@The_Good_Captain Nice, I’ll stay tunned!
dawg. VS Capt. Total Ancient War #2
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here we go
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:23:41 AM
Savegame -
TripleA Turn Summary: RomanRepublic round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - RomanRepublic 1 leader moved from Roma to SZ 28 1 ballista moved from Roma to SZ 28 5 legionaires moved from Roma to SZ 28 1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34 1 ballista, 1 leader and 5 legionaires moved from SZ 34 to Lilybaeum 5 legionaires and 2 skirmishers moved from Messana to Lilybaeum 1 legionaire moved from Tarentum to SZ 44 1 bireme and 1 legionaire moved from SZ 44 to SZ 34 1 legionaire moved from SZ 34 to Lilybaeum 3 legionaires and 1 skirmisher moved from Arretium to Ariminum 1 legionaire moved from Ariminum to SZ 48 1 legionaire moved from Ariminum to SZ 48 1 bireme, 2 legionaires and 1 trireme moved from SZ 48 to SZ 46 Purchase Units - RomanRepublic RomanRepublic buy 1 bireme and 4 legionaires; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Lilybaeum RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers Carthage defend with 6 hoplites, 2 walls and 1 warelephant AAwall fire in Lilybaeum : 2/2 hits, 1.00 expected hits 2 legionaires owned by the RomanRepublic lost in Lilybaeum RomanRepublic roll dice for 1 flagship in Lilybaeum, round 2 : 1/1 hits, 1.00 expected hits Units damaged: 1 wall owned by the Carthage RomanRepublic roll dice for 1 ballista, 1 leader, 9 legionaires and 2 skirmishers in Lilybaeum, round 2 : 2/13 hits, 4.50 expected hits Units damaged: 1 wall owned by the Carthage Carthage roll dice for 6 hoplites, 2 walls and 1 warelephant in Lilybaeum, round 2 : 4/9 hits, 3.83 expected hits Units damaged: 1 leader owned by the RomanRepublic 2 skirmishers owned by the RomanRepublic, 1 legionaire owned by the RomanRepublic and 1 wall owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 1 ballista, 1 leader and 8 legionaires in Lilybaeum, round 3 : 3/10 hits, 3.67 expected hits Carthage roll dice for 6 hoplites, 1 wall and 1 warelephant in Lilybaeum, round 3 : 3/8 hits, 3.83 expected hits 2 hoplites owned by the Carthage, 3 legionaires owned by the RomanRepublic and 1 wall owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 1 ballista, 1 leader and 5 legionaires in Lilybaeum, round 4 : 3/7 hits, 2.67 expected hits Carthage roll dice for 4 hoplites and 1 warelephant in Lilybaeum, round 4 : 1/5 hits, 2.83 expected hits 3 hoplites owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Lilybaeum RomanRepublic roll dice for 1 ballista, 1 leader and 4 legionaires in Lilybaeum, round 5 : 4/6 hits, 2.33 expected hits Carthage roll dice for 1 hoplite and 1 warelephant in Lilybaeum, round 5 : 2/2 hits, 1.17 expected hits 1 hoplite owned by the Carthage, 2 legionaires owned by the RomanRepublic and 1 warelephant owned by the Carthage lost in Lilybaeum RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader and 2 legionaires remaining. Battle score for attacker is 30 Casualties for RomanRepublic: 9 legionaires and 2 skirmishers Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant Non Combat Move - RomanRepublic 3 legionaires and 1 skirmisher moved from Croton to Capua 2 legionaires and 1 skirmisher moved from Tarentum to Capua 3 legionaires and 1 skirmisher moved from Salapia to Ariminum 2 cataphracts moved from Roma to Ariminum 2 skirmishers moved from Roma to Capua Place Units - RomanRepublic 1 bireme placed in SZ 28 4 legionaires placed in Roma Research Technology - RomanRepublic Trigger ROMTechAct: RomanRepublic gains access to conscription Trigger ROMTechAct: RomanRepublic gains access to construction Trigger ROMTechAct: RomanRepublic gains access to economics Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons Trigger ROMTechAct: RomanRepublic gains access to warCollege Trigger ROMTechAct: RomanRepublic gains access to navalAcademy Trigger ROMTechAct: RomanRepublic gains access to supraremes Trigger ROMTechAct: RomanRepublic gains access to quinqueremes Trigger ROMTechAct: RomanRepublic gains access to quadriremes Trigger ROMTechAct: RomanRepublic gains access to triremes Trigger ROMTechAct: RomanRepublic gains access to biremes Turn Complete - RomanRepublic RomanRepublic collect 49 PUs; end with 49 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 46 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 44 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 50 PUs
Combat Hit Differential Summary :
Carthage : -1.67 AAwall fire in Lilybaeum : : 1.00 RomanRepublic : -1.17
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TripleA Turn Summary: GreekCityStates round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - GreekCityStates Turning on Edit Mode EDIT: Removing units owned by RomanRepublic from SZ 46: 1 bireme, 2 legionaires and 1 trireme EDIT: Adding units owned by RomanRepublic to SZ 46: 1 bireme and 1 trireme EDIT: Adding units owned by RomanRepublic to Apollonia: 2 legionaires EDIT: Turning off Edit Mode 2 cavalrys, 4 hoplites and 4 skirmishers moved from Syracuse to Lilybaeum 1 trireme moved from SZ 40 to SZ 50 1 archer, 2 hoplites and 2 skirmishers moved from Delphi to Athens 2 archers moved from Corinth to Athens 1 catapult, 4 hoplites and 1 leader moved from Sparta to Corinth 1 leader moved from Corinth to Athens 1 flagship, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68 Purchase Units - GreekCityStates GreekCityStates buy 1 bireme, 2 hoplites and 2 skirmishers; Remaining resources: 0 PUs; Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 hoplite and 2 skirmishers placed in Apollonia 1 bireme placed in SZ 67 GreekCityStates undo move 1. 2 hoplites and 1 skirmisher placed in Apollonia 1 skirmisher placed in Sparta Research Technology - GreekCityStates Trigger GCCTechAct: GreekCityStates gains access to conscription Trigger GCCTechAct: GreekCityStates gains access to construction Trigger GCCTechAct: GreekCityStates gains access to economics Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons Trigger GCCTechAct: GreekCityStates gains access to warCollege Trigger GCCTechAct: GreekCityStates gains access to navalAcademy Trigger GCCTechAct: GreekCityStates gains access to supraremes Trigger GCCTechAct: GreekCityStates gains access to quinqueremes Trigger GCCTechAct: GreekCityStates gains access to quadriremes Trigger GCCTechAct: GreekCityStates gains access to triremes Trigger GCCTechAct: GreekCityStates gains access to biremes Turn Complete - GreekCityStates GreekCityStates collect 40 PUs; end with 40 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 38 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 37 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 33 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Pergamon round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Pergamon 4 skirmishers moved from Sardis to Pergamum 2 phalanxs moved from Halicarnassus to Sardis 1 flagship and 2 triremes moved from SZ 66 to SZ 68 Purchase Units - Pergamon Pergamon buy 4 spearmen; Remaining resources: 0 PUs; Combat - Pergamon Non Combat Move - Pergamon Place Units - Pergamon 4 spearmen placed in Sardis Research Technology - Pergamon Trigger PERTechAct: Pergamon gains access to conscription Trigger PERTechAct: Pergamon gains access to construction Trigger PERTechAct: Pergamon gains access to economics Trigger PERTechAct: Pergamon gains access to tradeRoutes Trigger PERTechAct: Pergamon gains access to siegeWeapons Trigger PERTechAct: Pergamon gains access to warCollege Trigger PERTechAct: Pergamon gains access to navalAcademy Trigger PERTechAct: Pergamon gains access to supraremes Trigger PERTechAct: Pergamon gains access to quinqueremes Trigger PERTechAct: Pergamon gains access to quadriremes Trigger PERTechAct: Pergamon gains access to triremes Trigger PERTechAct: Pergamon gains access to biremes Turn Complete - Pergamon Pergamon collect 22 PUs; end with 22 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 20 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 16 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Carthage 1 cavalry moved from Gades to Hispatis 2 phalanxs moved from Gades to Hispatis 3 cavalrys moved from Gades to Hispatis Purchase Units - Carthage Carthage buy 2 biremes, 1 catapult and 1 trireme; Remaining resources: 2 PUs; Combat - Carthage Battle in Hispatis Carthage attack with 4 cavalrys and 2 phalanxs AI_Neutral defend with 3 spearman_neutrals Carthage roll dice for 4 cavalrys and 2 phalanxs in Hispatis, round 2 : 3/6 hits, 2.33 expected hits AI_Neutral roll dice for 3 spearman_neutrals in Hispatis, round 2 : 1/3 hits, 1.00 expected hits 1 cavalry owned by the Carthage and 3 spearman_neutrals owned by the AI_Neutral lost in Hispatis Carthage win, taking Hispatis from AI_Neutral with 3 cavalrys and 2 phalanxs remaining. Battle score for attacker is -6 Casualties for Carthage: 1 cavalry Casualties for AI_Neutral: 3 spearman_neutrals Non Combat Move - Carthage 2 triremes moved from SZ 29 to SZ 31 1 flagship, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 32 Place Units - Carthage 1 trireme placed in SZ 14 1 catapult placed in Gades 2 biremes placed in SZ 32 Research Technology - Carthage Trigger CARTechAct: Carthage gains access to conscription Trigger CARTechAct: Carthage gains access to construction Trigger CARTechAct: Carthage gains access to economics Trigger CARTechAct: Carthage gains access to tradeRoutes Trigger CARTechAct: Carthage gains access to siegeWeapons Trigger CARTechAct: Carthage gains access to warCollege Trigger CARTechAct: Carthage gains access to navalAcademy Trigger CARTechAct: Carthage gains access to supraremes Trigger CARTechAct: Carthage gains access to quinqueremes Trigger CARTechAct: Carthage gains access to quadriremes Trigger CARTechAct: Carthage gains access to triremes Trigger CARTechAct: Carthage gains access to biremes Turn Complete - Carthage Carthage collect 44 PUs; end with 46 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 45 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 44 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 40 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 46 PUs
Combat Hit Differential Summary :
Carthage : 0.67 AI_Neutral : 0.00
Territory Summary for Carthage :
Thenae : 1 hoplite Caralis : 2 hoplites Thapsus : 3 cavalrys Sabrata : 2 hoplites Aleria : 1 cavalry Carthago : 1 catapult, 5 cavalrys, 1 city, 5 hoplites, 1 leader, 3 walls and 5 warelephants SZ 31 : 2 triremes SZ 32 : 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes Hispatis : 1 flag, 3 cavalrys and 2 phalanxs Gades : 1 catapult, 1 city, 2 phalanxs and 2 walls Palma : 1 cavalry Zama : 2 cavalrys, 1 hoplite and 1 warelephant Hippo Regius : 1 cavalry, 3 hoplites and 1 warelephant Tingis : 2 hoplites and 1 wall Melita : 1 cavalry SZ 14 : 2 biremes and 1 trireme
Production/PUs Summary :
RomanRepublic : 49 / 50 GreekCityStates : 40 / 39 Pergamon : 22 / 19 Carthage : 44 / 46 Macedonia : 38 / 43 Bosporus : 24 / 30 Pontus : 9 / 17 Seleucid : 52 / 51 Egypt : 50 / 39 Parthia : 28 / 24 Armenia : 19 / 19 AI_Barbarians : 12 / 16 AI_Neutral : 195 / 0
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TripleA Turn Summary: Macedonia round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Macedonia 1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia 2 phalanxs and 4 skirmishers moved from Dodona to Apollonia 1 cavalry moved from Philippopolis to Apollonia 2 cavalrys and 1 leader moved from Thessalonica to Apollonia 1 cavalry moved from Larissa to Apollonia 1 phalanx and 1 warrior moved from Larissa to Delphi 1 skirmisher moved from Larissa to Delphi Purchase Units - Macedonia Macedonia buy 1 catapult, 1 phalanx, 1 trireme and 2 warriors; Remaining resources: 0 PUs; Combat - Macedonia Battle in Apollonia Macedonia attack with 5 cavalrys, 1 leader, 3 phalanxs and 7 skirmishers RomanRepublic defend with 2 legionaires; GreekCityStates defend with 1 city, 6 hoplites, 1 skirmisher and 1 wall AAwall fire in Apollonia : 0/1 hits, 0.50 expected hits Macedonia roll dice for 5 cavalrys, 1 leader, 3 phalanxs and 7 skirmishers in Apollonia, round 2 : 6/16 hits, 5.00 expected hits GreekCityStates roll dice for 6 hoplites, 2 legionaires, 1 skirmisher and 1 wall in Apollonia, round 2 : 4/9 hits, 3.83 expected hits Units damaged: 1 leader owned by the Macedonia 1 hoplite owned by the GreekCityStates, 3 skirmishers owned by the Macedonia, 1 wall owned by the GreekCityStates, 1 skirmisher owned by the GreekCityStates and 2 legionaires owned by the RomanRepublic lost in Apollonia Macedonia roll dice for 5 cavalrys, 1 leader, 3 phalanxs and 4 skirmishers in Apollonia, round 3 : 5/13 hits, 4.50 expected hits GreekCityStates roll dice for 5 hoplites in Apollonia, round 3 : 2/5 hits, 2.50 expected hits 5 hoplites owned by the GreekCityStates and 2 skirmishers owned by the Macedonia lost in Apollonia Macedonia win, taking Apollonia from GreekCityStates with 5 cavalrys, 1 leader, 3 phalanxs and 2 skirmishers remaining. Battle score for attacker is 58 Casualties for Macedonia: 5 skirmishers Casualties for GreekCityStates: 6 hoplites, 1 skirmisher and 1 wall Casualties for RomanRepublic: 2 legionaires Battle in Delphi Macedonia attack with 1 phalanx, 1 skirmisher and 1 warrior GreekCityStates defend with 1 skirmisher Macedonia roll dice for 1 phalanx, 1 skirmisher and 1 warrior in Delphi, round 2 : 0/3 hits, 1.00 expected hits GreekCityStates roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 phalanx, 1 skirmisher and 1 warrior in Delphi, round 3 : 1/3 hits, 1.00 expected hits GreekCityStates roll dice for 1 skirmisher in Delphi, round 3 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the GreekCityStates lost in Delphi Macedonia win, taking Delphi from GreekCityStates with 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4 Casualties for GreekCityStates: 1 skirmisher Non Combat Move - Macedonia 1 catapult and 5 warriors moved from Thessalonica to Larissa 4 skirmishers moved from Philippopolis to Thessalonica 4 phalanxs moved from Philippopolis to Thessalonica 2 cavalrys moved from Nicopolis to Thessalonica 2 phalanxs moved from Odessus to Byzantium Place Units - Macedonia 1 trireme placed in SZ 70 1 catapult, 1 phalanx and 2 warriors placed in Thessalonica Research Technology - Macedonia Trigger MACTechAct: Macedonia gains access to conscription Trigger MACTechAct: Macedonia gains access to construction Trigger MACTechAct: Macedonia gains access to economics Trigger MACTechAct: Macedonia gains access to tradeRoutes Trigger MACTechAct: Macedonia gains access to siegeWeapons Trigger MACTechAct: Macedonia gains access to warCollege Trigger MACTechAct: Macedonia gains access to navalAcademy Trigger MACTechAct: Macedonia gains access to supraremes Trigger MACTechAct: Macedonia gains access to quinqueremes Trigger MACTechAct: Macedonia gains access to quadriremes Trigger MACTechAct: Macedonia gains access to triremes Trigger MACTechAct: Macedonia gains access to biremes Turn Complete - Macedonia Macedonia collect 45 PUs; end with 45 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 41 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 37 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 43 PUs
Combat Hit Differential Summary :
AAwall fire in Apollonia : : -0.50 Macedonia : 0.50 GreekCityStates : -0.67
Territory Summary for Macedonia :
Thessalonica : 1 catapult, 2 cavalrys, 1 city, 5 phalanxs, 4 skirmishers, 3 walls and 2 warriors Larissa : 1 catapult, 2 phalanxs, 4 skirmishers and 5 warriors Byzantium : 2 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 trireme Delphi : 1 flag, 1 phalanx, 1 skirmisher and 1 warrior Odessus : 4 skirmishers Sardica : 3 warriors Apollonia : 1 flag, 5 cavalrys, 1 city, 1 leader, 3 phalanxs and 2 skirmishers
Production/PUs Summary :
RomanRepublic : 49 / 50 GreekCityStates : 33 / 39 Pergamon : 22 / 19 Carthage : 44 / 46 Macedonia : 45 / 43 Bosporus : 24 / 30 Pontus : 9 / 17 Seleucid : 52 / 51 Egypt : 50 / 39 Parthia : 28 / 24 Armenia : 19 / 19 AI_Barbarians : 12 / 16 AI_Neutral : 195 / 0
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TripleA Turn Summary: Bosporus round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Bosporus 2 archers and 2 horsearchers moved from Sinda to Pityus 2 horsearchers moved from Azara to Pityus Purchase Units - Bosporus Bosporus buy 1 cataphract, 1 hoplite and 1 trireme; Remaining resources: 0 PUs; Combat - Bosporus Battle in Pityus Bosporus attack with 2 archers and 4 horsearchers AI_Neutral defend with 4 spearman_neutrals Bosporus roll dice for 2 archers and 4 horsearchers in Pityus, round 2 : 2/6 hits, 1.67 expected hits AI_Neutral roll dice for 4 spearman_neutrals in Pityus, round 2 : 2/4 hits, 1.33 expected hits 2 spearman_neutrals owned by the AI_Neutral and 2 horsearchers owned by the Bosporus lost in Pityus Bosporus roll dice for 2 archers and 2 horsearchers in Pityus, round 3 : 1/4 hits, 1.33 expected hits AI_Neutral roll dice for 2 spearman_neutrals in Pityus, round 3 : 0/2 hits, 0.67 expected hits 1 spearman_neutral owned by the AI_Neutral lost in Pityus Bosporus roll dice for 2 archers and 2 horsearchers in Pityus, round 4 : 3/4 hits, 1.33 expected hits AI_Neutral roll dice for 1 spearman_neutral in Pityus, round 4 : 0/1 hits, 0.33 expected hits 1 spearman_neutral owned by the AI_Neutral lost in Pityus Bosporus win, taking Pityus from AI_Neutral with 2 archers and 2 horsearchers remaining. Battle score for attacker is -12 Casualties for Bosporus: 2 horsearchers Casualties for AI_Neutral: 4 spearman_neutrals Non Combat Move - Bosporus 2 archers moved from Azara to Sinda 2 archers moved from Tanais to Azara 2 horsearchers moved from Tanais to Sinda 1 hoplite moved from Theodesia to SZ 81 1 hoplite moved from Theodesia to SZ 81 2 hoplites and 1 quadrireme moved from SZ 81 to SZ 80 1 flagship moved from SZ 81 to SZ 80 1 bireme moved from SZ 74 to SZ 80 1 hoplite moved from Theodesia to SZ 80 3 hoplites moved from SZ 80 to Sinda 2 cataphracts moved from Theodesia to Olbia 1 cataphract and 3 cavalrys moved from Theodesia to Azara Place Units - Bosporus 1 trireme placed in SZ 80 1 cataphract and 1 hoplite placed in Theodesia Research Technology - Bosporus Trigger BOSTechAct: Bosporus gains access to conscription Trigger BOSTechAct: Bosporus gains access to construction Trigger BOSTechAct: Bosporus gains access to economics Trigger BOSTechAct: Bosporus gains access to tradeRoutes Trigger BOSTechAct: Bosporus gains access to siegeWeapons Trigger BOSTechAct: Bosporus gains access to warCollege Trigger BOSTechAct: Bosporus gains access to navalAcademy Trigger BOSTechAct: Bosporus gains access to supraremes Trigger BOSTechAct: Bosporus gains access to quinqueremes Trigger BOSTechAct: Bosporus gains access to quadriremes Trigger BOSTechAct: Bosporus gains access to triremes Trigger BOSTechAct: Bosporus gains access to biremes Turn Complete - Bosporus Bosporus collect 27 PUs; end with 27 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 23 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 26 PUs
Combat Hit Differential Summary :
Bosporus : 1.67 AI_Neutral : -0.33
Territory Summary for Bosporus :
Theodesia : 1 cataphract, 1 city, 4 hoplites, 1 leader and 3 walls Tyras : 3 horsearchers SZ 80 : 1 bireme, 1 flagship, 1 quadrireme and 1 trireme Sinda : 2 archers, 3 hoplites and 2 horsearchers Azara : 2 archers, 1 cataphract and 3 cavalrys Olbia : 4 cataphracts and 2 horsearchers Pityus : 1 flag, 2 archers and 2 horsearchers
Production/PUs Summary :
RomanRepublic : 49 / 50 GreekCityStates : 33 / 39 Pergamon : 22 / 19 Carthage : 44 / 46 Macedonia : 45 / 43 Bosporus : 27 / 26 Pontus : 9 / 17 Seleucid : 52 / 51 Egypt : 50 / 39 Parthia : 28 / 24 Armenia : 19 / 19 AI_Barbarians : 12 / 16 AI_Neutral : 192 / 0
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TripleA Turn Summary: Pontus round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Pontus 1 catapult, 3 chariots and 3 phalanxs moved from Sinope to Tavium 3 skirmishers moved from Sinope to Tavium 1 leader moved from Sinope to Tavium 4 hoplites and 4 skirmishers moved from Heraclea Pontica to Nicaea 2 hoplites and 2 skirmishers moved from Heraclea Pontica to Pessinus 1 chariot moved from Sinope to Pessinus 2 chariots moved from Sinope to Nicaea Purchase Units - Pontus Pontus buy 1 catapult and 1 phalanx; Remaining resources: 1 PUs; Combat - Pontus Battle in Nicaea Pontus attack with 2 chariots, 4 hoplites and 4 skirmishers AI_Neutral defend with 4 spearman_neutrals Pontus roll dice for 2 chariots, 4 hoplites and 4 skirmishers in Nicaea, round 2 : 2/10 hits, 2.67 expected hits AI_Neutral roll dice for 4 spearman_neutrals in Nicaea, round 2 : 1/4 hits, 1.33 expected hits 1 skirmisher owned by the Pontus and 2 spearman_neutrals owned by the AI_Neutral lost in Nicaea Pontus roll dice for 2 chariots, 4 hoplites and 3 skirmishers in Nicaea, round 3 : 2/9 hits, 2.50 expected hits AI_Neutral roll dice for 2 spearman_neutrals in Nicaea, round 3 : 1/2 hits, 0.67 expected hits 1 skirmisher owned by the Pontus and 2 spearman_neutrals owned by the AI_Neutral lost in Nicaea Pontus win, taking Nicaea from AI_Neutral with 2 chariots, 4 hoplites and 2 skirmishers remaining. Battle score for attacker is -8 Casualties for Pontus: 2 skirmishers Casualties for AI_Neutral: 4 spearman_neutrals Battle in Tavium Pontus attack with 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 3 skirmishers AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals Pontus roll dice for 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 3 skirmishers in Tavium, round 2 : 6/11 hits, 4.67 expected hits AI_Neutral roll dice for 1 cavalry_neutral and 3 spearman_neutrals in Tavium, round 2 : 2/4 hits, 1.17 expected hits Units damaged: 1 leader owned by the Pontus 1 skirmisher owned by the Pontus, 1 cavalry_neutral owned by the AI_Neutral and 3 spearman_neutrals owned by the AI_Neutral lost in Tavium Pontus win, taking Tavium from AI_Neutral with 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 skirmishers remaining. Battle score for attacker is -4 Casualties for Pontus: 1 skirmisher Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals Battle in Pessinus Pontus attack with 1 chariot, 2 hoplites and 2 skirmishers AI_Neutral defend with 2 spearman_neutrals Pontus roll dice for 1 chariot, 2 hoplites and 2 skirmishers in Pessinus, round 2 : 2/5 hits, 1.33 expected hits AI_Neutral roll dice for 2 spearman_neutrals in Pessinus, round 2 : 1/2 hits, 0.67 expected hits 1 skirmisher owned by the Pontus and 2 spearman_neutrals owned by the AI_Neutral lost in Pessinus Pontus win, taking Pessinus from AI_Neutral with 1 chariot, 2 hoplites and 1 skirmisher remaining. Battle score for attacker is -4 Casualties for Pontus: 1 skirmisher Casualties for AI_Neutral: 2 spearman_neutrals Non Combat Move - Pontus 1 phalanx and 1 skirmisher moved from Sinope to Heraclea Pontica 1 phalanx and 1 skirmisher moved from Sinope to Heraclea Pontica 1 skirmisher moved from Sinope to Tavium 1 phalanx moved from Sinope to Tavium Place Units - Pontus 1 catapult and 1 phalanx placed in Sinope Research Technology - Pontus Trigger PONTechAct: Pontus gains access to conscription Trigger PONTechAct: Pontus gains access to construction Trigger PONTechAct: Pontus gains access to economics Trigger PONTechAct: Pontus gains access to tradeRoutes Trigger PONTechAct: Pontus gains access to siegeWeapons Trigger PONTechAct: Pontus gains access to warCollege Trigger PONTechAct: Pontus gains access to navalAcademy Trigger PONTechAct: Pontus gains access to supraremes Trigger PONTechAct: Pontus gains access to quinqueremes Trigger PONTechAct: Pontus gains access to quadriremes Trigger PONTechAct: Pontus gains access to triremes Trigger PONTechAct: Pontus gains access to biremes Turn Complete - Pontus Pontus collect 21 PUs; end with 22 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 20 PUs Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 22 PUs
Combat Hit Differential Summary :
Pontus : 0.83 AI_Neutral : 1.17
Territory Summary for Pontus :
Pessinus : 1 flag, 1 chariot, 2 hoplites and 1 skirmisher Heraclea Pontica : 2 phalanxs, 2 skirmishers and 2 walls Tavium : 1 flag, 1 catapult, 3 chariots, 1 leader, 4 phalanxs and 3 skirmishers Sinope : 1 catapult, 1 city, 1 phalanx and 5 walls SZ 76 : 1 bireme, 1 flagship and 2 triremes Nicaea : 1 flag, 2 chariots, 4 hoplites and 2 skirmishers
Production/PUs Summary :
RomanRepublic : 49 / 50 GreekCityStates : 33 / 39 Pergamon : 22 / 19 Carthage : 44 / 46 Macedonia : 45 / 43 Bosporus : 27 / 26 Pontus : 21 / 22 Seleucid : 52 / 51 Egypt : 50 / 39 Parthia : 28 / 24 Armenia : 19 / 19 AI_Barbarians : 12 / 16 AI_Neutral : 180 / 0
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TripleA Turn Summary: Seleucid round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Seleucid 3 hoplites and 1 phalanx moved from Bostra to Petra 1 cataphract moved from Damascus to Petra 1 catapult, 1 hoplite and 2 phalanxs moved from Antioch to Sidon 1 warelephant moved from Antioch to Sidon 2 cataphracts moved from Antioch to Jerusalem 1 leader moved from Antioch to Sidon 1 hoplite moved from Antioch to SZ 61 1 hoplite moved from Antioch to SZ 61 1 cataphract moved from Antioch to SZ 61 1 bireme, 1 cataphract, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59 1 cataphract and 2 hoplites moved from SZ 59 to Jerusalem 1 hoplite and 1 phalanx moved from Damascus to Jerusalem 2 hoplites moved from Damascus to Sidon 3 hoplites and 1 phalanx moved from Tarsus to Attalia 1 cataphract moved from Edessa to Sidon 1 cataphract moved from Palmyra to Petra Purchase Units - Seleucid Seleucid buy 1 bireme, 1 catapult, 2 hoplites and 2 phalanxs; Remaining resources: 0 PUs; Combat - Seleucid Battle in Attalia Seleucid attack with 3 hoplites and 1 phalanx AI_Neutral defend with 4 spearman_neutrals Seleucid roll dice for 3 hoplites and 1 phalanx in Attalia, round 2 : 2/4 hits, 1.50 expected hits AI_Neutral roll dice for 4 spearman_neutrals in Attalia, round 2 : 1/4 hits, 1.33 expected hits 1 hoplite owned by the Seleucid and 2 spearman_neutrals owned by the AI_Neutral lost in Attalia Seleucid roll dice for 2 hoplites and 1 phalanx in Attalia, round 3 : 1/3 hits, 1.17 expected hits AI_Neutral roll dice for 2 spearman_neutrals in Attalia, round 3 : 0/2 hits, 0.67 expected hits 1 spearman_neutral owned by the AI_Neutral lost in Attalia Seleucid roll dice for 2 hoplites and 1 phalanx in Attalia, round 4 : 1/3 hits, 1.17 expected hits AI_Neutral roll dice for 1 spearman_neutral in Attalia, round 4 : 0/1 hits, 0.33 expected hits 1 spearman_neutral owned by the AI_Neutral lost in Attalia Seleucid win, taking Attalia from AI_Neutral with 2 hoplites and 1 phalanx remaining. Battle score for attacker is -7 Casualties for Seleucid: 1 hoplite Casualties for AI_Neutral: 4 spearman_neutrals Battle in Sidon Seleucid attack with 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant Egypt defend with 2 archers, 2 chariots and 1 phalanx Seleucid roll dice for 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant in Sidon, round 2 : 6/9 hits, 5.33 expected hits Egypt roll dice for 2 archers, 2 chariots and 1 phalanx in Sidon, round 2 : 1/5 hits, 3.00 expected hits Units damaged: 1 leader owned by the Seleucid 2 chariots owned by the Egypt, 1 phalanx owned by the Egypt and 2 archers owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 37 Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx Battle in Petra Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx Egypt defend with 3 archers Seleucid roll dice for 2 cataphracts, 3 hoplites and 1 phalanx in Petra, round 2 : 4/6 hits, 2.50 expected hits Egypt roll dice for 3 archers in Petra, round 2 : 1/3 hits, 2.00 expected hits 1 hoplite owned by the Seleucid and 3 archers owned by the Egypt lost in Petra Seleucid win, taking Petra from Egypt with 2 cataphracts, 2 hoplites and 1 phalanx remaining. Battle score for attacker is 17 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 3 archers Battle in Jerusalem Seleucid attack with 3 cataphracts, 3 hoplites and 1 phalanx Egypt defend with 1 chariot, 1 phalanx and 1 warelephant Seleucid roll dice for 1 flagship in Jerusalem, round 2 : 1/1 hits, 1.00 expected hits Seleucid roll dice for 3 cataphracts, 3 hoplites and 1 phalanx in Jerusalem, round 2 : 2/7 hits, 3.00 expected hits Egypt roll dice for 1 chariot, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 2/3 hits, 1.83 expected hits 1 chariot owned by the Egypt, 1 warelephant owned by the Egypt, 2 hoplites owned by the Seleucid and 1 phalanx owned by the Egypt lost in Jerusalem Seleucid win, taking Jerusalem from Egypt with 3 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 11 Casualties for Seleucid: 2 hoplites Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant Non Combat Move - Seleucid 2 hoplites and 1 phalanx moved from Ninive to Seleucia 2 phalanxs moved from Hatra to Seleucia 1 phalanx moved from Euphrates to Seleucia 1 cataphract and 1 phalanx moved from Vologesia to Seleucia 3 hoplites moved from Palmyra to Seleucia 1 hoplite and 1 phalanx moved from Emesa to Damascus 1 warelephant moved from Edessa to Antioch 1 phalanx moved from Edessa to Antioch 3 hoplites moved from Edessa to Antioch 2 cataphracts moved from Hatra to Seleucia Place Units - Seleucid 1 catapult placed in Seleucia 1 bireme placed in SZ 61 2 hoplites and 2 phalanxs placed in Antioch Research Technology - Seleucid Trigger SELTechAct: Seleucid gains access to conscription Trigger SELTechAct: Seleucid gains access to construction Trigger SELTechAct: Seleucid gains access to economics Trigger SELTechAct: Seleucid gains access to tradeRoutes Trigger SELTechAct: Seleucid gains access to siegeWeapons Trigger SELTechAct: Seleucid gains access to warCollege Trigger SELTechAct: Seleucid gains access to navalAcademy Trigger SELTechAct: Seleucid gains access to supraremes Trigger SELTechAct: Seleucid gains access to quinqueremes Trigger SELTechAct: Seleucid gains access to quadriremes Trigger SELTechAct: Seleucid gains access to triremes Trigger SELTechAct: Seleucid gains access to biremes Turn Complete - Seleucid Seleucid collect 71 PUs; end with 71 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 64 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 62 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 68 PUs
Combat Hit Differential Summary :
Egypt : -2.83 Seleucid : 1.33 AI_Neutral : -1.33
Territory Summary for Seleucid :
Jerusalem : 1 flag, 3 cataphracts, 1 hoplite and 1 phalanx Damascus : 1 hoplite and 1 phalanx Petra : 1 flag, 2 cataphracts, 2 hoplites and 1 phalanx Antioch : 1 city, 5 hoplites, 3 phalanxs, 3 walls and 1 warelephant SZ 61 : 1 bireme Seleucia : 7 cataphracts, 1 catapult, 1 city, 9 hoplites, 7 phalanxs, 3 walls and 1 warelephant SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Sidon : 1 flag, 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant Attalia : 1 flag, 2 hoplites and 1 phalanx
Production/PUs Summary :
RomanRepublic : 49 / 50 GreekCityStates : 33 / 39 Pergamon : 22 / 19 Carthage : 44 / 46 Macedonia : 45 / 43 Bosporus : 27 / 26 Pontus : 21 / 22 Seleucid : 71 / 68 Egypt : 34 / 39 Parthia : 28 / 24 Armenia : 19 / 19 AI_Barbarians : 12 / 16 AI_Neutral : 177 / 0
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TripleA Turn Summary: Egypt round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Egypt Purchase Units - Egypt Egypt buy 1 bireme, 2 chariots and 1 trireme; Remaining resources: 0 PUs; Non Combat Move - Egypt 1 archer moved from Pharan to Memphis 1 chariot moved from Alexandria to Pharan 1 quadrireme moved from SZ 58 to SZ 57 2 archers, 1 chariot, 1 leader, 2 phalanxs and 1 warelephant moved from Alexandria to Memphis 2 archers, 2 phalanxs and 1 warelephant moved from Hermopolis to Memphis 1 warelephant moved from Paraetonium to Alexandria 1 archer moved from Cyrene to Paliurus 1 phalanx moved from Paliurus to Paraetonium 1 phalanx moved from Siwa to Paraetonium Place Units - Egypt 1 bireme and 1 trireme placed in SZ 57 2 chariots placed in Alexandria Research Technology - Egypt Trigger EGYTechAct: Egypt gains access to conscription Trigger EGYTechAct: Egypt gains access to construction Trigger EGYTechAct: Egypt gains access to economics Trigger EGYTechAct: Egypt gains access to tradeRoutes Trigger EGYTechAct: Egypt gains access to siegeWeapons Trigger EGYTechAct: Egypt gains access to warCollege Trigger EGYTechAct: Egypt gains access to navalAcademy Trigger EGYTechAct: Egypt gains access to supraremes Trigger EGYTechAct: Egypt gains access to quinqueremes Trigger EGYTechAct: Egypt gains access to quadriremes Trigger EGYTechAct: Egypt gains access to triremes Trigger EGYTechAct: Egypt gains access to biremes Turn Complete - Egypt Egypt collect 34 PUs; end with 34 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Parthia 1 archer moved from East to SZ 84 1 archer and 1 trireme moved from SZ 84 to SZ 86 2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa 2 archers and 2 horsearchers moved from Cyropolis to Ecbatana 2 archers and 4 horsearchers moved from Ecbatana to Susa Purchase Units - Parthia Parthia buy 3 cataphracts; Remaining resources: 0 PUs; Non Combat Move - Parthia Place Units - Parthia 3 cataphracts placed in Persepolis Research Technology - Parthia Trigger PARTechAct: Parthia gains access to conscription Trigger PARTechAct: Parthia gains access to construction Trigger PARTechAct: Parthia gains access to economics Trigger PARTechAct: Parthia gains access to tradeRoutes Trigger PARTechAct: Parthia gains access to siegeWeapons Trigger PARTechAct: Parthia gains access to warCollege Trigger PARTechAct: Parthia gains access to navalAcademy Trigger PARTechAct: Parthia gains access to supraremes Trigger PARTechAct: Parthia gains access to quinqueremes Trigger PARTechAct: Parthia gains access to quadriremes Trigger PARTechAct: Parthia gains access to triremes Trigger PARTechAct: Parthia gains access to biremes Turn Complete - Parthia Parthia collect 28 PUs; end with 28 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Armenia round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Armenia 5 cataphracts moved from Albana to Trapezus 2 horsearchers and 2 skirmishers moved from Satala to Trapezus 3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus 4 skirmishers and 4 spearmen moved from Phasis to Trapezus 1 catapult and 5 spearmen moved from Albana to Armavira 6 skirmishers and 6 spearmen moved from Armavira to Phasis 1 leader moved from Armavira to Trapezus Purchase Units - Armenia Armenia buy 1 horsearcher, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs; Combat - Armenia Battle in Trapezus Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals Armenia roll dice for 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen in Trapezus, round 2 : 12/24 hits, 7.33 expected hits AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Trapezus, round 2 : 2/6 hits, 2.67 expected hits Units damaged: 1 leader owned by the Armenia 2 archer_neutrals owned by the AI_Neutral, 1 skirmisher owned by the Armenia and 4 spearman_neutrals owned by the AI_Neutral lost in Trapezus Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 5 skirmishers and 4 spearmen remaining. Battle score for attacker is -4 Casualties for Armenia: 1 skirmisher Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals Non Combat Move - Armenia Place Units - Armenia 1 horsearcher, 2 skirmishers and 1 spearman placed in Armavira Research Technology - Armenia Trigger ARMTechAct: Armenia gains access to conscription Trigger ARMTechAct: Armenia gains access to construction Trigger ARMTechAct: Armenia gains access to economics Trigger ARMTechAct: Armenia gains access to tradeRoutes Trigger ARMTechAct: Armenia gains access to siegeWeapons Trigger ARMTechAct: Armenia gains access to warCollege Trigger ARMTechAct: Armenia gains access to navalAcademy Trigger ARMTechAct: Armenia gains access to supraremes Trigger ARMTechAct: Armenia gains access to quinqueremes Trigger ARMTechAct: Armenia gains access to quadriremes Trigger ARMTechAct: Armenia gains access to triremes Trigger ARMTechAct: Armenia gains access to biremes Turn Complete - Armenia Armenia collect 24 PUs; end with 24 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 21 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 18 PUs Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 16 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 22 PUs
Combat Hit Differential Summary :
Armenia : 4.67 AI_Neutral : -0.67
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@captainwalker we control the AI players?
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no…that has to be set up for hard AI
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TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - RomanRepublic 1 unit repaired. 1 bireme moved from SZ 28 to SZ 34 1 bireme and 1 trireme moved from SZ 46 to SZ 44 1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers moved from Ariminum to Patavium Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 2 cataphracts, 1 catapult and 1 trireme; Remaining resources: 0 PUs; 2 techTokens; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals RomanRepublic roll dice for 1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers in Patavium, round 2 : 6/13 hits, 4.17 expected hits AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 : 5/9 hits, 3.00 expected hits 4 skirmisher_neutrals owned by the AI_Neutral, 2 warrior_neutrals owned by the AI_Neutral, 3 skirmishers owned by the RomanRepublic, 1 ballista owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Patavium RomanRepublic roll dice for 2 cataphracts and 6 legionaires in Patavium, round 3 : 4/8 hits, 3.00 expected hits AI_Neutral roll dice for 2 archer_neutrals and 1 warrior_neutral in Patavium, round 3 : 1/3 hits, 1.67 expected hits 2 archer_neutrals owned by the AI_Neutral, 1 warrior_neutral owned by the AI_Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium RomanRepublic win, taking Patavium from AI_Neutral with 2 cataphracts and 5 legionaires remaining. Battle score for attacker is -28 Casualties for RomanRepublic: 1 ballista, 2 legionaires and 3 skirmishers Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals Non Combat Move - RomanRepublic 7 legionaires moved from Capua to SZ 34 7 legionaires moved from SZ 34 to Lilybaeum Place Units - RomanRepublic 1 bireme and 1 trireme placed in SZ 28 2 cataphracts and 1 catapult placed in Valentia Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 6,5 and gets 1 hit RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover navalAcademy Activate Technology - RomanRepublic RomanRepublic activating navalAcademy Turn Complete - RomanRepublic RomanRepublic collect 55 PUs; end with 55 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 50 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 49 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 55 PUs
Combat Hit Differential Summary :
RomanRepublic : 2.83 AI_Neutral : 1.33
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TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - GreekCityStates 1 skirmisher moved from Sparta to SZ 50 1 skirmisher and 1 trireme moved from SZ 50 to SZ 45 1 skirmisher moved from SZ 45 to Dodona Purchase Units - GreekCityStates GreekCityStates buy 1 bireme, 1 cavalry and 3 hoplites; Remaining resources: 0 PUs; 2 techTokens; Combat - GreekCityStates Battle in Dodona Non Combat Move - GreekCityStates 1 bireme moved from SZ 67 to SZ 69 1 catapult and 4 hoplites moved from Corinth to Athens 2 hoplites moved from Rhodos to SZ 68 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69 2 hoplites moved from SZ 69 to Athens 4 hoplites moved from Lilybaeum to Syracuse Place Units - GreekCityStates 1 cavalry and 3 hoplites placed in Sparta 1 bireme placed in SZ 67 Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 3,5 and gets 0 hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 37 PUs; end with 37 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 32 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Pergamon round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Pergamon 2 cavalrys, 2 skirmishers and 2 spearmen moved from Halicarnassus to Attalia 1 catapult, 1 leader, 6 phalanxs and 4 spearmen moved from Sardis to Pessinus 6 skirmishers and 6 spearmen moved from Pergamum to Nicaea Purchase Units - Pergamon Pergamon buy 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Pessinus Pergamon attack with 1 catapult, 1 leader, 6 phalanxs and 4 spearmen Pontus defend with 1 chariot, 2 hoplites and 1 skirmisher Pergamon roll dice for 1 catapult, 1 leader, 6 phalanxs and 4 spearmen in Pessinus, round 2 : 5/12 hits, 5.17 expected hits Pontus roll dice for 1 chariot, 2 hoplites and 1 skirmisher in Pessinus, round 2 : 2/4 hits, 1.50 expected hits Units damaged: 1 leader owned by the Pergamon 1 chariot owned by the Pontus, 1 skirmisher owned by the Pontus, 2 hoplites owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus Pergamon win, taking Pessinus from Pontus with 1 catapult, 1 leader, 6 phalanxs and 3 spearmen remaining. Battle score for attacker is 19 Casualties for Pergamon: 1 spearman Casualties for Pontus: 1 chariot, 2 hoplites and 1 skirmisher Battle in Nicaea Pergamon attack with 6 skirmishers and 6 spearmen Pontus defend with 2 chariots, 4 hoplites and 2 skirmishers Pergamon roll dice for 6 skirmishers and 6 spearmen in Nicaea, round 2 : 5/12 hits, 2.00 expected hits Pontus roll dice for 2 chariots, 4 hoplites and 2 skirmishers in Nicaea, round 2 : 3/8 hits, 3.00 expected hits 2 chariots owned by the Pontus, 3 skirmishers owned by the Pergamon, 2 skirmishers owned by the Pontus and 1 hoplite owned by the Pontus lost in Nicaea Pergamon roll dice for 3 skirmishers and 6 spearmen in Nicaea, round 3 : 0/9 hits, 1.50 expected hits Pontus roll dice for 3 hoplites in Nicaea, round 3 : 3/3 hits, 1.50 expected hits 3 skirmishers owned by the Pergamon lost in Nicaea Pergamon roll dice for 6 spearmen in Nicaea, round 4 : 1/6 hits, 1.00 expected hits Pontus roll dice for 3 hoplites in Nicaea, round 4 : 2/3 hits, 1.50 expected hits 1 hoplite owned by the Pontus and 2 spearmen owned by the Pergamon lost in Nicaea Pergamon roll dice for 4 spearmen in Nicaea, round 5 : 0/4 hits, 0.67 expected hits Pontus roll dice for 2 hoplites in Nicaea, round 5 : 0/2 hits, 1.00 expected hits Pergamon roll dice for 4 spearmen in Nicaea, round 6 : 0/4 hits, 0.67 expected hits Pontus roll dice for 2 hoplites in Nicaea, round 6 : 2/2 hits, 1.00 expected hits 2 spearmen owned by the Pergamon lost in Nicaea 2 spearmen owned by the Pergamon retreated to Pergamum Pontus win with 2 hoplites remaining. Battle score for attacker is -10 Casualties for Pergamon: 6 skirmishers and 4 spearmen Casualties for Pontus: 2 chariots, 2 hoplites and 2 skirmishers Battle in Attalia Pergamon attack with 2 cavalrys, 2 skirmishers and 2 spearmen Seleucid defend with 2 hoplites and 1 phalanx Pergamon roll dice for 2 cavalrys, 2 skirmishers and 2 spearmen in Attalia, round 2 : 1/6 hits, 1.33 expected hits Seleucid roll dice for 2 hoplites and 1 phalanx in Attalia, round 2 : 1/3 hits, 1.67 expected hits 1 skirmisher owned by the Pergamon and 1 hoplite owned by the Seleucid lost in Attalia Pergamon roll dice for 2 cavalrys, 1 skirmisher and 2 spearmen in Attalia, round 3 : 1/5 hits, 1.17 expected hits Seleucid roll dice for 1 hoplite and 1 phalanx in Attalia, round 3 : 0/2 hits, 1.17 expected hits 1 hoplite owned by the Seleucid lost in Attalia Pergamon roll dice for 2 cavalrys, 1 skirmisher and 2 spearmen in Attalia, round 4 : 3/5 hits, 1.17 expected hits Seleucid roll dice for 1 phalanx in Attalia, round 4 : 1/1 hits, 0.67 expected hits 1 skirmisher owned by the Pergamon and 1 phalanx owned by the Seleucid lost in Attalia Pergamon win, taking Attalia from Seleucid with 2 cavalrys and 2 spearmen remaining. Battle score for attacker is 15 Casualties for Pergamon: 2 skirmishers Casualties for Seleucid: 2 hoplites and 1 phalanx Non Combat Move - Pergamon Place Units - Pergamon 1 skirmisher and 3 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 28 PUs; end with 28 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 28 PUs
Combat Hit Differential Summary :
Pergamon : 1.33 Pontus : 2.50 Seleucid : -1.50 Pergamon rolls : : 0.00
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TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Carthage 3 cavalrys moved from Hispatis to Acci 1 phalanx moved from Hispatis to Acci 1 catapult moved from Gades to Acci 2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Theveste 1 hoplite moved from Hippo Regius to Igilgili 1 cavalry and 1 warelephant moved from Hippo Regius to Igilgili Purchase Units - Carthage Carthage buy 2 hoplites, 1 phalanx and 1 quadrireme; Remaining resources: 5 PUs; 2 techTokens; Combat - Carthage Battle in Theveste Carthage attack with 2 cavalrys, 1 hoplite and 1 warelephant AI_Neutral defend with 2 spearman_neutrals Carthage roll dice for 2 cavalrys, 1 hoplite and 1 warelephant in Theveste, round 2 : 2/4 hits, 2.00 expected hits AI_Neutral roll dice for 2 spearman_neutrals in Theveste, round 2 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Carthage and 2 spearman_neutrals owned by the AI_Neutral lost in Theveste Carthage win, taking Theveste from AI_Neutral with 1 cavalry, 1 hoplite and 1 warelephant remaining. Battle score for attacker is -6 Casualties for Carthage: 1 cavalry Casualties for AI_Neutral: 2 spearman_neutrals Battle in Igilgili Carthage attack with 1 cavalry, 1 hoplite and 1 warelephant AI_Neutral defend with 3 cavalry_neutrals Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 2 : 1/3 hits, 1.67 expected hits AI_Neutral roll dice for 3 cavalry_neutrals in Igilgili, round 2 : 0/3 hits, 0.50 expected hits 1 cavalry_neutral owned by the AI_Neutral lost in Igilgili Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 3 : 1/3 hits, 1.67 expected hits AI_Neutral roll dice for 2 cavalry_neutrals in Igilgili, round 3 : 0/2 hits, 0.33 expected hits 1 cavalry_neutral owned by the AI_Neutral lost in Igilgili Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 4 : 2/3 hits, 1.67 expected hits AI_Neutral roll dice for 1 cavalry_neutral in Igilgili, round 4 : 0/1 hits, 0.17 expected hits 1 cavalry_neutral owned by the AI_Neutral lost in Igilgili Carthage win, taking Igilgili from AI_Neutral with 1 cavalry, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 3 cavalry_neutrals Battle in Acci Carthage attack with 1 catapult, 3 cavalrys and 1 phalanx AI_Neutral defend with 2 archer_neutrals Carthage roll dice for 1 catapult, 3 cavalrys and 1 phalanx in Acci, round 2 : 0/5 hits, 2.33 expected hits AI_Neutral roll dice for 2 archer_neutrals in Acci, round 2 : 2/2 hits, 1.33 expected hits 2 cavalrys owned by the Carthage lost in Acci Carthage roll dice for 1 catapult, 1 cavalry and 1 phalanx in Acci, round 3 : 2/3 hits, 1.50 expected hits AI_Neutral roll dice for 2 archer_neutrals in Acci, round 3 : 1/2 hits, 1.33 expected hits 2 archer_neutrals owned by the AI_Neutral and 1 cavalry owned by the Carthage lost in Acci Carthage win, taking Acci from AI_Neutral with 1 catapult and 1 phalanx remaining. Battle score for attacker is -18 Casualties for Carthage: 3 cavalrys Casualties for AI_Neutral: 2 archer_neutrals Non Combat Move - Carthage 1 phalanx moved from Gades to SZ 14 1 phalanx moved from SZ 14 to Tingis 2 triremes moved from SZ 31 to SZ 32 2 hoplites moved from Hippo Regius to Carthago 1 hoplite moved from Thenae to Thapsus 1 hoplite moved from Sabrata to Thenae Place Units - Carthage 1 quadrireme placed in SZ 32 1 phalanx placed in Carthago 2 hoplites placed in Gades Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 6,4 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover conscription Activate Technology - Carthage Carthage activating conscription Turn Complete - Carthage Carthage collect 49 PUs; end with 54 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 52 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 51 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 49 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 55 PUs
Combat Hit Differential Summary :
Carthage : -2.83 AI_Neutral : -0.33
Territory Summary for Carthage :
Thenae : 1 hoplite Theveste : 1 flag, 1 cavalry, 1 hoplite and 1 warelephant Caralis : 2 hoplites Thapsus : 3 cavalrys and 1 hoplite Sabrata : 1 hoplite Aleria : 1 cavalry Carthago : 1 catapult, 5 cavalrys, 1 city, 7 hoplites, 1 leader, 1 phalanx, 3 walls and 5 warelephants SZ 32 : 2 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 5 triremes Hispatis : 1 flag, 1 phalanx Acci : 1 flag, 1 catapult and 1 phalanx Gades : 1 city, 2 hoplites, 1 phalanx and 2 walls Igilgili : 1 cavalry, 1 hoplite and 1 warelephant Palma : 1 cavalry Tingis : 2 hoplites, 1 phalanx and 1 wall Melita : 1 cavalry SZ 14 : 2 biremes and 1 trireme
Production/PUs Summary :
RomanRepublic : 55 / 55 GreekCityStates : 37 / 35 Pergamon : 28 / 28 Carthage : 49 / 55 Macedonia : 41 / 43 Bosporus : 27 / 26 Pontus : 18 / 22 Seleucid : 68 / 68 Egypt : 34 / 33 Parthia : 28 / 30 Armenia : 24 / 22 AI_Barbarians : 12 / 25 AI_Neutral : 161 / 172
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TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Macedonia 1 unit repaired. 1 cavalry, 1 leader, 1 phalanx and 1 skirmisher moved from Apollonia to Dodona 1 warrior moved from Thessalonica to Dodona Purchase Units - Macedonia Macedonia buy 1 bireme, 1 catapult, 2 phalanxs and 1 warrior; Remaining resources: 0 PUs; 2 techTokens; Combat - Macedonia Battle in Dodona Macedonia attack with 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior GreekCityStates defend with 1 skirmisher Macedonia roll dice for 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior in Dodona, round 2 : 2/5 hits, 2.17 expected hits GreekCityStates roll dice for 1 skirmisher in Dodona, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the GreekCityStates lost in Dodona Macedonia win, taking Dodona from GreekCityStates with 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4 Casualties for GreekCityStates: 1 skirmisher Non Combat Move - Macedonia 2 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors moved from Byzantium to Nicaea 1 warrior moved from Thessalonica to Larissa 2 cavalrys and 4 skirmishers moved from Thessalonica to Larissa 4 cavalrys moved from Apollonia to Dodona 1 catapult moved from Thessalonica to Byzantium 1 phalanx moved from Thessalonica to Byzantium 4 phalanxs moved from Thessalonica to Larissa Place Units - Macedonia 1 bireme placed in SZ 70 1 catapult and 2 phalanxs placed in Thessalonica 1 warrior placed in Apollonia Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 4,3 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 45 PUs; end with 45 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 42 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 38 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 44 PUs
Combat Hit Differential Summary :
Macedonia : -0.17 GreekCityStates : -0.17
Territory Summary for Macedonia :
Thessalonica : 1 catapult, 1 city, 2 phalanxs and 3 walls Larissa : 1 catapult, 2 cavalrys, 6 phalanxs, 8 skirmishers and 6 warriors Byzantium : 1 catapult and 1 phalanx SZ 70 : 2 biremes, 1 flagship, 1 quadrireme and 1 trireme Delphi : 1 flag, 1 phalanx, 1 skirmisher and 1 warrior Odessus : 4 skirmishers Sardica : 3 warriors Apollonia : 1 flag, 1 city, 2 phalanxs, 1 skirmisher and 1 warrior Nicaea : 2 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors Dodona : 5 cavalrys, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior
Production/PUs Summary :
RomanRepublic : 55 / 55 GreekCityStates : 33 / 35 Pergamon : 28 / 28 Carthage : 49 / 55 Macedonia : 45 / 44 Bosporus : 27 / 26 Pontus : 18 / 22 Seleucid : 68 / 68 Egypt : 34 / 33 Parthia : 28 / 30 Armenia : 24 / 22 AI_Barbarians : 12 / 25 AI_Neutral : 161 / 172