tanios Allies +15 -vs- dawgoneit Axis BM3


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 53 PUs; 
            Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 mech_infantrys moved from Germany to Yugoslavia
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            2 bombers moved from Holland Belgium to Yugoslavia
            6 infantry moved from France to Northern Italy
            3 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Novgorod to Karelia
            1 armour moved from Novgorod to Karelia
            7 armour and 7 mech_infantrys moved from Novgorod to Vyborg
            1 infantry moved from Baltic States to Novgorod
            2 infantry moved from Eastern Poland to Belarus
            2 tactical_bombers moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 artillery moved from Eastern Poland to Western Ukraine
            5 infantry moved from Eastern Poland to Bessarabia
            2 artilleries and 4 mech_infantrys moved from Eastern Poland to Bessarabia
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Vyborg
                Germans attack with 7 armour and 7 mech_infantrys
                Russians defend with 1 aaGun and 1 artillery
                    Germans roll dice for 7 armour and 7 mech_infantrys in Vyborg, round 2 : 4/14 hits, 4.67 expected hits
                    Russians roll dice for 1 aaGun and 1 artillery in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Vyborg
                Germans win, taking Vyborg from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 aaGun and 1 artillery
            Battle in Belarus
                Germans attack with 3 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry and 2 tactical_bombers in Belarus, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Yugoslavia
                Germans attack with 1 artillery, 2 bombers, 2 infantry and 10 mech_infantrys
                British defend with 1 airfield, 1 armour, 3 artilleries and 1 marine; French defend with 1 fighter
                    Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 10 mech_infantrys in Yugoslavia, round 2 : 4/15 hits, 3.83 expected hits
                    British roll dice for 1 armour, 3 artilleries, 1 fighter and 1 marine in Yugoslavia, round 2 : 1/6 hits, 2.50 expected hits
                    1 marine owned by the British, 1 infantry owned by the Germans and 3 artilleries owned by the British lost in Yugoslavia
                    Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 10 mech_infantrys in Yugoslavia, round 3 : 5/14 hits, 3.67 expected hits
                    British roll dice for 1 armour and 1 fighter in Yugoslavia, round 3 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Germans, 1 fighter owned by the French and 1 armour owned by the British lost in Yugoslavia
                Germans win, taking Yugoslavia from British with 1 artillery, 2 bombers and 10 mech_infantrys remaining. Battle score for attacker is 27
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour, 3 artilleries and 1 marine
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            2 bombers moved from Yugoslavia to Eastern Poland
            2 tactical_bombers moved from Belarus to Eastern Poland
    
        Place Units - Germans
            2 artilleries and 8 infantry placed in Germany
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5
            Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : 0.33
    British regular : -1.67
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 11 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Archangel to Novgorod
            1 fighter moved from Russia to Novgorod
            2 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 artillery moved from Smolensk to Belarus
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
            1 fighter moved from Russia to Belarus
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Western Ukraine, round 3 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 3 : 4/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            1 fighter moved from Novgorod to Bryansk
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            7 infantry moved from Russia to Bryansk
            1 artillery and 5 infantry moved from Vologda to Archangel
            3 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Volgograd to Rostov
            2 armour and 3 mech_infantrys moved from Bryansk to Caucasus
            2 infantry moved from Kazakhstan to Caucasus
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Volgograd
            9 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : 3.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 4 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from French Indo China to Burma
            1 tactical_bomber moved from Yunnan to Burma
            1 armour moved from Kweichow to Burma
            1 armour moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Siam to Shan State
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Suiyuyan
            1 mech_infantry moved from Hunan to Shensi
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 destroyer moved from 37 Sea Zone to 34 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
            1 submarine moved from 44 Sea Zone to 34 Sea Zone
            1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
            1 fighter moved from Chahar to 6 Sea Zone
            1 tactical_bomber moved from Yunnan to Philippines
            1 fighter moved from Yunnan to Burma
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kiangsu to Anhwe
            1 fighter moved from Yunnan to Chahar
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 artillery, 1 infantry and 1 transport
                    1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
            Battle in Burma
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 artillery, 4 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
            2 artilleries, 1 infantry and 1 marine moved from Java to 42 Sea Zone
            2 artilleries, 1 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            3 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone
    
        Place Units - Japanese
            1 carrier and 4 destroyers placed in 6 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.17
    UK_Pacific regular : 0.67
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Holland Belgium
            1 fighter moved from 91 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to Holland Belgium
            1 fighter moved from Gibraltar to Holland Belgium
            1 fighter moved from 91 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            7 fighters moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 7 fighters and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries, 6 fighters and 2 infantry in Caroline Islands, round 2 : 7/10 hits, 4.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 2 artilleries, 6 fighters and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry
                Germans defend with 1 aaGun and 2 infantry
                    Germans roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/9 hits, 3.67 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 carriers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            1 bomber moved from Eastern United States to United Kingdom
            1 cruiser moved from 96 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
            6 fighters moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour moved from Tunisia to Morocco
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.33
    Japanese regular : -0.67
    Japanese AA : 0.50
    Germans AA : -0.50
    Germans regular : -0.67
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 fighter
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : 1.00
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Holland Belgium
            1 fighter moved from 91 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to Holland Belgium
            1 fighter moved from Gibraltar to Holland Belgium
            1 fighter moved from 91 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            7 fighters moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 7 fighters and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries, 6 fighters and 2 infantry in Caroline Islands, round 2 : 7/10 hits, 4.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 2 artilleries, 6 fighters and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry
                Germans defend with 1 aaGun and 2 infantry
                    Germans roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/9 hits, 3.67 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 carriers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            1 bomber moved from Eastern United States to United Kingdom
            1 cruiser moved from 96 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
            6 fighters moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour moved from Tunisia to Morocco
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 fighter
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 40 PUs; 
            British buy 2 artilleries, 1 fighter, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 artillery and 4 infantry moved from India to Burma
            10 infantry moved from India to Burma
            6 infantry moved from India to Burma
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Libya to 96 Sea Zone
            1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from 95 Sea Zone to Sardinia
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 cruiser moved from 97 Sea Zone to 95 Sea Zone
            1 fighter moved from United Kingdom to France
            1 bomber moved from Malta to 95 Sea Zone
    
        Combat - British
            Battle in France
                British attack with 1 fighter
                Germans defend with 1 aaGun, 1 airfield and 1 factory_minor
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                    1 aaGun owned by the Germans lost in France
                British win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in 95 Sea Zone
                British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 transports
                Italians defend with 1 destroyer
                    British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 95 Sea Zone
                British win with 1 bomber, 1 cruiser and 2 transports remaining. Battle score for attacker is 0
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 destroyer
            Battle in Burma
                British attack with 1 artillery and 20 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 artillery and 20 infantry in Burma, round 2 : 4/21 hits, 3.83 expected hits
                    Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 20 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Sardinia
            Battle in Sicily
    
        Non Combat Move - British
            1 fighter moved from France to Normandy Bordeaux
            2 fighters moved from Gibraltar to United Kingdom
            1 fighter and 1 tactical_bomber moved from Malta to Egypt
            2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from Alexandria to Tobruk
            1 bomber moved from 95 Sea Zone to Normandy Bordeaux
            1 aaGun moved from India to Burma
            1 artillery moved from Alexandria to Tobruk
            1 infantry moved from Alexandria to Tobruk
            1 battleship and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Persia to Iraq
    
        Place Units - British
            2 transports placed in 110 Sea Zone
            2 artilleries and 1 marine placed in Egypt
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 2.33
    Italians regular : 0.67
    Japanese regular : -0.17
    Japanese AA : 0.50
    Germans AA : -0.67
    Germans regular : -0.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            1 artillery placed in Northern Italy
            2 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
            Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
            1 mech_infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
            1 mech_infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Eastern Poland to Novgorod
            2 infantry moved from Eastern Poland to Western Ukraine
            4 infantry moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            7 armour and 6 mech_infantrys moved from Vyborg to Finland
            1 armour and 1 mech_infantry moved from Karelia to Finland
            10 mech_infantrys moved from Yugoslavia to France
            8 infantry moved from Western Germany to Holland Belgium
            2 bombers moved from Eastern Poland to Holland Belgium
            1 mech_infantry moved from Eastern Poland to Novgorod
            1 tactical_bomber moved from Belarus to Novgorod
            1 artillery moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Western Ukraine
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Finland
                Germans attack with 8 armour and 7 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour and 7 mech_infantrys in Finland, round 2 : 3/15 hits, 5.17 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers and 8 infantry
                Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans roll dice for 2 bombers and 8 infantry in Holland Belgium, round 2 : 2/10 hits, 2.67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 2 bombers and 7 infantry in Holland Belgium, round 3 : 1/9 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 2 bombers and 7 infantry in Holland Belgium, round 4 : 3/9 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers and 7 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Novgorod
                Germans attack with 4 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Western Ukraine to Eastern Poland
            2 artilleries, 3 infantry and 4 mech_infantrys moved from Bessarabia to Eastern Poland
            1 tactical_bomber moved from Novgorod to Eastern Poland
            6 infantry moved from Northern Italy to France
            1 artillery moved from Yugoslavia to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            2 bombers moved from Holland Belgium to Western Germany
            2 artilleries and 4 infantry moved from Germany to Poland
    
        Place Units - Germans
            8 infantry and 2 mech_infantrys placed in Western Germany
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
            Germans collect 44 PUs; end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Russians regular : -0.67
    Germans regular : -2.00
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour, 4 artilleries and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 artillery and 1 infantry moved from Archangel to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 fighter moved from Russia to Novgorod
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            10 artilleries moved from Bryansk to Western Ukraine
            10 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Archangel to Belarus
            1 infantry moved from Ukraine to Bessarabia
            2 fighters moved from Russia to Bessarabia
            1 tactical_bomber moved from Russia to Bessarabia
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery, 1 fighter and 4 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Novgorod, round 2 : 5/6 hits, 1.67 expected hits
                    Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 4 infantry
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Belarus, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 4 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Bessarabia
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Western Ukraine
                Russians attack with 11 artilleries and 12 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 11 artilleries and 12 infantry in Western Ukraine, round 2 : 7/23 hits, 7.50 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 11 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 armour and 3 mech_infantrys moved from Caucasus to Ukraine
            2 aaGuns, 5 artilleries and 18 infantry moved from Bryansk to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
            2 infantry moved from Rostov to Ukraine
            2 artilleries and 1 infantry moved from Volgograd to Rostov
            9 artilleries moved from Russia to Bryansk
            1 fighter moved from Belarus to Russia
            1 fighter moved from Novgorod to Bryansk
            2 infantry moved from Caucasus to Rostov
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            2 armour placed in Volgograd
            Russians undo move 2.
            2 armour, 1 artillery and 2 fighters placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 3.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 4 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Shensi to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Kiangsu to Hopei
            1 armour moved from Yunnan to Hunan
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Philippines to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 34 Sea Zone
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kiangsu to Chahar
            1 fighter moved from Chahar to Kwangsi
    
        Non Combat Move - Japanese
            1 aaGun moved from Chahar to Hopei
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 carrier and 4 destroyers placed in 6 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 4 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Shensi to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Kiangsu to Hopei
            1 armour moved from Yunnan to Hunan
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Philippines to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 34 Sea Zone
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kiangsu to Chahar
            1 fighter moved from Chahar to Kwangsi
    
        Non Combat Move - Japanese
            1 aaGun moved from Chahar to Hopei
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 carrier and 4 destroyers placed in 6 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 2 carriers, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Denmark
            Battle in 16 Sea Zone
                Americans attack with 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Denmark from Germans with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 infantry, 5 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
            4 fighters moved from 22 Sea Zone to 54 Sea Zone
            4 fighters moved from 23 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            1 airfield placed in Normandy Bordeaux
            2 infantry placed in Norway
            1 armour placed in Eastern United States
            3 fighters placed in Western United States
            2 carriers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.50
    Japanese regular : 1.00
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.00
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 2 carriers, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Denmark
            Battle in 16 Sea Zone
                Americans attack with 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Denmark from Germans with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 infantry, 5 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
            4 fighters moved from 22 Sea Zone to 54 Sea Zone
            4 fighters moved from 23 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            1 airfield placed in Normandy Bordeaux
            2 infantry placed in Norway
            1 armour placed in Eastern United States
            3 fighters placed in Western United States
            2 carriers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            4 fighters moved from United Kingdom to Holland Belgium
            1 bomber moved from Normandy Bordeaux to Western Germany
    
        Combat - British
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany causes 0 damage total. 
            Battle in Holland Belgium
                British attack with 5 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 7 infantry
                    British roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 4/9 hits, 3.17 expected hits
                    Germans roll dice for 7 infantry in Holland Belgium, round 2 : 1/7 hits, 2.33 expected hits
                    4 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 5 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 3/8 hits, 3.00 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for British: 2 infantry
                Casualties for Germans: 7 infantry
    
        Non Combat Move - British
            5 fighters moved from Holland Belgium to United Kingdom
            1 battleship, 2 cruisers and 2 transports moved from 95 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Sicily
            3 infantry moved from Alexandria to Tobruk
            2 artilleries moved from Egypt to Alexandria
            1 infantry moved from Iraq to Trans-Jordan
            1 armour moved from India to Burma
            1 fighter moved from India to Burma
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            1 artillery and 3 infantry placed in United Kingdom
            2 transports placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : 1.50
    Japanese regular : 1.00
    Germans AA : 0.83
    Germans regular : -1.33
    British regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern France to Normandy Bordeaux
            1 bomber moved from Southern Italy to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber and 2 infantry
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                1 bomber owned by the Italians retreated
                1 infantry owned by the Italians retreated to Southern France
                Americans win with 3 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Normandy Bordeaux to Southern Italy
    
        Place Units - Italians
            2 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
            Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -1.00
    

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 36 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 2 destroyers and 6 transports
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers and 6 transports in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking Java from Japanese with 2 destroyers and 6 transports remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            3 fighters moved from Caroline Islands to Queensland
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 36 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 2 destroyers and 6 transports
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers and 6 transports in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking Java from Japanese with 2 destroyers and 6 transports remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            3 fighters moved from Caroline Islands to Queensland
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
            6 infantry moved from France to Normandy Bordeaux
            3 infantry moved from Western Germany to Denmark
            3 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Denmark
            1 bomber moved from Western Germany to 112 Sea Zone
            3 mech_infantrys moved from France to Holland Belgium
            2 mech_infantrys moved from France to Normandy Bordeaux
            2 mech_infantrys moved from France to Holland Belgium
            1 mech_infantry moved from France to Western Germany
            3 mech_infantrys moved from Finland to Norway
            3 mech_infantrys moved from Finland to Novgorod
            4 armour moved from Finland to Norway
            4 armour moved from Finland to Novgorod
            1 artillery and 2 infantry moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 artillery moved from Northern Italy to Western Germany
            1 mech_infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Denmark
            1 mech_infantry moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 112 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Belarus
                Germans attack with 1 artillery, 2 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Denmark
                Germans attack with 4 infantry and 4 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 4 infantry and 4 mech_infantrys in Denmark, round 2 : 1/8 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Norway
                Germans attack with 4 armour and 3 mech_infantrys
                Americans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Germans roll dice for 4 armour and 3 mech_infantrys in Norway, round 2 : 2/7 hits, 2.50 expected hits
                    Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Holland Belgium
                Germans attack with 4 infantry and 5 mech_infantrys
                British defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 4 infantry and 5 mech_infantrys in Holland Belgium, round 2 : 2/9 hits, 1.50 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 6 infantry and 3 mech_infantrys
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 bomber, 6 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/10 hits, 2.17 expected hits
                    Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Americans: 3 infantry
            Battle in Bessarabia
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 4 armour and 3 mech_infantrys
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 4 armour and 3 mech_infantrys in Novgorod, round 2 : 1/7 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 4 armour and 3 mech_infantrys in Novgorod, round 3 : 3/7 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Germans
            3 aaGuns, 3 artilleries, 2 infantry and 15 mech_infantrys moved from Eastern Poland to Poland
            9 infantry moved from Germany to Poland
            1 aaGun moved from Northern Italy to Southern Italy
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from 112 Sea Zone to Western Germany
            2 tactical_bombers moved from Belarus to Poland
    
        Place Units - Germans
            1 artillery placed in Germany
            9 infantry placed in Germany
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Russians regular : -0.67
    Germans regular : 0.83
    British regular : -0.67
    

    Savegame

Suggested Topics

  • 46
  • 178
  • 177
  • 71
  • 117
  • 74
  • 102
  • 189
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.8k

Users

40.5k

Topics

1.8m

Posts