Had the worst dice ever I believe, so I was kinda upset about it. Hadnt post it after I played it because I was angry :) Oh well its gonna be one of those games I guess.
dawgoneit v. entek Anniversary 1941 new game
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Belorussia to Archangel 1 infantry moved from Eastern Ukraine to Belorussia 1 armour, 1 artillery and 5 infantry moved from Russia to Archangel 1 artillery and 2 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Archangel Russians attack with 1 armour, 2 artilleries and 5 infantry Germans defend with 3 armour and 1 infantry Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Archangel, round 2 : 3/8 hits, 2.33 expected hits Germans roll dice for 3 armour and 1 infantry in Archangel, round 2 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Archangel Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Archangel, round 3 : 2/7 hits, 2.17 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Germans: 3 armour and 1 infantry Non Combat Move - Russians Place Units - Russians 1 armour, 1 artillery and 2 infantry placed in Caucasus 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.50 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 armour and 1 artillery moved from Burma to 37 Sea Zone 2 infantry moved from Burma to 37 Sea Zone 2 infantry moved from Burma to 37 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 37 Sea Zone to 34 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 34 Sea Zone to Egypt 2 fighters moved from 37 Sea Zone to Egypt 1 bomber moved from Burma to Egypt 1 artillery and 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Yunnan to Hupeh 1 fighter moved from Burma to Hupeh 2 fighters moved from Burma to Suiyuan 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians Combat - Japanese Battle in Egypt Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry British defend with 2 armour, 2 artilleries, 1 factory, 1 fighter and 3 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Egypt, round 2 : 4/10 hits, 3.50 expected hits British roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in Egypt, round 2 : 4/8 hits, 3.33 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Egypt Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 3 : 2/6 hits, 2.67 expected hits British roll dice for 2 armour, 1 artillery and 1 fighter in Egypt, round 3 : 3/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt Japanese roll dice for 1 bomber and 1 fighter in Egypt, round 4 : 0/3 hits, 1.33 expected hits British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Japanese lost in Egypt British win with 1 armour and 1 fighter remaining. Battle score for attacker is -19 Casualties for Japanese: 1 armour, 1 artillery, 2 fighters and 4 infantry Casualties for British: 1 armour, 2 artilleries and 3 infantry 1 bomber owned by the Japanese retreated Battle in Hupeh Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Suiyuan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 61 Sea Zone 1 fighter moved from Hupeh to 61 Sea Zone 2 fighters moved from Suiyuan to Manchuria 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 50 Sea Zone to 62 Sea Zone 1 bomber moved from Egypt to Libya Place Units - Japanese 1 carrier, 1 fighter and 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
British : 1.50 Japanese rolls : : 1.00 Chinese : 0.33 Japanese : -1.83 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 4 armour, 1 bomber and 3 fighters; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 fighter moved from India to 38 Sea Zone 1 fighter moved from India to 34 Sea Zone 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 armour moved from India to French Indo-China Thailand British take Burma from Japanese British take French Indo-China Thailand from Japanese 1 armour moved from India to Yunnan Chinese take Yunnan from Japanese 2 artilleries and 7 infantry moved from India to Burma Combat - British Battle in 38 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone British attack with 1 fighter Japanese defend with 3 transports 3 transports owned by the Japanese lost in 34 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 2 destroyers, 1 submarine and 1 transport 1 submarine owned by the Germans Submerged British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 destroyers and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13 Casualties for British: 1 fighter Casualties for Germans: 2 destroyers and 1 transport Non Combat Move - British 1 bomber and 1 fighter moved from 5 Sea Zone to United Kingdom 1 fighter moved from 34 Sea Zone to Egypt 1 fighter moved from 38 Sea Zone to India Place Units - British 2 armour and 1 fighter placed in India 1 armour and 1 fighter placed in Egypt British undo move 2. British undo move 1. 3 armour placed in India 1 armour and 1 fighter placed in Egypt 1 bomber and 2 fighters placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 0.33 British : 0.33 British rolls : : 0.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Combat Move - Italians 1 artillery and 1 infantry moved from Balkans to Czechoslovakia Hungary Non Combat Move - Italians Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 3 infantry moved from Iwo Jima to 59 Sea Zone 1 battleship, 3 carriers, 3 destroyers, 6 fighters, 3 infantry and 2 transports moved from 59 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 bomber and 1 fighter moved from Western United States to 62 Sea Zone 2 bombers moved from Stanovoj Chrebet to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands Combat - Americans Battle in 62 Sea Zone Americans attack with 1 battleship, 3 bombers, 3 carriers, 3 destroyers, 7 fighters, 3 infantry and 2 transports Japanese defend with 2 carriers, 1 destroyer, 3 fighters and 2 submarines Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 3 destroyers, 7 fighters and 2 transports in 62 Sea Zone, round 2 : 6/17 hits, 8.83 expected hits Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 carriers, 1 destroyer and 3 fighters in 62 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Americans 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 62 Sea Zone Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 destroyers, 6 fighters and 2 transports in 62 Sea Zone, round 3 : 6/15 hits, 7.83 expected hits Japanese roll dice for 2 fighters in 62 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 destroyer owned by the Americans lost in 62 Sea Zone Americans win with 1 battleship, 3 bombers, 3 carriers, 1 destroyer, 6 fighters and 2 transports remaining. Battle score for attacker is 52 Casualties for Americans: 2 destroyers and 1 fighter Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 2 submarines Non Combat Move - Americans 3 bombers moved from 62 Sea Zone to Stanovoj Chrebet 1 destroyer moved from 56 Sea Zone to 46 Sea Zone Combat Move - Chinese Place Units - Americans 1 destroyer and 1 transport placed in 56 Sea Zone 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -4.67 Japanese : -0.67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 3,3 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 armour, 1 artillery, 2 fighters and 2 infantry moved from Libya to Egypt 1 bomber moved from Germany to Egypt 1 artillery and 7 infantry moved from East Poland to Belorussia 1 submarine moved from 5 Sea Zone to 7 Sea Zone Combat - Germans Battle in Belorussia Germans attack with 1 artillery and 7 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 7 infantry in Belorussia, round 2 : 2/8 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry British defend with 2 armour, 1 factory, 3 fighters and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 4/7 hits, 3.00 expected hits British roll dice for 2 armour, 3 fighters and 1 infantry in Egypt, round 2 : 4/6 hits, 3.33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Egypt retreated to Egypt British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour, 1 artillery and 2 infantry Casualties for British: 2 armour, 1 fighter and 1 infantry Non Combat Move - Germans 2 fighters moved from Egypt to Libya 1 bomber moved from Egypt to Libya 1 infantry moved from Poland to East Poland 2 artilleries moved from Germany to Poland 1 infantry moved from Germany to Poland 1 armour moved from Germany to Baltic States 3 fighters moved from Germany to Karelia S.S.R. Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 3 armour, 2 fighters and 1 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 1.33 British : 0.67 Russians : -0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to East Poland 2 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 4 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Combat - Russians Battle in East Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Buryatia S.S.R. Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Buryatia S.S.R., round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Buryatia S.S.R., round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Buryatia S.S.R., round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bulgaria Romania Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Bulgaria Romania, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour, 1 artillery and 2 infantry moved from Caucasus to Russia 2 artilleries moved from Archangel to Russia 1 armour moved from Archangel to Russia 3 infantry moved from Archangel to Russia 3 armour moved from Ukraine to Russia 1 infantry moved from Eastern Ukraine to Russia 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Ukraine to Caucasus Place Units - Russians 2 armour, 1 artillery and 3 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 Russians : 0.67 Japanese : -1.00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 bomber moved from Libya to Egypt 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 61 Sea Zone to 62 Sea Zone 2 fighters moved from Manchuria to 62 Sea Zone Combat - Japanese Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 6,3 and causes: 4 damage to unit: factory Bombing raid in Egypt causes 4 damage total. Battle in 62 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters Americans defend with 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 3 infantry and 2 transports Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters in 62 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 1 destroyer, 6 fighters and 2 transports in 62 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 62 Sea Zone Japanese roll dice for 1 battleship and 2 fighters in 62 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 battleship, 2 carriers, 6 fighters and 2 transports in 62 Sea Zone, round 3 : 6/9 hits, 5.33 expected hits 2 fighters owned by the Japanese, 2 carriers owned by the Americans and 1 battleship owned by the Japanese lost in 62 Sea Zone Americans win with 1 battleship, 6 fighters and 2 transports remaining. Battle score for attacker is -48 Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters Casualties for Americans: 3 carriers and 1 destroyer 6 fighters owned by the Americans forced to land in Buryatia S.S.R. Non Combat Move - Japanese 1 artillery and 1 infantry moved from Suiyuan to Manchuria 1 bomber moved from Egypt to Libya Place Units - Japanese 1 battleship and 2 destroyers placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 24 PUs; end with 24 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.00 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - British British spend 5 on tech rolls British roll 1,5 and gets 0 hits Purchase Units - British British repair damage of 4x factory; Remaining resources: 41 PUs; 2 techTokens; British buy 5 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 3 fighters moved from United Kingdom to Morocco Algeria 1 armour moved from French Indo-China Thailand to Kwangtung British take Kwangtung from Japanese 1 armour moved from Kwangtung to Fukien Chinese take Fukien from Japanese 1 armour moved from Yunnan to Kiangsu Chinese take Kiangsu from Japanese 2 artilleries and 7 infantry moved from Burma to Yunnan 3 armour moved from India to Caucasus 1 fighter moved from India to Egypt 1 infantry moved from Western Canada to Eastern Canada Combat - British Non Combat Move - British Place Units - British 1 armour and 1 fighter placed in Egypt 3 armour placed in India 1 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italians 1 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,4 and gets 0 hits Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to East Indies 6 fighters moved from Buryatia S.S.R. to 62 Sea Zone 3 infantry moved from 62 Sea Zone to Manchuria 3 bombers moved from Stanovoj Chrebet to Manchuria 1 bomber moved from Western United States to 62 Sea Zone 1 fighter moved from Western United States to Iwo Jima Combat - Americans Battle in 62 Sea Zone Americans attack with 1 battleship, 1 bomber, 6 fighters and 2 transports Japanese defend with 1 battleship and 2 destroyers Americans roll dice for 1 battleship, 1 bomber, 6 fighters and 2 transports in 62 Sea Zone, round 2 : 4/8 hits, 5.33 expected hits Japanese roll dice for 1 battleship and 2 destroyers in 62 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 62 Sea Zone Americans win with 1 battleship, 1 bomber, 6 fighters and 2 transports remaining. Battle score for attacker is 36 Casualties for Japanese: 1 battleship and 2 destroyers Battle in East Indies Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in East Indies Americans win, taking East Indies from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Manchuria Americans attack with 3 bombers and 3 infantry Japanese defend with 1 artillery and 5 infantry Americans roll dice for 3 bombers and 3 infantry in Manchuria, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 5 infantry in Manchuria, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Manchuria Americans roll dice for 3 bombers in Manchuria, round 3 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Manchuria Americans roll dice for 1 bomber in Manchuria, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Manchuria, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Americans win with 1 bomber remaining. Battle score for attacker is -14 Casualties for Americans: 2 bombers and 3 infantry Casualties for Japanese: 1 artillery and 5 infantry Non Combat Move - Americans 1 bomber moved from 62 Sea Zone to Buryatia S.S.R. 1 bomber moved from Manchuria to Buryatia S.S.R. 6 fighters moved from 62 Sea Zone to Buryatia S.S.R. 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone Combat Move - Chinese 3 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese 2 infantry moved from Yunnan to Fukien Combat - Chinese Non Combat Move - Chinese Place Units - Americans 2 transports placed in 56 Sea Zone 3 artilleries, 1 bomber and 2 infantry placed in Western United States Place Units - Chinese 3 infantry placed in Kiangsu Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : -0.17 Japanese : 0.00 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 3,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Heavy Bomber Activate Technology - Germans Germans activating Heavy Bomber Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 armour and 2 fighters moved from Germany to Bulgaria Romania 5 artilleries and 4 infantry moved from Poland to East Poland 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 2 infantry moved from Karelia S.S.R. to Belorussia 1 artillery moved from Karelia S.S.R. to Belorussia 1 submarine moved from 7 Sea Zone to 12 Sea Zone 2 fighters moved from Libya to Bulgaria Romania 1 bomber moved from Libya to Bulgaria Romania Combat - Germans Battle in Bulgaria Romania Germans attack with 3 armour, 1 bomber and 4 fighters Russians defend with 3 infantry Germans roll dice for 3 armour, 1 bomber and 4 fighters in Bulgaria Romania, round 2 : 3/9 hits, 4.33 expected hits Russians roll dice for 3 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 2 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour Casualties for Russians: 3 infantry Battle in East Poland Germans attack with 5 artilleries and 4 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 5 artilleries and 4 infantry in East Poland, round 2 : 2/9 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 5 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters moved from Bulgaria Romania to Belorussia 2 fighters moved from Bulgaria Romania to Czechoslovakia Hungary 1 bomber moved from Bulgaria Romania to Karelia S.S.R. 3 fighters moved from Karelia S.S.R. to Belorussia Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 2 armour, 1 artillery, 1 fighter and 6 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -2.33 Russians : 0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Buryatia S.S.R. to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Ningxia to Chinghai 4 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Caucasus to Russia 1 artillery and 2 infantry moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 1 armour, 2 artilleries and 3 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 1.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 submarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japanese 4 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - British British spend 5 on tech rolls British roll 3,3,5 and gets 0 hits Purchase Units - British British buy 6 armour, 1 artillery and 1 bomber; Remaining resources: 0 PUs; 3 techTokens; Combat Move - British 2 bombers moved from United Kingdom to Libya 3 fighters moved from Morocco Algeria to Libya 1 armour and 4 fighters moved from Egypt to Libya Combat - British Battle in Libya British attack with 1 armour, 2 bombers and 7 fighters Italians defend with 2 infantry; Japanese defend with 1 bomber British roll dice for 1 armour, 2 bombers and 7 fighters in Libya, round 2 : 4/10 hits, 5.33 expected hits Italians roll dice for 1 bomber and 2 infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits 1 bomber owned by the Japanese and 2 infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 2 bombers and 7 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 1 bomber Casualties for Italians: 2 infantry Non Combat Move - British 2 fighters moved from Libya to Caucasus 2 fighters moved from Libya to Caucasus 2 fighters moved from Libya to Caucasus 1 fighter moved from Libya to Caucasus 2 bombers moved from Libya to Egypt 3 armour moved from Caucasus to Russia 3 armour moved from India to Caucasus 2 artilleries and 7 infantry moved from Yunnan to Burma 1 armour moved from Fukien to Burma 1 armour moved from Kiangsu to Yunnan Place Units - British 1 bomber placed in United Kingdom 2 armour placed in Egypt 3 armour placed in India 1 armour and 1 artillery placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 46 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
British : -1.33 Italians : -1.00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 2 infantry moved from Italy to Balkans 1 armour moved from Italy to Bulgaria Romania Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,3,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover AA Radar Activate Technology - Americans Americans activating AA Radar Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Japan 2 transports moved from 62 Sea Zone to 57 Sea Zone 1 destroyer moved from 59 Sea Zone to 62 Sea Zone 1 fighter moved from Iwo Jima to 62 Sea Zone 1 fighter moved from Buryatia S.S.R. to 62 Sea Zone 1 bomber moved from Western United States to 62 Sea Zone 2 bombers moved from Buryatia S.S.R. to Japan 4 fighters moved from Buryatia S.S.R. to Japan 1 fighter moved from Buryatia S.S.R. to Japan 1 artillery and 1 infantry moved from East Indies to 38 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese Combat - Americans Battle in 62 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 1 transport Japanese defend with 4 submarines Americans roll dice for 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits Japanese roll dice for 4 submarines in 62 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans 4 submarines owned by the Japanese lost in 62 Sea Zone Americans win with 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 24 Casualties for Japanese: 4 submarines Battle in Japan Americans attack with 1 artillery, 2 bombers, 5 fighters and 1 infantry Japanese defend with 1 aaGun, 2 artilleries, 1 factory and 2 infantry AA fire in Japan : 3/7 hits, 2.33 expected hits 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in Japan Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Japan, round 2 : 5/6 hits, 3.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Japan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Japan Americans captures 12PUs while taking Japanese capital Americans win, taking Japan from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -32 Casualties for Americans: 1 artillery, 1 bomber and 3 fighters Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - Americans 1 bomber moved from Japan to Buryatia S.S.R. 2 fighters moved from Japan to Buryatia S.S.R. 1 bomber moved from Buryatia S.S.R. to Yakut S.S.R. 1 fighter moved from 62 Sea Zone to Yakut S.S.R. 1 fighter moved from 62 Sea Zone to Stanovoj Chrebet 1 bomber moved from 62 Sea Zone to Stanovoj Chrebet 3 artilleries and 2 infantry moved from Western United States to Central United States 2 transports moved from 56 Sea Zone to 20 Sea Zone Combat Move - Chinese 3 infantry moved from Suiyuan to Manchuria Non Combat Move - Chinese Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States Place Units - Chinese 3 infantry placed in Chinghai 1 infantry placed in Fukien Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 49 PUs; end with 61 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : 2.67 AA fire in Japan : : 0.67 Japanese : 1.00 -
@dawgoneit got the pop up that you won through VC’s. Want to try again?
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@Entek sure. same sides?
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@dawgoneit Yeah, let me try again as the Axis.





