Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsdawgoneit v. entek Anniversary 1941
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Russia to Urals 1 armour moved from Caucasus to Urals Combat - Russians Battle in Urals Russians attack with 1 armour and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 armour and 1 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 infantry in Urals, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Urals, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 infantry in Urals, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Urals, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians Place Units - Russians 1 artillery and 3 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Russians : -1.00 Japanese : -1.00
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 destroyer and 2 submarines moved from 62 Sea Zone to 59 Sea Zone 1 fighter moved from Japan to 59 Sea Zone 1 fighter moved from Wake Island to 59 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Fukien Japanese take Fukien from Chinese 2 infantry moved from Hupeh to Sikang 2 infantry moved from Kiangsu to Hupeh 1 artillery and 2 infantry moved from Manchuria to Suiyuan 2 artilleries moved from Buryatia S.S.R. to Stanovoj Chrebet 1 transport moved from 61 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Sikang Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang 1 infantry owned by the Japanese retreated to Hupeh Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 59 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 submarines Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine Japanese roll dice for 2 submarines in 59 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 59 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 59 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 59 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 24 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine Non Combat Move - Japanese 1 fighter moved from 59 Sea Zone to 62 Sea Zone 1 fighter moved from 59 Sea Zone to Manchuria Place Units - Japanese 1 carrier and 1 destroyer placed in 62 Sea Zone 1 artillery and 2 infantry placed in Manchuria 1 fighter placed in 62 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : 0.50 Chinese : 0.00 Japanese : 0.67
-
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - British British spend 5 on tech rolls British roll 2,3,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover Improved Artillery Support Activate Technology - British British activating Improved Artillery Support Purchase Units - British British buy 4 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Burma to French Indo-China Thailand 1 armour moved from India to French Indo-China Thailand 1 infantry moved from India to Burma 1 artillery and 2 infantry moved from Karelia S.S.R. to Baltic States 1 carrier, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 3 Sea Zone 1 infantry moved from Kazakh S.S.R. to Chinghai Chinese take Chinghai from Japanese 2 armour moved from Kazakh S.S.R. to Belorussia 2 infantry moved from Trans-Jordan to Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Kazakh S.S.R. to Caucasus 1 submarine moved from 35 Sea Zone to 34 Sea Zone Combat - British Battle in Baltic States British attack with 1 artillery and 2 infantry Germans defend with 3 infantry British roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 3 infantry in Baltic States, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 artillery and 2 infantry in Baltic States, round 4 : 1/3 hits, 1.00 expected hits Germans roll dice for 3 infantry in Baltic States, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Baltic States British roll dice for 1 artillery and 1 infantry in Baltic States, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Baltic States, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Baltic States British roll dice for 1 artillery in Baltic States, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Baltic States, round 7 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States British win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Battle in 3 Sea Zone British attack with 1 carrier, 1 cruiser and 1 destroyer Germans defend with 1 destroyer British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 3 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 3 Sea Zone British win with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Belorussia British attack with 2 armour Germans defend with 1 infantry British roll dice for 2 armour in Belorussia, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia British win, taking Belorussia from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in French Indo-China Thailand British attack with 1 armour and 1 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 transports moved from 4 Sea Zone to 3 Sea Zone 1 artillery and 3 infantry moved from United Kingdom to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Karelia S.S.R. 2 infantry moved from 3 Sea Zone to Norway Place Units - British 1 transport placed in 35 Sea Zone 1 artillery and 1 infantry placed in India 1 artillery and 2 infantry placed in Norway 1 artillery and 1 infantry placed in Egypt 1 artillery and 2 infantry placed in United Kingdom British undo move 4. 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -3.00 British : 0.00 Japanese : 0.67
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour, 1 fighter and 3 infantry moved from Ukraine to Caucasus 2 infantry moved from Poland to Baltic States 1 infantry moved from Bulgaria Romania to East Poland 2 infantry moved from Balkans to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt Italians take Egypt from British 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 1 destroyer moved from 13 Sea Zone to 14 Sea Zone Combat - Italians Battle in Baltic States Italians attack with 2 infantry British defend with 1 artillery Italians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 artillery in Baltic States, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Baltic States Italians win, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Battle in Caucasus Italians attack with 1 armour, 1 fighter and 3 infantry British defend with 1 armour and 1 infantry; Russians defend with 1 aaGun, 1 factory and 1 infantry AA fire in Caucasus : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour, 1 fighter and 3 infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus Italians roll dice for 1 armour, 1 fighter and 2 infantry in Caucasus, round 3 : 4/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to East Poland 1 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 3.17 Russians : -0.67 AA fire in Caucasus : : -0.17
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from Hawaiian Islands to India 1 bomber moved from Western United States to Australia 1 artillery and 2 infantry moved from Persia to Caucasus 1 armour moved from Russia to Caucasus 1 artillery and 1 infantry moved from Libya to Egypt Combat - Americans Battle in Caucasus Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 aaGun, 1 armour, 1 factory and 2 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Caucasus Americans roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Caucasus Italians win with 1 armour remaining. Battle score for attacker is -9 Casualties for Americans: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 2 infantry Battle in Egypt Americans attack with 1 artillery and 1 infantry Italians defend with 1 factory and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Egypt Americans roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Egypt Americans win, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans Combat Move - Chinese 1 infantry moved from Sikang to Ningxia Chinese take Ningxia from Japanese 3 infantry moved from Yunnan to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 carrier and 1 destroyer placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to 56 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 armour placed in Eastern United States 1 artillery and 1 infantry placed in Eastern United States Place Units - Chinese 1 infantry placed in Yunnan Chinese undo move 1. 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : 2.00 Americans rolls : : 0.00 Americans : 0.50
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Germans Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 armour, 2 bombers and 3 fighters moved from East Poland to Karelia S.S.R. 4 infantry moved from East Poland to Belorussia 1 artillery and 1 infantry moved from Eastern Ukraine to Belorussia 1 fighter moved from Germany to Karelia S.S.R. 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Germans Battle in Belorussia Germans attack with 1 artillery and 5 infantry British defend with 2 armour Germans roll dice for 1 artillery and 5 infantry in Belorussia, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 2 armour in Belorussia, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Belorussia Germans roll dice for 1 artillery and 4 infantry in Belorussia, round 3 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 armour in Belorussia, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 4 infantry in Belorussia, round 4 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 armour in Belorussia, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Belorussia Germans roll dice for 1 artillery and 3 infantry in Belorussia, round 5 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 armour in Belorussia, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for British: 2 armour Battle in Karelia S.S.R. Germans attack with 2 armour, 1 artillery, 2 bombers, 4 fighters and 1 infantry British defend with 1 artillery and 2 infantry; Russians defend with 1 aaGun, 1 factory and 1 infantry AA fire in Karelia S.S.R. : 2/6 hits, 1.00 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 5/8 hits, 4.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the British and 2 infantry owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 bomber and 1 fighter Casualties for British: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Poland to East Poland 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Ukraine to Eastern Ukraine 1 armour moved from Germany to Baltic States 3 infantry moved from Germany to Poland 3 fighters moved from Karelia S.S.R. to Belorussia 1 bomber moved from Karelia S.S.R. to Belorussia 3 fighters moved from Belorussia to Caucasus 1 bomber moved from Belorussia to East Poland Place Units - Germans 1 destroyer and 1 submarine placed in 5 Sea Zone 2 armour, 2 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 37 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -2.00 AA fire in Karelia S.S.R. : : 1.00 Germans rolls : : 0.00 Russians : -1.83
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 5 infantry moved from Russia to Caucasus 1 armour moved from Urals to Caucasus 1 infantry moved from Urals to Evenki National Okrug Russians take Evenki National Okrug from Japanese Combat - Russians Battle in Caucasus Russians attack with 1 armour, 1 artillery and 5 infantry Germans defend with 3 fighters; Italians defend with 1 aaGun, 1 armour and 1 factory Russians roll dice for 1 armour, 1 artillery and 5 infantry in Caucasus, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 1 armour and 3 fighters in Caucasus, round 2 : 3/4 hits, 2.50 expected hits 3 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus Russians roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 3 fighters in Caucasus, round 3 : 2/3 hits, 2.00 expected hits 2 infantry owned by the Russians and 2 fighters owned by the Germans lost in Caucasus Russians roll dice for 1 armour and 1 artillery in Caucasus, round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 fighter in Caucasus, round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Caucasus Russians win, taking Caucasus from Italians with 1 armour remaining. Battle score for attacker is 16 Casualties for Russians: 1 artillery and 5 infantry Casualties for Italians: 1 armour Casualties for Germans: 3 fighters Non Combat Move - Russians 1 infantry moved from Novosibirsk to Russia Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.83 Russians : 0.00
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery and 1 infantry moved from Fukien to Yunnan 1 artillery and 2 infantry moved from Suiyuan to Ningxia 2 fighters moved from 62 Sea Zone to Sikang 3 infantry moved from Hupeh to Sikang 1 fighter moved from Manchuria to Sikang Combat - Japanese Battle in French Indo-China Thailand Japanese attack with 1 artillery and 1 infantry British defend with 1 armour Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in French Indo-China Thailand, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in French Indo-China Thailand, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 4 : 2/2 hits, 0.67 expected hits British roll dice for 1 armour in French Indo-China Thailand, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Yunnan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Ningxia, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 3 fighters and 3 infantry Chinese defend with 3 infantry Japanese roll dice for 3 fighters and 3 infantry in Sikang, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Sikang Japanese roll dice for 3 fighters and 3 infantry in Sikang, round 3 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 3 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 carrier moved from 62 Sea Zone to 36 Sea Zone 1 destroyer moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from Sikang to 36 Sea Zone 2 fighters moved from Sikang to Hupeh 1 artillery and 2 infantry moved from Manchuria to Buryatia S.S.R. 2 artilleries moved from Stanovoj Chrebet to Yakut S.S.R. Place Units - Japanese 3 destroyers, 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 38 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : -0.50 Japanese rolls : : 0.00 Chinese : -1.00 Japanese : -0.50
-
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 transport moved from 4 Sea Zone to 3 Sea Zone 2 artilleries moved from United Kingdom to 3 Sea Zone 2 infantry moved from United Kingdom to 3 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone 2 artilleries and 2 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 armour moved from Norway to Karelia S.S.R. 1 transport moved from 4 Sea Zone to 3 Sea Zone 1 artillery moved from Norway to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 cruiser moved from 3 Sea Zone to 6 Sea Zone 1 carrier moved from 3 Sea Zone to 6 Sea Zone 1 destroyer moved from 3 Sea Zone to 6 Sea Zone 1 destroyer moved from 4 Sea Zone to 6 Sea Zone 2 infantry moved from Persia to Caucasus 1 artillery and 1 infantry moved from Trans-Jordan to Persia 1 submarine moved from 34 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Borneo British take Borneo from Japanese Combat - British Battle in 15 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 15 Sea Zone British roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Karelia S.S.R. British attack with 1 armour, 3 artilleries and 3 infantry Germans defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 infantry British roll dice for 1 battleship in Karelia S.S.R., round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour, 3 artilleries and 3 infantry in Karelia S.S.R., round 2 : 1/7 hits, 2.50 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Karelia S.S.R. British roll dice for 1 armour, 3 artilleries and 1 infantry in Karelia S.S.R., round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 armour and 1 artillery in Karelia S.S.R., round 3 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British roll dice for 1 armour and 3 artilleries in Karelia S.S.R., round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 4 Casualties for British: 1 artillery and 3 infantry Casualties for Germans: 2 armour, 1 artillery and 1 infantry Battle in 6 Sea Zone British attack with 1 carrier, 1 cruiser and 2 destroyers Germans defend with 1 submarine British roll dice for 1 carrier, 1 cruiser and 2 destroyers in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 carrier, 1 cruiser and 2 destroyers in 6 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British win with 1 carrier, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 infantry moved from Norway to Finland 1 submarine moved from 35 Sea Zone to 36 Sea Zone Place Units - British 1 destroyer and 1 fighter placed in 6 Sea Zone 1 transport placed in 35 Sea Zone 1 artillery and 1 infantry placed in India 2 armour placed in Egypt 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 44 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : -2.50 British rolls : : 0.00
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from East Poland to Baltic States 1 armour moved from Italy to Bulgaria Romania 1 destroyer moved from 14 Sea Zone to 15 Sea Zone Combat - Italians Battle in 15 Sea Zone Italians attack with 1 destroyer British defend with 1 submarine Italians roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 15 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 15 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is 5 Casualties for British: 1 submarine Non Combat Move - Italians Place Units - Italians 1 destroyer and 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.33
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,5 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from Australia to 36 Sea Zone 1 bomber moved from India to 36 Sea Zone 1 destroyer moved from 56 Sea Zone to 59 Sea Zone 2 fighters moved from 56 Sea Zone to 59 Sea Zone 1 artillery moved from Egypt to Trans-Jordan Combat - Americans Battle in 36 Sea Zone British loiter and taunt; Americans attack with 2 bombers Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 36 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone Americans roll dice for 1 bomber in 36 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 36 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 bomber owned by the Americans lost in 36 Sea Zone Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -16 Casualties for Americans: 2 bombers Casualties for Japanese: 1 destroyer Battle in 12 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 59 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 59 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 59 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 59 Sea Zone to 56 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 destroyer placed in 56 Sea Zone 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 0.00 Japanese : 0.50
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - Germans Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 bomber moved from East Poland to Karelia S.S.R. 1 infantry moved from Belorussia to Archangel Germans take Archangel from Russians 1 armour moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry British defend with 1 armour and 2 artilleries; Russians defend with 1 aaGun and 1 factory AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 armour and 2 artilleries in Karelia S.S.R., round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Karelia S.S.R. Germans roll dice for 1 armour, 1 artillery and 1 bomber in Karelia S.S.R., round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 armour and 2 artilleries Non Combat Move - Germans 1 bomber moved from Karelia S.S.R. to Germany 1 infantry moved from East Poland to Ukraine 3 infantry moved from Poland to Baltic States 1 artillery and 2 infantry moved from Germany to Poland 2 armour moved from Germany to East Poland Place Units - Germans 1 destroyer and 1 submarine placed in 5 Sea Zone 2 artilleries, 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.67 AA fire in Karelia S.S.R. : : -0.17 Germans rolls : : 0.00 Russians : 0.33
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 2 infantry moved from Russia to Archangel 4 infantry moved from Russia to Belorussia 1 armour moved from Caucasus to Belorussia Combat - Russians Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Archangel, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belorussia Russians attack with 1 armour and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour and 4 infantry in Belorussia, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour and 3 infantry in Belorussia, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians Place Units - Russians 1 artillery and 2 infantry placed in Caucasus 1 artillery and 3 infantry placed in Russia Russians undo move 1. 1 infantry placed in Russia Russians undo move 2. 1 artillery placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -1.33
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 artilleries moved from Yakut S.S.R. to Evenki National Okrug 1 artillery and 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 artillery and 2 infantry moved from Ningxia to Chinghai 1 fighter moved from 36 Sea Zone to 49 Sea Zone 1 artillery moved from French Indo-China Thailand to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 48 Sea Zone 1 artillery moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 destroyer moved from 62 Sea Zone to 36 Sea Zone 1 carrier moved from 36 Sea Zone to 62 Sea Zone 1 artillery moved from Yunnan to Burma 2 fighters moved from Hupeh to Burma 1 fighter moved from Burma to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 49 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 49 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Chinghai Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Chinghai, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Evenki National Okrug Japanese attack with 2 artilleries Russians defend with 1 infantry Japanese roll dice for 2 artilleries in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 artillery and 1 fighter British defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Burma, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Burma, round 3 : 2/2 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer British defend with 1 submarine Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 36 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 5 Casualties for British: 1 submarine Non Combat Move - Japanese 1 fighter moved from 49 Sea Zone to 62 Sea Zone 1 fighter moved from Burma to 62 Sea Zone 1 fighter moved from 35 Sea Zone to French Indo-China Thailand 3 infantry moved from Sikang to Yunnan 1 artillery and 1 infantry moved from Manchuria to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 submarine moved from 62 Sea Zone to 50 Sea Zone 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from Manchuria to Suiyuan Place Units - Japanese 2 destroyers, 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : -1.00 Japanese rolls : : 0.00 Chinese : -0.33 Russians : -0.33 Japanese : 1.17
-
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 6 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 3 destroyers moved from 6 Sea Zone to 5 Sea Zone 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 6 Sea Zone to 5 Sea Zone 3 transports moved from 4 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 3 Sea Zone 2 infantry moved from Norway to 3 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone 1 artillery and 3 infantry moved from 4 Sea Zone to Karelia S.S.R. 2 infantry moved from Caucasus to Ukraine Combat - British Battle in Karelia S.S.R. British attack with 1 artillery and 3 infantry Germans defend with 1 aaGun, 1 armour and 1 factory British roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Ukraine British attack with 2 infantry Germans defend with 1 infantry British roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Ukraine British roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Ukraine Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in 5 Sea Zone British attack with 1 carrier, 1 cruiser, 3 destroyers and 1 fighter Germans defend with 3 destroyers, 2 submarines and 1 transport British roll dice for 1 carrier, 1 cruiser, 3 destroyers and 1 fighter in 5 Sea Zone, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 3 destroyers and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 2 destroyers owned by the British, 1 submarine owned by the Germans and 1 carrier owned by the British lost in 5 Sea Zone British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 5 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 3 destroyers and 1 transport in 5 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits 1 submarine owned by the Germans lost in 5 Sea Zone British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 5 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits Germans roll dice for 3 destroyers and 1 transport in 5 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits 2 destroyers owned by the Germans and 1 destroyer owned by the British lost in 5 Sea Zone British roll dice for 1 cruiser and 1 fighter in 5 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 carrier, 1 cruiser and 3 destroyers Casualties for Germans: 3 destroyers, 2 submarines and 1 transport Non Combat Move - British 1 fighter moved from 5 Sea Zone to Norway 1 artillery and 1 infantry moved from Persia to Caucasus 2 infantry moved from Finland to Karelia S.S.R. 2 armour moved from Egypt to Persia Place Units - British 2 armour placed in Egypt 3 armour placed in India 1 armour and 2 infantry placed in Norway 1 destroyer placed in 2 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -1.67 British rolls : : 0.00
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British Combat - Italians Non Combat Move - Italians 1 infantry moved from East Poland to Baltic States 1 fighter moved from East Poland to Baltic States Place Units - Italians 1 armour and 2 infantry placed in Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 14 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from 15 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 13 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bulgaria Romania: 1 armour EDIT: Adding units owned by Italians to Baltic States: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,1,4 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 destroyer and 1 submarine moved from 12 Sea Zone to 13 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Gibraltar 1 armour moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Gibraltar 1 artillery moved from Trans-Jordan to Persia 1 bomber moved from Western United States to 48 Sea Zone Combat - Americans Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 13 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 2 destroyers and 1 transport Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 2 destroyers and 1 transport in 13 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Italians lost in 13 Sea Zone Americans roll dice for 1 submarine in 13 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 1 transport in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 13 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 23 Casualties for Italians: 2 destroyers and 1 transport Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from 48 Sea Zone to 46 Sea Zone 1 bomber moved from 46 Sea Zone to Solomon Islands 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 56 Sea Zone to 53 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 2 submarines placed in 56 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : 1.00
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,2 and gets 0 hits Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 bomber moved from Germany to 12 Sea Zone Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber Americans defend with 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Americans Submerged Germans roll dice for 1 bomber in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone 2 transports owned by the Americans lost in 12 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Non Combat Move - Germans 1 bomber moved from 12 Sea Zone to Germany 1 artillery moved from Germany to Poland 1 fighter moved from Germany to Baltic States 1 artillery and 2 infantry moved from Poland to Baltic States 1 artillery and 5 infantry moved from Germany to Poland Place Units - Germans 1 artillery, 1 fighter and 3 infantry placed in Germany 1 destroyer, 1 submarine and 1 transport placed in 5 Sea Zone Turn Complete - Germans Germans collect 29 PUs; end with 29 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 34 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : -0.33
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 1 artillery moved from Russia to Kazakh S.S.R. 1 artillery and 2 infantry moved from Russia to Novosibirsk 1 artillery and 1 infantry moved from Archangel to Urals 1 armour moved from Belorussia to Baltic States 1 infantry moved from Belorussia to Russia Combat - Russians Battle in Baltic States Russians attack with 1 armour Germans defend with 1 artillery, 1 fighter and 5 infantry; Italians defend with 1 armour, 1 fighter and 3 infantry Russians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters and 8 infantry in Baltic States, round 2 : 6/12 hits, 4.83 expected hits 1 armour owned by the Russians lost in Baltic States Italians win with 1 armour, 1 artillery, 2 fighters and 8 infantry remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour Non Combat Move - Russians Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 armour EDIT: Turning off Edit Mode 1 artillery and 5 infantry placed in Russia Russians undo move 1. 1 infantry placed in Caucasus 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.17 Russians : -0.50
-
@Entek my tank went to the wrong place. i wouldn’t have taken my 1 tank after a large force. i hope it was ok to edit it where i wanted it to go.