@Entek Italy up
BOOM! G40BM3 Karl7 Axis +6 vs Gargantua and Canuck 12 This is for the 1st Born!
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 4 fighters and 3 tactical_bombers moved from 33 Sea Zone to New Guinea 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 bomber moved from Philippines to 35 Sea Zone 1 bomber moved from Philippines to 42 Sea Zone 1 fighter moved from Shan State to 41 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone 2 fighters moved from 33 Sea Zone to New Guinea 2 fighters moved from 33 Sea Zone to 30 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in New Guinea Japanese attack with 6 fighters and 3 tactical_bombers Americans defend with 2 fighters Japanese roll dice for 6 fighters and 3 tactical_bombers in New Guinea, round 2 : 6/9 hits, 5.00 expected hits ANZAC roll dice for 2 fighters in New Guinea, round 2 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in New Guinea Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 fighters Casualties for Americans: 2 fighters Battle in 35 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 30 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 5/11 hits, 6.00 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 carrier moved from 36 Sea Zone to 56 Sea Zone 1 fighter moved from 41 Sea Zone to 56 Sea Zone 1 fighter moved from 42 Sea Zone to 56 Sea Zone 1 carrier moved from 33 Sea Zone to 56 Sea Zone 2 fighters moved from 33 Sea Zone to 56 Sea Zone 2 destroyers moved from 33 Sea Zone to 56 Sea Zone 1 carrier moved from 20 Sea Zone to 55 Sea Zone 1 fighter moved from 37 Sea Zone to 55 Sea Zone 1 bomber moved from 42 Sea Zone to Philippines 1 bomber moved from 35 Sea Zone to Philippines 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 56 Sea Zone 2 battleships, 10 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 33 Sea Zone to 54 Sea Zone 3 tactical_bombers moved from New Guinea to 54 Sea Zone 4 fighters moved from New Guinea to 54 Sea Zone 6 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 transport moved from 33 Sea Zone to 20 Sea Zone 2 mech_infantrys moved from Manchuria to Anhwe 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 mech_infantry moved from Shensi to Anhwe 1 infantry moved from Kweichow to Hunan 1 armour moved from Hunan to Kwangtung 1 infantry moved from Sikang to Szechwan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from India to 55 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 fighters and 8 infantry placed in Japan 2 destroyers placed in 20 Sea Zone 1 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry EDIT: Adding units owned by Japanese to French Indo China: 3 infantry EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Adding units owned by Japanese to Kwangtung: 1 infantry EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 3 armour EDIT: Adding units owned by Japanese to Yunnan: 3 armour EDIT: Removing units owned by Japanese from West India: 5 armour and 9 mech_infantrys EDIT: Adding units owned by Japanese to Burma: 5 armour and 9 mech_infantrys EDIT: Removing units owned by Japanese from India: 3 infantry EDIT: Adding units owned by Japanese to Burma: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 2 infantry EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry EDIT: Adding units owned by Japanese to Japan: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : -1.50 Japanese : -0.33
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 4 fighters and 3 tactical_bombers moved from 33 Sea Zone to New Guinea 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 bomber moved from Philippines to 35 Sea Zone 1 bomber moved from Philippines to 42 Sea Zone 1 fighter moved from Shan State to 41 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone 2 fighters moved from 33 Sea Zone to New Guinea 2 fighters moved from 33 Sea Zone to 30 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in New Guinea Japanese attack with 6 fighters and 3 tactical_bombers Americans defend with 2 fighters Japanese roll dice for 6 fighters and 3 tactical_bombers in New Guinea, round 2 : 6/9 hits, 5.00 expected hits ANZAC roll dice for 2 fighters in New Guinea, round 2 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in New Guinea Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 fighters Casualties for Americans: 2 fighters Battle in 35 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 30 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 5/11 hits, 6.00 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 carrier moved from 36 Sea Zone to 56 Sea Zone 1 fighter moved from 41 Sea Zone to 56 Sea Zone 1 fighter moved from 42 Sea Zone to 56 Sea Zone 1 carrier moved from 33 Sea Zone to 56 Sea Zone 2 fighters moved from 33 Sea Zone to 56 Sea Zone 2 destroyers moved from 33 Sea Zone to 56 Sea Zone 1 carrier moved from 20 Sea Zone to 55 Sea Zone 1 fighter moved from 37 Sea Zone to 55 Sea Zone 1 bomber moved from 42 Sea Zone to Philippines 1 bomber moved from 35 Sea Zone to Philippines 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 56 Sea Zone 2 battleships, 10 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 33 Sea Zone to 54 Sea Zone 3 tactical_bombers moved from New Guinea to 54 Sea Zone 4 fighters moved from New Guinea to 54 Sea Zone 6 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 transport moved from 33 Sea Zone to 20 Sea Zone 2 mech_infantrys moved from Manchuria to Anhwe 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 mech_infantry moved from Shensi to Anhwe 1 infantry moved from Kweichow to Hunan 1 armour moved from Hunan to Kwangtung 1 infantry moved from Sikang to Szechwan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from India to 55 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 fighters and 8 infantry placed in Japan 2 destroyers placed in 20 Sea Zone 1 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry EDIT: Adding units owned by Japanese to French Indo China: 3 infantry EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Adding units owned by Japanese to Kwangtung: 1 infantry EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 3 armour EDIT: Adding units owned by Japanese to Yunnan: 3 armour EDIT: Removing units owned by Japanese from West India: 5 armour and 9 mech_infantrys EDIT: Adding units owned by Japanese to Burma: 5 armour and 9 mech_infantrys EDIT: Removing units owned by Japanese from India: 3 infantry EDIT: Adding units owned by Japanese to Burma: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 2 infantry EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry EDIT: Adding units owned by Japanese to Japan: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 2 armour EDIT: Adding units owned by Japanese to Shan State: 2 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : -1.50 Japanese : -0.33
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 4 fighters and 3 tactical_bombers moved from 33 Sea Zone to New Guinea 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 bomber moved from Philippines to 35 Sea Zone 1 bomber moved from Philippines to 42 Sea Zone 1 fighter moved from Shan State to 41 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone 2 fighters moved from 33 Sea Zone to New Guinea 2 fighters moved from 33 Sea Zone to 30 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in New Guinea Japanese attack with 6 fighters and 3 tactical_bombers Americans defend with 2 fighters Japanese roll dice for 6 fighters and 3 tactical_bombers in New Guinea, round 2 : 6/9 hits, 5.00 expected hits ANZAC roll dice for 2 fighters in New Guinea, round 2 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in New Guinea Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 fighters Casualties for Americans: 2 fighters Battle in 35 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 30 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 5/11 hits, 6.00 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 carrier moved from 36 Sea Zone to 56 Sea Zone 1 fighter moved from 41 Sea Zone to 56 Sea Zone 1 fighter moved from 42 Sea Zone to 56 Sea Zone 1 carrier moved from 33 Sea Zone to 56 Sea Zone 2 fighters moved from 33 Sea Zone to 56 Sea Zone 2 destroyers moved from 33 Sea Zone to 56 Sea Zone 1 carrier moved from 20 Sea Zone to 55 Sea Zone 1 fighter moved from 37 Sea Zone to 55 Sea Zone 1 bomber moved from 42 Sea Zone to Philippines 1 bomber moved from 35 Sea Zone to Philippines 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 56 Sea Zone 2 battleships, 10 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 33 Sea Zone to 54 Sea Zone 3 tactical_bombers moved from New Guinea to 54 Sea Zone 4 fighters moved from New Guinea to 54 Sea Zone 6 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 transport moved from 33 Sea Zone to 20 Sea Zone 2 mech_infantrys moved from Manchuria to Anhwe 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 mech_infantry moved from Shensi to Anhwe 1 infantry moved from Kweichow to Hunan 1 armour moved from Hunan to Kwangtung 1 infantry moved from Sikang to Szechwan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from India to 55 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 fighters and 8 infantry placed in Japan 2 destroyers placed in 20 Sea Zone 1 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry EDIT: Adding units owned by Japanese to French Indo China: 3 infantry EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Adding units owned by Japanese to Kwangtung: 1 infantry EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 3 armour EDIT: Adding units owned by Japanese to Yunnan: 3 armour EDIT: Removing units owned by Japanese from West India: 5 armour and 9 mech_infantrys EDIT: Adding units owned by Japanese to Burma: 5 armour and 9 mech_infantrys EDIT: Removing units owned by Japanese from India: 3 infantry EDIT: Adding units owned by Japanese to Burma: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 2 infantry EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry EDIT: Adding units owned by Japanese to Japan: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 2 armour EDIT: Adding units owned by Japanese to Shan State: 2 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : -1.50 Japanese : -0.33
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 7 bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier moved from 26 Sea Zone to 16 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Western United States to 26 Sea Zone 1 bomber and 10 fighters moved from 26 Sea Zone to Queensland 3 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Norway to Greece 1 fighter moved from Sumatra to Northern Territory Combat - Americans Battle in Iwo Jima Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 17 Sea Zone 1 marine moved from 17 Sea Zone to Iwo Jima 3 submarines moved from 26 Sea Zone to 17 Sea Zone 2 carriers moved from 26 Sea Zone to 17 Sea Zone 2 submarines moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 6 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Holland Belgium to United Kingdom 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 4 transports moved from 110 Sea Zone to 102 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Iwo Jima: 1 marine EDIT: Adding units owned by Americans to 17 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Iwo Jima: 1 marine EDIT: Turning off Edit Mode 1 transport placed in 10 Sea Zone 7 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4 Americans collect 62 PUs (1 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 7 bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier moved from 26 Sea Zone to 16 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Western United States to 26 Sea Zone 1 bomber and 10 fighters moved from 26 Sea Zone to Queensland 3 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Norway to Greece 1 fighter moved from Sumatra to Northern Territory Combat - Americans Battle in Iwo Jima Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 17 Sea Zone 1 marine moved from 17 Sea Zone to Iwo Jima 3 submarines moved from 26 Sea Zone to 17 Sea Zone 2 carriers moved from 26 Sea Zone to 17 Sea Zone 2 submarines moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 6 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Holland Belgium to United Kingdom 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 4 transports moved from 110 Sea Zone to 102 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Iwo Jima: 1 marine EDIT: Adding units owned by Americans to 17 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Iwo Jima: 1 marine EDIT: Turning off Edit Mode 1 transport placed in 10 Sea Zone 7 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4 Americans collect 62 PUs (1 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 17 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Iwo Jima: 1 artillery EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Iwo Jima: 1 artillery EDIT: Adding units owned by Americans to 17 Sea Zone: 1 transport Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed EDIT: Turning off Edit Mode Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 3 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 destroyers moved from 98 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Syria to 99 Sea Zone 2 fighters moved from Normandy Bordeaux to 99 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Southern France to Northern Italy British take Northern Italy from Italians 1 artillery moved from Greece to Albania British take Albania from Italians 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 1 cruiser moved from 98 Sea Zone to 99 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 destroyers owned by the British, 1 transport owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Italians with 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for British: 2 destroyers Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Non Combat Move - British 3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Syria 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 3 aaGuns, 4 armour, 13 artilleries, 24 infantry and 2 mech_infantrys moved from Persia to Eastern Persia 1 fighter moved from Syria to Persia 2 carriers, 2 destroyers, 2 fighters and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 5 infantry moved from Normandy Bordeaux to Southern France 5 infantry moved from United Kingdom to 110 Sea Zone 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Place Units - British 1 fighter placed in Egypt 1 transport placed in 81 Sea Zone 1 artillery placed in Egypt 3 armour placed in Persia 1 factory_minor placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 British collect 51 PUs; end with 51 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 54 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 57 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.67 Italians : 0.33
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Poland to Germany Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 3 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter EDIT: Adding units owned by British to Greece: 1 fighter EDIT: Turning off Edit Mode Non Combat Move - ANZAC 1 fighter moved from Egypt to Persia 2 fighters moved from Ceylon to Java 2 aaGuns, 2 artilleries, 1 fighter and 4 infantry moved from South Australia to Queensland 1 artillery and 2 fighters moved from New South Wales to Queensland 1 fighter moved from 110 Sea Zone to Southern France Place Units - ANZAC 3 armour placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,3,5,6,4,2,3,3,5,1,1,4,6,1,4,1,3,6,6,5,3,6,2,1,1,6,6,5,6,3,2,6,1,6,6,1,1,2,6,2,1 ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 3 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter EDIT: Adding units owned by British to Greece: 1 fighter EDIT: Turning off Edit Mode Non Combat Move - ANZAC 1 fighter moved from Egypt to Persia 2 fighters moved from Ceylon to Java 2 aaGuns, 2 artilleries, 1 fighter and 4 infantry moved from South Australia to Queensland 1 artillery and 2 fighters moved from New South Wales to Queensland 1 fighter moved from 110 Sea Zone to Southern France Place Units - ANZAC 3 armour placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,3,5,6,4,2,3,3,5,1,1,4,6,1,4,1,3,6,6,5,3,6,2,1,1,6,6,5,6,3,2,6,1,6,6,1,1,2,6,2,1 ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 4 infantry moved from Western Germany to Northern Italy 2 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy 2 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Germany to Holland Belgium 2 bombers moved from Germany to Northern Italy 1 armour moved from Siberia to Manchuria 3 armour and 3 mech_infantrys moved from Buryatia to Manchuria 1 mech_infantry moved from Jehol to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe Combat - Germans Battle in Northern Italy Germans attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 artillery, 1 factory_minor, 2 infantry and 1 marine Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/8 hits, 3.17 expected hits British roll dice for 1 artillery, 2 infantry and 1 marine in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Northern Italy Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Northern Italy, round 3 : 1/8 hits, 3.17 expected hits British roll dice for 1 marine in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the British and 1 infantry owned by the Germans lost in Northern Italy Germans win, taking Northern Italy from British with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 artillery, 2 infantry and 1 marine Casualties for Germans: 1 infantry Battle in Holland Belgium Germans attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 1 artillery Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 2 aaGuns, 17 artilleries, 21 infantry, 15 mech_infantrys and 3 tactical_bombers moved from Poland to Germany 2 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 2 bombers moved from Northern Italy to Western Germany 1 aaGun, 2 artilleries and 2 infantry moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany Place Units - Germans 10 infantry placed in Germany 3 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Denmark: 3 infantry EDIT: Adding units owned by Germans to Western Germany: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -2.33 British : -0.67 Americans : 0.67
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Russians Russians buy 4 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bessarabia to Yugoslavia Russians take Romania from Germans Russians take Yugoslavia from Germans 1 armour moved from Eastern Poland to Greater Southern Germany Russians take Slovakia Hungary from Germans Russians take Greater Southern Germany from Germans 3 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia 2 armour moved from Kansu to Hopei 2 armour moved from Tsinghai to Hopei 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Germans 3 infantry moved from Yenisey to Yakut S.S.R. 1 armour moved from Timguska to Suiyuyan 1 armour moved from Novosibirsk to Shensi 2 armour and 2 mech_infantrys moved from Belarus to Vologda 2 fighters and 1 tactical_bomber moved from Novgorod to Shensi 2 armour and 1 mech_infantry moved from Volgograd to Tsinghai Combat - Russians Non Combat Move - Russians 4 aaGuns, 26 armour, 26 artilleries, 25 infantry and 14 mech_infantrys moved from Eastern Poland to Slovakia Hungary 1 armour and 1 mech_infantry moved from Bessarabia to Slovakia Hungary 2 infantry moved from Bessarabia to Eastern Poland 2 armour and 1 mech_infantry moved from Belarus to Slovakia Hungary 2 armour moved from Western Ukraine to Slovakia Hungary 1 aaGun moved from Baltic States to Poland 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia: 1 infantry EDIT: Adding units owned by Russians to Novgorod: 1 infantry EDIT: Turning off Edit Mode 4 bombers placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry EDIT: Adding units owned by Russians to Tsinghai: 1 infantry EDIT: Turning off Edit Mode 1 infantry placed in Western Ukraine Turn Complete - Russians Russians collect 53 PUs; end with 53 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 56 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 60 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 4 fighters and 8 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangtung to 20 Sea Zone 1 armour and 2 transports moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone 1 armour and 2 infantry moved from 55 Sea Zone to Northern Territory 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 armour moved from Shan State to 37 Sea Zone 2 armour, 1 infantry and 2 transports moved from 37 Sea Zone to 55 Sea Zone 2 armour and 1 infantry moved from 55 Sea Zone to Northern Territory 1 infantry, 1 mech_infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 2 fighters moved from 55 Sea Zone to Queensland 4 fighters moved from 56 Sea Zone to Queensland 11 fighters and 7 tactical_bombers moved from 54 Sea Zone to Queensland Combat - Japanese Battle in Northern Territory Japanese attack with 3 armour and 3 infantry Americans defend with 1 fighter Japanese roll dice for 3 armour and 3 infantry in Northern Territory, round 2 : 1/6 hits, 2.00 expected hits ANZAC roll dice for 1 fighter in Northern Territory, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 3 armour and 3 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Queensland Japanese attack with 17 fighters, 1 infantry, 1 mech_infantry and 7 tactical_bombers ANZAC defend with 2 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry; Americans defend with 1 bomber and 10 fighters AA fire in Queensland : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 battleships in Queensland, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 17 fighters, 1 infantry, 1 mech_infantry and 7 tactical_bombers in Queensland, round 2 : 20/26 hits, 13.50 expected hits ANZAC roll dice for 2 aaGuns, 3 armour, 3 artilleries, 1 bomber, 13 fighters and 4 infantry in Queensland, round 2 : 12/24 hits, 12.67 expected hits 11 fighters owned by the Japanese, 3 armour owned by the ANZAC, 1 mech_infantry owned by the Japanese, 4 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 2 aaGuns owned by the ANZAC, 9 fighters owned by the Americans and 1 bomber owned by the Americans lost in Queensland Japanese roll dice for 6 fighters, 1 infantry and 7 tactical_bombers in Queensland, round 3 : 7/14 hits, 7.67 expected hits ANZAC roll dice for 4 fighters in Queensland, round 3 : 2/4 hits, 2.67 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the ANZAC and 1 fighter owned by the Americans lost in Queensland Japanese win, taking Queensland from ANZAC with 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Japanese: 11 fighters, 1 mech_infantry and 2 tactical_bombers Casualties for ANZAC: 2 aaGuns, 3 armour, 3 artilleries, 3 fighters and 4 infantry Casualties for Americans: 1 bomber and 10 fighters Non Combat Move - Japanese 2 carriers moved from 56 Sea Zone to 55 Sea Zone 3 destroyers moved from 56 Sea Zone to 55 Sea Zone 2 destroyers moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry and 3 mech_infantrys moved from Anhwe to Kiangsu 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from French Indo China to Kiangsu 1 fighter moved from Japan to Kiangsu 1 infantry moved from Chahar to Anhwe 3 aaGuns, 6 artilleries and 13 infantry moved from West India to India 5 armour, 3 infantry and 9 mech_infantrys moved from Burma to India 1 armour moved from Yunnan to India 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 carrier moved from 54 Sea Zone to 45 Sea Zone 1 carrier moved from 55 Sea Zone to 45 Sea Zone 1 destroyer moved from 55 Sea Zone to 45 Sea Zone 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 carrier moved from 54 Sea Zone to 55 Sea Zone 1 carrier moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kwangtung Japanese undo move 2. 3 infantry placed in India 1 fighter and 2 infantry placed in Kwangtung 1 fighter placed in Japan 2 fighters placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 55 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
ANZAC : -2.00 AA fire in Queensland : : -1.00 Japanese : 5.50
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 4 fighters and 8 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangtung to 20 Sea Zone 1 armour and 2 transports moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone 1 armour and 2 infantry moved from 55 Sea Zone to Northern Territory 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 armour moved from Shan State to 37 Sea Zone 2 armour, 1 infantry and 2 transports moved from 37 Sea Zone to 55 Sea Zone 2 armour and 1 infantry moved from 55 Sea Zone to Northern Territory 1 infantry, 1 mech_infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 2 fighters moved from 55 Sea Zone to Queensland 4 fighters moved from 56 Sea Zone to Queensland 11 fighters and 7 tactical_bombers moved from 54 Sea Zone to Queensland Combat - Japanese Battle in Northern Territory Japanese attack with 3 armour and 3 infantry Americans defend with 1 fighter Japanese roll dice for 3 armour and 3 infantry in Northern Territory, round 2 : 1/6 hits, 2.00 expected hits ANZAC roll dice for 1 fighter in Northern Territory, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 3 armour and 3 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Queensland Japanese attack with 17 fighters, 1 infantry, 1 mech_infantry and 7 tactical_bombers ANZAC defend with 2 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry; Americans defend with 1 bomber and 10 fighters AA fire in Queensland : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 battleships in Queensland, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 17 fighters, 1 infantry, 1 mech_infantry and 7 tactical_bombers in Queensland, round 2 : 20/26 hits, 13.50 expected hits ANZAC roll dice for 2 aaGuns, 3 armour, 3 artilleries, 1 bomber, 13 fighters and 4 infantry in Queensland, round 2 : 12/24 hits, 12.67 expected hits 11 fighters owned by the Japanese, 3 armour owned by the ANZAC, 1 mech_infantry owned by the Japanese, 4 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 2 aaGuns owned by the ANZAC, 9 fighters owned by the Americans and 1 bomber owned by the Americans lost in Queensland Japanese roll dice for 6 fighters, 1 infantry and 7 tactical_bombers in Queensland, round 3 : 7/14 hits, 7.67 expected hits ANZAC roll dice for 4 fighters in Queensland, round 3 : 2/4 hits, 2.67 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the ANZAC and 1 fighter owned by the Americans lost in Queensland Japanese win, taking Queensland from ANZAC with 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Japanese: 11 fighters, 1 mech_infantry and 2 tactical_bombers Casualties for ANZAC: 2 aaGuns, 3 armour, 3 artilleries, 3 fighters and 4 infantry Casualties for Americans: 1 bomber and 10 fighters Non Combat Move - Japanese 2 carriers moved from 56 Sea Zone to 55 Sea Zone 3 destroyers moved from 56 Sea Zone to 55 Sea Zone 2 destroyers moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry and 3 mech_infantrys moved from Anhwe to Kiangsu 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from French Indo China to Kiangsu 1 fighter moved from Japan to Kiangsu 1 infantry moved from Chahar to Anhwe 3 aaGuns, 6 artilleries and 13 infantry moved from West India to India 5 armour, 3 infantry and 9 mech_infantrys moved from Burma to India 1 armour moved from Yunnan to India 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 carrier moved from 54 Sea Zone to 45 Sea Zone 1 carrier moved from 55 Sea Zone to 45 Sea Zone 1 destroyer moved from 55 Sea Zone to 45 Sea Zone 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 carrier moved from 54 Sea Zone to 55 Sea Zone 1 carrier moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kwangtung Japanese undo move 2. 3 infantry placed in India 1 fighter and 2 infantry placed in Kwangtung 1 fighter placed in Japan 2 fighters placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 55 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 2 bombers EDIT: Adding units owned by Japanese to Japan: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -2.00 AA fire in Queensland : : -1.00 Japanese : 5.50
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TripleA Manual Gamesave Post: Japanese round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 4 fighters and 8 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangtung to 20 Sea Zone 1 armour and 2 transports moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone 1 armour and 2 infantry moved from 55 Sea Zone to Northern Territory 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 armour moved from Shan State to 37 Sea Zone 2 armour, 1 infantry and 2 transports moved from 37 Sea Zone to 55 Sea Zone 2 armour and 1 infantry moved from 55 Sea Zone to Northern Territory 1 infantry, 1 mech_infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 2 fighters moved from 55 Sea Zone to Queensland 4 fighters moved from 56 Sea Zone to Queensland 11 fighters and 7 tactical_bombers moved from 54 Sea Zone to Queensland Airborne Attack Move - Japanese ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone ANZAC scrambles to create a battle in territory 54 Sea Zone Battle in 54 Sea Zone Japanese attack with 2 battleships, 10 carriers, 2 cruisers, 1 destroyer and 1 transport ANZAC defend with 1 fighter Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese 1 fighter owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 10 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Battle in Queensland Japanese attack with 17 fighters, 1 infantry, 1 mech_infantry and 7 tactical_bombers ANZAC defend with 2 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry; Americans defend with 1 bomber and 10 fighters AA fire in Queensland : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Queensland Japanese roll dice for 15 fighters, 1 infantry, 1 mech_infantry and 7 tactical_bombers in Queensland, round 2 : 12/24 hits, 12.50 expected hits ANZAC roll dice for 2 aaGuns, 3 armour, 3 artilleries, 1 bomber, 12 fighters and 4 infantry in Queensland, round 2 : 8/23 hits, 12.00 expected hits 7 fighters owned by the Japanese, 1 infantry owned by the Japanese, 2 armour owned by the ANZAC, 4 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 2 aaGuns owned by the ANZAC and 1 bomber owned by the Americans lost in Queensland Japanese roll dice for 8 fighters, 1 mech_infantry and 7 tactical_bombers in Queensland, round 3 : 9/16 hits, 8.83 expected hits ANZAC roll dice for 1 armour and 12 fighters in Queensland, round 3 : 7/13 hits, 8.50 expected hits 3 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 armour owned by the ANZAC and 8 fighters owned by the Americans lost in Queensland Japanese roll dice for 4 fighters, 1 mech_infantry and 4 tactical_bombers in Queensland, round 4 : 4/9 hits, 4.83 expected hits ANZAC roll dice for 4 fighters in Queensland, round 4 : 4/4 hits, 2.67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 fighters owned by the ANZAC and 2 fighters owned by the Americans lost in Queensland Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -18 Casualties for Japanese: 14 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers Casualties for ANZAC: 2 aaGuns, 3 armour, 3 artilleries, 2 fighters and 4 infantry Casualties for Americans: 1 bomber and 10 fighters Battle in Northern Territory Japanese attack with 3 armour and 3 infantry Americans defend with 1 fighter Japanese roll dice for 3 armour and 3 infantry in Northern Territory, round 2 : 0/6 hits, 2.00 expected hits ANZAC roll dice for 1 fighter in Northern Territory, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Northern Territory Japanese roll dice for 3 armour and 2 infantry in Northern Territory, round 3 : 3/5 hits, 1.83 expected hits ANZAC roll dice for 1 fighter in Northern Territory, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 3 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter Non Combat Move - Japanese
Combat Hit Differential Summary :
ANZAC : -3.17 AA fire in Queensland : : 1.00 Japanese : -1.67
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Here is the dispute:
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I as Japan moved to attack Queensland in important battle to take Sydney.
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There was a scram option of 1 ftr to block bombard of 2 bbs
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I assumed scram option was futile, and that holding on to ftr improved defenders odds
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the battle calc supports No. 3. Without scram my chance of victory was around 40-45% give or take. With scram option my chances increased to around 50%+.
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I did the battle without scram and got a substantially above odds result.
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Allies object and want reroll of entire battle based on their right to scram, even if it hurt their defense.
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I contend this is opportunism to overturn favorable battle and instead they should get 3 rolls at 4 representing the extra fighter they would have had if they scrambled (i.e. they have 2 extra units not hit by my 2bb bombard minus one for scram – battle lasted 3 rounds).
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League rules say:
8 - Allowed Assumptions during gameplay - The purpose of assumptions is to reduce the number of game stoppages for opponent decisions (scrambling, casualty choice, intercepting, submerging, kamikazes). Because you are assuming a decision for your opponent, the opponent must always be given the benefit of the doubt, and moderators will always decide in this manner.
8a - Scrambling/intercept/submerge/kamikaze assumptions - When you make an assumption, you are accepting the risk that your opponent will disagree after seeing your turn. If your opponent takes issue with an assumption, you should come to an agreement about how to handle it. If you don’t agree, then the defender can require that the entire combat phase be re-rolled from the beginning. Or, you may seek a moderator ruling.
- So I am seeking a moderator ruling.
10 Ruling is do I reroll or do they get 3 rolls at 4.
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My strongest argument is that the scram hurt their chances so I could reasonably assume they wouldn’t scram and we should try to preserve existing rolls.
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Their strongest argument is they intended to scram anyway (I guess not knowing it hurt them) and have an absolute right to, even if it requires overturning existing dice.
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Our argument is really simple:
8a - Scrambling/intercept/submerge/kamikaze assumptions - When you make an assumption, you are accepting the risk that your opponent will disagree after seeing your turn. If your opponent takes issue with an assumption, you should come to an agreement about how to handle it. If you don’t agree, then the defender can require that the entire combat phase be re-rolled from the beginning. Or, you may seek a moderator ruling.
It would have been very easy for Karl7 to ask for scramble orders. He chose not to and assumed the risk as written above.
All we ask for is direct application of the rules. The defender has the right to scramble. If the attacker ignores this right, the defender has the right to require a re-roll of the combat phase. Karl knew this full-well when he chose to ignore our scramble option.
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in rebuttal I note 8a allows for an appeal to a moderator over the absolute right of a defender to unwind an attack to give a scram order
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There are a few other quite critical components that have been glossed over here
#1. We are all in a specific whatsapp chat dedicated to this game and it’s very easy to ask for scramble orders or clarifications, we do it all the time, and responses usually coming within a matter of minutes if not immediately.
Karl points out he knows this is an important battle. Why then are the allied options skipped over?
#2. We provided evidence of our private discussions last night (Txt msgs) that we intended to scramble 1 fgt if he went all in at Queensland, Our quick calculator reviews led us to believe this was the better choice.
#3. This game became edgy quite early on, and became a “no mistakes” death match. The allies backed off this poor gamesmanship because it takes away from the fun of the game, and we made multiple concessions to support the axis, several of which we still suffer from and have led to this latest battle.
We were also given an “I owe you one” a few turns ago. And in good faith asked for this battle to be redone based on our wishes, Our good faith has been met with presumptious discontent.
#4. Karl rerolled the battle and still won. And we accept that outcome. Yet he is still trying to wheel his way to a greedier and frankly unreasonable outcome.
#5. If the roles were reversed we would be treated with the same stiff response or worse.
#6. Throughout the game many “assumptions” have been made, several of which “post dice” have put the defending party at a disadvantage.
A prime case being an Italian attack on a british fleet, to which we planned to scramble, and would have resulted in an Italian rout, but we were again denied this choice, and the parties were forced to agree to an amicable withdrawl of the fight.
#7. These tense moments let us clarify that we need to have agreement before critical battles. And again we were denied.
That is why only a reroll will suffice in this matter. And it has happend, and the axis still achieve their objective, and we are happy to proceed, except for the indignance of the axis who refuse to allow us
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Also… I feel it’s important again to say, there would be no legal battle, no pages long posts, no need for moderation or comment, if Karl has just texted or posted.
“Battle of Sydney! Do you guys scram or take the bombard/?”
Simple
And I again reiterate and believe this was a deliberately played hand, to give a hopeless game one last chance.
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@Gargantua said in BOOM! G40BM3 Karl7 Axis +6 vs Gargantua and Canuck 12 This is for the 1st Born!:
Also… I feel it’s important again to say, there would be no legal battle, no pages long posts, no need for moderation or comment, if Karl has just texted or posted.
“Battle of Sydney! Do you guys scram or take the bombard/?”
Simple
And I again reiterate and believe this was a deliberately played hand, to give a hopeless game one last chance.
Joel is correct, I deliberately did not scram them or ask because it was the obvious worse option.
For the record, the only dispute here is if the moderator finds good reason to override the defending players redo option. Here the good reason is that it was the worse option and made no sense.
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@Karl7 !
Agree or disagree with our decision, if was ours, and attached is the proof of our intent and plan!