea Zone Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Fighter in 67 Sea Zone, round 6 : 1/3 hits, 1.17 expected hits Anzac roll dice for 1 Destroyer in 67 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone Yamamoto win with 1 Battleship and 1 Carrier remaining. Battle score for attacker is 8 Casualties for Anzac: 4 Destroyers Casualties for Yamamoto: 1 Destroyer and 2 Fighters Battle in Kweichow Yamamoto attack with 2 ArmoredCars Chinese defend with 1 Infantry Yamamoto roll dice for 2 ArmoredCars in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 ArmoredCars in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Kweichow Yamamoto win, taking Kweichow from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 ArmoredCar Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 1 Bomber moved from Banjarmasin to S.Thailand Place Units - Yamamoto 6 Destroyers and 1 Submarine placed in 85 Sea Zone 4 Infantrys placed in Davao Yamamoto undo move 1. 4 Destroyers placed in 85 Sea Zone 2 Destroyers and 1 Submarine placed in 85 Sea Zone 2 Infantrys and 1 L.Fighter placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 84 PUs; end with 102 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Yamamoto regular : -11.00 Anzac regular : -0.33 Dutch AA : 0.67 British regular : -0.33 Dutch regular : -5.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Mech.Inf moved from Shensi to Assam 1 Infantry moved from Yunnan to Assam 1 Artillery and 1 Infantry moved from Hupeh to Kweichow 1 Infantry moved from Shansi to Shantung Chinese take Shantung from Hisaichi 1 Artillery and 1 Infantry moved from Hupeh to Anhwei 1 Fighter moved from Hupeh to Kweichow Purchase Units - Chinese Chinese buy 5 Infantrys, 1 Marine, 1 Mech.Inf and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry Yamamoto defend with 1 ArmoredCar Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 ArmoredCar in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Yamamoto lost in Kweichow Chinese win, taking Kweichow from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 ArmoredCar Battle in Assam Chinese attack with 1 Infantry and 1 Mech.Inf Yamamoto defend with 1 Artillery and 1 Tank Chinese roll dice for 1 Infantry and 1 Mech.Inf in Assam, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Assam, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Chinese lost in Assam 1 Mech.Inf owned by the Chinese retreated to Yunnan Yamamoto win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Anhwei Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 4 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 AAGun, 1 Artillery and 3 Infantrys moved from Shensi to Hupeh 4 Mech.Infs moved from Ningsia to Hupeh 1 Fighter moved from Kweichow to Hupeh 4 Infantrys moved from Ningsia to Suiyuan 4 Infantrys moved from Ningsia to Shensi 5 Infantrys moved from E.Qinghai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 3 Tanks moved from Urumqi to Gobi Altai 1 Fighter moved from Urumqi to Shensi Place Units - Chinese 5 Infantrys and 1 Marine placed in Hsining 1 Mech.Inf and 3 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 Chinese regular : -2.67 Hisaichi regular : 0.00 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 unit repaired. 1 Infantry moved from Flores to 111 Sea Zone 1 Infantry and 1 Transport moved from 111 Sea Zone to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Hollandia Hisaichi take Hollandia from Dutch 1 ArmoredCar and 1 Artillery moved from Hunan to Anhwei 2 ArmoredCars moved from Peking to Shantung 1 Mech.Inf and 1 Tank moved from Peking to Chahar 1 Fighter moved from Kiangsi to Kweichow 2 Infantrys moved from N.French Indochina to Kweichow 6 ArmoredCars moved from Hong Kong to Hunan 5 Infantrys and 2 Tanks moved from Kwangtung to Hunan 1 Fighter moved from 60 Sea Zone to Madras 1 Battleship, 1 Carrier and 5 Transports moved from 60 Sea Zone to 110 Sea Zone 1 Tank moved from N.Buryat Mongolia to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians 1 Tank moved from S.Buryat Mongolia to Chita 1 Infantry moved from Chita to N.Buryat Mongolia 5 Tanks moved from N.Buryat Mongolia to Chita 3 Infantrys moved from Ayan to Chita 1 Infantry moved from Ayan to Chita 3 Infantrys moved from Kirin to Heilungchiang Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 14 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Anhwei Hisaichi attack with 1 ArmoredCar and 1 Artillery Chinese defend with 1 Artillery Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Anhwei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Anhwei Hisaichi roll dice for 1 Artillery in Anhwei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Anhwei, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Anhwei Chinese win with 1 Artillery remaining. Battle score for attacker is -8 Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery Battle in Shantung Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in Shantung, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Chahar Hisaichi attack with 1 Mech.Inf and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Chahar, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kweichow Hisaichi attack with 1 Fighter and 2 Infantrys Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow Hisaichi roll dice for 1 Fighter and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Fighter and 1 Infantry in Kweichow, round 4 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 4 : 2/2 hits, 0.67 expected hits 1 Fighter owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Kweichow Chinese win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -12 Casualties for Hisaichi: 1 Fighter and 2 Infantrys Non Combat Move - Hisaichi 1 Tank moved from Shanghai to Hunan 1 Mech.Inf moved from Peking to Hunan 1 Elite moved from Changchun to 84 Sea Zone 1 Elite moved from 84 Sea Zone to Peking 3 Mech.Infs moved from Changchun to Peking 4 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 1 Artillery, 1 Bunker, 1 Elite, 1 Infantry and 2 Tanks placed in Madras 2 ArmoredCars and 1 Tank placed in Peking 1 Artillery and 5 Infantrys placed in Hong Kong 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Hisaichi regular : -1.17 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 unit repaired. 1 Fighter moved from Delhi to Madras 2 ArmoredCars and 2 Tanks moved from Delhi to Madras 6 Infantrys moved from Hyderabad to Madras 2 Tanks moved from Calcutta to Madras 1 Artillery and 3 Infantrys moved from Calcutta to Assam 2 Artillerys and 2 Infantrys moved from E.Iran to W.Iran 3 Infantrys moved from Cairo to Lower Egypt 2 Fighters moved from 56 Sea Zone to Lower Egypt 1 Infantry moved from New Valley to Lower Egypt 2 Mech.Infs moved from Kenya to Lower Egypt 1 Fighter moved from E.Morocco to 46 Sea Zone 1 Infantry moved from Yukon to 74 Sea Zone 1 Infantry moved from Alaska to 74 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 74 Sea Zone to 72 Sea Zone 2 Infantrys moved from 72 Sea Zone to Koryakia 2 Infantrys moved from Kolyma to Okhotsk Purchase Units - British British buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 1 Fighter, 6 Infantrys, 2 Mech.Infs, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 46 Sea Zone British attack with 1 Fighter Italians defend with 1 Submarine British roll dice for 1 Fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Italians submerged Battle in Assam British attack with 1 Artillery and 3 Infantrys Yamamoto defend with 1 Artillery and 1 Tank British roll dice for 1 Artillery and 3 Infantrys in Assam, round 2 : 0/4 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Assam, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the British lost in Assam British roll dice for 1 Artillery and 2 Infantrys in Assam, round 3 : 2/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Assam, round 3 : 1/2 hits, 0.83 expected hits 1 Artillery owned by the Yamamoto, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Assam British winBritish win with 1 Fighter remaining, taking Assam from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5 Casualties for British: 2 Infantrys Casualties for Yamamoto: 1 Artillery and 1 Tank Battle in W.Iran British attack with 2 Artillerys and 2 Infantrys Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry British roll dice for 2 Artillerys and 2 Infantrys in W.Iran, round 2 : 3/4 hits, 1.33 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 2 : 1/2 hits, 0.83 expected hits 1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in W.Iran British loses 0 PUs for violating W.Irans neutrality. British win, taking W.Iran from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Neutral: 1 Bunker and 1 Infantry Battle in Lower Egypt British attack with 2 Fighters, 4 Infantrys and 2 Mech.Infs Italians defend with 2 Artillerys and 4 Tanks British roll dice for 2 Fighters, 4 Infantrys and 2 Mech.Infs in Lower Egypt, round 2 : 1/8 hits, 2.33 expected hits Italians roll dice for 2 Artillerys and 4 Tanks in Lower Egypt, round 2 : 2/6 hits, 2.67 expected hits 1 Artillery owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt British roll dice for 2 Fighters, 2 Infantrys and 2 Mech.Infs in Lower Egypt, round 3 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 Artillery and 4 Tanks in Lower Egypt, round 3 : 2/5 hits, 2.33 expected hits 1 Tank owned by the Italians, 1 Artillery owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt British roll dice for 2 Fighters and 2 Mech.Infs in Lower Egypt, round 4 : 1/4 hits, 1.33 expected hits Italians roll dice for 3 Tanks in Lower Egypt, round 4 : 2/3 hits, 1.50 expected hits 1 Tank owned by the Italians and 2 Mech.Infs owned by the British lost in Lower Egypt 2 Fighters owned by the British retreated Italians win with 2 Tanks remaining. Battle score for attacker is -2 Casualties for British: 4 Infantrys and 2 Mech.Infs Casualties for Italians: 2 Artillerys and 2 Tanks Battle in Madras British attack with 2 ArmoredCars, 1 Fighter, 6 Infantrys and 4 Tanks Hisaichi defend with 1 AAGun, 4 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 1 Fighter, 1 Infantry and 4 Tanks Hisaichi roll AA dice in Madras : 0/1 hits, 0.17 expected hits British roll dice for 2 ArmoredCars, 1 Fighter, 6 Infantrys and 4 Tanks in Madras, round 2 : 6/13 hits, 4.00 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 4 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 1 Infantry and 4 Tanks in Madras, round 2 : 3/12 hits, 5.00 expected hits 1 Elite owned by the Hisaichi, 3 Infantrys owned by the British, 1 Infantry owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Madras British roll dice for 2 ArmoredCars, 1 Fighter, 3 Infantrys and 4 Tanks in Madras, round 3 : 4/10 hits, 3.50 expected hits Hisaichi roll dice for 1 Artillery, 1 Bunker, 1 Fighter and 4 Tanks in Madras, round 3 : 2/7 hits, 3.33 expected hits 3 Tanks owned by the Hisaichi, 2 Infantrys owned by the British and 1 Artillery owned by the Hisaichi lost in Madras British roll dice for 2 ArmoredCars, 1 Fighter, 1 Infantry and 4 Tanks in Madras, round 4 : 1/8 hits, 3.17 expected hits Hisaichi roll dice for 1 Bunker, 1 Fighter and 1 Tank in Madras, round 4 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Madras British roll dice for 2 ArmoredCars, 1 Fighter and 4 Tanks in Madras, round 5 : 2/7 hits, 3.00 expected hits Hisaichi roll dice for 1 Bunker and 1 Fighter in Madras, round 5 : 0/2 hits, 1.00 expected hits 1 Bunker owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Madras British win, taking Madras from Hisaichi with 2 ArmoredCars, 1 Fighter and 4 Tanks remaining. Battle score for attacker is 43 Casualties for British: 6 Infantrys Casualties for Hisaichi: 4 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 1 Infantry and 4 Tanks Non Combat Move - British 1 Fighter moved from Madras to Hyderabad 1 Fighter moved from Hyderabad to Delhi 2 Infantrys moved from Darfur to New Valley 1 Infantry moved from Kordofan to Nubia 1 Infantry moved from Equatoria to Darfur 1 Infantry moved from Kenya to Equatoria 2 ArmoredCars moved from Cape Town to Rhodesia 1 Fighter moved from 46 Sea Zone to Corsica 1 Fighter moved from Greenland to 21 Sea Zone 2 Fighters moved from Lower Egypt to 56 Sea Zone Place Units - British 1 Carrier placed in 21 Sea Zone 2 Artillerys, 1 Bunker and 2 Infantrys placed in Cairo 2 Submarines placed in 56 Sea Zone 1 Fighter placed in 21 Sea Zone 2 ArmoredCars and 2 Tanks placed in Delhi 2 Infantrys placed in Bombay 2 Mech.Infs placed in Cape Town 1 Infantry placed in Delhi 1 Infantry placed in Dover Turn Complete - British British collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.33 Italians regular : -0.50 Neutral regular : 0.17 British regular : -0.83 Hisaichi regular : -4.83 Hisaichi AA : -0.17 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Purchase Units - Anzac Anzac buy 1 Carrier, 1 Destroyer, 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Infantry moved from Northern Territory to Western Australia Place Units - Anzac 3 Infantrys placed in Townsville 1 Carrier and 1 Destroyer placed in 122 Sea Zone 1 Fighter placed in 122 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Dutch 1 Infantry moved from Soembawa to Lombok Dutch take Lombok from Yamamoto 1 Artillery and 2 Infantrys moved from West Papua to Hollandia 1 Tank moved from Port Moresby to Hollandia Combat - Dutch Battle in Hollandia Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank Hisaichi defend with 1 Infantry Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hollandia Dutch win, taking Hollandia from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Dutch Turn Complete - Dutch Dutch collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Dutch regular : 0.67 Hisaichi regular : -0.33 -
TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 1 Artillery and 1 Elite moved from E.Romania to Bulgaria 1 Artillery and 1 Elite moved from E.Romania to Krakow 1 Tank moved from Bucharest to Bulgaria 1 Infantry moved from Odessa to Vinnytsia Romanians take Vinnytsia from Russians 1 Artillery and 2 Infantrys moved from Odessa to Donetsk Purchase Units - Romanians Romanians buy 2 Elites, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Bulgaria Romanians attack with 1 Artillery, 1 Elite and 1 Tank Russians defend with 1 Artillery Romanians roll dice for 1 Artillery, 1 Elite and 1 Tank in Bulgaria, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 Artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Bulgaria Romanians win, taking Bulgaria from Russians with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery Battle in Krakow Romanians attack with 1 Artillery and 1 Elite Russians defend with 1 Tank Romanians roll dice for 1 Artillery and 1 Elite in Krakow, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Tank in Krakow, round 2 : 0/1 hits, 0.50 expected hits Romanians roll dice for 1 Artillery and 1 Elite in Krakow, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Tank in Krakow, round 3 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Romanians and 1 Tank owned by the Russians lost in Krakow Romanians win, taking Krakow from Russians with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Elite Casualties for Russians: 1 Tank Battle in Donetsk Romanians attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 2 Artillerys and 1 Elite moved from Bucharest to E.Romania Place Units - Romanians 2 Elites, 1 Infantry and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Romanians regular : -0.83 Russians regular : -0.67 -
TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 1 Artillery, 8 Infantrys and 1 Tank moved from S.Thailand to Burma 1 Tank moved from Burma to Yunnan 1 Elite and 5 Infantrys moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Yunnan Thai attack with 1 Tank Chinese defend with 1 Mech.Inf Thai roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Tank owned by the Thai lost in Yunnan Chinese win with no units remaining. Battle score for attacker is 1 Casualties for Thai: 1 Tank Casualties for Chinese: 1 Mech.Inf Non Combat Move - Thai Place Units - Thai 2 Artillerys and 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Thai regular : 0.50 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 4 Elites and 1 Tank moved from Bahia to Salvador 4 Elites moved from Bahia to 32 Sea Zone 1 B.Transport and 4 Elites moved from 32 Sea Zone to 36 Sea Zone 4 Elites moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 34 Sea Zone to 35 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 5 Tanks moved from Venezuela to Bahia 1 Artillery, 1 Elite and 2 Infantrys moved from Venezuela to 26 Sea Zone 1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 26 Sea Zone to 32 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys moved from 32 Sea Zone to Bahia 1 Carrier and 2 Fighters moved from 26 Sea Zone to 32 Sea Zone 4 Elites moved from Washington to 13 Sea Zone 2 Artillerys moved from Washington to 13 Sea Zone 1 Infantry moved from Washington to 13 Sea Zone 2 Artillerys, 2 B.Transports, 4 Elites and 1 Infantry moved from 13 Sea Zone to 32 Sea Zone 2 Artillerys, 4 Elites and 1 Infantry moved from 32 Sea Zone to Bahia 1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 86 Sea Zone 1 Destroyer moved from 95 Sea Zone to 86 Sea Zone 1 Destroyer moved from 95 Sea Zone to 87 Sea Zone 1 Destroyer moved from 95 Sea Zone to 102 Sea Zone 1 Adv.Fighter moved from 88 Sea Zone to 102 Sea Zone 1 Adv.Fighter moved from 88 Sea Zone to 87 Sea Zone 1 Submarine moved from 88 Sea Zone to 102 Sea Zone 1 Artillery and 1 Infantry moved from Wake to 95 Sea Zone 1 Artillery and 1 Infantry moved from 95 Sea Zone to Rongelap 1 Artillery and 1 Infantry moved from Minamitori to 95 Sea Zone 1 Artillery and 1 Infantry moved from 95 Sea Zone to Eniwetok 1 Submarine moved from 91 Sea Zone to 96 Sea Zone 1 Artillery and 1 Infantry moved from Kolyma to Okhotsk Purchase Units - Americans Americans buy 2 Adv.Fighters, 1 B.Transport, 3 Bunkers, 3 Elites, 2 Factorys, 1 Infantry and 2 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 86 Sea Zone Americans attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 86 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 86 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -1 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Submarine Battle in Eniwetok Americans attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery and 1 Infantry in Eniwetok, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Eniwetok Americans win, taking Eniwetok from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in 87 Sea Zone Americans attack with 1 Adv.Fighter and 1 Destroyer Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 87 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 87 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits 1 Submarine owned by the Yamamoto lost in 87 Sea Zone Americans win with 1 Adv.Fighter and 1 Destroyer remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in 102 Sea Zone Americans attack with 1 Adv.Fighter, 1 Destroyer and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 102 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 102 Sea Zone Americans win with 1 Adv.Fighter, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in Rongelap Americans attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery and 1 Infantry in Rongelap, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Rongelap, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Rongelap Americans win, taking Rongelap from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Salvador Americans attack with 4 Elites and 1 Tank Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 4 Elites and 1 Tank in Salvador, round 2 : 2/5 hits, 1.83 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits 1 Elite owned by the Americans and 2 Infantrys owned by the Neutral lost in Salvador Americans roll dice for 3 Elites and 1 Tank in Salvador, round 3 : 2/4 hits, 1.50 expected hits Neutral roll dice for 2 Tanks in Salvador, round 3 : 2/2 hits, 1.00 expected hits 2 Elites owned by the Americans and 2 Tanks owned by the Neutral lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 1 Elite and 1 Tank remaining. Battle score for attacker is 5 Casualties for Americans: 3 Elites Casualties for Neutral: 2 Infantrys and 2 Tanks Non Combat Move - Americans 1 Destroyer and 1 Submarine moved from 34 Sea Zone to 41 Sea Zone 3 Infantrys moved from E.Mexico to Central America 2 Infantrys moved from South Central USA to South Atlantic USA 2 Infantrys moved from Washington to Northeast USA 1 Adv.Fighter moved from 102 Sea Zone to 95 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Adv.Fighter moved from 87 Sea Zone to 95 Sea Zone 1 Infantry moved from Midway to 88 Sea Zone 1 Carrier, 1 Destroyer, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone 1 Infantry moved from 95 Sea Zone to Minamitori Place Units - Americans 2 Adv.Fighters placed in 95 Sea Zone 1 Bunker and 1 Factory placed in Minamitori 1 Submarine placed in 88 Sea Zone 1 Bunker and 1 Factory placed in Rio de Oro 1 Bunker placed in Wake 1 B.Transport and 1 Submarine placed in 91 Sea Zone 2 Elites and 1 Infantry placed in South Atlantic USA 1 Elite placed in Washington Turn Complete - Americans Americans collect 105 PUs; end with 105 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Americans regular : 0.67 Neutral regular : 0.33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 2 Transports moved from 24 Sea Zone to 23 Sea Zone 4 Infantrys moved from Pomerania to 23 Sea Zone 4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 4 Infantrys moved from 24 Sea Zone to Estonia 2 Infantrys moved from Lithuania to Minsk 2 Artillerys and 6 Infantrys moved from Warsaw to Brest 2 Artillerys, 2 Infantrys and 1 Mech.Inf moved from Bohemia to Krakow 1 Mech.Inf moved from Krakow to Brest 3 Mech.Infs moved from Bavaria to Brest 2 Infantrys moved from Brandenburg to Pomerania 1 Mech.Inf moved from Berlin to Krakow 2 ArmoredCars moved from Berlin to Pomerania 3 Infantrys moved from Berlin to Brandenburg 1 Infantry moved from Lorraine to Rhine 2 ArmoredCars and 2 Infantrys moved from Belgium to Netherlands 2 Mech.Infs and 2 Tanks moved from Picardy to Netherlands 8 Infantrys moved from Paris to Picardy 8 Tanks moved from Normandy to Belgium 1 Mech.Inf and 1 Tank moved from Orleanais to Normandy 1 Destroyer, 4 Submarines and 2 Transports moved from 48 Sea Zone to 45 Sea Zone Purchase Units - Germans Germans buy 2 ArmoredCars, 1 Fighter, 1 HeavyTank, 8 Infantrys, 5 Mech.Infs and 5 Submarines; Remaining resources: 0 PUs; Combat - Germans Battle in Estonia Germans attack with 4 Infantrys Russians defend with 2 Infantrys Germans roll dice for 4 Infantrys in Estonia, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Estonia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Estonia Germans roll dice for 3 Infantrys in Estonia, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 2 Infantrys in Estonia, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Estonia Germans roll dice for 2 Infantrys in Estonia, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Estonia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Estonia, round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Estonia, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Estonia Germans roll dice for 1 Infantry in Estonia, round 6 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Estonia, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Estonia, round 7 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Estonia, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Estonia, round 8 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Estonia, round 8 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Estonia Germans win, taking Estonia from Russians with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Germans: 3 Infantrys Casualties for Russians: 2 Infantrys Battle in Minsk Germans attack with 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 2 Infantrys in Minsk, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Minsk, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Minsk, round 4 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Netherlands Germans attack with 2 ArmoredCars, 2 Infantrys, 2 Mech.Infs and 2 Tanks Neutral defend with 1 Artillery and 3 Infantrys Germans roll dice for 2 ArmoredCars, 2 Infantrys, 2 Mech.Infs and 2 Tanks in Netherlands, round 2 : 3/8 hits, 3.00 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Neutral lost in Netherlands Germans roll dice for 2 ArmoredCars, 2 Infantrys, 2 Mech.Infs and 2 Tanks in Netherlands, round 3 : 3/8 hits, 3.00 expected hits Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Netherlands Germans loses 0 PUs for violating Netherlandss neutrality. Germans win, taking Netherlands from Neutral with 2 ArmoredCars, 2 Infantrys, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 10 Casualties for Neutral: 1 Artillery and 3 Infantrys Non Combat Move - Germans Place Units - Germans 2 ArmoredCars, 1 HeavyTank and 1 Infantry placed in Warsaw 5 Mech.Infs placed in Bohemia 5 Submarines placed in 22 Sea Zone 1 Fighter placed in Hamburg 3 Infantrys placed in Normandy 4 Infantrys placed in Rhine Turn Complete - Germans Germans collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -0.33 Neutral regular : -1.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Russians 3 Infantrys moved from Yaroslavl to S.Karelia 1 Fighter moved from Leningrad to S.Karelia 1 Artillery and 1 Infantry moved from Arkhangelsk to 6 Sea Zone 1 Artillery and 1 Infantry moved from 6 Sea Zone to Lapland Russians take Lapland from Finns 1 Artillery and 1 Infantry moved from Arkhangelsk to 6 Sea Zone 1 Artillery and 1 Infantry moved from 6 Sea Zone to Murmansk Russians take Murmansk from Germans 1 Infantry moved from Novgorod to Minsk 2 Infantrys moved from Kursk to Minsk 1 Bomber moved from Leningrad to Vyborg 2 Infantrys moved from Leningrad to Vyborg 2 Infantrys moved from Leningrad to Latvia 1 Fighter moved from Kiev to Minsk 1 Fighter moved from Kiev to Latvia 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Artillery and 1 Infantry moved from 53 Sea Zone to Donetsk 2 Infantrys moved from Rostov to Donetsk 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Fighter moved from Olyokminsk to N.Buryat Mongolia 1 Infantry moved from Irkutsk to S.Buryat Mongolia Russians take S.Buryat Mongolia from Hisaichi 1 Infantry moved from Yakutsk to Ayan Russians take Ayan from Hisaichi Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 34 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Latvia Russians attack with 1 Fighter and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Latvia, round 2 : 1/3 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Minsk Russians attack with 1 Fighter and 3 Infantrys Germans defend with 2 Infantrys Russians roll dice for 1 Fighter and 3 Infantrys in Minsk, round 2 : 0/4 hits, 0.83 expected hits Germans roll dice for 2 Infantrys in Minsk, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Minsk Russians roll dice for 1 Fighter and 1 Infantry in Minsk, round 3 : 1/2 hits, 0.50 expected hits Germans roll dice for 2 Infantrys in Minsk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk 1 Fighter owned by the Russians retreated Germans win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Russians: 3 Infantrys Casualties for Germans: 1 Infantry Battle in S.Karelia Russians attack with 1 Fighter and 3 Infantrys Finns defend with 3 Infantrys Russians roll dice for 1 Fighter and 3 Infantrys in S.Karelia, round 2 : 0/4 hits, 0.83 expected hits Finns roll dice for 3 Infantrys in S.Karelia, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in S.Karelia Russians roll dice for 1 Fighter and 2 Infantrys in S.Karelia, round 3 : 0/3 hits, 0.67 expected hits Finns roll dice for 3 Infantrys in S.Karelia, round 3 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians lost in S.Karelia 1 Fighter owned by the Russians retreated Finns win with 3 Infantrys remaining. Battle score for attacker is -6 Casualties for Russians: 3 Infantrys Battle in Donetsk Russians attack with 1 Artillery and 3 Infantrys Romanians defend with 1 Artillery and 2 Infantrys Russians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 2 : 0/4 hits, 1.00 expected hits Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in Donetsk Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 0.83 expected hits Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 4 : 1/2 hits, 0.67 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Romanians lost in Donetsk Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 5 : 0/2 hits, 0.67 expected hits Romanians roll dice for 1 Artillery in Donetsk, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Russians roll dice for 1 Artillery in Donetsk, round 6 : 1/1 hits, 0.33 expected hits Romanians roll dice for 1 Artillery in Donetsk, round 6 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Russians: 3 Infantrys Casualties for Romanians: 1 Artillery and 2 Infantrys Battle in N.Buryat Mongolia Russians attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in N.Buryat Mongolia, round 2 : 2/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Vyborg Russians attack with 1 Bomber and 2 Infantrys Finns defend with 1 Infantry Russians roll dice for 1 Bomber and 2 Infantrys in Vyborg, round 2 : 2/3 hits, 1.00 expected hits Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Non Combat Move - Russians 1 Bomber moved from Vyborg to Leningrad 1 Fighter moved from Latvia to Leningrad 1 Fighter moved from S.Karelia to Kursk 1 Fighter moved from Minsk to Kursk 1 Infantry moved from Leningrad to Novgorod 1 Infantry moved from Yaroslavl to Smolensk 1 Infantry moved from Yaroslavl to Vologda 2 Tanks moved from Kirov to Yaroslavl 1 Infantry moved from Yaroslavl to Smolensk 1 Infantry moved from Tula to Kursk 10 Infantrys moved from Moscow to Yaroslavl 2 Infantrys moved from Rostov to Donetsk 1 Infantry moved from Rostov to Donetsk 1 Infantry moved from Rostov to Kursk 1 Infantry moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 1 AAGun, 3 Artillerys and 5 Infantrys moved from Kiev to Kursk 1 Infantry moved from Kursk to Kiev 1 AAGun moved from Kursk to Yaroslavl 1 ArmoredCar moved from Kuybyshev to Rostov 1 Infantry moved from Kuybyshev to Penza 2 Infantrys moved from Chimkent to Kuybyshev 2 Infantrys moved from Tashkent to Chimkent 2 Infantrys moved from Sverdlovsk to Perm 1 HeavyTank moved from Sverdlovsk to Kirov 2 Tanks moved from Sverdlovsk to Yeniseysk 1 Infantry moved from Okhotsk to Ayan 1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk 1 Fighter moved from N.Buryat Mongolia to Olyokminsk 1 Tank moved from Sibirsky to Olyokminsk 5 Infantrys moved from Yeniseysk to Evenkia 4 Infantrys moved from Sibirsky to Evenkia 1 Artillery moved from Sibirsky to Evenkia Place Units - Russians 4 Infantrys placed in Leningrad 3 Infantrys placed in Kursk 3 Infantrys placed in Georgia 2 Artillerys and 2 Infantrys placed in Arkhangelsk 10 Infantrys placed in Moscow 2 Infantrys placed in Tashkent 1 ArmoredCar, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky 5 Infantrys placed in Stalingrad 1 ArmoredCar, 2 Infantrys and 2 Tanks placed in Sverdlovsk Turn Complete - Russians Russians collect 98 PUs; end with 98 PUsCombat Hit Differential Summary :
Romanians regular : -0.33 Finns regular : 0.67 Germans regular : 2.33 Russians regular : 0.33 Hisaichi regular : -0.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Italians 2 Tanks moved from Lower Egypt to Cairo 1 Fighter moved from Mersa Matruh to Cairo 2 Mech.Infs moved from Kufra to Cairo 1 Battleship, 2 Carriers, 5 Destroyers, 5 Submarines and 5 Transports moved from 51 Sea Zone to 56 Sea Zone 3 Fighters moved from 51 Sea Zone to 56 Sea Zone 1 Fighter moved from 51 Sea Zone to Cairo 2 Infantrys moved from N.Tunisia to N.Algeria 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 2 Tanks moved from S.Algeria to N.Algeria 4 Infantrys moved from Tunis to N.Tunisia 1 Submarine moved from 46 Sea Zone to 51 Sea Zone 2 ArmoredCars and 1 Infantry moved from Hun to Kufra 2 ArmoredCars moved from Kufra to New Valley 1 Infantry moved from Mersa Matruh to Kufra 2 Infantrys moved from Mersa Matruh to Lower Egypt 1 Artillery moved from Provence to Lombardy 1 Infantry moved from Aquitaine to Languedoc 1 Tank moved from Brittany to Languedoc 3 Infantrys moved from Rome to Campania Purchase Units - Italians Italians buy 2 Destroyers, 4 Infantrys, 3 Mech.Infs and 3 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in N.Algeria Italians attack with 2 ArmoredCars, 2 Artillerys, 5 Infantrys and 2 Tanks French defend with 1 Infantry Italians roll dice for 2 ArmoredCars, 2 Artillerys, 5 Infantrys and 2 Tanks in N.Algeria, round 2 : 4/11 hits, 3.50 expected hits French roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in N.Algeria Italians win, taking N.Algeria from French with 2 ArmoredCars, 2 Artillerys, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Cairo Italians attack with 2 Fighters, 2 Mech.Infs and 2 Tanks British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory and 2 Infantrys British roll AA dice in Cairo : 0/2 hits, 0.33 expected hits Italians roll dice for 2 Fighters, 2 Mech.Infs and 2 Tanks in Cairo, round 2 : 0/6 hits, 2.33 expected hits British roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Cairo, round 2 : 3/5 hits, 1.83 expected hits 1 Fighter owned by the Italians and 2 Mech.Infs owned by the Italians lost in Cairo 1 Fighter owned by the Italians retreated 2 Tanks owned by the Italians retreated to Lower Egypt British win with 2 Artillerys, 1 Bunker and 2 Infantrys remaining. Battle score for attacker is -20 Casualties for Italians: 1 Fighter and 2 Mech.Infs Battle in 56 Sea Zone Italians attack with 1 Battleship, 2 Carriers, 5 Destroyers, 3 Fighters, 5 Submarines and 5 Transports British defend with 1 Carrier, 2 Cruisers, 2 Fighters, 9 Submarines and 3 Transports Italians roll dice for 5 Submarines in 56 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 9 Submarines in 56 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits Units damaged: 1 Battleship owned by the Italians 1 Transport owned by the British lost in 56 Sea Zone Italians roll dice for 1 Battleship, 2 Carriers, 5 Destroyers, 3 Fighters and 5 Transports in 56 Sea Zone, round 2 : 2/11 hits, 3.67 expected hits British roll dice for 1 Carrier, 2 Cruisers, 2 Fighters and 2 Transports in 56 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits 2 Transports owned by the British and 5 Transports owned by the Italians lost in 56 Sea Zone Italians roll dice for 5 Submarines in 56 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits British roll dice for 9 Submarines in 56 Sea Zone, round 3 : 3/9 hits, 3.00 expected hits 3 Submarines owned by the British lost in 56 Sea Zone Italians roll dice for 1 Battleship, 2 Carriers, 5 Destroyers and 3 Fighters in 56 Sea Zone, round 3 : 5/11 hits, 3.67 expected hits British roll dice for 1 Carrier, 2 Cruisers and 2 Fighters in 56 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits 2 Carriers owned by the Italians, 5 Submarines owned by the British and 5 Submarines owned by the Italians lost in 56 Sea Zone British roll dice for 1 Submarine in 56 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 Battleship, 5 Destroyers and 3 Fighters in 56 Sea Zone, round 4 : 2/9 hits, 3.33 expected hits British roll dice for 1 Carrier, 2 Cruisers and 2 Fighters in 56 Sea Zone, round 4 : 2/5 hits, 2.50 expected hits 1 Fighter owned by the British, 1 Submarine owned by the British and 3 Destroyers owned by the Italians lost in 56 Sea Zone Italians roll dice for 1 Battleship, 2 Destroyers and 3 Fighters in 56 Sea Zone, round 5 : 1/6 hits, 2.33 expected hits British roll dice for 1 Carrier, 2 Cruisers and 1 Fighter in 56 Sea Zone, round 5 : 1/4 hits, 2.00 expected hits 1 Fighter owned by the British and 1 Destroyer owned by the Italians lost in 56 Sea Zone Italians roll dice for 1 Battleship, 1 Destroyer and 3 Fighters in 56 Sea Zone, round 6 : 3/5 hits, 2.00 expected hits British roll dice for 1 Carrier and 2 Cruisers in 56 Sea Zone, round 6 : 3/3 hits, 1.50 expected hits 1 Carrier owned by the British, 1 Fighter owned by the Italians, 1 Battleship owned by the Italians, 1 Destroyer owned by the Italians and 2 Cruisers owned by the British lost in 56 Sea Zone Italians win with 2 Fighters remaining. Battle score for attacker is -26 Casualties for British: 1 Carrier, 2 Cruisers, 2 Fighters, 9 Submarines and 3 Transports Casualties for Italians: 1 Battleship, 2 Carriers, 5 Destroyers, 1 Fighter, 5 Submarines and 5 Transports Battle in New Valley Italians attack with 2 ArmoredCars British defend with 2 Infantrys Italians roll dice for 2 ArmoredCars in New Valley, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 2 Infantrys in New Valley, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in New Valley Italians roll dice for 2 ArmoredCars in New Valley, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in New Valley Italians win, taking New Valley from British with 2 ArmoredCars remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Non Combat Move - Italians 2 Fighters moved from 56 Sea Zone to Lower Egypt 1 Fighter moved from Cairo to Lower Egypt Place Units - Italians 1 Destroyer and 2 Submarines placed in 46 Sea Zone 1 Destroyer and 1 Submarine placed in 51 Sea Zone 3 Mech.Infs placed in Hun 4 Infantrys placed in Tunis Turn Complete - Italians Italians collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : -2.50 British AA : -0.33 British regular : 2.50 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - French 1 Infantry moved from Azores to 29 Sea Zone 1 Infantry and 1 Transport moved from 29 Sea Zone to 31 Sea Zone 1 Infantry moved from 31 Sea Zone to W.Morocco 1 Submarine moved from 1 Sea Zone to 8 Sea Zone Purchase Units - French French buy 2 ArmoredCars, 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - French 2 ArmoredCars moved from Syria to Palestine 3 Infantrys moved from Syria to Palestine Place Units - French 2 ArmoredCars placed in Syria 2 Artillerys and 2 Infantrys placed in E.Morocco 2 Infantrys placed in Churchill Turn Complete - French French collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :





