dawg. VS Capt. Total Ancient War #2


  • here we go


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:23:41 AM
    Savegame


  • TripleA Turn Summary: RomanRepublic round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - RomanRepublic
            1 leader moved from Roma to SZ 28
            1 ballista moved from Roma to SZ 28
            5 legionaires moved from Roma to SZ 28
            1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
            1 ballista, 1 leader and 5 legionaires moved from SZ 34 to Lilybaeum
            5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
            1 legionaire moved from Tarentum to SZ 44
            1 bireme and 1 legionaire moved from SZ 44 to SZ 34
            1 legionaire moved from SZ 34 to Lilybaeum
            3 legionaires and 1 skirmisher moved from Arretium to Ariminum
            1 legionaire moved from Ariminum to SZ 48
            1 legionaire moved from Ariminum to SZ 48
            1 bireme, 2 legionaires and 1 trireme moved from SZ 48 to SZ 46
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme and 4 legionaires; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Lilybaeum
                RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers
                Carthage defend with 6 hoplites, 2 walls and 1 warelephant
                    AAwall fire in Lilybaeum : 2/2 hits, 1.00 expected hits
                    2 legionaires owned by the RomanRepublic lost in Lilybaeum
                    RomanRepublic roll dice for 1 flagship in Lilybaeum, round 2 : 1/1 hits, 1.00 expected hits
                Units damaged: 1 wall owned by the Carthage
                    RomanRepublic roll dice for 1 ballista, 1 leader, 9 legionaires and 2 skirmishers in Lilybaeum, round 2 : 2/13 hits, 4.50 expected hits
                Units damaged: 1 wall owned by the Carthage
                    Carthage roll dice for 6 hoplites, 2 walls and 1 warelephant in Lilybaeum, round 2 : 4/9 hits, 3.83 expected hits
                Units damaged: 1 leader owned by the RomanRepublic
                    2 skirmishers owned by the RomanRepublic, 1 legionaire owned by the RomanRepublic and 1 wall owned by the Carthage lost in Lilybaeum
                    RomanRepublic roll dice for 1 ballista, 1 leader and 8 legionaires in Lilybaeum, round 3 : 3/10 hits, 3.67 expected hits
                    Carthage roll dice for 6 hoplites, 1 wall and 1 warelephant in Lilybaeum, round 3 : 3/8 hits, 3.83 expected hits
                    2 hoplites owned by the Carthage, 3 legionaires owned by the RomanRepublic and 1 wall owned by the Carthage lost in Lilybaeum
                    RomanRepublic roll dice for 1 ballista, 1 leader and 5 legionaires in Lilybaeum, round 4 : 3/7 hits, 2.67 expected hits
                    Carthage roll dice for 4 hoplites and 1 warelephant in Lilybaeum, round 4 : 1/5 hits, 2.83 expected hits
                    3 hoplites owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Lilybaeum
                    RomanRepublic roll dice for 1 ballista, 1 leader and 4 legionaires in Lilybaeum, round 5 : 4/6 hits, 2.33 expected hits
                    Carthage roll dice for 1 hoplite and 1 warelephant in Lilybaeum, round 5 : 2/2 hits, 1.17 expected hits
                    1 hoplite owned by the Carthage, 2 legionaires owned by the RomanRepublic and 1 warelephant owned by the Carthage lost in Lilybaeum
                RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader and 2 legionaires remaining. Battle score for attacker is 30
                Casualties for RomanRepublic: 9 legionaires and 2 skirmishers
                Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
    
        Non Combat Move - RomanRepublic
            3 legionaires and 1 skirmisher moved from Croton to Capua
            2 legionaires and 1 skirmisher moved from Tarentum to Capua
            3 legionaires and 1 skirmisher moved from Salapia to Ariminum
            2 cataphracts moved from Roma to Ariminum
            2 skirmishers moved from Roma to Capua
    
        Place Units - RomanRepublic
            1 bireme placed in SZ 28
            4 legionaires placed in Roma
    
        Research Technology - RomanRepublic
            Trigger ROMTechAct: RomanRepublic gains access to conscription
            Trigger ROMTechAct: RomanRepublic gains access to construction
            Trigger ROMTechAct: RomanRepublic gains access to economics
            Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
            Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
            Trigger ROMTechAct: RomanRepublic gains access to warCollege
            Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
            Trigger ROMTechAct: RomanRepublic gains access to supraremes
            Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
            Trigger ROMTechAct: RomanRepublic gains access to quadriremes
            Trigger ROMTechAct: RomanRepublic gains access to triremes
            Trigger ROMTechAct: RomanRepublic gains access to biremes
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 49 PUs; end with 49 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 46 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 44 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 50 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.67
    AAwall fire in Lilybaeum : : 1.00
    RomanRepublic : -1.17
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - GreekCityStates
            Turning on Edit Mode
            EDIT: Removing units owned by RomanRepublic from SZ 46: 1 bireme, 2 legionaires and 1 trireme
            EDIT: Adding units owned by RomanRepublic to SZ 46: 1 bireme and 1 trireme
            EDIT: Adding units owned by RomanRepublic to Apollonia: 2 legionaires
            EDIT: Turning off Edit Mode
            2 cavalrys, 4 hoplites and 4 skirmishers moved from Syracuse to Lilybaeum
            1 trireme moved from SZ 40 to SZ 50
            1 archer, 2 hoplites and 2 skirmishers moved from Delphi to Athens
            2 archers moved from Corinth to Athens
            1 catapult, 4 hoplites and 1 leader moved from Sparta to Corinth
            1 leader moved from Corinth to Athens
            1 flagship, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 bireme, 2 hoplites and 2 skirmishers; Remaining resources: 0 PUs; 
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 hoplite and 2 skirmishers placed in Apollonia
            1 bireme placed in SZ 67
            GreekCityStates undo move 1.
            2 hoplites and 1 skirmisher placed in Apollonia
            1 skirmisher placed in Sparta
    
        Research Technology - GreekCityStates
            Trigger GCCTechAct: GreekCityStates gains access to conscription
            Trigger GCCTechAct: GreekCityStates gains access to construction
            Trigger GCCTechAct: GreekCityStates gains access to economics
            Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
            Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
            Trigger GCCTechAct: GreekCityStates gains access to warCollege
            Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
            Trigger GCCTechAct: GreekCityStates gains access to supraremes
            Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
            Trigger GCCTechAct: GreekCityStates gains access to quadriremes
            Trigger GCCTechAct: GreekCityStates gains access to triremes
            Trigger GCCTechAct: GreekCityStates gains access to biremes
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 40 PUs; end with 40 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 38 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 37 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 33 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Pergamon round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Pergamon
            4 skirmishers moved from Sardis to Pergamum
            2 phalanxs moved from Halicarnassus to Sardis
            1 flagship and 2 triremes moved from SZ 66 to SZ 68
    
        Purchase Units - Pergamon
            Pergamon buy 4 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Pergamon
    
        Non Combat Move - Pergamon
    
        Place Units - Pergamon
            4 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Trigger PERTechAct: Pergamon gains access to conscription
            Trigger PERTechAct: Pergamon gains access to construction
            Trigger PERTechAct: Pergamon gains access to economics
            Trigger PERTechAct: Pergamon gains access to tradeRoutes
            Trigger PERTechAct: Pergamon gains access to siegeWeapons
            Trigger PERTechAct: Pergamon gains access to warCollege
            Trigger PERTechAct: Pergamon gains access to navalAcademy
            Trigger PERTechAct: Pergamon gains access to supraremes
            Trigger PERTechAct: Pergamon gains access to quinqueremes
            Trigger PERTechAct: Pergamon gains access to quadriremes
            Trigger PERTechAct: Pergamon gains access to triremes
            Trigger PERTechAct: Pergamon gains access to biremes
    
        Turn Complete - Pergamon
            Pergamon collect 22 PUs; end with 22 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 20 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 16 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Carthage round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Carthage
            1 cavalry moved from Gades to Hispatis
            2 phalanxs moved from Gades to Hispatis
            3 cavalrys moved from Gades to Hispatis
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 1 catapult and 1 trireme; Remaining resources: 2 PUs; 
    
        Combat - Carthage
            Battle in Hispatis
                Carthage attack with 4 cavalrys and 2 phalanxs
                AI_Neutral defend with 3 spearman_neutrals
                    Carthage roll dice for 4 cavalrys and 2 phalanxs in Hispatis, round 2 : 3/6 hits, 2.33 expected hits
                    AI_Neutral roll dice for 3 spearman_neutrals in Hispatis, round 2 : 1/3 hits, 1.00 expected hits
                    1 cavalry owned by the Carthage and 3 spearman_neutrals owned by the AI_Neutral lost in Hispatis
                Carthage win, taking Hispatis from AI_Neutral with 3 cavalrys and 2 phalanxs remaining. Battle score for attacker is -6
                Casualties for Carthage: 1 cavalry
                Casualties for AI_Neutral: 3 spearman_neutrals
    
        Non Combat Move - Carthage
            2 triremes moved from SZ 29 to SZ 31
            1 flagship, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 32
    
        Place Units - Carthage
            1 trireme placed in SZ 14
            1 catapult placed in Gades
            2 biremes placed in SZ 32
    
        Research Technology - Carthage
            Trigger CARTechAct: Carthage gains access to conscription
            Trigger CARTechAct: Carthage gains access to construction
            Trigger CARTechAct: Carthage gains access to economics
            Trigger CARTechAct: Carthage gains access to tradeRoutes
            Trigger CARTechAct: Carthage gains access to siegeWeapons
            Trigger CARTechAct: Carthage gains access to warCollege
            Trigger CARTechAct: Carthage gains access to navalAcademy
            Trigger CARTechAct: Carthage gains access to supraremes
            Trigger CARTechAct: Carthage gains access to quinqueremes
            Trigger CARTechAct: Carthage gains access to quadriremes
            Trigger CARTechAct: Carthage gains access to triremes
            Trigger CARTechAct: Carthage gains access to biremes
    
        Turn Complete - Carthage
            Carthage collect 44 PUs; end with 46 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 45 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 44 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 40 PUs
            Units generate 2 techTokens; Carthage end with 2 techTokens
            Units generate 6 PUs; Carthage end with 46 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.67
    AI_Neutral : 0.00
    

    Territory Summary for Carthage :

    Thenae : 1 hoplite
    Caralis : 2 hoplites
    Thapsus : 3 cavalrys
    Sabrata : 2 hoplites
    Aleria : 1 cavalry
    Carthago : 1 catapult, 5 cavalrys, 1 city, 5 hoplites, 1 leader, 3 walls and 5 warelephants
    SZ 31 : 2 triremes
    SZ 32 : 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
    Hispatis : 1 flag, 3 cavalrys and 2 phalanxs
    Gades : 1 catapult, 1 city, 2 phalanxs and 2 walls
    Palma : 1 cavalry
    Zama : 2 cavalrys, 1 hoplite and 1 warelephant
    Hippo Regius : 1 cavalry, 3 hoplites and 1 warelephant
    Tingis : 2 hoplites and 1 wall
    Melita : 1 cavalry
    SZ 14 : 2 biremes and 1 trireme
    

    Production/PUs Summary :

    RomanRepublic : 49 / 50
    GreekCityStates : 40 / 39
    Pergamon : 22 / 19
    Carthage : 44 / 46
    Macedonia : 38 / 43
    Bosporus : 24 / 30
    Pontus : 9 / 17
    Seleucid : 52 / 51
    Egypt : 50 / 39
    Parthia : 28 / 24
    Armenia : 19 / 19
    AI_Barbarians : 12 / 16
    AI_Neutral : 195 / 0
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Macedonia round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Macedonia
            1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
            2 phalanxs and 4 skirmishers moved from Dodona to Apollonia
            1 cavalry moved from Philippopolis to Apollonia
            2 cavalrys and 1 leader moved from Thessalonica to Apollonia
            1 cavalry moved from Larissa to Apollonia
            1 phalanx and 1 warrior moved from Larissa to Delphi
            1 skirmisher moved from Larissa to Delphi
    
        Purchase Units - Macedonia
            Macedonia buy 1 catapult, 1 phalanx, 1 trireme and 2 warriors; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Apollonia
                Macedonia attack with 5 cavalrys, 1 leader, 3 phalanxs and 7 skirmishers
                RomanRepublic defend with 2 legionaires; GreekCityStates defend with 1 city, 6 hoplites, 1 skirmisher and 1 wall
                    AAwall fire in Apollonia : 0/1 hits, 0.50 expected hits
                    Macedonia roll dice for 5 cavalrys, 1 leader, 3 phalanxs and 7 skirmishers in Apollonia, round 2 : 6/16 hits, 5.00 expected hits
                    GreekCityStates roll dice for 6 hoplites, 2 legionaires, 1 skirmisher and 1 wall in Apollonia, round 2 : 4/9 hits, 3.83 expected hits
                Units damaged: 1 leader owned by the Macedonia
                    1 hoplite owned by the GreekCityStates, 3 skirmishers owned by the Macedonia, 1 wall owned by the GreekCityStates, 1 skirmisher owned by the GreekCityStates and 2 legionaires owned by the RomanRepublic lost in Apollonia
                    Macedonia roll dice for 5 cavalrys, 1 leader, 3 phalanxs and 4 skirmishers in Apollonia, round 3 : 5/13 hits, 4.50 expected hits
                    GreekCityStates roll dice for 5 hoplites in Apollonia, round 3 : 2/5 hits, 2.50 expected hits
                    5 hoplites owned by the GreekCityStates and 2 skirmishers owned by the Macedonia lost in Apollonia
                Macedonia win, taking Apollonia from GreekCityStates with 5 cavalrys, 1 leader, 3 phalanxs and 2 skirmishers remaining. Battle score for attacker is 58
                Casualties for Macedonia: 5 skirmishers
                Casualties for GreekCityStates: 6 hoplites, 1 skirmisher and 1 wall
                Casualties for RomanRepublic: 2 legionaires
            Battle in Delphi
                Macedonia attack with 1 phalanx, 1 skirmisher and 1 warrior
                GreekCityStates defend with 1 skirmisher
                    Macedonia roll dice for 1 phalanx, 1 skirmisher and 1 warrior in Delphi, round 2 : 0/3 hits, 1.00 expected hits
                    GreekCityStates roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 phalanx, 1 skirmisher and 1 warrior in Delphi, round 3 : 1/3 hits, 1.00 expected hits
                    GreekCityStates roll dice for 1 skirmisher in Delphi, round 3 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the GreekCityStates lost in Delphi
                Macedonia win, taking Delphi from GreekCityStates with 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
                Casualties for GreekCityStates: 1 skirmisher
    
        Non Combat Move - Macedonia
            1 catapult and 5 warriors moved from Thessalonica to Larissa
            4 skirmishers moved from Philippopolis to Thessalonica
            4 phalanxs moved from Philippopolis to Thessalonica
            2 cavalrys moved from Nicopolis to Thessalonica
            2 phalanxs moved from Odessus to Byzantium
    
        Place Units - Macedonia
            1 trireme placed in SZ 70
            1 catapult, 1 phalanx and 2 warriors placed in Thessalonica
    
        Research Technology - Macedonia
            Trigger MACTechAct: Macedonia gains access to conscription
            Trigger MACTechAct: Macedonia gains access to construction
            Trigger MACTechAct: Macedonia gains access to economics
            Trigger MACTechAct: Macedonia gains access to tradeRoutes
            Trigger MACTechAct: Macedonia gains access to siegeWeapons
            Trigger MACTechAct: Macedonia gains access to warCollege
            Trigger MACTechAct: Macedonia gains access to navalAcademy
            Trigger MACTechAct: Macedonia gains access to supraremes
            Trigger MACTechAct: Macedonia gains access to quinqueremes
            Trigger MACTechAct: Macedonia gains access to quadriremes
            Trigger MACTechAct: Macedonia gains access to triremes
            Trigger MACTechAct: Macedonia gains access to biremes
    
        Turn Complete - Macedonia
            Macedonia collect 45 PUs; end with 45 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 41 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 37 PUs
            Units generate 2 techTokens; Macedonia end with 2 techTokens
            Units generate 6 PUs; Macedonia end with 43 PUs
    

    Combat Hit Differential Summary :

    AAwall fire in Apollonia : : -0.50
    Macedonia : 0.50
    GreekCityStates : -0.67
    

    Territory Summary for Macedonia :

    Thessalonica : 1 catapult, 2 cavalrys, 1 city, 5 phalanxs, 4 skirmishers, 3 walls and 2 warriors
    Larissa : 1 catapult, 2 phalanxs, 4 skirmishers and 5 warriors
    Byzantium : 2 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors
    SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 trireme
    Delphi : 1 flag, 1 phalanx, 1 skirmisher and 1 warrior
    Odessus : 4 skirmishers
    Sardica : 3 warriors
    Apollonia : 1 flag, 5 cavalrys, 1 city, 1 leader, 3 phalanxs and 2 skirmishers
    

    Production/PUs Summary :

    RomanRepublic : 49 / 50
    GreekCityStates : 33 / 39
    Pergamon : 22 / 19
    Carthage : 44 / 46
    Macedonia : 45 / 43
    Bosporus : 24 / 30
    Pontus : 9 / 17
    Seleucid : 52 / 51
    Egypt : 50 / 39
    Parthia : 28 / 24
    Armenia : 19 / 19
    AI_Barbarians : 12 / 16
    AI_Neutral : 195 / 0
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Bosporus round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Bosporus
            2 archers and 2 horsearchers moved from Sinda to Pityus
            2 horsearchers moved from Azara to Pityus
    
        Purchase Units - Bosporus
            Bosporus buy 1 cataphract, 1 hoplite and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Bosporus
            Battle in Pityus
                Bosporus attack with 2 archers and 4 horsearchers
                AI_Neutral defend with 4 spearman_neutrals
                    Bosporus roll dice for 2 archers and 4 horsearchers in Pityus, round 2 : 2/6 hits, 1.67 expected hits
                    AI_Neutral roll dice for 4 spearman_neutrals in Pityus, round 2 : 2/4 hits, 1.33 expected hits
                    2 spearman_neutrals owned by the AI_Neutral and 2 horsearchers owned by the Bosporus lost in Pityus
                    Bosporus roll dice for 2 archers and 2 horsearchers in Pityus, round 3 : 1/4 hits, 1.33 expected hits
                    AI_Neutral roll dice for 2 spearman_neutrals in Pityus, round 3 : 0/2 hits, 0.67 expected hits
                    1 spearman_neutral owned by the AI_Neutral lost in Pityus
                    Bosporus roll dice for 2 archers and 2 horsearchers in Pityus, round 4 : 3/4 hits, 1.33 expected hits
                    AI_Neutral roll dice for 1 spearman_neutral in Pityus, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearman_neutral owned by the AI_Neutral lost in Pityus
                Bosporus win, taking Pityus from AI_Neutral with 2 archers and 2 horsearchers remaining. Battle score for attacker is -12
                Casualties for Bosporus: 2 horsearchers
                Casualties for AI_Neutral: 4 spearman_neutrals
    
        Non Combat Move - Bosporus
            2 archers moved from Azara to Sinda
            2 archers moved from Tanais to Azara
            2 horsearchers moved from Tanais to Sinda
            1 hoplite moved from Theodesia to SZ 81
            1 hoplite moved from Theodesia to SZ 81
            2 hoplites and 1 quadrireme moved from SZ 81 to SZ 80
            1 flagship moved from SZ 81 to SZ 80
            1 bireme moved from SZ 74 to SZ 80
            1 hoplite moved from Theodesia to SZ 80
            3 hoplites moved from SZ 80 to Sinda
            2 cataphracts moved from Theodesia to Olbia
            1 cataphract and 3 cavalrys moved from Theodesia to Azara
    
        Place Units - Bosporus
            1 trireme placed in SZ 80
            1 cataphract and 1 hoplite placed in Theodesia
    
        Research Technology - Bosporus
            Trigger BOSTechAct: Bosporus gains access to conscription
            Trigger BOSTechAct: Bosporus gains access to construction
            Trigger BOSTechAct: Bosporus gains access to economics
            Trigger BOSTechAct: Bosporus gains access to tradeRoutes
            Trigger BOSTechAct: Bosporus gains access to siegeWeapons
            Trigger BOSTechAct: Bosporus gains access to warCollege
            Trigger BOSTechAct: Bosporus gains access to navalAcademy
            Trigger BOSTechAct: Bosporus gains access to supraremes
            Trigger BOSTechAct: Bosporus gains access to quinqueremes
            Trigger BOSTechAct: Bosporus gains access to quadriremes
            Trigger BOSTechAct: Bosporus gains access to triremes
            Trigger BOSTechAct: Bosporus gains access to biremes
    
        Turn Complete - Bosporus
            Bosporus collect 27 PUs; end with 27 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 23 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 26 PUs
    

    Combat Hit Differential Summary :

    Bosporus : 1.67
    AI_Neutral : -0.33
    

    Territory Summary for Bosporus :

    Theodesia : 1 cataphract, 1 city, 4 hoplites, 1 leader and 3 walls
    Tyras : 3 horsearchers
    SZ 80 : 1 bireme, 1 flagship, 1 quadrireme and 1 trireme
    Sinda : 2 archers, 3 hoplites and 2 horsearchers
    Azara : 2 archers, 1 cataphract and 3 cavalrys
    Olbia : 4 cataphracts and 2 horsearchers
    Pityus : 1 flag, 2 archers and 2 horsearchers
    

    Production/PUs Summary :

    RomanRepublic : 49 / 50
    GreekCityStates : 33 / 39
    Pergamon : 22 / 19
    Carthage : 44 / 46
    Macedonia : 45 / 43
    Bosporus : 27 / 26
    Pontus : 9 / 17
    Seleucid : 52 / 51
    Egypt : 50 / 39
    Parthia : 28 / 24
    Armenia : 19 / 19
    AI_Barbarians : 12 / 16
    AI_Neutral : 192 / 0
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Pontus round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Pontus
            1 catapult, 3 chariots and 3 phalanxs moved from Sinope to Tavium
            3 skirmishers moved from Sinope to Tavium
            1 leader moved from Sinope to Tavium
            4 hoplites and 4 skirmishers moved from Heraclea Pontica to Nicaea
            2 hoplites and 2 skirmishers moved from Heraclea Pontica to Pessinus
            1 chariot moved from Sinope to Pessinus
            2 chariots moved from Sinope to Nicaea
    
        Purchase Units - Pontus
            Pontus buy 1 catapult and 1 phalanx; Remaining resources: 1 PUs; 
    
        Combat - Pontus
            Battle in Nicaea
                Pontus attack with 2 chariots, 4 hoplites and 4 skirmishers
                AI_Neutral defend with 4 spearman_neutrals
                    Pontus roll dice for 2 chariots, 4 hoplites and 4 skirmishers in Nicaea, round 2 : 2/10 hits, 2.67 expected hits
                    AI_Neutral roll dice for 4 spearman_neutrals in Nicaea, round 2 : 1/4 hits, 1.33 expected hits
                    1 skirmisher owned by the Pontus and 2 spearman_neutrals owned by the AI_Neutral lost in Nicaea
                    Pontus roll dice for 2 chariots, 4 hoplites and 3 skirmishers in Nicaea, round 3 : 2/9 hits, 2.50 expected hits
                    AI_Neutral roll dice for 2 spearman_neutrals in Nicaea, round 3 : 1/2 hits, 0.67 expected hits
                    1 skirmisher owned by the Pontus and 2 spearman_neutrals owned by the AI_Neutral lost in Nicaea
                Pontus win, taking Nicaea from AI_Neutral with 2 chariots, 4 hoplites and 2 skirmishers remaining. Battle score for attacker is -8
                Casualties for Pontus: 2 skirmishers
                Casualties for AI_Neutral: 4 spearman_neutrals
            Battle in Tavium
                Pontus attack with 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 3 skirmishers
                AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                    Pontus roll dice for 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 3 skirmishers in Tavium, round 2 : 6/11 hits, 4.67 expected hits
                    AI_Neutral roll dice for 1 cavalry_neutral and 3 spearman_neutrals in Tavium, round 2 : 2/4 hits, 1.17 expected hits
                Units damaged: 1 leader owned by the Pontus
                    1 skirmisher owned by the Pontus, 1 cavalry_neutral owned by the AI_Neutral and 3 spearman_neutrals owned by the AI_Neutral lost in Tavium
                Pontus win, taking Tavium from AI_Neutral with 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 skirmishers remaining. Battle score for attacker is -4
                Casualties for Pontus: 1 skirmisher
                Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
            Battle in Pessinus
                Pontus attack with 1 chariot, 2 hoplites and 2 skirmishers
                AI_Neutral defend with 2 spearman_neutrals
                    Pontus roll dice for 1 chariot, 2 hoplites and 2 skirmishers in Pessinus, round 2 : 2/5 hits, 1.33 expected hits
                    AI_Neutral roll dice for 2 spearman_neutrals in Pessinus, round 2 : 1/2 hits, 0.67 expected hits
                    1 skirmisher owned by the Pontus and 2 spearman_neutrals owned by the AI_Neutral lost in Pessinus
                Pontus win, taking Pessinus from AI_Neutral with 1 chariot, 2 hoplites and 1 skirmisher remaining. Battle score for attacker is -4
                Casualties for Pontus: 1 skirmisher
                Casualties for AI_Neutral: 2 spearman_neutrals
    
        Non Combat Move - Pontus
            1 phalanx and 1 skirmisher moved from Sinope to Heraclea Pontica
            1 phalanx and 1 skirmisher moved from Sinope to Heraclea Pontica
            1 skirmisher moved from Sinope to Tavium
            1 phalanx moved from Sinope to Tavium
    
        Place Units - Pontus
            1 catapult and 1 phalanx placed in Sinope
    
        Research Technology - Pontus
            Trigger PONTechAct: Pontus gains access to conscription
            Trigger PONTechAct: Pontus gains access to construction
            Trigger PONTechAct: Pontus gains access to economics
            Trigger PONTechAct: Pontus gains access to tradeRoutes
            Trigger PONTechAct: Pontus gains access to siegeWeapons
            Trigger PONTechAct: Pontus gains access to warCollege
            Trigger PONTechAct: Pontus gains access to navalAcademy
            Trigger PONTechAct: Pontus gains access to supraremes
            Trigger PONTechAct: Pontus gains access to quinqueremes
            Trigger PONTechAct: Pontus gains access to quadriremes
            Trigger PONTechAct: Pontus gains access to triremes
            Trigger PONTechAct: Pontus gains access to biremes
    
        Turn Complete - Pontus
            Pontus collect 21 PUs; end with 22 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 20 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 22 PUs
    

    Combat Hit Differential Summary :

    Pontus : 0.83
    AI_Neutral : 1.17
    

    Territory Summary for Pontus :

    Pessinus : 1 flag, 1 chariot, 2 hoplites and 1 skirmisher
    Heraclea Pontica : 2 phalanxs, 2 skirmishers and 2 walls
    Tavium : 1 flag, 1 catapult, 3 chariots, 1 leader, 4 phalanxs and 3 skirmishers
    Sinope : 1 catapult, 1 city, 1 phalanx and 5 walls
    SZ 76 : 1 bireme, 1 flagship and 2 triremes
    Nicaea : 1 flag, 2 chariots, 4 hoplites and 2 skirmishers
    

    Production/PUs Summary :

    RomanRepublic : 49 / 50
    GreekCityStates : 33 / 39
    Pergamon : 22 / 19
    Carthage : 44 / 46
    Macedonia : 45 / 43
    Bosporus : 27 / 26
    Pontus : 21 / 22
    Seleucid : 52 / 51
    Egypt : 50 / 39
    Parthia : 28 / 24
    Armenia : 19 / 19
    AI_Barbarians : 12 / 16
    AI_Neutral : 180 / 0
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Seleucid round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Seleucid
            3 hoplites and 1 phalanx moved from Bostra to Petra
            1 cataphract moved from Damascus to Petra
            1 catapult, 1 hoplite and 2 phalanxs moved from Antioch to Sidon
            1 warelephant moved from Antioch to Sidon
            2 cataphracts moved from Antioch to Jerusalem
            1 leader moved from Antioch to Sidon
            1 hoplite moved from Antioch to SZ 61
            1 hoplite moved from Antioch to SZ 61
            1 cataphract moved from Antioch to SZ 61
            1 bireme, 1 cataphract, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
            1 cataphract and 2 hoplites moved from SZ 59 to Jerusalem
            1 hoplite and 1 phalanx moved from Damascus to Jerusalem
            2 hoplites moved from Damascus to Sidon
            3 hoplites and 1 phalanx moved from Tarsus to Attalia
            1 cataphract moved from Edessa to Sidon
            1 cataphract moved from Palmyra to Petra
    
        Purchase Units - Seleucid
            Seleucid buy 1 bireme, 1 catapult, 2 hoplites and 2 phalanxs; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Attalia
                Seleucid attack with 3 hoplites and 1 phalanx
                AI_Neutral defend with 4 spearman_neutrals
                    Seleucid roll dice for 3 hoplites and 1 phalanx in Attalia, round 2 : 2/4 hits, 1.50 expected hits
                    AI_Neutral roll dice for 4 spearman_neutrals in Attalia, round 2 : 1/4 hits, 1.33 expected hits
                    1 hoplite owned by the Seleucid and 2 spearman_neutrals owned by the AI_Neutral lost in Attalia
                    Seleucid roll dice for 2 hoplites and 1 phalanx in Attalia, round 3 : 1/3 hits, 1.17 expected hits
                    AI_Neutral roll dice for 2 spearman_neutrals in Attalia, round 3 : 0/2 hits, 0.67 expected hits
                    1 spearman_neutral owned by the AI_Neutral lost in Attalia
                    Seleucid roll dice for 2 hoplites and 1 phalanx in Attalia, round 4 : 1/3 hits, 1.17 expected hits
                    AI_Neutral roll dice for 1 spearman_neutral in Attalia, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearman_neutral owned by the AI_Neutral lost in Attalia
                Seleucid win, taking Attalia from AI_Neutral with 2 hoplites and 1 phalanx remaining. Battle score for attacker is -7
                Casualties for Seleucid: 1 hoplite
                Casualties for AI_Neutral: 4 spearman_neutrals
            Battle in Sidon
                Seleucid attack with 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant
                Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Seleucid roll dice for 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant in Sidon, round 2 : 6/9 hits, 5.33 expected hits
                    Egypt roll dice for 2 archers, 2 chariots and 1 phalanx in Sidon, round 2 : 1/5 hits, 3.00 expected hits
                Units damaged: 1 leader owned by the Seleucid
                    2 chariots owned by the Egypt, 1 phalanx owned by the Egypt and 2 archers owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 37
                Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
            Battle in Petra
                Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
                Egypt defend with 3 archers
                    Seleucid roll dice for 2 cataphracts, 3 hoplites and 1 phalanx in Petra, round 2 : 4/6 hits, 2.50 expected hits
                    Egypt roll dice for 3 archers in Petra, round 2 : 1/3 hits, 2.00 expected hits
                    1 hoplite owned by the Seleucid and 3 archers owned by the Egypt lost in Petra
                Seleucid win, taking Petra from Egypt with 2 cataphracts, 2 hoplites and 1 phalanx remaining. Battle score for attacker is 17
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 3 archers
            Battle in Jerusalem
                Seleucid attack with 3 cataphracts, 3 hoplites and 1 phalanx
                Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Seleucid roll dice for 1 flagship in Jerusalem, round 2 : 1/1 hits, 1.00 expected hits
                    Seleucid roll dice for 3 cataphracts, 3 hoplites and 1 phalanx in Jerusalem, round 2 : 2/7 hits, 3.00 expected hits
                    Egypt roll dice for 1 chariot, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 2/3 hits, 1.83 expected hits
                    1 chariot owned by the Egypt, 1 warelephant owned by the Egypt, 2 hoplites owned by the Seleucid and 1 phalanx owned by the Egypt lost in Jerusalem
                Seleucid win, taking Jerusalem from Egypt with 3 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 11
                Casualties for Seleucid: 2 hoplites
                Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
    
        Non Combat Move - Seleucid
            2 hoplites and 1 phalanx moved from Ninive to Seleucia
            2 phalanxs moved from Hatra to Seleucia
            1 phalanx moved from Euphrates to Seleucia
            1 cataphract and 1 phalanx moved from Vologesia to Seleucia
            3 hoplites moved from Palmyra to Seleucia
            1 hoplite and 1 phalanx moved from Emesa to Damascus
            1 warelephant moved from Edessa to Antioch
            1 phalanx moved from Edessa to Antioch
            3 hoplites moved from Edessa to Antioch
            2 cataphracts moved from Hatra to Seleucia
    
        Place Units - Seleucid
            1 catapult placed in Seleucia
            1 bireme placed in SZ 61
            2 hoplites and 2 phalanxs placed in Antioch
    
        Research Technology - Seleucid
            Trigger SELTechAct: Seleucid gains access to conscription
            Trigger SELTechAct: Seleucid gains access to construction
            Trigger SELTechAct: Seleucid gains access to economics
            Trigger SELTechAct: Seleucid gains access to tradeRoutes
            Trigger SELTechAct: Seleucid gains access to siegeWeapons
            Trigger SELTechAct: Seleucid gains access to warCollege
            Trigger SELTechAct: Seleucid gains access to navalAcademy
            Trigger SELTechAct: Seleucid gains access to supraremes
            Trigger SELTechAct: Seleucid gains access to quinqueremes
            Trigger SELTechAct: Seleucid gains access to quadriremes
            Trigger SELTechAct: Seleucid gains access to triremes
            Trigger SELTechAct: Seleucid gains access to biremes
    
        Turn Complete - Seleucid
            Seleucid collect 71 PUs; end with 71 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 64 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 62 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 68 PUs
    

    Combat Hit Differential Summary :

    Egypt : -2.83
    Seleucid : 1.33
    AI_Neutral : -1.33
    

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 3 cataphracts, 1 hoplite and 1 phalanx
    Damascus : 1 hoplite and 1 phalanx
    Petra : 1 flag, 2 cataphracts, 2 hoplites and 1 phalanx
    Antioch : 1 city, 5 hoplites, 3 phalanxs, 3 walls and 1 warelephant
    SZ 61 : 1 bireme
    Seleucia : 7 cataphracts, 1 catapult, 1 city, 9 hoplites, 7 phalanxs, 3 walls and 1 warelephant
    SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
    Sidon : 1 flag, 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant
    Attalia : 1 flag, 2 hoplites and 1 phalanx
    

    Production/PUs Summary :

    RomanRepublic : 49 / 50
    GreekCityStates : 33 / 39
    Pergamon : 22 / 19
    Carthage : 44 / 46
    Macedonia : 45 / 43
    Bosporus : 27 / 26
    Pontus : 21 / 22
    Seleucid : 71 / 68
    Egypt : 34 / 39
    Parthia : 28 / 24
    Armenia : 19 / 19
    AI_Barbarians : 12 / 16
    AI_Neutral : 177 / 0
    

    Savegame


  • TripleA Turn Summary: Egypt round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Egypt
    
        Purchase Units - Egypt
            Egypt buy 1 bireme, 2 chariots and 1 trireme; Remaining resources: 0 PUs; 
    
        Non Combat Move - Egypt
            1 archer moved from Pharan to Memphis
            1 chariot moved from Alexandria to Pharan
            1 quadrireme moved from SZ 58 to SZ 57
            2 archers, 1 chariot, 1 leader, 2 phalanxs and 1 warelephant moved from Alexandria to Memphis
            2 archers, 2 phalanxs and 1 warelephant moved from Hermopolis to Memphis
            1 warelephant moved from Paraetonium to Alexandria
            1 archer moved from Cyrene to Paliurus
            1 phalanx moved from Paliurus to Paraetonium
            1 phalanx moved from Siwa to Paraetonium
    
        Place Units - Egypt
            1 bireme and 1 trireme placed in SZ 57
            2 chariots placed in Alexandria
    
        Research Technology - Egypt
            Trigger EGYTechAct: Egypt gains access to conscription
            Trigger EGYTechAct: Egypt gains access to construction
            Trigger EGYTechAct: Egypt gains access to economics
            Trigger EGYTechAct: Egypt gains access to tradeRoutes
            Trigger EGYTechAct: Egypt gains access to siegeWeapons
            Trigger EGYTechAct: Egypt gains access to warCollege
            Trigger EGYTechAct: Egypt gains access to navalAcademy
            Trigger EGYTechAct: Egypt gains access to supraremes
            Trigger EGYTechAct: Egypt gains access to quinqueremes
            Trigger EGYTechAct: Egypt gains access to quadriremes
            Trigger EGYTechAct: Egypt gains access to triremes
            Trigger EGYTechAct: Egypt gains access to biremes
    
        Turn Complete - Egypt
            Egypt collect 34 PUs; end with 34 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Parthia round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Parthia
            1 archer moved from East to SZ 84
            1 archer and 1 trireme moved from SZ 84 to SZ 86
            2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
            2 archers and 2 horsearchers moved from Cyropolis to Ecbatana
            2 archers and 4 horsearchers moved from Ecbatana to Susa
    
        Purchase Units - Parthia
            Parthia buy 3 cataphracts; Remaining resources: 0 PUs; 
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            3 cataphracts placed in Persepolis
    
        Research Technology - Parthia
            Trigger PARTechAct: Parthia gains access to conscription
            Trigger PARTechAct: Parthia gains access to construction
            Trigger PARTechAct: Parthia gains access to economics
            Trigger PARTechAct: Parthia gains access to tradeRoutes
            Trigger PARTechAct: Parthia gains access to siegeWeapons
            Trigger PARTechAct: Parthia gains access to warCollege
            Trigger PARTechAct: Parthia gains access to navalAcademy
            Trigger PARTechAct: Parthia gains access to supraremes
            Trigger PARTechAct: Parthia gains access to quinqueremes
            Trigger PARTechAct: Parthia gains access to quadriremes
            Trigger PARTechAct: Parthia gains access to triremes
            Trigger PARTechAct: Parthia gains access to biremes
    
        Turn Complete - Parthia
            Parthia collect 28 PUs; end with 28 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Armenia round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Armenia
            5 cataphracts moved from Albana to Trapezus
            2 horsearchers and 2 skirmishers moved from Satala to Trapezus
            3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
            4 skirmishers and 4 spearmen moved from Phasis to Trapezus
            1 catapult and 5 spearmen moved from Albana to Armavira
            6 skirmishers and 6 spearmen moved from Armavira to Phasis
            1 leader moved from Armavira to Trapezus
    
        Purchase Units - Armenia
            Armenia buy 1 horsearcher, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Armenia
            Battle in Trapezus
                Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen
                AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                    Armenia roll dice for 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen in Trapezus, round 2 : 12/24 hits, 7.33 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Trapezus, round 2 : 2/6 hits, 2.67 expected hits
                Units damaged: 1 leader owned by the Armenia
                    2 archer_neutrals owned by the AI_Neutral, 1 skirmisher owned by the Armenia and 4 spearman_neutrals owned by the AI_Neutral lost in Trapezus
                Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 5 skirmishers and 4 spearmen remaining. Battle score for attacker is -4
                Casualties for Armenia: 1 skirmisher
                Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
    
        Non Combat Move - Armenia
    
        Place Units - Armenia
            1 horsearcher, 2 skirmishers and 1 spearman placed in Armavira
    
        Research Technology - Armenia
            Trigger ARMTechAct: Armenia gains access to conscription
            Trigger ARMTechAct: Armenia gains access to construction
            Trigger ARMTechAct: Armenia gains access to economics
            Trigger ARMTechAct: Armenia gains access to tradeRoutes
            Trigger ARMTechAct: Armenia gains access to siegeWeapons
            Trigger ARMTechAct: Armenia gains access to warCollege
            Trigger ARMTechAct: Armenia gains access to navalAcademy
            Trigger ARMTechAct: Armenia gains access to supraremes
            Trigger ARMTechAct: Armenia gains access to quinqueremes
            Trigger ARMTechAct: Armenia gains access to quadriremes
            Trigger ARMTechAct: Armenia gains access to triremes
            Trigger ARMTechAct: Armenia gains access to biremes
    
        Turn Complete - Armenia
            Armenia collect 24 PUs; end with 24 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 21 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 18 PUs
            Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 16 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 22 PUs
    

    Combat Hit Differential Summary :

    Armenia : 4.67
    AI_Neutral : -0.67
    

    Savegame


  • @captainwalker we control the AI players?

  • '23 '21 '20 '19 '17 '16 '15 '13

    no…that has to be set up for hard AI


  • TripleA Turn Summary: RomanRepublic round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - RomanRepublic
            1 unit repaired.
            1 bireme moved from SZ 28 to SZ 34
            1 bireme and 1 trireme moved from SZ 46 to SZ 44
            1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers moved from Ariminum to Patavium
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme, 2 cataphracts, 1 catapult and 1 trireme; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in Patavium
                RomanRepublic attack with 1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers
                AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
                    RomanRepublic roll dice for 1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers in Patavium, round 2 : 6/13 hits, 4.17 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 : 5/9 hits, 3.00 expected hits
                    4 skirmisher_neutrals owned by the AI_Neutral, 2 warrior_neutrals owned by the AI_Neutral, 3 skirmishers owned by the RomanRepublic, 1 ballista owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Patavium
                    RomanRepublic roll dice for 2 cataphracts and 6 legionaires in Patavium, round 3 : 4/8 hits, 3.00 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals and 1 warrior_neutral in Patavium, round 3 : 1/3 hits, 1.67 expected hits
                    2 archer_neutrals owned by the AI_Neutral, 1 warrior_neutral owned by the AI_Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
                RomanRepublic win, taking Patavium from AI_Neutral with 2 cataphracts and 5 legionaires remaining. Battle score for attacker is -28
                Casualties for RomanRepublic: 1 ballista, 2 legionaires and 3 skirmishers
                Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
    
        Non Combat Move - RomanRepublic
            7 legionaires moved from Capua to SZ 34
            7 legionaires moved from SZ 34 to Lilybaeum
    
        Place Units - RomanRepublic
            1 bireme and 1 trireme placed in SZ 28
            2 cataphracts and 1 catapult placed in Valentia
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 6,5 and gets 1 hit
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover navalAcademy
    
        Activate Technology - RomanRepublic
            RomanRepublic activating navalAcademy
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 55 PUs; end with 55 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 50 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 49 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 55 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 2.83
    AI_Neutral : 1.33
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
            1 skirmisher moved from Sparta to SZ 50
            1 skirmisher and 1 trireme moved from SZ 50 to SZ 45
            1 skirmisher moved from SZ 45 to Dodona
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 bireme, 1 cavalry and 3 hoplites; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - GreekCityStates
            Battle in Dodona
    
        Non Combat Move - GreekCityStates
            1 bireme moved from SZ 67 to SZ 69
            1 catapult and 4 hoplites moved from Corinth to Athens
            2 hoplites moved from Rhodos to SZ 68
            1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69
            2 hoplites moved from SZ 69 to Athens
            4 hoplites moved from Lilybaeum to Syracuse
    
        Place Units - GreekCityStates
            1 cavalry and 3 hoplites placed in Sparta
            1 bireme placed in SZ 67
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates roll 3,5 and gets 0 hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 37 PUs; end with 37 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs
            Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 32 PUs
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Pergamon round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Pergamon
            2 cavalrys, 2 skirmishers and 2 spearmen moved from Halicarnassus to Attalia
            1 catapult, 1 leader, 6 phalanxs and 4 spearmen moved from Sardis to Pessinus
            6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
    
        Purchase Units - Pergamon
            Pergamon buy 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Pessinus
                Pergamon attack with 1 catapult, 1 leader, 6 phalanxs and 4 spearmen
                Pontus defend with 1 chariot, 2 hoplites and 1 skirmisher
                    Pergamon roll dice for 1 catapult, 1 leader, 6 phalanxs and 4 spearmen in Pessinus, round 2 : 5/12 hits, 5.17 expected hits
                    Pontus roll dice for 1 chariot, 2 hoplites and 1 skirmisher in Pessinus, round 2 : 2/4 hits, 1.50 expected hits
                Units damaged: 1 leader owned by the Pergamon
                    1 chariot owned by the Pontus, 1 skirmisher owned by the Pontus, 2 hoplites owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus
                Pergamon win, taking Pessinus from Pontus with 1 catapult, 1 leader, 6 phalanxs and 3 spearmen remaining. Battle score for attacker is 19
                Casualties for Pergamon: 1 spearman
                Casualties for Pontus: 1 chariot, 2 hoplites and 1 skirmisher
            Battle in Nicaea
                Pergamon attack with 6 skirmishers and 6 spearmen
                Pontus defend with 2 chariots, 4 hoplites and 2 skirmishers
                    Pergamon roll dice for 6 skirmishers and 6 spearmen in Nicaea, round 2 : 5/12 hits, 2.00 expected hits
                    Pontus roll dice for 2 chariots, 4 hoplites and 2 skirmishers in Nicaea, round 2 : 3/8 hits, 3.00 expected hits
                    2 chariots owned by the Pontus, 3 skirmishers owned by the Pergamon, 2 skirmishers owned by the Pontus and 1 hoplite owned by the Pontus lost in Nicaea
                    Pergamon roll dice for 3 skirmishers and 6 spearmen in Nicaea, round 3 : 0/9 hits, 1.50 expected hits
                    Pontus roll dice for 3 hoplites in Nicaea, round 3 : 3/3 hits, 1.50 expected hits
                    3 skirmishers owned by the Pergamon lost in Nicaea
                    Pergamon roll dice for 6 spearmen in Nicaea, round 4 : 1/6 hits, 1.00 expected hits
                    Pontus roll dice for 3 hoplites in Nicaea, round 4 : 2/3 hits, 1.50 expected hits
                    1 hoplite owned by the Pontus and 2 spearmen owned by the Pergamon lost in Nicaea
                    Pergamon roll dice for 4 spearmen in Nicaea, round 5 : 0/4 hits, 0.67 expected hits
                    Pontus roll dice for 2 hoplites in Nicaea, round 5 : 0/2 hits, 1.00 expected hits
                    Pergamon roll dice for 4 spearmen in Nicaea, round 6 : 0/4 hits, 0.67 expected hits
                    Pontus roll dice for 2 hoplites in Nicaea, round 6 : 2/2 hits, 1.00 expected hits
                    2 spearmen owned by the Pergamon lost in Nicaea
                2 spearmen owned by the Pergamon retreated to Pergamum
                Pontus win with 2 hoplites remaining. Battle score for attacker is -10
                Casualties for Pergamon: 6 skirmishers and 4 spearmen
                Casualties for Pontus: 2 chariots, 2 hoplites and 2 skirmishers
            Battle in Attalia
                Pergamon attack with 2 cavalrys, 2 skirmishers and 2 spearmen
                Seleucid defend with 2 hoplites and 1 phalanx
                    Pergamon roll dice for 2 cavalrys, 2 skirmishers and 2 spearmen in Attalia, round 2 : 1/6 hits, 1.33 expected hits
                    Seleucid roll dice for 2 hoplites and 1 phalanx in Attalia, round 2 : 1/3 hits, 1.67 expected hits
                    1 skirmisher owned by the Pergamon and 1 hoplite owned by the Seleucid lost in Attalia
                    Pergamon roll dice for 2 cavalrys, 1 skirmisher and 2 spearmen in Attalia, round 3 : 1/5 hits, 1.17 expected hits
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Attalia, round 3 : 0/2 hits, 1.17 expected hits
                    1 hoplite owned by the Seleucid lost in Attalia
                    Pergamon roll dice for 2 cavalrys, 1 skirmisher and 2 spearmen in Attalia, round 4 : 3/5 hits, 1.17 expected hits
                    Seleucid roll dice for 1 phalanx in Attalia, round 4 : 1/1 hits, 0.67 expected hits
                    1 skirmisher owned by the Pergamon and 1 phalanx owned by the Seleucid lost in Attalia
                Pergamon win, taking Attalia from Seleucid with 2 cavalrys and 2 spearmen remaining. Battle score for attacker is 15
                Casualties for Pergamon: 2 skirmishers
                Casualties for Seleucid: 2 hoplites and 1 phalanx
    
        Non Combat Move - Pergamon
    
        Place Units - Pergamon
            1 skirmisher and 3 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 28 PUs; end with 28 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 28 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 1.33
    Pontus : 2.50
    Seleucid : -1.50
    Pergamon rolls : : 0.00
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Carthage round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Carthage
            3 cavalrys moved from Hispatis to Acci
            1 phalanx moved from Hispatis to Acci
            1 catapult moved from Gades to Acci
            2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Theveste
            1 hoplite moved from Hippo Regius to Igilgili
            1 cavalry and 1 warelephant moved from Hippo Regius to Igilgili
    
        Purchase Units - Carthage
            Carthage buy 2 hoplites, 1 phalanx and 1 quadrireme; Remaining resources: 5 PUs; 2 techTokens; 
    
        Combat - Carthage
            Battle in Theveste
                Carthage attack with 2 cavalrys, 1 hoplite and 1 warelephant
                AI_Neutral defend with 2 spearman_neutrals
                    Carthage roll dice for 2 cavalrys, 1 hoplite and 1 warelephant in Theveste, round 2 : 2/4 hits, 2.00 expected hits
                    AI_Neutral roll dice for 2 spearman_neutrals in Theveste, round 2 : 1/2 hits, 0.67 expected hits
                    1 cavalry owned by the Carthage and 2 spearman_neutrals owned by the AI_Neutral lost in Theveste
                Carthage win, taking Theveste from AI_Neutral with 1 cavalry, 1 hoplite and 1 warelephant remaining. Battle score for attacker is -6
                Casualties for Carthage: 1 cavalry
                Casualties for AI_Neutral: 2 spearman_neutrals
            Battle in Igilgili
                Carthage attack with 1 cavalry, 1 hoplite and 1 warelephant
                AI_Neutral defend with 3 cavalry_neutrals
                    Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 2 : 1/3 hits, 1.67 expected hits
                    AI_Neutral roll dice for 3 cavalry_neutrals in Igilgili, round 2 : 0/3 hits, 0.50 expected hits
                    1 cavalry_neutral owned by the AI_Neutral lost in Igilgili
                    Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 3 : 1/3 hits, 1.67 expected hits
                    AI_Neutral roll dice for 2 cavalry_neutrals in Igilgili, round 3 : 0/2 hits, 0.33 expected hits
                    1 cavalry_neutral owned by the AI_Neutral lost in Igilgili
                    Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 4 : 2/3 hits, 1.67 expected hits
                    AI_Neutral roll dice for 1 cavalry_neutral in Igilgili, round 4 : 0/1 hits, 0.17 expected hits
                    1 cavalry_neutral owned by the AI_Neutral lost in Igilgili
                Carthage win, taking Igilgili from AI_Neutral with 1 cavalry, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 3 cavalry_neutrals
            Battle in Acci
                Carthage attack with 1 catapult, 3 cavalrys and 1 phalanx
                AI_Neutral defend with 2 archer_neutrals
                    Carthage roll dice for 1 catapult, 3 cavalrys and 1 phalanx in Acci, round 2 : 0/5 hits, 2.33 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals in Acci, round 2 : 2/2 hits, 1.33 expected hits
                    2 cavalrys owned by the Carthage lost in Acci
                    Carthage roll dice for 1 catapult, 1 cavalry and 1 phalanx in Acci, round 3 : 2/3 hits, 1.50 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals in Acci, round 3 : 1/2 hits, 1.33 expected hits
                    2 archer_neutrals owned by the AI_Neutral and 1 cavalry owned by the Carthage lost in Acci
                Carthage win, taking Acci from AI_Neutral with 1 catapult and 1 phalanx remaining. Battle score for attacker is -18
                Casualties for Carthage: 3 cavalrys
                Casualties for AI_Neutral: 2 archer_neutrals
    
        Non Combat Move - Carthage
            1 phalanx moved from Gades to SZ 14
            1 phalanx moved from SZ 14 to Tingis
            2 triremes moved from SZ 31 to SZ 32
            2 hoplites moved from Hippo Regius to Carthago
            1 hoplite moved from Thenae to Thapsus
            1 hoplite moved from Sabrata to Thenae
    
        Place Units - Carthage
            1 quadrireme placed in SZ 32
            1 phalanx placed in Carthago
            2 hoplites placed in Gades
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 6,4 and gets 1 hit
            Carthage removing all Technology Tokens after successful research.
            Carthage discover conscription
    
        Activate Technology - Carthage
            Carthage activating conscription
    
        Turn Complete - Carthage
            Carthage collect 49 PUs; end with 54 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 52 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 51 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 49 PUs
            Units generate 2 techTokens; Carthage end with 2 techTokens
            Units generate 6 PUs; Carthage end with 55 PUs
    

    Combat Hit Differential Summary :

    Carthage : -2.83
    AI_Neutral : -0.33
    

    Territory Summary for Carthage :

    Thenae : 1 hoplite
    Theveste : 1 flag, 1 cavalry, 1 hoplite and 1 warelephant
    Caralis : 2 hoplites
    Thapsus : 3 cavalrys and 1 hoplite
    Sabrata : 1 hoplite
    Aleria : 1 cavalry
    Carthago : 1 catapult, 5 cavalrys, 1 city, 7 hoplites, 1 leader, 1 phalanx, 3 walls and 5 warelephants
    SZ 32 : 2 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 5 triremes
    Hispatis : 1 flag, 1 phalanx
    Acci : 1 flag, 1 catapult and 1 phalanx
    Gades : 1 city, 2 hoplites, 1 phalanx and 2 walls
    Igilgili : 1 cavalry, 1 hoplite and 1 warelephant
    Palma : 1 cavalry
    Tingis : 2 hoplites, 1 phalanx and 1 wall
    Melita : 1 cavalry
    SZ 14 : 2 biremes and 1 trireme
    

    Production/PUs Summary :

    RomanRepublic : 55 / 55
    GreekCityStates : 37 / 35
    Pergamon : 28 / 28
    Carthage : 49 / 55
    Macedonia : 41 / 43
    Bosporus : 27 / 26
    Pontus : 18 / 22
    Seleucid : 68 / 68
    Egypt : 34 / 33
    Parthia : 28 / 30
    Armenia : 24 / 22
    AI_Barbarians : 12 / 25
    AI_Neutral : 161 / 172
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Macedonia round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Macedonia
            1 unit repaired.
            1 cavalry, 1 leader, 1 phalanx and 1 skirmisher moved from Apollonia to Dodona
            1 warrior moved from Thessalonica to Dodona
    
        Purchase Units - Macedonia
            Macedonia buy 1 bireme, 1 catapult, 2 phalanxs and 1 warrior; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Macedonia
            Battle in Dodona
                Macedonia attack with 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior
                GreekCityStates defend with 1 skirmisher
                    Macedonia roll dice for 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior in Dodona, round 2 : 2/5 hits, 2.17 expected hits
                    GreekCityStates roll dice for 1 skirmisher in Dodona, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the GreekCityStates lost in Dodona
                Macedonia win, taking Dodona from GreekCityStates with 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
                Casualties for GreekCityStates: 1 skirmisher
    
        Non Combat Move - Macedonia
            2 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors moved from Byzantium to Nicaea
            1 warrior moved from Thessalonica to Larissa
            2 cavalrys and 4 skirmishers moved from Thessalonica to Larissa
            4 cavalrys moved from Apollonia to Dodona
            1 catapult moved from Thessalonica to Byzantium
            1 phalanx moved from Thessalonica to Byzantium
            4 phalanxs moved from Thessalonica to Larissa
    
        Place Units - Macedonia
            1 bireme placed in SZ 70
            1 catapult and 2 phalanxs placed in Thessalonica
            1 warrior placed in Apollonia
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 4,3 and gets 0 hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 45 PUs; end with 45 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 42 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 38 PUs
            Units generate 2 techTokens; Macedonia end with 2 techTokens
            Units generate 6 PUs; Macedonia end with 44 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.17
    GreekCityStates : -0.17
    

    Territory Summary for Macedonia :

    Thessalonica : 1 catapult, 1 city, 2 phalanxs and 3 walls
    Larissa : 1 catapult, 2 cavalrys, 6 phalanxs, 8 skirmishers and 6 warriors
    Byzantium : 1 catapult and 1 phalanx
    SZ 70 : 2 biremes, 1 flagship, 1 quadrireme and 1 trireme
    Delphi : 1 flag, 1 phalanx, 1 skirmisher and 1 warrior
    Odessus : 4 skirmishers
    Sardica : 3 warriors
    Apollonia : 1 flag, 1 city, 2 phalanxs, 1 skirmisher and 1 warrior
    Nicaea : 2 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors
    Dodona : 5 cavalrys, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior
    

    Production/PUs Summary :

    RomanRepublic : 55 / 55
    GreekCityStates : 33 / 35
    Pergamon : 28 / 28
    Carthage : 49 / 55
    Macedonia : 45 / 44
    Bosporus : 27 / 26
    Pontus : 18 / 22
    Seleucid : 68 / 68
    Egypt : 34 / 33
    Parthia : 28 / 30
    Armenia : 24 / 22
    AI_Barbarians : 12 / 25
    AI_Neutral : 161 / 172
    

    Savegame

Suggested Topics

  • 15
  • 13
  • 91
  • 43
  • 45
  • 8
  • 95
  • 277
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.8k

Users

40.4k

Topics

1.8m

Posts