0% for April

G40 BM3 Dawgoneit (X) vs. Surfer (L + 15)

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    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
            3 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
            6 infantry moved from Southern France to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 armour moved from Greece to Yugoslavia
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 armour and 2 mech_infantrys
                British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                    Italians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            3 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            2 artilleries placed in Northern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
            Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Russians : -0.33
    

    Savegame

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    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            4 fighters moved from Queensland to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            2 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 55 Sea Zone
                ANZAC attack with 1 bomber, 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber and 4 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win, taking Celebes from Japanese with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to 33 Sea Zone
            2 fighters moved from 55 Sea Zone to Queensland
            1 bomber moved from 55 Sea Zone to Queensland
            1 infantry moved from New Guinea to Dutch New Guinea
            1 bomber moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry and 1 marine placed in New South Wales
            1 transport placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : -0.33
    

    Savegame

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    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            4 fighters moved from Queensland to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            2 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 55 Sea Zone
                ANZAC attack with 1 bomber, 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber and 4 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win, taking Celebes from Japanese with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to 33 Sea Zone
            2 fighters moved from 55 Sea Zone to Queensland
            1 bomber moved from 55 Sea Zone to Queensland
            1 infantry moved from New Guinea to Dutch New Guinea
            1 bomber moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry and 1 marine placed in New South Wales
            1 transport placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : -0.33
    

    Savegame

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    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            10 infantry moved from Eastern Poland to Western Ukraine
            10 infantry moved from Poland to Eastern Poland
            12 infantry moved from Germany to Poland
            1 mech_infantry moved from Germany to Eastern Poland
            10 infantry moved from Western Germany to Germany
            2 infantry moved from France to Western Germany
            1 bomber moved from Southern France to Poland
            1 fighter moved from Karelia to Bryansk
            1 artillery and 12 infantry moved from Karelia to Novgorod
            3 infantry moved from Novgorod to Archangel
            2 fighters and 2 tactical_bombers moved from Bryansk to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Archangel, round 2 : 6/7 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Archangel to Bryansk
    
        Place Units - Germans
            1 artillery placed in Germany
            10 infantry placed in Western Germany
            6 infantry placed in Germany
            Germans undo move 3.
            3 infantry placed in Novgorod
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
            Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.17
    Russians : -0.67
    

    Savegame

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    TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
    

    Savegame

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    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Smolensk to Russia
            1 armour and 1 mech_infantry moved from Urals to Russia
            3 infantry moved from Russia to Vologda
            1 aaGun moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            1 infantry moved from Volgograd to Rostov
    
        Place Units - Russians
            2 infantry placed in Volgograd
            1 artillery and 6 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.50
    

    Savegame

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    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 6 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Shan State to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 destroyer moved from 37 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            9 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 carriers and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
            1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 bomber moved from Kwangsi to Yunnan
            1 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                1 transport owned by the Japanese retreated to 43 Sea Zone
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in Yunnan
                Japanese attack with 1 bomber, 2 infantry, 1 marine and 5 mech_infantrys
                British defend with 4 armour, 1 artillery, 4 infantry and 7 mech_infantrys
                    Japanese roll dice for 1 bomber, 2 infantry, 1 marine and 5 mech_infantrys in Yunnan, round 2 : 1/9 hits, 2.00 expected hits
                    Chinese roll dice for 4 armour, 1 artillery, 4 infantry and 7 mech_infantrys in Yunnan, round 2 : 5/16 hits, 6.00 expected hits
                    2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                2 mech_infantrys owned by the Japanese and 1 marine owned by the Japanese retreated to Kwangsi
                Chinese win with 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is -15
                Casualties for Japanese: 2 infantry and 3 mech_infantrys
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Yunnan to Shantung
    
        Place Units - Japanese
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            6 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
            Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Chinese : -1.00
    Japanese : -2.00
    

    Savegame

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    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 6 armour, 1 bomber, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from Dutch New Guinea to 22 Sea Zone
            1 bomber moved from Caroline Islands to 23 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 bomber moved from Queensland to 22 Sea Zone
            1 submarine moved from 30 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 43 Sea Zone
            1 bomber moved from Queensland to 34 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany causes 0 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 infantry, 1 mech_infantry and 1 transport
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 infantry, 1 mech_infantry and 1 transport
            Battle in 22 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers in 22 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 42 Sea Zone
            2 bombers moved from 22 Sea Zone to Caroline Islands
            1 bomber moved from 34 Sea Zone to Queensland
            1 fighter moved from 34 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from Algeria to Morocco
            2 transports moved from 106 Sea Zone to 101 Sea Zone
            3 transports moved from 109 Sea Zone to 106 Sea Zone
            3 transports moved from 112 Sea Zone to 109 Sea Zone
            1 cruiser moved from 112 Sea Zone to 109 Sea Zone
            1 carrier and 2 fighters moved from 98 Sea Zone to 95 Sea Zone
            1 aaGun, 1 artillery and 11 infantry moved from Finland to Karelia
            3 armour moved from Norway to Karelia
            1 bomber moved from Western United States to United Kingdom
            1 transport moved from 33 Sea Zone to 27 Sea Zone
            1 bomber moved from 23 Sea Zone to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 armour, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone
            1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            3 submarines moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 armour placed in Norway
            3 armour placed in Finland
            6 infantry placed in Eastern United States
            1 bomber placed in Western United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    AA fire in Western Germany : : 0.83
    Americans : 1.67
    Japanese : 0.00
    

    Savegame

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    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            Chinese undo move 1.
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 6 armour, 1 bomber, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from Dutch New Guinea to 22 Sea Zone
            1 bomber moved from Caroline Islands to 23 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 bomber moved from Queensland to 22 Sea Zone
            1 submarine moved from 30 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 43 Sea Zone
            1 bomber moved from Queensland to 34 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany causes 0 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 infantry, 1 mech_infantry and 1 transport
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 infantry, 1 mech_infantry and 1 transport
            Battle in 22 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers in 22 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 42 Sea Zone
            2 bombers moved from 22 Sea Zone to Caroline Islands
            1 bomber moved from 34 Sea Zone to Queensland
            1 fighter moved from 34 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from Algeria to Morocco
            2 transports moved from 106 Sea Zone to 101 Sea Zone
            3 transports moved from 109 Sea Zone to 106 Sea Zone
            3 transports moved from 112 Sea Zone to 109 Sea Zone
            1 cruiser moved from 112 Sea Zone to 109 Sea Zone
            1 carrier and 2 fighters moved from 98 Sea Zone to 95 Sea Zone
            1 aaGun, 1 artillery and 11 infantry moved from Finland to Karelia
            3 armour moved from Norway to Karelia
            1 bomber moved from Western United States to United Kingdom
            1 transport moved from 33 Sea Zone to 27 Sea Zone
            1 bomber moved from 23 Sea Zone to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 armour, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone
            1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            3 submarines moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 armour placed in Norway
            3 armour placed in Finland
            6 infantry placed in Eastern United States
            1 bomber placed in Western United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            Chinese undo move 1.
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Yunnan to Malaya
                  UK_Pacific take Shan State from Japanese
                  UK_Pacific take Malaya from Japanese
            1 armour moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 armour moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Yunnan to French Indo China
            2 armour moved from Yunnan to Sikang
            1 artillery and 1 infantry moved from Kazakhstan to Sikang
            1 mech_infantry moved from Yunnan to Sikang
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sardinia
            1 mech_infantry moved from Rostov to Ukraine
            1 mech_infantry moved from Caucasus to Ukraine
            1 bomber and 3 fighters moved from Russia to Ukraine
            1 mech_infantry moved from Caucasus to Ukraine
    
        Combat - British
            Battle in Sicily
            Battle in Sardinia
            Battle in Ukraine
                British attack with 1 bomber, 3 fighters and 3 mech_infantrys
                Italians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    British roll dice for 1 bomber, 3 fighters and 3 mech_infantrys in Ukraine, round 2 : 5/7 hits, 2.67 expected hits
                    Italians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Ukraine
                British win, taking Sicily from Italians, taking Sardinia from Italians, taking Ukraine from Italians with 1 bomber, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Italians: 1 armour and 2 mech_infantrys
            Battle in Sikang
                British attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Sikang, round 2 : 0/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Sikang, round 3 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sikang
                British win, taking Sikang from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 mech_infantrys moved from India to Yunnan
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            4 fighters moved from India to Yunnan
            3 mech_infantrys moved from Persia to Caucasus
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            3 fighters moved from Ukraine to Russia
            1 bomber moved from Ukraine to Russia
            1 tactical_bomber moved from Egypt to Caucasus
            2 destroyers moved from 98 Sea Zone to 95 Sea Zone
            1 cruiser moved from 98 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
            1 armour moved from Tunisia to Tobruk
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from India to Yunnan
            1 aaGun, 2 fighters, 6 infantry and 1 mech_infantry moved from Finland to Karelia
            1 destroyer and 2 transports moved from 112 Sea Zone to 109 Sea Zone
            1 aaGun and 4 infantry moved from Norway to Finland
            2 fighters moved from 112 Sea Zone to Norway
            3 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            3 infantry placed in Persia
            4 infantry placed in United Kingdom
            1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -0.33
    Italians : -1.17
    AA fire in Western Germany : : 0.83
    Americans : 1.67
    Japanese : 0.33
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Manual Gamesave Post: Italians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 42 Sea Zone: 1 battleship
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    The edit was NCM of British BB.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 42 Sea Zone: 1 battleship
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Turning off Edit Mode
            2 artilleries and 4 infantry moved from Yugoslavia to Bulgaria
            1 armour, 1 artillery and 3 infantry moved from Yugoslavia to Romania
            2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Southern France
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
            Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 62 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            2 bombers moved from Queensland to Siam
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 62 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            2 bombers moved from Queensland to Siam
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Finland to Karelia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Archangel to Novgorod
            3 infantry moved from Western Ukraine to Ukraine
            2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
            3 infantry moved from Bryansk to Smolensk
            7 infantry moved from Western Ukraine to Bryansk
            10 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Smolensk
            1 bomber moved from Poland to Smolensk
            5 infantry moved from Western Germany to Germany
            1 artillery and 13 infantry moved from Germany to Poland
            12 infantry moved from Poland to Eastern Poland
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 bomber, 1 fighter and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Smolensk, round 2 : 0/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Smolensk, round 3 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 3 mech_infantrys; Russians defend with 1 factory_minor
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the British lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 3 mech_infantrys
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk
            1 fighter moved from Smolensk to Bryansk
            1 bomber moved from Smolensk to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 artillery and 9 infantry placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
            Germans collect 47 PUs; end with 47 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : -1.33
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Smolensk
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.00
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Manual Gamesave Post: Russians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Smolensk
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Turning off Edit Mode
            EDIT: 2 mech_infantrys moved from Kwangsi to Kwangtung
            EDIT: 3 mech_infantrys moved from Kiangsu to Kwangtung
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 battleship, 3 carriers, 2 cruisers and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            6 destroyers moved from 35 Sea Zone to 6 Sea Zone
            1 bomber moved from Shantung to Kiangsu
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kwangtung
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 battleship and 2 cruisers moved from 42 Sea Zone to 37 Sea Zone
            3 destroyers moved from 42 Sea Zone to 37 Sea Zone
            3 carriers and 4 fighters moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from 42 Sea Zone to Borneo
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 mech_infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from 43 Sea Zone to Borneo
            2 bombers moved from Caroline Islands to Kwangtung
            1 bomber moved from Queensland to 44 Sea Zone
            1 bomber moved from Queensland to 43 Sea Zone
            3 armour, 1 artillery and 12 infantry moved from Karelia to Novgorod
            3 armour moved from Finland to Novgorod
            1 bomber moved from United Kingdom to Novgorod
    
        Combat - Americans
            Strategic bombing raid in Kwangtung
                    AA fire in Kwangtung : 0/2 hits, 0.33 expected hits
                Bombing raid in Kwangtung rolls: 4,7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 6 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 bomber, 1 submarine and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 2 transports in 43 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 bomber and 2 transports remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Novgorod
                Americans attack with 6 armour, 1 artillery, 1 bomber and 12 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 21 infantry
                    Americans roll dice for 6 armour, 1 artillery, 1 bomber and 12 infantry in Novgorod, round 2 : 6/20 hits, 6.17 expected hits
                    Germans roll dice for 1 artillery and 21 infantry in Novgorod, round 2 : 7/22 hits, 7.33 expected hits
                    6 infantry owned by the Germans and 7 infantry owned by the Americans lost in Novgorod
                    Americans roll dice for 6 armour, 1 artillery, 1 bomber and 5 infantry in Novgorod, round 3 : 6/13 hits, 5.00 expected hits
                    Germans roll dice for 1 artillery and 15 infantry in Novgorod, round 3 : 3/16 hits, 5.33 expected hits
                    6 infantry owned by the Germans and 3 infantry owned by the Americans lost in Novgorod
                    Americans roll dice for 6 armour, 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 5/10 hits, 4.50 expected hits
                    Germans roll dice for 1 artillery and 9 infantry in Novgorod, round 4 : 3/10 hits, 3.33 expected hits
                    5 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Novgorod
                    Americans roll dice for 6 armour and 1 bomber in Novgorod, round 5 : 2/7 hits, 3.67 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 5 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans and 2 armour owned by the Americans lost in Novgorod
                4 armour owned by the Americans retreated to Karelia
                Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 armour, 1 artillery and 12 infantry
                Casualties for Germans: 19 infantry
            Battle in Borneo
                Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 armour and 1 artillery
                    Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Borneo, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Borneo, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 artillery
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers and 3 destroyers; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 3 destroyers in 37 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 44 Sea Zone to Dutch New Guinea
            1 bomber moved from 43 Sea Zone to Yunnan
            2 bombers moved from Kwangtung to Yunnan
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
            1 armour, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Borneo to 37 Sea Zone
            1 carrier and 2 fighters moved from 95 Sea Zone to 97 Sea Zone
            1 carrier moved from 112 Sea Zone to 109 Sea Zone
            1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 aaGun and 3 transports moved from 106 Sea Zone to 91 Sea Zone
            1 cruiser moved from 109 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Morocco
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            3 armour moved from Norway to Karelia
            1 bomber moved from Novgorod to Karelia
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 27 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 infantry placed in Western United States
            1 artillery and 2 infantry placed in Finland
            3 armour placed in Norway
            1 destroyer and 3 submarines placed in 10 Sea Zone
            1 bomber and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    AA fire in Kwangtung : : -0.33
    Germans : -2.67
    Americans : 0.00
    Japanese : -1.17
    

    Savegame

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