BOOM AND DOOM!
dawg Axis v. Entek Allies WaW
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Combat Move - French 2 Infantrys moved from Churchill to 1 Sea Zone 2 Artillerys moved from Churchill to 1 Sea Zone 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 1 Sea Zone to 8 Sea Zone 1 Transport moved from 9 Sea Zone to 2 Sea Zone Purchase Units - French French buy 3 Bunkers and 2 Elites; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 1 Bunker placed in N.French Indochina 1 Bunker placed in S.French Indochina 1 Bunker placed in Azores 2 Elites placed in Churchill Turn Complete - French French collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 21
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Turn Complete - YamamotoCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 21
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Combat Move - Chinese 1 Elite, 2 Fighters, 15 Infantrys, 9 Mech.Infs and 1 Tank moved from Hupeh to Shensi Purchase Units - Chinese Chinese buy 1 Bunker, 1 Fighter, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shensi Chinese attack with 1 Elite, 2 Fighters, 15 Infantrys, 9 Mech.Infs and 1 Tank Germans defend with 1 Mech.Inf Chinese roll dice for 1 Elite, 2 Fighters, 15 Infantrys, 9 Mech.Infs and 1 Tank in Shensi, round 2 : 9/28 hits, 8.50 expected hits Germans roll dice for 1 Mech.Inf in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Shensi Chinese win, taking Shensi from Germans with 1 Elite, 2 Fighters, 15 Infantrys, 9 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6 Casualties for Germans: 1 Mech.Inf Non Combat Move - Chinese 1 AAGun moved from Hupeh to Shensi 2 Fighters moved from Shensi to Hsining Place Units - Chinese 1 Bunker, 1 Fighter, 3 Mech.Infs and 1 Tank placed in Hsining Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Germans regular : -0.33 -
TripleA Turn Summary: Hisaichi round 21
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Combat Move - Hisaichi 4 units repaired. 1 Artillery, 1 Elite and 1 Marine moved from Anhwei to Hupeh 1 Elite moved from Shansi to Hupeh 1 Tank moved from Suiyuan to Hupeh 1 Infantry moved from Hunan to Kweichow Hisaichi take Kweichow from Chinese 2 Infantrys moved from Hunan to Hupeh 1 Adv.Fighter and 2 Fighters moved from Hong Kong to 92 Sea Zone 5 Infantrys moved from Kwangsi to N.French Indochina 1 Adv.Fighter moved from Kwangtung to N.French Indochina 3 Infantrys moved from Kwangtung to Kwangsi 3 Infantrys moved from Kiangsi to Shanghai 3 Infantrys moved from Hong Kong to Kwangtung 3 Infantrys moved from Hong Kong to Kiangsi 20 Infantrys moved from Kirin to Changchun 21 Infantrys moved from Liaoning to Kirin 7 Artillerys, 14 Infantrys and 2 Tanks moved from Liaoning to Peking 2 Tanks moved from Peking to Shantung 11 Tanks moved from Shantung to Hupeh 1 Adv.Fighter moved from Shantung to 92 Sea Zone 2 Tanks moved from Hulunbuir to Shantung 2 Adv.Fighters moved from Chita to Shantung 1 Infantry moved from Chita to Hulunbuir 2 Artillerys, 1 Elite and 1 Infantry moved from Gobi Altai to Ulan Bator Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 2 Artillerys, 3 Bunkers and 16 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 1 Artillery, 2 Elites, 2 Infantrys, 1 Marine and 12 Tanks Chinese defend with 2 Bunkers Hisaichi roll dice for 1 Artillery, 2 Elites, 2 Infantrys, 1 Marine and 12 Tanks in Hupeh, round 2 : 9/18 hits, 8.00 expected hits Chinese roll dice for 2 Bunkers in Hupeh, round 2 : 1/2 hits, 1.00 expected hits 2 Bunkers owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Artillery, 2 Elites, 1 Infantry, 1 Marine and 12 Tanks remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Bunkers Battle in N.French Indochina Hisaichi attack with 1 Adv.Fighter and 5 Infantrys French defend with 1 Bunker; Anzac defend with 1 Marine Hisaichi roll dice for 1 Adv.Fighter and 5 Infantrys in N.French Indochina, round 2 : 1/6 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the French French roll dice for 1 Bunker and 1 Marine in N.French Indochina, round 2 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Hisaichi lost in N.French Indochina Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in N.French Indochina, round 3 : 1/4 hits, 1.00 expected hits French roll dice for 1 Bunker and 1 Marine in N.French Indochina, round 3 : 1/2 hits, 0.83 expected hits 1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in N.French Indochina Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in N.French Indochina, round 4 : 0/3 hits, 0.83 expected hits French roll dice for 1 Bunker in N.French Indochina, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in N.French Indochina Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in N.French Indochina, round 5 : 0/2 hits, 0.67 expected hits French roll dice for 1 Bunker in N.French Indochina, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in N.French Indochina 1 Adv.Fighter owned by the Hisaichi retreated French win with 1 Bunker remaining. Battle score for attacker is -6 Casualties for Hisaichi: 5 Infantrys Casualties for Anzac: 1 Marine Battle in 92 Sea Zone Hisaichi attack with 2 Adv.Fighters and 2 Fighters Anzac defend with 1 Destroyer and 1 S.Submarine Hisaichi roll dice for 2 Adv.Fighters and 2 Fighters in 92 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Anzac roll dice for 1 Destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Anzac lost in 92 Sea Zone 1 S.Submarine owned by the Anzac submerged Hisaichi win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Battle in Ulan Bator Hisaichi attack with 2 Artillerys, 1 Elite and 1 Infantry Neutral defend with 2 Infantrys Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Ulan Bator, round 2 : 1/4 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Hisaichi lost in Ulan Bator Hisaichi roll dice for 2 Artillerys and 1 Elite in Ulan Bator, round 3 : 1/3 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Ulan Bator, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Ulan Bator Hisaichi loses 0 PUs for violating Ulan Bators neutrality. Hisaichi win, taking Ulan Bator from Neutral with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Neutral: 2 Infantrys Non Combat Move - Hisaichi 1 Infantry moved from Shantung to Shansi 1 Adv.Fighter moved from N.French Indochina to Hong Kong 2 Adv.Fighters and 2 Fighters moved from 92 Sea Zone to Shantung Place Units - Hisaichi 1 Bunker and 6 Infantrys placed in Hong Kong 2 Adv.Fighters, 1 Artillery and 1 Bunker placed in Shantung 1 Artillery, 1 Bunker and 7 Infantrys placed in Changchun 3 Infantrys placed in Chita Turn Complete - Hisaichi Hisaichi collect 82 PUs; end with 82 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Anzac regular : -0.33 French regular : 2.33 Neutral regular : 0.00 Hisaichi regular : -2.17 -
TripleA Turn Summary: British round 21
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Combat Move - British 2 Mech.Infs moved from Cape Town to Belgian Congo 1 Transport moved from 74 Sea Zone to 80 Sea Zone 2 Elites moved from Vancouver to 80 Sea Zone 2 Elites and 1 Transport moved from 80 Sea Zone to 74 Sea Zone 2 Elites moved from 74 Sea Zone to Alaska Purchase Units - British British buy 2 ArmoredCars, 1 Battleship, 3 Destroyers, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Belgian Congo British attack with 2 Mech.Infs Italians defend with 1 Factory and 2 Mech.Infs British roll dice for 2 Mech.Infs in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 Mech.Infs in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the British lost in Belgian Congo British roll dice for 1 Mech.Inf in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 2 Mech.Infs in Belgian Congo, round 3 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Italians and 1 Mech.Inf owned by the British lost in Belgian Congo Italians win with 1 Mech.Inf remaining. Battle score for attacker is -6 Casualties for British: 2 Mech.Infs Casualties for Italians: 1 Mech.Inf Non Combat Move - British Place Units - British 3 Destroyers and 1 Transport placed in 21 Sea Zone 1 Battleship placed in 21 Sea Zone British undo move 1. 1 Destroyer and 1 Transport placed in 21 Sea Zone 2 Destroyers placed in 21 Sea Zone 1 Infantry placed in Manchester 2 ArmoredCars placed in Cape Town Turn Complete - British British collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Italians regular : 0.67 British regular : 0.00 -
TripleA Turn Summary: Anzac round 21
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Combat Move - Anzac 1 Marine moved from Formosa to 92 Sea Zone 2 Artillerys and 2 Infantrys moved from S.Thailand to 105 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 92 Sea Zone 2 Artillerys, 2 Infantrys and 1 Marine moved from 92 Sea Zone to Kwangsi 1 Transport moved from 107 Sea Zone to 101 Sea Zone 1 Artillery and 1 Infantry moved from Ulithi to 101 Sea Zone 1 Artillery and 1 Infantry moved from 101 Sea Zone to Peleliu Anzac take Peleliu from Yamamoto 1 Tank moved from Italian East Africa to Belgian Congo 1 Adv.Fighter moved from Italian East Africa to Belgian Congo 1 Infantry moved from Italian East Africa to Kenya Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 6 ArmoredCars, 1 Bunker, 1 Destroyer and 3 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Belgian Congo Anzac attack with 1 Adv.Fighter and 1 Tank Italians defend with 1 Factory and 1 Mech.Inf Anzac roll dice for 1 Adv.Fighter and 1 Tank in Belgian Congo, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 Mech.Inf in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Adv.Fighter and 1 Tank in Belgian Congo, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 Mech.Inf in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Italians lost in Belgian Congo Anzac win, taking Belgian Congo from Italians with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Battle in Kwangsi Anzac attack with 2 Artillerys, 2 Infantrys and 1 Marine Hisaichi defend with 3 Infantrys Anzac roll dice for 2 Artillerys, 2 Infantrys and 1 Marine in Kwangsi, round 2 : 3/5 hits, 1.83 expected hits Hisaichi roll dice for 3 Infantrys in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Hisaichi lost in Kwangsi Anzac win, taking Kwangsi from Hisaichi with 2 Artillerys, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 6 Casualties for Hisaichi: 3 Infantrys Non Combat Move - Anzac 6 ArmoredCars moved from Bangkok to Burma 1 Infantry moved from S.Thailand to Burma 1 Transport moved from 105 Sea Zone to 67 Sea Zone 1 Elite moved from Broome to 67 Sea Zone 1 Elite and 1 S.Submarine moved from 67 Sea Zone to 61 Sea Zone 1 Elite moved from 61 Sea Zone to Assam 1 Artillery and 2 Infantrys moved from Northern Territory to Western Australia 1 Adv.Fighter moved from Belgian Congo to Italian East Africa Place Units - Anzac 1 Bunker and 3 Infantrys placed in Italian East Africa 1 Destroyer placed in 67 Sea Zone 6 ArmoredCars placed in Bangkok 1 Adv.Fighter placed in Formosa Turn Complete - Anzac Anzac collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Anzac regular : 0.17 Hisaichi regular : -1.00 -
TripleA Turn Summary: Dutch round 21
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Combat Move - Dutch 1 Destroyer moved from 110 Sea Zone to 92 Sea Zone 1 Artillery and 1 Elite moved from Suriname to 32 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Artillery and 1 Elite moved from 36 Sea Zone to Gold Coast 1 Transport moved from 36 Sea Zone to 32 Sea Zone Purchase Units - Dutch Dutch buy 1 Carrier, 1 Fighter, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Carrier and 1 Transport placed in 110 Sea Zone 1 Fighter placed in 110 Sea Zone 2 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 21
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Combat Move - Finns 6 Tanks moved from Afghanistan to W.Sinkiang 4 Tanks moved from Kuybyshev to Gorky 1 ArmoredCar, 1 Infantry and 1 Tank moved from Vologda to Gorky 2 ArmoredCars and 1 Tank moved from S.Karelia to Gorky 4 Mech.Infs moved from Vyborg to Gorky 3 ArmoredCars moved from Oulu to S.Karelia 1 Elite and 3 Infantrys moved from Lapland to Upper Norrland 1 Elite and 1 Infantry moved from Oulu to Lapland 1 Infantry moved from Tampere to Oulu 4 ArmoredCars, 1 Infantry and 1 Tank moved from Helsinki to Tampere 4 ArmoredCars and 1 Tank moved from Tampere to Oulu 7 Mech.Infs moved from Middle Norrland to Oulu 4 Tanks moved from Middle Norrland to Lapland 2 ArmoredCars moved from Middle Norrland to Lapland Purchase Units - Finns Finns buy 4 ArmoredCars, 2 Mech.Infs and 1 Tank; Remaining resources: 3 PUs; Combat - Finns Battle in Gorky Finns attack with 3 ArmoredCars, 1 Infantry, 4 Mech.Infs and 6 Tanks Russians defend with 1 Elite and 7 Infantrys Finns roll dice for 3 ArmoredCars, 1 Infantry, 4 Mech.Infs and 6 Tanks in Gorky, round 2 : 4/14 hits, 5.67 expected hits Russians roll dice for 1 Elite and 7 Infantrys in Gorky, round 2 : 0/8 hits, 2.67 expected hits 4 Infantrys owned by the Russians lost in Gorky Finns roll dice for 3 ArmoredCars, 1 Infantry, 4 Mech.Infs and 6 Tanks in Gorky, round 3 : 8/14 hits, 5.67 expected hits Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 3 : 3/4 hits, 1.33 expected hits 1 Elite owned by the Russians, 3 Infantrys owned by the Russians and 3 ArmoredCars owned by the Finns lost in Gorky Finns win, taking Gorky from Russians with 1 Infantry, 4 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 5 Casualties for Russians: 1 Elite and 7 Infantrys Casualties for Finns: 3 ArmoredCars Battle in W.Sinkiang Finns attack with 6 Tanks Neutral defend with 1 Artillery and 1 Infantry Finns roll dice for 6 Tanks in W.Sinkiang, round 2 : 3/6 hits, 3.00 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in W.Sinkiang Finns loses 0 PUs for violating W.Sinkiangs neutrality. Finns win, taking W.Sinkiang from Neutral with 6 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 1 Infantry Non Combat Move - Finns Place Units - Finns 2 Mech.Infs placed in Vyborg 4 ArmoredCars and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 33 PUs; end with 36 PUsCombat Hit Differential Summary :
Finns regular : 0.67 Russians regular : -1.00 Neutral regular : -0.67 -
TripleA Turn Summary: Romanians round 21
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Combat Move - Romanians 1 ArmoredCar, 2 Artillerys and 9 Infantrys moved from Kursk to Tula 1 ArmoredCar, 1 Artillery, 1 Elite and 10 Infantrys moved from Kursk to Yaroslavl 5 Infantrys moved from Kiev to Kursk 8 Infantrys moved from Vinnytsia to Kiev 4 Infantrys moved from E.Romania to Vinnytsia 4 Infantrys moved from Bucharest to E.Romania 3 Infantrys moved from Bursa to Istanbul 1 Elite moved from Ankara to Erzurum 1 Elite moved from Adana to Erzurum 3 Infantrys moved from W.Iran to E.Iran 4 ArmoredCars, 2 Artillerys and 7 Infantrys moved from N.Saudi Arabia to S.Saudi Arabia 2 Mech.Infs moved from Nubia to Belgian Congo 2 Mech.Infs moved from Nubia to Equatoria 2 Mech.Infs moved from Equatoria to Kenya 5 Elites and 6 Infantrys moved from Nubia to Italian East Africa 5 Mech.Infs moved from Nubia to Belgian Congo 1 Mech.Inf moved from Nubia to Equatoria 1 Mech.Inf moved from Equatoria to Kenya 5 Mech.Infs moved from Lower Egypt to Italian East Africa 6 Mech.Infs moved from Cairo to Darfur 2 ArmoredCars and 2 Mech.Infs moved from Syria to N.Saudi Arabia 2 Mech.Infs moved from N.Saudi Arabia to S.Saudi Arabia 2 ArmoredCars and 1 Tank moved from Adana to Georgia 2 Infantrys moved from Syria to Adana 3 ArmoredCars, 1 Mech.Inf and 5 Tanks moved from Punjab to Assam Purchase Units - Romanians Romanians buy 15 Infantrys, 5 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Italian East Africa Romanians attack with 5 Elites, 6 Infantrys and 5 Mech.Infs Anzac defend with 1 Adv.Fighter, 4 Bunkers, 1 Factory and 7 Infantrys Romanians roll dice for 5 Elites, 6 Infantrys and 5 Mech.Infs in Italian East Africa, round 2 : 6/16 hits, 5.17 expected hits Units damaged: 4 Bunkers owned by the Anzac Anzac roll dice for 1 Adv.Fighter, 4 Bunkers and 7 Infantrys in Italian East Africa, round 2 : 6/12 hits, 5.00 expected hits 2 Infantrys owned by the Anzac and 6 Infantrys owned by the Romanians lost in Italian East Africa Romanians roll dice for 5 Elites and 5 Mech.Infs in Italian East Africa, round 3 : 5/10 hits, 4.17 expected hits Anzac roll dice for 1 Adv.Fighter, 4 Bunkers and 5 Infantrys in Italian East Africa, round 3 : 5/10 hits, 4.33 expected hits 5 Infantrys owned by the Anzac and 5 Elites owned by the Romanians lost in Italian East Africa Romanians roll dice for 5 Mech.Infs in Italian East Africa, round 4 : 4/5 hits, 1.67 expected hits Anzac roll dice for 1 Adv.Fighter and 4 Bunkers in Italian East Africa, round 4 : 2/5 hits, 2.67 expected hits 4 Bunkers owned by the Anzac and 2 Mech.Infs owned by the Romanians lost in Italian East Africa Romanians roll dice for 3 Mech.Infs in Italian East Africa, round 5 : 2/3 hits, 1.00 expected hits Anzac roll dice for 1 Adv.Fighter in Italian East Africa, round 5 : 1/1 hits, 0.67 expected hits 1 Mech.Inf owned by the Romanians and 1 Adv.Fighter owned by the Anzac lost in Italian East Africa Romanians win, taking Italian East Africa from Anzac with 2 Mech.Infs remaining. Battle score for attacker is 3 Casualties for Romanians: 5 Elites, 6 Infantrys and 3 Mech.Infs Casualties for Anzac: 1 Adv.Fighter, 4 Bunkers and 7 Infantrys Battle in Yaroslavl Romanians attack with 1 ArmoredCar, 1 Artillery, 1 Elite and 10 Infantrys Russians defend with 8 Infantrys Romanians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 10 Infantrys in Yaroslavl, round 2 : 4/13 hits, 2.83 expected hits Russians roll dice for 8 Infantrys in Yaroslavl, round 2 : 2/8 hits, 2.67 expected hits 4 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Yaroslavl Romanians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 8 Infantrys in Yaroslavl, round 3 : 4/11 hits, 2.50 expected hits Russians roll dice for 4 Infantrys in Yaroslavl, round 3 : 2/4 hits, 1.33 expected hits 4 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Yaroslavl Romanians win, taking Yaroslavl from Russians with 1 ArmoredCar, 1 Artillery, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 8 Casualties for Romanians: 4 Infantrys Casualties for Russians: 8 Infantrys Battle in Kenya Romanians attack with 3 Mech.Infs Anzac defend with 1 Infantry Romanians roll dice for 3 Mech.Infs in Kenya, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Kenya Romanians win, taking Kenya from British with 3 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in S.Saudi Arabia Romanians attack with 4 ArmoredCars, 2 Artillerys, 7 Infantrys and 2 Mech.Infs Neutral defend with 1 Artillery and 3 Infantrys Romanians roll dice for 4 ArmoredCars, 2 Artillerys, 7 Infantrys and 2 Mech.Infs in S.Saudi Arabia, round 2 : 4/15 hits, 4.50 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in S.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits 3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in S.Saudi Arabia Romanians loses 0 PUs for violating S.Saudi Arabias neutrality. Romanians win, taking S.Saudi Arabia from Neutral with 4 ArmoredCars, 2 Artillerys, 6 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 8 Casualties for Romanians: 1 Infantry Casualties for Neutral: 1 Artillery and 3 Infantrys Battle in Assam Romanians attack with 3 ArmoredCars, 1 Mech.Inf and 5 Tanks Anzac defend with 2 Elites; Dutch defend with 2 Artillerys and 2 Fighters Romanians roll dice for 3 ArmoredCars, 1 Mech.Inf and 5 Tanks in Assam, round 2 : 2/9 hits, 3.83 expected hits British roll dice for 2 Artillerys, 2 Elites and 2 Fighters in Assam, round 2 : 2/6 hits, 2.33 expected hits 2 ArmoredCars owned by the Romanians and 2 Elites owned by the Anzac lost in Assam Romanians roll dice for 1 ArmoredCar, 1 Mech.Inf and 5 Tanks in Assam, round 3 : 4/7 hits, 3.17 expected hits British roll dice for 2 Artillerys and 2 Fighters in Assam, round 3 : 1/4 hits, 1.67 expected hits 1 ArmoredCar owned by the Romanians, 2 Fighters owned by the Dutch and 2 Artillerys owned by the Dutch lost in Assam Romanians win, taking Assam from British with 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 18 Casualties for Romanians: 3 ArmoredCars Casualties for Anzac: 2 Elites Casualties for Dutch: 2 Artillerys and 2 Fighters Battle in Belgian Congo Romanians attack with 7 Mech.Infs Anzac defend with 1 Factory and 1 Tank Romanians roll dice for 7 Mech.Infs in Belgian Congo, round 2 : 4/7 hits, 2.33 expected hits Anzac roll dice for 1 Tank in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Anzac and 1 Mech.Inf owned by the Romanians lost in Belgian Congo Romanians win, taking Belgian Congo from Anzac with 6 Mech.Infs remaining. Battle score for attacker is -1 Casualties for Romanians: 1 Mech.Inf Casualties for Anzac: 1 Tank Battle in Tula Romanians attack with 1 ArmoredCar, 2 Artillerys and 9 Infantrys Russians defend with 8 Infantrys Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 9 Infantrys in Tula, round 2 : 2/12 hits, 2.83 expected hits Russians roll dice for 8 Infantrys in Tula, round 2 : 3/8 hits, 2.67 expected hits 2 Infantrys owned by the Russians and 3 Infantrys owned by the Romanians lost in Tula Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 6 Infantrys in Tula, round 3 : 4/9 hits, 2.33 expected hits Russians roll dice for 6 Infantrys in Tula, round 3 : 1/6 hits, 2.00 expected hits 4 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Tula Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 5 Infantrys in Tula, round 4 : 0/8 hits, 2.17 expected hits Russians roll dice for 2 Infantrys in Tula, round 4 : 0/2 hits, 0.67 expected hits Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 5 Infantrys in Tula, round 5 : 2/8 hits, 2.17 expected hits Russians roll dice for 2 Infantrys in Tula, round 5 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Tula Romanians win, taking Tula from Russians with 1 ArmoredCar, 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for Romanians: 5 Infantrys Casualties for Russians: 8 Infantrys Non Combat Move - Romanians 8 Tanks moved from Nubia to Kenya Place Units - Romanians 4 Infantrys placed in Vinnytsia 4 Infantrys placed in Bucharest 3 Infantrys placed in Bursa 2 Infantrys placed in Syria 5 Mech.Infs and 1 Tank placed in Cairo 2 Infantrys and 1 Tank placed in W.Iran Turn Complete - Romanians Romanians collect 78 PUs; end with 78 PUsCombat Hit Differential Summary :
Anzac regular : 1.83 Romanians regular : 6.33 Russians regular : -1.00 Neutral regular : -0.33 British regular : -1.33 -
TripleA Turn Summary: Romanians round 21
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Turn Complete - ThaiCombat Hit Differential Summary :
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@dawgoneit Alright, let’s actually call this one, another?
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@entek all ways another. witch sides.
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@dawgoneit I’m fine with either. We can switch if you’re tired of beating me as the axis
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@entek ok, set it up





