Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - British British buy 1 destroyer, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Egypt to 95 Sea Zone 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone British take 93 Sea Zone from Italians 1 mech_infantry moved from Belgian Congo to Tanganyika Territory British take Tanganyika Territory from Italians 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians
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scramble?
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@Colt45554 Scramble 2 Italian Fighters please
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@AndrewAAGamer Colt is away this weekend, so I fear he won’t be able to play until late Sunday or Monday.
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Witt guessed my main incoming NCMs so to keep it rolling I’m ok with Witt finishing the turn if Axis allow it.
Otherwise i will play Tuesday -
@Colt45554 I’m fine with that.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Gibraltar to France 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Amur to Japan 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Air Battle in Japan Americans attacks with 2 units heading to Japan Japanese launches 2 interceptors out of Japan Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in Japan causes 11 damage total. Battle in Celebes Battle in Holland Belgium Battle in Philippines Cleaning up after air battles Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry EDIT: Turning off Edit Mode 1 bomber moved from France to United Kingdom 2 bombers moved from Japan to Amur 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 3 infantry moved from British Guiana to 88 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to Trans-Jordan 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 cruiser and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Wake Island to Caroline Islands 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 1 bomber moved from New Britain to Caroline Islands 1 fighter moved from Queensland to Caroline Islands Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 1 destroyer and 1 submarine placed in 101 Sea Zone 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 9 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Shensi to Kweichow 1 fighter moved from Kansu to Hopei Place Units - Chinese 2 infantry placed in Anhwe 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Egypt to 95 Sea Zone 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone British take 93 Sea Zone from Italians 1 mech_infantry moved from Belgian Congo to Tanganyika Territory British take Tanganyika Territory from Italians 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Italians defend with 1 destroyer and 2 fighters British roll dice for 1 bomber, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 fighters owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10 Casualties for British: 1 destroyer and 1 fighter Casualties for Italians: 1 destroyer and 2 fighters Non Combat Move - British 1 bomber moved from 95 Sea Zone to Egypt 1 fighter moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery, 1 battleship, 1 cruiser and 2 transports moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Algeria to Tunisia 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Caucasus to Tambov 1 mech_infantry moved from Caucasus to Bryansk 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Tunisia to Libya Place Units - British 1 destroyer placed in 98 Sea Zone 1 infantry and 1 mech_infantry placed in Egypt 1 factory_minor placed in Iraq 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : 0.33 Japanese AA : -0.33 Defenders Fire, : -0.33 Germans AA : -0.17 Attackers Fire, : -0.33 British regular : 1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 bomber moved from Southern Italy to Holland Belgium 2 infantry moved from France to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 mech_infantrys moved from Northern Italy to Holland Belgium 3 armour moved from Romania to Bessarabia Combat - Italians Battle in Libya Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry British defend with 1 armour; French defend with 2 infantry Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 2/6 hits, 1.67 expected hits French roll dice for 1 armour and 2 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the French and 2 infantry owned by the Italians lost in Libya Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Libya, round 3 : 1/4 hits, 1.33 expected hits French roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Libya Italians win, taking Libya from French with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry Casualties for French: 2 infantry Casualties for British: 1 armour Battle in Holland Belgium Italians attack with 1 bomber, 3 infantry and 2 mech_infantrys Americans defend with 2 infantry Italians roll dice for 1 bomber, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 1/6 hits, 1.50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 1/5 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Americans: 2 infantry Battle in Bessarabia Italians attack with 3 armour Russians defend with 1 infantry Italians roll dice for 3 armour in Bessarabia, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Holland Belgium to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 French regular : 1.33 Italians regular : 0.67 Russians regular : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Caucasus to Russia 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 fighter Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry Northern Territory : 1 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry 62 Sea Zone : 1 transport Egypt : 1 infantry United Kingdom : 2 infantry Russia : 1 fighter Caucasus : 1 infantry Iraq : 2 infantry
Production/PUs Summary :
Germans : 48 / 59 Russians : 29 / 29 Japanese : 51 / 73 Americans : 57 / 85 Chinese : 11 / 12 British : 32 / 37 UK_Pacific : 3 / 0 Italians : 16 / 17 ANZAC : 10 / 11 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 10 armour, 5 artilleries, 28 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk 5 armour and 11 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery and 4 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 submarine moved from 113 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Germans attack with 15 armour, 5 artilleries, 28 infantry and 23 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 15 armour, 5 artilleries, 28 infantry and 23 mech_infantrys in Bryansk, round 2 : 18/71 hits, 18.50 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Bryansk Germans win, taking Bryansk from Russians with 15 armour, 5 artilleries, 28 infantry and 23 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Western Ukraine to Bryansk 2 artilleries moved from Eastern Poland to Bessarabia 2 fighters and 5 tactical_bombers moved from Baltic States to Novgorod 1 aaGun, 1 artillery and 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France Place Units - Germans 2 fighters placed in Novgorod 3 bombers and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.50
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Sorry for the delay. Life has just been nuts. Things are settling down now so should be able to play more regularly,
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 3 aaGuns, 1 armour, 6 artilleries, 28 infantry and 8 mech_infantrys moved from Rostov to Tambov 1 aaGun, 10 artilleries, 3 fighters, 16 infantry and 1 tactical_bomber moved from Russia to Tambov 6 infantry moved from Novosibirsk to Samara Place Units - Russians 1 armour and 1 mech_infantry placed in Volgograd 1 mech_infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry Russia : 1 airfield, 1 factory_major and 5 infantry Tambov : 4 aaGuns, 1 armour, 16 artilleries, 3 fighters, 44 infantry, 8 mech_infantrys and 1 tactical_bomber Ukraine : 1 factory_minor Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys Samara : 6 infantry 125 Sea Zone : 1 submarine 115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 50 / 60 Russians : 27 / 27 Japanese : 51 / 73 Americans : 57 / 85 Chinese : 11 / 12 British : 32 / 37 UK_Pacific : 3 / 0 Italians : 16 / 17 ANZAC : 10 / 11 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 3x factory_major; Remaining resources: 70 PUs; 2 SuicideAttackTokens; Japanese buy 1 armour, 3 carriers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 3 fighters moved from 39 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from Shan State to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 artillery moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 fighter moved from French Indo China to 44 Sea Zone 1 tactical_bomber moved from Shan State to 35 Sea Zone 2 bombers moved from French Indo China to Philippines 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to Szechwan 1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 7/11 hits, 6.17 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 6 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 1/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China 2 artilleries and 2 infantry moved from Yunnan to French Indo China 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 2 bombers moved from Philippines to French Indo China 1 battleship, 2 carriers, 2 cruisers, 2 submarines and 6 transports moved from 39 Sea Zone to 36 Sea Zone 1 aaGun, 2 artilleries and 9 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 3 carriers placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.67 Japanese regular : 0.67
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 infantry, 6 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Amur to Japan 1 bomber moved from Amur to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Caroline Islands to 6 Sea Zone
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Japan scram, intercept orders?
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And kamis that I forgot about for either SZ :)
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@Colt45554 Full scramble sz 6, and use the last two kami’s as well please. Thanks.
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 infantry, 6 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Amur to Japan 1 bomber moved from Amur to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Caroline Islands to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1 Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Western Germany causes 5 damage total. Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Japan causes 5 damage total. Battle in 35 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Combat Hit Differential Summary :
Japanese AA : -0.17 Germans AA : -0.17
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submerge?
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Sub fights!