Test summary from TripleA, engine version: 2.6.14366, time: 10:33:19 AM
Savegame
OwenToo allies -vs- dawgoneit axis. P2V
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 58 Sea Zone 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 58 Sea Zone 1 artillery moved from 58 Sea Zone to Western Australia 1 infantry moved from 58 Sea Zone to Western Australia 2 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Libya to 98 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 carrier, 1 submarine and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 58 Sea Zone 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 58 Sea Zone 1 artillery moved from 58 Sea Zone to Western Australia 1 infantry moved from 58 Sea Zone to Western Australia 2 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Libya to 98 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 carrier, 1 submarine and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 100 Sea Zone to 82 Sea Zone 1 fighter moved from Egypt to Iraq Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 2 artilleries and 9 infantry moved from Vyborg to Leningrad 1 infantry moved from Baltic States to Northern Belarus Germans take Northern Belarus from Russians 2 infantry moved from Eastern Poland to Southern Belarus 17 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine 3 armour and 3 mech_infantrys moved from Romania to Ukraine 1 artillery and 4 infantry moved from Poland to Eastern Poland 2 fighters and 4 tactical_bombers moved from Eastern Poland to 99 Sea Zone 2 fighters moved from Western Germany to 99 Sea Zone 1 fighter moved from Western Germany to 99 Sea Zone 1 artillery moved from Eastern Poland to Southern Belarus Combat - GermansCombat Hit Differential Summary :
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@OwenToo scramble in sz99?
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@dawgoneit no scramble, thanks!
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 2 artilleries and 9 infantry moved from Vyborg to Leningrad 1 infantry moved from Baltic States to Northern Belarus Germans take Northern Belarus from Russians 2 infantry moved from Eastern Poland to Southern Belarus 17 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine 3 armour and 3 mech_infantrys moved from Romania to Ukraine 1 artillery and 4 infantry moved from Poland to Eastern Poland 2 fighters and 4 tactical_bombers moved from Eastern Poland to 99 Sea Zone 2 fighters moved from Western Germany to 99 Sea Zone 1 fighter moved from Western Germany to 99 Sea Zone 1 artillery moved from Eastern Poland to Southern Belarus Combat - Germans Battle in 99 Sea Zone Germans attack with 5 fighters and 4 tactical_bombers British defend with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine 1 submarine owned by the British submerged Germans roll dice for 5 fighters and 4 tactical_bombers in 99 Sea Zone, round 2 : 3/9 hits, 5.17 expected hits British roll dice for 2 battleships, 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 battleship owned by the British lost in 99 Sea Zone Germans roll dice for 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits British roll dice for 1 battleship in 99 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 99 Sea Zone Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 2 fighters and 2 tactical_bombers Casualties for British: 2 battleships, 1 cruiser and 1 destroyer Battle in Southern Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Southern Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Leningrad Germans attack with 1 armour, 2 artilleries and 9 infantry Russians defend with 1 airfield, 1 harbour and 2 infantry Germans roll dice for 1 armour, 2 artilleries and 9 infantry in Leningrad, round 2 : 4/12 hits, 3.00 expected hits Russians roll dice for 2 infantry in Leningrad, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Leningrad Germans win, taking Leningrad from Russians with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters moved from 99 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 2 tactical_bombers moved from 99 Sea Zone to Southern Italy 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Germany to Western Germany 2 infantry moved from Germany to 116 Sea Zone 1 cruiser, 3 destroyers, 2 infantry and 1 transport moved from 116 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 destroyer moved from 128 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from France to Western Germany 2 infantry moved from Western Germany to Denmark Place Units - Germans 2 armour, 3 infantry and 5 mech_infantrys placed in Germany 2 infantry placed in Western Germany 2 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Russians regular : 2.00 Germans regular : -2.83 British regular : 1.17 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Southern Belarus 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Smolensk to Southern Belarus 2 infantry moved from Smolensk to Southern Belarus Combat - Russians Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern Belarus Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Southern Belarus to Russia 1 fighter moved from Southern Belarus to Russia 1 fighter moved from Archangel to Gorky 1 fighter moved from Smolensk to Russia 3 infantry moved from Kursk to Rostov 4 infantry moved from Kursk to Tambov 2 artilleries moved from Kursk to Tambov 2 artilleries moved from Tula to Tambov 4 infantry moved from Tula to Tambov 4 mech_infantrys moved from Smolensk to Samara 4 armour moved from Smolensk to Samara 4 mech_infantrys moved from Russia to Urals 3 armour moved from Russia to Urals 2 artilleries moved from Russia to Samara 3 infantry moved from Russia to Samara Place Units - Russians 1 armour placed in Urals 1 artillery and 2 infantry placed in Stalingrad 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : -1.33 Russians regular : -0.67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Borneo to Kwangtung 1 artillery and 1 infantry moved from Fukien to Kwangtung 1 armour and 1 mech_infantry moved from Chahar to Inner Mongolia 1 armour and 1 artillery moved from Shansi to Honan 1 armour moved from Kiangsu to Kwangtung 1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 2 fighters and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Fukien 1 destroyer moved from 132 Sea Zone to 42 Sea Zone 1 transport moved from 42 Sea Zone to 132 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 21 Sea Zone 1 destroyer moved from 7 Sea Zone to 24 Sea Zone 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to Anhwe 1 infantry moved from Buryatia to Yakut S.S.R. Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Anhwe Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Honan Japanese attack with 1 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Honan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Honan, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Honan, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Japanese win, taking Honan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Inner Mongolia Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Inner Mongolia, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 1 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers British defend with 1 armour, 2 infantry and 1 mech_infantry; Chinese defend with 3 artilleries and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 cruisers in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 6/14 hits, 6.83 expected hits UK_Pacific roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/8 hits, 3.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 infantry owned by the Chinese, 3 artilleries owned by the Chinese and 2 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers in Kwangtung, round 3 : 7/12 hits, 6.17 expected hits UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 1 armour, 2 infantry and 1 mech_infantry Casualties for Chinese: 3 artilleries and 1 infantry Non Combat Move - Japanese 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to Kyushu 1 fighter moved from Anhwe to Kiangsu 1 fighter moved from Kwangtung to Fukien 1 fighter moved from Kwangtung to Fukien 1 tactical_bomber moved from Kwangtung to Kiangsu 2 fighters and 2 tactical_bombers moved from Kwangtung to 21 Sea Zone 2 bombers moved from Kwangtung to Kiangsu Place Units - Japanese 1 factory_minor placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 2 destroyers placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.50 UK_Pacific regular : -0.50 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 32 Sea Zone to 25 Sea Zone 1 submarine moved from 32 Sea Zone to 24 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 24 Sea Zone 1 fighter moved from Hawaiian Islands to 24 Sea Zone 2 fighters moved from 32 Sea Zone to 25 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Borneo 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in Borneo Battle in 24 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win, taking Borneo from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 65 Sea Zone to 55 Sea Zone 1 carrier moved from 65 Sea Zone to 55 Sea Zone 2 fighters moved from 25 Sea Zone to 32 Sea Zone 1 fighter moved from 24 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 24 Sea Zone to 32 Sea Zone 1 carrier moved from 11 Sea Zone to 32 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 battleship, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 infantry moved from Brazil to Suriname 1 infantry moved from Brazil to British Guiana 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 marine moved from 32 Sea Zone to Wake Island 1 infantry moved from 32 Sea Zone to Wake Island 1 mech_infantry moved from 32 Sea Zone to Wake Island Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 11 Sea Zone 1 submarine and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter placed in Eastern United States 1 tactical_bomber placed in Western United States 1 infantry and 1 marine placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,6,5,3,2,6,2,1,5,3,2,4 Americans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 0.00 Germans AA : -0.17 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Shansi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 3 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Combat Move - British 1 bomber moved from United Kingdom to France 4 infantry moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Malaya to Kwangtung 1 bomber moved from Eastern India to 132 Sea Zone 1 mech_infantry moved from Hopei to Kwangtung 1 bomber moved from Malta to Northern Italy Combat - BritishCombat Hit Differential Summary :
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Scramble aircraft from SZ21 to Kwangtung?
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@owentoo none
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 32 Sea Zone to 25 Sea Zone 1 submarine moved from 32 Sea Zone to 24 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 24 Sea Zone 1 fighter moved from Hawaiian Islands to 24 Sea Zone 2 fighters moved from 32 Sea Zone to 25 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Borneo 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in Borneo Battle in 24 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win, taking Borneo from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 65 Sea Zone to 55 Sea Zone 1 carrier moved from 65 Sea Zone to 55 Sea Zone 2 fighters moved from 25 Sea Zone to 32 Sea Zone 1 fighter moved from 24 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 24 Sea Zone to 32 Sea Zone 1 carrier moved from 11 Sea Zone to 32 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 battleship, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 infantry moved from Brazil to Suriname 1 infantry moved from Brazil to British Guiana 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 marine moved from 32 Sea Zone to Wake Island 1 infantry moved from 32 Sea Zone to Wake Island 1 mech_infantry moved from 32 Sea Zone to Wake Island Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 11 Sea Zone 1 submarine and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter placed in Eastern United States 1 tactical_bomber placed in Western United States 1 infantry and 1 marine placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,6,5,3,2,6,2,1,5,3,2,4 Americans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Shansi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 3 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 4 infantry moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Malaya to Kwangtung 1 bomber moved from Eastern India to 132 Sea Zone 1 mech_infantry moved from Hopei to Kwangtung 1 bomber moved from Malta to Northern Italy Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in 132 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 132 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Kwangtung British attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery and 1 harbour British roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 artillery in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - British 1 aaGun moved from Kwangsi to Kwangtung 1 infantry moved from French Indo China to Kwangsi 2 infantry moved from Yunnan to Kwangsi 1 bomber moved from 132 Sea Zone to Malaya 2 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 bomber moved from France to United Kingdom 1 bomber moved from Northern Italy to Malta 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 artillery moved from Egypt to 83 Sea Zone 1 infantry moved from Egypt to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Western India 1 infantry moved from 81 Sea Zone to Western India 2 armour moved from Egypt to Iraq 1 fighter moved from Malta to 94 Sea Zone 1 armour moved from Tobruk to 98 Sea Zone 1 mech_infantry moved from Tobruk to 98 Sea Zone 1 infantry moved from Tobruk to 98 Sea Zone 1 armour, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 94 Sea Zone 1 armour moved from 94 Sea Zone to Gibraltar 1 infantry moved from 94 Sea Zone to Gibraltar 1 mech_infantry moved from 94 Sea Zone to Gibraltar 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 2 artilleries and 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 4 infantry moved from Eastern India to Burma Place Units - British 1 destroyer placed in 113 Sea Zone 1 fighter placed in United Kingdom 2 submarines placed in 100 Sea Zone 1 mech_infantry placed in Egypt 1 armour placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,5,3,3,3,5,6,2,2,3,2,5 UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in Eastern India change ownership: 1 armour, 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.83 Germans AA : -0.33 British regular : 1.00 Italians AA : -0.17 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Romania to Kursk 1 armour moved from Ukraine to Kursk 1 armour moved from Northern Italy to Romania Combat - Italians Battle in Kursk Italians attack with 1 armour and 1 bomber Russians defend with 3 infantry Italians roll dice for 1 armour and 1 bomber in Kursk, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 3 infantry in Kursk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 bomber owned by the Italians and 1 armour owned by the Italians lost in Kursk Russians win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Italians: 1 armour and 1 bomber Casualties for Russians: 2 infantry Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4 Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians regular : 1.00 Russians regular : 1.00 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 marine moved from New Zealand to 65 Sea Zone 1 cruiser and 1 marine moved from 65 Sea Zone to 35 Sea Zone 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 1 marine moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 64 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 artillery moved from Western Australia to 58 Sea Zone 1 infantry moved from Western Australia to 58 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 58 Sea Zone to 64 Sea Zone 1 carrier moved from 64 Sea Zone to 55 Sea Zone 2 fighters moved from New South Wales to 55 Sea Zone 1 artillery moved from 64 Sea Zone to New South Wales 1 infantry moved from 64 Sea Zone to New South Wales 1 infantry moved from 94 Sea Zone to Gibraltar 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 cruiser and 1 destroyer placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.50 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 marine moved from New Zealand to 65 Sea Zone 1 cruiser and 1 marine moved from 65 Sea Zone to 35 Sea Zone 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 1 marine moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 64 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 artillery moved from Western Australia to 58 Sea Zone 1 infantry moved from Western Australia to 58 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 58 Sea Zone to 64 Sea Zone 1 carrier moved from 64 Sea Zone to 55 Sea Zone 2 fighters moved from New South Wales to 55 Sea Zone 1 artillery moved from 64 Sea Zone to New South Wales 1 infantry moved from 64 Sea Zone to New South Wales 1 infantry moved from 94 Sea Zone to Gibraltar 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 cruiser and 1 destroyer placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 82 Sea Zone to 40 Sea Zone 1 fighter moved from Iraq to Eastern India 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.50 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 artilleries and 24 infantry moved from Eastern Poland to Southern Belarus 1 infantry moved from Northern Belarus to Novgorod Germans take Novgorod from Russians 1 infantry moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Leningrad to Southern Belarus 1 infantry moved from Leningrad to Northern Belarus 2 artilleries and 1 infantry moved from Leningrad to Archangel 2 tactical_bombers moved from Southern Italy to Western Germany 20 armour and 9 mech_infantrys moved from Ukraine to Rostov 3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine Combat - Germans Battle in Rostov Germans attack with 20 armour and 9 mech_infantrys Russians defend with 3 infantry Germans roll dice for 20 armour and 9 mech_infantrys in Rostov, round 2 : 11/29 hits, 13.00 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 20 armour and 9 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 2 artilleries and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern Belarus Germans attack with 1 armour, 5 artilleries and 24 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 5 artilleries and 24 infantry in Southern Belarus, round 2 : 6/30 hits, 7.00 expected hits Russians roll dice for 2 infantry in Southern Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 1 armour, 5 artilleries and 23 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Southern Belarus 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Germany to Poland 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 2 infantry moved from Western Germany to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway Place Units - Germans 3 armour and 5 mech_infantrys placed in Germany 2 infantry placed in Western Germany 2 infantry placed in Germany 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -3.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 7 artilleries and 34 infantry moved from Smolensk to Southern Belarus 2 fighters and 1 tactical_bomber moved from Russia to Southern Belarus Combat - Russians Battle in Southern Belarus Russians attack with 7 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber Germans defend with 2 aaGuns, 1 armour, 5 artilleries and 23 infantry Germans roll AA dice in Southern Belarus : 0/3 hits, 0.50 expected hits Russians roll dice for 7 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 10/44 hits, 10.83 expected hits Germans roll dice for 2 aaGuns, 1 armour, 5 artilleries and 23 infantry in Southern Belarus, round 2 : 8/29 hits, 9.83 expected hits 8 infantry owned by the Russians, 2 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Southern Belarus Russians roll dice for 7 artilleries, 2 fighters, 26 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 10/36 hits, 9.50 expected hits Germans roll dice for 1 armour, 5 artilleries and 15 infantry in Southern Belarus, round 3 : 3/21 hits, 7.17 expected hits 3 infantry owned by the Russians and 10 infantry owned by the Germans lost in Southern Belarus Russians roll dice for 7 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber in Southern Belarus, round 4 : 10/33 hits, 9.00 expected hits Germans roll dice for 1 armour, 5 artilleries and 5 infantry in Southern Belarus, round 4 : 5/11 hits, 3.83 expected hits 5 infantry owned by the Russians, 5 artilleries owned by the Germans and 5 infantry owned by the Germans lost in Southern Belarus Russians roll dice for 7 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Southern Belarus, round 5 : 6/28 hits, 8.17 expected hits Germans roll dice for 1 armour in Southern Belarus, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 7 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber remaining. Battle score for attacker is 54 Casualties for Russians: 17 infantry Casualties for Germans: 2 aaGuns, 1 armour, 5 artilleries and 23 infantry Non Combat Move - Russians 1 fighter moved from Gorky to Stalingrad 4 armour and 4 mech_infantrys moved from Urals to Stalingrad 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Samara to Stalingrad 4 artilleries and 7 infantry moved from Tambov to Stalingrad 1 infantry moved from Stalingrad to Northern Caucasus 2 fighters and 1 tactical_bomber moved from Southern Belarus to Russia 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Gorky 1 infantry moved from Russia to Smolensk 2 aaGuns moved from Smolensk to Russia 2 aaGuns moved from Smolensk to Russia Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 1 armour and 1 mech_infantry placed in Urals 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans AA : -0.50 Germans regular : -4.33 Russians regular : -1.50 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 2 infantry moved from Kyushu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 infantry moved from Fukien to Kwangtung 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 1 mech_infantry moved from Kiangsu to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 armour moved from Kiangsu to Shansi 1 artillery moved from Honan to Shansi 1 fighter moved from 21 Sea Zone to 44 Sea Zone 1 bomber moved from Kiangsu to Chahar 1 armour moved from Honan to Chahar 1 bomber moved from Kiangsu to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 2 fighters moved from Fukien to Kwangsi 1 fighter and 2 tactical_bombers moved from 21 Sea Zone to Kwangsi 1 destroyer moved from 7 Sea Zone to 35 Sea Zone 2 cruisers and 2 destroyers moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 7 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Kwangsi Japanese attack with 3 fighters and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 3 fighters and 2 tactical_bombers in Kwangsi, round 2 : 5/5 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese and 3 infantry owned by the British lost in Kwangsi Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter Casualties for British: 3 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 cruisers and 4 destroyers ANZAC defend with 1 cruiser, 1 submarine and 1 transport Japanese roll dice for 2 cruisers and 4 destroyers in 35 Sea Zone, round 2 : 1/6 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 2 cruisers and 3 destroyers in 35 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese win with 2 cruisers and 2 destroyers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 destroyers Casualties for ANZAC: 1 cruiser, 1 submarine and 1 transport Battle in Chahar Japanese attack with 1 armour and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 bomber in Chahar, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry British defend with 1 aaGun, 4 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kwangtung, round 2 : 3/6 hits, 1.33 expected hits UK_Pacific roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 3 : 2/5 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 4 : 3/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 19 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun, 4 infantry and 1 mech_infantry Battle in Shansi Japanese attack with 1 armour, 1 artillery and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Shansi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Chahar to Kiangsu 1 bomber moved from Shansi to Kiangsu 1 armour moved from Inner Mongolia to Honan 1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe 1 aaGun moved from Kiangsu to Anhwe 2 fighters moved from Kwangsi to 21 Sea Zone 2 tactical_bombers moved from Kwangsi to 21 Sea Zone 1 fighter moved from 44 Sea Zone to Paulau Place Units - Japanese 1 destroyer and 1 submarine placed in 7 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 4.00 UK_Pacific regular : -2.00 ANZAC regular : 0.83





