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entek -VS-dawgoneit in the T.R.S. continued series.

  • 20 19 18 17 16

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery, 1 Elite and 3 Infantrys moved from N.French I. to Burma
            1 Bomber moved from Malaya to Burma
            1 Tank and 2 Tankettes moved from Kwangsi to Burma
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            1 Artillery and 1 Infantry moved from sz70 to Celebs
            1 Artillery and 1 Infantry moved from sz70 to Halma
            2 B.Transports, 1 Carrier, 1 Destroyer, 1 EarlyFighter and 2 Transports moved from sz60 to sz59
            1 Fighter moved from sz76 to sz59
            1 Destroyer moved from sz78 to sz72
            1 Destroyer moved from sz76 to sz45
            1 Artillery and 2 Infantrys moved from Tokyo to sz78
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz78 to sz67
            1 Artillery and 2 Infantrys moved from sz67 to N.French I.
            2 Transports moved from sz67 to sz70
            2 Infantrys moved from Davao to sz70
            2 Infantrys moved from sz70 to Celebs
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Bunker, 1 Destroyer, 1 EarlyFighter, 5 Infantrys, 1 Marine, 1 Submarine, 1 Tank and 2 Tankettes; Remaining resources: 2 PUs; 
    
        Combat - Yamamoto
            Battle in sz59
                Yamamoto attack with 2 B.Transports, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 2 Transports
                Anzac defend with 6 Transports
                    Yamamoto roll dice for 2 B.Transports, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 2 Transports in sz59, round 2 : 1/4 hits, 1.33 expected hits
                    Anzac roll dice for 6 Transports in sz59, round 2 : 0/6 hits, 1.00 expected hits
                    1 Transport owned by the Anzac lost in sz59
                    Yamamoto roll dice for 2 B.Transports, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 2 Transports in sz59, round 3 : 1/4 hits, 1.33 expected hits
                    Anzac roll dice for 5 Transports in sz59, round 3 : 2/5 hits, 0.83 expected hits
                    1 Transport owned by the Anzac and 2 Transports owned by the Yamamoto lost in sz59
                    Yamamoto roll dice for 2 B.Transports, 1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz59, round 4 : 0/4 hits, 1.33 expected hits
                    Anzac roll dice for 4 Transports in sz59, round 4 : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 B.Transports, 1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz59, round 5 : 1/4 hits, 1.33 expected hits
                    Anzac roll dice for 4 Transports in sz59, round 5 : 1/4 hits, 0.67 expected hits
                    1 Transport owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz59
                    Yamamoto roll dice for 1 B.Transport, 1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz59, round 6 : 2/4 hits, 1.33 expected hits
                    Anzac roll dice for 3 Transports in sz59, round 6 : 1/3 hits, 0.50 expected hits
                    2 Transports owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz59
                    Yamamoto roll dice for 1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz59, round 7 : 2/4 hits, 1.33 expected hits
                    Anzac roll dice for 1 Transport in sz59, round 7 : 1/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac and 1 Carrier owned by the Yamamoto lost in sz59
                Yamamoto win with 1 Destroyer, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is -6
                Casualties for Anzac: 6 Transports
                Casualties for Yamamoto: 2 B.Transports, 1 Carrier and 2 Transports
            Battle in Halma
                Yamamoto attack with 1 Artillery and 1 Infantry
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Halma, round 2 : 1/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Infantry in Halma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Halma
                Yamamoto win, taking Halma from Anzac with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in Celebs
                Yamamoto attack with 1 Artillery and 3 Infantrys
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in Celebs, round 2 : 1/4 hits, 1.00 expected hits
                    Anzac roll dice for 1 Infantry in Celebs, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Celebs
                Yamamoto win, taking Celebs from Anzac with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in Burma
                Yamamoto attack with 1 Artillery, 1 Bomber, 1 Elite, 3 Infantrys, 1 Tank and 2 Tankettes
                British defend with 2 Fighters
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Elite, 3 Infantrys, 1 Tank and 2 Tankettes in Burma, round 2 : 3/9 hits, 3.33 expected hits
                    British roll dice for 2 Fighters in Burma, round 2 : 2/2 hits, 1.33 expected hits
                    2 Fighters owned by the British and 2 Infantrys owned by the Yamamoto lost in Burma
                Yamamoto win, taking Burma from British with 1 Artillery, 1 Bomber, 1 Elite, 1 Infantry, 1 Tank and 2 Tankettes remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 2 Fighters
    
        Non Combat Move - Yamamoto
            1 Fighter could not land in sz59 and was removed
            1 Infantry moved from Ani Jima to sz78
            1 Infantry moved from Ototo Jima to sz78
            1 Artillery moved from Bonin to sz78
            1 Infantry moved from Bonin to sz78
            1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz67
            2 Infantrys and 1 Transport moved from sz78 to sz67
            1 B.Transport moved from sz78 to sz75
            2 Tanks moved from Iwo Jima to sz75
            1 Infantry moved from Iwo Jima to sz75
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz75 to sz74
            1 B.Transport moved from sz78 to sz75
            2 Infantrys moved from Iwo Jima to sz75
            1 Artillery moved from Iwo Jima to sz75
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz75 to sz74
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz74 to Tientsin
            1 Artillery and 3 Infantrys moved from sz67 to N.French I.
            1 Bomber moved from Burma to Malaya
            1 EarlyFighter moved from sz59 to S.Borneo
    
        Place Units - Yamamoto
            2 Artillerys, 1 Bunker and 2 Infantrys placed in Davao
            1 Tank and 2 Tankettes placed in Kwangsi
            1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Marine placed in Tokyo
            1 Destroyer and 1 Submarine placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to sz78: 1 Battleship, 1 Carrier and 9 Destroyers
            EDIT: Removing units owned by Yamamoto from sz76: 1 Battleship, 1 Carrier, 9 Destroyers and 1 EarlyFighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0.67
    Yamamoto : -1.00
    Anzac : 1.50
    

    Savegame

  • 20 19 18 17 16

    Please use the second save. I had a NCM edit

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Chinese
            8 Mech.Infs and 11 Tanks moved from Peking to Hopeh
            2 Artillerys, 2 Fighters and 6 Infantrys moved from E.Shansi to Hopeh
            2 Fighters moved from Hopeh to sz74
            4 Mech.Infs moved from Shansi to Hopeh
            1 Tank moved from Sian to Hopeh
            1 Infantry moved from Nanking to Sian
            1 Infantry moved from E.Shansi to Shansi
            4 Mech.Infs moved from N.Chunking to Bengal
            4 Mech.Infs moved from Bengal to Burma
            4 Mech.Infs moved from Nancheng to Bengal
            4 Mech.Infs moved from Bengal to Burma
            1 Infantry and 1 Marine moved from Nancheng to E.Tibet
            4 Mech.Infs moved from Xining to W.Chunking
            1 Infantry moved from N.Shangsi to E.Shansi
            3 Infantrys moved from Tsingnan to Sikang
            2 Infantrys moved from Xining to Nancheng
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 1 Infantry and 8 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Burma
                Chinese attack with 8 Mech.Infs
                Yamamoto defend with 1 Artillery, 1 Elite, 1 Infantry, 1 Tank and 2 Tankettes
                    Chinese roll dice for 8 Mech.Infs in Burma, round 2 : 2/8 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Infantry, 1 Tank and 2 Tankettes in Burma, round 2 : 2/6 hits, 1.83 expected hits
                2 Mech.Infs owned by the Chinese and 2 Tankettes owned by the Yamamoto lost in Burma
                    Chinese roll dice for 6 Mech.Infs in Burma, round 3 : 3/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Burma, round 3 : 3/4 hits, 1.50 expected hits
                3 Mech.Infs owned by the Chinese, 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Burma
                    Chinese roll dice for 3 Mech.Infs in Burma, round 4 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Tank in Burma, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Burma
                Chinese win, taking Burma from Yamamoto with 3 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for Chinese: 5 Mech.Infs
                Casualties for Yamamoto: 1 Artillery, 1 Elite, 1 Infantry, 1 Tank and 2 Tankettes
            Battle in W.Chunking
                Chinese attack with 4 Mech.Infs
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 4 Mech.Infs in W.Chunking, round 2 : 3/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Chunking
                Chinese win, taking W.Chunking from Hisaichi with 4 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Hopeh
                Chinese attack with 2 Artillerys, 6 Infantrys, 12 Mech.Infs and 12 Tanks
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Artillerys, 6 Infantrys, 12 Mech.Infs and 12 Tanks in Hopeh, round 2 : 16/32 hits, 12.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hopeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hopeh
                Chinese win, taking Hopeh from Hisaichi with 2 Artillerys, 6 Infantrys, 12 Mech.Infs and 12 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in sz74
                Chinese attack with 2 Fighters
                Hisaichi defend with 1 T.Boat; Yamamoto defend with 2 B.Transports
                    Chinese roll dice for 2 Fighters in sz74, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 B.Transports and 1 T.Boat in sz74, round 2 : 2/3 hits, 0.50 expected hits
                1 T.Boat owned by the Hisaichi and 2 Fighters owned by the Chinese lost in sz74
                Yamamoto win with 2 B.Transports remaining. Battle score for attacker is -15
                Casualties for Chinese: 2 Fighters
                Casualties for Hisaichi: 1 T.Boat
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Elite, 1 Infantry and 4 Mech.Infs placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Yamamoto : 2.67
    Chinese : 5.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            3 Artillerys moved from Hongkong to sz67
            1 Marine moved from Hongkong to sz67
            2 Infantrys moved from Hongkong to sz67
            1 Artillery, 2 B.Transports and 1 Infantry moved from sz67 to sz60
            2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz67 to sz60
            3 Artillerys, 2 Infantrys and 1 Marine moved from sz60 to S.Borneo
            4 Infantrys moved from Malaya to sz60
            4 Infantrys moved from sz60 to N.S
            4 EarlyFighters moved from sz60 to N.S
            1 Bomber moved from Malaya to Burma
            3 Artillerys moved from Thailand to Burma
            1 Tank moved from Seoul to Tientsin
            2 Tankettes moved from Seoul to Tientsin
            1 Mech.Inf moved from Tientsin to Peking
                  Hisaichi take Peking from Chinese
            1 Mech.Inf moved from Peking to Tientsin
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 1 EarlyFighter, 7 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.S
                Hisaichi attack with 4 EarlyFighters and 4 Infantrys
                Anzac defend with 2 Artillerys and 1 Elite
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac lost in N.S
                    Hisaichi roll dice for 4 EarlyFighters and 4 Infantrys in N.S, round 2 : 3/8 hits, 2.00 expected hits
                    Anzac roll dice for 1 Artillery and 1 Elite in N.S, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in N.S
                Hisaichi win, taking N.S from Anzac with 4 EarlyFighters and 4 Infantrys remaining. Battle score for attacker is 12
                Casualties for Anzac: 2 Artillerys and 1 Elite
            Battle in Burma
                Hisaichi attack with 3 Artillerys and 1 Bomber
                Chinese defend with 3 Mech.Infs
                    Hisaichi roll dice for 3 Artillerys and 1 Bomber in Burma, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 3 Mech.Infs in Burma, round 2 : 0/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Chinese lost in Burma
                    Hisaichi roll dice for 3 Artillerys and 1 Bomber in Burma, round 3 : 2/4 hits, 1.67 expected hits
                    British roll dice for 2 Mech.Infs in Burma, round 3 : 1/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Burma
                Hisaichi win, taking Burma from British with 2 Artillerys and 1 Bomber remaining. Battle score for attacker is 11
                Casualties for Chinese: 3 Mech.Infs
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Burma to Malaya
            4 EarlyFighters moved from N.S to sz60
            1 B.Transport moved from sz73 to sz67
            1 Transport moved from sz73 to sz67
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            3 Artillerys and 3 Infantrys placed in Hongkong
            1 Artillery and 2 Infantrys placed in Tientsin
            Turning on Edit Mode
            EDIT: Adding units owned by Hisaichi to Korea: 2 Artillerys
            EDIT: Removing units owned by Hisaichi from Seoul: 2 Artillerys
            EDIT: Turning off Edit Mode
            1 EarlyFighter, 1 Tank and 2 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    British : -0.67
    Anzac : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Thai
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
            1 Transport moved from sz60 to sz73
            2 Infantrys moved from Phuket to sz73
            2 Infantrys and 1 Transport moved from sz73 to sz60
            2 Infantrys moved from Thailand to Burma
            2 Infantrys moved from Phuket to Thailand
            1 Marine moved from Phuket to Thailand
            2 Infantrys moved from sz60 to Sumatra
                  Thai take Sumatra from Anzac
            1 Tank moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 1 EarlyFighter and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            Turning on Edit Mode
            EDIT: Removing units owned by Thai from Burma: 2 Infantrys
            EDIT: Adding units owned by Thai to Thailand: 2 Infantrys
            EDIT: Turning off Edit Mode
    
        Place Units - Thai
            1 EarlyFighter and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - British
            3 Mech.Infs moved from Bengal to sz64
            2 B.Transports and 3 Mech.Infs moved from sz64 to sz66
            1 Tank moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            1 Infantry, 1 Tank and 1 Transport moved from sz63 to sz66
            1 Infantry, 3 Mech.Infs and 1 Tank moved from sz66 to Malaya
            1 Infantry moved from Calcutta to sz63
            1 Infantry and 1 T.Boat moved from sz63 to sz61
            1 Infantry moved from sz61 to N.S
            1 Infantry and 1 Tank moved from Java to sz57
            1 Infantry, 1 Tank and 1 Transport moved from sz57 to sz61
            1 Infantry and 1 Tank moved from sz61 to N.S
            2 Fighters moved from Calcutta to Burma
            3 Mech.Infs moved from Dheli to Bengal
            1 Fighter moved from Soem to sz59
            6 Tankettes moved from Yakutsk to Ustkut
            2 Tankettes moved from Palana to Yakutsk
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            2 Tankettes and 1 Transport moved from sz5 to sz4
            2 Tankettes moved from Vancouver to N.Canada
            2 Tankettes moved from sz4 to Palana
    
        Purchase Units - British
            British buy 1 Fighter, 3 Infantrys, 1 Marine, 3 Mech.Infs, 2 Tankettes and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Malaya
                British attack with 1 Infantry, 3 Mech.Infs and 1 Tank
                Hisaichi defend with 1 Bomber, 1 Bunker, 1 Factory and 2 Infantrys; Yamamoto defend with 1 Bomber
                    British roll dice for 1 Infantry, 3 Mech.Infs and 1 Tank in Malaya, round 2 : 2/5 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 2 Bombers, 1 Bunker and 2 Infantrys in Malaya, round 2 : 1/5 hits, 1.50 expected hits
                    1 Bomber owned by the Yamamoto and 1 Infantry owned by the British lost in Malaya
                    British roll dice for 3 Mech.Infs and 1 Tank in Malaya, round 3 : 3/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Bomber, 1 Bunker and 2 Infantrys in Malaya, round 3 : 0/4 hits, 1.33 expected hits
                    1 Bomber owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Malaya
                    British roll dice for 3 Mech.Infs and 1 Tank in Malaya, round 4 : 0/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Bunker in Malaya, round 4 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the British lost in Malaya
                    British roll dice for 2 Mech.Infs and 1 Tank in Malaya, round 5 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Bunker in Malaya, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Hisaichi lost in Malaya
                British win, taking Malaya from Hisaichi with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 31
                Casualties for British: 1 Infantry and 1 Mech.Inf
                Casualties for Yamamoto: 1 Bomber
                Casualties for Hisaichi: 1 Bomber, 1 Bunker and 2 Infantrys
            Battle in sz59
                British attack with 1 Fighter
                Yamamoto defend with 1 Destroyer
                    British roll dice for 1 Fighter in sz59, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz59
                British win with 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Burma
                British attack with 2 Fighters
                Hisaichi defend with 2 Artillerys
                    British roll dice for 2 Fighters in Burma, round 2 : 2/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Artillerys in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Hisaichi lost in Burma
                British win with 2 Fighters remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Artillerys
            Battle in Ustkut
                British attack with 6 Tankettes
                Masaharu defend with 1 Artillery and 1 Infantry
                    British roll dice for 6 Tankettes in Ustkut, round 2 : 1/6 hits, 2.00 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu and 1 Tankette owned by the British lost in Ustkut
                    British roll dice for 5 Tankettes in Ustkut, round 3 : 2/5 hits, 1.67 expected hits
                    Masaharu roll dice for 1 Artillery in Ustkut, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu and 1 Tankette owned by the British lost in Ustkut
                British win, taking Ustkut from Masaharu with 4 Tankettes remaining. Battle score for attacker is -2
                Casualties for British: 2 Tankettes
                Casualties for Masaharu: 1 Artillery and 1 Infantry
            Battle in N.S
                British attack with 2 Infantrys and 1 Tank
                Hisaichi defend with 4 Infantrys
                    British roll dice for 2 Infantrys and 1 Tank in N.S, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 4 Infantrys in N.S, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 2 Infantrys and 1 Tank in N.S, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 4 Infantrys in N.S, round 3 : 3/4 hits, 1.33 expected hits
                    1 Tank owned by the British, 2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in N.S
                Hisaichi win with 3 Infantrys remaining. Battle score for attacker is -7
                Casualties for British: 2 Infantrys and 1 Tank
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            2 Fighters moved from Burma to Bengal
            1 Fighter moved from sz59 to Java
    
        Place Units - British
            3 Transports placed in sz63
            2 Infantrys and 1 Marine placed in Calcutta
            3 Mech.Infs placed in Dheli
            2 Tankettes placed in Vancouver
            1 Fighter and 1 Infantry placed in Calcutta
    
        Turn Complete - British
            British collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    British : 1.17
    Hisaichi : -2.17
    Masaharu : 1.00
    Yamamoto : -0.50
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Anzac
            1 Artillery moved from W.Australia to sz50
            2 Artillerys moved from Derby to sz50
            3 Infantrys moved from W.Australia to sz50
            4 Infantrys moved from Java to Sumatra
            3 Artillerys, 3 Infantrys and 3 Transports moved from sz50 to sz56
            3 Artillerys and 3 Infantrys moved from sz56 to Sumatra
            1 Submarine moved from sz57 to sz56
            1 Battleship moved from sz57 to sz56
            1 Carrier moved from sz57 to sz56
            1 Transport moved from sz61 to sz56
            2 Transports moved from sz57 to sz50
            3 Infantrys moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            4 Infantrys and 2 Transports moved from sz50 to sz57
            4 Infantrys moved from sz57 to Java
            2 Transports moved from sz57 to sz50
            3 Infantrys moved from Darwin to Derby
            6 Infantrys moved from S.W.Australia to W.Australia
            3 Infantrys moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 EarlyFighter and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 3 Artillerys and 7 Infantrys
                Thai defend with 2 Infantrys
                    Anzac roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 3 Artillerys and 7 Infantrys in Sumatra, round 2 : 3/10 hits, 2.67 expected hits
                    Thai roll dice for 2 Infantrys in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Thai lost in Sumatra
                Anzac win, taking Sumatra from Thai with 3 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Artillerys placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
            1 EarlyFighter and 5 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Anzac : -0.33
    Thai : 0.33
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Americans
            3 Artillerys, 10 Infantrys, 8 Tanks and 2 Tankettes moved from Yakutsk to Vostok
            1 Artillery and 1 Infantry moved from Angarsk to Vostok
            1 Bomber moved from Yakutsk to sz76
            2 B.Carriers, 3 Carriers, 7 Destroyers, 1 EarlyFighter, 10 Fighters, 1 L.Fighter and 1 Submarine moved from sz18 to sz76
            2 Fighters moved from sz20 to sz76
            1 Destroyer moved from sz3 to sz16
            1 Destroyer moved from sz3 to sz2
            1 Infantry and 1 Marine moved from Alaska to sz4
            2 Tankettes moved from Palana to sz4
            4 Infantrys moved from Palana to sz4
            2 Infantrys moved from Palana to sz4
            1 Infantry, 1 Marine and 1 Transport moved from sz4 to sz7
            1 Infantry and 1 Marine moved from sz7 to Ostrov
                  Russians take Ostrov from Masaharu
            1 B.Transport and 4 Infantrys moved from sz4 to sz7
            4 Infantrys moved from sz7 to N.Japan
                  Americans take N.Japan from Masaharu
            1 B.Transport, 2 Infantrys and 2 Tankettes moved from sz4 to sz7
            2 Infantrys and 2 Tankettes moved from sz7 to Sukhalin
                  Americans take Sukhalin from Masaharu
    
        Purchase Units - Americans
            Americans buy 5 Fighters, 13 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Vostok
                Americans attack with 4 Artillerys, 11 Infantrys, 8 Tanks and 2 Tankettes
                Masaharu defend with 2 Artillerys and 14 Infantrys
                    Americans roll dice for 4 Artillerys, 11 Infantrys, 8 Tanks and 2 Tankettes in Vostok, round 2 : 12/25 hits, 8.50 expected hits
                    Masaharu roll dice for 2 Artillerys and 14 Infantrys in Vostok, round 2 : 4/16 hits, 5.33 expected hits
                    12 Infantrys owned by the Masaharu and 4 Infantrys owned by the Americans lost in Vostok
                    Americans roll dice for 4 Artillerys, 7 Infantrys, 8 Tanks and 2 Tankettes in Vostok, round 3 : 12/21 hits, 7.83 expected hits
                    Masaharu roll dice for 2 Artillerys and 2 Infantrys in Vostok, round 3 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Masaharu, 2 Artillerys owned by the Masaharu and 1 Infantry owned by the Americans lost in Vostok
                Americans win, taking Vostok from Masaharu with 4 Artillerys, 6 Infantrys, 8 Tanks and 2 Tankettes remaining. Battle score for attacker is 26
                Casualties for Americans: 5 Infantrys
                Casualties for Masaharu: 2 Artillerys and 14 Infantrys
            Battle in sz76
                Americans attack with 2 B.Carriers, 1 Bomber, 3 Carriers, 7 Destroyers, 1 EarlyFighter, 12 Fighters, 1 L.Fighter and 1 Submarine
                Yamamoto defend with 1 Battleship, 1 Carrier, 10 Destroyers and 1 EarlyFighter
                    Americans roll dice for 1 Submarine in sz76, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Americans roll dice for 2 B.Carriers, 1 Bomber, 3 Carriers, 7 Destroyers, 1 EarlyFighter, 12 Fighters and 1 L.Fighter in sz76, round 2 : 13/27 hits, 10.67 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 10 Destroyers and 1 EarlyFighter in sz76, round 2 : 7/13 hits, 6.67 expected hits
                    2 Fighters owned by the Americans, 1 Submarine owned by the Americans, 1 Bomber owned by the Americans, 1 B.Carrier owned by the Americans, 1 Battleship owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 10 Destroyers owned by the Yamamoto, 1 EarlyFighter owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz76
                Americans win with 1 B.Carrier, 3 Carriers, 7 Destroyers, 10 Fighters and 1 L.Fighter remaining. Battle score for attacker is 54
                Casualties for Americans: 1 B.Carrier, 1 Bomber, 1 EarlyFighter, 2 Fighters and 1 Submarine
                Casualties for Yamamoto: 1 Battleship, 1 Carrier, 10 Destroyers and 1 EarlyFighter
    
        Non Combat Move - Americans
            1 Carrier and 2 Destroyers moved from sz20 to sz18
            2 Fighters moved from sz76 to sz18
            1 B.Carrier, 2 Destroyers and 3 Fighters moved from sz25 to sz20
            1 Destroyer moved from sz23 to sz25
            1 Destroyer moved from sz3 to sz7
    
        Place Units - Americans
            12 Infantrys and 2 Tankettes placed in Rocky Mt
            1 Fighter and 1 Infantry placed in Pearl Harbor
            2 Fighters placed in Hilo
            2 Fighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -1.67
    Yamamoto : 0.33
    Americans : 10.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Masaharu round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Masaharu
            8 Infantrys moved from Akina to N.Japan
            1 Bomber moved from Quingdao to sz2
            2 Destroyers moved from sz1 to sz2
            1 T.Boat and 2 Transports moved from sz1 to sz15
            1 Infantry and 1 Marine moved from Belogorsk to Amursk
            4 Infantrys moved from Hsingan to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 1 Bunker, 14 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in N.Japan
                Masaharu attack with 8 Infantrys
                Americans defend with 1 AAGun and 4 Infantrys
                    Masaharu roll dice for 8 Infantrys in N.Japan, round 2 : 1/8 hits, 1.33 expected hits
                    Americans roll dice for 4 Infantrys in N.Japan, round 2 : 0/4 hits, 1.33 expected hits
                    1 Infantry owned by the Americans lost in N.Japan
                    Masaharu roll dice for 8 Infantrys in N.Japan, round 3 : 2/8 hits, 1.33 expected hits
                    Americans roll dice for 3 Infantrys in N.Japan, round 3 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans lost in N.Japan
                    Masaharu roll dice for 8 Infantrys in N.Japan, round 4 : 2/8 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry in N.Japan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in N.Japan
                Masaharu win, taking N.Japan from Americans with 8 Infantrys remaining. Battle score for attacker is 8
                Casualties for Americans: 4 Infantrys
            Battle in sz2
                Masaharu attack with 1 Bomber and 2 Destroyers
                Americans defend with 1 Destroyer
                    Masaharu roll dice for 1 Bomber and 2 Destroyers in sz2, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer in sz2, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz2
                Masaharu win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Destroyer
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Masaharu
            1 Bomber moved from sz2 to Amursk
            3 Transports moved from sz1 to sz15
    
        Place Units - Masaharu
            1 Bunker placed in Belogorsk
            3 Infantrys placed in Amursk
            3 Infantrys and 1 Marine placed in Manchuria
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.67
    Americans : -2.17
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Russians
            6 Infantrys, 1 Marine and 1 Tank moved from Ulaan Ude to Quingdao
            1 Elite and 8 Infantrys moved from Tulun to Ulaan Ude
            4 Infantrys moved from Bratsk to Ustkut
            1 Tank and 2 Tankettes moved from Kaask to Ulaan Ude
            3 Infantrys moved from Kaask to Kyzal
            4 Infantrys moved from Krasnoyarsk to Bratsk
            4 Infantrys moved from Achinsk to Krasnoyarsk
    
        Purchase Units - Russians
            Russians buy 7 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 6 Infantrys, 1 Marine and 1 Tank
                Yamamoto defend with 1 Infantry and 1 Tank
                    Russians roll dice for 6 Infantrys, 1 Marine and 1 Tank in Quingdao, round 2 : 2/8 hits, 1.83 expected hits
                    Masaharu roll dice for 1 Infantry and 1 Tank in Quingdao, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians, 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 5 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Infantry
                Casualties for Yamamoto: 1 Infantry and 1 Tank
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 Infantrys, 1 Tank and 2 Tankettes placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.17
    Russians : 0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Move Summary: Yamamoto round 11

    TripleA Move Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery and 2 Infantrys moved from Jinan to Hsingan
            1 Artillery, 3 Infantrys and 2 Tanks moved from Tientsin to sz74
            1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from sz74 to sz60
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            1 Infantry moved from Davao to sz70
            1 Artillery moved from Celebs to sz70
            1 Artillery moved from Halma to sz70
            1 Infantry moved from Celebs to sz70
            4 Artillerys, 1 Destroyer, 4 Infantrys and 4 Transports moved from sz70 to sz69
            4 Artillerys and 4 Infantrys moved from sz69 to E.Borneo
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz60 to E.Borneo
            1 EarlyFighter moved from S.Borneo to E.Borneo
            1 Tank and 2 Tankettes moved from Kwangsi to Burma
            2 Artillerys and 5 Infantrys moved from N.French I. to Burma
            1 B.Transport and 3 Transports moved from sz67 to sz78
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery and 2 Infantrys moved from Jinan to Hsingan
            1 Artillery, 3 Infantrys and 2 Tanks moved from Tientsin to sz74
            1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from sz74 to sz60
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            1 Infantry moved from Davao to sz70
            1 Artillery moved from Celebs to sz70
            1 Artillery moved from Halma to sz70
            1 Infantry moved from Celebs to sz70
            4 Artillerys, 1 Destroyer, 4 Infantrys and 4 Transports moved from sz70 to sz69
            4 Artillerys and 4 Infantrys moved from sz69 to E.Borneo
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz60 to E.Borneo
            1 EarlyFighter moved from S.Borneo to E.Borneo
            1 Tank and 2 Tankettes moved from Kwangsi to Burma
            2 Artillerys and 5 Infantrys moved from N.French I. to Burma
            1 B.Transport and 3 Transports moved from sz67 to sz78
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 4 Destroyers, 1 Elite, 5 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in E.Borneo
                Yamamoto attack with 5 Artillerys, 1 EarlyFighter, 7 Infantrys and 2 Tanks
                Anzac defend with 6 Artillerys, 3 Infantrys and 1 Marine
                    Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 7 Infantrys and 2 Tanks in E.Borneo, round 2 : 5/15 hits, 5.00 expected hits
                    Anzac roll dice for 6 Artillerys, 3 Infantrys and 1 Marine in E.Borneo, round 2 : 2/10 hits, 3.33 expected hits
                    1 Artillery owned by the Anzac, 3 Infantrys owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Marine owned by the Anzac lost in E.Borneo
                    Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 5 Infantrys and 2 Tanks in E.Borneo, round 3 : 6/13 hits, 4.67 expected hits
                    Anzac roll dice for 5 Artillerys in E.Borneo, round 3 : 1/5 hits, 1.67 expected hits
                    5 Artillerys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in E.Borneo
                Yamamoto win, taking E.Borneo from Anzac with 5 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 27
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Anzac: 6 Artillerys, 3 Infantrys and 1 Marine
    
        Non Combat Move - Yamamoto
            1 Destroyer moved from sz72 to sz78
            1 Destroyer moved from sz45 to sz72
            1 EarlyFighter moved from E.Borneo to S.Borneo
    
        Place Units - Yamamoto
            4 Destroyers placed in sz78
            2 Artillerys and 2 Infantrys placed in Davao
            1 Tank and 2 Tankettes placed in Kwangsi
            1 Elite and 3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.33
    Anzac : -2.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Infantry moved from E.Shansi to Peking
                  Chinese take Peking from Hisaichi
            4 Mech.Infs moved from W.Chunking to Bengal
            1 Marine moved from E.Tibet to Bengal
            1 Infantry moved from E.Tibet to W.Chunking
            4 Mech.Infs moved from Xining to Bengal
            4 Mech.Infs moved from Tsingnan to Bengal
            3 Infantrys moved from Sikang to W.Sian
            2 Infantrys moved from Nancheng to E.Tibet
            1 Elite and 1 Infantry moved from Xining to Nancheng
            4 Mech.Infs moved from Urumal to Tsingnan
            2 Artillerys and 6 Infantrys moved from Hopeh to Shantung
            1 Infantry moved from Shansi to Hopeh
            12 Tanks moved from Hopeh to Nanking
            1 Mech.Inf moved from Hopeh to Hankou
                  Chinese take Hankou from Hisaichi
            5 Mech.Infs moved from Hopeh to Nanking
            5 Mech.Infs moved from Nanking to Kichedung
            6 Mech.Infs moved from Hopeh to Hanan
    
        Purchase Units - Chinese
            Chinese buy 1 Marine and 9 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kichedung
                Chinese attack with 5 Mech.Infs
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 5 Mech.Infs in Kichedung, round 2 : 0/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kichedung, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 Mech.Infs in Kichedung, round 3 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kichedung, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kichedung
                Chinese win, taking Kichedung from Hisaichi with 4 Mech.Infs remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 Infantry
            Battle in Shantung
                Chinese attack with 2 Artillerys and 6 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Artillerys and 6 Infantrys in Shantung, round 2 : 1/8 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Hanan
                Chinese attack with 6 Mech.Infs
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 6 Mech.Infs in Hanan, round 2 : 2/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hanan
                Chinese win, taking Hanan from Hisaichi with 6 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Marine and 5 Mech.Infs placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : -3.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            1 Artillery and 1 Infantry moved from Tientsin to Peking
            1 Elite moved from Tientsin to Hopeh
            1 Tank moved from Tientsin to Hopeh
            1 Tankette moved from Tientsin to Hopeh
            1 Tankette moved from Tientsin to Peking
            1 Artillery moved from S.Borneo to sz60
            2 Infantrys moved from S.Borneo to sz60
            1 Artillery moved from S.Borneo to sz60
            1 Marine moved from S.Borneo to W.Borneo
            1 Infantry moved from S.Borneo to W.Borneo
            1 Artillery and 1 Infantry moved from S.Borneo to sz60
            1 Artillery moved from S.Borneo to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz68
            1 Artillery and 1 Infantry moved from sz68 to Borneo
            3 Artillerys and 2 Infantrys moved from sz60 to Malaya
            4 EarlyFighters moved from sz60 to Malaya
            1 Infantry moved from Chunking to N.Chunking
                  Hisaichi take N.Chunking from Chinese
            1 EarlyFighter moved from Seoul to Hopeh
            3 Infantrys and 2 Tanks moved from Irkutsk to Quingdao
            1 Infantry moved from Jinan to Quingdao
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 Artillerys, 8 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Borneo
                Hisaichi attack with 1 Artillery and 1 Infantry
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Borneo
                Hisaichi win, taking Borneo from Anzac with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in Hopeh
                Hisaichi attack with 1 EarlyFighter, 1 Elite, 1 Tank and 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 EarlyFighter, 1 Elite, 1 Tank and 1 Tankette in Hopeh, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in Hopeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hopeh
                Hisaichi win, taking Hopeh from Chinese with 1 EarlyFighter, 1 Elite, 1 Tank and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Quingdao
                Hisaichi attack with 4 Infantrys and 2 Tanks
                Russians defend with 5 Infantrys, 1 Marine and 1 Tank
                    Hisaichi roll dice for 4 Infantrys and 2 Tanks in Quingdao, round 2 : 0/6 hits, 1.67 expected hits
                    Russians roll dice for 5 Infantrys, 1 Marine and 1 Tank in Quingdao, round 2 : 2/7 hits, 2.50 expected hits
                    2 Infantrys owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 2 Infantrys and 2 Tanks in Quingdao, round 3 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 5 Infantrys, 1 Marine and 1 Tank in Quingdao, round 3 : 4/7 hits, 2.50 expected hits
                    2 Tanks owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Quingdao
                Russians win with 5 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is -18
                Casualties for Hisaichi: 4 Infantrys and 2 Tanks
            Battle in Peking
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tankette in Peking, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tankette in Peking, round 3 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Peking
                Hisaichi win, taking Peking from Chinese with 1 Artillery, 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in W.Borneo
                Hisaichi attack with 1 Infantry and 1 Marine
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Marine in W.Borneo, round 2 : 0/2 hits, 0.50 expected hits
                    Anzac roll dice for 1 Infantry in W.Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Marine in W.Borneo, round 3 : 0/2 hits, 0.50 expected hits
                    Anzac roll dice for 1 Infantry in W.Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Borneo
                    Hisaichi roll dice for 1 Marine in W.Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in W.Borneo, round 4 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in W.Borneo
                Anzac win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 1 Infantry and 1 Marine
            Battle in Malaya
                Hisaichi attack with 3 Artillerys, 4 EarlyFighters and 2 Infantrys
                British defend with 1 Factory, 2 Mech.Infs and 1 Tank
                    Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                1 Mech.Inf owned by the British lost in Malaya
                    Hisaichi roll dice for 3 Artillerys, 4 EarlyFighters and 2 Infantrys in Malaya, round 2 : 1/9 hits, 3.00 expected hits
                    British roll dice for 1 Mech.Inf and 1 Tank in Malaya, round 2 : 1/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 3 Artillerys, 4 EarlyFighters and 1 Infantry in Malaya, round 3 : 2/8 hits, 2.67 expected hits
                    British roll dice for 1 Tank in Malaya, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
                Hisaichi win, taking Malaya from British with 3 Artillerys and 4 EarlyFighters remaining. Battle score for attacker is 11
                Casualties for British: 2 Mech.Infs and 1 Tank
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Hisaichi
            4 EarlyFighters moved from Malaya to sz60
            3 Artillerys moved from Hongkong to sz67
            2 Infantrys moved from Hongkong to sz67
            1 Infantry moved from Kwangtung to Kiangsi
            1 Infantry moved from Hongkong to Kwangtung
            3 Artillerys, 1 B.Transport, 2 Infantrys and 1 Transport moved from sz67 to sz60
            3 Artillerys and 2 Infantrys moved from sz60 to Malaya
            2 B.Transports and 1 Transport moved from sz60 to sz67
            1 EarlyFighter moved from Hopeh to Tientsin
            2 Artillerys moved from Korea to Tientsin
            2 Tankettes moved from Seoul to Tientsin
            1 Tank moved from Seoul to Tientsin
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            3 Artillerys and 3 Infantrys placed in Hongkong
            1 Artillery and 2 Infantrys placed in Tientsin
            2 Artillerys, 1 Infantry, 1 Tank and 2 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -6.00
    British : 0.67
    Anzac : 0.67
    Chinese : -1.00
    Russians : 1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Thai
            1 Transport moved from sz60 to sz73
            2 Infantrys moved from Phuket to sz73
            2 Infantrys and 1 Transport moved from sz73 to sz60
            2 Infantrys moved from sz60 to W.Borneo
            1 EarlyFighter moved from Phuket to W.Borneo
            3 Infantrys moved from Phuket to Thailand
            4 Infantrys, 1 Marine and 1 Tank moved from Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 1 Elite, 3 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in W.Borneo
                Thai attack with 1 EarlyFighter and 2 Infantrys
                Anzac defend with 1 Infantry
                    Thai roll dice for 1 EarlyFighter and 2 Infantrys in W.Borneo, round 2 : 0/3 hits, 0.67 expected hits
                    Anzac roll dice for 1 Infantry in W.Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 EarlyFighter and 2 Infantrys in W.Borneo, round 3 : 2/3 hits, 0.67 expected hits
                    Anzac roll dice for 1 Infantry in W.Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in W.Borneo
                Thai win, taking W.Borneo from Anzac with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from W.Borneo to S.Borneo
    
        Place Units - Thai
            1 Elite, 3 Infantrys and 2 Tankettes placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Anzac : -0.67
    Thai : 0.67
    

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  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - British
            2 Fighters and 3 Mech.Infs moved from Bengal to Burma
            1 Fighter moved from Calcutta to Burma
            2 Artillerys, 3 Infantrys, 1 Marine and 1 Tank moved from Calcutta to sz63
            2 Artillerys, 3 Infantrys, 1 Marine, 1 T.Boat, 1 Tank and 3 Transports moved from sz63 to sz64
            2 Artillerys, 3 Infantrys, 1 Marine and 1 Tank moved from sz64 to Burma
            2 B.Transports and 1 Transport moved from sz66 to sz63
            2 Destroyers moved from sz66 to sz64
            1 Transport moved from sz61 to sz57
            1 Fighter moved from Java to sz68
            3 Mech.Infs moved from Dheli to Bengal
            1 Tankette moved from Ustkut to Jinan
                  Russians take Jinan from Yamamoto
            1 Tankette moved from Ustkut to Irkutsk
                  Russians take Irkutsk from Masaharu
            2 Tankettes moved from Ustkut to Vostok
            6 Infantrys and 2 Tankettes moved from Yakutsk to Vostok
            2 Tankettes moved from Palana to Magadan
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            2 Tankettes moved from Vancouver to N.Canada
            2 Tankettes and 1 Transport moved from sz5 to sz4
            2 Tankettes moved from sz4 to Palana
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Fighters, 2 Infantrys, 3 Mech.Infs, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in sz68
                British attack with 1 Fighter
                Hisaichi defend with 1 Transport
                    British roll dice for 1 Fighter in sz68, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Transport in sz68, round 2 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the British lost in sz68
                Hisaichi win with 1 Transport remaining. Battle score for attacker is -10
                Casualties for British: 1 Fighter
            Battle in Burma
                British attack with 2 Artillerys, 3 Fighters, 3 Infantrys, 1 Marine, 3 Mech.Infs and 1 Tank
                Yamamoto defend with 2 Artillerys, 5 Infantrys, 1 Tank and 2 Tankettes; Thai defend with 4 Infantrys, 1 Marine and 1 Tank
                    British roll dice for 2 Artillerys, 3 Fighters, 3 Infantrys, 1 Marine, 3 Mech.Infs and 1 Tank in Burma, round 2 : 6/13 hits, 5.17 expected hits
                    Hisaichi roll dice for 2 Artillerys, 9 Infantrys, 1 Marine, 2 Tanks and 2 Tankettes in Burma, round 2 : 2/16 hits, 5.33 expected hits
                    4 Infantrys owned by the Yamamoto, 2 Infantrys owned by the British and 2 Tankettes owned by the Yamamoto lost in Burma
                    British roll dice for 2 Artillerys, 3 Fighters, 1 Infantry, 1 Marine, 3 Mech.Infs and 1 Tank in Burma, round 3 : 4/11 hits, 4.50 expected hits
                    Hisaichi roll dice for 2 Artillerys, 5 Infantrys, 1 Marine and 2 Tanks in Burma, round 3 : 3/10 hits, 3.67 expected hits
                    3 Infantrys owned by the Thai, 1 Infantry owned by the Yamamoto, 2 Artillerys owned by the British and 1 Infantry owned by the British lost in Burma
                    British roll dice for 3 Fighters, 1 Marine, 3 Mech.Infs and 1 Tank in Burma, round 4 : 3/8 hits, 3.50 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks in Burma, round 4 : 4/6 hits, 2.33 expected hits
                    1 Infantry owned by the Thai, 1 Artillery owned by the Yamamoto, 3 Mech.Infs owned by the British, 1 Marine owned by the British and 1 Marine owned by the Thai lost in Burma
                    British roll dice for 3 Fighters and 1 Tank in Burma, round 5 : 3/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Tanks in Burma, round 5 : 1/3 hits, 1.33 expected hits
                    1 Tank owned by the British, 1 Tank owned by the Thai, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Burma
                British win with 3 Fighters remaining. Battle score for attacker is 10
                Casualties for British: 2 Artillerys, 3 Infantrys, 1 Marine, 3 Mech.Infs and 1 Tank
                Casualties for Yamamoto: 2 Artillerys, 5 Infantrys, 1 Tank and 2 Tankettes
                Casualties for Thai: 4 Infantrys, 1 Marine and 1 Tank
    
        Non Combat Move - British
            3 Fighters moved from Burma to Bengal
    
        Place Units - British
            2 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks placed in Calcutta
            3 Mech.Infs placed in Dheli
            2 Tankettes placed in Vancouver
    
        Turn Complete - British
            British collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Hisaichi : -1.83
    

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  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Anzac
            3 Artillerys and 6 Infantrys moved from Sumatra to N.S
            4 Infantrys moved from Java to sz56
            4 Infantrys and 2 Transports moved from sz56 to sz61
            4 Infantrys moved from sz61 to N.S
            1 Battleship moved from sz56 to sz61
            1 Carrier moved from sz56 to sz57
            1 Submarine moved from sz56 to sz57
            2 Artillerys moved from W.Australia to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Transports moved from sz57 to sz50
            1 Artillery moved from W.Australia to sz50
            2 Infantrys moved from W.Australia to sz50
            1 Infantry moved from W.Australia to sz50
            3 Artillerys, 5 Infantrys and 4 Transports moved from sz50 to sz57
            2 Transports moved from sz56 to sz50
            3 Artillerys and 5 Infantrys moved from sz57 to Java
            3 Infantrys moved from Derby to sz50
            1 Infantry moved from W.Australia to sz50
            4 Infantrys moved from sz50 to Soem
            3 Infantrys moved from S.W.Australia to W.Australia
            1 Artillery and 2 Infantrys moved from Darwin to Derby
            5 Infantrys moved from Melbourne to S.W.Australia
            1 EarlyFighter moved from Melbourne to sz57
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 EarlyFighter, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in N.S
                Anzac attack with 3 Artillerys and 10 Infantrys
                Hisaichi defend with 3 Infantrys
                    Anzac roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in N.S
                    Anzac roll dice for 3 Artillerys and 10 Infantrys in N.S, round 2 : 2/13 hits, 3.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in N.S, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in N.S
                Anzac win, taking N.S from Hisaichi with 3 Artillerys and 9 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Artillerys placed in W.Australia
            1 Artillery, 1 Infantry and 1 Marine placed in Darwin
            1 EarlyFighter and 5 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Anzac : -0.83
    

    Savegame

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