Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
2 submarines moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from Caroline Islands to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 3 fighters and 2 submarines
Japanese defend with 2 battleships and 3 transports
ANZAC roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 34 Sea Zone
ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship and 3 transports in 34 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
1 transport owned by the Japanese lost in 34 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 55
Casualties for Japanese: 2 battleships and 3 transports
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from 34 Sea Zone to Philippines
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Persia to Eastern Persia
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Germany to Norway
3 bombers moved from Western Germany to Norway
5 artilleries and 15 infantry moved from France to Holland Belgium
3 mech_infantrys moved from Western Germany to Denmark
2 tactical_bombers moved from Germany to Denmark
2 tactical_bombers moved from Germany to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Germany to Novgorod
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Belarus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 3 mech_infantrys and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Denmark, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 3 bombers and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Germans roll dice for 3 bombers and 1 tactical_bomber in Norway, round 2 : 2/4 hits, 2.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Norway
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Holland Belgium
Germans attack with 5 artilleries and 15 infantry
Americans defend with 1 artillery
Germans roll dice for 5 artilleries and 15 infantry in Holland Belgium, round 2 : 1/20 hits, 5.00 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 5 artilleries and 15 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 bomber moved from 112 Sea Zone to Western Germany
3 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 tactical_bomber moved from Denmark to Western Germany
2 armour and 6 mech_infantrys moved from Western Germany to Denmark
1 tactical_bomber moved from Denmark to Western Germany
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
8 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Russians regular : -0.33
Germans regular : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour, 18 artilleries, 4 fighters, 65 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
4 armour moved from Russia to Western Ukraine
3 infantry moved from Smolensk to Belarus
4 armour, 1 infantry and 2 mech_infantrys moved from Archangel to Belarus
Combat - Russians
Battle in Western Ukraine
Russians attack with 7 armour, 18 artilleries, 4 fighters, 67 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 25 armour, 6 artilleries, 19 infantry, 13 mech_infantrys and 2 tactical_bombers; Italians defend with 2 aaGuns, 3 armour, 2 infantry and 1 mech_infantry
Germans roll AA dice in Western Ukraine : 2/5 hits, 0,83 expected hits
2 fighters owned by the Russians lost in Western Ukraine
Russians roll dice for 7 armour, 18 artilleries, 2 fighters, 67 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 24/95 hits, 25,33 expected hits
Italians roll dice for 5 aaGuns, 28 armour, 6 artilleries, 21 infantry, 14 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 35/71 hits, 28,67 expected hits
35 infantry owned by the Russians, 3 aaGuns owned by the Germans, 2 aaGuns owned by the Italians and 19 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 7 armour, 18 artilleries, 2 fighters, 32 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 21/60 hits, 19,50 expected hits
Italians roll dice for 28 armour, 6 artilleries, 2 infantry, 14 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 3 : 17/52 hits, 22,33 expected hits
17 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 5 artilleries owned by the Germans, 13 mech_infantrys owned by the Germans and 2 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 7 armour, 18 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 17/43 hits, 16,17 expected hits
Italians roll dice for 28 armour, 1 artillery and 2 tactical_bombers in Western Ukraine, round 4 : 16/31 hits, 15,33 expected hits
15 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians, 15 armour owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine
Russians roll dice for 7 armour, 17 artilleries, 2 fighters and 1 tactical_bomber in Western Ukraine, round 5 : 10/27 hits, 10,83 expected hits
Italians roll dice for 12 armour and 2 tactical_bombers in Western Ukraine, round 5 : 8/14 hits, 7,00 expected hits
8 artilleries owned by the Russians, 9 armour owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine
Russians roll dice for 7 armour, 9 artilleries, 2 fighters and 1 tactical_bomber in Western Ukraine, round 6 : 4/19 hits, 8,17 expected hits
Italians roll dice for 2 armour and 2 tactical_bombers in Western Ukraine, round 6 : 2/4 hits, 2,00 expected hits
2 artilleries owned by the Russians, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 7 armour, 7 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 93
Casualties for Russians: 11 artilleries, 2 fighters and 67 infantry
Casualties for Germans: 3 aaGuns, 25 armour, 6 artilleries, 19 infantry, 13 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 2 aaGuns, 3 armour, 2 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 4 armour, 4 infantry and 2 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 4 armour, 4 infantry and 2 mech_infantrys in Belarus, round 2 : 3/10 hits, 3,00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
4 aaGuns moved from Bryansk to Western Ukraine
1 aaGun moved from Smolensk to Belarus
6 infantry moved from Russia to Bryansk
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
3 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians regular : 2,67
Germans AA : 1,17
Germans regular : -0,17
Russians regular : -4,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour, 18 artilleries, 4 fighters, 65 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
4 armour moved from Russia to Western Ukraine
3 infantry moved from Smolensk to Belarus
4 armour, 1 infantry and 2 mech_infantrys moved from Archangel to Belarus
Combat - Russians
Battle in Western Ukraine
Russians attack with 7 armour, 18 artilleries, 4 fighters, 67 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 25 armour, 6 artilleries, 19 infantry, 13 mech_infantrys and 2 tactical_bombers; Italians defend with 2 aaGuns, 3 armour, 2 infantry and 1 mech_infantry
Germans roll AA dice in Western Ukraine : 2/5 hits, 0,83 expected hits
2 fighters owned by the Russians lost in Western Ukraine
Russians roll dice for 7 armour, 18 artilleries, 2 fighters, 67 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 24/95 hits, 25,33 expected hits
Italians roll dice for 5 aaGuns, 28 armour, 6 artilleries, 21 infantry, 14 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 35/71 hits, 28,67 expected hits
35 infantry owned by the Russians, 3 aaGuns owned by the Germans, 2 aaGuns owned by the Italians and 19 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 7 armour, 18 artilleries, 2 fighters, 32 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 21/60 hits, 19,50 expected hits
Italians roll dice for 28 armour, 6 artilleries, 2 infantry, 14 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 3 : 17/52 hits, 22,33 expected hits
17 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 5 artilleries owned by the Germans, 13 mech_infantrys owned by the Germans and 2 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 7 armour, 18 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 17/43 hits, 16,17 expected hits
Italians roll dice for 28 armour, 1 artillery and 2 tactical_bombers in Western Ukraine, round 4 : 16/31 hits, 15,33 expected hits
15 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians, 15 armour owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine
Russians roll dice for 7 armour, 17 artilleries, 2 fighters and 1 tactical_bomber in Western Ukraine, round 5 : 10/27 hits, 10,83 expected hits
Italians roll dice for 12 armour and 2 tactical_bombers in Western Ukraine, round 5 : 8/14 hits, 7,00 expected hits
8 artilleries owned by the Russians, 9 armour owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine
Russians roll dice for 7 armour, 9 artilleries, 2 fighters and 1 tactical_bomber in Western Ukraine, round 6 : 4/19 hits, 8,17 expected hits
Italians roll dice for 2 armour and 2 tactical_bombers in Western Ukraine, round 6 : 2/4 hits, 2,00 expected hits
2 artilleries owned by the Russians, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 7 armour, 7 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 93
Casualties for Russians: 11 artilleries, 2 fighters and 67 infantry
Casualties for Germans: 3 aaGuns, 25 armour, 6 artilleries, 19 infantry, 13 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 2 aaGuns, 3 armour, 2 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 4 armour, 4 infantry and 2 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 4 armour, 4 infantry and 2 mech_infantrys in Belarus, round 2 : 3/10 hits, 3,00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
4 aaGuns moved from Bryansk to Western Ukraine
1 aaGun moved from Smolensk to Belarus
6 infantry moved from Russia to Bryansk
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
3 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Chahar: 1 aaGun and 2 infantry
EDIT: Adding units owned by Russians to Hopei: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 2,67
Germans AA : 1,17
Germans regular : -0,17
Russians regular : -4,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Shantung
1 bomber moved from Yunnan to 44 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
Japanese take 22 Sea Zone from Americans
1 fighter moved from Paulau Island to 34 Sea Zone
3 fighters moved from Paulau Island to 34 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Shantung
1 tactical_bomber moved from Yunnan to Burma
2 fighters moved from Kiangsu to Burma
1 aaGun moved from Yunnan to Burma
4 fighters moved from 34 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to Borneo
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 2.00
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 bomber moved from United Kingdom to Denmark
2 carriers, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to Denmark
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 bomber moved from Caroline Islands to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Philippines to 34 Sea Zone
Combat - Americans
Battle in Denmark
Americans attack with 3 artilleries, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry
Germans defend with 2 armour and 9 mech_infantrys
Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry in Denmark, round 2 : 6/15 hits, 5,33 expected hits
Germans roll dice for 2 armour and 9 mech_infantrys in Denmark, round 2 : 4/11 hits, 4,00 expected hits
4 infantry owned by the Americans and 6 mech_infantrys owned by the Germans lost in Denmark
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry in Denmark, round 3 : 6/11 hits, 4,67 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Denmark, round 3 : 2/5 hits, 2,00 expected hits
2 armour owned by the Germans, 2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 3 artilleries, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 30
Casualties for Americans: 6 infantry
Casualties for Germans: 2 armour and 9 mech_infantrys
Battle in 23 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 23 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 34 Sea Zone to Philippines
1 bomber moved from 23 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 bomber moved from Denmark to United Kingdom
4 fighters moved from Denmark to 112 Sea Zone
2 mech_infantrys moved from Tobruk to Egypt
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 airfield and 1 factory_minor placed in Norway
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
4 infantry moved from Jehol to Shantung
1 fighter moved from Hopei to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shantung, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Shantung, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries in Shantung, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Shantung
Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Hopei
1 infantry moved from Kweichow to Hopei
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Chahar
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_minor; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 artilleries and 3 infantry moved from Tobruk to Alexandria
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to Norway
2 fighters moved from Archangel to Norway
1 aaGun, 1 armour and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from West India to Eastern Persia
2 armour and 1 artillery moved from West India to India
1 armour and 2 mech_infantrys moved from Egypt to Iraq
Place Units - British
3 mech_infantrys placed in Persia
1 submarine and 2 transports placed in 98 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : 0,50
Japanese regular : 0,00
Germans regular : 0,00
I assumed no scramble in sz 112.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Italians collect 9 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 bomber in Borneo, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
2 infantry moved from Tunisia to Libya
2 infantry moved from Eastern Persia to West India
Non Combat Move - French
2 infantry moved from 112 Sea Zone to Denmark
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bessarabia
5 mech_infantrys moved from Eastern Poland to Belarus
1 armour, 1 artillery, 3 fighters and 2 infantry moved from Novgorod to Belarus
3 tactical_bombers moved from Western Germany to Belarus
4 bombers moved from Western Germany to Belarus
2 armour and 6 mech_infantrys moved from Western Germany to Denmark
5 infantry moved from Holland Belgium to France
4 artilleries and 10 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to France
Combat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 4 bombers, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun, 4 armour, 3 infantry and 2 mech_infantrys
Russians roll AA dice in Belarus : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 7/18 hits, 7.83 expected hits
Russians roll dice for 1 aaGun, 4 armour, 3 infantry and 2 mech_infantrys in Belarus, round 2 : 4/9 hits, 3.67 expected hits
2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians, 2 infantry owned by the Germans, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Belarus, round 3 : 9/14 hits, 7.17 expected hits
Russians roll dice for 3 armour in Belarus, round 3 : 2/3 hits, 1.50 expected hits
3 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter, 2 infantry and 4 mech_infantrys
Casualties for Russians: 1 aaGun, 4 armour, 3 infantry and 2 mech_infantrys
Battle in Denmark
Germans attack with 2 armour and 6 mech_infantrys
French defend with 2 infantry; Americans defend with 3 artilleries and 1 mech_infantry
Germans roll dice for 2 armour and 6 mech_infantrys in Denmark, round 2 : 2/8 hits, 2.00 expected hits
Americans roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Denmark, round 2 : 3/6 hits, 2.00 expected hits
2 infantry owned by the French and 3 mech_infantrys owned by the Germans lost in Denmark
Germans roll dice for 2 armour and 3 mech_infantrys in Denmark, round 3 : 2/5 hits, 1.50 expected hits
Americans roll dice for 3 artilleries and 1 mech_infantry in Denmark, round 3 : 1/4 hits, 1.33 expected hits
1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Denmark
Germans roll dice for 2 armour and 2 mech_infantrys in Denmark, round 4 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 artilleries in Denmark, round 4 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
Germans win, taking Denmark from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 5 mech_infantrys
Casualties for French: 2 infantry
Casualties for Americans: 3 artilleries and 1 mech_infantry
Non Combat Move - Germans
1 mech_infantry moved from Germany to Eastern Poland
4 bombers, 2 fighters and 3 tactical_bombers moved from Belarus to Baltic States
4 bombers moved from Baltic States to Slovakia Hungary
2 mech_infantrys moved from Germany to Baltic States
5 mech_infantrys moved from Germany to Slovakia Hungary
Place Units - Germans
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,3
Germans collect 39 PUs (4 lost to blockades); end with 39 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Russians regular : 0.83
Germans regular : 2.17
Russians AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
6 infantry moved from Bryansk to Belarus
7 armour moved from Western Ukraine to Belarus
1 armour and 2 mech_infantrys moved from Ukraine to Belarus
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Belarus
Russians attack with 8 armour, 6 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
Russians roll dice for 8 armour, 6 infantry and 2 mech_infantrys in Belarus, round 2 : 4/16 hits, 5,33 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Belarus, round 2 : 3/3 hits, 1,17 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 8 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Russia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
3 armour and 2 mech_infantrys moved from Russia to Belarus
7 artilleries moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
3 aaGuns moved from Western Ukraine to Bryansk
Place Units - Russians
2 infantry placed in Ukraine
1 armour and 8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : 2,17
Russians regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Burma to India
1 fighter moved from French Indo China to 43 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
1 artillery moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Shantung
2 fighters and 3 tactical_bombers moved from Burma to India
1 bomber moved from Yunnan to India
2 fighters moved from 6 Sea Zone to Shantung
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
3 fighters moved from French Indo China to Malaya
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers
British defend with 3 armour, 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in India, round 2 : 5/10 hits, 4.50 expected hits
UK_Pacific roll dice for 3 armour, 1 artillery and 1 mech_infantry in India, round 2 : 4/5 hits, 2.17 expected hits
1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 3 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry and 1 tactical_bomber
Casualties for British: 3 armour, 1 artillery and 1 mech_infantry
Battle in Shantung
Japanese attack with 2 artilleries, 3 fighters and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Shantung, round 2 : 2/7 hits, 2.83 expected hits
Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Japanese roll dice for 2 artilleries, 3 fighters and 1 infantry in Shantung, round 3 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 artilleries and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 fighters moved from Shantung to 6 Sea Zone
1 fighter moved from Shantung to Kiangsu
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from India to Burma
1 bomber moved from India to Burma
1 fighter moved from 43 Sea Zone to Malaya
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6,2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Japanese collect 41 PUs (4 lost to blockades); end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.83
UK_Pacific regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 2 fighters, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Philippines to French Indo China
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
2 fighters moved from 26 Sea Zone to 23 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 transport in 22 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Marianas
Non Combat Move - Americans
1 bomber moved from 22 Sea Zone to Philippines
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 23 Sea Zone to 22 Sea Zone
1 destroyer, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to Norway
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Egypt to Iraq
Place Units - Americans
2 fighters placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour and 2 infantry placed in Norway
1 bomber and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Hopei to Tsinghai
10 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Anhwe, round 2 : 0/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 11 infantry in Anhwe, round 3 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Hopei
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Shensi
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 2 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 mech_infantry moved from Norway to Finland
British take Finland from Germans
3 fighters moved from Norway to Denmark
3 fighters moved from United Kingdom to Denmark
2 artilleries and 3 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from 99 Sea Zone to Greece
1 armour and 3 fighters moved from West India to India
1 bomber moved from Eastern Persia to India
Combat - British
British creates battle in territory 97 Sea Zone
Battle in Greece
British attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 5 infantry
British roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits, 2,83 expected hits
Germans roll dice for 5 infantry in Greece, round 2 : 3/5 hits, 1,67 expected hits
4 infantry owned by the Germans and 3 infantry owned by the British lost in Greece
British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 3 : 3/5 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Greece
British win, taking 97 Sea Zone from Italians, taking Greece from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Germans: 5 infantry
Battle in Denmark
British attack with 1 artillery, 6 fighters and 5 infantry
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 1 artillery, 6 fighters and 5 infantry in Denmark, round 2 : 5/12 hits, 4,33 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Denmark, round 2 : 2/3 hits, 1,33 expected hits
2 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Denmark
British win, taking Denmark from Germans with 1 artillery, 6 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in India
British attack with 1 armour, 1 bomber and 3 fighters
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 1 bomber and 3 fighters in India, round 2 : 5/5 hits, 2,67 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in India
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 bomber and 3 fighters moved from India to Eastern Persia
3 mech_infantrys moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from Greece to 99 Sea Zone
1 fighter moved from Gibraltar to Egypt
3 fighters moved from Denmark to United Kingdom
3 fighters moved from Denmark to Norway
Place Units - British
1 armour and 2 infantry placed in Egypt
3 mech_infantrys placed in Persia
1 armour and 5 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 22 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2,33
Americans regular : 0,67
Japanese regular : 0,67
Japanese AA : 0,83
Germans AA : -0,17
Germans regular : 1,67
British regular : 5,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
2 armour and 3 mech_infantrys moved from Northern Italy to Romania
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 34 Sea Zone
3 fighters moved from Philippines to 34 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Battle in 34 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Sumatra from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 cruiser and 4 destroyers moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 submarines moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from Iraq to Persia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
1 infantry moved from West India to India
UK_Pacific take India from Japanese
Combat - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Bessarabia to Belarus
2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Baltic States to Belarus
4 bombers and 5 mech_infantrys moved from Slovakia Hungary to Belarus
2 artilleries and 3 infantry moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Western Germany to Denmark
Combat - Germans
Battle in Belarus
Germans attack with 4 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers
Russians defend with 11 armour, 3 infantry and 4 mech_infantrys
Germans roll dice for 4 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 7/18 hits, 7.00 expected hits
Russians roll dice for 11 armour, 3 infantry and 4 mech_infantrys in Belarus, round 2 : 6/18 hits, 7.83 expected hits
4 mech_infantrys owned by the Russians, 3 infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 4 bombers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Belarus, round 3 : 7/12 hits, 6.00 expected hits
Russians roll dice for 11 armour in Belarus, round 3 : 3/11 hits, 5.50 expected hits
7 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in Belarus, round 4 : 3/9 hits, 5.50 expected hits
Russians roll dice for 4 armour in Belarus, round 4 : 3/4 hits, 2.00 expected hits
3 armour owned by the Russians, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Belarus
Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Belarus, round 5 : 5/6 hits, 3.83 expected hits
Russians roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Belarus
Germans win with 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 fighters, 9 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 11 armour, 3 infantry and 4 mech_infantrys
Battle in Denmark
Germans attack with 3 artilleries and 5 infantry
British defend with 1 artillery and 3 infantry
Germans roll dice for 3 artilleries and 5 infantry in Denmark, round 2 : 1/8 hits, 2.33 expected hits
British roll dice for 1 artillery and 3 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans roll dice for 3 artilleries and 4 infantry in Denmark, round 3 : 3/7 hits, 2.17 expected hits
British roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Germans
10 mech_infantrys moved from Germany to Eastern Poland
4 bombers and 1 tactical_bomber moved from Belarus to Eastern Poland
4 artilleries and 5 infantry moved from France to Western Germany
Place Units - Germans
10 mech_infantrys placed in Germany
1 mech_infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,4
Germans collect 36 PUs (2 lost to blockades); end with 36 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians regular : -2.83
Germans regular : -0.83
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
Combat - Russians
Non Combat Move - Russians
3 aaGuns, 7 artilleries, 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 armour and 8 mech_infantrys moved from Russia to Belarus
1 infantry moved from Ukraine to Western Ukraine
Place Units - Russians
3 infantry placed in Ukraine
3 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Anhwe
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Anhwe
1 fighter moved from Malaya to 41 Sea Zone
1 artillery, 1 fighter and 4 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Shantung to Anhwe
2 fighters moved from 6 Sea Zone to Anhwe
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 2 infantry moved from Burma to India
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Burma
3 fighters moved from Malaya to India
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 1 artillery, 3 fighters and 2 infantry
French defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in India, round 2 : 2/6 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the French lost in India
Japanese destroys 0PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for French: 1 infantry
Battle in Anhwe
Japanese attack with 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 2 tactical_bombers
Chinese defend with 14 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 2 tactical_bombers in Anhwe, round 2 : 8/16 hits, 6.83 expected hits
Chinese roll dice for 14 infantry in Anhwe, round 2 : 4/14 hits, 4.67 expected hits
4 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 3 artilleries, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 3 : 6/12 hits, 5.83 expected hits
Chinese roll dice for 6 infantry in Anhwe, round 3 : 2/6 hits, 2.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Chinese: 14 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to 6 Sea Zone
1 bomber, 4 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
3 fighters moved from India to Burma
1 fighter moved from 41 Sea Zone to Malaya
Place Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
Japanese collect 33 PUs (7 lost to blockades); end with 33 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 1.00
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 7 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Germany
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 2 artilleries and 3 infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 fighters moved from 112 Sea Zone to Normandy Bordeaux
2 fighters moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 22 Sea Zone to 18 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from 22 Sea Zone to 18 Sea Zone
1 bomber moved from Philippines to French Indo China
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Combat - Americans
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Holland Belgium
Battle in 18 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour, 3 artilleries, 6 fighters and 6 infantry
Italians defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Italians roll AA dice in Normandy Bordeaux : 2/3 hits, 0,50 expected hits
2 fighters owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 3 artilleries, 4 fighters and 6 infantry in Normandy Bordeaux, round 2 : 6/14 hits, 5,00 expected hits
Italians roll dice for 1 aaGun, 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 1/7 hits, 2,33 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 armour, 3 artilleries, 4 fighters and 5 infantry in Normandy Bordeaux, round 3 : 5/13 hits, 4,83 expected hits
Italians roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 armour, 3 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 fighters and 2 infantry
Casualties for Italians: 1 aaGun, 3 artilleries and 4 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Iraq to Eastern Persia
1 bomber moved from Germany to Norway
1 bomber moved from Eastern United States to Norway
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 18 Sea Zone to 22 Sea Zone
2 fighters moved from 17 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 26 Sea Zone to 22 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
1 bomber moved from French Indo China to Philippines
Place Units - Americans
1 artillery and 2 infantry placed in Norway
2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Jehol to Anhwe
1 fighter moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 2 artilleries in Anhwe, round 2 : 2/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Purchase Units - British
British buy 3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 5 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 5 infantry moved from 112 Sea Zone to Denmark
3 fighters moved from Norway to Denmark
3 fighters moved from United Kingdom to Denmark
1 armour and 1 mech_infantry moved from Finland to Novgorod
Russians take Karelia from Germans
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 artilleries moved from Greece to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 99 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sicily
1 artillery moved from 95 Sea Zone to Sardinia
1 armour, 1 bomber, 3 fighters and 5 mech_infantrys moved from Eastern Persia to India
Combat - British
Battle in Sicily
Battle in Sardinia
Battle in Novgorod
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Novgorod
British roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
British win, taking Sicily from Italians, taking Sardinia from Italians, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Denmark
British attack with 1 armour, 6 fighters and 5 infantry
Germans defend with 3 artilleries and 3 infantry
British roll dice for 1 armour, 6 fighters and 5 infantry in Denmark, round 2 : 5/12 hits, 4,33 expected hits
Germans roll dice for 3 artilleries and 3 infantry in Denmark, round 2 : 3/6 hits, 2,00 expected hits
2 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the British lost in Denmark
British roll dice for 1 armour, 6 fighters and 2 infantry in Denmark, round 3 : 4/9 hits, 3,83 expected hits
Germans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 1 armour, 6 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for Germans: 3 artilleries and 3 infantry
Battle in India
British attack with 1 armour, 1 bomber, 3 fighters and 5 mech_infantrys
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 bomber, 3 fighters and 5 mech_infantrys in India, round 2 : 4/10 hits, 3,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in India
British win, taking India from Japanese with 1 armour, 1 bomber, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber and 3 fighters moved from India to Eastern Persia
3 mech_infantrys moved from Persia to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 armour moved from Egypt to Iraq
3 fighters moved from Denmark to United Kingdom
3 fighters moved from Denmark to Norway
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
British undo move 1.
1 artillery and 2 infantry placed in Egypt
2 armour, 1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : 2,00
Italians regular : -1,00
Japanese regular : 1,00
Japanese AA : -0,17
Germans AA : -0,17
Germans regular : 1,00
British regular : 1,17
Italians AA : 1,50
@dawgoneit I assumed no scramble in sz 95