Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsksmckay (axis) vs 666 (allies+15)
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel 1 artillery and 1 infantry moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 3 mech_infantrys Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 3 mech_infantrys in Bryansk, round 3 : 2/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk retreated to Bryansk Germans win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery, 1 infantry and 1 tactical_bomber Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 2 fighters moved from Archangel to Russia 3 aaGuns and 41 infantry moved from Smolensk to Russia 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : -0.50
Territory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 5 armour, 1 factory_major, 3 fighters, 73 infantry and 10 mech_infantrys Novgorod : 1 airfield, 1 factory_minor and 1 harbour 113 Sea Zone : 1 submarine 93 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 59 / 74 Russians : 8 / 8 Japanese : 72 / 92 Americans : 58 / 78 Chinese : 0 / 4 British : 24 / 25 UK_Pacific : 0 / 0 Italians : 25 / 33 ANZAC : 17 / 23 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@ksmckay the dice gods may be telling me something here…
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@666 probably not to take such risky battles
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 bombers, 2 mech_infantrys, 5 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 8 Sea Zone 1 submarine moved from 33 Sea Zone to 30 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 battleship and 1 marine moved from 33 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 5 fighters and 4 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone 1 battleship, 1 cruiser and 5 submarines moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 41 Sea Zone to 55 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 destroyer moved from 21 Sea Zone to 43 Sea Zone 1 submarine moved from 39 Sea Zone to 44 Sea Zone 1 fighter moved from Philippines to Borneo 1 fighter moved from Philippines to Celebes 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 mech_infantry moved from Kansu to Evenkiyskiy Japanese take Evenkiyskiy from Russians Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Midway Battle in 8 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 55 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in 31 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 4 fighters, 5 submarines and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 5 submarines in 31 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 2 battleships, 1 cruiser, 4 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 6 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters and 5 tactical_bombers in 30 Sea Zone, round 2 : 5/11 hits, 6.33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 6 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Borneo Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 artillery and 1 fighter in Borneo, round 3 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Borneo, round 4 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Celebes Japanese attack with 1 fighter and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 2/3 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Wake Island Non Combat Move - Japanese 6 fighters and 5 tactical_bombers moved from 30 Sea Zone to 31 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 8 carriers, 4 destroyers and 6 submarines moved from 33 Sea Zone to 31 Sea Zone 3 carriers moved from 6 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone 3 fighters moved from Japan to 31 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 31 Sea Zone 2 bombers moved from Japan to Guam 1 bomber moved from 8 Sea Zone to Japan 1 fighter moved from Borneo to 35 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 3 artilleries and 3 infantry moved from West India to Eastern Persia 3 infantry moved from India to West India 1 aaGun moved from India to West India 1 mech_infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Suiyuyan to Chahar 1 mech_infantry moved from Shensi to Hopei 1 mech_infantry moved from Yunnan to Anhwe 1 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Hunan 1 aaGun moved from Burma to Yunnan 3 fighters moved from Sumatra to French Indo China 1 infantry moved from Kazakhstan to Caucasus Place Units - Japanese 5 submarines and 1 transport placed in 6 Sea Zone 2 mech_infantrys placed in French Indo China 2 bombers and 2 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 80 PUs; end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -3.67 ANZAC regular : 0.67
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@666 said in ksmckay (axis) vs 666 (allies+15):
you are giving this game too much thought!
Always.
But yeah, I usually do most of the planning for It/Ger/Jap before doing Italy.
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@ksmckay said in ksmckay (axis) vs 666 (allies+15):
@666 probably not to take such risky battles
I didn’t think Bryansk was that risky?
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 11:05:45 AM
Savegame -
I am getting beaten up in each theater…hmmm
going to need to give this some serious thought
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@666 Dont think you need all those units in Russia. You could have easily sent another inf to Arch and you could have retreated after whiffing in Bry rd 1.
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@666 said in ksmckay (axis) vs 666 (allies+15):
I am getting beaten up in each theater…hmmm
going to need to give this some serious thought
Yeah, allies are running out of options. Really hard for allies when axis is outproducing by 50. Norway and company is a nice for allies but really thats the only positive and not enough to counterbalance losing Africa.
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 9:31:37 AM
Savegame -
@ksmckay I think this is over. I don’t think I can save HAW
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you cannot. I wont necessarily take it this turn, but I will take it and you cant just swing to caro or australia to swipe a city back.
The problem is that europe is still in good shape for axis, so delaying a turn or two in pacific wont actually accomplish anything meaningful.
But if you wanted to delay I think you have to stack Hawaii with all your air in range and its safe, but the only way to do that is to pull your fleet back towards Western US. But then I am pretty sure I have some good plays for next turn.
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@ksmckay said in ksmckay (axis) vs 666 (allies+15):
you cannot. I wont necessarily take it this turn, but I will take it and you cant just swing to caro or australia to swipe a city back.
The problem is that europe is still in good shape for axis, so delaying a turn or two in pacific wont actually accomplish anything meaningful.
But if you wanted to delay I think you have to stack Hawaii with all your air in range and its safe, but the only way to do that is to pull your fleet back towards Western US. But then I am pretty sure I have some good plays for next turn.
yeah, I thought about that, dumping all fighters in HAW, and I think you would have a 20% chance to take it this turn, thought about going to Aussie to try and then take PHI but you have lots of well placed blockers.
and the long game doesn’t look good at all due to the IPC difference. This game went south fast, bad mid game for me.
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Great game, I posted your W. Would like to play again in the future!
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yeah I wouldnt take the 20% chance so you can definitely save it this turn if you want to see.
If you send your fleet south, you have no chance. I think your only option is to stack hawaii, move fleet to 12 (ideal but not sure you can defend it) or 10, all out pacific purchases, bring bombers back. But again, if you go that route, you are still far behind in both theaters so I can patiently setup for the win in a few rounds.
I think this game was lost over questionable Russia play, failure to defend Gib in rd1 and 10ish, not blocking in ME, and then abandoning India.
But I think with minimal changes you could improve Russia play significantly. For example, when I stacked Samara, you pulled your russian inf stack back to Smo instead of Bry. That had huge consequences. Perhaps it wouldnt have saved the game, but moves like that and a few early on made it way to easy for axis in Russia.
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@666 said in ksmckay (axis) vs 666 (allies+15):
Great game, I posted your W. Would like to play again in the future!
yep, thanks for the game, always fun and I learned things.
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@ksmckay said in ksmckay (axis) vs 666 (allies+15):
yeah I wouldnt take the 20% chance so you can definitely save it this turn if you want to see.
If you send your fleet south, you have no chance. I think your only option is to stack hawaii, move fleet to 12 (ideal but not sure you can defend it) or 10, all out pacific purchases, bring bombers back. But again, if you go that route, you are still far behind in both theaters so I can patiently setup for the win in a few rounds.
I think this game was lost over questionable Russia play, failure to defend Gib in rd1 and 10ish, not blocking in ME, and then abandoning India.
But I think with minimal changes you could improve Russia play significantly. For example, when I stacked Samara, you pulled your russian inf stack back to Smo instead of Bry. That had huge consequences. Perhaps it wouldnt have saved the game, but moves like that and a few early on made it way to easy for axis in Russia.
thanks for this I will review.