• TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Americans
            16 Infantrys moved from Magadan to Yakutsk
            16 Infantrys moved from Palana to Magadan
            3 B.Transports and 2 Transports moved from sz4 to sz5
            16 Infantrys moved from N.Canada to sz5
            3 B.Transports, 16 Infantrys and 2 Transports moved from sz5 to sz4
            16 Infantrys moved from sz4 to Palana
            14 Infantrys moved from Canada to N.Canada
            1 Mech.Inf moved from Seattle to N.Canada
            14 Infantrys moved from Rocky Mt to Canada
            1 Destroyer moved from sz23 to sz25
            1 Destroyer moved from sz4 to sz3
            2 EarlyFighters moved from Hilo to sz9
            2 EarlyFighters moved from Pearl Harbor to sz9
            1 Artillery and 1 Infantry moved from Wake to sz20
            1 Artillery, 1 Infantry and 1 Transport moved from sz20 to sz9
            3 Carriers, 2 EarlyFighters and 1 Submarine moved from sz20 to sz9
            1 Destroyer moved from sz4 to sz9
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 2 Destroyers, 3 Fighters and 15 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
    
        Place Units - Americans
            14 Infantrys placed in Rocky Mt
            2 Destroyers placed in sz4
            1 B.Transport placed in sz25
            2 Fighters placed in Hilo
            1 Fighter placed in Pearl Harbor
            1 Infantry placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Masaharu
            5 Infantrys moved from Hsingan to Jinan
            2 Destroyers moved from sz15 to sz7
    
        Purchase Units - Masaharu
            Masaharu buy 14 Infantrys and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 5 Infantrys
                Russians defend with 1 Marine
                    Masaharu roll dice for 5 Infantrys in Jinan, round 2 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 Marine in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 5 Infantrys in Jinan, round 3 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 Marine in Jinan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                    Masaharu roll dice for 4 Infantrys in Jinan, round 4 : 2/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Marine in Jinan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 4 Infantrys remaining. Battle score for attacker is 1
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Marine
    
        Non Combat Move - Masaharu
            3 Infantrys moved from Belogorsk to Quingdao
            12 Infantrys moved from Vostok to Quingdao
            2 Infantrys and 1 Marine moved from Amursk to Belogorsk
            4 Infantrys moved from Manchuria to Hsingan
            1 T.Boat moved from sz1 to sz15
            3 Infantrys moved from Akina to sz15
            3 Infantrys moved from sz15 to Vladivostok
            1 T.Boat moved from sz1 to sz15
            1 Infantry moved from Akina to sz15
            1 Infantry moved from sz15 to Vladivostok
    
        Place Units - Masaharu
            1 Submarine placed in sz15
            4 Infantrys placed in Manchuria
            3 Infantrys placed in Amursk
            7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Russians
            1 Infantry moved from Angarsk to Vostok
            1 Infantry moved from Irkutsk to Vostok
            1 Infantry moved from Ustkut to Irkutsk
            3 Infantrys and 1 Marine moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 1 Elite, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter, 3 Infantrys and 1 Marine
                Masaharu defend with 4 Infantrys
                    Russians roll dice for 1 EarlyFighter, 3 Infantrys and 1 Marine in Jinan, round 2 : 2/5 hits, 1.17 expected hits
                    Masaharu roll dice for 4 Infantrys in Jinan, round 2 : 3/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Russians and 2 Infantrys owned by the Masaharu lost in Jinan
                    Russians roll dice for 1 EarlyFighter and 1 Marine in Jinan, round 3 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 2 Infantrys in Jinan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu and 1 Marine owned by the Russians lost in Jinan
                 retreated to Jinan
                Masaharu win with 1 Infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 3 Infantrys and 1 Marine
                Casualties for Masaharu: 3 Infantrys
            Battle in Vostok
                Russians attack with 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Vostok, round 2 : 1/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Vostok
                Russians win, taking Vostok from Masaharu with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 Elite and 4 Infantrys moved from Kyzal to Ulaan Ude
            3 Infantrys and 1 Marine moved from Ustkut to Ulaan Ude
            4 Infantrys moved from Bratsk to Ustkut
            2 Tanks moved from Kaask to Ulaan Ude
            1 Elite and 3 Infantrys moved from Kaask to Tulun
            4 Infantrys moved from Krasnoyarsk to Bratsk
            4 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            1 Elite, 2 Infantrys and 3 Tanks placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.67
    Russians : 1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Mech.Infs moved from Sian to W.Sian
            3 Mech.Infs moved from Kwangsi to W.Sian
            4 Infantrys moved from Nanking to Sian
            1 Destroyer moved from sz81 to sz50
            1 T.Boat moved from sz81 to sz50
            1 Infantry moved from New Guinea to E.G
                  Yamamoto take E.G from British
            1 Fighter moved from sz7 to sz3
            3 Submarines moved from sz7 to sz3
            2 Destroyers moved from sz7 to sz3
            2 Fighters moved from Tokyo to sz3
            3 Artillerys, 1 Elite and 2 Infantrys moved from Thailand to Burma
            3 Transports moved from sz73 to sz74
            2 Infantrys moved from Nayumo to sz81
            1 Artillery, 1 Infantry and 2 Tanks moved from Flores to sz81
            2 Artillerys and 1 Infantry moved from S.G to sz81
            3 Artillerys, 4 B.Transports, 1 Carrier, 4 Infantrys, 1 Submarine, 2 Tanks and 3 Transports moved from sz81 to sz49
            1 EarlyFighter moved from sz57 to sz49
            2 Bombers and 1 EarlyFighter moved from New Guinea to sz49
            4 Infantrys moved from sz49 to Derby
            2 Tanks moved from sz49 to Derby
            3 Artillerys moved from sz49 to Derby
            2 Bombers moved from sz49 to Derby
            1 Destroyer moved from sz57 to sz51
            1 Transport moved from sz74 to sz78
            1 Tank moved from Tokyo to sz78
            1 Tank and 1 Transport moved from sz78 to sz74
            1 Tank moved from sz74 to Kichedung
            3 Infantrys moved from Kichedung to Nanking
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 Destroyers, 5 Infantrys, 6 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz50
                Yamamoto attack with 1 Destroyer and 1 T.Boat
                Anzac defend with 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter, 3 Submarines and 1 T.Boat
                    Anzac roll dice for 3 Submarines in sz50, round 2 : 1/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz50, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter and 1 T.Boat in sz50, round 2 : 5/12 hits, 6.00 expected hits
                    1 Destroyer owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in sz50
                Anzac win with 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter, 3 Submarines and 1 T.Boat remaining. Battle score for attacker is -13
                Casualties for Yamamoto: 1 Destroyer and 1 T.Boat
            Battle in sz49
                Yamamoto attack with 4 B.Transports, 1 Carrier, 2 EarlyFighters, 1 Submarine and 3 Transports
                Anzac defend with 1 T.Boat
                    Yamamoto roll dice for 1 Submarine in sz49, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Anzac lost in sz49
                Yamamoto win with 4 B.Transports, 1 Carrier, 2 EarlyFighters, 1 Submarine and 3 Transports remaining. Battle score for attacker is 5
                Casualties for Anzac: 1 T.Boat
            Battle in sz3
                Yamamoto attack with 2 Destroyers, 3 Fighters and 3 Submarines
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 3 Submarines in sz3, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz3, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz3
                Yamamoto win with 2 Destroyers, 3 Fighters and 3 Submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in W.Sian
                Yamamoto attack with 5 Mech.Infs
                Chinese defend with 4 Artillerys and 1 Infantry
                    Yamamoto roll dice for 5 Mech.Infs in W.Sian, round 2 : 3/5 hits, 1.67 expected hits
                    Chinese roll dice for 4 Artillerys and 1 Infantry in W.Sian, round 2 : 0/5 hits, 1.67 expected hits
                    1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in W.Sian
                    Yamamoto roll dice for 5 Mech.Infs in W.Sian, round 3 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 Artillerys in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Yamamoto and 2 Artillerys owned by the Chinese lost in W.Sian
                Yamamoto win, taking W.Sian from Chinese with 4 Mech.Infs remaining. Battle score for attacker is 13
                Casualties for Chinese: 4 Artillerys and 1 Infantry
                Casualties for Yamamoto: 1 Mech.Inf
            Battle in Derby
                Yamamoto attack with 3 Artillerys, 2 Bombers, 4 Infantrys and 2 Tanks
                Anzac defend with 3 Infantrys
                    Yamamoto roll dice for 3 Artillerys, 2 Bombers, 4 Infantrys and 2 Tanks in Derby, round 2 : 4/11 hits, 4.50 expected hits
                    Anzac roll dice for 3 Infantrys in Derby, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Derby
                Yamamoto win, taking Derby from Anzac with 3 Artillerys, 2 Bombers, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 3 Infantrys
    
        Non Combat Move - Yamamoto
            2 Bombers moved from Derby to Moresby
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            2 Artillerys, 2 B.Transports and 2 Infantrys moved from sz70 to sz47
            2 Artillerys and 2 Infantrys moved from sz47 to E.G
            1 Infantry moved from Buru to sz58
            1 Infantry and 1 T.Boat moved from sz58 to sz81
            1 Infantry moved from sz81 to Nayumo
            3 Destroyers and 2 Submarines moved from sz78 to sz8
            1 B.Carrier moved from sz7 to sz3
    
        Place Units - Yamamoto
            3 Mech.Infs placed in Kwangsi
            3 Destroyers placed in sz49
            3 Destroyers placed in sz78
            1 Infantry, 3 Mech.Infs and 1 Tank placed in Tokyo
            4 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.17
    Americans : -0.50
    Anzac : -0.50
    Chinese : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Mech.Infs moved from Sian to W.Sian
            3 Mech.Infs moved from Kwangsi to W.Sian
            4 Infantrys moved from Nanking to Sian
            1 Destroyer moved from sz81 to sz50
            1 T.Boat moved from sz81 to sz50
            1 Infantry moved from New Guinea to E.G
                  Yamamoto take E.G from British
            1 Fighter moved from sz7 to sz3
            3 Submarines moved from sz7 to sz3
            2 Destroyers moved from sz7 to sz3
            2 Fighters moved from Tokyo to sz3
            3 Artillerys, 1 Elite and 2 Infantrys moved from Thailand to Burma
            3 Transports moved from sz73 to sz74
            2 Infantrys moved from Nayumo to sz81
            1 Artillery, 1 Infantry and 2 Tanks moved from Flores to sz81
            2 Artillerys and 1 Infantry moved from S.G to sz81
            3 Artillerys, 4 B.Transports, 1 Carrier, 4 Infantrys, 1 Submarine, 2 Tanks and 3 Transports moved from sz81 to sz49
            1 EarlyFighter moved from sz57 to sz49
            2 Bombers and 1 EarlyFighter moved from New Guinea to sz49
            4 Infantrys moved from sz49 to Derby
            2 Tanks moved from sz49 to Derby
            3 Artillerys moved from sz49 to Derby
            2 Bombers moved from sz49 to Derby
            1 Destroyer moved from sz57 to sz51
            1 Transport moved from sz74 to sz78
            1 Tank moved from Tokyo to sz78
            1 Tank and 1 Transport moved from sz78 to sz74
            1 Tank moved from sz74 to Kichedung
            3 Infantrys moved from Kichedung to Nanking
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 Destroyers, 5 Infantrys, 6 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz50
                Yamamoto attack with 1 Destroyer and 1 T.Boat
                Anzac defend with 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter, 3 Submarines and 1 T.Boat
                    Anzac roll dice for 3 Submarines in sz50, round 2 : 1/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz50, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter and 1 T.Boat in sz50, round 2 : 5/12 hits, 6.00 expected hits
                    1 Destroyer owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in sz50
                Anzac win with 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter, 3 Submarines and 1 T.Boat remaining. Battle score for attacker is -13
                Casualties for Yamamoto: 1 Destroyer and 1 T.Boat
            Battle in sz49
                Yamamoto attack with 4 B.Transports, 1 Carrier, 2 EarlyFighters, 1 Submarine and 3 Transports
                Anzac defend with 1 T.Boat
                    Yamamoto roll dice for 1 Submarine in sz49, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Anzac lost in sz49
                Yamamoto win with 4 B.Transports, 1 Carrier, 2 EarlyFighters, 1 Submarine and 3 Transports remaining. Battle score for attacker is 5
                Casualties for Anzac: 1 T.Boat
            Battle in sz3
                Yamamoto attack with 2 Destroyers, 3 Fighters and 3 Submarines
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 3 Submarines in sz3, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz3, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz3
                Yamamoto win with 2 Destroyers, 3 Fighters and 3 Submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in W.Sian
                Yamamoto attack with 5 Mech.Infs
                Chinese defend with 4 Artillerys and 1 Infantry
                    Yamamoto roll dice for 5 Mech.Infs in W.Sian, round 2 : 3/5 hits, 1.67 expected hits
                    Chinese roll dice for 4 Artillerys and 1 Infantry in W.Sian, round 2 : 0/5 hits, 1.67 expected hits
                    1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in W.Sian
                    Yamamoto roll dice for 5 Mech.Infs in W.Sian, round 3 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 Artillerys in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Yamamoto and 2 Artillerys owned by the Chinese lost in W.Sian
                Yamamoto win, taking W.Sian from Chinese with 4 Mech.Infs remaining. Battle score for attacker is 13
                Casualties for Chinese: 4 Artillerys and 1 Infantry
                Casualties for Yamamoto: 1 Mech.Inf
            Battle in Derby
                Yamamoto attack with 3 Artillerys, 2 Bombers, 4 Infantrys and 2 Tanks
                Anzac defend with 3 Infantrys
                    Yamamoto roll dice for 3 Artillerys, 2 Bombers, 4 Infantrys and 2 Tanks in Derby, round 2 : 4/11 hits, 4.50 expected hits
                    Anzac roll dice for 3 Infantrys in Derby, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Derby
                Yamamoto win, taking Derby from Anzac with 3 Artillerys, 2 Bombers, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 3 Infantrys
    
        Non Combat Move - Yamamoto
            2 Bombers moved from Derby to Moresby
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            2 Artillerys, 2 B.Transports and 2 Infantrys moved from sz70 to sz47
            2 Artillerys and 2 Infantrys moved from sz47 to E.G
            1 Infantry moved from Buru to sz58
            1 Infantry and 1 T.Boat moved from sz58 to sz81
            1 Infantry moved from sz81 to Nayumo
            3 Destroyers and 2 Submarines moved from sz78 to sz8
            1 B.Carrier moved from sz7 to sz3
    
        Place Units - Yamamoto
            3 Mech.Infs placed in Kwangsi
            3 Destroyers placed in sz49
            3 Destroyers placed in sz78
            1 Infantry, 3 Mech.Infs and 1 Tank placed in Tokyo
            4 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 95 PUs; end with 95 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to sz49: 1 Destroyer and 1 T.Boat
            EDIT: Removing units owned by Yamamoto from sz74: 2 B.Transports
            EDIT: Adding units owned by Yamamoto to sz70: 2 B.Transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto : 1.17
    Americans : -0.50
    Anzac : -0.50
    Chinese : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    Sorry about the edits. I didn’t mean to do the battle in Sz 50.


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Chinese
            3 Mech.Infs moved from S.Mongolia to Gansu
            3 Mech.Infs moved from Gansu to E.Shansi
            1 Elite, 2 Fighters and 3 Infantrys moved from N.Shangsi to E.Shansi
            1 Mech.Inf moved from Xining to W.Sian
            1 Elite and 2 Infantrys moved from Sikang to W.Sian
            1 Infantry moved from Szechwan to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 1 Elite, 3 Infantrys and 1 Mech.Inf
                Yamamoto defend with 4 Mech.Infs
                    Chinese roll dice for 1 Elite, 3 Infantrys and 1 Mech.Inf in W.Sian, round 2 : 2/5 hits, 1.50 expected hits
                    Yamamoto roll dice for 4 Mech.Infs in W.Sian, round 2 : 2/4 hits, 1.33 expected hits
                2 Mech.Infs owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 Elite, 1 Infantry and 1 Mech.Inf in W.Sian, round 3 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Mech.Infs in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Yamamoto and 1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 Elite and 1 Mech.Inf in W.Sian, round 4 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Mech.Inf in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Yamamoto lost in W.Sian
                Chinese win, taking W.Sian from Yamamoto with 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is 14
                Casualties for Chinese: 3 Infantrys
                Casualties for Yamamoto: 4 Mech.Infs
            Battle in E.Shansi
                Chinese attack with 1 Elite, 2 Fighters, 3 Infantrys and 3 Mech.Infs
                Hisaichi defend with 3 Infantrys and 6 Mech.Infs
                    Chinese roll dice for 1 Elite, 2 Fighters, 3 Infantrys and 3 Mech.Infs in E.Shansi, round 2 : 4/9 hits, 3.50 expected hits
                    Hisaichi roll dice for 3 Infantrys and 6 Mech.Infs in E.Shansi, round 2 : 4/9 hits, 3.00 expected hits
                1 Mech.Inf owned by the Chinese, 1 Mech.Inf owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in E.Shansi
                    Chinese roll dice for 1 Elite, 2 Fighters and 2 Mech.Infs in E.Shansi, round 3 : 0/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 5 Mech.Infs in E.Shansi, round 3 : 2/5 hits, 1.67 expected hits
                2 Mech.Infs owned by the Chinese lost in E.Shansi
                1 Elite retreated to N.Shangsi
                Hisaichi win with 5 Mech.Infs remaining. Battle score for attacker is -10
                Casualties for Chinese: 3 Infantrys and 3 Mech.Infs
                Casualties for Hisaichi: 3 Infantrys and 1 Mech.Inf
    
        Non Combat Move - Chinese
            2 Fighters moved from E.Shansi to N.Shangsi
            3 Infantrys moved from Gansu to N.Shangsi
            2 Infantrys moved from S.Mongolia to Gansu
            1 Elite and 5 Infantrys moved from Tsingnan to Gansu
            5 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Gobi to Tsingnan
            1 Infantry moved from Quyan to Gobi
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.33
    Yamamoto : 0.67
    Chinese : -1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 Infantry moved from Burma to W.Chunking
            2 Bombers moved from Burma to W.Chunking
            1 Marine moved from Burma to W.Chunking
            1 Infantry moved from N.G to sz48
            1 Infantry and 1 T.Boat moved from sz48 to sz47
            1 Infantry moved from sz47 to New Britain
                  Hisaichi take New Britain from British
            1 S.Sub moved from sz57 to sz50
            1 Battleship, 1 Carrier, 6 Destroyers, 1 EarlyFighter, 1 S.Sub and 8 Transports moved from sz57 to sz50
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Destroyers, 7 Infantrys, 2 Submarines, 1 Tank and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Chunking
                Hisaichi attack with 2 Bombers, 1 Infantry and 1 Marine
                British defend with 1 Mech.Inf
                    Hisaichi roll dice for 2 Bombers, 1 Infantry and 1 Marine in W.Chunking, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in W.Chunking
                Hisaichi win, taking W.Chunking from Chinese with 2 Bombers, 1 Infantry and 1 Marine remaining. Battle score for attacker is 5
                Casualties for British: 1 Mech.Inf
            Battle in sz50
                Hisaichi attack with 1 Battleship, 1 Carrier, 6 Destroyers, 2 S.Subs and 8 Transports; Thai loiter and taunt
                Anzac defend with 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter, 3 Submarines and 1 T.Boat
                    Hisaichi roll dice for 2 S.Subs in sz50, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 3 Submarines in sz50, round 2 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier, 6 Destroyers and 8 Transports in sz50, round 2 : 2/8 hits, 2.83 expected hits
                    Anzac roll dice for 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter and 1 T.Boat in sz50, round 2 : 5/12 hits, 6.00 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    4 Transports owned by the Hisaichi, 1 Submarine owned by the Anzac and 1 T.Boat owned by the Anzac lost in sz50
                    Hisaichi roll dice for 2 S.Subs in sz50, round 3 : 0/2 hits, 1.00 expected hits
                    Anzac roll dice for 2 Submarines in sz50, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier, 6 Destroyers and 4 Transports in sz50, round 3 : 2/8 hits, 2.83 expected hits
                    Anzac roll dice for 1 Battleship, 2 Carriers, 7 Destroyers and 1 Fighter in sz50, round 3 : 8/11 hits, 5.83 expected hits
                    4 Transports owned by the Hisaichi, 4 Destroyers owned by the Hisaichi and 2 Submarines owned by the Anzac lost in sz50
                1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 2 S.Subs retreated to sz57
                Anzac win with 1 Battleship, 2 Carriers, 7 Destroyers and 1 Fighter remaining. Battle score for attacker is -57
                Casualties for Hisaichi: 4 Destroyers and 8 Transports
                Casualties for Anzac: 3 Submarines and 1 T.Boat
    
        Non Combat Move - Hisaichi
            6 Infantrys moved from Malaya to Thailand
            6 Infantrys moved from Hongkong to Kwangtung
            12 Infantrys moved from Peking to E.Shansi
            3 Infantrys moved from Tientsin to Peking
            1 Artillery moved from Hanan to N.Chunking
            1 Artillery moved from Nanking to Hanan
            2 Bombers moved from W.Chunking to S.Borneo
    
        Place Units - Hisaichi
            2 Destroyers and 2 Submarines placed in sz60
            6 Infantrys placed in Malaya
            1 Infantry placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            2 Tankettes placed in Tientsin
            Turning on Edit Mode
            EDIT: Adding units owned by Hisaichi to Tientsin: 2 Tanks and 4 Tankettes
            EDIT: Removing units owned by Hisaichi from Seoul: 2 Tanks and 4 Tankettes
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.50
    Anzac : 0.33
    Chinese : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Thai
            6 Infantrys moved from Phuket to Thailand
            6 Infantrys moved from Thailand to Burma
            1 EarlyFighter moved from sz57 to Thailand
            2 Transports moved from sz60 to sz73
            1 T.Boat moved from sz60 to sz73
    
        Purchase Units - Thai
            Thai buy 1 Mech.Inf and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Mech.Inf and 2 Tankettes placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 6 Infantrys, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
            2 Tanks moved from W.Tibet to Bengal
            4 Artillerys, 22 Infantrys and 1 Marine moved from E.India to Bengal
            5 Infantrys and 1 Marine moved from C.India to E.India
            1 AAGun and 8 Infantrys moved from Calcutta to C.India
            3 Mech.Infs moved from Dheli to Bengal
    
        Place Units - British
            2 Tanks placed in Bengal
            2 Tanks placed in W.Tibet
            3 Mech.Infs placed in Dheli
            6 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 unit repaired.
            1 Fighter moved from sz50 to Derby
            2 Artillerys, 1 Elite, 4 Infantrys and 2 Tankettes moved from W.Australia to Derby
            1 Infantry moved from Darwin to Derby
            1 Battleship, 2 Carriers and 7 Destroyers moved from sz50 to sz49
    
        Purchase Units - Anzac
            Anzac buy 2 Bunkers and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz49
                Anzac attack with 1 Battleship, 2 Carriers and 7 Destroyers
                Yamamoto defend with 4 B.Transports, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 1 Submarine, 1 T.Boat and 3 Transports
                    Yamamoto roll dice for 1 Submarine in sz49, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Battleship, 2 Carriers and 7 Destroyers in sz49, round 2 : 2/10 hits, 3.33 expected hits
                    Yamamoto roll dice for 4 B.Transports, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 1 T.Boat and 3 Transports in sz49, round 2 : 5/15 hits, 4.83 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    1 Submarine owned by the Yamamoto, 2 Destroyers owned by the Anzac, 2 Carriers owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in sz49
                    Anzac roll dice for 1 Battleship and 5 Destroyers in sz49, round 3 : 3/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 4 B.Transports, 1 Carrier, 4 Destroyers, 2 EarlyFighters and 3 Transports in sz49, round 3 : 4/14 hits, 4.67 expected hits
                    4 Destroyers owned by the Anzac and 3 Transports owned by the Yamamoto lost in sz49
                1 Battleship and 1 Destroyer retreated to sz50
                Yamamoto win with 4 B.Transports, 1 Carrier, 4 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is -47
                Casualties for Anzac: 2 Carriers and 6 Destroyers
                Casualties for Yamamoto: 1 Submarine, 1 T.Boat and 3 Transports
            Battle in Derby
                Anzac attack with 2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys and 2 Tankettes
                Yamamoto defend with 3 Artillerys, 3 Infantrys and 2 Tanks
                    Anzac roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys and 2 Tankettes in Derby, round 2 : 5/11 hits, 3.50 expected hits
                    Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in Derby, round 2 : 4/8 hits, 3.00 expected hits
                    4 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Derby
                    Anzac roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 2 Tankettes in Derby, round 3 : 4/7 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Tanks in Derby, round 3 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in Derby
                Anzac win, taking Derby from Yamamoto with 2 Artillerys, 1 Elite, 1 Fighter and 2 Tankettes remaining. Battle score for attacker is 18
                Casualties for Anzac: 5 Infantrys
                Casualties for Yamamoto: 3 Artillerys, 3 Infantrys and 2 Tanks
    
        Non Combat Move - Anzac
            1 Fighter moved from Derby to W.Australia
    
        Place Units - Anzac
            1 Bunker and 3 Infantrys placed in W.Australia
            1 Bunker and 3 Infantrys placed in Darwin
            1 Infantry placed in Melbourne
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from sz37: 6 Transports
            EDIT: Adding units owned by Anzac to sz35: 6 Transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.00
    Anzac : 2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Americans
            3 Carriers, 1 Destroyer, 6 EarlyFighters and 1 Submarine moved from sz9 to sz3
            2 Destroyers moved from sz4 to sz3
            4 Artillerys, 31 Infantrys and 5 Tanks moved from Yakutsk to Vostok
            16 Infantrys moved from Magadan to Yakutsk
            16 Infantrys moved from Palana to Magadan
            1 Artillery, 1 Infantry and 1 Transport moved from sz9 to sz4
            2 Transports moved from sz4 to sz5
            1 Mech.Inf moved from N.Canada to sz5
            3 Infantrys moved from N.Canada to sz5
            3 Infantrys, 1 Mech.Inf and 2 Transports moved from sz5 to sz4
            3 B.Transports moved from sz4 to sz5
            11 Infantrys moved from N.Canada to sz5
            3 B.Transports and 11 Infantrys moved from sz5 to sz4
            1 Infantry moved from Attla to sz4
            14 Infantrys moved from Canada to N.Canada
            14 Infantrys moved from Rocky Mt to Canada
            1 Infantry moved from San Francisco to Nor Cal
    
        Purchase Units - Americans
            Americans buy 2 Destroyers, 4 Fighters and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz3
                Americans attack with 3 Carriers, 3 Destroyers, 6 EarlyFighters and 1 Submarine
                Yamamoto defend with 1 B.Carrier, 2 Destroyers, 3 Fighters and 3 Submarines
                    Americans roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Submarines in sz3, round 2 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 3 Carriers, 3 Destroyers and 6 EarlyFighters in sz3, round 2 : 5/12 hits, 3.50 expected hits
                Units damaged: 1 B.Carrier owned by the Yamamoto
                    Yamamoto roll dice for 1 B.Carrier, 2 Destroyers and 3 Fighters in sz3, round 2 : 3/6 hits, 3.50 expected hits
                    1 Submarine owned by the Americans, 1 Carrier owned by the Americans, 3 Submarines owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz3
                    Americans roll dice for 2 Carriers, 3 Destroyers and 4 EarlyFighters in sz3, round 3 : 4/9 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 B.Carrier, 1 Destroyer and 3 Fighters in sz3, round 3 : 2/5 hits, 3.00 expected hits
                    1 Destroyer owned by the Yamamoto, 1 B.Carrier owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 2 Fighters owned by the Yamamoto lost in sz3
                    Americans roll dice for 2 Carriers, 3 Destroyers and 2 EarlyFighters in sz3, round 4 : 3/7 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Fighter in sz3, round 4 : 1/1 hits, 0.67 expected hits
                    1 Carrier owned by the Americans and 1 Fighter owned by the Yamamoto lost in sz3
                Americans win with 1 Carrier, 3 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is 18
                Casualties for Americans: 2 Carriers, 4 EarlyFighters and 1 Submarine
                Casualties for Yamamoto: 1 B.Carrier, 2 Destroyers, 3 Fighters and 3 Submarines
    
        Non Combat Move - Americans
            2 Fighters moved from Hilo to Samoa
            1 Fighter moved from Pearl Harbor to Samoa
            1 Marine moved from Pearl Harbor to sz25
            1 Artillery moved from Hilo to sz25
            1 Artillery, 1 B.Transport, 1 Destroyer and 1 Marine moved from sz25 to sz6
            1 Artillery, 16 Infantrys and 1 Mech.Inf moved from sz4 to Palana
    
        Place Units - Americans
            2 Destroyers placed in sz4
            14 Infantrys placed in Rocky Mt
            2 Fighters placed in Pearl Harbor
            2 Fighters placed in Hilo
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Americans : 3.50
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit sorry for the delay. I’m on a mini vacation for my girlfriends bday.


  • @Entek all good my friend

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Masaharu
            2 Infantrys and 1 Marine moved from Belogorsk to Vostok
            7 Artillerys, 37 Infantrys, 2 Marines and 5 Tanks moved from Quingdao to Vostok
            2 Infantrys moved from Akina to sz15
            2 Infantrys moved from Akina to sz15
            4 Infantrys, 1 Submarine, 2 T.Boats and 1 Transport moved from sz15 to sz1
            4 Infantrys moved from sz1 to Vostok
            1 Bomber moved from Akina to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Bunker and 15 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 7 Artillerys, 1 Bomber, 43 Infantrys, 3 Marines and 5 Tanks
                Americans defend with 4 Artillerys, 31 Infantrys and 5 Tanks; Russians defend with 2 Infantrys
                    Masaharu roll dice for 7 Artillerys, 1 Bomber, 43 Infantrys, 3 Marines and 5 Tanks in Vostok, round 2 : 13/59 hits, 14.83 expected hits
                    Russians roll dice for 4 Artillerys, 33 Infantrys and 5 Tanks in Vostok, round 2 : 18/42 hits, 14.83 expected hits
                    2 Infantrys owned by the Russians, 18 Infantrys owned by the Masaharu and 11 Infantrys owned by the Americans lost in Vostok
                    Masaharu roll dice for 7 Artillerys, 1 Bomber, 25 Infantrys, 3 Marines and 5 Tanks in Vostok, round 3 : 5/41 hits, 11.83 expected hits
                    Russians roll dice for 4 Artillerys, 20 Infantrys and 5 Tanks in Vostok, round 3 : 7/29 hits, 10.50 expected hits
                    7 Infantrys owned by the Masaharu and 5 Infantrys owned by the Americans lost in Vostok
                    Masaharu roll dice for 7 Artillerys, 1 Bomber, 18 Infantrys, 3 Marines and 5 Tanks in Vostok, round 4 : 8/34 hits, 10.67 expected hits
                    Russians roll dice for 4 Artillerys, 15 Infantrys and 5 Tanks in Vostok, round 4 : 10/24 hits, 8.83 expected hits
                    10 Infantrys owned by the Masaharu and 8 Infantrys owned by the Americans lost in Vostok
                    Masaharu roll dice for 7 Artillerys, 1 Bomber, 8 Infantrys, 3 Marines and 5 Tanks in Vostok, round 5 : 10/24 hits, 9.00 expected hits
                    Russians roll dice for 4 Artillerys, 7 Infantrys and 5 Tanks in Vostok, round 5 : 6/16 hits, 6.17 expected hits
                    6 Infantrys owned by the Masaharu, 3 Artillerys owned by the Americans and 7 Infantrys owned by the Americans lost in Vostok
                    Masaharu roll dice for 7 Artillerys, 1 Bomber, 2 Infantrys, 3 Marines and 5 Tanks in Vostok, round 6 : 5/18 hits, 7.67 expected hits
                    Russians roll dice for 1 Artillery and 5 Tanks in Vostok, round 6 : 3/6 hits, 2.83 expected hits
                    2 Infantrys owned by the Masaharu, 1 Artillery owned by the Masaharu, 1 Artillery owned by the Americans and 4 Tanks owned by the Americans lost in Vostok
                    Masaharu roll dice for 6 Artillerys, 1 Bomber, 3 Marines and 5 Tanks in Vostok, round 7 : 7/15 hits, 6.67 expected hits
                    Russians roll dice for 1 Tank in Vostok, round 7 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Masaharu and 1 Tank owned by the Americans lost in Vostok
                Masaharu win, taking Vostok from Russians with 5 Artillerys, 1 Bomber, 3 Marines and 5 Tanks remaining. Battle score for attacker is 13
                Casualties for Masaharu: 2 Artillerys and 43 Infantrys
                Casualties for Americans: 4 Artillerys, 31 Infantrys and 5 Tanks
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Masaharu
            1 Bomber moved from Vostok to Amursk
            3 Infantrys moved from Amursk to Belogorsk
            4 Infantrys moved from Manchuria to Belogorsk
            4 Infantrys moved from Hsingan to Quingdao
            4 Infantrys moved from Vladivostok to Amursk
    
        Place Units - Masaharu
            4 Infantrys placed in Manchuria
            3 Infantrys placed in Amursk
            1 Bunker placed in Quingdao
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -12.67
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Russians
            12 Infantrys moved from Ulaan Ude to Quingdao
            1 Infantry moved from Irkutsk to Angarsk
            1 Infantry moved from Ustkut to Irkutsk
            12 Infantrys moved from Ulaan Ude to Jinan
            3 Artillerys moved from Ulaan Ude to Quingdao
            2 Artillerys moved from Ulaan Ude to Jinan
            7 Tanks moved from Ulaan Ude to Quingdao
            6 Tanks moved from Ulaan Ude to Jinan
            1 Elite moved from Ulaan Ude to Quingdao
            1 Marine moved from Ulaan Ude to Jinan
            1 Infantry moved from Magadan to Yakutsk
            1 EarlyFighter and 1 Mech.Inf moved from Ulaan Ude to Quingdao
            1 Mech.Inf moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 6 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 2 Artillerys, 12 Infantrys, 1 Marine, 1 Mech.Inf and 6 Tanks
                Masaharu defend with 1 Infantry
                    Russians roll dice for 2 Artillerys, 12 Infantrys, 1 Marine, 1 Mech.Inf and 6 Tanks in Jinan, round 2 : 5/22 hits, 6.83 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 2 Artillerys, 12 Infantrys, 1 Marine, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Quingdao
                Russians attack with 3 Artillerys, 1 EarlyFighter, 1 Elite, 12 Infantrys, 1 Mech.Inf and 7 Tanks
                Hisaichi defend with 2 Tanks; Masaharu defend with 1 Bunker and 4 Infantrys
                    Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Elite, 12 Infantrys, 1 Mech.Inf and 7 Tanks in Quingdao, round 2 : 9/25 hits, 8.33 expected hits
                    Masaharu roll dice for 1 Bunker, 4 Infantrys and 2 Tanks in Quingdao, round 2 : 1/7 hits, 2.83 expected hits
                    1 Infantry owned by the Russians, 2 Tanks owned by the Hisaichi, 4 Infantrys owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 3 Artillerys, 1 EarlyFighter, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks remaining. Battle score for attacker is 22
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Bunker and 4 Infantrys
                Casualties for Hisaichi: 2 Tanks
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            3 Infantrys moved from Ustkut to Ulaan Ude
            1 Elite and 3 Infantrys moved from Tulun to Ulaan Ude
            4 Infantrys moved from Bratsk to Ustkut
            3 Tanks moved from Kaask to Ulaan Ude
            1 Elite and 2 Infantrys moved from Kaask to Kyzal
            4 Infantrys moved from Krasnoyarsk to Bratsk
            4 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            2 Infantrys, 1 Marine and 3 Tanks placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -2.17
    Russians : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 Mech.Infs moved from Kwangsi to W.Sian
            1 Infantry moved from Sian to Szechwan
                  Yamamoto take Szechwan from Chinese
            3 Infantrys moved from Sian to W.Sian
            1 Infantry moved from Nanking to Sian
            2 Infantrys moved from Nanking to Sian
            4 Transports moved from sz74 to sz78
            1 Infantry moved from Tokyo to sz78
            1 Tank moved from Tokyo to sz78
            3 Mech.Infs moved from Tokyo to sz78
            1 Infantry moved from Ani Jima to sz78
            1 Infantry moved from Ototo Jima to sz78
            3 Infantrys, 3 Mech.Infs, 1 Tank and 4 Transports moved from sz78 to sz74
            3 Infantrys, 3 Mech.Infs and 1 Tank moved from sz74 to Kichedung
            2 Artillerys moved from Moresby to sz49
            2 Artillerys moved from E.G to sz49
            3 Infantrys moved from E.G to sz49
            1 Destroyer moved from sz51 to sz50
            2 EarlyFighters moved from sz49 to sz50
            1 Destroyer moved from sz49 to sz50
            4 Artillerys and 3 Infantrys moved from sz49 to Derby
            2 Bombers moved from Moresby to Derby
            1 Infantry moved from Nayumo to sz81
            1 Infantry and 1 T.Boat moved from sz81 to sz49
            1 Infantry moved from sz49 to N.Australia
                  Yamamoto take N.Australia from Anzac
            4 Infantrys moved from Davao to sz70
            2 B.Transports and 4 Infantrys moved from sz70 to sz47
            4 Infantrys moved from sz47 to E.G
            2 B.Transports moved from sz47 to sz70
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 5 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in sz50
                Yamamoto attack with 2 Destroyers and 2 EarlyFighters
                Anzac defend with 1 Battleship and 1 Destroyer
                    Yamamoto roll dice for 2 Destroyers and 2 EarlyFighters in sz50, round 2 : 1/4 hits, 1.33 expected hits
                    Anzac roll dice for 1 Battleship and 1 Destroyer in sz50, round 2 : 2/2 hits, 1.17 expected hits
                    1 Destroyer owned by the Anzac and 2 EarlyFighters owned by the Yamamoto lost in sz50
                    Yamamoto roll dice for 2 Destroyers in sz50, round 3 : 1/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Battleship in sz50, round 3 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz50
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Destroyer and 2 EarlyFighters
                Casualties for Anzac: 1 Battleship and 1 Destroyer
            Battle in Derby
                Yamamoto attack with 4 Artillerys, 2 Bombers and 3 Infantrys
                Anzac defend with 2 Artillerys, 1 Elite and 2 Tankettes
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers and 3 Infantrys in Derby, round 2 : 3/9 hits, 3.67 expected hits
                    Anzac roll dice for 2 Artillerys, 1 Elite and 2 Tankettes in Derby, round 2 : 1/5 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Yamamoto and 2 Tankettes owned by the Anzac lost in Derby
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers and 2 Infantrys in Derby, round 3 : 5/8 hits, 3.33 expected hits
                    Anzac roll dice for 1 Artillery and 1 Elite in Derby, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac, 1 Elite owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Derby
                Yamamoto win, taking Derby from Anzac with 4 Artillerys, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 2 Artillerys, 1 Elite and 2 Tankettes
            Battle in W.Sian
                Yamamoto attack with 3 Infantrys and 3 Mech.Infs
                Chinese defend with 1 Elite and 1 Mech.Inf
                    Yamamoto roll dice for 3 Infantrys and 3 Mech.Infs in W.Sian, round 2 : 5/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Elite and 1 Mech.Inf in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Yamamoto and 1 Elite owned by the Chinese lost in W.Sian
                Yamamoto win, taking W.Sian from Chinese with 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Elite and 1 Mech.Inf
    
        Non Combat Move - Yamamoto
            2 Bombers moved from Derby to Moresby
            3 Destroyers moved from sz78 to sz7
    
        Place Units - Yamamoto
            1 Carrier and 4 Destroyers placed in sz78
            2 EarlyFighters placed in sz78
            3 Mech.Infs placed in Kwangsi
            1 Artillery and 2 Infantrys placed in Moresby
            1 Artillery and 3 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 97 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 4.00
    Anzac : 1.17
    Chinese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Elite and 7 Infantrys moved from Gansu to Szechwan
            1 Fighter moved from N.Shangsi to W.Sian
            1 Fighter moved from N.Shangsi to W.Sian
            4 Mech.Infs moved from Tsingnan to W.Sian
            1 Infantry moved from Gobi to Tsingnan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 2 Fighters and 4 Mech.Infs
                Yamamoto defend with 2 Infantrys and 3 Mech.Infs
                    Chinese roll dice for 2 Fighters and 4 Mech.Infs in W.Sian, round 2 : 1/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 3 Mech.Infs in W.Sian, round 2 : 3/5 hits, 1.67 expected hits
                3 Mech.Infs owned by the Chinese and 1 Infantry owned by the Yamamoto lost in W.Sian
                    Chinese roll dice for 2 Fighters and 1 Mech.Inf in W.Sian, round 3 : 2/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 3 Mech.Infs in W.Sian, round 3 : 2/4 hits, 1.33 expected hits
                1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Yamamoto, 1 Fighter owned by the Chinese and 1 Mech.Inf owned by the Yamamoto lost in W.Sian
                 retreated to W.Sian
                Yamamoto win with 2 Mech.Infs remaining. Battle score for attacker is -21
                Casualties for Chinese: 1 Fighter and 4 Mech.Infs
                Casualties for Yamamoto: 2 Infantrys and 1 Mech.Inf
            Battle in Szechwan
                Chinese attack with 1 Elite and 7 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 7 Infantrys in Szechwan, round 2 : 2/8 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 Elite and 7 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from W.Sian to Sikang
            7 Infantrys moved from Tsingnan to Sikang
            1 AAGun and 6 Infantrys moved from Xining to Tsingnan
            1 Elite and 2 Infantrys moved from N.Shangsi to Gansu
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.67
    Chinese : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 unit repaired.
            2 Infantrys moved from E.Shansi to N.Shangsi
            2 Infantrys moved from E.Shansi to Shangsi
            1 Mech.Inf moved from E.Shansi to Shangsi
            1 Mech.Inf moved from E.Shansi to N.Shangsi
            2 Tanks and 6 Tankettes moved from Tientsin to Hsingan
            1 Tank and 2 Tankettes moved from Peking to Hsingan
            1 T.Boat moved from sz47 to sz46
            1 Infantry moved from New Britain to sz46
            1 Infantry moved from sz46 to Townsville
                  Hisaichi take Townsville from Anzac
            7 Infantrys and 3 Mech.Infs moved from E.Shansi to N.Shangsi
            1 Infantry moved from E.Shansi to N.Shangsi
            1 Infantry moved from Shansi to Shangsi
            3 Infantrys moved from Peking to E.Shansi
            1 Artillery moved from Hanan to W.Sian
            1 Artillery moved from N.Chunking to W.Sian
            6 Infantrys moved from Kwangtung to Kiangsi
            1 Infantry moved from Hongkong to Kwangtung
            6 Infantrys moved from Thailand to Burma
            6 Infantrys moved from Malaya to Thailand
            2 Destroyers and 2 Submarines moved from sz60 to sz74
            2 Bombers moved from S.Borneo to Moresby
            2 S.Subs moved from sz57 to sz60
            1 Battleship moved from sz57 to sz49
            1 Carrier and 2 Destroyers moved from sz57 to sz69
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 B.Transports, 2 EarlyFighters, 14 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Shangsi
                Hisaichi attack with 10 Infantrys and 4 Mech.Infs
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 10 Infantrys and 4 Mech.Infs in N.Shangsi, round 2 : 1/14 hits, 3.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 9 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 3 Infantrys and 1 Mech.Inf
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            2 B.Transports placed in sz60
            4 Infantrys placed in S.Borneo
            2 EarlyFighters placed in Hongkong
            4 Infantrys placed in Malaya
            3 Infantrys placed in Tientsin
            3 Infantrys placed in Peking
            1 Marine placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.67
    Chinese : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Thai
            1 Mech.Inf moved from Phuket to Burma
            2 Tankettes moved from Phuket to Burma
            2 Transports moved from sz73 to sz66
            2 Infantrys moved from Thailand to sz66
            1 Infantry moved from sz66 to Amdanam
                  Thai take Amdanam from British
            1 Infantry moved from sz66 to S.A
                  Thai take S.A from British
            1 T.Boat moved from sz73 to sz60
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            1 EarlyFighter and 4 Infantrys moved from Thailand to Burma
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

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