Ouch, tough luck for Italy. BTW, I think we did the battle in SZ106 correctly, so I just played on.
tanios Allies +15 -vs- dawgoneit Axis BM3
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 artillery placed in Northern Italy 2 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3 Italians collect 8 PUs (5 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 mech_infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 mech_infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Eastern Poland to Novgorod 2 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Western Ukraine 7 armour and 6 mech_infantrys moved from Vyborg to Finland 1 armour and 1 mech_infantry moved from Karelia to Finland 10 mech_infantrys moved from Yugoslavia to France 8 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Eastern Poland to Holland Belgium 1 mech_infantry moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Belarus to Novgorod 1 artillery moved from Eastern Poland to Belarus Combat - Germans Battle in Belarus Germans attack with 1 artillery and 4 infantry Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Western Ukraine Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Finland Germans attack with 8 armour and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour and 7 mech_infantrys in Finland, round 2 : 3/15 hits, 5.17 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 bombers and 8 infantry Americans defend with 1 artillery, 2 infantry and 1 mech_infantry Germans roll dice for 2 bombers and 8 infantry in Holland Belgium, round 2 : 2/10 hits, 2.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 2 bombers and 7 infantry in Holland Belgium, round 3 : 1/9 hits, 2.50 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Germans roll dice for 2 bombers and 7 infantry in Holland Belgium, round 4 : 3/9 hits, 2.50 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers and 7 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Battle in Novgorod Germans attack with 4 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 tactical_bomber moved from Western Ukraine to Eastern Poland 2 artilleries, 3 infantry and 4 mech_infantrys moved from Bessarabia to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 6 infantry moved from Northern Italy to France 1 artillery moved from Yugoslavia to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 2 bombers moved from Holland Belgium to Western Germany 2 artilleries and 4 infantry moved from Germany to Poland Place Units - Germans 8 infantry and 2 mech_infantrys placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Germans collect 44 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Russians regular : -0.67 Germans regular : -2.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour, 4 artilleries and 2 fighters; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Archangel to Novgorod 1 infantry moved from Archangel to Novgorod 1 fighter moved from Russia to Novgorod 1 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 10 artilleries moved from Bryansk to Western Ukraine 10 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Archangel to Novgorod 1 infantry moved from Archangel to Novgorod 1 infantry moved from Archangel to Belarus 1 infantry moved from Ukraine to Bessarabia 2 fighters moved from Russia to Bessarabia 1 tactical_bomber moved from Russia to Bessarabia Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 fighter and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Novgorod, round 2 : 5/6 hits, 1.67 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 3 mech_infantrys Battle in Belarus Russians attack with 1 artillery, 1 fighter and 4 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Belarus, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Bessarabia Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 11 artilleries and 12 infantry Germans defend with 2 infantry Russians roll dice for 11 artilleries and 12 infantry in Western Ukraine, round 2 : 7/23 hits, 7.50 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 11 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 armour and 3 mech_infantrys moved from Caucasus to Ukraine 2 aaGuns, 5 artilleries and 18 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine 2 infantry moved from Rostov to Ukraine 2 artilleries and 1 infantry moved from Volgograd to Rostov 9 artilleries moved from Russia to Bryansk 1 fighter moved from Belarus to Russia 1 fighter moved from Novgorod to Bryansk 2 infantry moved from Caucasus to Rostov 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 3 artilleries placed in Ukraine 2 armour placed in Volgograd Russians undo move 2. 2 armour, 1 artillery and 2 fighters placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 3.67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 4 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Shensi to Suiyuyan 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Kiangsu to Hopei 1 armour moved from Yunnan to Hunan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from Philippines to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 34 Sea Zone 1 tactical_bomber moved from Yunnan to Kwangsi 1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kiangsu to Chahar 1 fighter moved from Chahar to Kwangsi Non Combat Move - Japanese 1 aaGun moved from Chahar to Hopei Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry EDIT: Turning off Edit Mode 1 carrier and 4 destroyers placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6 Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 4 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Shensi to Suiyuyan 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Kiangsu to Hopei 1 armour moved from Yunnan to Hunan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from Philippines to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 34 Sea Zone 1 tactical_bomber moved from Yunnan to Kwangsi 1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kiangsu to Chahar 1 fighter moved from Chahar to Kwangsi Non Combat Move - Japanese 1 aaGun moved from Chahar to Hopei Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry EDIT: Turning off Edit Mode 1 carrier and 4 destroyers placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6 Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 34 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 2 carriers, 3 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Denmark Battle in 16 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Denmark from Germans with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 infantry, 5 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone 4 fighters moved from 22 Sea Zone to 54 Sea Zone 4 fighters moved from 23 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 airfield placed in Normandy Bordeaux 2 infantry placed in Norway 1 armour placed in Eastern United States 3 fighters placed in Western United States 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 1.00 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 2 carriers, 3 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Denmark Battle in 16 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Denmark from Germans with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 infantry, 5 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone 4 fighters moved from 22 Sea Zone to 54 Sea Zone 4 fighters moved from 23 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 airfield placed in Normandy Bordeaux 2 infantry placed in Norway 1 armour placed in Eastern United States 3 fighters placed in Western United States 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 4 fighters moved from United Kingdom to Holland Belgium 1 bomber moved from Normandy Bordeaux to Western Germany Combat - British Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Battle in Holland Belgium British attack with 5 fighters, 3 infantry and 1 mech_infantry Germans defend with 7 infantry British roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 4/9 hits, 3.17 expected hits Germans roll dice for 7 infantry in Holland Belgium, round 2 : 1/7 hits, 2.33 expected hits 4 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 5 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 3/8 hits, 3.00 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for British: 2 infantry Casualties for Germans: 7 infantry Non Combat Move - British 5 fighters moved from Holland Belgium to United Kingdom 1 battleship, 2 cruisers and 2 transports moved from 95 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Sicily 3 infantry moved from Alexandria to Tobruk 2 artilleries moved from Egypt to Alexandria 1 infantry moved from Iraq to Trans-Jordan 1 armour moved from India to Burma 1 fighter moved from India to Burma Place Units - British 1 carrier placed in 98 Sea Zone 1 artillery and 3 infantry placed in United Kingdom 2 transports placed in 98 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 1.50 Japanese regular : 1.00 Germans AA : 0.83 Germans regular : -1.33 British regular : 0.83 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber and 2 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux 1 bomber owned by the Italians retreated 1 infantry owned by the Italians retreated to Southern France Americans win with 3 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to Southern Italy Place Units - Italians 2 artilleries placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1 Italians collect 12 PUs (1 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -1.00 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 37 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in Java Battle in 36 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 destroyers and 6 transports ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers and 6 transports in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking Java from Japanese with 2 destroyers and 6 transports remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 3 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 37 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in Java Battle in 36 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 destroyers and 6 transports ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers and 6 transports in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking Java from Japanese with 2 destroyers and 6 transports remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 3 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 97 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Eastern Poland to Bessarabia 6 infantry moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Denmark 3 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Denmark 1 bomber moved from Western Germany to 112 Sea Zone 3 mech_infantrys moved from France to Holland Belgium 2 mech_infantrys moved from France to Normandy Bordeaux 2 mech_infantrys moved from France to Holland Belgium 1 mech_infantry moved from France to Western Germany 3 mech_infantrys moved from Finland to Norway 3 mech_infantrys moved from Finland to Novgorod 4 armour moved from Finland to Norway 4 armour moved from Finland to Novgorod 1 artillery and 2 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 artillery moved from Northern Italy to Western Germany 1 mech_infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Denmark 1 mech_infantry moved from Western Germany to Denmark Combat - Germans Battle in 112 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Belarus Germans attack with 1 artillery, 2 infantry and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Denmark Germans attack with 4 infantry and 4 mech_infantrys Americans defend with 1 infantry Germans roll dice for 4 infantry and 4 mech_infantrys in Denmark, round 2 : 1/8 hits, 1.33 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Norway Germans attack with 4 armour and 3 mech_infantrys Americans defend with 1 airfield, 1 factory_minor and 2 infantry Germans roll dice for 4 armour and 3 mech_infantrys in Norway, round 2 : 2/7 hits, 2.50 expected hits Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Holland Belgium Germans attack with 4 infantry and 5 mech_infantrys British defend with 1 infantry and 1 mech_infantry Germans roll dice for 4 infantry and 5 mech_infantrys in Holland Belgium, round 2 : 2/9 hits, 1.50 expected hits British roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 1 bomber, 6 infantry and 3 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 bomber, 6 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/10 hits, 2.17 expected hits Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Americans: 3 infantry Battle in Bessarabia Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 4 armour and 3 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 4 armour and 3 mech_infantrys in Novgorod, round 2 : 1/7 hits, 2.50 expected hits Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 4 armour and 3 mech_infantrys in Novgorod, round 3 : 3/7 hits, 2.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Germans 3 aaGuns, 3 artilleries, 2 infantry and 15 mech_infantrys moved from Eastern Poland to Poland 9 infantry moved from Germany to Poland 1 aaGun moved from Northern Italy to Southern Italy 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany 2 tactical_bombers moved from Belarus to Poland Place Units - Germans 1 artillery placed in Germany 9 infantry placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Russians regular : -0.67 Germans regular : 0.83 British regular : -0.67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 16 artilleries and 29 infantry moved from Western Ukraine to Eastern Poland 2 artilleries moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 2 infantry moved from Ukraine to Bessarabia 3 mech_infantrys moved from Ukraine to Belarus 1 armour moved from Russia to Belarus 2 armour moved from Ukraine to Eastern Poland 1 artillery moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Belarus 3 artilleries moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 tactical_bomber moved from Ukraine to Eastern Poland 2 fighters moved from Russia to Belarus 1 fighter moved from Bryansk to Eastern Poland 1 fighter moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 3 artilleries, 2 fighters and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 3 artilleries, 2 fighters and 2 infantry in Bessarabia, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Russians roll dice for 3 artilleries, 2 fighters and 1 infantry in Bessarabia, round 3 : 6/6 hits, 2.33 expected hits Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Belarus Russians attack with 2 armour, 9 artilleries, 2 fighters and 3 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 armour, 9 artilleries, 2 fighters and 3 mech_infantrys in Belarus, round 2 : 7/16 hits, 6.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour, 9 artilleries, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Eastern Poland Russians attack with 2 armour, 16 artilleries, 1 fighter, 29 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 armour, 16 artilleries, 1 fighter, 29 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 12/49 hits, 15.00 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 armour, 16 artilleries, 1 fighter, 29 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Western Ukraine to Eastern Poland 2 fighters moved from Bessarabia to Ukraine 2 artilleries and 3 infantry moved from Rostov to Ukraine 1 artillery moved from Russia to Smolensk 1 fighter moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 fighters moved from Ukraine to Western Ukraine 2 fighters moved from Belarus to Western Ukraine 1 infantry moved from Kazakhstan to Novosibirsk Place Units - Russians 3 mech_infantrys placed in Ukraine 1 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 1.00 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 5 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 infantry and 2 mech_infantrys moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kwangsi to Anhwe 1 mech_infantry moved from Kwangtung to Yunnan 1 destroyer moved from 34 Sea Zone to 46 Sea Zone 1 destroyer moved from 34 Sea Zone to 55 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers moved from 42 Sea Zone to Java 2 destroyers moved from 6 Sea Zone to 16 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 4 transports moved from 36 Sea Zone to 19 Sea Zone 2 destroyers moved from 36 Sea Zone to 42 Sea Zone 4 artilleries, 1 fighter, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery moved from Kwangtung to Kwangsi Combat - Japanese Battle in Guam Battle in 42 Sea Zone Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 8 destroyers, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Guam from Americans, taking 42 Sea Zone from ANZAC with 2 battleships, 7 carriers, 2 cruisers, 8 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 2 destroyers Americans defend with 1 submarine Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Java Japanese attack with 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers in Java, round 2 : 7/14 hits, 7.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 6 fighters moved from Java to 42 Sea Zone 6 tactical_bombers moved from Java to 42 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 5 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -1.00 ANZAC regular : 0.33 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 4 fighters, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Western Germany Americans attack with 1 armour, 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 6 infantry Americans roll dice for 1 armour, 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 3/9 hits, 4.17 expected hitsCombat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : 0.00 -
How do you want to take these 3 hits on Western Germany?

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@tanios 1 bomber 2 infantry
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 4 fighters, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Western Germany Americans attack with 1 armour, 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 6 infantry Americans roll dice for 1 armour, 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 3/9 hits, 4.17 expected hits Germans roll dice for 1 artillery, 2 bombers and 6 infantry in Western Germany, round 2 : 4/9 hits, 2.67 expected hits 1 bomber owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany 3 fighters owned by the Americans and 2 bombers owned by the Americans retreated Germans win with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Casualties for Germans: 1 bomber and 2 infantry Non Combat Move - Americans 3 fighters moved from Western Germany to 112 Sea Zone 2 bombers moved from Western Germany to United Kingdom 4 fighters moved from 46 Sea Zone to 54 Sea Zone 4 fighters moved from 55 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : 0.00 Germans regular : 1.33





