W@W Entek (Allies) v. Dawg (Axis)

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    TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            1 Artillery and 4 Infantrys moved from E.Romania to Odessa
            2 Artillerys and 2 Elites moved from Bucharest to E.Romania
            1 Fighter moved from E.Romania to Brest
            1 Artillery and 3 Infantrys moved from E.Romania to Odessa
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 1 Elite and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 2 Artillerys and 7 Infantrys
                Russians defend with 3 Infantrys
                    Romanians roll dice for 2 Artillerys and 7 Infantrys in Odessa, round 2 : 5/9 hits, 2.17 expected hits
                    Russians roll dice for 3 Infantrys in Odessa, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
                Romanians win, taking Odessa from Russians with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 3 Infantrys
            Battle in Brest
                Romanians attack with 1 Fighter
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter in Brest, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Brest, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Romanians lost in Brest
                Russians win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Romanians: 1 Fighter
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Artillerys, 1 Elite and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 2.50
    Russians regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Artillery moved from West Borneo to East And South Borneo
                  Thai take East And South Borneo from Dutch
            1 Artillery, 4 Infantrys and 1 Tank moved from Malaya to S.Thailand
            4 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
                Americans loses 0 PUs for violating Bahias neutrality.
            6 Elites moved from Washington to 13 Sea Zone
            1 Elite moved from Northeast USA to 13 Sea Zone
            1 Elite moved from South Atlantic USA to 13 Sea Zone
            2 B.Transports and 8 Elites moved from 13 Sea Zone to 32 Sea Zone
            8 Elites moved from 32 Sea Zone to Bahia
                  Americans take Bahia from Neutral
            3 Infantrys moved from Amazon to 32 Sea Zone
            1 B.Transport, 1 Destroyer, 3 Infantrys and 1 Submarine moved from 32 Sea Zone to 34 Sea Zone
            3 Infantrys moved from 34 Sea Zone to Rio de Oro
            2 Bombers moved from Amazon to Rio de Oro
            1 Tank moved from Peru to Bahia
            1 Artillery and 1 Infantry moved from Peru to 100 Sea Zone
            5 Tanks moved from Central America to Venezuela
            1 Artillery, 1 Infantry and 1 Transport moved from 100 Sea Zone to 26 Sea Zone
            1 Artillery and 1 Infantry moved from 26 Sea Zone to Venezuela
            1 Transport moved from 100 Sea Zone to 25 Sea Zone
            1 Infantry moved from South Central USA to 25 Sea Zone
            1 Elite moved from South Atlantic USA to 25 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 25 Sea Zone to 26 Sea Zone
            1 Elite and 1 Infantry moved from 26 Sea Zone to Venezuela
            1 Fighter moved from Colombia to Venezuela
            1 Fighter moved from South Atlantic USA to Venezuela
            1 Destroyer and 1 Submarine moved from 25 Sea Zone to 32 Sea Zone
            2 Artillerys and 2 Infantrys moved from Wake to 88 Sea Zone
            1 Artillery and 1 Infantry moved from Koryakia to Kolyma
            1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 91 Sea Zone to 88 Sea Zone
            1 Adv.Fighter, 2 Artillerys, 2 Carriers, 3 Destroyers, 1 Fighter, 2 Infantrys and 2 Transports moved from 88 Sea Zone to 95 Sea Zone
            2 Artillerys and 2 Infantrys moved from 95 Sea Zone to Minamitori
            1 Destroyer, 1 Submarine and 1 Transport moved from 72 Sea Zone to 88 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 Artillerys, 2 B.Transports, 1 Carrier, 4 Elites, 1 Factory, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rio de Oro
                Americans attack with 2 Bombers and 3 Infantrys
                Neutral defend with 3 Infantrys
                    Americans roll dice for 2 Bombers and 3 Infantrys in Rio de Oro, round 2 : 2/5 hits, 1.83 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio de Oro
                    Americans roll dice for 2 Bombers and 2 Infantrys in Rio de Oro, round 3 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Venezuela
                Americans attack with 1 Artillery, 1 Elite, 2 Fighters, 2 Infantrys and 5 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Artillery, 1 Elite, 2 Fighters, 2 Infantrys and 5 Tanks in Venezuela, round 2 : 3/11 hits, 4.33 expected hits
                    Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Neutral lost in Venezuela
                Americans loses 0 PUs for violating Venezuelas neutrality.
                Americans win, taking Venezuela from Neutral with 1 Artillery, 1 Elite, 2 Fighters, 2 Infantrys and 5 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
            Battle in Minamitori
                Americans attack with 2 Artillerys and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Artillerys and 2 Infantrys in Minamitori, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            2 Bombers moved from Rio de Oro to Gibraltar
            2 Fighters moved from Venezuela to 26 Sea Zone
    
        Place Units - Americans
            1 Carrier placed in 26 Sea Zone
            2 B.Transports placed in 13 Sea Zone
            2 Artillerys, 4 Elites and 3 Infantrys placed in Washington
            2 Adv.Fighters placed in 88 Sea Zone
            1 Factory placed in Midway
            1 Submarine placed in 91 Sea Zone
    
        Turn Complete - Americans
            Americans collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : -1.17
    Neutral regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            4 Artillerys and 7 Infantrys moved from Vinnytsia to Kiev
            5 Mech.Infs moved from Bohemia to Kiev
            2 Artillerys moved from Krakow to Warsaw
            8 Infantrys moved from Krakow to Warsaw
            2 Artillerys and 2 Infantrys moved from Lapland to N.Karelia
            1 Infantry moved from Murmansk to N.Karelia
            4 Infantrys moved from Danzig to Brest
            1 Infantry moved from East Prussia to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Germans take Estonia from Russians
            3 Infantrys moved from East Prussia to Lithuania
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            6 Infantrys moved from Hamburg to 23 Sea Zone
            6 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Latvia
            4 Infantrys moved from 24 Sea Zone to Lapland
            2 Infantrys moved from Lapland to N.Karelia
            1 Mech.Inf moved from Bavaria to Brest
            1 Mech.Inf moved from Bavaria to Brest
            2 ArmoredCars and 3 Infantrys moved from Rhine to Belgium
            1 Mech.Inf moved from Paris to Orleanais
            1 Tank moved from Paris to Orleanais
            2 Mech.Infs and 2 Tanks moved from Paris to Picardy
            10 Tanks moved from Paris to Normandy
            1 Infantry moved from Bavaria to Lorraine
            4 Infantrys moved from Brandenburg to Pomerania
            2 Infantrys moved from Berlin to Brandenburg
            1 Battleship moved from 24 Sea Zone to 22 Sea Zone
            1 Destroyer moved from 22 Sea Zone to 24 Sea Zone
            1 Fighter moved from E.Romania to Kiev
            1 Destroyer, 4 Submarines and 2 Transports moved from 45 Sea Zone to 48 Sea Zone
            2 Infantrys moved from Tobruk to Kufra
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Carrier, 2 Destroyers, 13 Infantrys, 5 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kufra
                Germans attack with 2 Infantrys
                British defend with 1 Tank
                    Germans roll dice for 2 Infantrys in Kufra, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans lost in Kufra
                    Germans roll dice for 1 Infantry in Kufra, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Tank in Kufra, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans lost in Kufra
                British win with 1 Tank remaining. Battle score for attacker is -4
                Casualties for Germans: 2 Infantrys
            Battle in Lithuania
                Germans attack with 3 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 3 Infantrys in Lithuania, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lithuania
                    Germans roll dice for 2 Infantrys in Lithuania, round 3 : 2/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Kiev
                Germans attack with 4 Artillerys, 1 Fighter, 7 Infantrys and 5 Mech.Infs
                Russians defend with 1 AAGun, 2 Artillerys, 2 Fighters, 9 Infantrys and 1 Tank
                    Russians roll AA dice in Kiev : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 4 Artillerys, 1 Fighter, 7 Infantrys and 5 Mech.Infs in Kiev, round 2 : 4/17 hits, 5.67 expected hits
                    Russians roll dice for 2 Artillerys, 2 Fighters, 9 Infantrys and 1 Tank in Kiev, round 2 : 7/14 hits, 5.17 expected hits
                    4 Infantrys owned by the Russians and 7 Infantrys owned by the Germans lost in Kiev
                    Germans roll dice for 4 Artillerys, 1 Fighter and 5 Mech.Infs in Kiev, round 3 : 2/10 hits, 3.33 expected hits
                    Russians roll dice for 2 Artillerys, 2 Fighters, 5 Infantrys and 1 Tank in Kiev, round 3 : 5/10 hits, 3.83 expected hits
                    2 Infantrys owned by the Russians, 4 Artillerys owned by the Germans and 1 Mech.Inf owned by the Germans lost in Kiev
                    Germans roll dice for 1 Fighter and 4 Mech.Infs in Kiev, round 4 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank in Kiev, round 4 : 2/8 hits, 3.17 expected hits
                    1 Infantry owned by the Russians and 2 Mech.Infs owned by the Germans lost in Kiev
                    Germans roll dice for 1 Fighter and 2 Mech.Infs in Kiev, round 5 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Artillerys, 2 Fighters, 2 Infantrys and 1 Tank in Kiev, round 5 : 3/7 hits, 2.83 expected hits
                    1 Fighter owned by the Germans, 1 Infantry owned by the Russians and 2 Mech.Infs owned by the Germans lost in Kiev
                Russians win with 2 Artillerys, 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is -52
                Casualties for Germans: 4 Artillerys, 1 Fighter, 7 Infantrys and 5 Mech.Infs
                Casualties for Russians: 8 Infantrys
            Battle in Normandy
                Germans attack with 10 Tanks
                British defend with 3 Infantrys; French defend with 1 AAGun, 1 Factory and 3 Infantrys
                    Germans roll dice for 10 Tanks in Normandy, round 2 : 8/10 hits, 5.00 expected hits
                    French roll dice for 6 Infantrys in Normandy, round 2 : 1/6 hits, 2.00 expected hits
                    3 Infantrys owned by the French, 3 Infantrys owned by the British and 1 Tank owned by the Germans lost in Normandy
                Germans win, taking Normandy from French with 9 Tanks remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Tank
                Casualties for French: 3 Infantrys
                Casualties for British: 3 Infantrys
            Battle in Orleanais
                Germans attack with 1 Mech.Inf and 1 Tank
                French defend with 1 Infantry
                    Germans roll dice for 1 Mech.Inf and 1 Tank in Orleanais, round 2 : 2/2 hits, 0.83 expected hits
                    French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Orleanais
                Germans win, taking Orleanais from French with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Belgium
                Germans attack with 2 ArmoredCars and 3 Infantrys
                Neutral defend with 3 Infantrys
                    Germans roll dice for 2 ArmoredCars and 3 Infantrys in Belgium, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Belgium
                    Germans roll dice for 2 ArmoredCars and 3 Infantrys in Belgium, round 3 : 1/5 hits, 1.17 expected hits
                    Neutral roll dice for 2 Infantrys in Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Belgium
                    Germans roll dice for 2 ArmoredCars and 2 Infantrys in Belgium, round 4 : 1/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Neutral: 3 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in N.Karelia
                Germans attack with 2 Artillerys and 5 Infantrys
                Russians defend with 2 Artillerys
                    Germans roll dice for 2 Artillerys and 5 Infantrys in N.Karelia, round 2 : 1/7 hits, 1.83 expected hits
                    Russians roll dice for 2 Artillerys in N.Karelia, round 2 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Russians and 2 Infantrys owned by the Germans lost in N.Karelia
                    Germans roll dice for 2 Artillerys and 3 Infantrys in N.Karelia, round 3 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery in N.Karelia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in N.Karelia
                Germans win, taking N.Karelia from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 3 Infantrys
                Casualties for Russians: 2 Artillerys
            Battle in Warsaw
                Germans attack with 2 Artillerys and 8 Infantrys
                Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
                    Germans roll dice for 2 Artillerys and 8 Infantrys in Warsaw, round 2 : 5/10 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw
                Germans loses 0 PUs for violating Warsaws neutrality.
                Germans win, taking Warsaw from Neutral with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Latvia
                Germans attack with 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Infantrys in Latvia, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys in Latvia, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys in Latvia, round 4 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Brest
                Germans attack with 4 Infantrys and 2 Mech.Infs
                Russians defend with 1 Infantry
                    Germans roll dice for 4 Infantrys and 2 Mech.Infs in Brest, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Brest, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Brest
                Germans win, taking Brest from Russians with 3 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Picardy
                Germans attack with 2 Mech.Infs and 2 Tanks
                French defend with 1 Bunker
                    Germans roll dice for 2 Mech.Infs and 2 Tanks in Picardy, round 2 : 2/4 hits, 1.67 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the French lost in Picardy
                Germans win, taking Picardy from French with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for French: 1 Bunker
    
        Non Combat Move - Germans
    
        Place Units - Germans
            2 Artillerys, 2 Infantrys and 1 Mech.Inf placed in Bohemia
            3 Mech.Infs placed in Bavaria
            1 Carrier, 2 Destroyers and 1 Submarine placed in 22 Sea Zone
            2 Adv.Fighters placed in 22 Sea Zone
            8 Infantrys placed in Paris
            2 ArmoredCars, 3 Infantrys and 1 Mech.Inf placed in Berlin
    
        Turn Complete - Germans
            Germans collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.83
    Russians regular : 4.00
    Germans regular : 3.83
    Neutral regular : 0.00
    Russians AA : -0.17
    British regular : 1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Tank moved from Kiev to Krakow
                  Russians take Vinnytsia from Germans
                  Russians take Krakow from Germans
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland
            1 Bomber moved from Leningrad to Lapland
            1 Fighter moved from Leningrad to Lapland
            1 Infantry moved from Kursk to Minsk
            1 Artillery and 3 Infantrys moved from Kursk to Kiev
            1 Infantry moved from Donetsk to Kiev
            1 Infantry moved from Rostov to Donetsk
            1 Artillery and 4 Infantrys moved from Rostov to Kursk
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Artillery and 1 Infantry moved from 53 Sea Zone to Bulgaria
            1 Infantry moved from Leningrad to Latvia
            1 Infantry moved from Leningrad to Latvia
            2 Infantrys moved from Leningrad to Estonia
            2 Fighters moved from Kiev to Latvia
            2 Artillerys, 1 Fighter and 5 Tanks moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Irkutsk to N.Buryat Mongolia
            1 Infantry moved from Yakutsk to Okhotsk
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 1 HeavyTank, 34 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Latvia
                Russians attack with 2 Fighters and 2 Infantrys
                Germans defend with 2 Infantrys
                    Russians roll dice for 2 Fighters and 2 Infantrys in Latvia, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                    Russians roll dice for 2 Fighters and 1 Infantry in Latvia, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                2 Fighters owned by the Russians retreated
                Germans win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in N.Buryat Mongolia
                Russians attack with 2 Artillerys, 1 Fighter, 1 Infantry and 5 Tanks
                Hisaichi defend with 6 Tanks
                    Russians roll dice for 2 Artillerys, 1 Fighter, 1 Infantry and 5 Tanks in N.Buryat Mongolia, round 2 : 0/9 hits, 3.83 expected hits
                    Hisaichi roll dice for 6 Tanks in N.Buryat Mongolia, round 2 : 5/6 hits, 3.00 expected hits
                    1 Infantry owned by the Russians, 2 Artillerys owned by the Russians and 2 Tanks owned by the Russians lost in N.Buryat Mongolia
                1 Fighter owned by the Russians retreated
                3 Tanks owned by the Russians retreated to Olyokminsk
                Hisaichi win with 6 Tanks remaining. Battle score for attacker is -20
                Casualties for Russians: 2 Artillerys, 1 Infantry and 2 Tanks
            Battle in Lapland
                Russians attack with 2 Artillerys, 1 Bomber, 1 Fighter and 2 Infantrys
                Germans defend with 4 Infantrys
                    Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 2 Infantrys in Lapland, round 2 : 1/6 hits, 2.33 expected hits
                    Finns roll dice for 4 Infantrys in Lapland, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Lapland
                    Russians roll dice for 2 Artillerys, 1 Bomber and 1 Fighter in Lapland, round 3 : 3/4 hits, 1.67 expected hits
                    Finns roll dice for 3 Infantrys in Lapland, round 3 : 2/3 hits, 1.00 expected hits
                    2 Artillerys owned by the Russians and 3 Infantrys owned by the Germans lost in Lapland
                Russians win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Artillerys and 2 Infantrys
                Casualties for Germans: 4 Infantrys
            Battle in Bulgaria
                Russians attack with 1 Artillery and 1 Infantry
                Italians defend with 1 Artillery
                    Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                    Russians roll dice for 1 Artillery in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Bulgaria
                Russians win, taking Bulgaria from Romanians with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Italians: 1 Artillery
            Battle in Estonia
                Russians attack with 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Estonia, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Estonia
                Russians win, taking Estonia from Germans with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            2 Fighters moved from Latvia to Kiev
            1 Infantry moved from Leningrad to Novgorod
            1 Artillery and 8 Infantrys moved from Yaroslavl to Kursk
            2 ArmoredCars and 2 Tanks moved from Moscow to Kursk
            6 Infantrys moved from Moscow to Yaroslavl
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Penza to Tula
            1 Infantry moved from Georgia to Rostov
            2 Tanks moved from Sverdlovsk to Kirov
            1 ArmoredCar moved from Sverdlovsk to Kuybyshev
            1 Infantry moved from Chimkent to Kuybyshev
            2 Infantrys moved from Tashkent to Chimkent
            5 Infantrys moved from Surgut to Yeniseysk
            1 Fighter moved from N.Buryat Mongolia to Olyokminsk
            1 Infantry moved from S.Buryat Mongolia to Irkutsk
            1 AAGun, 1 Artillery and 4 Infantrys moved from Evenkia to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            1 ArmoredCar moved from Sibirsky to Olyokminsk
            1 Artillery moved from Sibirsky to Evenkia
            3 Infantrys moved from Sibirsky to Evenkia
            1 Bomber and 1 Fighter moved from Lapland to Leningrad
    
        Place Units - Russians
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            1 Artillery and 2 Infantrys placed in Georgia
            3 Infantrys placed in Kursk
            1 Artillery, 4 Infantrys and 1 Tank placed in Sibirsky
            5 Infantrys placed in Stalingrad
            4 Infantrys placed in Leningrad
            10 Infantrys placed in Moscow
            2 Infantrys placed in Tashkent
            1 HeavyTank, 2 Infantrys and 2 Tanks placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.33
    Finns regular : 1.67
    Germans regular : 0.67
    Russians regular : -4.00
    Hisaichi regular : 2.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            1 Destroyer and 1 Submarine moved from 46 Sea Zone to 51 Sea Zone
            2 ArmoredCars, 3 Artillerys, 10 Infantrys and 4 Tanks moved from Mersa Matruh to Lower Egypt
            4 Fighters moved from 51 Sea Zone to Lower Egypt
            1 Fighter moved from Greece to Lower Egypt
            3 Mech.Infs moved from Hun to Kufra
            2 Artillerys and 3 Infantrys moved from N.Tunisia to S.Algeria
            2 ArmoredCars moved from Tunis to S.Algeria
            2 Infantrys moved from Tunis to N.Tunisia
            1 Tank moved from Burgundy to Brittany
                  Italians take Brittany from French
            1 Infantry moved from Languedoc to Aquitaine
                  Italians take Aquitaine from French
            1 Artillery moved from Languedoc to Provence
            2 Transports moved from 51 Sea Zone to 48 Sea Zone
            3 Infantrys moved from Campania to 48 Sea Zone
            3 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
            3 Infantrys moved from 51 Sea Zone to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 8 Infantrys and 5 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 2 ArmoredCars, 3 Artillerys, 5 Fighters, 10 Infantrys and 4 Tanks
                British defend with 1 Artillery, 12 Infantrys and 1 Tank
                    Italians roll dice for 2 ArmoredCars, 3 Artillerys, 5 Fighters, 10 Infantrys and 4 Tanks in Lower Egypt, round 2 : 5/24 hits, 7.50 expected hits
                    British roll dice for 1 Artillery, 12 Infantrys and 1 Tank in Lower Egypt, round 2 : 6/14 hits, 4.83 expected hits
                    6 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt
                    Italians roll dice for 2 ArmoredCars, 3 Artillerys, 5 Fighters, 4 Infantrys and 4 Tanks in Lower Egypt, round 3 : 12/18 hits, 6.50 expected hits
                    British roll dice for 1 Artillery, 7 Infantrys and 1 Tank in Lower Egypt, round 3 : 7/9 hits, 3.17 expected hits
                    2 ArmoredCars owned by the Italians, 1 Tank owned by the British, 1 Artillery owned by the British, 1 Artillery owned by the Italians, 4 Infantrys owned by the Italians and 7 Infantrys owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 2 Artillerys, 5 Fighters and 4 Tanks remaining. Battle score for attacker is 1
                Casualties for Italians: 2 ArmoredCars, 1 Artillery and 10 Infantrys
                Casualties for British: 1 Artillery, 12 Infantrys and 1 Tank
            Battle in Kufra
                Italians attack with 3 Mech.Infs
                British defend with 1 Tank
                    Italians roll dice for 3 Mech.Infs in Kufra, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Mech.Inf owned by the Italians lost in Kufra
                Italians win, taking Kufra from British with 2 Mech.Infs remaining. Battle score for attacker is -1
                Casualties for Italians: 1 Mech.Inf
                Casualties for British: 1 Tank
    
        Non Combat Move - Italians
            4 Fighters moved from Lower Egypt to 51 Sea Zone
            1 Fighter moved from Lower Egypt to Mersa Matruh
    
        Place Units - Italians
            4 Submarines placed in 51 Sea Zone
            2 ArmoredCars and 2 Infantrys placed in Tunis
            Italians undo move 2.
            2 ArmoredCars and 1 Infantry placed in Hun
            4 Infantrys placed in Tunis
            3 Infantrys placed in Rome
            1 Submarine placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 3.00
    British regular : 5.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 Infantry moved from E.Morocco to N.Algeria
                  French take N.Algeria from Germans
            1 Infantry moved from Kordofan to Darfur
            2 Infantrys moved from French Equatorial Africa to Darfur
            1 Destroyer moved from 20 Sea Zone to 21 Sea Zone
            2 Infantrys moved from Greenland to 8 Sea Zone
            2 Infantrys and 1 Transport moved from 8 Sea Zone to 29 Sea Zone
            2 Infantrys moved from 29 Sea Zone to Azores
    
        Purchase Units - French
            French buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 2 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Azores
                French attack with 2 Infantrys
                Neutral defend with 1 Infantry
                    French roll dice for 2 Infantrys in Azores, round 2 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Infantrys in Azores, round 3 : 1/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Azores
                French loses 0 PUs for violating Azoress neutrality.
                French win, taking Azores from Neutral with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
            French undo move 1.
            2 ArmoredCars placed in Syria
            2 Artillerys and 2 Infantrys placed in E.Morocco
            1 Bunker placed in French Equatorial Africa
            1 Submarine placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Neutral regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 65 Sea Zone to 67 Sea Zone
            3 ArmoredCars and 2 Tanks moved from Java to 110 Sea Zone
            1 Infantry moved from Lombok to 110 Sea Zone
            1 ArmoredCar moved from Lombok to 111 Sea Zone
            1 ArmoredCar moved from Celebes to 111 Sea Zone
            2 ArmoredCars and 2 T.Boats moved from 111 Sea Zone to 110 Sea Zone
            5 ArmoredCars, 1 Infantry and 2 Tanks moved from 110 Sea Zone to Banjarmasin
            1 ArmoredCar moved from Jilolo to 107 Sea Zone
            1 Marine moved from Jilolo to 107 Sea Zone
            1 ArmoredCar moved from Davao to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            2 ArmoredCars, 1 Infantry, 1 Marine and 2 Transports moved from 107 Sea Zone to 110 Sea Zone
            2 ArmoredCars, 1 Infantry and 1 Marine moved from 110 Sea Zone to Banjarmasin
            2 Bombers moved from Malaya to Banjarmasin
            1 Artillery and 1 Infantry moved from Burma to Yunnan
            1 Artillery and 1 Tank moved from Burma to Assam
            2 Tanks moved from Burma to N.French Indochina
            2 ArmoredCars moved from Kiangsi to Kweichow
            3 Infantrys moved from Kiangsi to Hunan
            1 Tank moved from Kiangsi to Hunan
            1 ArmoredCar moved from Kiangsi to Hunan
            1 ArmoredCar moved from Tokyo to 84 Sea Zone
            3 ArmoredCars moved from Kyushu to 84 Sea Zone
            2 Destroyers moved from 109 Sea Zone to 107 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 85 Sea Zone
            1 Submarine moved from 85 Sea Zone to 87 Sea Zone
            1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 102 Sea Zone
            4 ArmoredCars moved from 84 Sea Zone to Shanghai
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 Destroyers, 6 Infantrys, 1 L.Fighter and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Yunnan
                Yamamoto attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Yunnan
                    Yamamoto roll dice for 1 Artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Yunnan
                Chinese win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Banjarmasin
                Yamamoto attack with 7 ArmoredCars, 2 Bombers, 2 Infantrys, 1 Marine and 2 Tanks
                Americans defend with 1 Fighter; Anzac defend with 1 Fighter; Dutch defend with 1 AAGun, 1 Factory, 3 Fighters, 7 Infantrys and 1 Tank
                    Dutch roll AA dice in Banjarmasin : 1/2 hits, 0.33 expected hits
                    1 Bomber owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 7 ArmoredCars, 1 Bomber, 2 Infantrys, 1 Marine and 2 Tanks in Banjarmasin, round 2 : 5/13 hits, 4.83 expected hits
                    Dutch roll dice for 5 Fighters, 7 Infantrys and 1 Tank in Banjarmasin, round 2 : 1/13 hits, 5.33 expected hits
                    1 Infantry owned by the Yamamoto and 5 Infantrys owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 7 ArmoredCars, 1 Bomber, 1 Infantry, 1 Marine and 2 Tanks in Banjarmasin, round 3 : 2/12 hits, 4.67 expected hits
                    Dutch roll dice for 5 Fighters, 2 Infantrys and 1 Tank in Banjarmasin, round 3 : 4/8 hits, 3.67 expected hits
                    1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Dutch and 3 ArmoredCars owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 4 ArmoredCars, 1 Bomber, 1 Marine and 2 Tanks in Banjarmasin, round 4 : 3/8 hits, 3.50 expected hits
                    Dutch roll dice for 5 Fighters and 1 Tank in Banjarmasin, round 4 : 2/6 hits, 3.00 expected hits
                    1 Fighter owned by the Dutch, 1 Fighter owned by the Anzac, 1 Tank owned by the Dutch and 2 ArmoredCars owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 2 ArmoredCars, 1 Bomber, 1 Marine and 2 Tanks in Banjarmasin, round 5 : 2/6 hits, 2.83 expected hits
                    Dutch roll dice for 3 Fighters in Banjarmasin, round 5 : 1/3 hits, 1.50 expected hits
                    2 Fighters owned by the Dutch and 1 ArmoredCar owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 1 ArmoredCar, 1 Bomber, 1 Marine and 2 Tanks in Banjarmasin, round 6 : 1/5 hits, 2.50 expected hits
                    Dutch roll dice for 1 Fighter in Banjarmasin, round 6 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Banjarmasin
                Yamamoto captures 18PUs while taking Dutch capital
                Yamamoto win, taking Banjarmasin from Dutch with 1 Bomber, 1 Marine and 2 Tanks remaining. Battle score for attacker is 13
                Casualties for Yamamoto: 7 ArmoredCars, 1 Bomber and 2 Infantrys
                Casualties for Dutch: 3 Fighters, 7 Infantrys and 1 Tank
                Casualties for Anzac: 1 Fighter
                Casualties for Americans: 1 Fighter
            Battle in Assam
                Yamamoto attack with 1 Artillery and 1 Tank
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Assam, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Assam
                Yamamoto win, taking Assam from British with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 67 Sea Zone
                Hisaichi loiter and taunt; Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters
                Anzac defend with 4 Destroyers
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters in 67 Sea Zone, round 2 : 0/5 hits, 1.83 expected hits
                    Anzac roll dice for 4 Destroyers in 67 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters in 67 Sea Zone, round 3 : 2/5 hits, 1.83 expected hits
                    Anzac roll dice for 4 Destroyers in 67 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    2 Destroyers owned by the Anzac lost in 67 Sea Zone
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters in 67 Sea Zone, round 4 : 0/5 hits, 1.83 expected hits
                    Anzac roll dice for 2 Destroyers in 67 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    1 Fighter owned by the Yamamoto lost in 67 Sea Zone
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 1 Fighter in 67 Sea Zone, round 5 : 1/4 hits, 1.50 expected hits
                    Anzac roll dice for 2 Destroyers in 67 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 67 Sea Zone
                    Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Fighter in 67 Sea Zone, round 6 : 1/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Destroyer in 67 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone
                Yamamoto win with 1 Battleship and 1 Carrier remaining. Battle score for attacker is 8
                Casualties for Anzac: 4 Destroyers
                Casualties for Yamamoto: 1 Destroyer and 2 Fighters
            Battle in Kweichow
                Yamamoto attack with 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 ArmoredCars in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 ArmoredCars in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Kweichow
                Yamamoto win, taking Kweichow from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Banjarmasin to S.Thailand
    
        Place Units - Yamamoto
            6 Destroyers and 1 Submarine placed in 85 Sea Zone
            4 Infantrys placed in Davao
            Yamamoto undo move 1.
            4 Destroyers placed in 85 Sea Zone
            2 Destroyers and 1 Submarine placed in 85 Sea Zone
            2 Infantrys and 1 L.Fighter placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 84 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Yamamoto regular : -11.00
    Anzac regular : -0.33
    Dutch AA : 0.67
    British regular : -0.33
    Dutch regular : -5.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Mech.Inf moved from Shensi to Assam
            1 Infantry moved from Yunnan to Assam
            1 Artillery and 1 Infantry moved from Hupeh to Kweichow
            1 Infantry moved from Shansi to Shantung
                  Chinese take Shantung from Hisaichi
            1 Artillery and 1 Infantry moved from Hupeh to Anhwei
            1 Fighter moved from Hupeh to Kweichow
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys, 1 Marine, 1 Mech.Inf and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
                Yamamoto defend with 1 ArmoredCar
                    Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Kweichow
                Chinese win, taking Kweichow from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 ArmoredCar
            Battle in Assam
                Chinese attack with 1 Infantry and 1 Mech.Inf
                Yamamoto defend with 1 Artillery and 1 Tank
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Assam, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Assam, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Chinese lost in Assam
                1 Mech.Inf owned by the Chinese retreated to Yunnan
                Yamamoto win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 AAGun, 1 Artillery and 3 Infantrys moved from Shensi to Hupeh
            4 Mech.Infs moved from Ningsia to Hupeh
            1 Fighter moved from Kweichow to Hupeh
            4 Infantrys moved from Ningsia to Suiyuan
            4 Infantrys moved from Ningsia to Shensi
            5 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            3 Tanks moved from Urumqi to Gobi Altai
            1 Fighter moved from Urumqi to Shensi
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Hsining
            1 Mech.Inf and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Chinese regular : -2.67
    Hisaichi regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Infantry moved from Flores to 111 Sea Zone
            1 Infantry and 1 Transport moved from 111 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Hollandia
                  Hisaichi take Hollandia from Dutch
            1 ArmoredCar and 1 Artillery moved from Hunan to Anhwei
            2 ArmoredCars moved from Peking to Shantung
            1 Mech.Inf and 1 Tank moved from Peking to Chahar
            1 Fighter moved from Kiangsi to Kweichow
            2 Infantrys moved from N.French Indochina to Kweichow
            6 ArmoredCars moved from Hong Kong to Hunan
            5 Infantrys and 2 Tanks moved from Kwangtung to Hunan
            1 Fighter moved from 60 Sea Zone to Madras
            1 Battleship, 1 Carrier and 5 Transports moved from 60 Sea Zone to 110 Sea Zone
            1 Tank moved from N.Buryat Mongolia to S.Buryat Mongolia
                  Hisaichi take S.Buryat Mongolia from Russians
            1 Tank moved from S.Buryat Mongolia to Chita
            1 Infantry moved from Chita to N.Buryat Mongolia
            5 Tanks moved from N.Buryat Mongolia to Chita
            3 Infantrys moved from Ayan to Chita
            1 Infantry moved from Ayan to Chita
            3 Infantrys moved from Kirin to Heilungchiang
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 14 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Anhwei
                Hisaichi attack with 1 ArmoredCar and 1 Artillery
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Anhwei
                    Hisaichi roll dice for 1 Artillery in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Anhwei
                Chinese win with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery
            Battle in Shantung
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Mech.Inf and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Chahar, round 2 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 1 Fighter and 2 Infantrys
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                    Hisaichi roll dice for 1 Fighter and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Fighter and 1 Infantry in Kweichow, round 4 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 4 : 2/2 hits, 0.67 expected hits
                    1 Fighter owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Kweichow
                Chinese win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -12
                Casualties for Hisaichi: 1 Fighter and 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Tank moved from Shanghai to Hunan
            1 Mech.Inf moved from Peking to Hunan
            1 Elite moved from Changchun to 84 Sea Zone
            1 Elite moved from 84 Sea Zone to Peking
            3 Mech.Infs moved from Changchun to Peking
            4 Infantrys moved from Changchun to Kirin
    
        Place Units - Hisaichi
            1 Artillery, 1 Bunker, 1 Elite, 1 Infantry and 2 Tanks placed in Madras
            2 ArmoredCars and 1 Tank placed in Peking
            1 Artillery and 5 Infantrys placed in Hong Kong
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Hisaichi regular : -1.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            1 unit repaired.
            1 Fighter moved from Delhi to Madras
            2 ArmoredCars and 2 Tanks moved from Delhi to Madras
            6 Infantrys moved from Hyderabad to Madras
            2 Tanks moved from Calcutta to Madras
            1 Artillery and 3 Infantrys moved from Calcutta to Assam
            2 Artillerys and 2 Infantrys moved from E.Iran to W.Iran
            3 Infantrys moved from Cairo to Lower Egypt
            2 Fighters moved from 56 Sea Zone to Lower Egypt
            1 Infantry moved from New Valley to Lower Egypt
            2 Mech.Infs moved from Kenya to Lower Egypt
            1 Fighter moved from E.Morocco to 46 Sea Zone
            1 Infantry moved from Yukon to 74 Sea Zone
            1 Infantry moved from Alaska to 74 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 74 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
            2 Infantrys moved from Kolyma to Okhotsk
    
        Purchase Units - British
            British buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 1 Fighter, 6 Infantrys, 2 Mech.Infs, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 46 Sea Zone
                British attack with 1 Fighter
                Italians defend with 1 Submarine
                    British roll dice for 1 Fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the Italians submerged
            Battle in Assam
                British attack with 1 Artillery and 3 Infantrys
                Yamamoto defend with 1 Artillery and 1 Tank
                    British roll dice for 1 Artillery and 3 Infantrys in Assam, round 2 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Assam, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the British lost in Assam
                    British roll dice for 1 Artillery and 2 Infantrys in Assam, round 3 : 2/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Assam, round 3 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Assam
                British winBritish win with 1 Fighter remaining, taking Assam from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for British: 2 Infantrys
                Casualties for Yamamoto: 1 Artillery and 1 Tank
            Battle in W.Iran
                British attack with 2 Artillerys and 2 Infantrys
                Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
                    British roll dice for 2 Artillerys and 2 Infantrys in W.Iran, round 2 : 3/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 2 : 1/2 hits, 0.83 expected hits
                    1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in W.Iran
                British loses 0 PUs for violating W.Irans neutrality.
                British win, taking W.Iran from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Bunker and 1 Infantry
            Battle in Lower Egypt
                British attack with 2 Fighters, 4 Infantrys and 2 Mech.Infs
                Italians defend with 2 Artillerys and 4 Tanks
                    British roll dice for 2 Fighters, 4 Infantrys and 2 Mech.Infs in Lower Egypt, round 2 : 1/8 hits, 2.33 expected hits
                    Italians roll dice for 2 Artillerys and 4 Tanks in Lower Egypt, round 2 : 2/6 hits, 2.67 expected hits
                    1 Artillery owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 2 Fighters, 2 Infantrys and 2 Mech.Infs in Lower Egypt, round 3 : 2/6 hits, 2.00 expected hits
                    Italians roll dice for 1 Artillery and 4 Tanks in Lower Egypt, round 3 : 2/5 hits, 2.33 expected hits
                    1 Tank owned by the Italians, 1 Artillery owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 2 Fighters and 2 Mech.Infs in Lower Egypt, round 4 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 3 Tanks in Lower Egypt, round 4 : 2/3 hits, 1.50 expected hits
                    1 Tank owned by the Italians and 2 Mech.Infs owned by the British lost in Lower Egypt
                2 Fighters owned by the British retreated
                Italians win with 2 Tanks remaining. Battle score for attacker is -2
                Casualties for British: 4 Infantrys and 2 Mech.Infs
                Casualties for Italians: 2 Artillerys and 2 Tanks
            Battle in Madras
                British attack with 2 ArmoredCars, 1 Fighter, 6 Infantrys and 4 Tanks
                Hisaichi defend with 1 AAGun, 4 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 1 Fighter, 1 Infantry and 4 Tanks
                    Hisaichi roll AA dice in Madras : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 ArmoredCars, 1 Fighter, 6 Infantrys and 4 Tanks in Madras, round 2 : 6/13 hits, 4.00 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 4 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 1 Infantry and 4 Tanks in Madras, round 2 : 3/12 hits, 5.00 expected hits
                    1 Elite owned by the Hisaichi, 3 Infantrys owned by the British, 1 Infantry owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Madras
                    British roll dice for 2 ArmoredCars, 1 Fighter, 3 Infantrys and 4 Tanks in Madras, round 3 : 4/10 hits, 3.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bunker, 1 Fighter and 4 Tanks in Madras, round 3 : 2/7 hits, 3.33 expected hits
                    3 Tanks owned by the Hisaichi, 2 Infantrys owned by the British and 1 Artillery owned by the Hisaichi lost in Madras
                    British roll dice for 2 ArmoredCars, 1 Fighter, 1 Infantry and 4 Tanks in Madras, round 4 : 1/8 hits, 3.17 expected hits
                    Hisaichi roll dice for 1 Bunker, 1 Fighter and 1 Tank in Madras, round 4 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Madras
                    British roll dice for 2 ArmoredCars, 1 Fighter and 4 Tanks in Madras, round 5 : 2/7 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Bunker and 1 Fighter in Madras, round 5 : 0/2 hits, 1.00 expected hits
                    1 Bunker owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Madras
                British win, taking Madras from Hisaichi with 2 ArmoredCars, 1 Fighter and 4 Tanks remaining. Battle score for attacker is 43
                Casualties for British: 6 Infantrys
                Casualties for Hisaichi: 4 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 1 Infantry and 4 Tanks
    
        Non Combat Move - British
            1 Fighter moved from Madras to Hyderabad
            1 Fighter moved from Hyderabad to Delhi
            2 Infantrys moved from Darfur to New Valley
            1 Infantry moved from Kordofan to Nubia
            1 Infantry moved from Equatoria to Darfur
            1 Infantry moved from Kenya to Equatoria
            2 ArmoredCars moved from Cape Town to Rhodesia
            1 Fighter moved from 46 Sea Zone to Corsica
            1 Fighter moved from Greenland to 21 Sea Zone
            2 Fighters moved from Lower Egypt to 56 Sea Zone
    
        Place Units - British
            1 Carrier placed in 21 Sea Zone
            2 Artillerys, 1 Bunker and 2 Infantrys placed in Cairo
            2 Submarines placed in 56 Sea Zone
            1 Fighter placed in 21 Sea Zone
            2 ArmoredCars and 2 Tanks placed in Delhi
            2 Infantrys placed in Bombay
            2 Mech.Infs placed in Cape Town
            1 Infantry placed in Delhi
            1 Infantry placed in Dover
    
        Turn Complete - British
            British collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Italians regular : -0.50
    Neutral regular : 0.17
    British regular : -0.83
    Hisaichi regular : -4.83
    Hisaichi AA : -0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 1 Destroyer, 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Infantry moved from Northern Territory to Western Australia
    
        Place Units - Anzac
            3 Infantrys placed in Townsville
            1 Carrier and 1 Destroyer placed in 122 Sea Zone
            1 Fighter placed in 122 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Infantry moved from Soembawa to Lombok
                  Dutch take Lombok from Yamamoto
            1 Artillery and 2 Infantrys moved from West Papua to Hollandia
            1 Tank moved from Port Moresby to Hollandia
    
        Combat - Dutch
            Battle in Hollandia
                Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Infantry
                    Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hollandia
                Dutch win, taking Hollandia from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
            Dutch collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : 0.67
    Hisaichi regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            1 Artillery and 1 Elite moved from E.Romania to Bulgaria
            1 Artillery and 1 Elite moved from E.Romania to Krakow
            1 Tank moved from Bucharest to Bulgaria
            1 Infantry moved from Odessa to Vinnytsia
                  Romanians take Vinnytsia from Russians
            1 Artillery and 2 Infantrys moved from Odessa to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 Elites, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Bulgaria
                Romanians attack with 1 Artillery, 1 Elite and 1 Tank
                Russians defend with 1 Artillery
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Tank in Bulgaria, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Bulgaria
                Romanians win, taking Bulgaria from Russians with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
            Battle in Krakow
                Romanians attack with 1 Artillery and 1 Elite
                Russians defend with 1 Tank
                    Romanians roll dice for 1 Artillery and 1 Elite in Krakow, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Tank in Krakow, round 2 : 0/1 hits, 0.50 expected hits
                    Romanians roll dice for 1 Artillery and 1 Elite in Krakow, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Tank in Krakow, round 3 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Romanians and 1 Tank owned by the Russians lost in Krakow
                Romanians win, taking Krakow from Russians with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Elite
                Casualties for Russians: 1 Tank
            Battle in Donetsk
                Romanians attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            2 Artillerys and 1 Elite moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 Elites, 1 Infantry and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.83
    Russians regular : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Artillery, 8 Infantrys and 1 Tank moved from S.Thailand to Burma
            1 Tank moved from Burma to Yunnan
            1 Elite and 5 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Yunnan
                Thai attack with 1 Tank
                Chinese defend with 1 Mech.Inf
                    Thai roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Tank owned by the Thai lost in Yunnan
                Chinese win with no units remaining. Battle score for attacker is 1
                Casualties for Thai: 1 Tank
                Casualties for Chinese: 1 Mech.Inf
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Thai regular : 0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            4 Elites and 1 Tank moved from Bahia to Salvador
            4 Elites moved from Bahia to 32 Sea Zone
            1 B.Transport and 4 Elites moved from 32 Sea Zone to 36 Sea Zone
            4 Elites moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 34 Sea Zone to 35 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            5 Tanks moved from Venezuela to Bahia
            1 Artillery, 1 Elite and 2 Infantrys moved from Venezuela to 26 Sea Zone
            1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 26 Sea Zone to 32 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from 32 Sea Zone to Bahia
            1 Carrier and 2 Fighters moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from Washington to 13 Sea Zone
            2 Artillerys moved from Washington to 13 Sea Zone
            1 Infantry moved from Washington to 13 Sea Zone
            2 Artillerys, 2 B.Transports, 4 Elites and 1 Infantry moved from 13 Sea Zone to 32 Sea Zone
            2 Artillerys, 4 Elites and 1 Infantry moved from 32 Sea Zone to Bahia
            1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 87 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 102 Sea Zone
            1 Adv.Fighter moved from 88 Sea Zone to 102 Sea Zone
            1 Adv.Fighter moved from 88 Sea Zone to 87 Sea Zone
            1 Submarine moved from 88 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Infantry moved from Wake to 95 Sea Zone
            1 Artillery and 1 Infantry moved from 95 Sea Zone to Rongelap
            1 Artillery and 1 Infantry moved from Minamitori to 95 Sea Zone
            1 Artillery and 1 Infantry moved from 95 Sea Zone to Eniwetok
            1 Submarine moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery and 1 Infantry moved from Kolyma to Okhotsk
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 1 B.Transport, 3 Bunkers, 3 Elites, 2 Factorys, 1 Infantry and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 86 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 86 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -1
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Submarine
            Battle in Eniwetok
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Eniwetok, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Eniwetok
                Americans win, taking Eniwetok from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in 87 Sea Zone
                Americans attack with 1 Adv.Fighter and 1 Destroyer
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 87 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 87 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    1 Submarine owned by the Yamamoto lost in 87 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Destroyer remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 102 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Destroyer and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 102 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 102 Sea Zone
                Americans win with 1 Adv.Fighter, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Rongelap
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Rongelap, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Rongelap, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Salvador
                Americans attack with 4 Elites and 1 Tank
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 4 Elites and 1 Tank in Salvador, round 2 : 2/5 hits, 1.83 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits
                    1 Elite owned by the Americans and 2 Infantrys owned by the Neutral lost in Salvador
                    Americans roll dice for 3 Elites and 1 Tank in Salvador, round 3 : 2/4 hits, 1.50 expected hits
                    Neutral roll dice for 2 Tanks in Salvador, round 3 : 2/2 hits, 1.00 expected hits
                    2 Elites owned by the Americans and 2 Tanks owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 1 Elite and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Americans: 3 Elites
                Casualties for Neutral: 2 Infantrys and 2 Tanks
    
        Non Combat Move - Americans
            1 Destroyer and 1 Submarine moved from 34 Sea Zone to 41 Sea Zone
            3 Infantrys moved from E.Mexico to Central America
            2 Infantrys moved from South Central USA to South Atlantic USA
            2 Infantrys moved from Washington to Northeast USA
            1 Adv.Fighter moved from 102 Sea Zone to 95 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Adv.Fighter moved from 87 Sea Zone to 95 Sea Zone
            1 Infantry moved from Midway to 88 Sea Zone
            1 Carrier, 1 Destroyer, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
            1 Infantry moved from 95 Sea Zone to Minamitori
    
        Place Units - Americans
            2 Adv.Fighters placed in 95 Sea Zone
            1 Bunker and 1 Factory placed in Minamitori
            1 Submarine placed in 88 Sea Zone
            1 Bunker and 1 Factory placed in Rio de Oro
            1 Bunker placed in Wake
            1 B.Transport and 1 Submarine placed in 91 Sea Zone
            2 Elites and 1 Infantry placed in South Atlantic USA
            1 Elite placed in Washington
    
        Turn Complete - Americans
            Americans collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : 0.67
    Neutral regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            4 Infantrys moved from Pomerania to 23 Sea Zone
            4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            4 Infantrys moved from 24 Sea Zone to Estonia
            2 Infantrys moved from Lithuania to Minsk
            2 Artillerys and 6 Infantrys moved from Warsaw to Brest
            2 Artillerys, 2 Infantrys and 1 Mech.Inf moved from Bohemia to Krakow
            1 Mech.Inf moved from Krakow to Brest
            3 Mech.Infs moved from Bavaria to Brest
            2 Infantrys moved from Brandenburg to Pomerania
            1 Mech.Inf moved from Berlin to Krakow
            2 ArmoredCars moved from Berlin to Pomerania
            3 Infantrys moved from Berlin to Brandenburg
            1 Infantry moved from Lorraine to Rhine
            2 ArmoredCars and 2 Infantrys moved from Belgium to Netherlands
            2 Mech.Infs and 2 Tanks moved from Picardy to Netherlands
            8 Infantrys moved from Paris to Picardy
            8 Tanks moved from Normandy to Belgium
            1 Mech.Inf and 1 Tank moved from Orleanais to Normandy
            1 Destroyer, 4 Submarines and 2 Transports moved from 48 Sea Zone to 45 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 1 Fighter, 1 HeavyTank, 8 Infantrys, 5 Mech.Infs and 5 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Estonia
                Germans attack with 4 Infantrys
                Russians defend with 2 Infantrys
                    Germans roll dice for 4 Infantrys in Estonia, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Estonia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Estonia
                    Germans roll dice for 3 Infantrys in Estonia, round 3 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 2 Infantrys in Estonia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Estonia
                    Germans roll dice for 2 Infantrys in Estonia, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys in Estonia, round 5 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Estonia
                    Germans roll dice for 1 Infantry in Estonia, round 6 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 7 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 8 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 8 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Estonia
                Germans win, taking Estonia from Russians with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Germans: 3 Infantrys
                Casualties for Russians: 2 Infantrys
            Battle in Minsk
                Germans attack with 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Infantrys in Minsk, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys in Minsk, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys in Minsk, round 4 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Netherlands
                Germans attack with 2 ArmoredCars, 2 Infantrys, 2 Mech.Infs and 2 Tanks
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 2 ArmoredCars, 2 Infantrys, 2 Mech.Infs and 2 Tanks in Netherlands, round 2 : 3/8 hits, 3.00 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Neutral lost in Netherlands
                    Germans roll dice for 2 ArmoredCars, 2 Infantrys, 2 Mech.Infs and 2 Tanks in Netherlands, round 3 : 3/8 hits, 3.00 expected hits
                    Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 2 ArmoredCars, 2 Infantrys, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Neutral: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Germans
    
        Place Units - Germans
            2 ArmoredCars, 1 HeavyTank and 1 Infantry placed in Warsaw
            5 Mech.Infs placed in Bohemia
            5 Submarines placed in 22 Sea Zone
            1 Fighter placed in Hamburg
            3 Infantrys placed in Normandy
            4 Infantrys placed in Rhine
    
        Turn Complete - Germans
            Germans collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -0.33
    Neutral regular : -1.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            3 Infantrys moved from Yaroslavl to S.Karelia
            1 Fighter moved from Leningrad to S.Karelia
            1 Artillery and 1 Infantry moved from Arkhangelsk to 6 Sea Zone
            1 Artillery and 1 Infantry moved from 6 Sea Zone to Lapland
                  Russians take Lapland from Finns
            1 Artillery and 1 Infantry moved from Arkhangelsk to 6 Sea Zone
            1 Artillery and 1 Infantry moved from 6 Sea Zone to Murmansk
                  Russians take Murmansk from Germans
            1 Infantry moved from Novgorod to Minsk
            2 Infantrys moved from Kursk to Minsk
            1 Bomber moved from Leningrad to Vyborg
            2 Infantrys moved from Leningrad to Vyborg
            2 Infantrys moved from Leningrad to Latvia
            1 Fighter moved from Kiev to Minsk
            1 Fighter moved from Kiev to Latvia
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Artillery and 1 Infantry moved from 53 Sea Zone to Donetsk
            2 Infantrys moved from Rostov to Donetsk
            2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Fighter moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Irkutsk to S.Buryat Mongolia
                  Russians take S.Buryat Mongolia from Hisaichi
            1 Infantry moved from Yakutsk to Ayan
                  Russians take Ayan from Hisaichi
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 34 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Latvia
                Russians attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Latvia, round 2 : 1/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Minsk
                Russians attack with 1 Fighter and 3 Infantrys
                Germans defend with 2 Infantrys
                    Russians roll dice for 1 Fighter and 3 Infantrys in Minsk, round 2 : 0/4 hits, 0.83 expected hits
                    Germans roll dice for 2 Infantrys in Minsk, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Minsk
                    Russians roll dice for 1 Fighter and 1 Infantry in Minsk, round 3 : 1/2 hits, 0.50 expected hits
                    Germans roll dice for 2 Infantrys in Minsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                1 Fighter owned by the Russians retreated
                Germans win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 3 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in S.Karelia
                Russians attack with 1 Fighter and 3 Infantrys
                Finns defend with 3 Infantrys
                    Russians roll dice for 1 Fighter and 3 Infantrys in S.Karelia, round 2 : 0/4 hits, 0.83 expected hits
                    Finns roll dice for 3 Infantrys in S.Karelia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in S.Karelia
                    Russians roll dice for 1 Fighter and 2 Infantrys in S.Karelia, round 3 : 0/3 hits, 0.67 expected hits
                    Finns roll dice for 3 Infantrys in S.Karelia, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in S.Karelia
                1 Fighter owned by the Russians retreated
                Finns win with 3 Infantrys remaining. Battle score for attacker is -6
                Casualties for Russians: 3 Infantrys
            Battle in Donetsk
                Russians attack with 1 Artillery and 3 Infantrys
                Romanians defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 2 : 0/4 hits, 1.00 expected hits
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 0.83 expected hits
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 4 : 1/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 5 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Russians roll dice for 1 Artillery in Donetsk, round 6 : 1/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Russians: 3 Infantrys
                Casualties for Romanians: 1 Artillery and 2 Infantrys
            Battle in N.Buryat Mongolia
                Russians attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in N.Buryat Mongolia, round 2 : 2/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Vyborg
                Russians attack with 1 Bomber and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 2 Infantrys in Vyborg, round 2 : 2/3 hits, 1.00 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Vyborg to Leningrad
            1 Fighter moved from Latvia to Leningrad
            1 Fighter moved from S.Karelia to Kursk
            1 Fighter moved from Minsk to Kursk
            1 Infantry moved from Leningrad to Novgorod
            1 Infantry moved from Yaroslavl to Smolensk
            1 Infantry moved from Yaroslavl to Vologda
            2 Tanks moved from Kirov to Yaroslavl
            1 Infantry moved from Yaroslavl to Smolensk
            1 Infantry moved from Tula to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            2 Infantrys moved from Rostov to Donetsk
            1 Infantry moved from Rostov to Donetsk
            1 Infantry moved from Rostov to Kursk
            1 Infantry moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            1 AAGun, 3 Artillerys and 5 Infantrys moved from Kiev to Kursk
            1 Infantry moved from Kursk to Kiev
            1 AAGun moved from Kursk to Yaroslavl
            1 ArmoredCar moved from Kuybyshev to Rostov
            1 Infantry moved from Kuybyshev to Penza
            2 Infantrys moved from Chimkent to Kuybyshev
            2 Infantrys moved from Tashkent to Chimkent
            2 Infantrys moved from Sverdlovsk to Perm
            1 HeavyTank moved from Sverdlovsk to Kirov
            2 Tanks moved from Sverdlovsk to Yeniseysk
            1 Infantry moved from Okhotsk to Ayan
            1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk
            1 Fighter moved from N.Buryat Mongolia to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            5 Infantrys moved from Yeniseysk to Evenkia
            4 Infantrys moved from Sibirsky to Evenkia
            1 Artillery moved from Sibirsky to Evenkia
    
        Place Units - Russians
            4 Infantrys placed in Leningrad
            3 Infantrys placed in Kursk
            3 Infantrys placed in Georgia
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            2 Infantrys placed in Tashkent
            1 ArmoredCar, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky
            5 Infantrys placed in Stalingrad
            1 ArmoredCar, 2 Infantrys and 2 Tanks placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.33
    Finns regular : 0.67
    Germans regular : 2.33
    Russians regular : 0.33
    Hisaichi regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            2 Tanks moved from Lower Egypt to Cairo
            1 Fighter moved from Mersa Matruh to Cairo
            2 Mech.Infs moved from Kufra to Cairo
            1 Battleship, 2 Carriers, 5 Destroyers, 5 Submarines and 5 Transports moved from 51 Sea Zone to 56 Sea Zone
            3 Fighters moved from 51 Sea Zone to 56 Sea Zone
            1 Fighter moved from 51 Sea Zone to Cairo
            2 Infantrys moved from N.Tunisia to N.Algeria
            2 ArmoredCars, 2 Artillerys, 3 Infantrys and 2 Tanks moved from S.Algeria to N.Algeria
            4 Infantrys moved from Tunis to N.Tunisia
            1 Submarine moved from 46 Sea Zone to 51 Sea Zone
            2 ArmoredCars and 1 Infantry moved from Hun to Kufra
            2 ArmoredCars moved from Kufra to New Valley
            1 Infantry moved from Mersa Matruh to Kufra
            2 Infantrys moved from Mersa Matruh to Lower Egypt
            1 Artillery moved from Provence to Lombardy
            1 Infantry moved from Aquitaine to Languedoc
            1 Tank moved from Brittany to Languedoc
            3 Infantrys moved from Rome to Campania
    
        Purchase Units - Italians
            Italians buy 2 Destroyers, 4 Infantrys, 3 Mech.Infs and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in N.Algeria
                Italians attack with 2 ArmoredCars, 2 Artillerys, 5 Infantrys and 2 Tanks
                French defend with 1 Infantry
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys, 5 Infantrys and 2 Tanks in N.Algeria, round 2 : 4/11 hits, 3.50 expected hits
                    French roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in N.Algeria
                Italians win, taking N.Algeria from French with 2 ArmoredCars, 2 Artillerys, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Cairo
                Italians attack with 2 Fighters, 2 Mech.Infs and 2 Tanks
                British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory and 2 Infantrys
                    British roll AA dice in Cairo : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 2 Fighters, 2 Mech.Infs and 2 Tanks in Cairo, round 2 : 0/6 hits, 2.33 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Cairo, round 2 : 3/5 hits, 1.83 expected hits
                    1 Fighter owned by the Italians and 2 Mech.Infs owned by the Italians lost in Cairo
                1 Fighter owned by the Italians retreated
                2 Tanks owned by the Italians retreated to Lower Egypt
                British win with 2 Artillerys, 1 Bunker and 2 Infantrys remaining. Battle score for attacker is -20
                Casualties for Italians: 1 Fighter and 2 Mech.Infs
            Battle in 56 Sea Zone
                Italians attack with 1 Battleship, 2 Carriers, 5 Destroyers, 3 Fighters, 5 Submarines and 5 Transports
                British defend with 1 Carrier, 2 Cruisers, 2 Fighters, 9 Submarines and 3 Transports
                    Italians roll dice for 5 Submarines in 56 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 9 Submarines in 56 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
                Units damaged: 1 Battleship owned by the Italians
                    1 Transport owned by the British lost in 56 Sea Zone
                    Italians roll dice for 1 Battleship, 2 Carriers, 5 Destroyers, 3 Fighters and 5 Transports in 56 Sea Zone, round 2 : 2/11 hits, 3.67 expected hits
                    British roll dice for 1 Carrier, 2 Cruisers, 2 Fighters and 2 Transports in 56 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits
                    2 Transports owned by the British and 5 Transports owned by the Italians lost in 56 Sea Zone
                    Italians roll dice for 5 Submarines in 56 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits
                    British roll dice for 9 Submarines in 56 Sea Zone, round 3 : 3/9 hits, 3.00 expected hits
                    3 Submarines owned by the British lost in 56 Sea Zone
                    Italians roll dice for 1 Battleship, 2 Carriers, 5 Destroyers and 3 Fighters in 56 Sea Zone, round 3 : 5/11 hits, 3.67 expected hits
                    British roll dice for 1 Carrier, 2 Cruisers and 2 Fighters in 56 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
                    2 Carriers owned by the Italians, 5 Submarines owned by the British and 5 Submarines owned by the Italians lost in 56 Sea Zone
                    British roll dice for 1 Submarine in 56 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Battleship, 5 Destroyers and 3 Fighters in 56 Sea Zone, round 4 : 2/9 hits, 3.33 expected hits
                    British roll dice for 1 Carrier, 2 Cruisers and 2 Fighters in 56 Sea Zone, round 4 : 2/5 hits, 2.50 expected hits
                    1 Fighter owned by the British, 1 Submarine owned by the British and 3 Destroyers owned by the Italians lost in 56 Sea Zone
                    Italians roll dice for 1 Battleship, 2 Destroyers and 3 Fighters in 56 Sea Zone, round 5 : 1/6 hits, 2.33 expected hits
                    British roll dice for 1 Carrier, 2 Cruisers and 1 Fighter in 56 Sea Zone, round 5 : 1/4 hits, 2.00 expected hits
                    1 Fighter owned by the British and 1 Destroyer owned by the Italians lost in 56 Sea Zone
                    Italians roll dice for 1 Battleship, 1 Destroyer and 3 Fighters in 56 Sea Zone, round 6 : 3/5 hits, 2.00 expected hits
                    British roll dice for 1 Carrier and 2 Cruisers in 56 Sea Zone, round 6 : 3/3 hits, 1.50 expected hits
                    1 Carrier owned by the British, 1 Fighter owned by the Italians, 1 Battleship owned by the Italians, 1 Destroyer owned by the Italians and 2 Cruisers owned by the British lost in 56 Sea Zone
                Italians win with 2 Fighters remaining. Battle score for attacker is -26
                Casualties for British: 1 Carrier, 2 Cruisers, 2 Fighters, 9 Submarines and 3 Transports
                Casualties for Italians: 1 Battleship, 2 Carriers, 5 Destroyers, 1 Fighter, 5 Submarines and 5 Transports
            Battle in New Valley
                Italians attack with 2 ArmoredCars
                British defend with 2 Infantrys
                    Italians roll dice for 2 ArmoredCars in New Valley, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 Infantrys in New Valley, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in New Valley
                    Italians roll dice for 2 ArmoredCars in New Valley, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in New Valley
                Italians win, taking New Valley from British with 2 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Italians
            2 Fighters moved from 56 Sea Zone to Lower Egypt
            1 Fighter moved from Cairo to Lower Egypt
    
        Place Units - Italians
            1 Destroyer and 2 Submarines placed in 46 Sea Zone
            1 Destroyer and 1 Submarine placed in 51 Sea Zone
            3 Mech.Infs placed in Hun
            4 Infantrys placed in Tunis
    
        Turn Complete - Italians
            Italians collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -2.50
    British AA : -0.33
    British regular : 2.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            1 Infantry moved from Azores to 29 Sea Zone
            1 Infantry and 1 Transport moved from 29 Sea Zone to 31 Sea Zone
            1 Infantry moved from 31 Sea Zone to W.Morocco
            1 Submarine moved from 1 Sea Zone to 8 Sea Zone
    
        Purchase Units - French
            French buy 2 ArmoredCars, 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            2 ArmoredCars moved from Syria to Palestine
            3 Infantrys moved from Syria to Palestine
    
        Place Units - French
            2 ArmoredCars placed in Syria
            2 Artillerys and 2 Infantrys placed in E.Morocco
            2 Infantrys placed in Churchill
    
        Turn Complete - French
            French collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

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