Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsFMERommel vs dawgoneit (CP) 1914
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Even tho you are my opponent, I hate to see Austria continue to waste money on trenches in Bulg. I can’t capture it and strategically don’t want to.
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TripleA Turn Summary: Austria round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Austria Austria spend 5 on tech rolls Austria rolls : 1/1 hits, 0.00 expected hits Austria removing all Technology Tokens after successful research. Austria discover railwayGuns Combat Move - Austria 2 infantry moved from Baranya to Bosnia 1 infantry moved from Baranya to Bosnia 4 cavalrys moved from Bulgaria to Albania 2 cavalrys moved from Montenegro to Albania 1 infantry moved from Baranya to Bosnia Purchase Units - Austria Austria buy 3 field_guns, 3 heavy_guns, 13 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Albania Austria attack with 6 cavalrys Serbia defend with 1 field_gun and 2 infantry Austria roll dice for 6 cavalrys in Albania, round 2 : 2/6 hits, 1.00 expected hits Serbia roll dice for 1 field_gun and 2 infantry in Albania, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Serbia and 1 cavalry owned by the Austria lost in Albania Austria roll dice for 5 cavalrys in Albania, round 3 : 0/5 hits, 0.83 expected hits Serbia roll dice for 1 field_gun in Albania, round 3 : 0/1 hits, 0.33 expected hits Austria roll dice for 5 cavalrys in Albania, round 4 : 1/5 hits, 0.83 expected hits Serbia roll dice for 1 field_gun in Albania, round 4 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Serbia lost in Albania Austria win, taking Albania from Serbia with 5 cavalrys remaining. Battle score for attacker is 6 Casualties for Austria: 1 cavalry Casualties for Serbia: 1 field_gun and 2 infantry Battle in Bosnia Austria attack with 4 infantry Serbia defend with 1 infantry Austria roll dice for 4 infantry in Bosnia, round 2 : 2/4 hits, 0.67 expected hits Serbia roll dice for 1 infantry in Bosnia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Bosnia Austria win, taking Bosnia from Serbia with 4 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Non Combat Move - Austria 1 heavy_gun moved from Venice to Tyrol 6 infantry moved from Trieste to Venice 3 infantry moved from Venice to Tyrol Place Units - Austria 3 trenchs placed in Tyrol 2 heavy_guns and 4 infantry placed in Venice 8 infantry placed in Trieste 3 field_guns, 1 heavy_gun and 1 infantry placed in Belgrade Activate Technology - Austria Austria activating railwayGuns Turn Complete - Austria Austria collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Serbia regular : -1.00 Austria rolls : 1.00 Austria regular : 1.67
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@fmerwinrommel said in FMERommel vs dawgoneit (CP) 1914:
Even tho you are my opponent, I hate to see Austria continue to waste money on trenches in Bulg. I can’t capture it and strategically don’t want to.
thank you.
i’ve been real busy. sorry for keeping you hanging -
No problem, been busy with the team 1914 game. Just glad that you are okay.
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Had to re-acquaint myself with this game after playing the team game. The industry tech really helped Aust this turn to increase defense against Italy. Those builds in Venice and Tri and trenches in Tyrol make an Italian advance impossible for foreseeable future. Italy doesn’t have enough cash or build capacity to buy enough gas to counteract the trenches.
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TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 4,1 and gets 0 hits Combat Move - Italy 1 cavalry moved from Italian Somaliland to British East Africa Britain take British East Africa from Germany 1 cavalry moved from British East Africa to Italian Somaliland Purchase Units - Italy Italy buy 2 heavy_guns and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Italy Non Combat Move - Italy 2 field_guns and 1 heavy_gun moved from Piedmont to Milan 4 field_guns and 5 infantry moved from Latium to Tuscany 1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 field_gun and 2 infantry moved from Rome to Latium 2 infantry moved from Tuscany to Milan Place Units - Italy 2 heavy_guns and 1 infantry placed in Piedmont 4 infantry placed in Rome Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Purchase Units - Arabia Arabia buy 4 Bedouins; Remaining resources: 0 PUs; Non Combat Move - Arabia 16 Bedouins moved from Hejaz to Mecca Place Units - Arabia 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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Italy and Austria have massive forces on their border. Tried unsuccessfully to think of a way to end the stalemate. I’ll have to build mostly inf to keep up with Aust current level of builds on that front. At least Italy is tying up a major share of Aust builds and units. Having the prop tech really helped Italy from the start, in terms of free units plus letting me excess capacity in Rome.
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TripleA Turn Summary: Turkey round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey rolls : 0/1 hits, 0.00 expected hits Combat Move - Turkey 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 1 infantry moved from Jordan to Hejaz 1 infantry moved from Arabia to Hejaz 2 fighters moved from Arabia to Hejaz 1 field_gun and 2 infantry moved from Arabia to Yemen 2 field_guns and 3 infantry moved from Mesopotamia to Arabia Purchase Units - Turkey Turkey buy 1 destroyer, 3 field_guns, 10 infantry and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Turkey Battle in Yemen Turkey attack with 1 field_gun and 2 infantry Arabia defend with 1 Bedouin Turkey roll dice for 1 field_gun and 2 infantry in Yemen, round 2 : 1/3 hits, 0.83 expected hits Arabia roll dice for 1 Bedouin in Yemen, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Yemen Turkey win, taking Yemen from Arabia with 1 field_gun and 1 infantry remaining. Battle score for attacker is -1 Casualties for Turkey: 1 infantry Casualties for Arabia: 1 Bedouin Battle in Hejaz Turkey attack with 2 fighters and 2 infantry Arabia defend with 1 Bedouin Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 2 : 3/4 hits, 1.33 expected hits Arabia roll dice for 1 Bedouin in Hejaz, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Hejaz Turkey win, taking Hejaz from Arabia with 2 fighters and 1 infantry remaining. Battle score for attacker is -1 Casualties for Turkey: 1 infantry Casualties for Arabia: 1 Bedouin Non Combat Move - Turkey 2 fighters moved from Hejaz to Arabia 1 field_gun and 4 infantry moved from Baghdad to Mesopotamia 4 infantry moved from Damascus to Jordan 1 infantry moved from Palestine to Sinai 1 infantry moved from Damascus to Palestine 1 cavalry and 1 field_gun moved from Armenia to Georgia 1 field_gun, 1 heavy_gun and 1 infantry moved from Smyrna to Armenia 2 infantry moved from Dardanelles to Bulgaria 1 heavy_gun moved from Macedonia to Bulgaria 1 infantry moved from Macedonia to Bulgaria 3 infantry moved from Constantinople to Dardanelles Place Units - Turkey 1 destroyer placed in Sea Zone 68 Aegean Sea 1 field_gun and 2 infantry placed in Baghdad 1 field_gun and 2 infantry placed in Damascus 1 field_gun and 6 infantry placed in Constantinople 1 trench placed in Georgia 1 trench placed in Arabia Turn Complete - Turkey Turkey collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Turkey rolls : 0.00 Arabia regular : 1.33 Turkey regular : 1.83
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TripleA Turn Summary: Britain round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Britain Britain spend 15 on tech rolls Britain roll 5,1,1 and gets 0 hits Combat Move - Britain 1 field_gun and 5 infantry moved from Greece to Albania 1 cavalry, 2 colonials and 1 field_gun moved from Guadalahara to Acapulco 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 39 Bay of Campeche to Sea Zone 38 Gulf of Mexico 1 field_gun and 1 infantry moved from Sea Zone 38 Gulf of Mexico to Acapulco 1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 149 Pacific Ocean to Sea Zone 151 Bering Sea 1 field_gun and 1 infantry moved from Sea Zone 151 Bering Sea to Aleutian Islands 1 battlecruiser moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 1 submarine moved from Sea Zone 153 Pacific Ocean to Sea Zone 155 Bering Sea 3 cruisers moved from Sea Zone 150 Pacific Ocean to Sea Zone 155 Bering Sea Purchase Units - Britain Britain buy 2 battlecruisers, 4 field_guns, 1 heavy_gun, 4 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 3 techTokens; Combat - Britain Battle in Aleutian Islands Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 2 battlecruisers in Aleutian Islands, round 2 : 1/2 hits, 1.33 expected hits Germany roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Aleutian Islands Britain win, taking Aleutian Islands from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Battle in Acapulco Britain attack with 1 cavalry, 2 colonials, 2 field_guns and 1 infantry Neutral defend with 2 infantry Britain roll dice for 1 cavalry, 2 colonials, 2 field_guns and 1 infantry in Acapulco, round 2 : 4/6 hits, 2.00 expected hits Neutral roll dice for 2 infantry in Acapulco, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 cavalry owned by the Britain lost in Acapulco Britain loses 0 PUs for violating Acapulcos neutrality. Britain win, taking Acapulco from Neutral with 2 colonials, 2 field_guns and 1 infantry remaining. Battle score for attacker is 2 Casualties for Britain: 1 cavalry Casualties for Neutral: 2 infantry Battle in Sea Zone 155 Bering Sea Britain attack with 3 cruisers and 1 submarine Germany defend with 1 battlecruiser and 1 transport Britain roll dice for 1 submarine in Sea Zone 155 Bering Sea, round 2 : 1/1 hits, 0.50 expected hits 1 battlecruiser owned by the Germany lost in Sea Zone 155 Bering Sea Britain roll dice for 3 cruisers in Sea Zone 155 Bering Sea, round 2 : 0/3 hits, 1.50 expected hits 1 transport owned by the Germany lost in Sea Zone 155 Bering Sea Britain win with 3 cruisers and 1 submarine remaining. Battle score for attacker is 23 Casualties for Germany: 1 battlecruiser and 1 transport Battle in Albania Britain attack with 1 field_gun and 5 infantry Austria defend with 5 cavalrys Britain roll dice for 1 field_gun and 5 infantry in Albania, round 2 : 0/6 hits, 1.33 expected hits Austria roll dice for 5 cavalrys in Albania, round 2 : 0/5 hits, 0.83 expected hits Britain roll dice for 1 field_gun and 5 infantry in Albania, round 3 : 0/6 hits, 1.33 expected hits Austria roll dice for 5 cavalrys in Albania, round 3 : 1/5 hits, 0.83 expected hits 1 infantry owned by the Britain lost in Albania Britain roll dice for 1 field_gun and 4 infantry in Albania, round 4 : 1/5 hits, 1.17 expected hits Austria roll dice for 5 cavalrys in Albania, round 4 : 2/5 hits, 0.83 expected hits 1 cavalry owned by the Austria and 2 infantry owned by the Britain lost in Albania Britain roll dice for 1 field_gun and 2 infantry in Albania, round 5 : 1/3 hits, 0.83 expected hits Austria roll dice for 4 cavalrys in Albania, round 5 : 0/4 hits, 0.67 expected hits 1 cavalry owned by the Austria lost in Albania Britain roll dice for 1 field_gun and 2 infantry in Albania, round 6 : 0/3 hits, 0.83 expected hits Austria roll dice for 3 cavalrys in Albania, round 6 : 0/3 hits, 0.50 expected hits Britain roll dice for 1 field_gun and 2 infantry in Albania, round 7 : 1/3 hits, 0.83 expected hits Austria roll dice for 3 cavalrys in Albania, round 7 : 0/3 hits, 0.50 expected hits 1 cavalry owned by the Austria lost in Albania Britain roll dice for 1 field_gun and 2 infantry in Albania, round 8 : 1/3 hits, 0.83 expected hits Austria roll dice for 2 cavalrys in Albania, round 8 : 2/2 hits, 0.33 expected hits 1 cavalry owned by the Austria and 2 infantry owned by the Britain lost in Albania Britain roll dice for 1 field_gun in Albania, round 9 : 0/1 hits, 0.33 expected hits Austria roll dice for 1 cavalry in Albania, round 9 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 field_gun in Albania, round 10 : 0/1 hits, 0.33 expected hits Austria roll dice for 1 cavalry in Albania, round 10 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 field_gun in Albania, round 11 : 1/1 hits, 0.33 expected hits Austria roll dice for 1 cavalry in Albania, round 11 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Austria lost in Albania Britain win, taking Albania from Austria with 1 field_gun remaining. Battle score for attacker is 5 Casualties for Britain: 5 infantry Casualties for Austria: 5 cavalrys Non Combat Move - Britain 3 field_guns and 2 infantry moved from Goa to Sea Zone 79 Arabian Sea 2 submarines moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 2 cruisers and 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 3 field_guns, 2 infantry and 3 transports moved from Sea Zone 79 Arabian Sea to Sea Zone 75 Red Sea 1 field_gun and 1 infantry moved from Calcutta to Orissa 2 colonials moved from Ottawa-Montreal to New England 2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 29 Mid Atlantic 2 battlecruisers, 1 battleship, 4 cruisers, 3 destroyers and 4 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 2 submarines moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 cruiser moved from Sea Zone 32 Sargasso Sea to Sea Zone 54 Alboran Sea 1 field_gun and 1 infantry moved from German Southwest Africa to Northern Rhodesia 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic 1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic 1 field_gun and 1 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa 1 infantry moved from England to Scotland 1 infantry moved from London to England 1 infantry moved from Niger to Chad 3 field_guns and 2 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez Place Units - Britain 1 battlecruiser and 2 transports placed in Sea Zone 15 English Channel 2 field_guns placed in London 1 submarine placed in Sea Zone 70 Eastern Mediterranean 1 heavy_gun placed in Cairo-Suez 1 field_gun and 1 infantry placed in Cape Town 1 battlecruiser and 1 transport placed in Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry placed in Goa 2 infantry placed in Calcutta 1 submarine placed in Sea Zone 115 Tasman Sea Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 121 Coral Sea: 1 transport EDIT: Removing units owned by Britain from Solomon Islands: 1 colonial EDIT: Removing units owned by Britain from Solomon Islands: 1 field_gun EDIT: Adding units owned by Britain to Sea Zone 145 Pacific Ocean: 1 transport EDIT: Adding units owned by Britain to Honolulu: 1 colonial and 1 field_gun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 146 Pacific Ocean: 1 transport EDIT: Adding units owned by Britain to Sea Zone 112 Pacific Ocean: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Britain from Oregon: 2 colonials EDIT: Adding units owned by Britain to British Columbia: 2 colonials EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 112 Pacific Ocean: 1 transport EDIT: Adding units owned by Britain to Sea Zone 153 Pacific Ocean: 1 transport EDIT: Turning off Edit Mode Turn Complete - Britain Britain collect 94 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germany regular : -0.33 Austria regular : -0.00 Neutral regular : 0.33 Britain regular : -2.50
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Battles went well until the last, which went poorly and was the one that was most important to feed troops to Serbia. Sometimes I deliberately do the most important battle first, as it seems it works better. It shouldn’t. Edits were for tt’s in Pacific that should have NCM. Got confused and had to re-edit a tt to W.C. USA.
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TripleA Move Summary: Russia round 5
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Russia Russia spend 10 on tech rolls Combat Move - Russia 1 conscript moved from Lithuania to East Prussia Russia take East Prussia from Germany 1 conscript, 1 field_gun and 2 infantry moved from Lithuania to Eastern Poland 5 conscripts, 5 field_guns, 1 fighter and 6 heavy_guns moved from Belarus to Eastern Poland 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus
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TripleA Turn Summary: Russia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Russia Russia spend 10 on tech rolls Russia roll 5,2 and gets 0 hits Combat Move - Russia 1 conscript moved from Lithuania to East Prussia Russia take East Prussia from Germany 1 conscript, 1 field_gun and 2 infantry moved from Lithuania to Eastern Poland 5 conscripts, 5 field_guns, 1 fighter and 6 heavy_guns moved from Belarus to Eastern Poland 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus Purchase Units - Russia Russia buy 9 conscripts, 3 field_guns, 4 heavy_guns, 5 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Battle in Eastern Poland Russia attack with 6 conscripts, 6 field_guns, 1 fighter, 6 heavy_guns and 2 infantry Germany defend with 3 field_guns, 2 heavy_guns, 8 infantry and 3 trenchs Russia roll dice for 6 conscripts, 6 field_guns, 1 fighter, 6 heavy_guns and 2 infantry in Eastern Poland, round 2 : 8/21 hits, 6.00 expected hits Germany roll dice for 3 field_guns, 2 heavy_guns, 8 infantry and 3 trenchs in Eastern Poland, round 2 : 4/13 hits, 5.00 expected hits 2 infantry owned by the Germany, 3 trenchs owned by the Germany and 4 conscripts owned by the Russia lost in Eastern Poland Russia roll dice for 2 conscripts, 6 field_guns, 1 fighter, 6 heavy_guns and 2 infantry in Eastern Poland, round 3 : 4/17 hits, 5.33 expected hits Germany roll dice for 3 field_guns, 2 heavy_guns and 6 infantry in Eastern Poland, round 3 : 3/11 hits, 4.33 expected hits 4 infantry owned by the Germany, 1 infantry owned by the Russia and 2 conscripts owned by the Russia lost in Eastern Poland Russia roll dice for 6 field_guns, 1 fighter, 6 heavy_guns and 1 infantry in Eastern Poland, round 4 : 3/14 hits, 4.67 expected hits Germany roll dice for 3 field_guns, 2 heavy_guns and 2 infantry in Eastern Poland, round 4 : 4/7 hits, 3.00 expected hits 1 field_gun owned by the Germany, 2 infantry owned by the Germany, 3 field_guns owned by the Russia and 1 infantry owned by the Russia lost in Eastern Poland 1 fighter owned by the Russia retreated 3 field_guns owned by the Russia and 6 heavy_guns owned by the Russia retreated to Belarus Germany win with 2 field_guns and 2 heavy_guns remaining. Battle score for attacker is 7 Casualties for Russia: 6 conscripts, 3 field_guns and 2 infantry Casualties for Germany: 1 field_gun, 8 infantry and 3 trenchs Non Combat Move - Russia 1 fighter moved from Eastern Poland to Belarus 1 conscript, 1 heavy_gun and 2 infantry moved from Latvia to Lithuania 1 conscript, 3 field_guns and 5 infantry moved from Pskov to Latvia 1 conscript, 1 field_gun and 3 infantry moved from St. Petersburg to Finland 1 infantry moved from St. Petersburg to Pskov 3 infantry moved from Minsk to Belarus 2 conscripts and 1 heavy_gun moved from Kiev to Odessa 5 conscripts moved from Odessa to Belarus 1 conscript moved from Smolensk to Belarus 2 field_guns and 1 infantry moved from Don to Caucasus 2 conscripts and 1 heavy_gun moved from Moscow to Don 3 conscripts, 1 field_gun, 1 heavy_gun and 2 infantry moved from Primorsky to Khabarovsk 1 field_gun moved from Vladivostok to Primorsky 1 heavy_gun moved from Irkutsk to Buryatia 2 heavy_guns moved from Irkutsk to Bratsk 2 conscripts moved from Novosibirsk to Bratsk 2 conscripts moved from Omsk to Novosibirsk 1 conscript moved from Evenkia to Norilsk 1 conscript moved from Bratsk to Evenkia Place Units - Russia 1 heavy_gun and 5 infantry placed in St. Petersburg 3 conscripts placed in Minsk 1 conscript and 2 heavy_guns placed in Kiev 2 conscripts and 1 heavy_gun placed in Moscow 2 conscripts placed in Omsk 3 field_guns placed in Irkutsk 3 trenchs placed in Khabarovsk 1 conscript placed in Vladivostok Turn Complete - Russia Russia collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germany regular : -1.33 Russia regular : -1.00
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Your dice improved near the end, so I decided not to advance with mostly just HG left. Brought more cheap units to the front for next turn. You can also resupply and build trenches, but you don’t have much back up. You left E. Prus vacant, so I just walked in.
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TripleA Turn Summary: Communists round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 1/1 hits, 0.00 expected hits Communists removing all Technology Tokens after successful research. Communists discover railwayGuns Combat Move - Communists 5 conscripts moved from Aldan to Sakhe 3 conscripts moved from Yakutsk to Sakhe 2 field_guns moved from Yakutsk to Aldan 1 conscript moved from Aldan to Amur 1 infantry moved from Yakutsk to Sakhe 4 conscripts and 2 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 2 conscripts, 1 field_gun, 2 heavy_guns, 1 infantry and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists Place Units - Communists 1 trench placed in Sakhe 2 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry placed in Yakutsk Activate Technology - Communists Communists activating railwayGuns Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Communists rolls : 1.00
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You’ve gotten 3 tech by buying only 4 dice and rolling only 6 dice total.
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Need gas tech but have only 50% chance that or cavalry move 3, which I don’t need. So went for Innovation and got the 1/3 chance of what I don’t need, more builds per factory. I built factory in Wash with 8 capacity last turn. Either I miss or get what I don’t need.
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TripleA Turn Summary: USA round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - USA USA spend 0 on tech rolls USA roll 6,5,2,6 and gets 2 hits USA removing all Technology Tokens after successful research. USA discover industry Combat Move - USA 1 cavalry, 3 field_guns and 4 infantry moved from Monterrey to Chihuahua Purchase Units - USA USA buy 1 battlecruiser, 3 field_guns, 10 gass, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat - USA Battle in Chihuahua USA attack with 1 cavalry, 3 field_guns and 4 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry, 3 field_guns and 4 infantry in Chihuahua, round 2 : 2/8 hits, 2.83 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua USA loses 0 PUs for violating Chihuahuas neutrality. USA win, taking Chihuahua from Neutral with 1 cavalry, 3 field_guns and 3 infantry remaining. Battle score for attacker is 3 Casualties for USA: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - USA 3 gass moved from Louisiana to Texas 4 gass moved from Charleston to Louisiana 1 infantry moved from San Francisco to California 1 transport moved from Sea Zone 40 Caribbean Sea to Sea Zone 108 Pacific Ocean 2 field_guns and 2 infantry moved from New York to Hudson-Delaware 1 destroyer moved from Sea Zone 52 Mid Atlantic to Sea Zone 54 Alboran Sea 1 destroyer and 3 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida 1 submarine moved from Sea Zone 28 Sargasso Sea to Sea Zone 25 Mid Atlantic Place Units - USA 2 field_guns and 2 gass placed in Charleston 8 gass placed in Washington D.C. 1 field_gun and 1 infantry placed in New York 1 battlecruiser and 1 transport placed in Sea Zone 29 Mid Atlantic Activate Technology - USA USA activating industry Turn Complete - USA USA collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
USA regular : -0.83 Neutral regular : 0.33
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TripleA Turn Summary: USA round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - USA USA spend 0 on tech rolls USA roll 6,5,2,6 and gets 2 hits USA removing all Technology Tokens after successful research. USA discover industry Combat Move - USA 1 cavalry, 3 field_guns and 4 infantry moved from Monterrey to Chihuahua Purchase Units - USA USA buy 1 battlecruiser, 3 field_guns, 10 gass, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat - USA Battle in Chihuahua USA attack with 1 cavalry, 3 field_guns and 4 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry, 3 field_guns and 4 infantry in Chihuahua, round 2 : 2/8 hits, 2.83 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua USA loses 0 PUs for violating Chihuahuas neutrality. USA win, taking Chihuahua from Neutral with 1 cavalry, 3 field_guns and 3 infantry remaining. Battle score for attacker is 3 Casualties for USA: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - USA 3 gass moved from Louisiana to Texas 4 gass moved from Charleston to Louisiana 1 infantry moved from San Francisco to California 1 transport moved from Sea Zone 40 Caribbean Sea to Sea Zone 108 Pacific Ocean 2 field_guns and 2 infantry moved from New York to Hudson-Delaware 1 destroyer moved from Sea Zone 52 Mid Atlantic to Sea Zone 54 Alboran Sea 1 destroyer and 3 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida 1 submarine moved from Sea Zone 28 Sargasso Sea to Sea Zone 25 Mid Atlantic Place Units - USA 2 field_guns and 2 gass placed in Charleston 8 gass placed in Washington D.C. 1 field_gun and 1 infantry placed in New York 1 battlecruiser and 1 transport placed in Sea Zone 29 Mid Atlantic Activate Technology - USA USA activating industry Turn Complete - USA USA collect 67 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by USA from Honolulu: 1 infantry EDIT: Removing units owned by USA from Honolulu: 1 field_gun and 1 infantry EDIT: Adding units owned by USA to Sea Zone 145 Pacific Ocean: 1 field_gun and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
USA regular : -0.83 Neutral regular : 0.33
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Please use second posting, edited U.S. troops in Honolulu onto Brit tt.