Adam514 (Axis) vs ksmckay (Allies) Pat to Victory

  • 19

    figured thats where this would go. But that is what playtesting is for. Havent played against a sea lion since shortly after global was released.

  • 19

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Archangel to Karelia
            2 infantry moved from Leningrad to Vyborg
            1 armour and 1 mech_infantry moved from Northern Belarus to Vyborg
            1 infantry moved from Leningrad to Baltic States
            2 aaGuns, 2 artilleries and 2 infantry moved from Leningrad to Northern Belarus
            1 infantry moved from Southern Belarus to Eastern Poland
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Southern Belarus
            1 artillery and 6 infantry moved from Western Ukraine to Bessarabia
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
            5 infantry moved from Russia to Smolensk
            1 submarine moved from 128 Sea Zone to 113 Sea Zone
            2 infantry moved from Northern Caucasus to Rostov
            2 aaGuns and 12 infantry moved from Siberia to Amur
            3 infantry moved from Sakha to Amur
    
        Place Units - Russians
            1 artillery, 1 infantry and 1 marine placed in Leningrad
            1 artillery and 2 infantry placed in Ukraine
            1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17

    @ksmckay Against German fleet buy, Germany can’t afford to let UK get away with a factory and an airfield on round 1.

  • 19

    @Adam514 said in Adam514 (Axis) vs ksmckay (Allies) Pat to Victory:

    @ksmckay Against German fleet buy, Germany can’t afford to let UK get away with a factory and an airfield on round 1.

    I guess we will find out :)

  • 19

    but yeah you are probably right. particularly with my US setup. But to me odds dont look great but maybe they are good enough.

  • 19 17

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_minor, 3 infantry, 1 marine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            3 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Chahar to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 infantry moved from Anhwe to Honan
                  Japanese take Honan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            2 bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 armour moved from Kwangsi to Kweichow
            1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 infantry moved from Formosa to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Kwangsi
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Shansi
            1 artillery and 1 infantry moved from Jehol to Anhwe
            2 artilleries and 5 infantry moved from Kiangsi to Hunan
            1 artillery moved from Anhwe to Kiangsi
            1 mech_infantry moved from Shansi to Kiangsi
            1 aaGun and 5 infantry moved from Southern Manchuria to Jehol
            1 aaGun and 1 infantry moved from Korea to Southern Manchuria
            1 transport moved from 7 Sea Zone to 35 Sea Zone
            1 infantry moved from Iwo Jima to 7 Sea Zone
            1 infantry moved from Japan to 7 Sea Zone
            1 artillery and 2 infantry moved from Kyushu to 7 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Kwangsi
            3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 34 Sea Zone to 35 Sea Zone
            1 cruiser and 1 destroyer moved from 31 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from Caroline Islands to Kwangsi
            3 fighters and 3 tactical_bombers moved from Marshall Islands to Caroline Islands
            1 infantry and 1 transport moved from 7 Sea Zone to 23 Sea Zone
            1 infantry moved from Marianas to 23 Sea Zone
            2 infantry and 1 transport moved from 23 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Paulau
            1 infantry moved from Caroline Islands to 35 Sea Zone
            1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone
            1 aaGun and 1 infantry moved from 20 Sea Zone to Jehol
            1 destroyer and 1 submarine moved from 7 Sea Zone to 35 Sea Zone
            1 fighter moved from Jehol to Kwangsi
    
        Place Units - Japanese
            1 factory_minor placed in Southern Manchuria
            2 transports placed in 7 Sea Zone
            1 artillery, 3 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 39 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -0.33
    

    Savegame

  • 19 17

    TripleA Manual Gamesave Post: Americans round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 2
    
        Purchase Units - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17

    @ksmckay Woops, you can just take the Japanese save upload.

    Yeah odds aren’t too great if you max it. We added an inf to UK, that might need to be removed.

  • 19

    yeah the flight path changes made a G2 sea lion threat non existent, and sea lion in BM3 never seemed like a great idea if UK didnt waste air in Round 1, so I figured why not. But I have zero clue how it plays out in this version.

  • 19 17

    @ksmckay It’s not that different. But factory and airfield purchase should always be punished with a Sealion if Japan hasn’t declared war.

  • 19

    yeah, limited experience on my part. havent seen a carrier buy with germany for a while, but with the bb and carrier, makes a big difference it seems. Used to buy 4 inf on UK1 and I guess thats why.

  • 19

    feel free to wait for the map, but I will be attacking Sco with 1 inf 3 ftrs 1 bom. Will you scramble ftr to Sco? and OOL if one or two hits? As I said, feel free to wait for the rest of things if you need/want to see other info.

  • 19

    meh, ill send 2 inf.

  • 19

    argh. lets just wait.

  • 19 17

    @ksmckay Wait for what?

  • 19

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 91 Sea Zone
            1 carrier moved from 11 Sea Zone to 91 Sea Zone
            2 fighters moved from Hawaiian Islands to 31 Sea Zone
            1 fighter moved from Wake Island to 31 Sea Zone
            1 marine moved from Hawaiian Islands to 28 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 1 transport moved from 28 Sea Zone to 31 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone
            1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 31 Sea Zone to Johnston Island
            1 bomber moved from Western United States to Eastern United States
            1 cruiser, 2 destroyers and 2 submarines moved from 55 Sea Zone to 31 Sea Zone
    
        Place Units - Americans
            2 submarines placed in 11 Sea Zone
            1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Inner Mongolia
            1 fighter and 2 infantry moved from Tsinghai to Honan
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                1 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Honan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Honan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                    Chinese roll dice for 1 fighter and 1 infantry in Honan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Honan to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Egypt to Anglo-Egyptian Sudan
            1 fighter moved from Egypt to Kenya
            2 infantry moved from Southern Persia to 82 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
            2 infantry moved from 74 Sea Zone to Kenya
            1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Kenya
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
    
        Combat - British
            Battle in Anglo-Egyptian Sudan
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
                British win, taking Anglo-Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Kenya
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians lost in Kenya
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kenya, round 3 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Kenya to Egypt
            1 tactical_bomber moved from Kenya to Egypt
            2 infantry moved from Rhodesia to Belgian Congo
            1 destroyer moved from 78 Sea Zone to 74 Sea Zone
            2 infantry moved from Shan State to Burma
            1 artillery and 6 infantry moved from Eastern India to Burma
            1 fighter moved from Burma to Eastern India
            1 battleship moved from 55 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from 94 Sea Zone to United Kingdom
            1 fighter moved from 94 Sea Zone to United Kingdom
            1 aaGun and 1 infantry moved from Gibraltar to 94 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 112 Sea Zone
            1 aaGun and 1 infantry moved from 112 Sea Zone to United Kingdom
            1 carrier, 2 cruisers and 1 destroyer moved from 94 Sea Zone to 106 Sea Zone
            1 bomber moved from Quebec to United Kingdom
            1 armour and 1 infantry moved from Quebec to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to United Kingdom
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            3 fighters moved from Gibraltar to United Kingdom
            1 infantry moved from Southern Persia to Northeast Persia
                  British take Northeast Persia from Neutral_Allies
    
        Place Units - British
            10 infantry placed in United Kingdom
            1 artillery and 2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Some Units in Eastern India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    British : -0.17
    Italians : -1.67
    Chinese : -2.83
    Japanese : 0.67
    

    Savegame

  • 19

    @Adam514 said in Adam514 (Axis) vs ksmckay (Allies) Pat to Victory:

    @ksmckay Wait for what?

    I had asked for scramble orders but changed my mind.

    I dont know what the allies are supposed to do in pacific. 55 was barely safe after round 1, maybe its crazy for japan to attack it, but with any less units it seems like it would be tempting (for example if I kept the bb at india), and then I couldnt come close to positioning the US fleet anywhere useful. And then everything is completely out of position in round 2. Am i missing something or was setup designed to keep allies back after round 2? Seems like you will be able to take almost every target in pac without opposition and I couldnt figure out what to do? Guess that is the price of sending some units to europe but without those units seems like Egypt was undefendable (without the mIC, which also looks to be a mistake).

    Very different.


  • @ksmckay said in Adam514 (Axis) vs ksmckay (Allies) Pat to Victory:

    @Adam514 said in Adam514 (Axis) vs ksmckay (Allies) Pat to Victory:

    @ksmckay Wait for what?

    I had asked for scramble orders but changed my mind.

    I dont know what the allies are supposed to do in pacific. 55 was barely safe after round 1, maybe its crazy for japan to attack it, but with any less units it seems like it would be tempting (for example if I kept the bb at india), and then I couldnt come close to positioning the US fleet anywhere useful. And then everything is completely out of position in round 2. Am i missing something or was setup designed to keep allies back after round 2? Seems like you will be able to take almost every target in pac without opposition and I couldnt figure out what to do? Guess that is the price of sending some units to europe but without those units seems like Egypt was undefendable (without the mIC, which also looks to be a mistake).

    Very different.

    exact kind of dilemmas I was facing! Japan was just such a bear to deal with, I couldn’t touch it with a ten foot pole it felt like

  • 19

    I setup to apply some pressure to Caro, but I dont really think its near enough. With no threats to any units, you can just defend Caro and leave the 8 transports undefended.

  • 19

    @Adam514 might make a ncm change for UK, hold please

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