Need to know your scramble decision for 97. Also, how do I get 3 reputation so I don’t have to wait 90 seconds to post a message like this?
Best posts made by tanios
-
RE: axis-dominion vs allies-come-to-their-senses bm3
-
RE: Mainah (X) vs Tanios (L) first PTV for both
I was nervous on that one, but it went in my favor. That was a coin flip.
FYI, I had to edit back my 1 surviving fighter because of the combat system not keeping one of my 3 fighters with movement to land safely.
-
RE: axis-dominion vs allies-come-to-their-senses bm3
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
RE: tanios (X) vs Mainah (L) - PTV game 2
@mainah FYI if you saw duplicate rolls for the Yugoslavia and round 1 of Normandy, that’s because I must’ve mis-clicked none for the Normandy scramble. Since it was only the 2nd combat and nothing drastic happened (1 hit on each side in Normandy) and I had causality-free combat vs Yugoslavia I decided to just redo all the combat rolls instead of manually rolling your fighter in Normandy and then having to manually roll France.
-
RE: axis-dominion vs allies-come-to-their-senses bm3
No scramble in either.
-
RE: tanios (X) vs Mainah (L) - PTV game 2
Thanks Mainah. I enjoyed both games with you a lot. Best of luck in the future. I’m up to play with you any time.
-
RE: axis-dominion vs allies-come-to-their-senses bm3
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to Guam 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Eastern United States 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 1 armour and 2 mech_infantrys moved from Central United States to Eastern United States 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
-
RE: L21 BM3 tanios (L+18) vs AetV (X)
Yes, that sounds fair. Let’s continue with that stipulation. Sorry about that.
-
RE: axis-dominion vs allies-come-to-their-senses bm3
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 3/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 infantry placed in Szechwan 1 infantry placed in Shensi Chinese undo move 2. 1 infantry placed in Suiyuyan Chinese undo move 2. 1 infantry placed in Shensi Chinese undo move 2. 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -2.00
Latest posts made by tanios
-
RE: tanios (x) vs OwenToo (l) PTV
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Iraq to Baluchistan Italians take Southern Persia from British Italians take Baluchistan from UK_Pacific 1 infantry moved from Iraq to Southern Persia 3 artilleries, 2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan 1 fighter moved from Iraq to 101 Sea Zone Combat - Italians Battle in 101 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 101 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Trans-Jordan Italians attack with 3 artilleries, 2 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun moved from Iraq to Trans-Jordan 5 fighters and 1 tactical_bomber moved from Iraq to Southern Italy 1 fighter moved from 101 Sea Zone to Southern Italy 1 aaGun and 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Iraq 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 British regular : 0.67
-
RE: tanios (x) vs OwenToo (l) PTV
@owentoo Max scramble, lose dd first, then Italian fighter, then germany fighters.
-
RE: L21 BM3 tanios (L+18) vs AetV (X) Game 2
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 infantry moved from Smolensk to Archangel 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Rostov 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Rostov Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Rostov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Russia to Samara 1 aaGun, 12 artilleries and 11 infantry moved from Smolensk to Belarus 1 fighter moved from Archangel to Russia 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 mech_infantry moved from Russia to Belarus 1 mech_infantry moved from Russia to Belarus 2 armour and 4 mech_infantrys moved from Russia to Belarus Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : -0.50
-
RE: L21 BM3 tanios (L+18) vs AetV (X) Game 2
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
RE: L21 BM3 tanios (L+18) vs AetV (X) Game 2
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
RE: L21 BM3 tanios (L+18) vs AetV (X) Game 2
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 2 destroyers, 1 fighter, 7 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Algeria to Tunisia 2 mech_infantrys moved from Morocco to Tunisia 1 bomber moved from Gibraltar to 94 Sea Zone 2 fighters moved from Gibraltar to 94 Sea Zone 2 fighters moved from 92 Sea Zone to Tunisia 1 fighter moved from Gibraltar to Tunisia 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Combat - Americans Battle in Tunisia Americans attack with 2 artilleries, 3 fighters and 2 mech_infantrys Italians defend with 1 armour, 3 artilleries and 1 mech_infantry Americans roll dice for 2 artilleries, 3 fighters and 2 mech_infantrys in Tunisia, round 2 : 3/7 hits, 2.83 expected hits Italians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Tunisia, round 2 : 3/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Americans, 2 artilleries owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia Americans roll dice for 1 artillery and 3 fighters in Tunisia, round 3 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians lost in Tunisia Americans roll dice for 1 artillery and 3 fighters in Tunisia, round 4 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 armour in Tunisia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery and 2 mech_infantrys Casualties for Italians: 1 armour, 3 artilleries and 1 mech_infantry Battle in 94 Sea Zone Americans attack with 1 bomber and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 carriers and 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 bomber moved from 94 Sea Zone to Algeria 1 artillery, 6 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 6 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland 2 fighters moved from Tunisia to Algeria 1 fighter moved from Tunisia to Algeria 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Algeria 1 fighter moved from 94 Sea Zone to Algeria Place Units - Americans 1 airfield placed in Algeria 1 destroyer placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 artillery and 6 infantry placed in Central United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 battleship and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 battleship and 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from United Kingdom to 93 Sea Zone 1 artillery moved from Tobruk to Libya British take Libya from Italians 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 artillery moved from India to Burma 1 armour moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Sicily 2 fighters moved from Egypt to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 fighter moved from Algeria to 97 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia 1 fighter and 1 tactical_bomber moved from Algeria to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Algeria to 95 Sea Zone 1 bomber moved from Algeria to 97 Sea Zone Combat - British Battle in Sicily Battle in Sardinia Battle in Burma British attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 2 artilleries, 1 fighter and 1 infantry in Burma, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma British win, taking Sicily from Italians, taking Sardinia from Italians, taking Burma from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in 97 Sea Zone British attack with 2 bombers, 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 2 bombers, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 2 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 93 Sea Zone British attack with 2 fighters and 1 tactical_bomber Germans defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 3 fighters moved from 97 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Algeria 1 tactical_bomber moved from 93 Sea Zone to Algeria 1 fighter moved from 93 Sea Zone to 95 Sea Zone 1 fighter moved from Burma to India 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 mech_infantry moved from Egypt to Trans-Jordan 3 artilleries and 1 infantry moved from Alexandria to Tobruk 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 artillery moved from Egypt to Alexandria 1 infantry moved from Rhodesia to Belgian Congo 2 bombers moved from 97 Sea Zone to Algeria 2 transports moved from 92 Sea Zone to 91 Sea Zone 4 infantry moved from Morocco to Algeria 1 tactical_bomber moved from United Kingdom to Algeria 1 fighter moved from 93 Sea Zone to Gibraltar Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 81 Sea Zone 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -0.17 Japanese regular : -1.00 Italians regular : 0.50 Germans regular : -0.50 British regular : -0.33
-
RE: L21 BM3 tanios (L+18) vs AetV (X) Game 2
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 battleship and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 battleship and 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from United Kingdom to 93 Sea Zone 1 artillery moved from Tobruk to Libya British take Libya from Italians 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 artillery moved from India to Burma 1 armour moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Sicily 2 fighters moved from Egypt to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 fighter moved from Algeria to 97 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia 1 fighter and 1 tactical_bomber moved from Algeria to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Algeria to 95 Sea Zone 1 bomber moved from Algeria to 97 Sea Zone Combat - British
Combat Hit Differential Summary :