Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
here we go
Test summary from TripleA, engine version: 1.9, time: 8:23:41 AM
Savegame
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
1 leader moved from Roma to SZ 28
1 ballista moved from Roma to SZ 28
5 legionaires moved from Roma to SZ 28
1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
1 ballista, 1 leader and 5 legionaires moved from SZ 34 to Lilybaeum
5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
1 legionaire moved from Tarentum to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 34
1 legionaire moved from SZ 34 to Lilybaeum
3 legionaires and 1 skirmisher moved from Arretium to Ariminum
1 legionaire moved from Ariminum to SZ 48
1 legionaire moved from Ariminum to SZ 48
1 bireme, 2 legionaires and 1 trireme moved from SZ 48 to SZ 46
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme and 4 legionaires; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers
Carthage defend with 6 hoplites, 2 walls and 1 warelephant
AAwall fire in Lilybaeum : 2/2 hits, 1.00 expected hits
2 legionaires owned by the RomanRepublic lost in Lilybaeum
RomanRepublic roll dice for 1 flagship in Lilybaeum, round 2 : 1/1 hits, 1.00 expected hits
Units damaged: 1 wall owned by the Carthage
RomanRepublic roll dice for 1 ballista, 1 leader, 9 legionaires and 2 skirmishers in Lilybaeum, round 2 : 2/13 hits, 4.50 expected hits
Units damaged: 1 wall owned by the Carthage
Carthage roll dice for 6 hoplites, 2 walls and 1 warelephant in Lilybaeum, round 2 : 4/9 hits, 3.83 expected hits
Units damaged: 1 leader owned by the RomanRepublic
2 skirmishers owned by the RomanRepublic, 1 legionaire owned by the RomanRepublic and 1 wall owned by the Carthage lost in Lilybaeum
RomanRepublic roll dice for 1 ballista, 1 leader and 8 legionaires in Lilybaeum, round 3 : 3/10 hits, 3.67 expected hits
Carthage roll dice for 6 hoplites, 1 wall and 1 warelephant in Lilybaeum, round 3 : 3/8 hits, 3.83 expected hits
2 hoplites owned by the Carthage, 3 legionaires owned by the RomanRepublic and 1 wall owned by the Carthage lost in Lilybaeum
RomanRepublic roll dice for 1 ballista, 1 leader and 5 legionaires in Lilybaeum, round 4 : 3/7 hits, 2.67 expected hits
Carthage roll dice for 4 hoplites and 1 warelephant in Lilybaeum, round 4 : 1/5 hits, 2.83 expected hits
3 hoplites owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Lilybaeum
RomanRepublic roll dice for 1 ballista, 1 leader and 4 legionaires in Lilybaeum, round 5 : 4/6 hits, 2.33 expected hits
Carthage roll dice for 1 hoplite and 1 warelephant in Lilybaeum, round 5 : 2/2 hits, 1.17 expected hits
1 hoplite owned by the Carthage, 2 legionaires owned by the RomanRepublic and 1 warelephant owned by the Carthage lost in Lilybaeum
RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader and 2 legionaires remaining. Battle score for attacker is 30
Casualties for RomanRepublic: 9 legionaires and 2 skirmishers
Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
Non Combat Move - RomanRepublic
3 legionaires and 1 skirmisher moved from Croton to Capua
2 legionaires and 1 skirmisher moved from Tarentum to Capua
3 legionaires and 1 skirmisher moved from Salapia to Ariminum
2 cataphracts moved from Roma to Ariminum
2 skirmishers moved from Roma to Capua
Place Units - RomanRepublic
1 bireme placed in SZ 28
4 legionaires placed in Roma
Research Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremes
Turn Complete - RomanRepublic
RomanRepublic collect 49 PUs; end with 49 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 46 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 44 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 50 PUs
Combat Hit Differential Summary :
Carthage : -1.67
AAwall fire in Lilybaeum : : 1.00
RomanRepublic : -1.17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Removing units owned by RomanRepublic from SZ 46: 1 bireme, 2 legionaires and 1 trireme
EDIT: Adding units owned by RomanRepublic to SZ 46: 1 bireme and 1 trireme
EDIT: Adding units owned by RomanRepublic to Apollonia: 2 legionaires
EDIT: Turning off Edit Mode
2 cavalrys, 4 hoplites and 4 skirmishers moved from Syracuse to Lilybaeum
1 trireme moved from SZ 40 to SZ 50
1 archer, 2 hoplites and 2 skirmishers moved from Delphi to Athens
2 archers moved from Corinth to Athens
1 catapult, 4 hoplites and 1 leader moved from Sparta to Corinth
1 leader moved from Corinth to Athens
1 flagship, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
Purchase Units - GreekCityStates
GreekCityStates buy 1 bireme, 2 hoplites and 2 skirmishers; Remaining resources: 0 PUs;
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 hoplite and 2 skirmishers placed in Apollonia
1 bireme placed in SZ 67
GreekCityStates undo move 1.
2 hoplites and 1 skirmisher placed in Apollonia
1 skirmisher placed in Sparta
Research Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremes
Turn Complete - GreekCityStates
GreekCityStates collect 40 PUs; end with 40 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 38 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 37 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 33 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
4 skirmishers moved from Sardis to Pergamum
2 phalanxs moved from Halicarnassus to Sardis
1 flagship and 2 triremes moved from SZ 66 to SZ 68
Purchase Units - Pergamon
Pergamon buy 4 spearmen; Remaining resources: 0 PUs;
Combat - Pergamon
Non Combat Move - Pergamon
Place Units - Pergamon
4 spearmen placed in Sardis
Research Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremes
Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 22 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 20 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 16 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
1 cavalry moved from Gades to Hispatis
2 phalanxs moved from Gades to Hispatis
3 cavalrys moved from Gades to Hispatis
Purchase Units - Carthage
Carthage buy 2 biremes, 1 catapult and 1 trireme; Remaining resources: 2 PUs;
Combat - Carthage
Battle in Hispatis
Carthage attack with 4 cavalrys and 2 phalanxs
AI_Neutral defend with 3 spearman_neutrals
Carthage roll dice for 4 cavalrys and 2 phalanxs in Hispatis, round 2 : 3/6 hits, 2.33 expected hits
AI_Neutral roll dice for 3 spearman_neutrals in Hispatis, round 2 : 1/3 hits, 1.00 expected hits
1 cavalry owned by the Carthage and 3 spearman_neutrals owned by the AI_Neutral lost in Hispatis
Carthage win, taking Hispatis from AI_Neutral with 3 cavalrys and 2 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 3 spearman_neutrals
Non Combat Move - Carthage
2 triremes moved from SZ 29 to SZ 31
1 flagship, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 32
Place Units - Carthage
1 trireme placed in SZ 14
1 catapult placed in Gades
2 biremes placed in SZ 32
Research Technology - Carthage
Trigger CARTechAct: Carthage gains access to conscription
Trigger CARTechAct: Carthage gains access to construction
Trigger CARTechAct: Carthage gains access to economics
Trigger CARTechAct: Carthage gains access to tradeRoutes
Trigger CARTechAct: Carthage gains access to siegeWeapons
Trigger CARTechAct: Carthage gains access to warCollege
Trigger CARTechAct: Carthage gains access to navalAcademy
Trigger CARTechAct: Carthage gains access to supraremes
Trigger CARTechAct: Carthage gains access to quinqueremes
Trigger CARTechAct: Carthage gains access to quadriremes
Trigger CARTechAct: Carthage gains access to triremes
Trigger CARTechAct: Carthage gains access to biremes
Turn Complete - Carthage
Carthage collect 44 PUs; end with 46 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 45 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 44 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 40 PUs
Units generate 2 techTokens; Carthage end with 2 techTokens
Units generate 6 PUs; Carthage end with 46 PUs
Combat Hit Differential Summary :
Carthage : 0.67
AI_Neutral : 0.00
Territory Summary for Carthage :
Thenae : 1 hoplite
Caralis : 2 hoplites
Thapsus : 3 cavalrys
Sabrata : 2 hoplites
Aleria : 1 cavalry
Carthago : 1 catapult, 5 cavalrys, 1 city, 5 hoplites, 1 leader, 3 walls and 5 warelephants
SZ 31 : 2 triremes
SZ 32 : 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
Hispatis : 1 flag, 3 cavalrys and 2 phalanxs
Gades : 1 catapult, 1 city, 2 phalanxs and 2 walls
Palma : 1 cavalry
Zama : 2 cavalrys, 1 hoplite and 1 warelephant
Hippo Regius : 1 cavalry, 3 hoplites and 1 warelephant
Tingis : 2 hoplites and 1 wall
Melita : 1 cavalry
SZ 14 : 2 biremes and 1 trireme
Production/PUs Summary :
RomanRepublic : 49 / 50
GreekCityStates : 40 / 39
Pergamon : 22 / 19
Carthage : 44 / 46
Macedonia : 38 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 195 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
2 phalanxs and 4 skirmishers moved from Dodona to Apollonia
1 cavalry moved from Philippopolis to Apollonia
2 cavalrys and 1 leader moved from Thessalonica to Apollonia
1 cavalry moved from Larissa to Apollonia
1 phalanx and 1 warrior moved from Larissa to Delphi
1 skirmisher moved from Larissa to Delphi
Purchase Units - Macedonia
Macedonia buy 1 catapult, 1 phalanx, 1 trireme and 2 warriors; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Apollonia
Macedonia attack with 5 cavalrys, 1 leader, 3 phalanxs and 7 skirmishers
RomanRepublic defend with 2 legionaires; GreekCityStates defend with 1 city, 6 hoplites, 1 skirmisher and 1 wall
AAwall fire in Apollonia : 0/1 hits, 0.50 expected hits
Macedonia roll dice for 5 cavalrys, 1 leader, 3 phalanxs and 7 skirmishers in Apollonia, round 2 : 6/16 hits, 5.00 expected hits
GreekCityStates roll dice for 6 hoplites, 2 legionaires, 1 skirmisher and 1 wall in Apollonia, round 2 : 4/9 hits, 3.83 expected hits
Units damaged: 1 leader owned by the Macedonia
1 hoplite owned by the GreekCityStates, 3 skirmishers owned by the Macedonia, 1 wall owned by the GreekCityStates, 1 skirmisher owned by the GreekCityStates and 2 legionaires owned by the RomanRepublic lost in Apollonia
Macedonia roll dice for 5 cavalrys, 1 leader, 3 phalanxs and 4 skirmishers in Apollonia, round 3 : 5/13 hits, 4.50 expected hits
GreekCityStates roll dice for 5 hoplites in Apollonia, round 3 : 2/5 hits, 2.50 expected hits
5 hoplites owned by the GreekCityStates and 2 skirmishers owned by the Macedonia lost in Apollonia
Macedonia win, taking Apollonia from GreekCityStates with 5 cavalrys, 1 leader, 3 phalanxs and 2 skirmishers remaining. Battle score for attacker is 58
Casualties for Macedonia: 5 skirmishers
Casualties for GreekCityStates: 6 hoplites, 1 skirmisher and 1 wall
Casualties for RomanRepublic: 2 legionaires
Battle in Delphi
Macedonia attack with 1 phalanx, 1 skirmisher and 1 warrior
GreekCityStates defend with 1 skirmisher
Macedonia roll dice for 1 phalanx, 1 skirmisher and 1 warrior in Delphi, round 2 : 0/3 hits, 1.00 expected hits
GreekCityStates roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits
Macedonia roll dice for 1 phalanx, 1 skirmisher and 1 warrior in Delphi, round 3 : 1/3 hits, 1.00 expected hits
GreekCityStates roll dice for 1 skirmisher in Delphi, round 3 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the GreekCityStates lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Non Combat Move - Macedonia
1 catapult and 5 warriors moved from Thessalonica to Larissa
4 skirmishers moved from Philippopolis to Thessalonica
4 phalanxs moved from Philippopolis to Thessalonica
2 cavalrys moved from Nicopolis to Thessalonica
2 phalanxs moved from Odessus to Byzantium
Place Units - Macedonia
1 trireme placed in SZ 70
1 catapult, 1 phalanx and 2 warriors placed in Thessalonica
Research Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremes
Turn Complete - Macedonia
Macedonia collect 45 PUs; end with 45 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 41 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 37 PUs
Units generate 2 techTokens; Macedonia end with 2 techTokens
Units generate 6 PUs; Macedonia end with 43 PUs
Combat Hit Differential Summary :
AAwall fire in Apollonia : : -0.50
Macedonia : 0.50
GreekCityStates : -0.67
Territory Summary for Macedonia :
Thessalonica : 1 catapult, 2 cavalrys, 1 city, 5 phalanxs, 4 skirmishers, 3 walls and 2 warriors
Larissa : 1 catapult, 2 phalanxs, 4 skirmishers and 5 warriors
Byzantium : 2 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors
SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 trireme
Delphi : 1 flag, 1 phalanx, 1 skirmisher and 1 warrior
Odessus : 4 skirmishers
Sardica : 3 warriors
Apollonia : 1 flag, 5 cavalrys, 1 city, 1 leader, 3 phalanxs and 2 skirmishers
Production/PUs Summary :
RomanRepublic : 49 / 50
GreekCityStates : 33 / 39
Pergamon : 22 / 19
Carthage : 44 / 46
Macedonia : 45 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 195 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
2 archers and 2 horsearchers moved from Sinda to Pityus
2 horsearchers moved from Azara to Pityus
Purchase Units - Bosporus
Bosporus buy 1 cataphract, 1 hoplite and 1 trireme; Remaining resources: 0 PUs;
Combat - Bosporus
Battle in Pityus
Bosporus attack with 2 archers and 4 horsearchers
AI_Neutral defend with 4 spearman_neutrals
Bosporus roll dice for 2 archers and 4 horsearchers in Pityus, round 2 : 2/6 hits, 1.67 expected hits
AI_Neutral roll dice for 4 spearman_neutrals in Pityus, round 2 : 2/4 hits, 1.33 expected hits
2 spearman_neutrals owned by the AI_Neutral and 2 horsearchers owned by the Bosporus lost in Pityus
Bosporus roll dice for 2 archers and 2 horsearchers in Pityus, round 3 : 1/4 hits, 1.33 expected hits
AI_Neutral roll dice for 2 spearman_neutrals in Pityus, round 3 : 0/2 hits, 0.67 expected hits
1 spearman_neutral owned by the AI_Neutral lost in Pityus
Bosporus roll dice for 2 archers and 2 horsearchers in Pityus, round 4 : 3/4 hits, 1.33 expected hits
AI_Neutral roll dice for 1 spearman_neutral in Pityus, round 4 : 0/1 hits, 0.33 expected hits
1 spearman_neutral owned by the AI_Neutral lost in Pityus
Bosporus win, taking Pityus from AI_Neutral with 2 archers and 2 horsearchers remaining. Battle score for attacker is -12
Casualties for Bosporus: 2 horsearchers
Casualties for AI_Neutral: 4 spearman_neutrals
Non Combat Move - Bosporus
2 archers moved from Azara to Sinda
2 archers moved from Tanais to Azara
2 horsearchers moved from Tanais to Sinda
1 hoplite moved from Theodesia to SZ 81
1 hoplite moved from Theodesia to SZ 81
2 hoplites and 1 quadrireme moved from SZ 81 to SZ 80
1 flagship moved from SZ 81 to SZ 80
1 bireme moved from SZ 74 to SZ 80
1 hoplite moved from Theodesia to SZ 80
3 hoplites moved from SZ 80 to Sinda
2 cataphracts moved from Theodesia to Olbia
1 cataphract and 3 cavalrys moved from Theodesia to Azara
Place Units - Bosporus
1 trireme placed in SZ 80
1 cataphract and 1 hoplite placed in Theodesia
Research Technology - Bosporus
Trigger BOSTechAct: Bosporus gains access to conscription
Trigger BOSTechAct: Bosporus gains access to construction
Trigger BOSTechAct: Bosporus gains access to economics
Trigger BOSTechAct: Bosporus gains access to tradeRoutes
Trigger BOSTechAct: Bosporus gains access to siegeWeapons
Trigger BOSTechAct: Bosporus gains access to warCollege
Trigger BOSTechAct: Bosporus gains access to navalAcademy
Trigger BOSTechAct: Bosporus gains access to supraremes
Trigger BOSTechAct: Bosporus gains access to quinqueremes
Trigger BOSTechAct: Bosporus gains access to quadriremes
Trigger BOSTechAct: Bosporus gains access to triremes
Trigger BOSTechAct: Bosporus gains access to biremes
Turn Complete - Bosporus
Bosporus collect 27 PUs; end with 27 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 23 PUs
Units generate 1 techTokens; Bosporus end with 1 techTokens
Units generate 3 PUs; Bosporus end with 26 PUs
Combat Hit Differential Summary :
Bosporus : 1.67
AI_Neutral : -0.33
Territory Summary for Bosporus :
Theodesia : 1 cataphract, 1 city, 4 hoplites, 1 leader and 3 walls
Tyras : 3 horsearchers
SZ 80 : 1 bireme, 1 flagship, 1 quadrireme and 1 trireme
Sinda : 2 archers, 3 hoplites and 2 horsearchers
Azara : 2 archers, 1 cataphract and 3 cavalrys
Olbia : 4 cataphracts and 2 horsearchers
Pityus : 1 flag, 2 archers and 2 horsearchers
Production/PUs Summary :
RomanRepublic : 49 / 50
GreekCityStates : 33 / 39
Pergamon : 22 / 19
Carthage : 44 / 46
Macedonia : 45 / 43
Bosporus : 27 / 26
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 192 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
1 catapult, 3 chariots and 3 phalanxs moved from Sinope to Tavium
3 skirmishers moved from Sinope to Tavium
1 leader moved from Sinope to Tavium
4 hoplites and 4 skirmishers moved from Heraclea Pontica to Nicaea
2 hoplites and 2 skirmishers moved from Heraclea Pontica to Pessinus
1 chariot moved from Sinope to Pessinus
2 chariots moved from Sinope to Nicaea
Purchase Units - Pontus
Pontus buy 1 catapult and 1 phalanx; Remaining resources: 1 PUs;
Combat - Pontus
Battle in Nicaea
Pontus attack with 2 chariots, 4 hoplites and 4 skirmishers
AI_Neutral defend with 4 spearman_neutrals
Pontus roll dice for 2 chariots, 4 hoplites and 4 skirmishers in Nicaea, round 2 : 2/10 hits, 2.67 expected hits
AI_Neutral roll dice for 4 spearman_neutrals in Nicaea, round 2 : 1/4 hits, 1.33 expected hits
1 skirmisher owned by the Pontus and 2 spearman_neutrals owned by the AI_Neutral lost in Nicaea
Pontus roll dice for 2 chariots, 4 hoplites and 3 skirmishers in Nicaea, round 3 : 2/9 hits, 2.50 expected hits
AI_Neutral roll dice for 2 spearman_neutrals in Nicaea, round 3 : 1/2 hits, 0.67 expected hits
1 skirmisher owned by the Pontus and 2 spearman_neutrals owned by the AI_Neutral lost in Nicaea
Pontus win, taking Nicaea from AI_Neutral with 2 chariots, 4 hoplites and 2 skirmishers remaining. Battle score for attacker is -8
Casualties for Pontus: 2 skirmishers
Casualties for AI_Neutral: 4 spearman_neutrals
Battle in Tavium
Pontus attack with 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 3 skirmishers
AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
Pontus roll dice for 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 3 skirmishers in Tavium, round 2 : 6/11 hits, 4.67 expected hits
AI_Neutral roll dice for 1 cavalry_neutral and 3 spearman_neutrals in Tavium, round 2 : 2/4 hits, 1.17 expected hits
Units damaged: 1 leader owned by the Pontus
1 skirmisher owned by the Pontus, 1 cavalry_neutral owned by the AI_Neutral and 3 spearman_neutrals owned by the AI_Neutral lost in Tavium
Pontus win, taking Tavium from AI_Neutral with 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 skirmishers remaining. Battle score for attacker is -4
Casualties for Pontus: 1 skirmisher
Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
Battle in Pessinus
Pontus attack with 1 chariot, 2 hoplites and 2 skirmishers
AI_Neutral defend with 2 spearman_neutrals
Pontus roll dice for 1 chariot, 2 hoplites and 2 skirmishers in Pessinus, round 2 : 2/5 hits, 1.33 expected hits
AI_Neutral roll dice for 2 spearman_neutrals in Pessinus, round 2 : 1/2 hits, 0.67 expected hits
1 skirmisher owned by the Pontus and 2 spearman_neutrals owned by the AI_Neutral lost in Pessinus
Pontus win, taking Pessinus from AI_Neutral with 1 chariot, 2 hoplites and 1 skirmisher remaining. Battle score for attacker is -4
Casualties for Pontus: 1 skirmisher
Casualties for AI_Neutral: 2 spearman_neutrals
Non Combat Move - Pontus
1 phalanx and 1 skirmisher moved from Sinope to Heraclea Pontica
1 phalanx and 1 skirmisher moved from Sinope to Heraclea Pontica
1 skirmisher moved from Sinope to Tavium
1 phalanx moved from Sinope to Tavium
Place Units - Pontus
1 catapult and 1 phalanx placed in Sinope
Research Technology - Pontus
Trigger PONTechAct: Pontus gains access to conscription
Trigger PONTechAct: Pontus gains access to construction
Trigger PONTechAct: Pontus gains access to economics
Trigger PONTechAct: Pontus gains access to tradeRoutes
Trigger PONTechAct: Pontus gains access to siegeWeapons
Trigger PONTechAct: Pontus gains access to warCollege
Trigger PONTechAct: Pontus gains access to navalAcademy
Trigger PONTechAct: Pontus gains access to supraremes
Trigger PONTechAct: Pontus gains access to quinqueremes
Trigger PONTechAct: Pontus gains access to quadriremes
Trigger PONTechAct: Pontus gains access to triremes
Trigger PONTechAct: Pontus gains access to biremes
Turn Complete - Pontus
Pontus collect 21 PUs; end with 22 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 20 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 22 PUs
Combat Hit Differential Summary :
Pontus : 0.83
AI_Neutral : 1.17
Territory Summary for Pontus :
Pessinus : 1 flag, 1 chariot, 2 hoplites and 1 skirmisher
Heraclea Pontica : 2 phalanxs, 2 skirmishers and 2 walls
Tavium : 1 flag, 1 catapult, 3 chariots, 1 leader, 4 phalanxs and 3 skirmishers
Sinope : 1 catapult, 1 city, 1 phalanx and 5 walls
SZ 76 : 1 bireme, 1 flagship and 2 triremes
Nicaea : 1 flag, 2 chariots, 4 hoplites and 2 skirmishers
Production/PUs Summary :
RomanRepublic : 49 / 50
GreekCityStates : 33 / 39
Pergamon : 22 / 19
Carthage : 44 / 46
Macedonia : 45 / 43
Bosporus : 27 / 26
Pontus : 21 / 22
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 180 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
3 hoplites and 1 phalanx moved from Bostra to Petra
1 cataphract moved from Damascus to Petra
1 catapult, 1 hoplite and 2 phalanxs moved from Antioch to Sidon
1 warelephant moved from Antioch to Sidon
2 cataphracts moved from Antioch to Jerusalem
1 leader moved from Antioch to Sidon
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
1 cataphract moved from Antioch to SZ 61
1 bireme, 1 cataphract, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
1 cataphract and 2 hoplites moved from SZ 59 to Jerusalem
1 hoplite and 1 phalanx moved from Damascus to Jerusalem
2 hoplites moved from Damascus to Sidon
3 hoplites and 1 phalanx moved from Tarsus to Attalia
1 cataphract moved from Edessa to Sidon
1 cataphract moved from Palmyra to Petra
Purchase Units - Seleucid
Seleucid buy 1 bireme, 1 catapult, 2 hoplites and 2 phalanxs; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Attalia
Seleucid attack with 3 hoplites and 1 phalanx
AI_Neutral defend with 4 spearman_neutrals
Seleucid roll dice for 3 hoplites and 1 phalanx in Attalia, round 2 : 2/4 hits, 1.50 expected hits
AI_Neutral roll dice for 4 spearman_neutrals in Attalia, round 2 : 1/4 hits, 1.33 expected hits
1 hoplite owned by the Seleucid and 2 spearman_neutrals owned by the AI_Neutral lost in Attalia
Seleucid roll dice for 2 hoplites and 1 phalanx in Attalia, round 3 : 1/3 hits, 1.17 expected hits
AI_Neutral roll dice for 2 spearman_neutrals in Attalia, round 3 : 0/2 hits, 0.67 expected hits
1 spearman_neutral owned by the AI_Neutral lost in Attalia
Seleucid roll dice for 2 hoplites and 1 phalanx in Attalia, round 4 : 1/3 hits, 1.17 expected hits
AI_Neutral roll dice for 1 spearman_neutral in Attalia, round 4 : 0/1 hits, 0.33 expected hits
1 spearman_neutral owned by the AI_Neutral lost in Attalia
Seleucid win, taking Attalia from AI_Neutral with 2 hoplites and 1 phalanx remaining. Battle score for attacker is -7
Casualties for Seleucid: 1 hoplite
Casualties for AI_Neutral: 4 spearman_neutrals
Battle in Sidon
Seleucid attack with 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Seleucid roll dice for 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant in Sidon, round 2 : 6/9 hits, 5.33 expected hits
Egypt roll dice for 2 archers, 2 chariots and 1 phalanx in Sidon, round 2 : 1/5 hits, 3.00 expected hits
Units damaged: 1 leader owned by the Seleucid
2 chariots owned by the Egypt, 1 phalanx owned by the Egypt and 2 archers owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 37
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Battle in Petra
Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
Egypt defend with 3 archers
Seleucid roll dice for 2 cataphracts, 3 hoplites and 1 phalanx in Petra, round 2 : 4/6 hits, 2.50 expected hits
Egypt roll dice for 3 archers in Petra, round 2 : 1/3 hits, 2.00 expected hits
1 hoplite owned by the Seleucid and 3 archers owned by the Egypt lost in Petra
Seleucid win, taking Petra from Egypt with 2 cataphracts, 2 hoplites and 1 phalanx remaining. Battle score for attacker is 17
Casualties for Seleucid: 1 hoplite
Casualties for Egypt: 3 archers
Battle in Jerusalem
Seleucid attack with 3 cataphracts, 3 hoplites and 1 phalanx
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Seleucid roll dice for 1 flagship in Jerusalem, round 2 : 1/1 hits, 1.00 expected hits
Seleucid roll dice for 3 cataphracts, 3 hoplites and 1 phalanx in Jerusalem, round 2 : 2/7 hits, 3.00 expected hits
Egypt roll dice for 1 chariot, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 2/3 hits, 1.83 expected hits
1 chariot owned by the Egypt, 1 warelephant owned by the Egypt, 2 hoplites owned by the Seleucid and 1 phalanx owned by the Egypt lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 3 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 11
Casualties for Seleucid: 2 hoplites
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Non Combat Move - Seleucid
2 hoplites and 1 phalanx moved from Ninive to Seleucia
2 phalanxs moved from Hatra to Seleucia
1 phalanx moved from Euphrates to Seleucia
1 cataphract and 1 phalanx moved from Vologesia to Seleucia
3 hoplites moved from Palmyra to Seleucia
1 hoplite and 1 phalanx moved from Emesa to Damascus
1 warelephant moved from Edessa to Antioch
1 phalanx moved from Edessa to Antioch
3 hoplites moved from Edessa to Antioch
2 cataphracts moved from Hatra to Seleucia
Place Units - Seleucid
1 catapult placed in Seleucia
1 bireme placed in SZ 61
2 hoplites and 2 phalanxs placed in Antioch
Research Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremes
Turn Complete - Seleucid
Seleucid collect 71 PUs; end with 71 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 64 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 62 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 68 PUs
Combat Hit Differential Summary :
Egypt : -2.83
Seleucid : 1.33
AI_Neutral : -1.33
Territory Summary for Seleucid :
Jerusalem : 1 flag, 3 cataphracts, 1 hoplite and 1 phalanx
Damascus : 1 hoplite and 1 phalanx
Petra : 1 flag, 2 cataphracts, 2 hoplites and 1 phalanx
Antioch : 1 city, 5 hoplites, 3 phalanxs, 3 walls and 1 warelephant
SZ 61 : 1 bireme
Seleucia : 7 cataphracts, 1 catapult, 1 city, 9 hoplites, 7 phalanxs, 3 walls and 1 warelephant
SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Sidon : 1 flag, 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant
Attalia : 1 flag, 2 hoplites and 1 phalanx
Production/PUs Summary :
RomanRepublic : 49 / 50
GreekCityStates : 33 / 39
Pergamon : 22 / 19
Carthage : 44 / 46
Macedonia : 45 / 43
Bosporus : 27 / 26
Pontus : 21 / 22
Seleucid : 71 / 68
Egypt : 34 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 177 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 1 bireme, 2 chariots and 1 trireme; Remaining resources: 0 PUs;
Non Combat Move - Egypt
1 archer moved from Pharan to Memphis
1 chariot moved from Alexandria to Pharan
1 quadrireme moved from SZ 58 to SZ 57
2 archers, 1 chariot, 1 leader, 2 phalanxs and 1 warelephant moved from Alexandria to Memphis
2 archers, 2 phalanxs and 1 warelephant moved from Hermopolis to Memphis
1 warelephant moved from Paraetonium to Alexandria
1 archer moved from Cyrene to Paliurus
1 phalanx moved from Paliurus to Paraetonium
1 phalanx moved from Siwa to Paraetonium
Place Units - Egypt
1 bireme and 1 trireme placed in SZ 57
2 chariots placed in Alexandria
Research Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremes
Turn Complete - Egypt
Egypt collect 34 PUs; end with 34 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
1 archer moved from East to SZ 84
1 archer and 1 trireme moved from SZ 84 to SZ 86
2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
2 archers and 2 horsearchers moved from Cyropolis to Ecbatana
2 archers and 4 horsearchers moved from Ecbatana to Susa
Purchase Units - Parthia
Parthia buy 3 cataphracts; Remaining resources: 0 PUs;
Non Combat Move - Parthia
Place Units - Parthia
3 cataphracts placed in Persepolis
Research Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremes
Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
5 cataphracts moved from Albana to Trapezus
2 horsearchers and 2 skirmishers moved from Satala to Trapezus
3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
4 skirmishers and 4 spearmen moved from Phasis to Trapezus
1 catapult and 5 spearmen moved from Albana to Armavira
6 skirmishers and 6 spearmen moved from Armavira to Phasis
1 leader moved from Armavira to Trapezus
Purchase Units - Armenia
Armenia buy 1 horsearcher, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs;
Combat - Armenia
Battle in Trapezus
Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Armenia roll dice for 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen in Trapezus, round 2 : 12/24 hits, 7.33 expected hits
AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Trapezus, round 2 : 2/6 hits, 2.67 expected hits
Units damaged: 1 leader owned by the Armenia
2 archer_neutrals owned by the AI_Neutral, 1 skirmisher owned by the Armenia and 4 spearman_neutrals owned by the AI_Neutral lost in Trapezus
Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 5 skirmishers and 4 spearmen remaining. Battle score for attacker is -4
Casualties for Armenia: 1 skirmisher
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
Non Combat Move - Armenia
Place Units - Armenia
1 horsearcher, 2 skirmishers and 1 spearman placed in Armavira
Research Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremes
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 21 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 18 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 16 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 22 PUs
Combat Hit Differential Summary :
Armenia : 4.67
AI_Neutral : -0.67
@captainwalker we control the AI players?
no…that has to be set up for hard AI
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 unit repaired.
1 bireme moved from SZ 28 to SZ 34
1 bireme and 1 trireme moved from SZ 46 to SZ 44
1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers moved from Ariminum to Patavium
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 2 cataphracts, 1 catapult and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers
AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers in Patavium, round 2 : 6/13 hits, 4.17 expected hits
AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 : 5/9 hits, 3.00 expected hits
4 skirmisher_neutrals owned by the AI_Neutral, 2 warrior_neutrals owned by the AI_Neutral, 3 skirmishers owned by the RomanRepublic, 1 ballista owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 2 cataphracts and 6 legionaires in Patavium, round 3 : 4/8 hits, 3.00 expected hits
AI_Neutral roll dice for 2 archer_neutrals and 1 warrior_neutral in Patavium, round 3 : 1/3 hits, 1.67 expected hits
2 archer_neutrals owned by the AI_Neutral, 1 warrior_neutral owned by the AI_Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
RomanRepublic win, taking Patavium from AI_Neutral with 2 cataphracts and 5 legionaires remaining. Battle score for attacker is -28
Casualties for RomanRepublic: 1 ballista, 2 legionaires and 3 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Non Combat Move - RomanRepublic
7 legionaires moved from Capua to SZ 34
7 legionaires moved from SZ 34 to Lilybaeum
Place Units - RomanRepublic
1 bireme and 1 trireme placed in SZ 28
2 cataphracts and 1 catapult placed in Valentia
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 6,5 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover navalAcademy
Activate Technology - RomanRepublic
RomanRepublic activating navalAcademy
Turn Complete - RomanRepublic
RomanRepublic collect 55 PUs; end with 55 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 50 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 49 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 55 PUs
Combat Hit Differential Summary :
RomanRepublic : 2.83
AI_Neutral : 1.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 skirmisher moved from Sparta to SZ 50
1 skirmisher and 1 trireme moved from SZ 50 to SZ 45
1 skirmisher moved from SZ 45 to Dodona
Purchase Units - GreekCityStates
GreekCityStates buy 1 bireme, 1 cavalry and 3 hoplites; Remaining resources: 0 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Dodona
Non Combat Move - GreekCityStates
1 bireme moved from SZ 67 to SZ 69
1 catapult and 4 hoplites moved from Corinth to Athens
2 hoplites moved from Rhodos to SZ 68
1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69
2 hoplites moved from SZ 69 to Athens
4 hoplites moved from Lilybaeum to Syracuse
Place Units - GreekCityStates
1 cavalry and 3 hoplites placed in Sparta
1 bireme placed in SZ 67
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 3,5 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 37 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 32 PUs
Units generate 1 techTokens; GreekCityStates end with 1 techTokens
Units generate 3 PUs; GreekCityStates end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
2 cavalrys, 2 skirmishers and 2 spearmen moved from Halicarnassus to Attalia
1 catapult, 1 leader, 6 phalanxs and 4 spearmen moved from Sardis to Pessinus
6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
Purchase Units - Pergamon
Pergamon buy 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Pessinus
Pergamon attack with 1 catapult, 1 leader, 6 phalanxs and 4 spearmen
Pontus defend with 1 chariot, 2 hoplites and 1 skirmisher
Pergamon roll dice for 1 catapult, 1 leader, 6 phalanxs and 4 spearmen in Pessinus, round 2 : 5/12 hits, 5.17 expected hits
Pontus roll dice for 1 chariot, 2 hoplites and 1 skirmisher in Pessinus, round 2 : 2/4 hits, 1.50 expected hits
Units damaged: 1 leader owned by the Pergamon
1 chariot owned by the Pontus, 1 skirmisher owned by the Pontus, 2 hoplites owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus
Pergamon win, taking Pessinus from Pontus with 1 catapult, 1 leader, 6 phalanxs and 3 spearmen remaining. Battle score for attacker is 19
Casualties for Pergamon: 1 spearman
Casualties for Pontus: 1 chariot, 2 hoplites and 1 skirmisher
Battle in Nicaea
Pergamon attack with 6 skirmishers and 6 spearmen
Pontus defend with 2 chariots, 4 hoplites and 2 skirmishers
Pergamon roll dice for 6 skirmishers and 6 spearmen in Nicaea, round 2 : 5/12 hits, 2.00 expected hits
Pontus roll dice for 2 chariots, 4 hoplites and 2 skirmishers in Nicaea, round 2 : 3/8 hits, 3.00 expected hits
2 chariots owned by the Pontus, 3 skirmishers owned by the Pergamon, 2 skirmishers owned by the Pontus and 1 hoplite owned by the Pontus lost in Nicaea
Pergamon roll dice for 3 skirmishers and 6 spearmen in Nicaea, round 3 : 0/9 hits, 1.50 expected hits
Pontus roll dice for 3 hoplites in Nicaea, round 3 : 3/3 hits, 1.50 expected hits
3 skirmishers owned by the Pergamon lost in Nicaea
Pergamon roll dice for 6 spearmen in Nicaea, round 4 : 1/6 hits, 1.00 expected hits
Pontus roll dice for 3 hoplites in Nicaea, round 4 : 2/3 hits, 1.50 expected hits
1 hoplite owned by the Pontus and 2 spearmen owned by the Pergamon lost in Nicaea
Pergamon roll dice for 4 spearmen in Nicaea, round 5 : 0/4 hits, 0.67 expected hits
Pontus roll dice for 2 hoplites in Nicaea, round 5 : 0/2 hits, 1.00 expected hits
Pergamon roll dice for 4 spearmen in Nicaea, round 6 : 0/4 hits, 0.67 expected hits
Pontus roll dice for 2 hoplites in Nicaea, round 6 : 2/2 hits, 1.00 expected hits
2 spearmen owned by the Pergamon lost in Nicaea
2 spearmen owned by the Pergamon retreated to Pergamum
Pontus win with 2 hoplites remaining. Battle score for attacker is -10
Casualties for Pergamon: 6 skirmishers and 4 spearmen
Casualties for Pontus: 2 chariots, 2 hoplites and 2 skirmishers
Battle in Attalia
Pergamon attack with 2 cavalrys, 2 skirmishers and 2 spearmen
Seleucid defend with 2 hoplites and 1 phalanx
Pergamon roll dice for 2 cavalrys, 2 skirmishers and 2 spearmen in Attalia, round 2 : 1/6 hits, 1.33 expected hits
Seleucid roll dice for 2 hoplites and 1 phalanx in Attalia, round 2 : 1/3 hits, 1.67 expected hits
1 skirmisher owned by the Pergamon and 1 hoplite owned by the Seleucid lost in Attalia
Pergamon roll dice for 2 cavalrys, 1 skirmisher and 2 spearmen in Attalia, round 3 : 1/5 hits, 1.17 expected hits
Seleucid roll dice for 1 hoplite and 1 phalanx in Attalia, round 3 : 0/2 hits, 1.17 expected hits
1 hoplite owned by the Seleucid lost in Attalia
Pergamon roll dice for 2 cavalrys, 1 skirmisher and 2 spearmen in Attalia, round 4 : 3/5 hits, 1.17 expected hits
Seleucid roll dice for 1 phalanx in Attalia, round 4 : 1/1 hits, 0.67 expected hits
1 skirmisher owned by the Pergamon and 1 phalanx owned by the Seleucid lost in Attalia
Pergamon win, taking Attalia from Seleucid with 2 cavalrys and 2 spearmen remaining. Battle score for attacker is 15
Casualties for Pergamon: 2 skirmishers
Casualties for Seleucid: 2 hoplites and 1 phalanx
Non Combat Move - Pergamon
Place Units - Pergamon
1 skirmisher and 3 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 28 PUs; end with 28 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 28 PUs
Combat Hit Differential Summary :
Pergamon : 1.33
Pontus : 2.50
Seleucid : -1.50
Pergamon rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
3 cavalrys moved from Hispatis to Acci
1 phalanx moved from Hispatis to Acci
1 catapult moved from Gades to Acci
2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Theveste
1 hoplite moved from Hippo Regius to Igilgili
1 cavalry and 1 warelephant moved from Hippo Regius to Igilgili
Purchase Units - Carthage
Carthage buy 2 hoplites, 1 phalanx and 1 quadrireme; Remaining resources: 5 PUs; 2 techTokens;
Combat - Carthage
Battle in Theveste
Carthage attack with 2 cavalrys, 1 hoplite and 1 warelephant
AI_Neutral defend with 2 spearman_neutrals
Carthage roll dice for 2 cavalrys, 1 hoplite and 1 warelephant in Theveste, round 2 : 2/4 hits, 2.00 expected hits
AI_Neutral roll dice for 2 spearman_neutrals in Theveste, round 2 : 1/2 hits, 0.67 expected hits
1 cavalry owned by the Carthage and 2 spearman_neutrals owned by the AI_Neutral lost in Theveste
Carthage win, taking Theveste from AI_Neutral with 1 cavalry, 1 hoplite and 1 warelephant remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 spearman_neutrals
Battle in Igilgili
Carthage attack with 1 cavalry, 1 hoplite and 1 warelephant
AI_Neutral defend with 3 cavalry_neutrals
Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 2 : 1/3 hits, 1.67 expected hits
AI_Neutral roll dice for 3 cavalry_neutrals in Igilgili, round 2 : 0/3 hits, 0.50 expected hits
1 cavalry_neutral owned by the AI_Neutral lost in Igilgili
Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 3 : 1/3 hits, 1.67 expected hits
AI_Neutral roll dice for 2 cavalry_neutrals in Igilgili, round 3 : 0/2 hits, 0.33 expected hits
1 cavalry_neutral owned by the AI_Neutral lost in Igilgili
Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 4 : 2/3 hits, 1.67 expected hits
AI_Neutral roll dice for 1 cavalry_neutral in Igilgili, round 4 : 0/1 hits, 0.17 expected hits
1 cavalry_neutral owned by the AI_Neutral lost in Igilgili
Carthage win, taking Igilgili from AI_Neutral with 1 cavalry, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 cavalry_neutrals
Battle in Acci
Carthage attack with 1 catapult, 3 cavalrys and 1 phalanx
AI_Neutral defend with 2 archer_neutrals
Carthage roll dice for 1 catapult, 3 cavalrys and 1 phalanx in Acci, round 2 : 0/5 hits, 2.33 expected hits
AI_Neutral roll dice for 2 archer_neutrals in Acci, round 2 : 2/2 hits, 1.33 expected hits
2 cavalrys owned by the Carthage lost in Acci
Carthage roll dice for 1 catapult, 1 cavalry and 1 phalanx in Acci, round 3 : 2/3 hits, 1.50 expected hits
AI_Neutral roll dice for 2 archer_neutrals in Acci, round 3 : 1/2 hits, 1.33 expected hits
2 archer_neutrals owned by the AI_Neutral and 1 cavalry owned by the Carthage lost in Acci
Carthage win, taking Acci from AI_Neutral with 1 catapult and 1 phalanx remaining. Battle score for attacker is -18
Casualties for Carthage: 3 cavalrys
Casualties for AI_Neutral: 2 archer_neutrals
Non Combat Move - Carthage
1 phalanx moved from Gades to SZ 14
1 phalanx moved from SZ 14 to Tingis
2 triremes moved from SZ 31 to SZ 32
2 hoplites moved from Hippo Regius to Carthago
1 hoplite moved from Thenae to Thapsus
1 hoplite moved from Sabrata to Thenae
Place Units - Carthage
1 quadrireme placed in SZ 32
1 phalanx placed in Carthago
2 hoplites placed in Gades
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 6,4 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover conscription
Activate Technology - Carthage
Carthage activating conscription
Turn Complete - Carthage
Carthage collect 49 PUs; end with 54 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 52 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 51 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 49 PUs
Units generate 2 techTokens; Carthage end with 2 techTokens
Units generate 6 PUs; Carthage end with 55 PUs
Combat Hit Differential Summary :
Carthage : -2.83
AI_Neutral : -0.33
Territory Summary for Carthage :
Thenae : 1 hoplite
Theveste : 1 flag, 1 cavalry, 1 hoplite and 1 warelephant
Caralis : 2 hoplites
Thapsus : 3 cavalrys and 1 hoplite
Sabrata : 1 hoplite
Aleria : 1 cavalry
Carthago : 1 catapult, 5 cavalrys, 1 city, 7 hoplites, 1 leader, 1 phalanx, 3 walls and 5 warelephants
SZ 32 : 2 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 5 triremes
Hispatis : 1 flag, 1 phalanx
Acci : 1 flag, 1 catapult and 1 phalanx
Gades : 1 city, 2 hoplites, 1 phalanx and 2 walls
Igilgili : 1 cavalry, 1 hoplite and 1 warelephant
Palma : 1 cavalry
Tingis : 2 hoplites, 1 phalanx and 1 wall
Melita : 1 cavalry
SZ 14 : 2 biremes and 1 trireme
Production/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 37 / 35
Pergamon : 28 / 28
Carthage : 49 / 55
Macedonia : 41 / 43
Bosporus : 27 / 26
Pontus : 18 / 22
Seleucid : 68 / 68
Egypt : 34 / 33
Parthia : 28 / 30
Armenia : 24 / 22
AI_Barbarians : 12 / 25
AI_Neutral : 161 / 172
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
1 cavalry, 1 leader, 1 phalanx and 1 skirmisher moved from Apollonia to Dodona
1 warrior moved from Thessalonica to Dodona
Purchase Units - Macedonia
Macedonia buy 1 bireme, 1 catapult, 2 phalanxs and 1 warrior; Remaining resources: 0 PUs; 2 techTokens;
Combat - Macedonia
Battle in Dodona
Macedonia attack with 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior
GreekCityStates defend with 1 skirmisher
Macedonia roll dice for 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior in Dodona, round 2 : 2/5 hits, 2.17 expected hits
GreekCityStates roll dice for 1 skirmisher in Dodona, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the GreekCityStates lost in Dodona
Macedonia win, taking Dodona from GreekCityStates with 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Non Combat Move - Macedonia
2 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors moved from Byzantium to Nicaea
1 warrior moved from Thessalonica to Larissa
2 cavalrys and 4 skirmishers moved from Thessalonica to Larissa
4 cavalrys moved from Apollonia to Dodona
1 catapult moved from Thessalonica to Byzantium
1 phalanx moved from Thessalonica to Byzantium
4 phalanxs moved from Thessalonica to Larissa
Place Units - Macedonia
1 bireme placed in SZ 70
1 catapult and 2 phalanxs placed in Thessalonica
1 warrior placed in Apollonia
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 4,3 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 45 PUs; end with 45 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 42 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 38 PUs
Units generate 2 techTokens; Macedonia end with 2 techTokens
Units generate 6 PUs; Macedonia end with 44 PUs
Combat Hit Differential Summary :
Macedonia : -0.17
GreekCityStates : -0.17
Territory Summary for Macedonia :
Thessalonica : 1 catapult, 1 city, 2 phalanxs and 3 walls
Larissa : 1 catapult, 2 cavalrys, 6 phalanxs, 8 skirmishers and 6 warriors
Byzantium : 1 catapult and 1 phalanx
SZ 70 : 2 biremes, 1 flagship, 1 quadrireme and 1 trireme
Delphi : 1 flag, 1 phalanx, 1 skirmisher and 1 warrior
Odessus : 4 skirmishers
Sardica : 3 warriors
Apollonia : 1 flag, 1 city, 2 phalanxs, 1 skirmisher and 1 warrior
Nicaea : 2 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors
Dodona : 5 cavalrys, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior
Production/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 33 / 35
Pergamon : 28 / 28
Carthage : 49 / 55
Macedonia : 45 / 44
Bosporus : 27 / 26
Pontus : 18 / 22
Seleucid : 68 / 68
Egypt : 34 / 33
Parthia : 28 / 30
Armenia : 24 / 22
AI_Barbarians : 12 / 25
AI_Neutral : 161 / 172