0% for April

L21 #3 ArtofWar1947 (AX+8) v 666 (AL) PTV

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    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Stalingrad to Tambov
            4 fighters and 1 tactical_bomber moved from Southern Caucasus to Tambov
            3 infantry moved from Southern Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/6 hits, 2.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Russians: 1 infantry and 1 tactical_bomber
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            4 fighters moved from Tambov to Stalingrad
            1 aaGun, 4 artilleries and 19 infantry moved from Northern Caucasus to Stalingrad
            3 armour and 3 mech_infantrys moved from Southern Caucasus to Stalingrad
            1 infantry moved from Stalingrad to Rostov
            1 infantry moved from Northern Caucasus to Stalingrad
            2 infantry moved from Southern Manchuria to Korea
            1 aaGun and 6 infantry moved from Sakha to Siberia
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 infantry moved from Gorky to Komi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : 0.17
    

    Territory Summary for Russians :

    Komi : 1 infantry
    Siberia : 1 aaGun, 1 factory_minor and 6 infantry
    Urals : 1 factory_minor
    Rostov : 1 infantry
    Stalingrad : 4 aaGuns, 4 armour, 4 artilleries, 1 factory_minor, 4 fighters, 91 infantry and 4 mech_infantrys
    Southern Manchuria : 1 aaGun, 1 artillery and 8 infantry
    Korea : 1 flag, 2 infantry
    Jehol : 3 infantry
    99 Sea Zone : 1 submarine
    82 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 70 / 88
    Russians : 24 / 0
    Japanese : 22 / 40
    Americans : 57 / 82
    Chinese : 18 / 19
    British : 31 / 38
    UK_Pacific : 27 / 33
    Italians : 17 / 21
    ANZAC : 11 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Soviet Far East to 5 Sea Zone
            1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            4 fighters moved from Japan to Korea
            1 fighter moved from Kiangsu to 20 Sea Zone
            1 fighter moved from Kiangsu to 22 Sea Zone
            1 submarine moved from 27 Sea Zone to 50 Sea Zone
            9 fighters and 5 tactical_bombers moved from 27 Sea Zone to 50 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 50 Sea Zone
                Japanese attack with 9 fighters, 1 submarine and 5 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 9 fighters and 5 tactical_bombers in 50 Sea Zone, round 2 : 10/14 hits, 7.83 expected hits
                    British roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 50 Sea Zone
                Japanese win with 9 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Korea
                Japanese attack with 1 artillery, 4 fighters and 1 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Korea, round 2 : 1/6 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Korea, round 3 : 1/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Hawaiian Islands to 7 Sea Zone
            1 tactical_bomber moved from 7 Sea Zone to Japan
            9 fighters moved from 50 Sea Zone to 27 Sea Zone
            1 fighter moved from Korea to 7 Sea Zone
            3 fighters moved from Korea to Japan
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 21 Sea Zone
            1 fighter moved from 20 Sea Zone to Kiangsu
            1 fighter moved from 22 Sea Zone to Kiangsu
            3 transports moved from 27 Sea Zone to 7 Sea Zone
            1 transport moved from 27 Sea Zone to 30 Sea Zone
            2 infantry moved from Line Islands to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 27 Sea Zone
            2 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 bombers moved from Hawaiian Islands to Japan
            5 tactical_bombers moved from 50 Sea Zone to 31 Sea Zone
            5 tactical_bombers moved from 31 Sea Zone to 27 Sea Zone
            1 tactical_bomber moved from 7 Sea Zone to Japan
            1 fighter moved from 7 Sea Zone to Japan
    
        Place Units - Japanese
            1 destroyer placed in 7 Sea Zone
            1 destroyer placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 25 PUs; end with 25 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.50
    Russians regular : 0.00
    British regular : -0.33
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 airfields, 3 fighters and 1 harbour; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 50 Sea Zone
            7 fighters moved from 55 Sea Zone to 50 Sea Zone
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @ArtofWar1947 wondering how long those aussie ships have been in sz68, LOL, going to ncm edit them to a space two moves away. I don’t think it will have any bearing on this game, that I’ve let slip away.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 airfields, 3 fighters and 1 harbour; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 50 Sea Zone
            7 fighters moved from 55 Sea Zone to 50 Sea Zone
    
        Combat - Americans
            Battle in 50 Sea Zone
                Americans attack with 1 destroyer and 7 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 7 fighters in 50 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
                    Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 50 Sea Zone
                Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 infantry moved from Morocco to 93 Sea Zone
            1 aaGun moved from Gibraltar to 93 Sea Zone
            1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 93 Sea Zone to 66 Sea Zone
            1 aaGun and 1 infantry moved from 66 Sea Zone to Central America
            5 carriers, 2 destroyers, 1 submarine and 3 transports moved from 91 Sea Zone to 66 Sea Zone
            1 fighter moved from Gibraltar to Crete
            3 fighters moved from Eastern United States to 93 Sea Zone
            1 fighter moved from 91 Sea Zone to 93 Sea Zone
            1 carrier, 3 destroyers, 2 fighters and 4 transports moved from 96 Sea Zone to 93 Sea Zone
            1 bomber moved from Belgian Congo to Gibraltar
            2 fighters moved from Northern Caucasus to Stalingrad
            7 fighters moved from 50 Sea Zone to 55 Sea Zone
            8 fighters and 1 tactical_bomber moved from Western United States to 66 Sea Zone
            1 fighter moved from 91 Sea Zone to 66 Sea Zone
            3 tactical_bombers moved from Eastern United States to Central America
            1 submarine moved from 4 Sea Zone to 1 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 harbour placed in Central America
            1 airfield placed in Crete
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
            Americans collect 56 PUs (1 lost to blockades); end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.17
    

    Territory Summary for Americans :

    Stalingrad : 2 fighters
    Paulau : 1 flag
    Okinawa : 1 flag, 1 artillery
    Siam : 1 flag
    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Western United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
    Central America : 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 3 tactical_bombers
    Davao : 1 airfield and 1 harbour
    Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    Central United States : 1 factory_major
    Guam : 1 airfield and 1 artillery
    Gibraltar : 1 bomber
    United Kingdom : 1 infantry
    Queensland : 3 marines
    Tunisia : 1 flag
    Algeria : 1 flag
    Morocco : 1 flag, 1 aaGun
    99 Sea Zone : 4 submarines
    43 Sea Zone : 1 flag
    1 Sea Zone : 1 submarine
    66 Sea Zone : 5 carriers, 3 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 5 transports
    50 Sea Zone : 1 destroyer
    93 Sea Zone : 1 carrier, 3 destroyers, 4 fighters and 4 transports
    Crete : 1 flag, 1 airfield and 1 fighter
    55 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 1 destroyer and 7 fighters
    

    Production/PUs Summary :

    Germans : 70 / 88
    Russians : 21 / 0
    Japanese : 25 / 30
    Americans : 57 / 88
    Chinese : 18 / 19
    British : 31 / 38
    UK_Pacific : 27 / 33
    Italians : 17 / 21
    ANZAC : 11 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 airfields, 3 fighters and 1 harbour; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 50 Sea Zone
            7 fighters moved from 55 Sea Zone to 50 Sea Zone
    
        Combat - Americans
            Battle in 50 Sea Zone
                Americans attack with 1 destroyer and 7 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 7 fighters in 50 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
                    Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 50 Sea Zone
                Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 infantry moved from Morocco to 93 Sea Zone
            1 aaGun moved from Gibraltar to 93 Sea Zone
            1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 93 Sea Zone to 66 Sea Zone
            1 aaGun and 1 infantry moved from 66 Sea Zone to Central America
            5 carriers, 2 destroyers, 1 submarine and 3 transports moved from 91 Sea Zone to 66 Sea Zone
            1 fighter moved from Gibraltar to Crete
            3 fighters moved from Eastern United States to 93 Sea Zone
            1 fighter moved from 91 Sea Zone to 93 Sea Zone
            1 carrier, 3 destroyers, 2 fighters and 4 transports moved from 96 Sea Zone to 93 Sea Zone
            1 bomber moved from Belgian Congo to Gibraltar
            2 fighters moved from Northern Caucasus to Stalingrad
            7 fighters moved from 50 Sea Zone to 55 Sea Zone
            8 fighters and 1 tactical_bomber moved from Western United States to 66 Sea Zone
            1 fighter moved from 91 Sea Zone to 66 Sea Zone
            3 tactical_bombers moved from Eastern United States to Central America
            1 submarine moved from 4 Sea Zone to 1 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 harbour placed in Central America
            1 airfield placed in Crete
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
            Americans collect 56 PUs (1 lost to blockades); end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 66 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Removing units owned by ANZAC from 68 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.17
    

    Territory Summary for Americans :

    Stalingrad : 2 fighters
    Paulau : 1 flag
    Okinawa : 1 flag, 1 artillery
    Siam : 1 flag
    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Western United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
    Central America : 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 3 tactical_bombers
    Davao : 1 airfield and 1 harbour
    Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    Central United States : 1 factory_major
    Guam : 1 airfield and 1 artillery
    Gibraltar : 1 bomber
    United Kingdom : 1 infantry
    Queensland : 3 marines
    Tunisia : 1 flag
    Algeria : 1 flag
    Morocco : 1 flag, 1 aaGun
    99 Sea Zone : 4 submarines
    43 Sea Zone : 1 flag
    1 Sea Zone : 1 submarine
    66 Sea Zone : 5 carriers, 3 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 5 transports
    50 Sea Zone : 1 destroyer
    93 Sea Zone : 1 carrier, 3 destroyers, 4 fighters and 4 transports
    Crete : 1 flag, 1 airfield and 1 fighter
    55 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 1 destroyer and 7 fighters
    

    Production/PUs Summary :

    Germans : 70 / 88
    Russians : 21 / 0
    Japanese : 25 / 30
    Americans : 57 / 88
    Chinese : 18 / 19
    British : 31 / 38
    UK_Pacific : 27 / 33
    Italians : 17 / 21
    ANZAC : 11 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Chinese round 10

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Fukien
                  Chinese take Fukien from Japanese
            1 infantry moved from Inner Mongolia to Shansi
            1 infantry moved from Honan to Shansi
            1 infantry moved from Honan to Anhwe
            1 artillery moved from Kiangsi to Anhwe
            1 fighter moved from Tsinghai to Shansi
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Fukien
                  Chinese take Fukien from Japanese
            1 infantry moved from Inner Mongolia to Shansi
            1 infantry moved from Honan to Shansi
            1 infantry moved from Honan to Anhwe
            1 artillery moved from Kiangsi to Anhwe
            1 fighter moved from Tsinghai to Shansi
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shansi to Tsinghai
            1 artillery and 12 infantry moved from Kiangsi to Kwangtung
    
        Place Units - Chinese
            1 infantry placed in Inner Mongolia
            1 infantry placed in Kiangsi
            1 artillery and 3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Japanese regular : -0.67
    

    Territory Summary for Chinese :

    Fukien : 1 infantry
    Anhwe : 1 artillery and 1 infantry
    Tsinghai : 1 fighter
    Shansi : 1 infantry
    Kiangsi : 1 infantry
    Hunan : 1 artillery and 3 infantry
    Kwangtung : 1 artillery and 12 infantry
    Inner Mongolia : 1 infantry
    

    Production/PUs Summary :

    Germans : 70 / 88
    Russians : 21 / 0
    Japanese : 22 / 30
    Americans : 57 / 88
    Chinese : 21 / 24
    British : 31 / 38
    UK_Pacific : 27 / 33
    Italians : 17 / 21
    ANZAC : 11 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: British round 10

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Combat Move - British
            2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 fighter moved from Belgian Congo to Anglo-Egyptian Sudan
            1 tactical_bomber moved from Italian Somaliland to Anglo-Egyptian Sudan
            1 infantry moved from Baluchistan to Southern Persia
                  British take Southern Persia from Italians
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 airfields, 3 fighters and 1 harbour; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 50 Sea Zone
            7 fighters moved from 55 Sea Zone to 50 Sea Zone
    
        Combat - Americans
            Battle in 50 Sea Zone
                Americans attack with 1 destroyer and 7 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 7 fighters in 50 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
                    Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 50 Sea Zone
                Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 infantry moved from Morocco to 93 Sea Zone
            1 aaGun moved from Gibraltar to 93 Sea Zone
            1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 93 Sea Zone to 66 Sea Zone
            1 aaGun and 1 infantry moved from 66 Sea Zone to Central America
            5 carriers, 2 destroyers, 1 submarine and 3 transports moved from 91 Sea Zone to 66 Sea Zone
            1 fighter moved from Gibraltar to Crete
            3 fighters moved from Eastern United States to 93 Sea Zone
            1 fighter moved from 91 Sea Zone to 93 Sea Zone
            1 carrier, 3 destroyers, 2 fighters and 4 transports moved from 96 Sea Zone to 93 Sea Zone
            1 bomber moved from Belgian Congo to Gibraltar
            2 fighters moved from Northern Caucasus to Stalingrad
            7 fighters moved from 50 Sea Zone to 55 Sea Zone
            8 fighters and 1 tactical_bomber moved from Western United States to 66 Sea Zone
            1 fighter moved from 91 Sea Zone to 66 Sea Zone
            3 tactical_bombers moved from Eastern United States to Central America
            1 submarine moved from 4 Sea Zone to 1 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 harbour placed in Central America
            1 airfield placed in Crete
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
            Americans collect 56 PUs (1 lost to blockades); end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 66 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Removing units owned by ANZAC from 68 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Fukien
                  Chinese take Fukien from Japanese
            1 infantry moved from Inner Mongolia to Shansi
            1 infantry moved from Honan to Shansi
            1 infantry moved from Honan to Anhwe
            1 artillery moved from Kiangsi to Anhwe
            1 fighter moved from Tsinghai to Shansi
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shansi to Tsinghai
            1 artillery and 12 infantry moved from Kiangsi to Kwangtung
    
        Place Units - Chinese
            1 infantry placed in Inner Mongolia
            1 infantry placed in Kiangsi
            1 artillery and 3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 1 destroyer and 3 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 fighter moved from Belgian Congo to Anglo-Egyptian Sudan
            1 tactical_bomber moved from Italian Somaliland to Anglo-Egyptian Sudan
            1 infantry moved from Baluchistan to Southern Persia
                  British take Southern Persia from Italians
    
        Combat - British
            Battle in Anglo-Egyptian Sudan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anglo-Egyptian Sudan, round 2 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Anglo-Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Anglo-Egyptian Sudan
                1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
                Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
    
        Non Combat Move - British
            5 fighters moved from Italian Somaliland to Crete
            2 fighters moved from 96 Sea Zone to Crete
            2 fighters moved from Northern Caucasus to Stalingrad
            1 artillery and 6 infantry moved from Western India to Baluchistan
            3 artilleries and 7 infantry moved from Eastern India to Western India
            3 aaGuns, 1 armour, 3 artilleries and 8 infantry moved from Kiangsi to Kwangtung
            2 fighters moved from Kiangsi to Tsinghai
            1 destroyer moved from 55 Sea Zone to 38 Sea Zone
            2 carriers, 1 destroyer and 4 fighters moved from 93 Sea Zone to 66 Sea Zone
            1 carrier and 1 destroyer moved from 96 Sea Zone to 93 Sea Zone
            1 destroyer moved from 96 Sea Zone to 94 Sea Zone
            3 fighters moved from United Kingdom to 93 Sea Zone
            1 fighter moved from 93 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from Anglo-Egyptian Sudan to Belgian Congo
            1 infantry moved from British Somaliland to Ethiopia
            2 infantry moved from Shan State to Burma
            1 fighter moved from Kiangsi to Tsinghai
            1 submarine moved from 94 Sea Zone to 99 Sea Zone
            1 submarine moved from 94 Sea Zone to 95 Sea Zone
            1 transport moved from 132 Sea Zone to 38 Sea Zone
    
        Place Units - British
            1 destroyer placed in 113 Sea Zone
            3 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 armour and 3 mech_infantrys placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 6,5
            UK_Pacific collect 27 PUs; end with 27 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
            Some Units in Eastern India change ownership: 3 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Americans regular : 0.17
    Italians regular : 1.33
    Japanese regular : -0.83
    British regular : -1.50
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Stalingrad : 4 fighters
    Paulau : 1 flag
    Okinawa : 1 flag, 1 artillery
    Siam : 1 flag
    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Kwangsi : 1 mech_infantry
    Fukien : 1 infantry
    Western United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
    Central America : 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 3 tactical_bombers
    Davao : 1 airfield and 1 harbour
    Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    Central United States : 1 factory_major
    Guam : 1 airfield and 1 artillery
    Anhwe : 1 artillery and 1 infantry
    Tsinghai : 4 fighters
    Shansi : 1 infantry
    Kiangsi : 1 infantry
    Hunan : 1 artillery and 3 infantry
    Kwangtung : 3 aaGuns, 1 armour, 4 artilleries, 1 harbour and 21 infantry
    Inner Mongolia : 1 infantry
    Gibraltar : 1 airfield, 1 bomber, 1 fighter and 1 harbour
    Cyprus : 1 infantry
    Iceland : 1 airfield
    Belgian Congo : 2 armour, 3 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
    Scotland : 1 airfield
    Quebec : 1 factory_minor and 1 harbour
    Union of South Africa : 1 factory_minor and 1 harbour
    United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 marine
    Malta : 1 airfield
    Western India : 3 artilleries and 7 infantry
    Malaya : 1 harbour
    Eastern India : 1 airfield, 3 armour, 1 factory_major, 1 harbour, 1 marine and 3 mech_infantrys
    Burma : 2 infantry
    Libya : 1 flag, 2 armour and 1 mech_infantry
    Tobruk : 1 flag
    Ethiopia : 1 flag, 1 infantry
    Italian Somaliland : 1 flag
    Queensland : 3 marines
    Tunisia : 1 flag
    Algeria : 1 flag
    Morocco : 1 flag, 1 aaGun
    French West Africa : 1 flag
    French Indo China : 1 flag
    French Central Africa : 1 flag
    38 Sea Zone : 1 destroyer and 1 transport
    99 Sea Zone : 5 submarines
    94 Sea Zone : 1 destroyer
    Sumatra : 1 flag
    Southern Persia : 1 flag, 1 infantry
    Java : 1 flag
    43 Sea Zone : 1 flag
    Brazil : 1 flag
    82 Sea Zone : 1 flag
    113 Sea Zone : 1 destroyer
    1 Sea Zone : 1 submarine
    66 Sea Zone : 7 carriers, 4 destroyers, 13 fighters, 1 submarine, 1 tactical_bomber and 5 transports
    50 Sea Zone : 1 destroyer
    93 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 6 transports
    Crete : 1 flag, 1 airfield and 8 fighters
    95 Sea Zone : 1 submarine
    Celebes : 1 flag
    109 Sea Zone : 1 flag
    Northeast Persia : 1 flag
    Baluchistan : 1 artillery and 6 infantry
    55 Sea Zone : 2 battleships, 6 carriers, 4 cruisers, 1 destroyer and 8 fighters
    49 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 70 / 88
    Russians : 21 / 0
    Japanese : 22 / 30
    Americans : 57 / 88
    Chinese : 21 / 24
    British : 33 / 39
    UK_Pacific : 27 / 33
    Italians : 15 / 21
    ANZAC : 11 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Iraq to Rostov
            1 infantry moved from Northwest Persia to Northeast Persia
                  Italians take Northeast Persia from British
            1 artillery moved from Northwest Persia to Southern Persia
            1 infantry moved from Iraq to Southern Persia
            2 fighters moved from Iraq to Southern Persia
            1 armour moved from Iraq to Southern Caucasus
                  Italians take Southern Caucasus from Russians
    
        Combat - Italians
            Battle in Southern Persia
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Persia, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Persia
                Italians win, taking Southern Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Rostov
                Italians attack with 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Italians lost in Rostov
                Russians win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Italians: 1 bomber
    
        Non Combat Move - Italians
            1 infantry moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Egypt to Ukraine
            1 armour and 1 mech_infantry moved from Iraq to Southern Caucasus
            2 fighters moved from Southern Persia to Egypt
            1 artillery, 1 infantry and 1 marine moved from Iraq to Trans-Jordan
    
        Place Units - Italians
            1 armour, 1 fighter and 1 mech_infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,2,5,3,6,6,6,3,3,3,4
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5
            Italians collect 12 PUs (8 lost to blockades); end with 12 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Russians regular : 0.67
    British regular : 0.67
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Iraq to Rostov
            1 infantry moved from Northwest Persia to Northeast Persia
                  Italians take Northeast Persia from British
            1 artillery moved from Northwest Persia to Southern Persia
            1 infantry moved from Iraq to Southern Persia
            2 fighters moved from Iraq to Southern Persia
            1 armour moved from Iraq to Southern Caucasus
                  Italians take Southern Caucasus from Russians
    
        Combat - Italians
            Battle in Southern Persia
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Persia, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Persia
                Italians win, taking Southern Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Rostov
                Italians attack with 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Italians lost in Rostov
                Russians win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Italians: 1 bomber
    
        Non Combat Move - Italians
            1 infantry moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Egypt to Ukraine
            1 armour and 1 mech_infantry moved from Iraq to Southern Caucasus
            2 fighters moved from Southern Persia to Egypt
            1 artillery, 1 infantry and 1 marine moved from Iraq to Trans-Jordan
    
        Place Units - Italians
            1 armour, 1 fighter and 1 mech_infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,2,5,3,6,6,6,3,3,3,4
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5
            Italians collect 12 PUs (8 lost to blockades); end with 12 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Anglo-Egyptian Sudan: 1 artillery
            EDIT: Adding units owned by Italians to Egypt: 1 artillery
            EDIT: Adding units owned by Italians to Iraq: 1 artillery, 1 infantry and 1 marine
            EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery, 1 infantry and 1 marine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Russians regular : 0.67
    British regular : 0.67
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Iraq to Rostov
            1 infantry moved from Northwest Persia to Northeast Persia
                  Italians take Northeast Persia from British
            1 artillery moved from Northwest Persia to Southern Persia
            1 infantry moved from Iraq to Southern Persia
            2 fighters moved from Iraq to Southern Persia
            1 armour moved from Iraq to Southern Caucasus
                  Italians take Southern Caucasus from Russians
    
        Combat - Italians
            Battle in Southern Persia
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Persia, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Persia
                Italians win, taking Southern Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Rostov
                Italians attack with 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Italians lost in Rostov
                Russians win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Italians: 1 bomber
    
        Non Combat Move - Italians
            1 infantry moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Egypt to Ukraine
            1 armour and 1 mech_infantry moved from Iraq to Southern Caucasus
            2 fighters moved from Southern Persia to Egypt
            1 artillery, 1 infantry and 1 marine moved from Iraq to Trans-Jordan
    
        Place Units - Italians
            1 armour, 1 fighter and 1 mech_infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,2,5,3,6,6,6,3,3,3,4
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5
            Italians collect 12 PUs (8 lost to blockades); end with 12 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Anglo-Egyptian Sudan: 1 artillery
            EDIT: Adding units owned by Italians to Egypt: 1 artillery
            EDIT: Adding units owned by Italians to Iraq: 1 artillery, 1 infantry and 1 marine
            EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery, 1 infantry and 1 marine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Egypt: 1 fighter
            EDIT: Adding units owned by Italians to Ukraine: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Russians regular : 0.67
    British regular : 0.67
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @ArtofWar1947 after that sturdy defensive stand by the Russians, I think you will need to hold off your attack on Stalingrad for a few turns. The Russian defense of this city will be shockingly stiff, it will not fall!

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    @666

    It is good you are an optimist. :)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: ANZAC round 10

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 infantry moved from Baluchistan to Southern Persia
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 infantry moved from Baluchistan to Southern Persia
    
        Combat - ANZAC
            Battle in Southern Persia
                ANZAC attack with 1 fighter and 1 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 1 fighter and 1 infantry in Southern Persia, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Southern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Southern Persia
                ANZAC win, taking Southern Persia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Southern Persia to Italian Somaliland
            1 infantry moved from Tanganyika Territory to Kenya
            2 destroyers moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Queensland to New South Wales
            1 fighter moved from Queensland to Shan State
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 infantry and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to Crete
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    ANZAC regular : 0.33
    

    Territory Summary for ANZAC and French :

    Kenya : 1 infantry
    Belgian Congo : 1 infantry
    Union of South Africa : 1 infantry
    Shan State : 1 fighter
    Gilbert Islands : 1 infantry
    Italian Somaliland : 1 fighter
    New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
    New Zealand : 1 airfield and 1 harbour
    64 Sea Zone : 1 transport
    21 Sea Zone : 1 flag
    Southern Persia : 1 flag, 1 infantry
    66 Sea Zone : 1 destroyer, 2 infantry and 1 submarine
    Crete : 1 fighter
    40 Sea Zone : 1 cruiser
    Dutch New Guinea : 1 flag
    73 Sea Zone : 1 transport
    36 Sea Zone : 1 flag
    20 Sea Zone : 1 flag
    55 Sea Zone : 2 destroyers, 3 fighters and 1 transport
    

    Production/PUs Summary :

    Germans : 70 / 88
    Russians : 19 / 0
    Japanese : 22 / 30
    Americans : 57 / 88
    Chinese : 21 / 24
    British : 30 / 39
    UK_Pacific : 27 / 33
    Italians : 18 / 23
    ANZAC : 13 / 23
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter and 6 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            16 armour, 11 artilleries, 37 infantry and 15 mech_infantrys moved from Samara to Stalingrad
            1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Russia to Stalingrad
            2 fighters and 4 tactical_bombers moved from Ukraine to Stalingrad
            2 armour and 2 mech_infantrys moved from Ukraine to Rostov
            2 infantry moved from Vologda to Gorky
                  Germans take Gorky from Russians
            7 fighters and 12 tactical_bombers moved from Leningrad to Stalingrad
            2 bombers moved from Southern Italy to Stalingrad
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Stalingrad
                Germans attack with 17 armour, 11 artilleries, 2 bombers, 10 fighters, 37 infantry, 17 mech_infantrys and 18 tactical_bombers
                British defend with 2 fighters; Americans defend with 2 fighters; Russians defend with 4 aaGuns, 4 armour, 4 artilleries, 1 factory_minor, 4 fighters, 91 infantry and 4 mech_infantrys
                    Russians roll AA dice in Stalingrad : 1/12 hits, 2.00 expected hits
                    1 bomber owned by the Germans lost in Stalingrad
                    Germans roll dice for 17 armour, 11 artilleries, 1 bomber, 10 fighters, 37 infantry, 17 mech_infantrys and 18 tactical_bombers in Stalingrad, round 2 : 40/111 hits, 43.33 expected hits
                    Russians roll dice for 4 aaGuns, 4 armour, 4 artilleries, 8 fighters, 91 infantry and 4 mech_infantrys in Stalingrad, round 2 : 39/111 hits, 41.00 expected hits
                    36 infantry owned by the Russians, 2 artilleries owned by the Germans, 37 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Stalingrad
                    Germans roll dice for 17 armour, 9 artilleries, 1 bomber, 10 fighters, 17 mech_infantrys and 18 tactical_bombers in Stalingrad, round 3 : 32/72 hits, 34.67 expected hits
                    Russians roll dice for 4 armour, 4 artilleries, 8 fighters, 55 infantry and 4 mech_infantrys in Stalingrad, round 3 : 31/75 hits, 29.00 expected hits
                    32 infantry owned by the Russians, 9 artilleries owned by the Germans, 1 bomber owned by the Germans, 4 armour owned by the Germans and 17 mech_infantrys owned by the Germans lost in Stalingrad
                    Germans roll dice for 13 armour, 10 fighters and 18 tactical_bombers in Stalingrad, round 4 : 25/41 hits, 23.50 expected hits
                    Russians roll dice for 4 armour, 4 artilleries, 8 fighters, 23 infantry and 4 mech_infantrys in Stalingrad, round 4 : 14/43 hits, 18.33 expected hits
                    23 infantry owned by the Russians, 2 artilleries owned by the Russians, 5 fighters owned by the Germans, 5 armour owned by the Germans and 4 tactical_bombers owned by the Germans lost in Stalingrad
                    Germans roll dice for 8 armour, 5 fighters and 14 tactical_bombers in Stalingrad, round 5 : 15/27 hits, 15.67 expected hits
                    Russians roll dice for 4 armour, 2 artilleries, 8 fighters and 4 mech_infantrys in Stalingrad, round 5 : 11/18 hits, 10.00 expected hits
                    4 mech_infantrys owned by the Russians, 4 fighters owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians, 3 fighters owned by the Germans, 2 armour owned by the Germans, 1 fighter owned by the Americans and 6 tactical_bombers owned by the Germans lost in Stalingrad
                    Germans roll dice for 6 armour, 2 fighters and 8 tactical_bombers in Stalingrad, round 6 : 9/16 hits, 9.33 expected hits
                    Russians roll dice for 3 fighters in Stalingrad, round 6 : 3/3 hits, 2.00 expected hits
                    1 fighter owned by the Americans, 3 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in Stalingrad
                Germans win, taking Stalingrad from Russians with 6 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -107
                Casualties for Germans: 11 armour, 11 artilleries, 2 bombers, 8 fighters, 37 infantry, 17 mech_infantrys and 13 tactical_bombers
                Casualties for Russians: 4 aaGuns, 4 armour, 4 artilleries, 4 fighters, 91 infantry and 4 mech_infantrys
                Casualties for Americans: 2 fighters
                Casualties for British: 2 fighters
            Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Saratov from Russians to Germans
            EDIT: Changing ownership of Kazakhstan from Russians to Germans
            EDIT: Turning off Edit Mode
            Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
            5 tactical_bombers moved from Stalingrad to Ukraine
            2 fighters moved from Stalingrad to Samara
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 115 Sea Zone to 116 Sea Zone
            1 armour and 1 mech_infantry moved from Austria to Western Germany
            1 armour moved from Romania to Ukraine
            2 fighters moved from Western Germany to Southern Italy
            1 aaGun moved from Samara to Stalingrad
    
        Place Units - Germans
            2 armour and 1 tactical_bomber placed in Russia
            1 armour and 2 tactical_bombers placed in Ukraine
            1 fighter and 1 tactical_bomber placed in France
            2 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,3,4,1,6,1,6,3,3,3,3
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,3
            Germans collect 69 PUs (7 lost to blockades); end with 69 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 72 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -3.00
    Germans regular : -6.83
    Russians AA : -1.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @ArtofWar1947 well that’s it, good game!

    I really like my overall plan, but my execution, obviously, needs some work!

    I think you have won the last few games against me?!? I must be losing my edge.

    I will record your W.

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    @666

    Thanks for the intriguing game. Your strategy really made Japan suffer, and I had to constantly struggle to keep the Pacific from folding. Clearly, Germany needs to counter by quickly taking Russia–probably more quickly than I did. I’d be interested in how a M-level player dealt with all-out Pacific-first defense.

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