@cwglee51 edited anzac inf from malaya to shan
L21 #3 ArtofWar1947 (AX+8) v 666 (AL) PTV
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Soviet Far East to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 4 fighters moved from Japan to Korea 1 fighter moved from Kiangsu to 20 Sea Zone 1 fighter moved from Kiangsu to 22 Sea Zone 1 submarine moved from 27 Sea Zone to 50 Sea Zone 9 fighters and 5 tactical_bombers moved from 27 Sea Zone to 50 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 50 Sea Zone Japanese attack with 9 fighters, 1 submarine and 5 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 9 fighters and 5 tactical_bombers in 50 Sea Zone, round 2 : 10/14 hits, 7.83 expected hits British roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 50 Sea Zone Japanese win with 9 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Korea Japanese attack with 1 artillery, 4 fighters and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Korea, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Korea Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Korea, round 3 : 1/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Hawaiian Islands to 7 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to Japan 9 fighters moved from 50 Sea Zone to 27 Sea Zone 1 fighter moved from Korea to 7 Sea Zone 3 fighters moved from Korea to Japan 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from 20 Sea Zone to Kiangsu 1 fighter moved from 22 Sea Zone to Kiangsu 3 transports moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 27 Sea Zone to 30 Sea Zone 2 infantry moved from Line Islands to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 2 bombers moved from Hawaiian Islands to Japan 5 tactical_bombers moved from 50 Sea Zone to 31 Sea Zone 5 tactical_bombers moved from 31 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to Japan 1 fighter moved from 7 Sea Zone to Japan Place Units - Japanese 1 destroyer placed in 7 Sea Zone 1 destroyer placed in 6 Sea Zone 3 infantry placed in Kiangsu 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Japanese regular : -1.50 Russians regular : 0.00 British regular : -0.33 -
TripleA Move Summary: Americans round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 airfields, 3 fighters and 1 harbour; Remaining resources: 7 PUs; Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 50 Sea Zone 7 fighters moved from 55 Sea Zone to 50 Sea Zone -
@ArtofWar1947 wondering how long those aussie ships have been in sz68, LOL, going to ncm edit them to a space two moves away. I don’t think it will have any bearing on this game, that I’ve let slip away.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 airfields, 3 fighters and 1 harbour; Remaining resources: 7 PUs; Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 50 Sea Zone 7 fighters moved from 55 Sea Zone to 50 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 1 destroyer and 7 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 7 fighters in 50 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 50 Sea Zone Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 infantry moved from Morocco to 93 Sea Zone 1 aaGun moved from Gibraltar to 93 Sea Zone 1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 93 Sea Zone to 66 Sea Zone 1 aaGun and 1 infantry moved from 66 Sea Zone to Central America 5 carriers, 2 destroyers, 1 submarine and 3 transports moved from 91 Sea Zone to 66 Sea Zone 1 fighter moved from Gibraltar to Crete 3 fighters moved from Eastern United States to 93 Sea Zone 1 fighter moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 3 destroyers, 2 fighters and 4 transports moved from 96 Sea Zone to 93 Sea Zone 1 bomber moved from Belgian Congo to Gibraltar 2 fighters moved from Northern Caucasus to Stalingrad 7 fighters moved from 50 Sea Zone to 55 Sea Zone 8 fighters and 1 tactical_bomber moved from Western United States to 66 Sea Zone 1 fighter moved from 91 Sea Zone to 66 Sea Zone 3 tactical_bombers moved from Eastern United States to Central America 1 submarine moved from 4 Sea Zone to 1 Sea Zone Place Units - Americans 1 airfield and 1 harbour placed in Central America 1 airfield placed in Crete 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6 Americans collect 56 PUs (1 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.17Territory Summary for Americans :
Stalingrad : 2 fighters Paulau : 1 flag Okinawa : 1 flag, 1 artillery Siam : 1 flag Caroline Islands : 1 flag, 1 airfield and 1 harbour Western United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 tactical_bomber Central America : 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 3 tactical_bombers Davao : 1 airfield and 1 harbour Eastern United States : 1 airfield, 1 factory_major and 1 harbour Central United States : 1 factory_major Guam : 1 airfield and 1 artillery Gibraltar : 1 bomber United Kingdom : 1 infantry Queensland : 3 marines Tunisia : 1 flag Algeria : 1 flag Morocco : 1 flag, 1 aaGun 99 Sea Zone : 4 submarines 43 Sea Zone : 1 flag 1 Sea Zone : 1 submarine 66 Sea Zone : 5 carriers, 3 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 5 transports 50 Sea Zone : 1 destroyer 93 Sea Zone : 1 carrier, 3 destroyers, 4 fighters and 4 transports Crete : 1 flag, 1 airfield and 1 fighter 55 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 1 destroyer and 7 fightersProduction/PUs Summary :
Germans : 70 / 88 Russians : 21 / 0 Japanese : 25 / 30 Americans : 57 / 88 Chinese : 18 / 19 British : 31 / 38 UK_Pacific : 27 / 33 Italians : 17 / 21 ANZAC : 11 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 airfields, 3 fighters and 1 harbour; Remaining resources: 7 PUs; Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 50 Sea Zone 7 fighters moved from 55 Sea Zone to 50 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 1 destroyer and 7 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 7 fighters in 50 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 50 Sea Zone Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 infantry moved from Morocco to 93 Sea Zone 1 aaGun moved from Gibraltar to 93 Sea Zone 1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 93 Sea Zone to 66 Sea Zone 1 aaGun and 1 infantry moved from 66 Sea Zone to Central America 5 carriers, 2 destroyers, 1 submarine and 3 transports moved from 91 Sea Zone to 66 Sea Zone 1 fighter moved from Gibraltar to Crete 3 fighters moved from Eastern United States to 93 Sea Zone 1 fighter moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 3 destroyers, 2 fighters and 4 transports moved from 96 Sea Zone to 93 Sea Zone 1 bomber moved from Belgian Congo to Gibraltar 2 fighters moved from Northern Caucasus to Stalingrad 7 fighters moved from 50 Sea Zone to 55 Sea Zone 8 fighters and 1 tactical_bomber moved from Western United States to 66 Sea Zone 1 fighter moved from 91 Sea Zone to 66 Sea Zone 3 tactical_bombers moved from Eastern United States to Central America 1 submarine moved from 4 Sea Zone to 1 Sea Zone Place Units - Americans 1 airfield and 1 harbour placed in Central America 1 airfield placed in Crete 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6 Americans collect 56 PUs (1 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to 66 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by ANZAC from 68 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.17Territory Summary for Americans :
Stalingrad : 2 fighters Paulau : 1 flag Okinawa : 1 flag, 1 artillery Siam : 1 flag Caroline Islands : 1 flag, 1 airfield and 1 harbour Western United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 tactical_bomber Central America : 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 3 tactical_bombers Davao : 1 airfield and 1 harbour Eastern United States : 1 airfield, 1 factory_major and 1 harbour Central United States : 1 factory_major Guam : 1 airfield and 1 artillery Gibraltar : 1 bomber United Kingdom : 1 infantry Queensland : 3 marines Tunisia : 1 flag Algeria : 1 flag Morocco : 1 flag, 1 aaGun 99 Sea Zone : 4 submarines 43 Sea Zone : 1 flag 1 Sea Zone : 1 submarine 66 Sea Zone : 5 carriers, 3 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 5 transports 50 Sea Zone : 1 destroyer 93 Sea Zone : 1 carrier, 3 destroyers, 4 fighters and 4 transports Crete : 1 flag, 1 airfield and 1 fighter 55 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 1 destroyer and 7 fightersProduction/PUs Summary :
Germans : 70 / 88 Russians : 21 / 0 Japanese : 25 / 30 Americans : 57 / 88 Chinese : 18 / 19 British : 31 / 38 UK_Pacific : 27 / 33 Italians : 17 / 21 ANZAC : 11 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Move Summary: Chinese round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Honan to Shansi 1 infantry moved from Honan to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 fighter moved from Tsinghai to Shansi -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Honan to Shansi 1 infantry moved from Honan to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 fighter moved from Tsinghai to Shansi Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shansi to Tsinghai 1 artillery and 12 infantry moved from Kiangsi to Kwangtung Place Units - Chinese 1 infantry placed in Inner Mongolia 1 infantry placed in Kiangsi 1 artillery and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -0.67Territory Summary for Chinese :
Fukien : 1 infantry Anhwe : 1 artillery and 1 infantry Tsinghai : 1 fighter Shansi : 1 infantry Kiangsi : 1 infantry Hunan : 1 artillery and 3 infantry Kwangtung : 1 artillery and 12 infantry Inner Mongolia : 1 infantryProduction/PUs Summary :
Germans : 70 / 88 Russians : 21 / 0 Japanese : 22 / 30 Americans : 57 / 88 Chinese : 21 / 24 British : 31 / 38 UK_Pacific : 27 / 33 Italians : 17 / 21 ANZAC : 11 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Move Summary: British round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Combat Move - British 2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 fighter moved from Belgian Congo to Anglo-Egyptian Sudan 1 tactical_bomber moved from Italian Somaliland to Anglo-Egyptian Sudan 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Italians -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 airfields, 3 fighters and 1 harbour; Remaining resources: 7 PUs; Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 50 Sea Zone 7 fighters moved from 55 Sea Zone to 50 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 1 destroyer and 7 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 7 fighters in 50 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 50 Sea Zone Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 infantry moved from Morocco to 93 Sea Zone 1 aaGun moved from Gibraltar to 93 Sea Zone 1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 93 Sea Zone to 66 Sea Zone 1 aaGun and 1 infantry moved from 66 Sea Zone to Central America 5 carriers, 2 destroyers, 1 submarine and 3 transports moved from 91 Sea Zone to 66 Sea Zone 1 fighter moved from Gibraltar to Crete 3 fighters moved from Eastern United States to 93 Sea Zone 1 fighter moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 3 destroyers, 2 fighters and 4 transports moved from 96 Sea Zone to 93 Sea Zone 1 bomber moved from Belgian Congo to Gibraltar 2 fighters moved from Northern Caucasus to Stalingrad 7 fighters moved from 50 Sea Zone to 55 Sea Zone 8 fighters and 1 tactical_bomber moved from Western United States to 66 Sea Zone 1 fighter moved from 91 Sea Zone to 66 Sea Zone 3 tactical_bombers moved from Eastern United States to Central America 1 submarine moved from 4 Sea Zone to 1 Sea Zone Place Units - Americans 1 airfield and 1 harbour placed in Central America 1 airfield placed in Crete 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6 Americans collect 56 PUs (1 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to 66 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by ANZAC from 68 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Honan to Shansi 1 infantry moved from Honan to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 fighter moved from Tsinghai to Shansi Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shansi to Tsinghai 1 artillery and 12 infantry moved from Kiangsi to Kwangtung Place Units - Chinese 1 infantry placed in Inner Mongolia 1 infantry placed in Kiangsi 1 artillery and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 fighter moved from Belgian Congo to Anglo-Egyptian Sudan 1 tactical_bomber moved from Italian Somaliland to Anglo-Egyptian Sudan 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Italians Combat - British Battle in Anglo-Egyptian Sudan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anglo-Egyptian Sudan, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo-Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Anglo-Egyptian Sudan 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Non Combat Move - British 5 fighters moved from Italian Somaliland to Crete 2 fighters moved from 96 Sea Zone to Crete 2 fighters moved from Northern Caucasus to Stalingrad 1 artillery and 6 infantry moved from Western India to Baluchistan 3 artilleries and 7 infantry moved from Eastern India to Western India 3 aaGuns, 1 armour, 3 artilleries and 8 infantry moved from Kiangsi to Kwangtung 2 fighters moved from Kiangsi to Tsinghai 1 destroyer moved from 55 Sea Zone to 38 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 93 Sea Zone to 66 Sea Zone 1 carrier and 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 3 fighters moved from United Kingdom to 93 Sea Zone 1 fighter moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Anglo-Egyptian Sudan to Belgian Congo 1 infantry moved from British Somaliland to Ethiopia 2 infantry moved from Shan State to Burma 1 fighter moved from Kiangsi to Tsinghai 1 submarine moved from 94 Sea Zone to 99 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 transport moved from 132 Sea Zone to 38 Sea Zone Place Units - British 1 destroyer placed in 113 Sea Zone 3 fighters placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 armour and 3 mech_infantrys placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 6,5 UK_Pacific collect 27 PUs; end with 27 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs Some Units in Eastern India change ownership: 3 armour and 3 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : 0.17 Italians regular : 1.33 Japanese regular : -0.83 British regular : -1.50Territory Summary for Americans, British, Chinese and UK_Pacific :
Stalingrad : 4 fighters Paulau : 1 flag Okinawa : 1 flag, 1 artillery Siam : 1 flag Caroline Islands : 1 flag, 1 airfield and 1 harbour Kwangsi : 1 mech_infantry Fukien : 1 infantry Western United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 tactical_bomber Central America : 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 3 tactical_bombers Davao : 1 airfield and 1 harbour Eastern United States : 1 airfield, 1 factory_major and 1 harbour Central United States : 1 factory_major Guam : 1 airfield and 1 artillery Anhwe : 1 artillery and 1 infantry Tsinghai : 4 fighters Shansi : 1 infantry Kiangsi : 1 infantry Hunan : 1 artillery and 3 infantry Kwangtung : 3 aaGuns, 1 armour, 4 artilleries, 1 harbour and 21 infantry Inner Mongolia : 1 infantry Gibraltar : 1 airfield, 1 bomber, 1 fighter and 1 harbour Cyprus : 1 infantry Iceland : 1 airfield Belgian Congo : 2 armour, 3 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Scotland : 1 airfield Quebec : 1 factory_minor and 1 harbour Union of South Africa : 1 factory_minor and 1 harbour United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 marine Malta : 1 airfield Western India : 3 artilleries and 7 infantry Malaya : 1 harbour Eastern India : 1 airfield, 3 armour, 1 factory_major, 1 harbour, 1 marine and 3 mech_infantrys Burma : 2 infantry Libya : 1 flag, 2 armour and 1 mech_infantry Tobruk : 1 flag Ethiopia : 1 flag, 1 infantry Italian Somaliland : 1 flag Queensland : 3 marines Tunisia : 1 flag Algeria : 1 flag Morocco : 1 flag, 1 aaGun French West Africa : 1 flag French Indo China : 1 flag French Central Africa : 1 flag 38 Sea Zone : 1 destroyer and 1 transport 99 Sea Zone : 5 submarines 94 Sea Zone : 1 destroyer Sumatra : 1 flag Southern Persia : 1 flag, 1 infantry Java : 1 flag 43 Sea Zone : 1 flag Brazil : 1 flag 82 Sea Zone : 1 flag 113 Sea Zone : 1 destroyer 1 Sea Zone : 1 submarine 66 Sea Zone : 7 carriers, 4 destroyers, 13 fighters, 1 submarine, 1 tactical_bomber and 5 transports 50 Sea Zone : 1 destroyer 93 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 6 transports Crete : 1 flag, 1 airfield and 8 fighters 95 Sea Zone : 1 submarine Celebes : 1 flag 109 Sea Zone : 1 flag Northeast Persia : 1 flag Baluchistan : 1 artillery and 6 infantry 55 Sea Zone : 2 battleships, 6 carriers, 4 cruisers, 1 destroyer and 8 fighters 49 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 70 / 88 Russians : 21 / 0 Japanese : 22 / 30 Americans : 57 / 88 Chinese : 21 / 24 British : 33 / 39 UK_Pacific : 27 / 33 Italians : 15 / 21 ANZAC : 11 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Iraq to Rostov 1 infantry moved from Northwest Persia to Northeast Persia Italians take Northeast Persia from British 1 artillery moved from Northwest Persia to Southern Persia 1 infantry moved from Iraq to Southern Persia 2 fighters moved from Iraq to Southern Persia 1 armour moved from Iraq to Southern Caucasus Italians take Southern Caucasus from Russians Combat - Italians Battle in Southern Persia Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Persia, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Persia Italians win, taking Southern Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Rostov Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians lost in Rostov Russians win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Non Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine 1 tactical_bomber moved from Egypt to Ukraine 1 armour and 1 mech_infantry moved from Iraq to Southern Caucasus 2 fighters moved from Southern Persia to Egypt 1 artillery, 1 infantry and 1 marine moved from Iraq to Trans-Jordan Place Units - Italians 1 armour, 1 fighter and 1 mech_infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,2,5,3,6,6,6,3,3,3,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5 Italians collect 12 PUs (8 lost to blockades); end with 12 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : -0.17 Russians regular : 0.67 British regular : 0.67 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Iraq to Rostov 1 infantry moved from Northwest Persia to Northeast Persia Italians take Northeast Persia from British 1 artillery moved from Northwest Persia to Southern Persia 1 infantry moved from Iraq to Southern Persia 2 fighters moved from Iraq to Southern Persia 1 armour moved from Iraq to Southern Caucasus Italians take Southern Caucasus from Russians Combat - Italians Battle in Southern Persia Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Persia, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Persia Italians win, taking Southern Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Rostov Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians lost in Rostov Russians win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Non Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine 1 tactical_bomber moved from Egypt to Ukraine 1 armour and 1 mech_infantry moved from Iraq to Southern Caucasus 2 fighters moved from Southern Persia to Egypt 1 artillery, 1 infantry and 1 marine moved from Iraq to Trans-Jordan Place Units - Italians 1 armour, 1 fighter and 1 mech_infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,2,5,3,6,6,6,3,3,3,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5 Italians collect 12 PUs (8 lost to blockades); end with 12 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Anglo-Egyptian Sudan: 1 artillery EDIT: Adding units owned by Italians to Egypt: 1 artillery EDIT: Adding units owned by Italians to Iraq: 1 artillery, 1 infantry and 1 marine EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery, 1 infantry and 1 marine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -0.17 Russians regular : 0.67 British regular : 0.67 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Iraq to Rostov 1 infantry moved from Northwest Persia to Northeast Persia Italians take Northeast Persia from British 1 artillery moved from Northwest Persia to Southern Persia 1 infantry moved from Iraq to Southern Persia 2 fighters moved from Iraq to Southern Persia 1 armour moved from Iraq to Southern Caucasus Italians take Southern Caucasus from Russians Combat - Italians Battle in Southern Persia Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Persia, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Persia Italians win, taking Southern Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Rostov Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians lost in Rostov Russians win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Non Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine 1 tactical_bomber moved from Egypt to Ukraine 1 armour and 1 mech_infantry moved from Iraq to Southern Caucasus 2 fighters moved from Southern Persia to Egypt 1 artillery, 1 infantry and 1 marine moved from Iraq to Trans-Jordan Place Units - Italians 1 armour, 1 fighter and 1 mech_infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,2,5,3,6,6,6,3,3,3,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5 Italians collect 12 PUs (8 lost to blockades); end with 12 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Anglo-Egyptian Sudan: 1 artillery EDIT: Adding units owned by Italians to Egypt: 1 artillery EDIT: Adding units owned by Italians to Iraq: 1 artillery, 1 infantry and 1 marine EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery, 1 infantry and 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 1 fighter EDIT: Adding units owned by Italians to Ukraine: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -0.17 Russians regular : 0.67 British regular : 0.67 -
@ArtofWar1947 after that sturdy defensive stand by the Russians, I think you will need to hold off your attack on Stalingrad for a few turns. The Russian defense of this city will be shockingly stiff, it will not fall!
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It is good you are an optimist. :)
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TripleA Move Summary: ANZAC round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter and 1 infantry moved from Baluchistan to Southern Persia -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter and 1 infantry moved from Baluchistan to Southern Persia Combat - ANZAC Battle in Southern Persia ANZAC attack with 1 fighter and 1 infantry Italians defend with 1 artillery ANZAC roll dice for 1 fighter and 1 infantry in Southern Persia, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Southern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Southern Persia ANZAC win, taking Southern Persia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Southern Persia to Italian Somaliland 1 infantry moved from Tanganyika Territory to Kenya 2 destroyers moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to New South Wales 1 fighter moved from Queensland to Shan State Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Crete Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : -0.33 ANZAC regular : 0.33Territory Summary for ANZAC and French :
Kenya : 1 infantry Belgian Congo : 1 infantry Union of South Africa : 1 infantry Shan State : 1 fighter Gilbert Islands : 1 infantry Italian Somaliland : 1 fighter New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry New Zealand : 1 airfield and 1 harbour 64 Sea Zone : 1 transport 21 Sea Zone : 1 flag Southern Persia : 1 flag, 1 infantry 66 Sea Zone : 1 destroyer, 2 infantry and 1 submarine Crete : 1 fighter 40 Sea Zone : 1 cruiser Dutch New Guinea : 1 flag 73 Sea Zone : 1 transport 36 Sea Zone : 1 flag 20 Sea Zone : 1 flag 55 Sea Zone : 2 destroyers, 3 fighters and 1 transportProduction/PUs Summary :
Germans : 70 / 88 Russians : 19 / 0 Japanese : 22 / 30 Americans : 57 / 88 Chinese : 21 / 24 British : 30 / 39 UK_Pacific : 27 / 33 Italians : 18 / 23 ANZAC : 13 / 23 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter and 6 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 16 armour, 11 artilleries, 37 infantry and 15 mech_infantrys moved from Samara to Stalingrad 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Russia to Stalingrad 2 fighters and 4 tactical_bombers moved from Ukraine to Stalingrad 2 armour and 2 mech_infantrys moved from Ukraine to Rostov 2 infantry moved from Vologda to Gorky Germans take Gorky from Russians 7 fighters and 12 tactical_bombers moved from Leningrad to Stalingrad 2 bombers moved from Southern Italy to Stalingrad Combat - Germans Battle in Rostov Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Stalingrad Germans attack with 17 armour, 11 artilleries, 2 bombers, 10 fighters, 37 infantry, 17 mech_infantrys and 18 tactical_bombers British defend with 2 fighters; Americans defend with 2 fighters; Russians defend with 4 aaGuns, 4 armour, 4 artilleries, 1 factory_minor, 4 fighters, 91 infantry and 4 mech_infantrys Russians roll AA dice in Stalingrad : 1/12 hits, 2.00 expected hits 1 bomber owned by the Germans lost in Stalingrad Germans roll dice for 17 armour, 11 artilleries, 1 bomber, 10 fighters, 37 infantry, 17 mech_infantrys and 18 tactical_bombers in Stalingrad, round 2 : 40/111 hits, 43.33 expected hits Russians roll dice for 4 aaGuns, 4 armour, 4 artilleries, 8 fighters, 91 infantry and 4 mech_infantrys in Stalingrad, round 2 : 39/111 hits, 41.00 expected hits 36 infantry owned by the Russians, 2 artilleries owned by the Germans, 37 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Stalingrad Germans roll dice for 17 armour, 9 artilleries, 1 bomber, 10 fighters, 17 mech_infantrys and 18 tactical_bombers in Stalingrad, round 3 : 32/72 hits, 34.67 expected hits Russians roll dice for 4 armour, 4 artilleries, 8 fighters, 55 infantry and 4 mech_infantrys in Stalingrad, round 3 : 31/75 hits, 29.00 expected hits 32 infantry owned by the Russians, 9 artilleries owned by the Germans, 1 bomber owned by the Germans, 4 armour owned by the Germans and 17 mech_infantrys owned by the Germans lost in Stalingrad Germans roll dice for 13 armour, 10 fighters and 18 tactical_bombers in Stalingrad, round 4 : 25/41 hits, 23.50 expected hits Russians roll dice for 4 armour, 4 artilleries, 8 fighters, 23 infantry and 4 mech_infantrys in Stalingrad, round 4 : 14/43 hits, 18.33 expected hits 23 infantry owned by the Russians, 2 artilleries owned by the Russians, 5 fighters owned by the Germans, 5 armour owned by the Germans and 4 tactical_bombers owned by the Germans lost in Stalingrad Germans roll dice for 8 armour, 5 fighters and 14 tactical_bombers in Stalingrad, round 5 : 15/27 hits, 15.67 expected hits Russians roll dice for 4 armour, 2 artilleries, 8 fighters and 4 mech_infantrys in Stalingrad, round 5 : 11/18 hits, 10.00 expected hits 4 mech_infantrys owned by the Russians, 4 fighters owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians, 3 fighters owned by the Germans, 2 armour owned by the Germans, 1 fighter owned by the Americans and 6 tactical_bombers owned by the Germans lost in Stalingrad Germans roll dice for 6 armour, 2 fighters and 8 tactical_bombers in Stalingrad, round 6 : 9/16 hits, 9.33 expected hits Russians roll dice for 3 fighters in Stalingrad, round 6 : 3/3 hits, 2.00 expected hits 1 fighter owned by the Americans, 3 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in Stalingrad Germans win, taking Stalingrad from Russians with 6 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -107 Casualties for Germans: 11 armour, 11 artilleries, 2 bombers, 8 fighters, 37 infantry, 17 mech_infantrys and 13 tactical_bombers Casualties for Russians: 4 aaGuns, 4 armour, 4 artilleries, 4 fighters, 91 infantry and 4 mech_infantrys Casualties for Americans: 2 fighters Casualties for British: 2 fighters Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Saratov from Russians to Germans EDIT: Changing ownership of Kazakhstan from Russians to Germans EDIT: Turning off Edit Mode Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 5 tactical_bombers moved from Stalingrad to Ukraine 2 fighters moved from Stalingrad to Samara 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 115 Sea Zone to 116 Sea Zone 1 armour and 1 mech_infantry moved from Austria to Western Germany 1 armour moved from Romania to Ukraine 2 fighters moved from Western Germany to Southern Italy 1 aaGun moved from Samara to Stalingrad Place Units - Germans 2 armour and 1 tactical_bomber placed in Russia 1 armour and 2 tactical_bombers placed in Ukraine 1 fighter and 1 tactical_bomber placed in France 2 tactical_bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,3,4,1,6,1,6,3,3,3,3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,3 Germans collect 69 PUs (7 lost to blockades); end with 69 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 72 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUsCombat Hit Differential Summary :
Russians regular : -3.00 Germans regular : -6.83 Russians AA : -1.00 -
@ArtofWar1947 well that’s it, good game!
I really like my overall plan, but my execution, obviously, needs some work!
I think you have won the last few games against me?!? I must be losing my edge.
I will record your W.
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Thanks for the intriguing game. Your strategy really made Japan suffer, and I had to constantly struggle to keep the Pacific from folding. Clearly, Germany needs to counter by quickly taking Russia–probably more quickly than I did. I’d be interested in how a M-level player dealt with all-out Pacific-first defense.





