mozkaynak Allies -VS- dawgoneit Axis - BM3

  • '23 '22

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 aaGuns moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Java
            2 fighters moved from New Zealand to Java
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 aaGuns moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Java
            2 fighters moved from New Zealand to Java
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    @dawgoneit Hi, quick question, why didn’t you let Vicky rules kick off? I haven’t played this game for a while so I wanted to know if the rules have changed.


  • @mozkaynak i think they’re automatic. i havent played since the beginning of the year so i’m not sure also


  • @dawgoneit do you want to find out before we continue?

  • '23 '22

    @dawgoneit No let’s continue.

  • '23 '22

    @dawgoneit Your last play is more recent than mine so we should be OK. My point was if you did not occupy South France it was supposed to be pro-axis along with other North African French territories. At least, that’s what I remember. May be these rules changed. Otherwise, the background rules should still be intact. So we should be good.


  • TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 97 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 111 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 97 Sea Zone
            3 armour moved from Yugoslavia to Greece
            5 infantry moved from Bulgaria to Greece
            1 armour and 2 mech_infantrys moved from France to Normandy Bordeaux
    

    Savegame


  • @dawgoneit said in mozkaynak Allies -VS- dawgoneit Axis - BM3:

    @mozkaynak i think they’re automatic. i havent played since the beginning of the year so i’m not sure also

    yes because i attacked southern france is why it didn’t change.
    scramble in sz110?

  • '23 '22

    @dawgoneit NO scramble.


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 97 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 111 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 97 Sea Zone
            3 armour moved from Yugoslavia to Greece
            5 infantry moved from Bulgaria to Greece
            1 armour and 2 mech_infantrys moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 0.50
    British regular : -0.33
    

    Savegame


  • @mozkaynak 4 hits in sz97. ool please

  • '23 '22

    @dawgoneit 2 AC carrier, 1 DD, 1 ftr


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 97 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 111 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 97 Sea Zone
            3 armour moved from Yugoslavia to Greece
            5 infantry moved from Bulgaria to Greece
            1 armour and 2 mech_infantrys moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    1 destroyer owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/4 hits, 2.50 expected hits
                    British roll dice for 1 cruiser and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
                    Germans roll dice for 2 bombers and 1 tactical_bomber in 97 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 fighter in 97 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 2 fighters and 3 tactical_bombers
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
            Battle in Normandy Bordeaux
                Germans attack with 1 armour and 2 mech_infantrys
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/3 hits, 0.83 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 artillery
            Battle in Greece
                Germans attack with 3 armour and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 1/8 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Greece
                    Germans roll dice for 3 armour and 2 infantry in Greece, round 3 : 2/5 hits, 1.83 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                    Germans roll dice for 3 armour and 1 infantry in Greece, round 4 : 0/4 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 armour and 1 infantry in Greece, round 5 : 2/4 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 4 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Germans
            2 bombers moved from 97 Sea Zone to Southern Italy
            2 artilleries and 8 infantry moved from Yugoslavia to Romania
            1 aaGun moved from Slovakia Hungary to Romania
            1 aaGun moved from Poland to Slovakia Hungary
            1 artillery and 1 infantry moved from Germany to Poland
            1 artillery and 1 infantry moved from Western Germany to Germany
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            5 armour and 2 mech_infantrys moved from France to Germany
            1 aaGun moved from Western Germany to France
            1 aaGun moved from France to Normandy Bordeaux
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 113 Sea Zone
            1 armour, 3 artilleries and 6 infantry placed in Germany
            1 armour and 1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Neutral_Allies regular : 1.00
    Germans regular : -3.00
    British regular : 0.33
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            3 artilleries moved from Novgorod to Belarus
            5 infantry moved from Novgorod to Belarus
            1 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            2 aaGuns moved from Bryansk to Western Ukraine
            2 artilleries moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Bryansk
            4 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            4 infantry and 1 mech_infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 123 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Yunnan
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 artilleries and 4 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 3/8 hits, 2.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 battleship moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 4 infantry and 1 marine moved from 6 Sea Zone to Korea
            1 artillery moved from Jehol to Manchuria
            1 cruiser and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
            5 fighters and 3 tactical_bombers moved from Kwangsi to Manchuria
            2 bombers moved from Kwangsi to Jehol
            2 carriers, 1 fighter and 3 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Japan
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 0.67
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 43 Sea Zone to 55 Sea Zone
            1 fighter moved from Guam to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 tactical_bomber placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
            8 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 43 Sea Zone to 55 Sea Zone
            1 fighter moved from Guam to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 tactical_bomber placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
            8 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Malta to Kenya
            1 artillery moved from Ethiopia to Kenya
            1 tactical_bomber moved from Malta to 94 Sea Zone
    
        Combat - British
            Battle in 94 Sea Zone
                British attack with 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Kenya
                British attack with 1 artillery and 1 bomber
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 bomber in Kenya, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 bomber in Kenya, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Kenya to Anglo Egyptian Sudan
            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
            1 cruiser moved from 96 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Ethiopia to Egypt
            2 infantry moved from Ethiopia to 76 Sea Zone
            2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 battleship, 1 cruiser and 1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 fighter moved from Quebec to Iceland
            1 tactical_bomber moved from 94 Sea Zone to Malta
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 artilleries moved from India to Burma
            3 infantry moved from India to Burma
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  UK_Pacific take Celebes from Dutch
    
        Place Units - British
            1 factory_minor placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 bomber
            EDIT: Adding units owned by British to Ethiopia: 1 bomber
            EDIT: Turning off Edit Mode
            1 transport placed in 71 Sea Zone
            1 destroyer and 1 submarine placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6,4,4
            British collect 30 PUs (1 lost to blockades); end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Romania to Baltic States
                  Italians take Eastern Poland from Russians
                  Italians take Baltic States from Russians
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 mech_infantry moved from Tobruk to Libya
            1 artillery and 2 infantry moved from Tunisia to Libya
            1 cruiser moved from 93 Sea Zone to 97 Sea Zone
            2 aaGuns and 2 infantry moved from Yugoslavia to Romania
            2 aaGuns, 1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
            2 artilleries and 2 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    

    Savegame

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