@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
Brxxx +12 Allies -VS- dawgoneit Axis 2021
-
@brxxx MAX “D”
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 bomber moved from Western United States to 23 Sea Zone 1 submarine moved from 22 Sea Zone to 34 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 destroyer and 1 submarine moved from 44 Sea Zone to 34 Sea Zone 1 bomber moved from Queensland to 34 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 34 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Denmark Battle in Norway Battle in 34 Sea Zone Americans attack with 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters, 4 submarines and 2 tactical_bombers Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 4 submarines in 34 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 12/21 hits, 10,33 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers and 3 transports in 34 Sea Zone, round 2 : 6/10 hits, 4,33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 7 fighters and 5 tactical_bombers in 34 Sea Zone, round 2 : 10/12 hits, 7,17 expected hits 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 4 carriers owned by the Japanese and 5 carriers owned by the Americans lost in 34 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 4 destroyers, 10 fighters and 2 tactical_bombers in 34 Sea Zone, round 3 : 7/20 hits, 10,00 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 7 fighters, 5 tactical_bombers and 3 transports in 34 Sea Zone, round 3 : 11/18 hits, 10,17 expected hits 5 tactical_bombers owned by the Japanese, 4 destroyers owned by the Americans, 2 carriers owned by the Japanese and 7 fighters owned by the Americans lost in 34 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 fighters and 2 tactical_bombers in 34 Sea Zone, round 4 : 5/9 hits, 5,17 expected hits Japanese roll dice for 2 battleships, 2 cruisers, 7 fighters and 3 transports in 34 Sea Zone, round 4 : 6/11 hits, 7,00 expected hits 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the Americans, 3 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 34 Sea Zone 1 bomber owned by the Americans retreated 1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 33 Sea Zone Japanese win, taking Denmark from Germans, taking Norway from Germans with 2 battleships, 4 fighters and 3 transports remaining. Battle score for attacker is -73 Casualties for Americans: 5 carriers, 1 cruiser, 5 destroyers, 10 fighters, 4 submarines and 2 tactical_bombers Casualties for Japanese: 6 carriers, 2 cruisers, 3 fighters and 5 tactical_bombers Battle in Celebes Americans attack with 1 artillery and 3 infantry Japanese defend with 2 artilleries Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 artilleries in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery and 2 infantry in Celebes, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Japanese: 2 artilleries Battle in 23 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 5/6 hits, 2,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry 4 fighters owned by the Japanese forced to land in Paulau Island Non Combat Move - Americans 2 fighters moved from Holland Belgium to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 34 Sea Zone to Philippines 1 bomber moved from 23 Sea Zone to Caroline Islands 2 mech_infantrys moved from Tunisia to Tobruk Place Units - Americans 1 carrier and 2 fighters placed in 110 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Kweichow 1 fighter moved from Chahar to Kweichow 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 7 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 7 infantry Japanese defend with 1 aaGun and 2 infantry Chinese roll dice for 7 infantry in Jehol, round 2 : 0/7 hits, 1,17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 7 infantry in Jehol, round 3 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Jehol, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol Chinese roll dice for 5 infantry in Jehol, round 4 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 5 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Chinese 5 infantry moved from Anhwe to Hopei 1 fighter moved from Kweichow to Hopei Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Eastern Persia to India 1 bomber moved from Egypt to India 2 fighters moved from Bryansk to 127 Sea Zone Combat - British Battle in India British attack with 1 bomber and 2 mech_infantrys Japanese defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour British roll dice for 1 bomber and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 2 armour in India, round 2 : 0/2 hits, 1,00 expected hits 1 armour owned by the Japanese lost in India British roll dice for 1 bomber and 2 mech_infantrys in India, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in India British win, taking India from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 armour Casualties for British: 1 mech_infantry Battle in 127 Sea Zone British attack with 2 fighters Germans defend with 1 cruiser, 1 submarine and 2 transports 1 submarine owned by the Germans submerged British roll dice for 2 fighters in 127 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 cruiser and 2 transports in 127 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 127 Sea Zone 1 transport owned by the Germans lost in 127 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 26 Casualties for Germans: 1 cruiser and 2 transports Non Combat Move - British 2 fighters moved from 127 Sea Zone to Archangel 1 fighter moved from Normandy Bordeaux to Gibraltar 2 fighters moved from Normandy Bordeaux to United Kingdom 2 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 armour and 1 artillery moved from 110 Sea Zone to United Kingdom 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 3 infantry moved from Libya to Tobruk 3 fighters moved from Egypt to West India 3 armour moved from Persia to West India 1 artillery moved from Eastern Persia to West India 1 bomber moved from India to West India Place Units - British 1 factory_minor placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : -0,00 Americans regular : -0,33 Japanese regular : 4,50 Germans regular : -0,17 British regular : 1,00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys British defend with 6 infantry; French defend with 1 fighter; Americans defend with 1 factory_minor and 1 harbour Italians roll dice for 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 7/12 hits, 3.33 expected hits Americans roll dice for 1 fighter and 6 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.67 expected hits 1 fighter owned by the French, 6 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Italians: 2 infantry Casualties for French: 1 fighter Casualties for British: 6 infantry Non Combat Move - Italians Place Units - Italians 1 infantry placed in Southern Italy 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 aaGun EDIT: Adding units owned by Italians to Normandy Bordeaux: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 3.67 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 2 submarines moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from Caroline Islands to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 3 fighters and 2 submarines Japanese defend with 2 battleships and 3 transports ANZAC roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 34 Sea Zone ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 battleship and 3 transports in 34 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone 1 transport owned by the Japanese lost in 34 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 55 Casualties for Japanese: 2 battleships and 3 transports Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from 34 Sea Zone to Philippines 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Persia to Eastern Persia 2 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,17 ANZAC regular : 2,17 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Germany to Norway 3 bombers moved from Western Germany to Norway 5 artilleries and 15 infantry moved from France to Holland Belgium 3 mech_infantrys moved from Western Germany to Denmark 2 tactical_bombers moved from Germany to Denmark 2 tactical_bombers moved from Germany to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Belarus 1 armour moved from Western Ukraine to Belarus 6 mech_infantrys moved from Germany to Eastern Poland 3 fighters moved from Germany to Novgorod Combat - Germans Battle in 112 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 112 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Belarus Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 3 mech_infantrys and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Denmark, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Norway Germans attack with 3 bombers and 1 tactical_bomber Americans defend with 1 armour and 1 infantry Germans roll dice for 3 bombers and 1 tactical_bomber in Norway, round 2 : 2/4 hits, 2.50 expected hits Americans roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Norway Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 infantry Battle in Holland Belgium Germans attack with 5 artilleries and 15 infantry Americans defend with 1 artillery Germans roll dice for 5 artilleries and 15 infantry in Holland Belgium, round 2 : 1/20 hits, 5.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 artilleries and 15 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 1 bomber moved from 112 Sea Zone to Western Germany 3 bombers moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 1 tactical_bomber moved from Denmark to Western Germany 2 armour and 6 mech_infantrys moved from Western Germany to Denmark 1 tactical_bomber moved from Denmark to Western Germany Place Units - Germans 1 armour, 1 artillery and 1 infantry placed in Novgorod 8 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans regular : -1.50 Russians regular : -0.33 Germans regular : -3.83 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 armour, 18 artilleries, 4 fighters, 65 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 4 armour moved from Russia to Western Ukraine 3 infantry moved from Smolensk to Belarus 4 armour, 1 infantry and 2 mech_infantrys moved from Archangel to Belarus Combat - Russians Battle in Western Ukraine Russians attack with 7 armour, 18 artilleries, 4 fighters, 67 infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 25 armour, 6 artilleries, 19 infantry, 13 mech_infantrys and 2 tactical_bombers; Italians defend with 2 aaGuns, 3 armour, 2 infantry and 1 mech_infantry Germans roll AA dice in Western Ukraine : 2/5 hits, 0,83 expected hits 2 fighters owned by the Russians lost in Western Ukraine Russians roll dice for 7 armour, 18 artilleries, 2 fighters, 67 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 24/95 hits, 25,33 expected hits Italians roll dice for 5 aaGuns, 28 armour, 6 artilleries, 21 infantry, 14 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 35/71 hits, 28,67 expected hits 35 infantry owned by the Russians, 3 aaGuns owned by the Germans, 2 aaGuns owned by the Italians and 19 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 7 armour, 18 artilleries, 2 fighters, 32 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 21/60 hits, 19,50 expected hits Italians roll dice for 28 armour, 6 artilleries, 2 infantry, 14 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 3 : 17/52 hits, 22,33 expected hits 17 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 5 artilleries owned by the Germans, 13 mech_infantrys owned by the Germans and 2 infantry owned by the Italians lost in Western Ukraine Russians roll dice for 7 armour, 18 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 17/43 hits, 16,17 expected hits Italians roll dice for 28 armour, 1 artillery and 2 tactical_bombers in Western Ukraine, round 4 : 16/31 hits, 15,33 expected hits 15 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians, 15 armour owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine Russians roll dice for 7 armour, 17 artilleries, 2 fighters and 1 tactical_bomber in Western Ukraine, round 5 : 10/27 hits, 10,83 expected hits Italians roll dice for 12 armour and 2 tactical_bombers in Western Ukraine, round 5 : 8/14 hits, 7,00 expected hits 8 artilleries owned by the Russians, 9 armour owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine Russians roll dice for 7 armour, 9 artilleries, 2 fighters and 1 tactical_bomber in Western Ukraine, round 6 : 4/19 hits, 8,17 expected hits Italians roll dice for 2 armour and 2 tactical_bombers in Western Ukraine, round 6 : 2/4 hits, 2,00 expected hits 2 artilleries owned by the Russians, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 7 armour, 7 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 93 Casualties for Russians: 11 artilleries, 2 fighters and 67 infantry Casualties for Germans: 3 aaGuns, 25 armour, 6 artilleries, 19 infantry, 13 mech_infantrys and 2 tactical_bombers Casualties for Italians: 2 aaGuns, 3 armour, 2 infantry and 1 mech_infantry Battle in Belarus Russians attack with 4 armour, 4 infantry and 2 mech_infantrys Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 4 armour, 4 infantry and 2 mech_infantrys in Belarus, round 2 : 3/10 hits, 3,00 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 4 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk 4 aaGuns moved from Bryansk to Western Ukraine 1 aaGun moved from Smolensk to Belarus 6 infantry moved from Russia to Bryansk 1 submarine moved from 114 Sea Zone to 113 Sea Zone Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 3 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Italians regular : 2,67 Germans AA : 1,17 Germans regular : -0,17 Russians regular : -4,00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 armour, 18 artilleries, 4 fighters, 65 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 4 armour moved from Russia to Western Ukraine 3 infantry moved from Smolensk to Belarus 4 armour, 1 infantry and 2 mech_infantrys moved from Archangel to Belarus Combat - Russians Battle in Western Ukraine Russians attack with 7 armour, 18 artilleries, 4 fighters, 67 infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 25 armour, 6 artilleries, 19 infantry, 13 mech_infantrys and 2 tactical_bombers; Italians defend with 2 aaGuns, 3 armour, 2 infantry and 1 mech_infantry Germans roll AA dice in Western Ukraine : 2/5 hits, 0,83 expected hits 2 fighters owned by the Russians lost in Western Ukraine Russians roll dice for 7 armour, 18 artilleries, 2 fighters, 67 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 24/95 hits, 25,33 expected hits Italians roll dice for 5 aaGuns, 28 armour, 6 artilleries, 21 infantry, 14 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 35/71 hits, 28,67 expected hits 35 infantry owned by the Russians, 3 aaGuns owned by the Germans, 2 aaGuns owned by the Italians and 19 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 7 armour, 18 artilleries, 2 fighters, 32 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 21/60 hits, 19,50 expected hits Italians roll dice for 28 armour, 6 artilleries, 2 infantry, 14 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 3 : 17/52 hits, 22,33 expected hits 17 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 5 artilleries owned by the Germans, 13 mech_infantrys owned by the Germans and 2 infantry owned by the Italians lost in Western Ukraine Russians roll dice for 7 armour, 18 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 17/43 hits, 16,17 expected hits Italians roll dice for 28 armour, 1 artillery and 2 tactical_bombers in Western Ukraine, round 4 : 16/31 hits, 15,33 expected hits 15 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians, 15 armour owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine Russians roll dice for 7 armour, 17 artilleries, 2 fighters and 1 tactical_bomber in Western Ukraine, round 5 : 10/27 hits, 10,83 expected hits Italians roll dice for 12 armour and 2 tactical_bombers in Western Ukraine, round 5 : 8/14 hits, 7,00 expected hits 8 artilleries owned by the Russians, 9 armour owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine Russians roll dice for 7 armour, 9 artilleries, 2 fighters and 1 tactical_bomber in Western Ukraine, round 6 : 4/19 hits, 8,17 expected hits Italians roll dice for 2 armour and 2 tactical_bombers in Western Ukraine, round 6 : 2/4 hits, 2,00 expected hits 2 artilleries owned by the Russians, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 7 armour, 7 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 93 Casualties for Russians: 11 artilleries, 2 fighters and 67 infantry Casualties for Germans: 3 aaGuns, 25 armour, 6 artilleries, 19 infantry, 13 mech_infantrys and 2 tactical_bombers Casualties for Italians: 2 aaGuns, 3 armour, 2 infantry and 1 mech_infantry Battle in Belarus Russians attack with 4 armour, 4 infantry and 2 mech_infantrys Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 4 armour, 4 infantry and 2 mech_infantrys in Belarus, round 2 : 3/10 hits, 3,00 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 4 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk 4 aaGuns moved from Bryansk to Western Ukraine 1 aaGun moved from Smolensk to Belarus 6 infantry moved from Russia to Bryansk 1 submarine moved from 114 Sea Zone to 113 Sea Zone Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 3 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Chahar: 1 aaGun and 2 infantry EDIT: Adding units owned by Russians to Hopei: 1 aaGun and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 2,67 Germans AA : 1,17 Germans regular : -0,17 Russians regular : -4,00 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Shantung 1 bomber moved from Yunnan to 44 Sea Zone 1 artillery and 2 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from Americans 1 fighter moved from Paulau Island to 34 Sea Zone 3 fighters moved from Paulau Island to 34 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 34 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Shantung 1 tactical_bomber moved from Yunnan to Burma 2 fighters moved from Kiangsu to Burma 1 aaGun moved from Yunnan to Burma 4 fighters moved from 34 Sea Zone to French Indo China 1 bomber moved from 44 Sea Zone to Borneo Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 2.00 ANZAC regular : -0.17 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark 1 bomber moved from United Kingdom to Denmark 2 carriers, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 112 Sea Zone 4 fighters moved from 110 Sea Zone to Denmark 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 bomber moved from Caroline Islands to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from Philippines to 34 Sea Zone Combat - Americans Battle in Denmark Americans attack with 3 artilleries, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry Germans defend with 2 armour and 9 mech_infantrys Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry in Denmark, round 2 : 6/15 hits, 5,33 expected hits Germans roll dice for 2 armour and 9 mech_infantrys in Denmark, round 2 : 4/11 hits, 4,00 expected hits 4 infantry owned by the Americans and 6 mech_infantrys owned by the Germans lost in Denmark Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry in Denmark, round 3 : 6/11 hits, 4,67 expected hits Germans roll dice for 2 armour and 3 mech_infantrys in Denmark, round 3 : 2/5 hits, 2,00 expected hits 2 armour owned by the Germans, 2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 3 artilleries, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 30 Casualties for Americans: 6 infantry Casualties for Germans: 2 armour and 9 mech_infantrys Battle in 23 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 23 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 34 Sea Zone to Philippines 1 bomber moved from 23 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from 112 Sea Zone to Norway 1 bomber moved from Denmark to United Kingdom 4 fighters moved from Denmark to 112 Sea Zone 2 mech_infantrys moved from Tobruk to Egypt Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 airfield and 1 factory_minor placed in Norway 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 4 infantry moved from Jehol to Shantung 1 fighter moved from Hopei to Shantung Combat - Chinese Battle in Shantung Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Shantung, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Shantung, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 artilleries in Shantung, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Hopei 1 infantry moved from Kweichow to Hopei Place Units - Chinese 1 infantry placed in Jehol 1 infantry placed in Chahar 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_minor; Remaining resources: 6 PUs; UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 artilleries and 3 infantry moved from Tobruk to Alexandria 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to Norway 2 fighters moved from Archangel to Norway 1 aaGun, 1 armour and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 bomber moved from West India to Eastern Persia 2 armour and 1 artillery moved from West India to India 1 armour and 2 mech_infantrys moved from Egypt to Iraq Place Units - British 3 mech_infantrys placed in Persia 1 submarine and 2 transports placed in 98 Sea Zone 3 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
Chinese regular : -0,17 Americans regular : 0,50 Japanese regular : 0,00 Germans regular : 0,00 -
I assumed no scramble in sz 112.
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Northern Italy to Southern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Italians collect 9 PUs (5 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 bomber ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 bomber in Borneo, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 2 infantry moved from Tunisia to Libya 2 infantry moved from Eastern Persia to West India Non Combat Move - French 2 infantry moved from 112 Sea Zone to Denmark Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 0,33 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Bessarabia 5 mech_infantrys moved from Eastern Poland to Belarus 1 armour, 1 artillery, 3 fighters and 2 infantry moved from Novgorod to Belarus 3 tactical_bombers moved from Western Germany to Belarus 4 bombers moved from Western Germany to Belarus 2 armour and 6 mech_infantrys moved from Western Germany to Denmark 5 infantry moved from Holland Belgium to France 4 artilleries and 10 infantry moved from Holland Belgium to Western Germany 1 artillery moved from Holland Belgium to France Combat - Germans Battle in Belarus Germans attack with 1 armour, 1 artillery, 4 bombers, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers Russians defend with 1 aaGun, 4 armour, 3 infantry and 2 mech_infantrys Russians roll AA dice in Belarus : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Belarus Germans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 7/18 hits, 7.83 expected hits Russians roll dice for 1 aaGun, 4 armour, 3 infantry and 2 mech_infantrys in Belarus, round 2 : 4/9 hits, 3.67 expected hits 2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians, 2 infantry owned by the Germans, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Belarus, round 3 : 9/14 hits, 7.17 expected hits Russians roll dice for 3 armour in Belarus, round 3 : 2/3 hits, 1.50 expected hits 3 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 fighter, 2 infantry and 4 mech_infantrys Casualties for Russians: 1 aaGun, 4 armour, 3 infantry and 2 mech_infantrys Battle in Denmark Germans attack with 2 armour and 6 mech_infantrys French defend with 2 infantry; Americans defend with 3 artilleries and 1 mech_infantry Germans roll dice for 2 armour and 6 mech_infantrys in Denmark, round 2 : 2/8 hits, 2.00 expected hits Americans roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Denmark, round 2 : 3/6 hits, 2.00 expected hits 2 infantry owned by the French and 3 mech_infantrys owned by the Germans lost in Denmark Germans roll dice for 2 armour and 3 mech_infantrys in Denmark, round 3 : 2/5 hits, 1.50 expected hits Americans roll dice for 3 artilleries and 1 mech_infantry in Denmark, round 3 : 1/4 hits, 1.33 expected hits 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Denmark Germans roll dice for 2 armour and 2 mech_infantrys in Denmark, round 4 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 artilleries in Denmark, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark Germans win, taking Denmark from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 5 mech_infantrys Casualties for French: 2 infantry Casualties for Americans: 3 artilleries and 1 mech_infantry Non Combat Move - Germans 1 mech_infantry moved from Germany to Eastern Poland 4 bombers, 2 fighters and 3 tactical_bombers moved from Belarus to Baltic States 4 bombers moved from Baltic States to Slovakia Hungary 2 mech_infantrys moved from Germany to Baltic States 5 mech_infantrys moved from Germany to Slovakia Hungary Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,3 Germans collect 39 PUs (4 lost to blockades); end with 39 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Russians regular : 0.83 Germans regular : 2.17 Russians AA : 0.50 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod 6 infantry moved from Bryansk to Belarus 7 armour moved from Western Ukraine to Belarus 1 armour and 2 mech_infantrys moved from Ukraine to Belarus Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Belarus Russians attack with 8 armour, 6 infantry and 2 mech_infantrys Germans defend with 1 armour, 1 artillery and 1 mech_infantry Russians roll dice for 8 armour, 6 infantry and 2 mech_infantrys in Belarus, round 2 : 4/16 hits, 5,33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Belarus, round 2 : 3/3 hits, 1,17 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 8 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry Non Combat Move - Russians 1 mech_infantry moved from Russia to Western Ukraine 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 3 armour and 2 mech_infantrys moved from Russia to Belarus 7 artilleries moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Ukraine 3 aaGuns moved from Western Ukraine to Bryansk Place Units - Russians 2 infantry placed in Ukraine 1 armour and 8 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans regular : 2,17 Russians regular : -1,17 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Burma to India 1 fighter moved from French Indo China to 43 Sea Zone 1 destroyer moved from 19 Sea Zone to 34 Sea Zone 1 artillery and 2 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Shantung 1 artillery moved from Kiangsu to Shantung 1 fighter moved from Kiangsu to Shantung 2 fighters and 3 tactical_bombers moved from Burma to India 1 bomber moved from Yunnan to India 2 fighters moved from 6 Sea Zone to Shantung 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 3 fighters moved from French Indo China to Malaya Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers British defend with 3 armour, 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in India, round 2 : 5/10 hits, 4.50 expected hits UK_Pacific roll dice for 3 armour, 1 artillery and 1 mech_infantry in India, round 2 : 4/5 hits, 2.17 expected hits 1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 3 armour owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry and 1 tactical_bomber Casualties for British: 3 armour, 1 artillery and 1 mech_infantry Battle in Shantung Japanese attack with 2 artilleries, 3 fighters and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Shantung, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung Japanese roll dice for 2 artilleries, 3 fighters and 1 infantry in Shantung, round 3 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 2 artilleries and 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 fighters moved from Shantung to 6 Sea Zone 1 fighter moved from Shantung to Kiangsu 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from India to Burma 1 bomber moved from India to Burma 1 fighter moved from 43 Sea Zone to Malaya Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 3 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6,2,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Japanese collect 41 PUs (4 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.83 UK_Pacific regular : 1.83 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 destroyers, 2 fighters, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Philippines to French Indo China 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from Caroline Islands to 22 Sea Zone 2 fighters moved from 26 Sea Zone to 23 Sea Zone 1 bomber moved from United Kingdom to Western Germany 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in French Indo China causes 0 damage total. Battle in 22 Sea Zone Americans attack with 1 bomber, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 transport in 22 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Marianas Non Combat Move - Americans 1 bomber moved from 22 Sea Zone to Philippines 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 23 Sea Zone to 22 Sea Zone 1 destroyer, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from Western Germany to Norway 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Egypt to Iraq Place Units - Americans 2 fighters placed in Western United States 2 destroyers and 2 submarines placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 armour and 2 infantry placed in Norway 1 bomber and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Hopei to Tsinghai 10 infantry moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Anhwe, round 2 : 0/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 11 infantry in Anhwe, round 3 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Hopei 1 infantry moved from Manchuria to Jehol Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 2 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 5 infantry moved from 112 Sea Zone to Denmark 1 armour and 1 mech_infantry moved from Norway to Finland British take Finland from Germans 3 fighters moved from Norway to Denmark 3 fighters moved from United Kingdom to Denmark 2 artilleries and 3 infantry moved from Alexandria to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 99 Sea Zone 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from 99 Sea Zone to Greece 1 armour and 3 fighters moved from West India to India 1 bomber moved from Eastern Persia to India Combat - British British creates battle in territory 97 Sea Zone Battle in Greece British attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 5 infantry British roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits, 2,83 expected hits Germans roll dice for 5 infantry in Greece, round 2 : 3/5 hits, 1,67 expected hits 4 infantry owned by the Germans and 3 infantry owned by the British lost in Greece British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 3 : 3/5 hits, 2,17 expected hits Germans roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Greece British win, taking 97 Sea Zone from Italians, taking Greece from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Germans: 5 infantry Battle in Denmark British attack with 1 artillery, 6 fighters and 5 infantry Germans defend with 2 armour and 1 mech_infantry British roll dice for 1 artillery, 6 fighters and 5 infantry in Denmark, round 2 : 5/12 hits, 4,33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Denmark, round 2 : 2/3 hits, 1,33 expected hits 2 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Denmark British win, taking Denmark from Germans with 1 artillery, 6 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in India British attack with 1 armour, 1 bomber and 3 fighters Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 armour, 1 bomber and 3 fighters in India, round 2 : 5/5 hits, 2,67 expected hits Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in India British win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 artillery Non Combat Move - British 1 bomber and 3 fighters moved from India to Eastern Persia 3 mech_infantrys moved from Persia to Eastern Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 fighter and 1 tactical_bomber moved from Greece to 99 Sea Zone 1 fighter moved from Gibraltar to Egypt 3 fighters moved from Denmark to United Kingdom 3 fighters moved from Denmark to Norway Place Units - British 1 armour and 2 infantry placed in Egypt 3 mech_infantrys placed in Persia 1 armour and 5 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship EDIT: Adding units owned by British to 22 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -2,33 Americans regular : 0,67 Japanese regular : 0,67 Japanese AA : 0,83 Germans AA : -0,17 Germans regular : 1,67 British regular : 5,00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 4 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from Southern Italy to Northern Italy 2 armour and 3 mech_infantrys moved from Northern Italy to Romania Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Italians collect 10 PUs (4 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 34 Sea Zone 3 fighters moved from Philippines to 34 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Battle in 34 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Sumatra from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 34 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 cruiser and 4 destroyers moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 submarine moved from 37 Sea Zone to 36 Sea Zone 2 submarines moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from Iraq to Persia Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from West India to India UK_Pacific take India from Japanese Combat - French Non Combat Move - French 2 infantry moved from Libya to Tobruk Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,83 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Bessarabia to Belarus 2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Baltic States to Belarus 4 bombers and 5 mech_infantrys moved from Slovakia Hungary to Belarus 2 artilleries and 3 infantry moved from Western Germany to Denmark 1 artillery and 2 infantry moved from Western Germany to Denmark Combat - Germans Battle in Belarus Germans attack with 4 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers Russians defend with 11 armour, 3 infantry and 4 mech_infantrys Germans roll dice for 4 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 7/18 hits, 7.00 expected hits Russians roll dice for 11 armour, 3 infantry and 4 mech_infantrys in Belarus, round 2 : 6/18 hits, 7.83 expected hits 4 mech_infantrys owned by the Russians, 3 infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 4 bombers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Belarus, round 3 : 7/12 hits, 6.00 expected hits Russians roll dice for 11 armour in Belarus, round 3 : 3/11 hits, 5.50 expected hits 7 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in Belarus, round 4 : 3/9 hits, 5.50 expected hits Russians roll dice for 4 armour in Belarus, round 4 : 3/4 hits, 2.00 expected hits 3 armour owned by the Russians, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Belarus Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Belarus, round 5 : 5/6 hits, 3.83 expected hits Russians roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Belarus Germans win with 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 2 fighters, 9 mech_infantrys and 2 tactical_bombers Casualties for Russians: 11 armour, 3 infantry and 4 mech_infantrys Battle in Denmark Germans attack with 3 artilleries and 5 infantry British defend with 1 artillery and 3 infantry Germans roll dice for 3 artilleries and 5 infantry in Denmark, round 2 : 1/8 hits, 2.33 expected hits British roll dice for 1 artillery and 3 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark Germans roll dice for 3 artilleries and 4 infantry in Denmark, round 3 : 3/7 hits, 2.17 expected hits British roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Germans 10 mech_infantrys moved from Germany to Eastern Poland 4 bombers and 1 tactical_bomber moved from Belarus to Eastern Poland 4 artilleries and 5 infantry moved from France to Western Germany Place Units - Germans 10 mech_infantrys placed in Germany 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,4 Germans collect 36 PUs (2 lost to blockades); end with 36 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Russians regular : -2.83 Germans regular : -0.83 British regular : -0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 3 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Non Combat Move - Russians 3 aaGuns, 7 artilleries, 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 1 mech_infantry moved from Western Ukraine to Belarus 1 armour and 8 mech_infantrys moved from Russia to Belarus 1 infantry moved from Ukraine to Western Ukraine Place Units - Russians 3 infantry placed in Ukraine 3 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUsCombat Hit Differential Summary :





