@cwglee51 said in L26 Cwglee axis vs discalced allies +15 BM4:
@discalced you hit 1st, then i hit…so i have 1 sub and you ahve 1 sub and 1 dd with a hit you need to assign…? to which should i assign? the sub or dd?
take out the sub
Yeah, I relaxed a little bit. Hope, you had fun too.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
1 transport moved from 6 Sea Zone to 34 Sea Zone
1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kansu
2 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Hopei to Shensi
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Sakha to Siberia
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 11 fighters, 5 tactical_bombers and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 11 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 2 mech_infantrys in Shensi, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 10 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 11 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 12 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 13 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 13 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Burma
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 3 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 19 infantry; Russians defend with 2 aaGuns and 5 infantry
Russians roll AA dice in Kansu : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 2 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Kansu, round 2 : 10/23 hits, 9.33 expected hits
Chinese roll dice for 2 aaGuns, 1 fighter and 24 infantry in Kansu, round 2 : 7/25 hits, 8.67 expected hits
7 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 7 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kansu, round 3 : 9/16 hits, 7.50 expected hits
Chinese roll dice for 1 fighter and 16 infantry in Kansu, round 3 : 8/17 hits, 6.00 expected hits
1 infantry owned by the Japanese, 4 infantry owned by the Russians, 6 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Kansu, round 4 : 6/8 hits, 4.83 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 4 : 4/8 hits, 3.00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Kansu, round 5 : 2/4 hits, 2.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 1/2 hits, 1.00 expected hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 1 armour, 6 artilleries, 3 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 19 infantry
Casualties for Russians: 2 aaGuns and 5 infantry
Battle in Paulau Island
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 armour moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kansu to Suiyuyan
2 bombers moved from Kansu to Yunnan
Place Units - Japanese
4 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.83
Japanese regular : 1.17
ANZAC regular : -0.33
UK_Pacific regular : 0.00
Russians AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 2 fighters, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
2 fighters moved from 112 Sea Zone to Southern France
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Celebes
Battle in 17 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 4 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
Japanese roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 17 Sea Zone
Americans win, taking Celebes from Japanese, taking 17 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/6 hits, 2,50 expected hits
Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 1/5 hits, 2,33 expected hits
Neutral_Axis roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Southern France
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Neutral_Axis: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 carrier, 1 cruiser and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from Finland to Norway
1 destroyer moved from 107 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
3 armour placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Norway
4 infantry placed in Eastern United States
1 bomber, 2 fighters and 2 infantry placed in Western United States
3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 2 fighters, 6 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
9 artilleries and 17 infantry moved from India to Burma
1 bomber and 3 fighters moved from India to Burma
Combat - British
Battle in Burma
British attack with 9 artilleries, 1 bomber, 3 fighters and 17 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 9 artilleries, 1 bomber, 3 fighters and 17 infantry in Burma, round 2 : 5/30 hits, 9,50 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 9 artilleries, 1 bomber, 3 fighters and 17 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber and 3 fighters moved from Burma to India
2 armour and 1 mech_infantry moved from Eastern Persia to India
1 armour moved from Persia to West India
1 artillery and 3 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Egypt
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 fighters and 6 infantry placed in United Kingdom
2 transports placed in 98 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -3,67
Japanese regular : -1,67
Germans AA : 0,67
Neutral_Axis regular : 1,00
British regular : -4,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Northern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter
Americans defend with 1 infantry
Italians roll dice for 1 fighter in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Non Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,5,1,1,5,1
Italians collect 6 PUs (5 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Persia to Eastern Persia
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@brxxx this game is over. i think it goes on 2020 season. what do you think?
@dawgoneit I think the allies should win this.
Good game and thank you for playing.
@brxxx i think it goes on 2020 season. what do you think?
@dawgoneit I dont know what you mean by that.
I guess, it should count in the saison 2020 ?! That should be correct.
@brxxx another?
@dawgoneit Sure. Shall we change anything?
What site do you prefere to play?
@brxxx any thing you want to change? any side is ok with me
I dont mind aswell. So we still say 12 IPC as Bid? I will try Allies again.
@brxxx ok bid placement please
@dawgoneit Again 1 sub sz 98, 1 tank egy