dawg. VS Capt. Total Ancient War #2

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Bosporus round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Bosporus
            3 horsearchers moved from Tyras to Istropolis
            4 cataphracts moved from Olbia to Istropolis
            1 bireme, 1 flagship, 1 quadrireme and 1 trireme moved from SZ 80 to SZ 78
    
        Purchase Units - Bosporus
            Bosporus buy 1 cavalry, 1 hoplite and 2 horsearchers; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Istropolis
                Bosporus attack with 4 cataphracts and 3 horsearchers
                AI_Neutral defend with 4 cavalry_neutrals
                    Bosporus roll dice for 4 cataphracts and 3 horsearchers in Istropolis, round 2 : 2/7 hits, 2.50 expected hits
                    AI_Neutral roll dice for 4 cavalry_neutrals in Istropolis, round 2 : 2/4 hits, 0.67 expected hits
                    2 cavalry_neutrals owned by the AI_Neutral and 2 horsearchers owned by the Bosporus lost in Istropolis
                    Bosporus roll dice for 4 cataphracts and 1 horsearcher in Istropolis, round 3 : 2/5 hits, 2.17 expected hits
                    AI_Neutral roll dice for 2 cavalry_neutrals in Istropolis, round 3 : 0/2 hits, 0.33 expected hits
                    2 cavalry_neutrals owned by the AI_Neutral lost in Istropolis
                Bosporus win, taking Istropolis from AI_Neutral with 4 cataphracts and 1 horsearcher remaining. Battle score for attacker is -12
                Casualties for Bosporus: 2 horsearchers
                Casualties for AI_Neutral: 4 cavalry_neutrals
            Battle in SZ 78
                Bosporus attack with 1 bireme, 1 flagship, 1 quadrireme and 1 trireme
                Armenia defend with 1 flagship and 2 triremes
                    quad_VS_tri fire in SZ 78 : 0/1 hits, 0.17 expected hits
                    tri_VS_bi fire in SZ 78 : 0/1 hits, 0.17 expected hits
                    Bosporus roll dice for 1 bireme, 1 flagship, 1 quadrireme and 1 trireme in SZ 78, round 2 : 2/4 hits, 1.67 expected hits
                    Armenia roll dice for 1 flagship and 2 triremes in SZ 78, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 flagship owned by the Bosporus
                    1 flagship owned by the Armenia lost in SZ 78
                    Bosporus roll dice for 1 bireme, 1 flagship, 1 quadrireme and 1 trireme in SZ 78, round 3 : 2/4 hits, 1.67 expected hits
                    Armenia roll dice for 2 triremes in SZ 78, round 3 : 2/2 hits, 1.00 expected hits
                    2 triremes owned by the Armenia, 1 trireme owned by the Bosporus and 1 bireme owned by the Bosporus lost in SZ 78
                Bosporus win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 3
                Casualties for Armenia: 1 flagship and 2 triremes
                Casualties for Bosporus: 1 bireme and 1 trireme
    
        Non Combat Move - Bosporus
            2 archers and 3 hoplites moved from Sinda to Pityus
            1 cataphract moved from Azara to Sinda
            2 archers moved from Azara to Sinda
            3 cavalrys moved from Azara to Sinda
            1 cataphract and 1 leader moved from Theodesia to Azara
            2 horsearchers moved from Olbia to Azara
            2 hoplites moved from Theodesia to Tanais
    
        Place Units - Bosporus
            1 cavalry, 1 hoplite and 2 horsearchers placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 0/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Bosporus
            Bosporus collect 30 PUs; end with 31 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 27 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 30 PUs
    

    Combat Hit Differential Summary :

    Armenia : 0.67
    Bosporus rolls : : 0.00
    Bosporus : 0.00
    tri_VS_bi fire in SZ 78 : : -0.17
    quad_VS_tri fire in SZ 78 : : -0.17
    AI_Neutral : 1.00
    

    Territory Summary for Bosporus :

    Tanais : 2 hoplites
    SZ 78 : 1 flagship and 1 quadrireme
    Theodesia : 1 cavalry, 1 city, 3 hoplites, 2 horsearchers and 3 walls
    Sinda : 2 archers, 1 cataphract, 3 cavalrys and 2 horsearchers
    Istropolis : 1 flag, 4 cataphracts and 1 horsearcher
    Azara : 1 cataphract, 2 horsearchers and 1 leader
    Pityus : 1 flag, 4 archers, 3 hoplites and 2 horsearchers
    

    Production/PUs Summary :

    RomanRepublic : 55 / 55
    GreekCityStates : 33 / 35
    Pergamon : 28 / 28
    Carthage : 49 / 55
    Macedonia : 45 / 44
    Bosporus : 30 / 30
    Pontus : 18 / 22
    Seleucid : 68 / 68
    Egypt : 34 / 33
    Parthia : 28 / 30
    Armenia : 24 / 22
    AI_Barbarians : 12 / 25
    AI_Neutral : 158 / 172
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Pontus round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Pontus
            1 unit repaired.
            2 hoplites moved from Nicaea to Pessinus
            1 skirmisher moved from Heraclea Pontica to Pessinus
            2 skirmishers moved from Tavium to Pessinus
            1 catapult and 3 phalanxs moved from Tavium to Pessinus
            3 chariots moved from Tavium to Pessinus
            1 leader moved from Tavium to Pessinus
            1 phalanx moved from Heraclea Pontica to Pessinus
    
        Purchase Units - Pontus
            Pontus buy 2 phalanxs and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pontus
            Battle in Pessinus
                Pontus attack with 1 catapult, 3 chariots, 2 hoplites, 1 leader, 4 phalanxs and 3 skirmishers
                Pergamon defend with 1 catapult, 1 leader, 6 phalanxs and 3 spearmen
                    Pontus roll dice for 1 catapult, 3 chariots, 2 hoplites, 1 leader, 4 phalanxs and 3 skirmishers in Pessinus, round 2 : 4/14 hits, 6.00 expected hits
                    Pergamon roll dice for 1 catapult, 1 leader, 6 phalanxs and 3 spearmen in Pessinus, round 2 : 6/10 hits, 6.17 expected hits
                Units damaged: 1 leader owned by the Pontus
                    2 chariots owned by the Pontus, 3 skirmishers owned by the Pontus, 1 leader owned by the Pergamon and 3 spearmen owned by the Pergamon lost in Pessinus
                    Pontus roll dice for 1 catapult, 1 chariot, 2 hoplites, 1 leader and 4 phalanxs in Pessinus, round 3 : 7/9 hits, 4.67 expected hits
                    Pergamon roll dice for 1 catapult and 6 phalanxs in Pessinus, round 3 : 6/6 hits, 4.50 expected hits
                    1 chariot owned by the Pontus, 1 catapult owned by the Pergamon, 6 phalanxs owned by the Pergamon, 2 phalanxs owned by the Pontus, 1 catapult owned by the Pontus and 2 hoplites owned by the Pontus lost in Pessinus
                Pontus win, taking Pessinus from Pergamon with 1 leader and 2 phalanxs remaining. Battle score for attacker is 7
                Casualties for Pontus: 1 catapult, 3 chariots, 2 hoplites, 2 phalanxs and 3 skirmishers
                Casualties for Pergamon: 1 catapult, 1 leader, 6 phalanxs and 3 spearmen
    
        Non Combat Move - Pontus
            1 phalanx and 1 skirmisher moved from Tavium to Sinope
            1 phalanx and 1 skirmisher moved from Heraclea Pontica to Sinope
    
        Place Units - Pontus
            2 phalanxs and 1 skirmisher placed in Sinope
    
        Research Technology - Pontus
            Pontus spend 0 on tech rolls
                Pontus rolls : 0/1 hits, 0.00 expected hits
            Pontus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pontus
            Pontus collect 21 PUs; end with 21 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 23 PUs
    

    Combat Hit Differential Summary :

    Pontus : 0.33
    Pergamon : 1.33
    Pontus rolls : : 0.00
    

    Territory Summary for Pontus :

    Pessinus : 1 flag, 1 leader and 2 phalanxs
    Heraclea Pontica : 2 walls
    Tavium : 1 flag
    Sinope : 1 catapult, 1 city, 5 phalanxs, 3 skirmishers and 5 walls
    SZ 76 : 1 bireme, 1 flagship and 2 triremes
    Nicaea : 1 flag
    

    Production/PUs Summary :

    RomanRepublic : 55 / 55
    GreekCityStates : 33 / 35
    Pergamon : 25 / 28
    Carthage : 49 / 55
    Macedonia : 45 / 44
    Bosporus : 30 / 30
    Pontus : 21 / 23
    Seleucid : 68 / 68
    Egypt : 34 / 33
    Parthia : 28 / 30
    Armenia : 24 / 22
    AI_Barbarians : 12 / 25
    AI_Neutral : 158 / 172
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Seleucid
            1 unit repaired.
            1 quadrireme moved from SZ 59 to SZ 60
            2 hoplites moved from Sidon to SZ 60
            1 trireme moved from SZ 59 to SZ 60
            1 phalanx moved from Sidon to SZ 60
            1 quinquereme moved from SZ 59 to SZ 60
            1 catapult and 1 hoplite moved from Sidon to SZ 60
            1 bireme moved from SZ 59 to SZ 61
            2 hoplites moved from Antioch to SZ 61
            2 hoplites moved from SZ 61 to Attalia
            1 flagship moved from SZ 59 to SZ 61
            1 catapult, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 61
            3 hoplites and 1 phalanx moved from SZ 61 to Attalia
            1 catapult moved from SZ 61 to Attalia
    
        Purchase Units - Seleucid
            Seleucid buy 1 cataphract, 2 catapults, 4 hoplites and 2 phalanxs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Attalia
                Seleucid attack with 1 catapult, 5 hoplites and 1 phalanx
                Pergamon defend with 2 cavalrys and 2 spearmen
                    Seleucid roll dice for 1 flagship in Attalia, round 2 : 1/1 hits, 1.00 expected hits
                    Seleucid roll dice for 1 catapult, 5 hoplites and 1 phalanx in Attalia, round 2 : 3/7 hits, 3.00 expected hits
                    Pergamon roll dice for 2 cavalrys and 2 spearmen in Attalia, round 2 : 0/4 hits, 1.00 expected hits
                    2 cavalrys owned by the Pergamon and 2 spearmen owned by the Pergamon lost in Attalia
                Seleucid win, taking Attalia from Pergamon with 1 catapult, 5 hoplites and 1 phalanx remaining. Battle score for attacker is 22
                Casualties for Pergamon: 2 cavalrys and 2 spearmen
    
        Non Combat Move - Seleucid
            3 hoplites and 3 phalanxs moved from Antioch to Tarsus
            1 warelephant moved from Antioch to Tavium
            1 catapult, 2 hoplites and 1 phalanx moved from Seleucia to Ninive
            1 hoplite moved from Seleucia to Ninive
            2 hoplites and 1 phalanx moved from Petra to Jerusalem
            1 hoplite and 1 phalanx moved from Damascus to Jerusalem
            1 warelephant moved from Sidon to Antioch
            1 cataphract and 1 leader moved from Sidon to Tarsus
    
        Place Units - Seleucid
            1 catapult, 2 hoplites and 2 phalanxs placed in Seleucia
            1 catapult and 2 hoplites placed in Antioch
            1 cataphract placed in Seleucia
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 2,1 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 71 PUs; end with 71 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -6 PUs; end with 62 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 61 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 60 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 66 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -1.00
    Seleucid : 0.00
    

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 3 cataphracts, 4 hoplites and 3 phalanxs
    Petra : 1 flag, 2 cataphracts
    Tavium : 1 warelephant
    Ninive : 1 catapult, 3 hoplites and 1 phalanx
    Antioch : 1 catapult, 1 city, 2 hoplites, 3 walls and 1 warelephant
    SZ 61 : 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
    Tarsus : 1 cataphract, 3 hoplites, 1 leader and 3 phalanxs
    Seleucia : 8 cataphracts, 1 catapult, 1 city, 8 hoplites, 8 phalanxs, 3 walls and 1 warelephant
    Sidon : 1 flag, 1 phalanx
    Attalia : 1 flag, 1 catapult, 5 hoplites and 1 phalanx
    

    Production/PUs Summary :

    RomanRepublic : 55 / 55
    GreekCityStates : 33 / 35
    Pergamon : 22 / 28
    Carthage : 49 / 55
    Macedonia : 45 / 44
    Bosporus : 30 / 30
    Pontus : 21 / 23
    Seleucid : 71 / 66
    Egypt : 34 / 33
    Parthia : 28 / 30
    Armenia : 24 / 22
    AI_Barbarians : 12 / 25
    AI_Neutral : 158 / 172
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Seleucid
            1 unit repaired.
            1 quadrireme moved from SZ 59 to SZ 60
            2 hoplites moved from Sidon to SZ 60
            1 trireme moved from SZ 59 to SZ 60
            1 phalanx moved from Sidon to SZ 60
            1 quinquereme moved from SZ 59 to SZ 60
            1 catapult and 1 hoplite moved from Sidon to SZ 60
            1 bireme moved from SZ 59 to SZ 61
            2 hoplites moved from Antioch to SZ 61
            2 hoplites moved from SZ 61 to Attalia
            1 flagship moved from SZ 59 to SZ 61
            1 catapult, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 61
            3 hoplites and 1 phalanx moved from SZ 61 to Attalia
            1 catapult moved from SZ 61 to Attalia
    
        Purchase Units - Seleucid
            Seleucid buy 1 cataphract, 2 catapults, 4 hoplites and 2 phalanxs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Attalia
                Seleucid attack with 1 catapult, 5 hoplites and 1 phalanx
                Pergamon defend with 2 cavalrys and 2 spearmen
                    Seleucid roll dice for 1 flagship in Attalia, round 2 : 1/1 hits, 1.00 expected hits
                    Seleucid roll dice for 1 catapult, 5 hoplites and 1 phalanx in Attalia, round 2 : 3/7 hits, 3.00 expected hits
                    Pergamon roll dice for 2 cavalrys and 2 spearmen in Attalia, round 2 : 0/4 hits, 1.00 expected hits
                    2 cavalrys owned by the Pergamon and 2 spearmen owned by the Pergamon lost in Attalia
                Seleucid win, taking Attalia from Pergamon with 1 catapult, 5 hoplites and 1 phalanx remaining. Battle score for attacker is 22
                Casualties for Pergamon: 2 cavalrys and 2 spearmen
    
        Non Combat Move - Seleucid
            3 hoplites and 3 phalanxs moved from Antioch to Tarsus
            1 warelephant moved from Antioch to Tavium
            1 catapult, 2 hoplites and 1 phalanx moved from Seleucia to Ninive
            1 hoplite moved from Seleucia to Ninive
            2 hoplites and 1 phalanx moved from Petra to Jerusalem
            1 hoplite and 1 phalanx moved from Damascus to Jerusalem
            1 warelephant moved from Sidon to Antioch
            1 cataphract and 1 leader moved from Sidon to Tarsus
    
        Place Units - Seleucid
            1 catapult, 2 hoplites and 2 phalanxs placed in Seleucia
            1 catapult and 2 hoplites placed in Antioch
            1 cataphract placed in Seleucia
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 2,1 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 71 PUs; end with 71 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -6 PUs; end with 62 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 61 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 60 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 66 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Pontus from SZ 76: 1 bireme, 1 flagship and 2 triremes
            EDIT: Adding units owned by Pontus to SZ 71: 1 bireme, 1 flagship and 2 triremes
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Pergamon : -1.00
    Seleucid : 0.00
    

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 3 cataphracts, 4 hoplites and 3 phalanxs
    Petra : 1 flag, 2 cataphracts
    Tavium : 1 warelephant
    Ninive : 1 catapult, 3 hoplites and 1 phalanx
    Antioch : 1 catapult, 1 city, 2 hoplites, 3 walls and 1 warelephant
    SZ 61 : 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
    Tarsus : 1 cataphract, 3 hoplites, 1 leader and 3 phalanxs
    Seleucia : 8 cataphracts, 1 catapult, 1 city, 8 hoplites, 8 phalanxs, 3 walls and 1 warelephant
    Sidon : 1 flag, 1 phalanx
    Attalia : 1 flag, 1 catapult, 5 hoplites and 1 phalanx
    

    Production/PUs Summary :

    RomanRepublic : 55 / 55
    GreekCityStates : 33 / 35
    Pergamon : 22 / 28
    Carthage : 49 / 55
    Macedonia : 45 / 44
    Bosporus : 30 / 30
    Pontus : 21 / 23
    Seleucid : 71 / 66
    Egypt : 34 / 33
    Parthia : 28 / 30
    Armenia : 24 / 22
    AI_Barbarians : 12 / 25
    AI_Neutral : 158 / 172
    

    Savegame


  • TripleA Turn Summary: Egypt round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Egypt
            6 archers, 2 chariots, 1 leader, 5 phalanxs and 3 warelephants moved from Memphis to Pharan
            2 chariots moved from Alexandria to Pharan
            1 archer moved from Paliurus to Paraetonium
            2 phalanxs moved from Paraetonium to Alexandria
            1 warelephant moved from Alexandria to Memphis
    
        Purchase Units - Egypt
            Egypt buy 3 chariots and 1 trireme; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 trireme placed in SZ 57
            3 chariots placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 34 PUs; end with 34 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 31 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 32 PUs
    

    Combat Hit Differential Summary :

    Egypt rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Parthia round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Parthia
            2 archers moved from Ecbatana to Susa
            3 cataphracts moved from Persepolis to Susa
    
        Purchase Units - Parthia
            Parthia buy 1 cataphract, 2 horsearchers and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Parthia
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 cataphract, 2 horsearchers and 1 warelephant placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 4,1 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 28 PUs; end with 28 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
            Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Armenia round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Armenia
            1 unit repaired.
            8 cataphracts, 5 horsearchers, 1 leader, 5 skirmishers and 4 spearmen moved from Trapezus to Sinope
            6 skirmishers and 6 spearmen moved from Phasis to Pityus
            1 catapult, 1 horsearcher, 2 skirmishers and 6 spearmen moved from Armavira to Pityus
    
        Purchase Units - Armenia
            Armenia buy 3 skirmishers and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Pityus
                Armenia attack with 1 catapult, 1 horsearcher, 8 skirmishers and 12 spearmen
                Bosporus defend with 4 archers, 3 hoplites and 2 horsearchers
                    Armenia roll dice for 1 catapult, 1 horsearcher, 8 skirmishers and 12 spearmen in Pityus, round 2 : 4/22 hits, 4.33 expected hits
                    Bosporus roll dice for 4 archers, 3 hoplites and 2 horsearchers in Pityus, round 2 : 8/9 hits, 5.50 expected hits
                    8 skirmishers owned by the Armenia, 2 hoplites owned by the Bosporus and 2 horsearchers owned by the Bosporus lost in Pityus
                    Armenia roll dice for 1 catapult, 1 horsearcher and 12 spearmen in Pityus, round 3 : 2/14 hits, 3.00 expected hits
                    Bosporus roll dice for 4 archers and 1 hoplite in Pityus, round 3 : 3/5 hits, 3.33 expected hits
                    1 hoplite owned by the Bosporus, 1 archer owned by the Bosporus and 3 spearmen owned by the Armenia lost in Pityus
                    Armenia roll dice for 1 catapult, 1 horsearcher and 9 spearmen in Pityus, round 4 : 2/11 hits, 2.50 expected hits
                    Bosporus roll dice for 3 archers in Pityus, round 4 : 2/3 hits, 2.00 expected hits
                    2 archers owned by the Bosporus and 2 spearmen owned by the Armenia lost in Pityus
                    Armenia roll dice for 1 catapult, 1 horsearcher and 7 spearmen in Pityus, round 5 : 1/9 hits, 2.17 expected hits
                    Bosporus roll dice for 1 archer in Pityus, round 5 : 0/1 hits, 0.67 expected hits
                    1 archer owned by the Bosporus lost in Pityus
                Armenia win, taking Pityus from Bosporus with 1 catapult, 1 horsearcher and 7 spearmen remaining. Battle score for attacker is 8
                Casualties for Armenia: 8 skirmishers and 5 spearmen
                Casualties for Bosporus: 4 archers, 3 hoplites and 2 horsearchers
            Battle in Sinope
                Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 5 skirmishers and 4 spearmen
                Pontus defend with 1 catapult, 1 city, 5 phalanxs, 3 skirmishers and 5 walls
                    AAwall fire in Sinope : 2/5 hits, 2.50 expected hits
                    1 cataphract owned by the Armenia and 1 horsearcher owned by the Armenia lost in Sinope
                    Armenia roll dice for 7 cataphracts, 4 horsearchers, 1 leader, 5 skirmishers and 4 spearmen in Sinope, round 2 : 4/21 hits, 6.50 expected hits
                Units damaged: 4 walls owned by the Pontus
                    Pontus roll dice for 1 catapult, 5 phalanxs, 3 skirmishers and 5 walls in Sinope, round 2 : 4/11 hits, 4.83 expected hits
                Units damaged: 1 leader owned by the Armenia
                    3 skirmishers owned by the Armenia lost in Sinope
                    Armenia roll dice for 7 cataphracts, 4 horsearchers, 1 leader, 2 skirmishers and 4 spearmen in Sinope, round 3 : 4/18 hits, 6.00 expected hits
                Units damaged: 1 wall owned by the Pontus
                    Pontus roll dice for 1 catapult, 5 phalanxs, 3 skirmishers and 5 walls in Sinope, round 3 : 5/11 hits, 4.83 expected hits
                    2 skirmishers owned by the Armenia, 3 skirmishers owned by the Pontus and 3 spearmen owned by the Armenia lost in Sinope
                    Armenia roll dice for 7 cataphracts, 4 horsearchers, 1 leader and 1 spearman in Sinope, round 4 : 3/13 hits, 5.00 expected hits
                    Pontus roll dice for 1 catapult, 5 phalanxs and 5 walls in Sinope, round 4 : 5/11 hits, 4.83 expected hits
                    3 walls owned by the Pontus, 4 horsearchers owned by the Armenia and 1 spearman owned by the Armenia lost in Sinope
                    Armenia roll dice for 7 cataphracts and 1 leader in Sinope, round 5 : 8/8 hits, 3.83 expected hits
                    Pontus roll dice for 1 catapult, 5 phalanxs and 2 walls in Sinope, round 5 : 5/8 hits, 4.00 expected hits
                    2 walls owned by the Pontus, 4 cataphracts owned by the Armenia, 1 leader owned by the Armenia, 5 phalanxs owned by the Pontus and 1 catapult owned by the Pontus lost in Sinope
                Armenia win, taking Sinope from Pontus with 3 cataphracts remaining. Battle score for attacker is 54
                Casualties for Armenia: 5 cataphracts, 5 horsearchers, 1 leader, 5 skirmishers and 4 spearmen
                Casualties for Pontus: 1 catapult, 5 phalanxs, 3 skirmishers and 5 walls
    
        Non Combat Move - Armenia
    
        Place Units - Armenia
            3 skirmishers and 1 spearman placed in Armavira
            1 spearman placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 6,2 and gets 1 hit
            Armenia removing all Technology Tokens after successful research.
            Armenia discover economics
    
        Activate Technology - Armenia
            Armenia activating economics
    
        Turn Complete - Armenia
            Armenia collect 33 PUs; end with 33 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 32 PUs
            Units generate 3 techTokens; Armenia end with 3 techTokens
            Units generate 9 PUs; Armenia end with 41 PUs
    

    Combat Hit Differential Summary :

    Armenia : -5.33
    Pontus : 0.50
    Bosporus : 1.50
    AAwall fire in Sinope : : -0.50
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - RomanRepublic
            2 legionaires moved from Roma to SZ 28
            1 trireme moved from SZ 34 to SZ 28
            1 legionaire moved from Roma to SZ 28
            1 bireme moved from SZ 34 to SZ 28
            1 legionaire moved from Roma to SZ 28
            1 legionaire moved from Capua to SZ 34
            4 skirmishers moved from Capua to SZ 34
            2 biremes, 4 legionaires and 2 triremes moved from SZ 28 to SZ 34
            1 bireme and 1 trireme moved from SZ 44 to SZ 34
            1 catapult moved from Valentia to Castulo
            1 skirmisher moved from Valentia to Castulo
            3 cataphracts moved from Valentia to Castulo
    
        Purchase Units - RomanRepublic
            Trigger ROMnavalAcademy: 1 flagship gained by PlayerID named:RomanRepublic
            Trigger ROMnavalWALL: 1 wall gained by PlayerID named:RomanRepublic
            RomanRepublic buy 1 city and 1 trireme; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in Castulo
                RomanRepublic attack with 3 cataphracts, 1 catapult and 1 skirmisher
                AI_Neutral defend with 3 warrior_neutrals
                    RomanRepublic roll dice for 3 cataphracts, 1 catapult and 1 skirmisher in Castulo, round 2 : 4/5 hits, 2.50 expected hits
                    AI_Neutral roll dice for 3 warrior_neutrals in Castulo, round 2 : 0/3 hits, 1.00 expected hits
                    3 warrior_neutrals owned by the AI_Neutral lost in Castulo
                RomanRepublic win, taking Castulo from AI_Neutral with 3 cataphracts, 1 catapult and 1 skirmisher remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 3 warrior_neutrals
    
        Non Combat Move - RomanRepublic
            5 legionaires and 4 skirmishers moved from SZ 34 to Lilybaeum
    
        Place Units - RomanRepublic
            1 flagship and 1 trireme placed in SZ 28
            1 wall placed in Valentia
            1 city placed in Patavium
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 2,3 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 57 PUs; end with 57 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 56 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 52 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 51 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 60 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 1.50
    AI_Neutral : -1.00
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - GreekCityStates
            1 bireme moved from SZ 20 to SZ 25
            2 cavalrys moved from Lilybaeum to Syracuse
            4 skirmishers moved from Lilybaeum to Syracuse
            1 bireme, 1 flagship, 2 quadriremes and 1 trireme moved from SZ 69 to SZ 70
            1 trireme moved from SZ 45 to SZ 53
            1 cavalry and 3 hoplites moved from Sparta to Corinth
            4 archers, 1 catapult, 2 cavalrys, 8 hoplites, 1 leader and 7 skirmishers moved from Athens to Corinth
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 1 cavalry and 3 hoplites; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - GreekCityStates
            Battle in SZ 70
                GreekCityStates attack with 1 bireme, 1 flagship, 2 quadriremes and 1 trireme
                Macedonia defend with 2 biremes, 1 flagship, 1 quadrireme and 1 trireme
                    quad_VS_tri fire in SZ 70 : 0/1 hits, 0.17 expected hits
                    tri_VS_bi fire in SZ 70 : 0/1 hits, 0.17 expected hits
                    quad_VS_tri fire in SZ 70 : 0/1 hits, 0.17 expected hits
                    tri_VS_bi fire in SZ 70 : 1/1 hits, 0.17 expected hits
                    1 bireme owned by the GreekCityStates lost in SZ 70
                    GreekCityStates roll dice for 1 flagship, 2 quadriremes and 1 trireme in SZ 70, round 2 : 2/4 hits, 1.83 expected hits
                Units damaged: 1 flagship owned by the Macedonia
                    Macedonia roll dice for 2 biremes, 1 flagship, 1 quadrireme and 1 trireme in SZ 70, round 2 : 1/5 hits, 2.50 expected hits
                Units damaged: 1 flagship owned by the GreekCityStates
                    1 bireme owned by the Macedonia lost in SZ 70
                    GreekCityStates roll dice for 1 flagship, 2 quadriremes and 1 trireme in SZ 70, round 3 : 2/4 hits, 1.83 expected hits
                    Macedonia roll dice for 1 bireme, 1 flagship, 1 quadrireme and 1 trireme in SZ 70, round 3 : 3/4 hits, 2.17 expected hits
                    1 bireme owned by the Macedonia, 1 quadrireme owned by the GreekCityStates, 1 flagship owned by the Macedonia, 1 flagship owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 70
                    GreekCityStates roll dice for 1 quadrireme in SZ 70, round 4 : 0/1 hits, 0.50 expected hits
                    Macedonia roll dice for 1 quadrireme and 1 trireme in SZ 70, round 4 : 2/2 hits, 1.17 expected hits
                    1 quadrireme owned by the GreekCityStates lost in SZ 70
                Macedonia win with 1 quadrireme and 1 trireme remaining. Battle score for attacker is -39
                Casualties for GreekCityStates: 1 bireme, 1 flagship, 2 quadriremes and 1 trireme
                Casualties for Macedonia: 2 biremes and 1 flagship
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 archer, 1 cavalry and 3 hoplites placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates rolls : 0/1 hits, 0.00 expected hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 33 PUs; end with 33 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 31 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
            Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 29 PUs
            Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 28 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 25 PUs
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 28 PUs
    

    Combat Hit Differential Summary :

    quad_VS_tri fire in SZ 70 : : -0.33
    GreekCityStates rolls : : 0.00
    Macedonia : 0.17
    tri_VS_bi fire in SZ 70 : : 0.67
    GreekCityStates : -0.17
    

    Savegame


  • TripleA Turn Summary: Pergamon round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Pergamon
            1 flagship and 2 triremes moved from SZ 68 to SZ 70
    
        Purchase Units - Pergamon
            Pergamon buy 2 phalanxs and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in SZ 70
                Pergamon attack with 1 flagship and 2 triremes
                Macedonia defend with 1 quadrireme and 1 trireme
                    quad_VS_tri fire in SZ 70 : 0/1 hits, 0.17 expected hits
                    Pergamon roll dice for 1 flagship and 2 triremes in SZ 70, round 2 : 1/3 hits, 1.00 expected hits
                    Macedonia roll dice for 1 quadrireme and 1 trireme in SZ 70, round 2 : 1/2 hits, 1.17 expected hits
                Units damaged: 1 flagship owned by the Pergamon
                    1 trireme owned by the Macedonia lost in SZ 70
                    Pergamon roll dice for 1 flagship and 2 triremes in SZ 70, round 3 : 1/3 hits, 1.00 expected hits
                    Macedonia roll dice for 1 quadrireme in SZ 70, round 3 : 1/1 hits, 0.67 expected hits
                    1 quadrireme owned by the Macedonia and 1 flagship owned by the Pergamon lost in SZ 70
                Pergamon win with 2 triremes remaining. Battle score for attacker is 33
                Casualties for Macedonia: 1 quadrireme and 1 trireme
                Casualties for Pergamon: 1 flagship
    
        Non Combat Move - Pergamon
            2 spearmen moved from Pergamum to Sardis
    
        Place Units - Pergamon
            2 phalanxs and 2 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 22 PUs; end with 22 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 23 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.00
    quad_VS_tri fire in SZ 70 : : -0.17
    Macedonia : 0.17
    Pergamon rolls : : 0.00
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Carthage round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Carthage
            1 cavalry and 1 warelephant moved from Theveste to Capsa
            1 hoplite moved from Theveste to Capsa
            1 cavalry and 1 hoplite moved from Thapsus to Capsa
    
        Purchase Units - Carthage
            Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
            Trigger CARconscriptionWALL: 1 wall gained by PlayerID named:Carthage
            Carthage buy 1 catapult, 2 hoplites, 2 phalanxs and 1 trireme; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Carthage
            Battle in Capsa
                Carthage attack with 2 cavalrys, 2 hoplites and 1 warelephant
                AI_Neutral defend with 2 spearman_neutrals
                    Carthage roll dice for 2 cavalrys, 2 hoplites and 1 warelephant in Capsa, round 2 : 2/5 hits, 2.33 expected hits
                    AI_Neutral roll dice for 2 spearman_neutrals in Capsa, round 2 : 0/2 hits, 0.67 expected hits
                    2 spearman_neutrals owned by the AI_Neutral lost in Capsa
                Carthage win, taking Capsa from AI_Neutral with 2 cavalrys, 2 hoplites and 1 warelephant remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 2 spearman_neutrals
    
        Non Combat Move - Carthage
            1 warelephant moved from Carthago to SZ 32
            1 catapult moved from Carthago to SZ 32
            2 hoplites moved from Carthago to SZ 32
            2 cavalrys moved from Carthago to SZ 32
            1 phalanx moved from Carthago to SZ 32
            3 hoplites moved from Carthago to SZ 32
            1 bireme, 2 cavalrys, 1 flagship, 1 hoplite and 2 quadriremes moved from SZ 32 to SZ 26
            1 bireme, 1 hoplite, 1 quinquereme and 1 warelephant moved from SZ 32 to SZ 26
            1 catapult, 3 hoplites, 1 phalanx and 5 triremes moved from SZ 32 to SZ 26
            1 catapult, 2 cavalrys, 5 hoplites, 1 phalanx and 1 warelephant moved from SZ 26 to Caralis
            2 cavalrys moved from Thapsus to Carthago
            1 hoplite moved from Thenae to Thapsus
            1 hoplite moved from Sabrata to Thenae
            1 catapult moved from Acci to SZ 14
            2 hoplites moved from Gades to SZ 14
            1 catapult and 2 hoplites moved from SZ 14 to Tingis
    
        Place Units - Carthage
            1 trireme placed in SZ 31
            1 catapult, 1 cavalry, 1 hoplite, 1 phalanx and 1 wall placed in Carthago
            1 hoplite and 1 phalanx placed in Gades
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 5,6 and gets 1 hit
            Carthage removing all Technology Tokens after successful research.
            Carthage discover navalAcademy
    
        Activate Technology - Carthage
            Carthage activating navalAcademy
    
        Turn Complete - Carthage
            Carthage collect 50 PUs; end with 51 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 48 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 42 PUs
            Units generate 2 techTokens; Carthage end with 2 techTokens
            Units generate 6 PUs; Carthage end with 48 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.33
    AI_Neutral : -0.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Macedonia round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Macedonia
            2 cavalrys moved from Nicaea to Sinope
            2 phalanxs, 2 skirmishers and 2 warriors moved from Nicaea to Pergamum
            2 phalanxs moved from Nicaea to Pergamum
            2 cavalrys, 6 phalanxs, 8 skirmishers and 6 warriors moved from Larissa to Athens
            1 phalanx and 1 warrior moved from Delphi to Athens
            1 catapult moved from Larissa to Athens
            1 skirmisher moved from Delphi to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 1 catapult, 1 cavalry, 1 phalanx, 1 skirmisher and 3 warriors; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Macedonia
            Battle in Pergamum
                Macedonia attack with 4 phalanxs, 2 skirmishers and 2 warriors
                Pergamon defend with 4 skirmishers and 2 walls
                    AAwall fire in Pergamum : 0/2 hits, 1.00 expected hits
                    Macedonia roll dice for 4 phalanxs, 2 skirmishers and 2 warriors in Pergamum, round 2 : 1/8 hits, 3.00 expected hits
                Units damaged: 1 wall owned by the Pergamon
                    Pergamon roll dice for 4 skirmishers and 2 walls in Pergamum, round 2 : 0/2 hits, 0.67 expected hits
                    Macedonia roll dice for 4 phalanxs, 2 skirmishers and 2 warriors in Pergamum, round 3 : 3/8 hits, 3.00 expected hits
                Units damaged: 1 wall owned by the Pergamon
                    Pergamon roll dice for 4 skirmishers and 2 walls in Pergamum, round 3 : 1/2 hits, 0.67 expected hits
                    2 skirmishers owned by the Pergamon and 1 skirmisher owned by the Macedonia lost in Pergamum
                    Macedonia roll dice for 4 phalanxs, 1 skirmisher and 2 warriors in Pergamum, round 4 : 2/7 hits, 2.83 expected hits
                    Pergamon roll dice for 2 skirmishers and 2 walls in Pergamum, round 4 : 2/2 hits, 0.67 expected hits
                    2 skirmishers owned by the Pergamon, 1 warrior owned by the Macedonia and 1 skirmisher owned by the Macedonia lost in Pergamum
                    Macedonia roll dice for 4 phalanxs and 1 warrior in Pergamum, round 5 : 0/5 hits, 2.33 expected hits
                    Pergamon roll dice for 2 walls in Pergamum, round 5 : 0/2 hits, 0.67 expected hits
                    Macedonia roll dice for 4 phalanxs and 1 warrior in Pergamum, round 6 : 4/5 hits, 2.33 expected hits
                    Pergamon roll dice for 2 walls in Pergamum, round 6 : 2/2 hits, 0.67 expected hits
                    2 walls owned by the Pergamon, 1 warrior owned by the Macedonia and 1 phalanx owned by the Macedonia lost in Pergamum
                Macedonia win, taking Pergamum from Pergamon with 3 phalanxs remaining. Battle score for attacker is 27
                Casualties for Macedonia: 1 phalanx, 2 skirmishers and 2 warriors
                Casualties for Pergamon: 4 skirmishers and 2 walls
            Battle in Athens
                Macedonia attack with 1 catapult, 2 cavalrys, 7 phalanxs, 9 skirmishers and 7 warriors
                GreekCityStates defend with 1 skirmisher
                    Macedonia roll dice for 1 catapult, 2 cavalrys, 7 phalanxs, 9 skirmishers and 7 warriors in Athens, round 2 : 9/26 hits, 8.83 expected hits
                    GreekCityStates roll dice for 1 skirmisher in Athens, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the GreekCityStates lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 1 catapult, 2 cavalrys, 7 phalanxs, 9 skirmishers and 7 warriors remaining. Battle score for attacker is 4
                Casualties for GreekCityStates: 1 skirmisher
            Battle in Sinope
                Macedonia attack with 2 cavalrys
                Armenia defend with 3 cataphracts and 1 city
                    Macedonia roll dice for 2 cavalrys in Sinope, round 2 : 0/2 hits, 0.67 expected hits
                    Armenia roll dice for 3 cataphracts in Sinope, round 2 : 2/3 hits, 1.00 expected hits
                    2 cavalrys owned by the Macedonia lost in Sinope
                Armenia win with 3 cataphracts remaining. Battle score for attacker is -12
                Casualties for Macedonia: 2 cavalrys
    
        Non Combat Move - Macedonia
            1 catapult and 1 phalanx moved from Byzantium to Nicaea
            2 cavalrys and 1 leader moved from Dodona to Apollonia
            1 warrior moved from Dodona to Larissa
            1 phalanx and 1 skirmisher moved from Dodona to Larissa
            1 catapult and 2 phalanxs moved from Thessalonica to Larissa
            3 cavalrys moved from Dodona to Larissa
            1 warrior moved from Sardica to Pella
            2 skirmishers moved from Odessus to Nicopolis
            2 skirmishers moved from Odessus to Byzantium
    
        Place Units - Macedonia
            1 catapult, 1 phalanx and 1 warrior placed in Apollonia
            1 cavalry, 1 skirmisher and 2 warriors placed in Thessalonica
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 3,5 and gets 0 hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 56 PUs; end with 56 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 55 PUs
            Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 54 PUs
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 53 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 52 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 49 PUs
            Units generate 2 techTokens; Macedonia end with 2 techTokens
            Units generate 6 PUs; Macedonia end with 55 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 1.67
    Armenia : 1.00
    AAwall fire in Pergamum : : -1.00
    Macedonia : -4.00
    GreekCityStates : -0.17
    

    Territory Summary for Macedonia :

    Pella : 1 warrior
    Thessalonica : 1 cavalry, 1 city, 1 skirmisher, 3 walls and 2 warriors
    Larissa : 1 catapult, 3 cavalrys, 3 phalanxs, 1 skirmisher and 1 warrior
    Byzantium : 2 skirmishers
    Pergamum : 1 flag, 3 phalanxs
    Athens : 1 flag, 1 catapult, 2 cavalrys, 7 phalanxs, 9 skirmishers and 7 warriors
    Delphi : 1 flag
    Sardica : 2 warriors
    Apollonia : 1 flag, 1 catapult, 2 cavalrys, 1 city, 1 leader, 3 phalanxs, 1 skirmisher and 2 warriors
    Nicaea : 1 catapult and 1 phalanx
    Nicopolis : 2 skirmishers
    

    Production/PUs Summary :

    RomanRepublic : 57 / 60
    GreekCityStates : 27 / 28
    Pergamon : 17 / 23
    Carthage : 50 / 48
    Macedonia : 56 / 55
    Bosporus : 27 / 30
    Pontus : 15 / 23
    Seleucid : 71 / 66
    Egypt : 34 / 32
    Parthia : 28 / 29
    Armenia : 33 / 41
    AI_Barbarians : 12 / 24
    AI_Neutral : 155 / 330
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Bosporus round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Bosporus
            1 unit repaired.
            2 archers, 1 cataphract, 3 cavalrys and 2 horsearchers moved from Sinda to Pityus
            1 cataphract and 2 horsearchers moved from Azara to Pityus
            1 leader moved from Azara to Pityus
    
        Purchase Units - Bosporus
            Bosporus buy 2 archers, 1 cataphract and 1 cavalry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Pityus
                Bosporus attack with 2 archers, 2 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader
                Armenia defend with 1 catapult, 1 horsearcher and 7 spearmen
                    Bosporus roll dice for 2 archers, 2 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader in Pityus, round 2 : 6/12 hits, 4.50 expected hits
                    Armenia roll dice for 1 catapult, 1 horsearcher and 7 spearmen in Pityus, round 2 : 2/8 hits, 3.17 expected hits
                Units damaged: 1 leader owned by the Bosporus
                    1 catapult owned by the Armenia, 5 spearmen owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Pityus
                    Bosporus roll dice for 2 archers, 2 cataphracts, 3 cavalrys, 3 horsearchers and 1 leader in Pityus, round 3 : 8/11 hits, 4.33 expected hits
                    Armenia roll dice for 1 horsearcher and 2 spearmen in Pityus, round 3 : 1/3 hits, 1.00 expected hits
                    1 horsearcher owned by the Armenia, 2 spearmen owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Pityus
                Bosporus win, taking Pityus from Armenia with 2 archers, 2 cataphracts, 3 cavalrys, 2 horsearchers and 1 leader remaining. Battle score for attacker is 36
                Casualties for Bosporus: 2 horsearchers
                Casualties for Armenia: 1 catapult, 1 horsearcher and 7 spearmen
    
        Non Combat Move - Bosporus
            1 flagship and 1 quadrireme moved from SZ 78 to SZ 80
            2 hoplites moved from Theodesia to SZ 80
            2 hoplites moved from SZ 80 to Sinda
            2 hoplites moved from Tanais to Azara
            1 hoplite moved from Theodesia to Tanais
            1 cavalry and 2 horsearchers moved from Theodesia to Azara
    
        Place Units - Bosporus
            2 archers, 1 cataphract and 1 cavalry placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 0/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Bosporus
            Bosporus collect 30 PUs; end with 30 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 27 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 30 PUs
    

    Combat Hit Differential Summary :

    Armenia : -1.17
    Bosporus rolls : : 0.00
    Bosporus : 5.17
    

    Territory Summary for Bosporus :

    Tanais : 1 hoplite
    Theodesia : 2 archers, 1 cataphract, 1 cavalry, 1 city and 3 walls
    SZ 80 : 1 flagship and 1 quadrireme
    Sinda : 2 hoplites
    Istropolis : 1 flag, 4 cataphracts and 1 horsearcher
    Azara : 1 cavalry, 2 hoplites and 2 horsearchers
    Pityus : 1 flag, 2 archers, 2 cataphracts, 3 cavalrys, 2 horsearchers and 1 leader
    

    Production/PUs Summary :

    RomanRepublic : 57 / 60
    GreekCityStates : 27 / 28
    Pergamon : 17 / 23
    Carthage : 50 / 48
    Macedonia : 56 / 55
    Bosporus : 30 / 30
    Pontus : 15 / 23
    Seleucid : 71 / 66
    Egypt : 34 / 32
    Parthia : 28 / 29
    Armenia : 30 / 41
    AI_Barbarians : 12 / 24
    AI_Neutral : 155 / 330
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Pontus round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Pontus
            1 unit repaired.
            1 bireme, 1 flagship and 2 triremes moved from SZ 71 to SZ 70
    
        Purchase Units - Pontus
            Pontus buy nothing; Remaining resources: 23 PUs; 1 techTokens; 
    
        Combat - Pontus
            Battle in SZ 70
                Pontus attack with 1 bireme, 1 flagship and 2 triremes
                Pergamon defend with 2 triremes
                    tri_VS_bi fire in SZ 70 : 0/1 hits, 0.17 expected hits
                    Pontus roll dice for 1 bireme, 1 flagship and 2 triremes in SZ 70, round 2 : 1/4 hits, 1.33 expected hits
                    Pergamon roll dice for 2 triremes in SZ 70, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 flagship owned by the Pontus
                    1 trireme owned by the Pergamon lost in SZ 70
                    Pontus roll dice for 1 bireme, 1 flagship and 2 triremes in SZ 70, round 3 : 1/4 hits, 1.33 expected hits
                    Pergamon roll dice for 1 trireme in SZ 70, round 3 : 0/1 hits, 0.50 expected hits
                    1 trireme owned by the Pergamon lost in SZ 70
                Pontus win with 1 bireme, 1 flagship and 2 triremes remaining. Battle score for attacker is 30
                Casualties for Pergamon: 2 triremes
    
        Non Combat Move - Pontus
            Turning on Edit Mode
            EDIT: Removing units owned by Bosporus from Istropolis: 4 cataphracts and 1 horsearcher
            EDIT: Adding units owned by Bosporus to Byzantium: 4 cataphracts and 2 horsearchers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Bosporus from Byzantium: 1 horsearcher
            EDIT: Turning off Edit Mode
            1 leader and 2 phalanxs moved from Pessinus to Heraclea Pontica
    
        Research Technology - Pontus
            Pontus spend 0 on tech rolls
                Pontus rolls : 0/1 hits, 0.00 expected hits
            Pontus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pontus
            Pontus collect 15 PUs; end with 38 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
    

    Combat Hit Differential Summary :

    Pontus : -0.67
    Pergamon : -0.50
    Pontus rolls : : 0.00
    tri_VS_bi fire in SZ 70 : : -0.17
    

    Territory Summary for Pontus :

    Pessinus : 1 flag
    Heraclea Pontica : 1 leader, 2 phalanxs and 2 walls
    Tavium : 1 flag
    SZ 70 : 1 bireme, 1 flagship and 2 triremes
    Nicaea : 1 flag
    

    Production/PUs Summary :

    RomanRepublic : 57 / 60
    GreekCityStates : 27 / 28
    Pergamon : 17 / 23
    Carthage : 50 / 48
    Macedonia : 56 / 55
    Bosporus : 30 / 30
    Pontus : 15 / 38
    Seleucid : 71 / 66
    Egypt : 34 / 32
    Parthia : 28 / 29
    Armenia : 30 / 41
    AI_Barbarians : 12 / 24
    AI_Neutral : 155 / 330
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Seleucid round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Seleucid
            1 trireme moved from SZ 61 to SZ 60
            1 phalanx moved from Sidon to SZ 60
            1 warelephant moved from Antioch to SZ 61
            1 catapult moved from Antioch to SZ 61
            2 hoplites moved from Antioch to SZ 61
            1 phalanx and 1 trireme moved from SZ 60 to SZ 62
            2 biremes, 1 catapult, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 warelephant moved from SZ 61 to SZ 62
            1 catapult, 2 hoplites, 1 phalanx and 1 warelephant moved from SZ 62 to Halicarnassus
            1 hoplite moved from Attalia to Halicarnassus
            1 catapult, 3 hoplites and 1 phalanx moved from Ninive to Gazaca
            2 cataphracts moved from Seleucia to Gazaca
    
        Purchase Units - Seleucid
            Seleucid buy 1 cataphract, 2 catapults, 5 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Gazaca
                Seleucid attack with 2 cataphracts, 1 catapult, 3 hoplites and 1 phalanx
                AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
                    Seleucid roll dice for 2 cataphracts, 1 catapult, 3 hoplites and 1 phalanx in Gazaca, round 2 : 3/7 hits, 3.33 expected hits
                    AI_Neutral roll dice for 1 archer_neutral and 3 spearman_neutrals in Gazaca, round 2 : 4/4 hits, 1.67 expected hits
                    1 cataphract owned by the Seleucid, 3 hoplites owned by the Seleucid and 3 spearman_neutrals owned by the AI_Neutral lost in Gazaca
                    Seleucid roll dice for 1 cataphract, 1 catapult and 1 phalanx in Gazaca, round 3 : 2/3 hits, 1.67 expected hits
                    AI_Neutral roll dice for 1 archer_neutral in Gazaca, round 3 : 1/1 hits, 0.67 expected hits
                    1 archer_neutral owned by the AI_Neutral and 1 catapult owned by the Seleucid lost in Gazaca
                Seleucid win, taking Gazaca from AI_Neutral with 1 cataphract and 1 phalanx remaining. Battle score for attacker is -36
                Casualties for Seleucid: 1 cataphract, 1 catapult and 3 hoplites
                Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals
            Battle in Halicarnassus
                Seleucid attack with 1 catapult, 3 hoplites, 1 phalanx and 1 warelephant
                Pergamon defend with 2 walls
                    AAwall fire in Halicarnassus : 1/2 hits, 1.00 expected hits
                    1 warelephant owned by the Seleucid lost in Halicarnassus
                    Seleucid roll dice for 1 flagship in Halicarnassus, round 2 : 1/1 hits, 1.00 expected hits
                Units damaged: 1 wall owned by the Pergamon
                    Seleucid roll dice for 1 catapult, 3 hoplites and 1 phalanx in Halicarnassus, round 2 : 4/5 hits, 2.67 expected hits
                    Pergamon roll dice for 2 walls in Halicarnassus, round 2 : 2/2 hits, 0.67 expected hits
                    2 walls owned by the Pergamon and 2 hoplites owned by the Seleucid lost in Halicarnassus
                Seleucid win, taking Halicarnassus from Pergamon with 1 catapult, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 16
                Casualties for Seleucid: 2 hoplites and 1 warelephant
                Casualties for Pergamon: 2 walls
    
        Non Combat Move - Seleucid
            1 catapult, 4 hoplites and 1 phalanx moved from Attalia to Tavium
            1 cataphract, 3 hoplites, 1 leader and 3 phalanxs moved from Tarsus to Tavium
            2 cataphracts moved from Jerusalem to Sidon
            2 cataphracts moved from Petra to Damascus
            1 cataphract moved from Jerusalem to Sidon
            2 phalanxs moved from Jerusalem to Sidon
            1 phalanx moved from Jerusalem to Bostra
            1 hoplite moved from Jerusalem to Petra
            2 hoplites moved from Jerusalem to Sidon
            2 hoplites moved from Seleucia to Ninive
    
        Place Units - Seleucid
            1 catapult and 3 hoplites placed in Seleucia
            1 cataphract, 1 catapult, 2 hoplites and 1 phalanx placed in Antioch
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 3,2 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 78 PUs; end with 78 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 76 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 75 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 70 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 74 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 1.33
    AAwall fire in Halicarnassus : : 0.00
    Seleucid : 1.33
    AI_Neutral : 2.67
    

    Territory Summary for Seleucid :

    Halicarnassus : 1 flag, 1 catapult, 1 hoplite and 1 phalanx
    Jerusalem : 1 flag, 1 hoplite
    Damascus : 2 cataphracts
    Petra : 1 flag, 1 hoplite
    Tavium : 1 cataphract, 1 catapult, 7 hoplites, 1 leader, 4 phalanxs and 1 warelephant
    Ninive : 2 hoplites
    Antioch : 1 cataphract, 1 catapult, 1 city, 2 hoplites, 1 phalanx and 3 walls
    SZ 62 : 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
    Seleucia : 6 cataphracts, 2 catapults, 1 city, 9 hoplites, 8 phalanxs, 3 walls and 1 warelephant
    Bostra : 1 phalanx
    Gazaca : 1 flag, 1 cataphract and 1 phalanx
    Sidon : 1 flag, 3 cataphracts, 2 hoplites and 2 phalanxs
    Attalia : 1 flag
    

    Production/PUs Summary :

    RomanRepublic : 57 / 60
    GreekCityStates : 27 / 28
    Pergamon : 12 / 23
    Carthage : 50 / 48
    Macedonia : 56 / 55
    Bosporus : 30 / 30
    Pontus : 15 / 38
    Seleucid : 78 / 74
    Egypt : 34 / 32
    Parthia : 28 / 29
    Armenia : 30 / 41
    AI_Barbarians : 12 / 24
    AI_Neutral : 153 / 330
    

    Savegame


  • TripleA Turn Summary: Egypt round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Egypt
            2 biremes, 1 flagship, 1 quadrireme and 4 triremes moved from SZ 57 to SZ 62
            6 archers, 5 chariots, 1 leader, 5 phalanxs and 3 warelephants moved from Pharan to Jerusalem
            1 warelephant moved from Memphis to Pharan
            2 chariots moved from Alexandria to Pharan
            1 chariot moved from Alexandria to Pharan
            2 phalanxs moved from Alexandria to Memphis
            1 archer moved from Paraetonium to Alexandria
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 1 bireme and 2 chariots; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Egypt
            Battle in SZ 62
                Egypt attack with 2 biremes, 1 flagship, 1 quadrireme and 4 triremes
                Seleucid defend with 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
                    quad_VS_tri fire in SZ 62 : 0/1 hits, 0.17 expected hits
                    tri_VS_bi fire in SZ 62 : 0/2 hits, 0.33 expected hits
                    quad_VS_tri fire in SZ 62 : 0/1 hits, 0.17 expected hits
                    quin_VS_quad fire in SZ 62 : 0/1 hits, 0.17 expected hits
                    tri_VS_bi fire in SZ 62 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 2 biremes, 1 flagship, 1 quadrireme and 4 triremes in SZ 62, round 2 : 3/8 hits, 2.83 expected hits
                Units damaged: 1 flagship owned by the Seleucid
                    Seleucid roll dice for 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 62, round 2 : 3/6 hits, 3.50 expected hits
                Units damaged: 1 flagship owned by the Egypt
                    2 biremes owned by the Egypt and 2 biremes owned by the Seleucid lost in SZ 62
                    Egypt roll dice for 1 flagship, 1 quadrireme and 4 triremes in SZ 62, round 3 : 2/6 hits, 2.33 expected hits
                    Seleucid roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 62, round 3 : 1/4 hits, 2.67 expected hits
                    1 trireme owned by the Seleucid, 1 trireme owned by the Egypt and 1 flagship owned by the Seleucid lost in SZ 62
                    Egypt roll dice for 1 flagship, 1 quadrireme and 3 triremes in SZ 62, round 4 : 2/5 hits, 2.00 expected hits
                    Seleucid roll dice for 1 quadrireme and 1 quinquereme in SZ 62, round 4 : 1/2 hits, 1.50 expected hits
                    1 quadrireme owned by the Seleucid, 1 trireme owned by the Egypt and 1 quinquereme owned by the Seleucid lost in SZ 62
                Egypt win with 1 flagship, 1 quadrireme and 2 triremes remaining. Battle score for attacker is 24
                Casualties for Egypt: 2 biremes and 2 triremes
                Casualties for Seleucid: 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
            Battle in Jerusalem
                Egypt attack with 6 archers, 5 chariots, 1 leader, 5 phalanxs and 3 warelephants
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 6 archers, 5 chariots, 1 leader, 5 phalanxs and 3 warelephants in Jerusalem, round 2 : 11/20 hits, 10.67 expected hits
                    Seleucid roll dice for 1 hoplite in Jerusalem, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Jerusalem
                Egypt win, taking Jerusalem from Seleucid with 6 archers, 5 chariots, 1 leader, 5 phalanxs and 3 warelephants remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 archer and 2 chariots placed in Alexandria
            1 bireme placed in SZ 57
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 1/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after successful research.
            Egypt discover economics
    
        Activate Technology - Egypt
            Egypt activating economics
    
        Turn Complete - Egypt
            Egypt collect 40 PUs; end with 40 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 39 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 38 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 37 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 40 PUs
    

    Combat Hit Differential Summary :

    quad_VS_tri fire in SZ 62 : : -0.33
    Egypt : 0.17
    quin_VS_quad fire in SZ 62 : : -0.17
    Egypt rolls : : 1.00
    Seleucid : -3.17
    tri_VS_bi fire in SZ 62 : : -0.50
    

    Savegame


  • TripleA Turn Summary: Parthia round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Parthia
            9 archers, 7 cataphracts, 6 horsearchers, 1 leader and 6 warelephants moved from Susa to Seleucia
            1 cataphract, 2 horsearchers and 1 warelephant moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 2 cataphracts, 1 catapult and 1 horsearcher; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Seleucia
                Parthia attack with 9 archers, 8 cataphracts, 8 horsearchers, 1 leader and 7 warelephants
                Seleucid defend with 6 cataphracts, 2 catapults, 1 city, 9 hoplites, 8 phalanxs, 3 walls and 1 warelephant
                    AAwall fire in Seleucia : 2/3 hits, 1.50 expected hits
                    1 horsearcher owned by the Parthia and 1 warelephant owned by the Parthia lost in Seleucia
                    Parthia roll dice for 9 archers, 8 cataphracts, 7 horsearchers, 1 leader and 6 warelephants in Seleucia, round 2 : 11/31 hits, 15.50 expected hits
                Units damaged: 1 wall owned by the Seleucid
                    Seleucid roll dice for 6 cataphracts, 2 catapults, 9 hoplites, 8 phalanxs, 3 walls and 1 warelephant in Seleucia, round 2 : 14/29 hits, 14.00 expected hits
                Units damaged: 1 leader owned by the Parthia
                    6 cataphracts owned by the Seleucid, 7 archers owned by the Parthia, 6 horsearchers owned by the Parthia and 2 walls owned by the Seleucid lost in Seleucia
                    Parthia roll dice for 2 archers, 8 cataphracts, 1 horsearcher, 1 leader and 6 warelephants in Seleucia, round 3 : 8/18 hits, 11.17 expected hits
                    Seleucid roll dice for 2 catapults, 9 hoplites, 8 phalanxs, 1 wall and 1 warelephant in Seleucia, round 3 : 12/21 hits, 12.00 expected hits
                    1 leader owned by the Parthia, 2 archers owned by the Parthia, 1 horsearcher owned by the Parthia, 7 hoplites owned by the Seleucid, 1 wall owned by the Seleucid and 8 cataphracts owned by the Parthia lost in Seleucia
                    Parthia roll dice for 6 warelephants in Seleucia, round 4 : 4/6 hits, 4.00 expected hits
                    Seleucid roll dice for 2 catapults, 2 hoplites, 8 phalanxs and 1 warelephant in Seleucia, round 4 : 7/11 hits, 8.17 expected hits
                    2 hoplites owned by the Seleucid, 2 catapults owned by the Seleucid and 6 warelephants owned by the Parthia lost in Seleucia
                Seleucid win with 8 phalanxs and 1 warelephant remaining. Battle score for attacker is -69
                Casualties for Parthia: 9 archers, 8 cataphracts, 8 horsearchers, 1 leader and 7 warelephants
                Casualties for Seleucid: 6 cataphracts, 2 catapults, 9 hoplites and 3 walls
    
        Non Combat Move - Parthia
            1 archer moved from SZ 86 to Cyropolis
    
        Place Units - Parthia
            2 cataphracts, 1 catapult and 1 horsearcher placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 5,6 and gets 1 hit
            Parthia removing all Technology Tokens after successful research.
            Parthia discover economics
    
        Activate Technology - Parthia
            Parthia activating economics
    
        Turn Complete - Parthia
            Parthia collect 28 PUs; end with 28 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 34 PUs
    

    Combat Hit Differential Summary :

    AAwall fire in Seleucia : : 0.50
    Parthia : -7.67
    Seleucid : -1.17
    

    Savegame


  • TripleA Turn Summary: Armenia round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Armenia
            1 skirmisher moved from Armavira to Phasis
            1 spearman moved from Albana to Armavira
            3 cataphracts moved from Sinope to Artaxata
    
        Purchase Units - Armenia
            Trigger ARMeconomics: buyCity removed from ArmeniaProduction
            Trigger ARMeconomics: buyCityX added to ArmeniaProduction
            Trigger ARMeconomicsWALL: 1 wall gained by PlayerID named:Armenia
            Armenia buy 2 cataphracts and 5 spearmen; Remaining resources: 0 PUs; 3 techTokens; 
    
        Non Combat Move - Armenia
    
        Place Units - Armenia
            3 spearmen and 1 wall placed in Armavira
            2 cataphracts and 2 spearmen placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 2,1,1 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 30 PUs; end with 30 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 29 PUs
            Units generate 3 techTokens; Armenia end with 3 techTokens
            Units generate 9 PUs; Armenia end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: RomanRepublic round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - RomanRepublic
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 10 legionaires; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - RomanRepublic
    
        Non Combat Move - RomanRepublic
            1 ballista, 1 leader, 10 legionaires and 4 skirmishers moved from Lilybaeum to Messana
            1 bireme moved from SZ 34 to SZ 33
            4 legionaires moved from Lilybaeum to SZ 34
            3 biremes, 1 flagship, 4 legionaires, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 34 to SZ 28
            4 legionaires moved from SZ 28 to Roma
            1 skirmisher moved from Capua to Roma
            2 cataphracts and 5 legionaires moved from Patavium to Ariminum
            2 cataphracts moved from Ariminum to Salapia
    
        Place Units - RomanRepublic
            8 legionaires placed in Roma
            2 legionaires placed in Valentia
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 3,3,1 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 57 PUs; end with 57 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 56 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 50 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 48 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: GreekCityStates round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - GreekCityStates
            Turning on Edit Mode
            EDIT: Removing units owned by RomanRepublic from SZ 28: 1 bireme
            EDIT: Adding units owned by RomanRepublic to SZ 27: 1 bireme
            EDIT: Turning off Edit Mode
            1 bireme moved from SZ 25 to SZ 24
            4 archers, 1 catapult, 3 cavalrys, 11 hoplites, 1 leader and 7 skirmishers moved from Corinth to Athens
            1 cavalry moved from Sparta to Athens
            1 trireme moved from SZ 53 to SZ 68
            1 bireme moved from SZ 67 to SZ 68
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 cavalry, 2 hoplites and 2 skirmishers; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 4 archers, 1 catapult, 4 cavalrys, 11 hoplites, 1 leader and 7 skirmishers
                Macedonia defend with 1 catapult, 2 cavalrys, 7 phalanxs, 9 skirmishers and 7 warriors
                    GreekCityStates roll dice for 4 archers, 1 catapult, 4 cavalrys, 11 hoplites, 1 leader and 7 skirmishers in Athens, round 2 : 13/28 hits, 10.00 expected hits
                    Macedonia roll dice for 1 catapult, 2 cavalrys, 7 phalanxs, 9 skirmishers and 7 warriors in Athens, round 2 : 9/25 hits, 9.33 expected hits
                Units damaged: 1 leader owned by the GreekCityStates
                    2 warriors owned by the Macedonia, 2 cavalrys owned by the Macedonia, 9 skirmishers owned by the Macedonia, 7 skirmishers owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 4 archers, 1 catapult, 3 cavalrys, 11 hoplites and 1 leader in Athens, round 3 : 11/20 hits, 8.33 expected hits
                    Macedonia roll dice for 1 catapult, 7 phalanxs and 5 warriors in Athens, round 3 : 9/12 hits, 6.83 expected hits
                    5 warriors owned by the Macedonia, 6 hoplites owned by the GreekCityStates, 1 catapult owned by the Macedonia, 5 phalanxs owned by the Macedonia and 3 cavalrys owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 4 archers, 1 catapult, 5 hoplites and 1 leader in Athens, round 4 : 4/11 hits, 4.83 expected hits
                    Macedonia roll dice for 2 phalanxs in Athens, round 4 : 1/2 hits, 1.33 expected hits
                    1 catapult owned by the GreekCityStates and 2 phalanxs owned by the Macedonia lost in Athens
                GreekCityStates win, taking Athens from Macedonia with 4 archers, 5 hoplites and 1 leader remaining. Battle score for attacker is 59
                Casualties for GreekCityStates: 1 catapult, 4 cavalrys, 6 hoplites and 7 skirmishers
                Casualties for Macedonia: 1 catapult, 2 cavalrys, 7 phalanxs, 9 skirmishers and 7 warriors
    
        Non Combat Move - GreekCityStates
            1 archer and 3 hoplites moved from Sparta to Corinth
    
        Place Units - GreekCityStates
            1 cavalry, 2 hoplites and 2 skirmishers placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates rolls : 0/1 hits, 0.00 expected hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 33 PUs; end with 33 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 32 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 29 PUs
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 32 PUs
    

    Combat Hit Differential Summary :

    GreekCityStates rolls : : 0.00
    Macedonia : 1.50
    GreekCityStates : 4.83
    

    Savegame

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