@SuperbattleshipYamato NA is fun to with it’s new mechanics.
dawg (allies) v. Entek (axis)
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@dawgoneit Oh no, are you okay?
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite and 5 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Finns Place Units - Finns 1 Elite and 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 1 Mech.Inf moved from Bucharest to Greece 1 Fighter moved from E.Romania to Bulgaria 1 Artillery and 2 Infantrys moved from E.Romania to Bulgaria 1 Infantry moved from Odessa to Donetsk Romanians take Donetsk from Russians 1 Infantry moved from E.Romania to Vinnytsia 1 Artillery moved from Odessa to Vinnytsia 2 Infantrys moved from Odessa to Vinnytsia 4 Infantrys moved from Odessa to Donetsk Purchase Units - Romanians Romanians buy 2 Artillerys, 3 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Greece Romanians attack with 1 Mech.Inf British defend with 1 AAGun and 1 Infantry Romanians roll dice for 1 Mech.Inf in Greece, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Romanians lost in Greece British win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Romanians: 1 Mech.Inf Battle in Vinnytsia Romanians attack with 1 Artillery and 3 Infantrys Russians defend with 1 ArmoredCar and 1 Infantry Romanians roll dice for 1 Artillery and 3 Infantrys in Vinnytsia, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 ArmoredCar and 1 Infantry in Vinnytsia, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Russians lost in Vinnytsia Romanians roll dice for 1 Artillery and 3 Infantrys in Vinnytsia, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Vinnytsia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Vinnytsia Romanians roll dice for 1 Artillery and 2 Infantrys in Vinnytsia, round 4 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Vinnytsia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vinnytsia Romanians win, taking Vinnytsia from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 ArmoredCar and 1 Infantry Casualties for Romanians: 1 Infantry Battle in Bulgaria Romanians attack with 1 Artillery, 1 Fighter and 2 Infantrys Russians defend with 1 Artillery and 1 Infantry Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Bulgaria, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria Romanians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Bulgaria, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Bulgaria Romanians roll dice for 1 Artillery and 1 Fighter in Bulgaria, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Bulgaria Romanians win, taking Bulgaria from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Romanians: 2 Infantrys Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Bulgaria to E.Romania 1 Artillery moved from Bucharest to E.Romania 2 Infantrys moved from Bucharest to E.Romania Place Units - Romanians 2 Artillerys and 1 Infantry placed in E.Romania 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Romanians regular : 0.00 Russians regular : 0.50 British regular : 0.67
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 3 units repaired. 1 Infantry moved from Hokkaido to 85 Sea Zone 1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung Chinese take Shantung from Hisaichi 1 Infantry moved from Shikoku to 85 Sea Zone 1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Korea Americans take Korea from Hisaichi 1 Artillery and 1 Infantry moved from Yap to 101 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 101 Sea Zone to 84 Sea Zone 1 Artillery moved from 84 Sea Zone to Liaoning 1 Infantry moved from 84 Sea Zone to Liaoning 1 S.Submarine moved from 109 Sea Zone to 108 Sea Zone 1 Infantry moved from Woleai to 108 Sea Zone 1 Infantry and 1 S.Submarine moved from 108 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Formosa Americans take Formosa from Hisaichi 1 S.Submarine moved from 109 Sea Zone to 107 Sea Zone 1 S.Bomber moved from West Papua to 105 Sea Zone 2 Bombers moved from West Papua to 105 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 93 Sea Zone to 107 Sea Zone 1 Infantry moved from Woleai to Ulithi Americans take Ulithi from Yamamoto 1 Battleship moved from 84 Sea Zone to 85 Sea Zone 1 Fighter moved from 84 Sea Zone to 105 Sea Zone 1 Infantry moved from Alaska to 71 Sea Zone 1 Infantry and 1 S.Submarine moved from 71 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Chubu 1 Artillery moved from Kyushu to Chubu 1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Chubu 2 Infantrys moved from Pearl Harbor to 98 Sea Zone 1 B.Transport, 1 Carrier and 2 Infantrys moved from 98 Sea Zone to 88 Sea Zone 1 Infantry moved from Midway to 88 Sea Zone 3 Infantrys moved from 88 Sea Zone to Wake 1 Artillery, 1 Infantry and 4 Tanks moved from Salvador to 35 Sea Zone 1 Artillery, 3 B.Transports, 1 Infantry and 4 Tanks moved from 35 Sea Zone to 34 Sea Zone 1 Artillery, 1 Infantry and 4 Tanks moved from 34 Sea Zone to Mauritania 1 Destroyer and 1 Submarine moved from 34 Sea Zone to 41 Sea Zone 3 S.Submarines moved from 13 Sea Zone to 29 Sea Zone 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 2 Infantrys and 1 Transport moved from 26 Sea Zone to 32 Sea Zone 2 Infantrys moved from 32 Sea Zone to Bahia 2 ArmoredCars moved from Colombia to Bahia 2 Infantrys and 1 Tank moved from Amazon to Bahia 2 ArmoredCars, 2 Infantrys and 1 Tank moved from Amazon to Bolivia 2 Infantrys moved from Colombia to Amazon 2 L.Fighters moved from San Francisco to Wake 2 S.Bombers moved from San Francisco to Iwo Jima 1 Bomber moved from San Francisco to Kamchatka 1 Infantry moved from Northwest USA to British Columbia Purchase Units - Americans Americans buy 6 ArmoredCars, 1 Bomber, 2 Factorys, 2 Marines, 2 S.Bombers and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in Bahia Americans attack with 2 ArmoredCars, 4 Infantrys and 1 Tank Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 2 ArmoredCars, 4 Infantrys and 1 Tank in Bahia, round 2 : 3/7 hits, 1.83 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Americans and 3 Infantrys owned by the Neutral lost in Bahia Americans roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in Bahia, round 3 : 1/5 hits, 1.50 expected hits Neutral roll dice for 1 Tank in Bahia, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 2 ArmoredCars, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 7 Casualties for Americans: 2 Infantrys Casualties for Neutral: 3 Infantrys and 1 Tank Battle in Wake Americans attack with 3 Infantrys and 2 L.Fighters Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 3 Infantrys and 2 L.Fighters in Wake, round 2 : 2/5 hits, 1.50 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Wake, round 2 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Wake Americans win, taking Wake from Yamamoto with 1 Infantry and 2 L.Fighters remaining. Battle score for attacker is 2 Casualties for Americans: 2 Infantrys Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in Bolivia Americans attack with 2 ArmoredCars, 2 Infantrys and 1 Tank Neutral defend with 3 Infantrys Americans roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in Bolivia, round 2 : 2/5 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Bolivia Americans roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in Bolivia, round 3 : 3/5 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bolivia Americans loses 0 PUs for violating Bolivias neutrality. Americans win, taking Bolivia from Neutral with 2 ArmoredCars, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in 105 Sea Zone Americans attack with 2 Bombers, 1 Fighter and 1 S.Bomber Yamamoto defend with 1 Carrier and 2 Transports Americans roll dice for 2 Bombers, 1 Fighter and 1 S.Bomber in 105 Sea Zone, round 2 : 4/4 hits, 2.50 expected hits Yamamoto roll dice for 1 Carrier and 2 Transports in 105 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits 1 Carrier owned by the Yamamoto and 2 Transports owned by the Yamamoto lost in 105 Sea Zone Americans win with 2 Bombers, 1 Fighter and 1 S.Bomber remaining. Battle score for attacker is 26 Casualties for Yamamoto: 1 Carrier and 2 Transports Battle in 107 Sea Zone Americans attack with 1 Adv.Fighter, 1 Fighter and 1 S.Submarine Hisaichi defend with 2 Destroyers Americans roll dice for 1 S.Submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Adv.Fighter and 1 Fighter in 107 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 2 Destroyers in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 Destroyers owned by the Hisaichi and 1 S.Submarine owned by the Americans lost in 107 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 S.Submarine Casualties for Hisaichi: 2 Destroyers Battle in Mauritania Americans attack with 1 Artillery, 1 Infantry and 4 Tanks Italians defend with 3 Infantrys Americans roll dice for 1 Artillery, 1 Infantry and 4 Tanks in Mauritania, round 2 : 1/6 hits, 2.67 expected hits Italians roll dice for 3 Infantrys in Mauritania, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Italians lost in Mauritania Americans roll dice for 1 Artillery, 1 Infantry and 4 Tanks in Mauritania, round 3 : 3/6 hits, 2.67 expected hits Italians roll dice for 2 Infantrys in Mauritania, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Italians lost in Mauritania Americans win, taking Mauritania from Italians with 1 Artillery, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Italians: 3 Infantrys Battle in Chubu Americans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry Yamamoto defend with 2 ArmoredCars and 1 Elite Americans roll dice for 1 Battleship in Chubu, round 2 : 1/1 hits, 0.67 expected hits 1 ArmoredCar owned by the Yamamoto lost in Chubu Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Chubu, round 2 : 2/4 hits, 1.50 expected hits Yamamoto roll dice for 1 ArmoredCar and 1 Elite in Chubu, round 2 : 1/2 hits, 0.50 expected hits 1 Elite owned by the Yamamoto, 1 Infantry owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Chubu Americans win, taking Chubu from Yamamoto with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 9 Casualties for Yamamoto: 2 ArmoredCars and 1 Elite Casualties for Americans: 1 Infantry Battle in Liaoning Americans attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Americans roll dice for 1 Battleship in Liaoning, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Liaoning, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Liaoning, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Liaoning, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Liaoning, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Liaoning Americans win, taking Liaoning from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from Chubu to 84 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to 93 Sea Zone 1 Fighter moved from 105 Sea Zone to Bangkok 1 S.Bomber moved from 105 Sea Zone to Iwo Jima 2 Bombers moved from 105 Sea Zone to S.French Indochina 2 L.Fighters moved from Wake to 88 Sea Zone Place Units - Americans 1 S.Submarine placed in 71 Sea Zone 2 Marines placed in Alaska Americans undo move 2. 2 Marines placed in Iwo Jima 2 ArmoredCars placed in Alaska 1 Factory placed in Kyushu 1 Factory placed in Hokkaido 2 ArmoredCars placed in Salvador 2 ArmoredCars placed in Colombia 1 Bomber and 1 S.Bomber placed in Ponape 1 S.Bomber placed in Pearl Harbor Turn Complete - Americans Americans collect 142 PUs; end with 142 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00 Americans regular : 3.83 Italians regular : -1.67 Neutral regular : -1.33 Hisaichi regular : 0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 3 units repaired. 1 Infantry moved from Hokkaido to 85 Sea Zone 1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung Chinese take Shantung from Hisaichi 1 Infantry moved from Shikoku to 85 Sea Zone 1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Korea Americans take Korea from Hisaichi 1 Artillery and 1 Infantry moved from Yap to 101 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 101 Sea Zone to 84 Sea Zone 1 Artillery moved from 84 Sea Zone to Liaoning 1 Infantry moved from 84 Sea Zone to Liaoning 1 S.Submarine moved from 109 Sea Zone to 108 Sea Zone 1 Infantry moved from Woleai to 108 Sea Zone 1 Infantry and 1 S.Submarine moved from 108 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Formosa Americans take Formosa from Hisaichi 1 S.Submarine moved from 109 Sea Zone to 107 Sea Zone 1 S.Bomber moved from West Papua to 105 Sea Zone 2 Bombers moved from West Papua to 105 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 93 Sea Zone to 107 Sea Zone 1 Infantry moved from Woleai to Ulithi Americans take Ulithi from Yamamoto 1 Battleship moved from 84 Sea Zone to 85 Sea Zone 1 Fighter moved from 84 Sea Zone to 105 Sea Zone 1 Infantry moved from Alaska to 71 Sea Zone 1 Infantry and 1 S.Submarine moved from 71 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Chubu 1 Artillery moved from Kyushu to Chubu 1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Chubu 2 Infantrys moved from Pearl Harbor to 98 Sea Zone 1 B.Transport, 1 Carrier and 2 Infantrys moved from 98 Sea Zone to 88 Sea Zone 1 Infantry moved from Midway to 88 Sea Zone 3 Infantrys moved from 88 Sea Zone to Wake 1 Artillery, 1 Infantry and 4 Tanks moved from Salvador to 35 Sea Zone 1 Artillery, 3 B.Transports, 1 Infantry and 4 Tanks moved from 35 Sea Zone to 34 Sea Zone 1 Artillery, 1 Infantry and 4 Tanks moved from 34 Sea Zone to Mauritania 1 Destroyer and 1 Submarine moved from 34 Sea Zone to 41 Sea Zone 3 S.Submarines moved from 13 Sea Zone to 29 Sea Zone 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 2 Infantrys and 1 Transport moved from 26 Sea Zone to 32 Sea Zone 2 Infantrys moved from 32 Sea Zone to Bahia 2 ArmoredCars moved from Colombia to Bahia 2 Infantrys and 1 Tank moved from Amazon to Bahia 2 ArmoredCars, 2 Infantrys and 1 Tank moved from Amazon to Bolivia 2 Infantrys moved from Colombia to Amazon 2 L.Fighters moved from San Francisco to Wake 2 S.Bombers moved from San Francisco to Iwo Jima 1 Bomber moved from San Francisco to Kamchatka 1 Infantry moved from Northwest USA to British Columbia Purchase Units - Americans Americans buy 6 ArmoredCars, 1 Bomber, 2 Factorys, 2 Marines, 2 S.Bombers and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in Bahia Americans attack with 2 ArmoredCars, 4 Infantrys and 1 Tank Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 2 ArmoredCars, 4 Infantrys and 1 Tank in Bahia, round 2 : 3/7 hits, 1.83 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Americans and 3 Infantrys owned by the Neutral lost in Bahia Americans roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in Bahia, round 3 : 1/5 hits, 1.50 expected hits Neutral roll dice for 1 Tank in Bahia, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 2 ArmoredCars, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 7 Casualties for Americans: 2 Infantrys Casualties for Neutral: 3 Infantrys and 1 Tank Battle in Wake Americans attack with 3 Infantrys and 2 L.Fighters Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 3 Infantrys and 2 L.Fighters in Wake, round 2 : 2/5 hits, 1.50 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Wake, round 2 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Wake Americans win, taking Wake from Yamamoto with 1 Infantry and 2 L.Fighters remaining. Battle score for attacker is 2 Casualties for Americans: 2 Infantrys Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in Bolivia Americans attack with 2 ArmoredCars, 2 Infantrys and 1 Tank Neutral defend with 3 Infantrys Americans roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in Bolivia, round 2 : 2/5 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Bolivia Americans roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in Bolivia, round 3 : 3/5 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bolivia Americans loses 0 PUs for violating Bolivias neutrality. Americans win, taking Bolivia from Neutral with 2 ArmoredCars, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in 105 Sea Zone Americans attack with 2 Bombers, 1 Fighter and 1 S.Bomber Yamamoto defend with 1 Carrier and 2 Transports Americans roll dice for 2 Bombers, 1 Fighter and 1 S.Bomber in 105 Sea Zone, round 2 : 4/4 hits, 2.50 expected hits Yamamoto roll dice for 1 Carrier and 2 Transports in 105 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits 1 Carrier owned by the Yamamoto and 2 Transports owned by the Yamamoto lost in 105 Sea Zone Americans win with 2 Bombers, 1 Fighter and 1 S.Bomber remaining. Battle score for attacker is 26 Casualties for Yamamoto: 1 Carrier and 2 Transports Battle in 107 Sea Zone Americans attack with 1 Adv.Fighter, 1 Fighter and 1 S.Submarine Hisaichi defend with 2 Destroyers Americans roll dice for 1 S.Submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Adv.Fighter and 1 Fighter in 107 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 2 Destroyers in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 Destroyers owned by the Hisaichi and 1 S.Submarine owned by the Americans lost in 107 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 S.Submarine Casualties for Hisaichi: 2 Destroyers Battle in Mauritania Americans attack with 1 Artillery, 1 Infantry and 4 Tanks Italians defend with 3 Infantrys Americans roll dice for 1 Artillery, 1 Infantry and 4 Tanks in Mauritania, round 2 : 1/6 hits, 2.67 expected hits Italians roll dice for 3 Infantrys in Mauritania, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Italians lost in Mauritania Americans roll dice for 1 Artillery, 1 Infantry and 4 Tanks in Mauritania, round 3 : 3/6 hits, 2.67 expected hits Italians roll dice for 2 Infantrys in Mauritania, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Italians lost in Mauritania Americans win, taking Mauritania from Italians with 1 Artillery, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Italians: 3 Infantrys Battle in Chubu Americans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry Yamamoto defend with 2 ArmoredCars and 1 Elite Americans roll dice for 1 Battleship in Chubu, round 2 : 1/1 hits, 0.67 expected hits 1 ArmoredCar owned by the Yamamoto lost in Chubu Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Chubu, round 2 : 2/4 hits, 1.50 expected hits Yamamoto roll dice for 1 ArmoredCar and 1 Elite in Chubu, round 2 : 1/2 hits, 0.50 expected hits 1 Elite owned by the Yamamoto, 1 Infantry owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Chubu Americans win, taking Chubu from Yamamoto with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 9 Casualties for Yamamoto: 2 ArmoredCars and 1 Elite Casualties for Americans: 1 Infantry Battle in Liaoning Americans attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Americans roll dice for 1 Battleship in Liaoning, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Liaoning, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Liaoning, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Liaoning, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Liaoning, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Liaoning Americans win, taking Liaoning from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from Chubu to 84 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to 93 Sea Zone 1 Fighter moved from 105 Sea Zone to Bangkok 1 S.Bomber moved from 105 Sea Zone to Iwo Jima 2 Bombers moved from 105 Sea Zone to S.French Indochina 2 L.Fighters moved from Wake to 88 Sea Zone Place Units - Americans 1 S.Submarine placed in 71 Sea Zone 2 Marines placed in Alaska Americans undo move 2. 2 Marines placed in Iwo Jima 2 ArmoredCars placed in Alaska 1 Factory placed in Kyushu 1 Factory placed in Hokkaido 2 ArmoredCars placed in Salvador 2 ArmoredCars placed in Colombia 1 Bomber and 1 S.Bomber placed in Ponape 1 S.Bomber placed in Pearl Harbor Turn Complete - Americans Americans collect 142 PUs; end with 142 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00 Americans regular : 3.83 Italians regular : -1.67 Neutral regular : -1.33 Hisaichi regular : 0.67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 1 ArmoredCar, 1 Artillery and 4 Infantrys moved from Netherlands to Hamburg 1 Infantry moved from Brest to Lithuania 1 Infantry moved from Brest to East Prussia 1 Infantry moved from Brest to Minsk 1 Adv.Fighter, 7 ArmoredCars, 1 Bomber, 1 Fighter, 1 HeavyTank, 1 JetFighter, 2 Stukas and 12 Tanks moved from Brest to Kursk 1 HeavyTank and 3 Tanks moved from Krakow to Kiev 4 ArmoredCars moved from Warsaw to Kiev 2 Artillerys moved from Brest to Kiev 1 Artillery moved from Pomerania to 23 Sea Zone 2 Infantrys moved from Danzig to 23 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 2 Infantrys moved from 24 Sea Zone to Latvia 1 Adv.Fighter moved from 23 Sea Zone to Latvia 3 Fighters moved from 23 Sea Zone to Latvia 1 Infantry moved from Languedoc to Aquitaine Germans take Aquitaine from French Purchase Units - Germans Germans buy 2 Artillerys, 8 Destroyers, 1 Elite, 13 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Germans Battle in Latvia Germans attack with 1 Adv.Fighter, 1 Artillery, 3 Fighters and 2 Infantrys Russians defend with 1 Artillery and 3 HeavyTanks Germans roll dice for 1 Adv.Fighter, 1 Artillery, 3 Fighters and 2 Infantrys in Latvia, round 2 : 3/7 hits, 2.33 expected hits Russians roll dice for 1 Artillery and 3 HeavyTanks in Latvia, round 2 : 2/4 hits, 2.33 expected hits 1 Artillery owned by the Russians, 2 Infantrys owned by the Germans and 2 HeavyTanks owned by the Russians lost in Latvia Germans roll dice for 1 Adv.Fighter, 1 Artillery and 3 Fighters in Latvia, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 HeavyTank in Latvia, round 3 : 1/1 hits, 0.67 expected hits 1 Fighter owned by the Germans and 1 HeavyTank owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Adv.Fighter, 1 Artillery and 2 Fighters remaining. Battle score for attacker is 13 Casualties for Germans: 1 Fighter and 2 Infantrys Casualties for Russians: 1 Artillery and 3 HeavyTanks Battle in Kursk Germans attack with 1 Adv.Fighter, 7 ArmoredCars, 1 Bomber, 1 Fighter, 1 HeavyTank, 1 JetFighter, 2 Stukas and 12 Tanks Russians defend with 1 ArmoredCar, 1 Artillery, 2 Bunkers, 1 Factory, 3 HeavyTanks and 6 Infantrys Germans roll dice for 1 Adv.Fighter, 7 ArmoredCars, 1 Bomber, 1 Fighter, 1 HeavyTank, 1 JetFighter, 2 Stukas and 12 Tanks in Kursk, round 2 : 10/26 hits, 12.17 expected hits Units damaged: 2 Bunkers owned by the Russians Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 Bunkers, 3 HeavyTanks and 6 Infantrys in Kursk, round 2 : 5/13 hits, 5.50 expected hits 5 ArmoredCars owned by the Germans, 1 ArmoredCar owned by the Russians, 6 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Kursk Germans roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Bomber, 1 Fighter, 1 HeavyTank, 1 JetFighter, 2 Stukas and 12 Tanks in Kursk, round 3 : 12/21 hits, 10.50 expected hits Russians roll dice for 2 Bunkers and 3 HeavyTanks in Kursk, round 3 : 3/5 hits, 3.00 expected hits 1 Fighter owned by the Germans, 2 ArmoredCars owned by the Germans, 2 Bunkers owned by the Russians and 3 HeavyTanks owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 Adv.Fighter, 1 Bomber, 1 HeavyTank, 1 JetFighter, 2 Stukas and 12 Tanks remaining. Battle score for attacker is 17 Casualties for Germans: 7 ArmoredCars and 1 Fighter Casualties for Russians: 1 ArmoredCar, 1 Artillery, 2 Bunkers, 3 HeavyTanks and 6 Infantrys Battle in Hamburg Germans attack with 1 ArmoredCar, 1 Artillery and 4 Infantrys British defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks Germans roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Hamburg, round 2 : 1/6 hits, 1.50 expected hits British roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Hamburg, round 2 : 2/5 hits, 2.00 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Hamburg Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Hamburg, round 3 : 1/4 hits, 1.17 expected hits British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Hamburg, round 3 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Hamburg Germans roll dice for 1 ArmoredCar and 1 Artillery in Hamburg, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 Artillery and 2 Tanks in Hamburg, round 4 : 2/3 hits, 1.33 expected hits 1 ArmoredCar owned by the Germans, 1 Artillery owned by the Germans and 1 Artillery owned by the British lost in Hamburg British win with 2 Tanks remaining. Battle score for attacker is -8 Casualties for Germans: 1 ArmoredCar, 1 Artillery and 4 Infantrys Casualties for British: 1 Artillery and 2 Infantrys Battle in Kiev Germans attack with 4 ArmoredCars, 2 Artillerys, 1 HeavyTank and 3 Tanks Russians defend with 1 ArmoredCar, 1 Artillery and 2 Infantrys Germans roll dice for 4 ArmoredCars, 2 Artillerys, 1 HeavyTank and 3 Tanks in Kiev, round 2 : 5/10 hits, 4.17 expected hits Russians roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Kiev, round 2 : 0/4 hits, 1.17 expected hits 2 Infantrys owned by the Russians, 1 ArmoredCar owned by the Russians and 1 Artillery owned by the Russians lost in Kiev Germans win, taking Kiev from Russians with 4 ArmoredCars, 2 Artillerys, 1 HeavyTank and 3 Tanks remaining. Battle score for attacker is 12 Casualties for Russians: 1 ArmoredCar, 1 Artillery and 2 Infantrys Non Combat Move - Germans 1 Tank moved from Bohemia to Pomerania 1 Tank moved from Bohemia to Saxony 1 Tank moved from Bohemia to Brandenburg 1 HeavyTank moved from Bohemia to Vinnytsia 4 Infantrys moved from Belgium to Rhine 7 Infantrys moved from Picardy to Belgium 3 Infantrys moved from Normandy to Picardy 7 Infantrys moved from Normandy to Picardy 8 Infantrys moved from Paris to Normandy 1 AAGun, 2 Artillerys and 2 Infantrys moved from Provence to Languedoc 1 Adv.Fighter moved from Latvia to 23 Sea Zone 2 Fighters moved from Latvia to 23 Sea Zone 1 Bomber moved from Kursk to Warsaw 1 JetFighter moved from Kursk to Warsaw 1 Adv.Fighter moved from Kursk to Brest 2 Stukas moved from Kursk to Brest Place Units - Germans 3 Destroyers placed in 20 Sea Zone 2 Destroyers and 2 Transports placed in 44 Sea Zone 2 Artillerys and 2 Infantrys placed in Warsaw 1 Elite and 4 Infantrys placed in Bohemia 7 Infantrys placed in Berlin Germans undo move 5. 7 Infantrys placed in Berlin 3 Destroyers were produced but were not placed Turn Complete - Germans Germans collect 114 PUs; end with 114 PUs
Combat Hit Differential Summary :
Russians regular : -1.67 Germans regular : 0.67 British regular : 1.00
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@dawgoneit Sorry to hear you were in the hospital, hopefully nothing major. Glad you’re out, and hopefully feeling better!
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 1 Bomber and 9 Infantrys moved from Yaroslavl to Kursk 2 Infantrys moved from Rostov to Kursk 6 ArmoredCars and 4 HeavyTanks moved from Moscow to Kursk 1 Infantry moved from Novgorod to Minsk 1 ArmoredCar moved from Leningrad to Minsk 1 ArmoredCar moved from Vyborg to Latvia 1 Infantry moved from Leningrad to Latvia 1 Tank moved from Oulu to Kotka Russians take Kotka from Finns 1 Tank moved from Kotka to Oulu 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Artillerys and 2 Infantrys moved from Lapland to Oulu 1 Infantry moved from Vyborg to Oulu 4 Infantrys moved from 6 Sea Zone to Lapland 1 Infantry moved from Stalingrad to Rostov 1 Transport moved from 53 Sea Zone to 54 Sea Zone 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 2 Infantrys moved from 53 Sea Zone to Bulgaria 4 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 1 Infantry moved from Penza to Tula 1 Infantry moved from Penza to Rostov 1 Tank moved from Vladivostok to Khabarovsk Russians take Khabarovsk from Hisaichi 1 Tank moved from Khabarovsk to Heilungchiang Russians take Heilungchiang from Hisaichi 2 Infantrys moved from N.Buryat Mongolia to Ayan 2 Artillerys, 1 Infantry, 4 Mech.Infs and 6 Tanks moved from Hulunbuir to Peking 3 Tanks moved from Chita to Peking 1 Artillery and 2 Infantrys moved from Chita to Ayan 3 ArmoredCars moved from Chita to Peking 2 Fighters moved from Chita to Peking 3 Infantrys moved from Evenkia to Olyokminsk Purchase Units - Russians Russians buy 2 Artillerys, 5 HeavyTanks, 7 Infantrys and 14 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Bulgaria Russians attack with 2 Infantrys Romanians defend with 1 Artillery Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 0/2 hits, 0.33 expected hits Romanians roll dice for 1 Artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Bulgaria Russians roll dice for 1 Infantry in Bulgaria, round 3 : 0/1 hits, 0.17 expected hits Romanians roll dice for 1 Artillery in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Bulgaria Romanians win with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Russians: 2 Infantrys Battle in Ayan Russians attack with 1 Artillery and 4 Infantrys Hisaichi defend with 1 ArmoredCar Russians roll dice for 1 Artillery and 4 Infantrys in Ayan, round 2 : 0/5 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Ayan, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Artillery and 4 Infantrys in Ayan, round 3 : 1/5 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Ayan, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Peking Russians attack with 3 ArmoredCars, 2 Artillerys, 2 Fighters, 1 Infantry, 4 Mech.Infs and 9 Tanks Hisaichi defend with 3 Artillerys, 1 Bunker, 1 Factory and 5 Infantrys Russians roll dice for 3 ArmoredCars, 2 Artillerys, 2 Fighters, 1 Infantry, 4 Mech.Infs and 9 Tanks in Peking, round 2 : 9/21 hits, 8.50 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 3 Artillerys, 1 Bunker and 5 Infantrys in Peking, round 2 : 2/9 hits, 3.17 expected hits 1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians, 5 Infantrys owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Peking Russians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Fighters, 4 Mech.Infs and 9 Tanks in Peking, round 3 : 6/19 hits, 7.83 expected hits Hisaichi roll dice for 1 Bunker in Peking, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Hisaichi lost in Peking Russians win, taking Peking from Hisaichi with 2 ArmoredCars, 2 Artillerys, 2 Fighters, 4 Mech.Infs and 9 Tanks remaining. Battle score for attacker is 22 Casualties for Russians: 1 ArmoredCar and 1 Infantry Casualties for Hisaichi: 3 Artillerys, 1 Bunker and 5 Infantrys Battle in Kursk Russians attack with 6 ArmoredCars, 1 Bomber, 4 HeavyTanks and 11 Infantrys Germans defend with 1 Factory, 1 HeavyTank and 12 Tanks Russians roll dice for 6 ArmoredCars, 1 Bomber, 4 HeavyTanks and 11 Infantrys in Kursk, round 2 : 7/22 hits, 7.17 expected hits Germans roll dice for 1 HeavyTank and 12 Tanks in Kursk, round 2 : 6/13 hits, 6.67 expected hits 6 Infantrys owned by the Russians and 7 Tanks owned by the Germans lost in Kursk Russians roll dice for 6 ArmoredCars, 1 Bomber, 4 HeavyTanks and 5 Infantrys in Kursk, round 3 : 7/16 hits, 6.17 expected hits Germans roll dice for 1 HeavyTank and 5 Tanks in Kursk, round 3 : 3/6 hits, 3.17 expected hits 1 HeavyTank owned by the Germans, 3 ArmoredCars owned by the Russians and 5 Tanks owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 3 ArmoredCars, 1 Bomber, 4 HeavyTanks and 5 Infantrys remaining. Battle score for attacker is 43 Casualties for Russians: 3 ArmoredCars and 6 Infantrys Casualties for Germans: 1 HeavyTank and 12 Tanks Battle in Minsk Russians attack with 1 ArmoredCar and 1 Infantry Germans defend with 1 Infantry Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 1 ArmoredCar in Minsk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Russians lost in Minsk Germans win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Russians: 1 ArmoredCar and 1 Infantry Battle in Latvia Russians attack with 1 ArmoredCar and 1 Infantry Germans defend with 1 Artillery Russians roll dice for 1 ArmoredCar and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.50 expected hits Germans roll dice for 1 Artillery in Latvia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 ArmoredCar and 1 Infantry in Latvia, round 3 : 1/2 hits, 0.50 expected hits Germans roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 Artillery Non Combat Move - Russians 1 Bomber moved from Kursk to Moscow 1 Infantry moved from S.Karelia to Smolensk 1 Infantry moved from S.Karelia to Novgorod 1 Infantry moved from S.Karelia to Novgorod 1 Artillery, 2 Infantrys and 4 Tanks moved from Izmir to Ankara 2 Fighters moved from Peking to Hulunbuir Place Units - Russians 5 HeavyTanks and 5 Tanks placed in Moscow 4 Infantrys placed in Leningrad 1 Artillery placed in Georgia 5 Tanks placed in Stalingrad 2 Tanks placed in Georgia 1 Artillery and 3 Infantrys placed in Arkhangelsk 2 Tanks placed in Hulunbuir Russians undo move 7. 2 Tanks placed in Tashkent Turn Complete - Russians Russians collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
Romanians regular : 1.33 Germans regular : -0.17 Russians regular : -3.33 Hisaichi regular : -2.00
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@entek said in dawg (allies) v. Entek (axis):
@dawgoneit Sorry to hear you were in the hospital, hopefully nothing major. Glad you’re out, and hopefully feeling better!
now i am. stupid lung problems. COPD stage 3. oxygen was 83. about 3 times a year i end up in the hospital because of it.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 1 Tank moved from Croatia to Greece 1 ArmoredCar moved from Kufra to French Equatorial Africa Italians take Darfur from British Italians take French Equatorial Africa from French 1 ArmoredCar moved from Kufra to Nubia Italians take New Valley from British Italians take Nubia from British 5 Artillerys and 5 Infantrys moved from Tobruk to Mersa Matruh 1 Artillery moved from Kufra to Mersa Matruh 2 Fighters moved from 48 Sea Zone to Mersa Matruh 2 Artillerys and 1 Elite moved from W.Morocco to E.Morocco 1 Adv.Fighter moved from 46 Sea Zone to Greece 1 Fighter moved from 46 Sea Zone to Greece Purchase Units - Italians Italians buy 1 Adv.Fighter, 2 Artillerys, 3 Destroyers and 8 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in Greece Italians attack with 1 Adv.Fighter, 1 Fighter and 1 Tank British defend with 1 AAGun and 1 Infantry British roll AA dice in Greece : 0/2 hits, 0.33 expected hits Italians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Greece, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 Infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 Adv.Fighter, 1 Fighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Mersa Matruh Italians attack with 6 Artillerys, 2 Fighters and 5 Infantrys British defend with 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 3 Tanks Italians roll dice for 6 Artillerys, 2 Fighters and 5 Infantrys in Mersa Matruh, round 2 : 3/13 hits, 4.33 expected hits British roll dice for 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 3 Tanks in Mersa Matruh, round 2 : 4/10 hits, 3.50 expected hits 2 ArmoredCars owned by the British, 4 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh Italians roll dice for 6 Artillerys, 2 Fighters and 1 Infantry in Mersa Matruh, round 3 : 3/9 hits, 3.00 expected hits British roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in Mersa Matruh, round 3 : 5/7 hits, 2.83 expected hits 1 Artillery owned by the British, 4 Artillerys owned by the Italians, 1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Mersa Matruh Italians roll dice for 2 Artillerys and 2 Fighters in Mersa Matruh, round 4 : 2/4 hits, 1.33 expected hits British roll dice for 1 Artillery and 3 Tanks in Mersa Matruh, round 4 : 4/4 hits, 1.83 expected hits 2 Fighters owned by the Italians, 1 Tank owned by the British, 1 Artillery owned by the British and 2 Artillerys owned by the Italians lost in Mersa Matruh British win with 2 Tanks remaining. Battle score for attacker is -23 Casualties for Italians: 6 Artillerys, 2 Fighters and 5 Infantrys Casualties for British: 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Tank Non Combat Move - Italians 1 Infantry moved from Hun to Kufra 1 Infantry moved from Hun to Kufra 4 ArmoredCars moved from Tripoli to Tobruk 1 Battleship, 1 Carrier and 8 Transports moved from 48 Sea Zone to 46 Sea Zone 1 Destroyer moved from 46 Sea Zone to 48 Sea Zone 1 Fighter moved from Greece to 46 Sea Zone 1 Adv.Fighter moved from Greece to 46 Sea Zone Place Units - Italians 3 Destroyers placed in 46 Sea Zone 1 Artillery and 2 Infantrys placed in Hun 1 Artillery and 3 Infantrys placed in Tunis 1 Adv.Fighter and 3 Infantrys placed in E.Morocco Turn Complete - Italians Italians collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 British AA : -0.33 British regular : 4.50
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@dawgoneit said in dawg (allies) v. Entek (axis):
@entek said in dawg (allies) v. Entek (axis):
@dawgoneit Sorry to hear you were in the hospital, hopefully nothing major. Glad you’re out, and hopefully feeling better!
now i am. stupid lung problems. COPD stage 3. oxygen was 83. about 3 times a year i end up in the hospital because of it.
That sounds awful Is there anything they can do to help?
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 1 Infantry moved from Azores to 30 Sea Zone 1 Infantry and 1 Transport moved from 30 Sea Zone to 31 Sea Zone 1 Infantry moved from 31 Sea Zone to W.Morocco French take W.Morocco from Germans 1 Destroyer moved from 41 Sea Zone to 43 Sea Zone 1 T.Boat moved from 16 Sea Zone to 8 Sea Zone 2 Infantrys moved from Palestine to Lower Egypt 1 Destroyer moved from 51 Sea Zone to 48 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Italian East Africa to French Equatorial Africa 1 Adv.Fighter moved from Italian East Africa to Nubia 1 Infantry moved from Colombia to Central America Purchase Units - French French buy 2 ArmoredCars, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - French Battle in French Equatorial Africa French attack with 1 Adv.Fighter and 1 Fighter Italians defend with 1 ArmoredCar French roll dice for 1 Adv.Fighter and 1 Fighter in French Equatorial Africa, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 ArmoredCar in French Equatorial Africa, round 2 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the French lost in French Equatorial Africa French roll dice for 1 Adv.Fighter in French Equatorial Africa, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 ArmoredCar in French Equatorial Africa, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 Adv.Fighter in French Equatorial Africa, round 4 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 ArmoredCar in French Equatorial Africa, round 4 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Italians lost in French Equatorial Africa French win with 1 Adv.Fighter remaining. Battle score for attacker is -4 Casualties for French: 1 Fighter Casualties for Italians: 1 ArmoredCar Battle in 48 Sea Zone French attack with 1 Destroyer Italians defend with 1 Destroyer French roll dice for 1 Destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Destroyer in 48 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 Destroyer in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Italians lost in 48 Sea Zone French win with 1 Destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 Destroyer Battle in Nubia French attack with 1 Adv.Fighter Italians defend with 1 ArmoredCar French roll dice for 1 Adv.Fighter in Nubia, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 ArmoredCar in Nubia, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 Adv.Fighter in Nubia, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 ArmoredCar in Nubia, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 Adv.Fighter in Nubia, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 ArmoredCar in Nubia, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 1 Adv.Fighter in Nubia, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 ArmoredCar in Nubia, round 5 : 0/1 hits, 0.17 expected hits French roll dice for 1 Adv.Fighter in Nubia, round 6 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 ArmoredCar in Nubia, round 6 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Italians lost in Nubia French win with 1 Adv.Fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 ArmoredCar Non Combat Move - French 1 Adv.Fighter moved from French Equatorial Africa to Italian East Africa 1 Adv.Fighter moved from Nubia to Lower Egypt Place Units - French 1 Mech.Inf and 2 Tanks placed in Italian East Africa 2 ArmoredCars placed in Syria Turn Complete - French French collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 French regular : -2.00
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@entek said in dawg (allies) v. Entek (axis):
@dawgoneit said in dawg (allies) v. Entek (axis):
@entek said in dawg (allies) v. Entek (axis):
@dawgoneit Sorry to hear you were in the hospital, hopefully nothing major. Glad you’re out, and hopefully feeling better!
now i am. stupid lung problems. COPD stage 3. oxygen was 83. about 3 times a year i end up in the hospital because of it.
That sounds awful Is there anything they can do to help?
drugs. unfortunatly i’m stuck with this. i have a lot of problems. it really sucks.
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 1 Infantry moved from Tokyo to Tohoku 1 Infantry moved from Tokyo to Tohoku 2 Infantrys moved from Tokyo to Chubu 1 Bomber moved from Tokyo to Tohoku 1 Fighter moved from Tokyo to Chubu 1 Fighter moved from Tokyo to Chubu 1 Fighter moved from Tokyo to Tohoku Purchase Units - Yamamoto Yamamoto buy 3 Adv.Fighters, 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Chubu Yamamoto attack with 2 Fighters and 2 Infantrys Americans defend with 1 Artillery Yamamoto roll dice for 2 Fighters and 2 Infantrys in Chubu, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 1 Artillery in Chubu, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Chubu Yamamoto win, taking Chubu from Americans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Artillery Battle in Tohoku Yamamoto attack with 1 Bomber, 1 Fighter and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Tohoku, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 Infantry in Tohoku, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Tohoku Yamamoto win, taking Tohoku from Americans with 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto 1 Bomber and 1 Fighter moved from Tohoku to Tokyo 2 Fighters moved from Chubu to Tokyo Place Units - Yamamoto 3 Adv.Fighters, 1 Bunker and 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.67 Americans regular : 1.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 1 Infantry moved from Suiyuan to Chahar Chinese take Chahar from Hisaichi 7 Infantrys moved from Ningsia to South Gobi 1 Infantry moved from Gobi Altai to South Gobi 3 Infantrys moved from Suiyuan to East Gobi 1 Tank moved from Ningsia to East Gobi 1 Mech.Inf moved from Shensi to East Gobi 2 Mech.Infs moved from Urumqi to South Gobi 4 Infantrys moved from E.Sinkiang to C.Sinkiang 2 Infantrys moved from Urumqi to C.Sinkiang 4 Infantrys moved from E.Qinghai to Sikang 3 Mech.Infs moved from Shansi to Eastern Mongolia 2 Infantrys moved from Hunan to Anhwei 1 Infantry moved from Anhwei to Shansi 1 Marine moved from Shansi to Chahar 3 Infantrys and 1 Marine moved from Shensi to Shansi 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 1 Adv.Fighter and 1 Fighter moved from Hunan to W.Qinghai Purchase Units - Chinese Chinese buy 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Eastern Mongolia Chinese attack with 3 Mech.Infs Neutral defend with 3 Infantrys Chinese roll dice for 3 Mech.Infs in Eastern Mongolia, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 2/3 hits, 1.00 expected hits 2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Neutral lost in Eastern Mongolia Chinese roll dice for 1 Mech.Inf in Eastern Mongolia, round 3 : 1/1 hits, 0.33 expected hits Neutral roll dice for 2 Infantrys in Eastern Mongolia, round 3 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Neutral lost in Eastern Mongolia Neutral win with 1 Infantry remaining. Battle score for attacker is -14 Casualties for Chinese: 3 Mech.Infs Casualties for Neutral: 2 Infantrys Battle in South Gobi Chinese attack with 8 Infantrys and 2 Mech.Infs Neutral defend with 2 Infantrys Chinese roll dice for 8 Infantrys and 2 Mech.Infs in South Gobi, round 2 : 3/10 hits, 2.33 expected hits Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in South Gobi Chinese loses 0 PUs for violating South Gobis neutrality. Chinese win, taking South Gobi from Neutral with 8 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in East Gobi Chinese attack with 3 Infantrys, 1 Mech.Inf and 1 Tank Neutral defend with 4 Infantrys Chinese roll dice for 3 Infantrys, 1 Mech.Inf and 1 Tank in East Gobi, round 2 : 1/5 hits, 1.50 expected hits Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi Chinese roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in East Gobi, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 3 Infantrys in East Gobi, round 3 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral and 2 Infantrys owned by the Chinese lost in East Gobi Chinese roll dice for 1 Mech.Inf and 1 Tank in East Gobi, round 4 : 1/2 hits, 0.83 expected hits Neutral roll dice for 2 Infantrys in East Gobi, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in East Gobi Chinese roll dice for 1 Mech.Inf and 1 Tank in East Gobi, round 5 : 1/2 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in East Gobi, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in East Gobi Chinese loses 0 PUs for violating East Gobis neutrality. Chinese win, taking East Gobi from Neutral with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 3 Infantrys Casualties for Neutral: 4 Infantrys Non Combat Move - Chinese Place Units - Chinese 1 Mech.Inf and 1 Tank placed in Urumqi 2 Mech.Infs placed in Hsining Chinese undo move 2. 1 Mech.Inf and 1 Tank placed in Peking 2 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Neutral regular : 0.33
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 1 Infantry and 1 Marine moved from Kirin to Heilungchiang 1 Elite and 1 Infantry moved from Kirin to Liaoning 1 Artillery and 1 Marine moved from Kirin to Korea 1 Tank moved from Changchun to Vladivostok Hisaichi take Vladivostok from Russians Purchase Units - Hisaichi Hisaichi buy 2 Destroyers and 5 Submarines; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Liaoning Hisaichi attack with 1 Elite and 1 Infantry Americans defend with 1 Artillery Hisaichi roll dice for 1 Elite and 1 Infantry in Liaoning, round 2 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 Artillery in Liaoning, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite and 1 Infantry in Liaoning, round 3 : 1/2 hits, 0.50 expected hits Americans roll dice for 1 Artillery in Liaoning, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in Liaoning Hisaichi win, taking Liaoning from Americans with 1 Elite remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Artillery Battle in Heilungchiang Hisaichi attack with 1 Infantry and 1 Marine Russians defend with 1 Tank Hisaichi roll dice for 1 Infantry and 1 Marine in Heilungchiang, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Tank in Heilungchiang, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang Hisaichi win, taking Heilungchiang from Russians with 1 Marine remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Tank Battle in Korea Hisaichi attack with 1 Artillery and 1 Marine Americans defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Marine in Korea, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Korea Hisaichi win, taking Korea from Americans with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Hisaichi Place Units - Hisaichi 2 Destroyers and 5 Submarines placed in 84 Sea Zone Turn Complete - Hisaichi Hisaichi collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 0.50 Hisaichi regular : 0.33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 1 Carrier, 1 Destroyer and 2 Fighters moved from 21 Sea Zone to 20 Sea Zone 1 Transport moved from 22 Sea Zone to 21 Sea Zone 1 Transport moved from 21 Sea Zone to 20 Sea Zone 1 Battleship, 3 Carriers, 5 Fighters, 1 S.Submarine and 2 Transports moved from 22 Sea Zone to 20 Sea Zone 1 Bomber moved from Dover to 24 Sea Zone 1 ArmoredCar moved from Cairo to New Valley British take New Valley from Italians 1 Transport moved from 51 Sea Zone to 56 Sea Zone 1 Artillery moved from Palestine to 56 Sea Zone 1 Artillery and 1 Transport moved from 56 Sea Zone to 55 Sea Zone 1 Artillery moved from 55 Sea Zone to Rhodes British take Rhodes from Italians 1 Mech.Inf moved from Mozambique to French Equatorial Africa French take French Equatorial Africa from Italians 2 Mech.Infs moved from Cape Town to Angola 10 Infantrys moved from Bihar to Punjab 2 ArmoredCars and 6 Infantrys moved from Assam to E.Tibet 2 Infantrys moved from Rajputana to Baluchistan 3 ArmoredCars moved from Delhi to Baluchistan 2 Infantrys moved from Delhi to Punjab 3 Infantrys moved from Hyderabad to Rajputana 2 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from S.Thailand to 61 Sea Zone 4 Infantrys and 2 Transports moved from 61 Sea Zone to 64 Sea Zone 2 ArmoredCars moved from Bangkok to N.Thailand 1 Artillery and 2 Infantrys moved from S.French Indochina to N.Thailand 1 Infantry moved from Malaya to S.Thailand 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 ArmoredCar moved from Kwangtung to 92 Sea Zone 1 ArmoredCar moved from 92 Sea Zone to Hainan Chinese take Hainan from Yamamoto 1 ArmoredCar moved from Shanghai to Fukien Chinese take Fukien from Yamamoto 1 Tank moved from Hunan to Yunnan 2 Infantrys moved from Yunnan to Assam 1 Infantry moved from Yukon to Alaska 2 Tanks moved from Mersa Matruh to Lower Egypt 1 Tank moved from Hamburg to Saxony 1 Tank moved from Hamburg to Saxony 1 Infantry moved from Okhotsk to Ayan 2 Infantrys moved from Canadian Prairies to British Columbia 1 Artillery and 2 Infantrys moved from Iraq to Palestine 1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine moved from 56 Sea Zone to 48 Sea Zone 2 Carriers, 2 Cruisers, 1 Destroyer, 4 Fighters, 2 Submarines and 3 Transports moved from 51 Sea Zone to 48 Sea Zone 1 Infantry moved from Madras to Hyderabad 1 Infantry moved from Northwest USA to British Columbia 1 ArmoredCar moved from Lombok to Sumatra 1 Tank moved from Lower Egypt to Nubia British take Nubia from Italians Purchase Units - British British buy 4 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 Elite, 4 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; Combat - British Battle in E.Tibet British attack with 2 ArmoredCars and 6 Infantrys Neutral defend with 2 Infantrys British roll dice for 2 ArmoredCars and 6 Infantrys in E.Tibet, round 2 : 1/8 hits, 1.67 expected hits Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in E.Tibet British roll dice for 2 ArmoredCars and 6 Infantrys in E.Tibet, round 3 : 0/8 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in E.Tibet, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 ArmoredCars and 6 Infantrys in E.Tibet, round 4 : 1/8 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in E.Tibet, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in E.Tibet British loses 0 PUs for violating E.Tibets neutrality. British win, taking E.Tibet from Neutral with 2 ArmoredCars and 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 2 Infantrys Casualties for British: 1 Infantry Battle in 20 Sea Zone British attack with 1 Battleship, 4 Carriers, 1 Destroyer, 7 Fighters, 1 S.Submarine, 1 T.Boat and 3 Transports Germans defend with 3 Destroyers British roll dice for 1 S.Submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 Battleship, 4 Carriers, 1 Destroyer, 7 Fighters, 1 T.Boat and 3 Transports in 20 Sea Zone, round 2 : 5/14 hits, 4.33 expected hits Germans roll dice for 3 Destroyers in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 Battleship owned by the British 3 Destroyers owned by the Germans lost in 20 Sea Zone British win with 1 Battleship, 4 Carriers, 1 Destroyer, 7 Fighters, 1 S.Submarine, 1 T.Boat and 3 Transports remaining. Battle score for attacker is 24 Casualties for Germans: 3 Destroyers Battle in 24 Sea Zone British attack with 1 Bomber Germans defend with 1 T.Boat and 1 Transport British roll dice for 1 Bomber in 24 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 T.Boat and 1 Transport in 24 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 Bomber owned by the British and 1 T.Boat owned by the Germans lost in 24 Sea Zone Germans win with 1 Transport remaining. Battle score for attacker is -8 Casualties for British: 1 Bomber Casualties for Germans: 1 T.Boat Battle in Angola British attack with 2 Mech.Infs Neutral defend with 1 Infantry British roll dice for 2 Mech.Infs in Angola, round 2 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Angola British loses 0 PUs for violating Angolas neutrality. British win, taking Angola from Neutral with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Saxony British attack with 2 Tanks Germans defend with 1 Tank British roll dice for 2 Tanks in Saxony, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 Tank in Saxony, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 Tanks in Saxony, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 Tank in Saxony, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Tank owned by the Germans lost in Saxony British win, taking Saxony from Germans with 1 Tank remaining. Battle score for attacker is 0 Casualties for British: 1 Tank Casualties for Germans: 1 Tank Non Combat Move - British Place Units - British 1 Battleship and 1 Carrier placed in 20 Sea Zone British undo move 1. 1 Battleship and 1 Carrier placed in 56 Sea Zone 2 Adv.Fighters placed in 56 Sea Zone 1 Carrier placed in 20 Sea Zone 2 Adv.Fighters and 1 Cruiser placed in 20 Sea Zone 1 S.Submarine placed in 18 Sea Zone 1 Destroyer and 1 Submarine placed in 56 Sea Zone 4 Infantrys placed in Hamburg 1 Elite placed in Manchester Turn Complete - British British collect 136 PUs; end with 136 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Neutral regular : -0.67 British regular : -1.17
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 2 Infantrys moved from West Papua to 113 Sea Zone 2 Infantrys and 1 Transport moved from 113 Sea Zone to 112 Sea Zone 2 Infantrys moved from 112 Sea Zone to Celebes Dutch take Celebes from Hisaichi 1 Artillery and 1 Infantry moved from West Papua to 113 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 107 Sea Zone 1 Artillery and 1 Infantry moved from 107 Sea Zone to Peleliu 1 Infantry moved from Manila to 92 Sea Zone 2 Infantrys moved from Hong Kong to 92 Sea Zone 2 Infantrys and 1 Transport moved from 92 Sea Zone to 85 Sea Zone 1 Infantry and 1 Transport moved from 92 Sea Zone to 85 Sea Zone 2 Fighters moved from Kwangtung to Chubu 3 Infantrys moved from 85 Sea Zone to Chubu 1 Fighter moved from Kwangtung to Chubu 1 Infantry moved from British Borneo to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to Palawan Americans take Palawan from Yamamoto 1 Transport moved from 106 Sea Zone to 111 Sea Zone 1 Infantry moved from Lombok to 111 Sea Zone 1 Transport moved from 92 Sea Zone to 111 Sea Zone 1 Infantry moved from Lombok to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Mindanao Americans take Mindanao from Hisaichi 1 Infantry moved from 111 Sea Zone to Panay Americans take Panay from Hisaichi 1 Carrier and 1 Destroyer moved from 106 Sea Zone to 111 Sea Zone 1 Carrier and 1 Destroyer moved from 111 Sea Zone to 112 Sea Zone 1 Carrier moved from 106 Sea Zone to 111 Sea Zone 1 Battleship moved from 92 Sea Zone to 111 Sea Zone 1 Adv.Fighter moved from Broome to 112 Sea Zone 1 Fighter moved from Broome to 111 Sea Zone 1 Infantry moved from Canberra to New South Wales 2 Artillerys and 2 Marines moved from Townsville to Northern Territory 1 Infantry moved from Northern Territory to Western Australia Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 3 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Peleliu Anzac attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Anzac roll dice for 1 Artillery and 1 Infantry in Peleliu, round 2 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Peleliu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Peleliu Anzac win, taking Peleliu from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Chubu Anzac attack with 3 Fighters and 3 Infantrys Yamamoto defend with 1 Infantry Anzac roll dice for 3 Fighters and 3 Infantrys in Chubu, round 2 : 1/6 hits, 1.50 expected hits Yamamoto roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Chubu Anzac win, taking Chubu from Yamamoto with 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac 3 Fighters moved from Chubu to Kyushu Place Units - Anzac 1 Destroyer and 2 Transports placed in 67 Sea Zone 2 Artillerys and 1 Elite placed in Townsville 3 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Anzac regular : 0.83
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch 1 Elite moved from Banjarmasin to 110 Sea Zone 1 Cruiser and 1 Elite moved from 110 Sea Zone to 106 Sea Zone 1 Elite moved from 106 Sea Zone to Mindoro Americans take Mindoro from Hisaichi 1 Artillery moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 93 Sea Zone 1 Artillery and 1 Infantry moved from 93 Sea Zone to Samar 1 Destroyer moved from 110 Sea Zone to 106 Sea Zone 1 Destroyer moved from 106 Sea Zone to 92 Sea Zone 2 Elites moved from Rio de Oro to 34 Sea Zone 2 Elites moved from 34 Sea Zone to Canarians Purchase Units - Dutch Dutch buy 1 Elite, 1 Factory, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Battle in Samar Dutch attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Artillery Dutch roll dice for 1 Artillery and 1 Infantry in Samar, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Samar, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Samar Dutch win, taking Samar from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Canarians Dutch attack with 2 Elites Neutral defend with 1 Infantry Dutch roll dice for 2 Elites in Canarians, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Canarians, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Dutch lost in Canarians Dutch roll dice for 1 Elite in Canarians, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Canarians, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Elite in Canarians, round 4 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Canarians, round 4 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Elite in Canarians, round 5 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Canarians, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Canarians Dutch loses 0 PUs for violating Canarianss neutrality. Dutch win, taking Canarians from Neutral with 1 Elite remaining. Battle score for attacker is -1 Casualties for Dutch: 1 Elite Casualties for Neutral: 1 Infantry Non Combat Move - Dutch Place Units - Dutch 1 Factory placed in Rio de Oro 1 Transport placed in 32 Sea Zone 1 Elite and 1 Infantry placed in Suriname 3 Infantrys placed in Banjarmasin Dutch undo move 2. 1 Transport placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Dutch from 34 Sea Zone: 1 Transport EDIT: Adding units owned by Dutch to 32 Sea Zone: 1 Transport EDIT: Turning off Edit Mode Turn Complete - Dutch Dutch collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Neutral regular : -0.33 Dutch regular : 0.67 Hisaichi regular : -0.33