tanios (X) vs Mainah (L) - PTV game 2

  • 2023 '20

    Edit: Forgot walk on battle against your trans in SZ 9. Noticed it when I went to move the fig back in NCM, and it wasn’t there! Let me know if you object to the edit.

  • 2023 '20

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Inner Mongolia
            3 artilleries and 3 infantry moved from Tsinghai to Szechwan
            2 infantry moved from Tsinghai to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 3 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 3 infantry in Szechwan, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
            2 infantry moved from Tsinghai to Inner Mongolia
    
        Place Units - Chinese
            1 infantry placed in Inner Mongolia
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : 0.00
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from 98 Sea Zone to Cyprus
            1 marine moved from Libya to 98 Sea Zone
            1 armour moved from Malta to 98 Sea Zone
            1 infantry moved from Tobruk to 98 Sea Zone
            1 mech_infantry moved from Tobruk to 98 Sea Zone
            1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 101 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from 101 Sea Zone to Cyprus
            1 cruiser and 1 marine moved from 98 Sea Zone to 101 Sea Zone
            1 marine moved from 101 Sea Zone to Greece
            1 bomber moved from Queensland to 30 Sea Zone
            1 artillery and 2 marines moved from Sumatra to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Celebes
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 marines and 1 transport moved from 38 Sea Zone to 45 Sea Zone
            1 artillery moved from 45 Sea Zone to Celebes
            2 marines moved from 45 Sea Zone to Celebes
    
        Combat - Americans
            Battle in 101 Sea Zone
                Americans attack with 1 cruiser and 2 transports
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 101 Sea Zone
                Americans win, taking 101 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in 30 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Greece
            Battle in Cyprus
                Americans attack with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 mech_infantry in Cyprus, round 2 : 4/6 hits, 2.50 expected hits
                    Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Cyprus
                Americans win, taking Greece from Italians, taking Cyprus from Italians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Celebes
                Americans attack with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber
                Japanese defend with 1 marine
                    Americans roll dice for 1 battleship and 2 cruisers in Celebes, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 fighter moved from Celebes to 45 Sea Zone
            1 tactical_bomber moved from Celebes to 45 Sea Zone
            2 carriers and 2 destroyers moved from 98 Sea Zone to 101 Sea Zone
            2 fighters moved from Cyprus to 101 Sea Zone
            1 fighter moved from Cyprus to 98 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
            1 aaGun moved from Morocco to Algeria
            1 bomber moved from 30 Sea Zone to Southeast Mexico
    
        Place Units - Americans
            1 transport placed in 104 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            10 submarines placed in 11 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
            Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Inner Mongolia
            3 artilleries and 3 infantry moved from Tsinghai to Szechwan
            2 infantry moved from Tsinghai to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 3 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 3 infantry in Szechwan, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
            2 infantry moved from Tsinghai to Inner Mongolia
    
        Place Units - Chinese
            1 infantry placed in Inner Mongolia
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 armour and 3 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Trans-Jordan to 99 Sea Zone
            2 destroyers moved from 98 Sea Zone to 99 Sea Zone
            2 cruisers moved from 98 Sea Zone to 99 Sea Zone
            1 destroyer moved from 83 Sea Zone to 99 Sea Zone
            1 cruiser and 1 submarine moved from 83 Sea Zone to 99 Sea Zone
            1 battleship moved from 83 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 armour, 1 artillery and 3 mech_infantrys moved from Egypt to Alexandria
            2 infantry moved from French Indo China to Kwangsi
            1 bomber moved from Kweichow to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Hunan
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 battleship, 3 cruisers, 3 destroyers, 1 fighter and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 3 cruisers, 3 destroyers and 1 fighter in 99 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Neutral with 1 battleship, 3 cruisers, 3 destroyers and 1 fighter remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Hunan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
                Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Alexandria, round 2 : 1/7 hits, 2.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 2/3 hits, 1.33 expected hits
                    1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Alexandria, round 3 : 3/5 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 3 : 2/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            2 armour and 2 infantry moved from Trans-Jordan to 83 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 83 Sea Zone to 99 Sea Zone
            2 armour and 2 infantry moved from 99 Sea Zone to Greece
            1 carrier and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from Tobruk to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from 101 Sea Zone to Greece
            1 infantry moved from Tobruk to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 armour moved from Egypt to 100 Sea Zone
            1 infantry moved from Tobruk to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 armour moved from Egypt to 100 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 100 Sea Zone to 101 Sea Zone
            2 armour and 2 infantry moved from 101 Sea Zone to Greece
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            5 fighters and 1 tactical_bomber moved from Iraq to Russia
            1 bomber moved from Kwangsi to Kweichow
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            1 infantry moved from Siam to French Indo China
            1 aaGun moved from Shan State to Yunnan
            4 infantry moved from Burma to Yunnan
            3 armour moved from Eastern India to Yunnan
            1 destroyer moved from 38 Sea Zone to 45 Sea Zone
            5 infantry moved from Malaya to Shan State
    
        Place Units - British
            3 fighters placed in Iraq
            2 armour placed in Southern Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 fighter and 1 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Americans regular : 0.83
    Japanese regular : -1.00
    Italians regular : 2.67
    British regular : 1.67
    

    Savegame

  • 2023 '20

    It seemed very safe to assume no scramble in SZ 99.

  • '20

    @mainah said in tanios (X) vs Mainah (L) - PTV game 2:

    It seemed very safe to assume no scramble in SZ 99.

    Yes that was a safe assumption and no worries about that edit. I expected that.

  • '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Smolensk to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Smolensk
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to Southern Italy
            1 armour and 1 mech_infantry moved from Yugoslavia to Southern Italy
            1 infantry moved from Yugoslavia to Albania
            1 artillery moved from Bulgaria to Yugoslavia
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,4,6,6,3,5,6,2,4,6
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,1
            Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 50 Sea Zone
            1 fighter moved from Queensland to 47 Sea Zone
    
        Combat - ANZAC
            Battle in 50 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 50 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 47 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 50 Sea Zone to Dutch New Guinea
            1 fighter moved from 47 Sea Zone to Dutch New Guinea
            2 infantry moved from Malaya to 38 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 38 Sea Zone to 46 Sea Zone
            1 submarine moved from 43 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to Dutch New Guinea
            2 fighters and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 50 Sea Zone
            1 fighter moved from Queensland to 47 Sea Zone
    
        Combat - ANZAC
            Battle in 50 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 50 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 47 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 50 Sea Zone to Dutch New Guinea
            1 fighter moved from 47 Sea Zone to Dutch New Guinea
            2 infantry moved from Malaya to 38 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 38 Sea Zone to 46 Sea Zone
            1 submarine moved from 43 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to Dutch New Guinea
            2 fighters and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Algeria to Tunisia
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    :hand_with_index_and_middle_fingers_crossed: :worried: :worried: :worried: :worried:

  • '20

    Yep, here it goes… I’m expected to lose TUV, but I think need to do it now or never.

    0d806183-b42c-427c-b59f-3e188bd5f01b-image.png

  • 2023 '20

    @tanios
    yeah. You’re right about timing.

  • '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour, 1 bomber and 3 fighters moved from Northern Belarus to Russia
            5 bombers moved from Western Germany to Russia
            3 fighters moved from Leningrad to Russia
            1 armour moved from Smolensk to Yaroslavl
                  Germans take Yaroslavl from Russians
            1 armour moved from Yaroslavl to Russia
            22 armour, 11 artilleries, 2 bombers, 5 fighters, 20 infantry, 5 mech_infantrys and 4 tactical_bombers moved from Smolensk to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 24 armour, 11 artilleries, 8 bombers, 11 fighters, 20 infantry, 5 mech_infantrys and 4 tactical_bombers
                British defend with 5 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 4 armour, 2 artilleries, 1 factory_major, 2 fighters, 59 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Russians roll AA dice in Russia : 2/12 hits, 2.00 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 24 armour, 11 artilleries, 8 bombers, 9 fighters, 20 infantry, 5 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 21/81 hits, 33.67 expected hits
                    Russians roll dice for 4 aaGuns, 4 armour, 2 artilleries, 7 fighters, 59 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 24/77 hits, 29.50 expected hits
                    17 infantry owned by the Russians, 4 artilleries owned by the Germans, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 24 armour, 7 artilleries, 8 bombers, 9 fighters, 5 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 27/57 hits, 27.17 expected hits
                    Russians roll dice for 4 armour, 2 artilleries, 7 fighters, 42 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 23/60 hits, 23.83 expected hits
                    27 infantry owned by the Russians, 7 artilleries owned by the Germans, 11 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 13 armour, 8 bombers, 9 fighters and 4 tactical_bombers in Russia, round 4 : 20/34 hits, 17.67 expected hits
                    Russians roll dice for 4 armour, 2 artilleries, 7 fighters, 15 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 14/33 hits, 14.83 expected hits
                    2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians, 7 fighters owned by the Germans, 6 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 7 armour, 8 bombers, 2 fighters and 3 tactical_bombers in Russia, round 5 : 10/20 hits, 10.50 expected hits
                    Russians roll dice for 3 armour, 7 fighters and 3 tactical_bombers in Russia, round 5 : 6/13 hits, 7.67 expected hits
                    2 tactical_bombers owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians, 1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 4 bombers owned by the Germans and 2 fighters owned by the British lost in Russia
                    Germans roll dice for 7 armour, 4 bombers and 3 tactical_bombers in Russia, round 6 : 7/14 hits, 7.50 expected hits
                    Russians roll dice for 3 fighters in Russia, round 6 : 2/3 hits, 2.00 expected hits
                    2 bombers owned by the Germans and 3 fighters owned by the British lost in Russia
                Germans captures 42PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 7 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -84
                Casualties for Germans: 17 armour, 11 artilleries, 6 bombers, 11 fighters, 20 infantry, 5 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 4 aaGuns, 4 armour, 2 artilleries, 2 fighters, 59 infantry, 2 mech_infantrys and 2 tactical_bombers
                Casualties for British: 5 fighters and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 tactical_bombers moved from Russia to Leningrad
            2 bombers moved from Russia to Smolensk
            2 aaGuns moved from Smolensk to Russia
            1 infantry moved from Vologda to Yaroslavl
            1 infantry moved from Northern Belarus to Eastern Poland
            1 infantry moved from Northern Belarus to Smolensk
            1 infantry moved from Leningrad to 118 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 118 Sea Zone to 116 Sea Zone
            1 infantry moved from 116 Sea Zone to Denmark
            2 aaGuns and 4 infantry moved from Slovakia Hungary to Yugoslavia
            1 aaGun and 3 infantry moved from Austria to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            3 mech_infantrys moved from Northern Italy to Yugoslavia
            1 artillery moved from Austria to Yugoslavia
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Smolensk: 2 bombers
            EDIT: Adding units owned by Germans to Leningrad: 2 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 armour placed in Yugoslavia
            1 tactical_bomber placed in Western Germany
            1 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,1,4,4,6,6,4,6,1,6
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,2
            Germans collect 50 PUs (4 lost to blockades); end with 92 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 95 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -8.83
    Germans regular : -11.50
    Russians AA : 0.00
    

    Savegame

  • 2023 '20

    I have been getting very large deviations in the dice lately, in most of my games.

  • '20

    I was really nervous about that after my round 1 dice… 12 fewer hits than expected. Yikes! The rest went OK though.

    2e3760e9-7c78-4cb7-a69c-cbde464541a7-image.png

  • 2023 '20

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 7
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Buryatia to Sakha
            1 artillery and 2 infantry moved from Western Ukraine to Ukraine
            3 aaGuns, 5 artilleries and 14 infantry moved from Bessarabia to Ukraine
            4 armour and 2 mech_infantrys moved from Stalingrad to Rostov
            1 infantry moved from Gorky to Samara
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    @mainah FYI I won’t be able to post until Sunday night or Monday. Traveling for Christmas without a computer.

  • 2023 '20

    @tanios Have a merry christmas!

  • '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 infantry, 1 mech_infantry, 7 submarines and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsi to Hopei
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Hunan
            2 mech_infantrys moved from Kiangsi to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei
            1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
            1 mech_infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Kiangsi to Hunan
            2 bombers moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from Kiangsi to Kwangsi
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 bombers, 3 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kwangsi to Davao
            2 artilleries moved from Manilla to Davao
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Kiangsu to Anhwe
            2 fighters moved from Japan to Davao
            1 fighter moved from Japan to 35 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 infantry, 6 submarines, 4 tactical_bombers and 1 transport moved from 27 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
            1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 carrier and 1 submarine moved from 7 Sea Zone to 35 Sea Zone
            1 fighter moved from Kiangsi to Davao
            1 destroyer moved from 7 Sea Zone to 36 Sea Zone
            2 artilleries moved from Kiangsi to Kwangtung
            1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
            2 armour moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Hopei to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Hunan to Kwangtung
            1 fighter moved from Hunan to Kwangtung
            1 fighter moved from Kiangsi to Kwangtung
            1 armour moved from Kiangsi to Kwangtung
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            7 submarines and 1 transport placed in 7 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 3,6
            Japanese collect 42 PUs (3 lost to blockades); end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 1.00
    

    Savegame

  • 2023 '20

    @tanios
    I have been working on this for the last 4 days, off and on. I don’t see a way for the allies to win. 3 turns, you have the money islands back, I at best will have Hawaii and the aleutians. UK Pac and china can hold for 4-5 more turns, but they will only survive by slowly retreating, minor counter attacks. With the US/UK fleet stuck at the far end of the med, there is no hope for them threatening anything on germany long after germany has scooped up most of russia, and has a solid atlantic wall. With 110 bucks to start this turn, to boot. US doesn’t have the money to go after japan and germany - even 100% germany at this point would need some serious blessing from MARTI, to say nothing of what an unleashed Japan would do in the mean time.
    I was star struck by the extra space and extra money russia has in this version, relaxing me too much, and your delayed J4 DOW play was outstanding. I am definitely going to study that one out, and will use the premise in the future myself, I am not ashamed to say.
    Congratulations sir. I shall post.

  • '20

    Thanks Mainah. I enjoyed both games with you a lot. Best of luck in the future. I’m up to play with you any time.

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