Goodnight!
entek -VS-dawgoneit in the T.R.S. continued series.
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery, 1 Elite and 3 Infantrys moved from N.French I. to Burma 1 Bomber moved from Malaya to Burma 1 Tank and 2 Tankettes moved from Kwangsi to Burma 2 Artillerys and 2 Infantrys moved from Davao to sz70 1 Artillery and 1 Infantry moved from sz70 to Celebs 1 Artillery and 1 Infantry moved from sz70 to Halma 2 B.Transports, 1 Carrier, 1 Destroyer, 1 EarlyFighter and 2 Transports moved from sz60 to sz59 1 Fighter moved from sz76 to sz59 1 Destroyer moved from sz78 to sz72 1 Destroyer moved from sz76 to sz45 1 Artillery and 2 Infantrys moved from Tokyo to sz78 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz78 to sz67 1 Artillery and 2 Infantrys moved from sz67 to N.French I. 2 Transports moved from sz67 to sz70 2 Infantrys moved from Davao to sz70 2 Infantrys moved from sz70 to Celebs Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 Bunker, 1 Destroyer, 1 EarlyFighter, 5 Infantrys, 1 Marine, 1 Submarine, 1 Tank and 2 Tankettes; Remaining resources: 2 PUs; Combat - Yamamoto Battle in sz59 Yamamoto attack with 2 B.Transports, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 2 Transports Anzac defend with 6 Transports Yamamoto roll dice for 2 B.Transports, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 2 Transports in sz59, round 2 : 1/4 hits, 1.33 expected hits Anzac roll dice for 6 Transports in sz59, round 2 : 0/6 hits, 1.00 expected hits 1 Transport owned by the Anzac lost in sz59 Yamamoto roll dice for 2 B.Transports, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 2 Transports in sz59, round 3 : 1/4 hits, 1.33 expected hits Anzac roll dice for 5 Transports in sz59, round 3 : 2/5 hits, 0.83 expected hits 1 Transport owned by the Anzac and 2 Transports owned by the Yamamoto lost in sz59 Yamamoto roll dice for 2 B.Transports, 1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz59, round 4 : 0/4 hits, 1.33 expected hits Anzac roll dice for 4 Transports in sz59, round 4 : 0/4 hits, 0.67 expected hits Yamamoto roll dice for 2 B.Transports, 1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz59, round 5 : 1/4 hits, 1.33 expected hits Anzac roll dice for 4 Transports in sz59, round 5 : 1/4 hits, 0.67 expected hits 1 Transport owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz59 Yamamoto roll dice for 1 B.Transport, 1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz59, round 6 : 2/4 hits, 1.33 expected hits Anzac roll dice for 3 Transports in sz59, round 6 : 1/3 hits, 0.50 expected hits 2 Transports owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz59 Yamamoto roll dice for 1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz59, round 7 : 2/4 hits, 1.33 expected hits Anzac roll dice for 1 Transport in sz59, round 7 : 1/1 hits, 0.17 expected hits 1 Transport owned by the Anzac and 1 Carrier owned by the Yamamoto lost in sz59 Yamamoto win with 1 Destroyer, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is -6 Casualties for Anzac: 6 Transports Casualties for Yamamoto: 2 B.Transports, 1 Carrier and 2 Transports Battle in Halma Yamamoto attack with 1 Artillery and 1 Infantry Anzac defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Halma, round 2 : 1/2 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in Halma, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Halma Yamamoto win, taking Halma from Anzac with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Infantry Battle in Celebs Yamamoto attack with 1 Artillery and 3 Infantrys Anzac defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 3 Infantrys in Celebs, round 2 : 1/4 hits, 1.00 expected hits Anzac roll dice for 1 Infantry in Celebs, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Celebs Yamamoto win, taking Celebs from Anzac with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in Burma Yamamoto attack with 1 Artillery, 1 Bomber, 1 Elite, 3 Infantrys, 1 Tank and 2 Tankettes British defend with 2 Fighters Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Elite, 3 Infantrys, 1 Tank and 2 Tankettes in Burma, round 2 : 3/9 hits, 3.33 expected hits British roll dice for 2 Fighters in Burma, round 2 : 2/2 hits, 1.33 expected hits 2 Fighters owned by the British and 2 Infantrys owned by the Yamamoto lost in Burma Yamamoto win, taking Burma from British with 1 Artillery, 1 Bomber, 1 Elite, 1 Infantry, 1 Tank and 2 Tankettes remaining. Battle score for attacker is 16 Casualties for Yamamoto: 2 Infantrys Casualties for British: 2 Fighters Non Combat Move - Yamamoto 1 Fighter could not land in sz59 and was removed 1 Infantry moved from Ani Jima to sz78 1 Infantry moved from Ototo Jima to sz78 1 Artillery moved from Bonin to sz78 1 Infantry moved from Bonin to sz78 1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz67 2 Infantrys and 1 Transport moved from sz78 to sz67 1 B.Transport moved from sz78 to sz75 2 Tanks moved from Iwo Jima to sz75 1 Infantry moved from Iwo Jima to sz75 1 B.Transport, 1 Infantry and 2 Tanks moved from sz75 to sz74 1 B.Transport moved from sz78 to sz75 2 Infantrys moved from Iwo Jima to sz75 1 Artillery moved from Iwo Jima to sz75 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz75 to sz74 1 Artillery, 3 Infantrys and 2 Tanks moved from sz74 to Tientsin 1 Artillery and 3 Infantrys moved from sz67 to N.French I. 1 Bomber moved from Burma to Malaya 1 EarlyFighter moved from sz59 to S.Borneo Place Units - Yamamoto 2 Artillerys, 1 Bunker and 2 Infantrys placed in Davao 1 Tank and 2 Tankettes placed in Kwangsi 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Marine placed in Tokyo 1 Destroyer and 1 Submarine placed in sz78 Turn Complete - Yamamoto Yamamoto collect 63 PUs; end with 65 PUs Turning on Edit Mode EDIT: Adding units owned by Yamamoto to sz78: 1 Battleship, 1 Carrier and 9 Destroyers EDIT: Removing units owned by Yamamoto from sz76: 1 Battleship, 1 Carrier, 9 Destroyers and 1 EarlyFighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.67 Yamamoto : -1.00 Anzac : 1.50 -
Please use the second save. I had a NCM edit
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Chinese 8 Mech.Infs and 11 Tanks moved from Peking to Hopeh 2 Artillerys, 2 Fighters and 6 Infantrys moved from E.Shansi to Hopeh 2 Fighters moved from Hopeh to sz74 4 Mech.Infs moved from Shansi to Hopeh 1 Tank moved from Sian to Hopeh 1 Infantry moved from Nanking to Sian 1 Infantry moved from E.Shansi to Shansi 4 Mech.Infs moved from N.Chunking to Bengal 4 Mech.Infs moved from Bengal to Burma 4 Mech.Infs moved from Nancheng to Bengal 4 Mech.Infs moved from Bengal to Burma 1 Infantry and 1 Marine moved from Nancheng to E.Tibet 4 Mech.Infs moved from Xining to W.Chunking 1 Infantry moved from N.Shangsi to E.Shansi 3 Infantrys moved from Tsingnan to Sikang 2 Infantrys moved from Xining to Nancheng 4 Mech.Infs moved from Urumal to Tsingnan Purchase Units - Chinese Chinese buy 1 Elite, 1 Infantry and 8 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Burma Chinese attack with 8 Mech.Infs Yamamoto defend with 1 Artillery, 1 Elite, 1 Infantry, 1 Tank and 2 Tankettes Chinese roll dice for 8 Mech.Infs in Burma, round 2 : 2/8 hits, 2.67 expected hits Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Infantry, 1 Tank and 2 Tankettes in Burma, round 2 : 2/6 hits, 1.83 expected hits 2 Mech.Infs owned by the Chinese and 2 Tankettes owned by the Yamamoto lost in Burma Chinese roll dice for 6 Mech.Infs in Burma, round 3 : 3/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Burma, round 3 : 3/4 hits, 1.50 expected hits 3 Mech.Infs owned by the Chinese, 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Burma Chinese roll dice for 3 Mech.Infs in Burma, round 4 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Tank in Burma, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Burma Chinese win, taking Burma from Yamamoto with 3 Mech.Infs remaining. Battle score for attacker is -2 Casualties for Chinese: 5 Mech.Infs Casualties for Yamamoto: 1 Artillery, 1 Elite, 1 Infantry, 1 Tank and 2 Tankettes Battle in W.Chunking Chinese attack with 4 Mech.Infs Hisaichi defend with 1 Infantry Chinese roll dice for 4 Mech.Infs in W.Chunking, round 2 : 3/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in W.Chunking Chinese win, taking W.Chunking from Hisaichi with 4 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Hopeh Chinese attack with 2 Artillerys, 6 Infantrys, 12 Mech.Infs and 12 Tanks Hisaichi defend with 1 Infantry Chinese roll dice for 2 Artillerys, 6 Infantrys, 12 Mech.Infs and 12 Tanks in Hopeh, round 2 : 16/32 hits, 12.67 expected hits Hisaichi roll dice for 1 Infantry in Hopeh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hopeh Chinese win, taking Hopeh from Hisaichi with 2 Artillerys, 6 Infantrys, 12 Mech.Infs and 12 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in sz74 Chinese attack with 2 Fighters Hisaichi defend with 1 T.Boat; Yamamoto defend with 2 B.Transports Chinese roll dice for 2 Fighters in sz74, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 2 B.Transports and 1 T.Boat in sz74, round 2 : 2/3 hits, 0.50 expected hits 1 T.Boat owned by the Hisaichi and 2 Fighters owned by the Chinese lost in sz74 Yamamoto win with 2 B.Transports remaining. Battle score for attacker is -15 Casualties for Chinese: 2 Fighters Casualties for Hisaichi: 1 T.Boat Non Combat Move - Chinese Place Units - Chinese 1 Elite, 1 Infantry and 4 Mech.Infs placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Hisaichi : -0.67 Yamamoto : 2.67 Chinese : 5.33 -
TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Hisaichi 3 Artillerys moved from Hongkong to sz67 1 Marine moved from Hongkong to sz67 2 Infantrys moved from Hongkong to sz67 1 Artillery, 2 B.Transports and 1 Infantry moved from sz67 to sz60 2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz67 to sz60 3 Artillerys, 2 Infantrys and 1 Marine moved from sz60 to S.Borneo 4 Infantrys moved from Malaya to sz60 4 Infantrys moved from sz60 to N.S 4 EarlyFighters moved from sz60 to N.S 1 Bomber moved from Malaya to Burma 3 Artillerys moved from Thailand to Burma 1 Tank moved from Seoul to Tientsin 2 Tankettes moved from Seoul to Tientsin 1 Mech.Inf moved from Tientsin to Peking Hisaichi take Peking from Chinese 1 Mech.Inf moved from Peking to Tientsin Purchase Units - Hisaichi Hisaichi buy 6 Artillerys, 1 EarlyFighter, 7 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.S Hisaichi attack with 4 EarlyFighters and 4 Infantrys Anzac defend with 2 Artillerys and 1 Elite Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the Anzac lost in N.S Hisaichi roll dice for 4 EarlyFighters and 4 Infantrys in N.S, round 2 : 3/8 hits, 2.00 expected hits Anzac roll dice for 1 Artillery and 1 Elite in N.S, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in N.S Hisaichi win, taking N.S from Anzac with 4 EarlyFighters and 4 Infantrys remaining. Battle score for attacker is 12 Casualties for Anzac: 2 Artillerys and 1 Elite Battle in Burma Hisaichi attack with 3 Artillerys and 1 Bomber Chinese defend with 3 Mech.Infs Hisaichi roll dice for 3 Artillerys and 1 Bomber in Burma, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 3 Mech.Infs in Burma, round 2 : 0/3 hits, 1.00 expected hits 1 Mech.Inf owned by the Chinese lost in Burma Hisaichi roll dice for 3 Artillerys and 1 Bomber in Burma, round 3 : 2/4 hits, 1.67 expected hits British roll dice for 2 Mech.Infs in Burma, round 3 : 1/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Burma Hisaichi win, taking Burma from British with 2 Artillerys and 1 Bomber remaining. Battle score for attacker is 11 Casualties for Chinese: 3 Mech.Infs Casualties for Hisaichi: 1 Artillery Non Combat Move - Hisaichi 1 Bomber moved from Burma to Malaya 4 EarlyFighters moved from N.S to sz60 1 B.Transport moved from sz73 to sz67 1 Transport moved from sz73 to sz67 Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in S.Borneo 3 Artillerys and 3 Infantrys placed in Hongkong 1 Artillery and 2 Infantrys placed in Tientsin Turning on Edit Mode EDIT: Adding units owned by Hisaichi to Korea: 2 Artillerys EDIT: Removing units owned by Hisaichi from Seoul: 2 Artillerys EDIT: Turning off Edit Mode 1 EarlyFighter, 1 Tank and 2 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Hisaichi : 1.00 British : -0.67 Anzac : -0.67 -
TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Thai Turning on Edit Mode EDIT: Turning off Edit Mode 1 Transport moved from sz60 to sz73 2 Infantrys moved from Phuket to sz73 2 Infantrys and 1 Transport moved from sz73 to sz60 2 Infantrys moved from Thailand to Burma 2 Infantrys moved from Phuket to Thailand 1 Marine moved from Phuket to Thailand 2 Infantrys moved from sz60 to Sumatra Thai take Sumatra from Anzac 1 Tank moved from Phuket to Thailand Purchase Units - Thai Thai buy 1 EarlyFighter and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Turning on Edit Mode EDIT: Removing units owned by Thai from Burma: 2 Infantrys EDIT: Adding units owned by Thai to Thailand: 2 Infantrys EDIT: Turning off Edit Mode Place Units - Thai 1 EarlyFighter and 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - British 3 Mech.Infs moved from Bengal to sz64 2 B.Transports and 3 Mech.Infs moved from sz64 to sz66 1 Tank moved from Calcutta to sz63 1 Infantry moved from Calcutta to sz63 1 Infantry, 1 Tank and 1 Transport moved from sz63 to sz66 1 Infantry, 3 Mech.Infs and 1 Tank moved from sz66 to Malaya 1 Infantry moved from Calcutta to sz63 1 Infantry and 1 T.Boat moved from sz63 to sz61 1 Infantry moved from sz61 to N.S 1 Infantry and 1 Tank moved from Java to sz57 1 Infantry, 1 Tank and 1 Transport moved from sz57 to sz61 1 Infantry and 1 Tank moved from sz61 to N.S 2 Fighters moved from Calcutta to Burma 3 Mech.Infs moved from Dheli to Bengal 1 Fighter moved from Soem to sz59 6 Tankettes moved from Yakutsk to Ustkut 2 Tankettes moved from Palana to Yakutsk 1 Transport moved from sz4 to sz5 2 Tankettes moved from N.Canada to sz5 2 Tankettes and 1 Transport moved from sz5 to sz4 2 Tankettes moved from Vancouver to N.Canada 2 Tankettes moved from sz4 to Palana Purchase Units - British British buy 1 Fighter, 3 Infantrys, 1 Marine, 3 Mech.Infs, 2 Tankettes and 3 Transports; Remaining resources: 0 PUs; Combat - British Battle in Malaya British attack with 1 Infantry, 3 Mech.Infs and 1 Tank Hisaichi defend with 1 Bomber, 1 Bunker, 1 Factory and 2 Infantrys; Yamamoto defend with 1 Bomber British roll dice for 1 Infantry, 3 Mech.Infs and 1 Tank in Malaya, round 2 : 2/5 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 2 Bombers, 1 Bunker and 2 Infantrys in Malaya, round 2 : 1/5 hits, 1.50 expected hits 1 Bomber owned by the Yamamoto and 1 Infantry owned by the British lost in Malaya British roll dice for 3 Mech.Infs and 1 Tank in Malaya, round 3 : 3/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Bomber, 1 Bunker and 2 Infantrys in Malaya, round 3 : 0/4 hits, 1.33 expected hits 1 Bomber owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Malaya British roll dice for 3 Mech.Infs and 1 Tank in Malaya, round 4 : 0/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Bunker in Malaya, round 4 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the British lost in Malaya British roll dice for 2 Mech.Infs and 1 Tank in Malaya, round 5 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Bunker in Malaya, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Hisaichi lost in Malaya British win, taking Malaya from Hisaichi with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 31 Casualties for British: 1 Infantry and 1 Mech.Inf Casualties for Yamamoto: 1 Bomber Casualties for Hisaichi: 1 Bomber, 1 Bunker and 2 Infantrys Battle in sz59 British attack with 1 Fighter Yamamoto defend with 1 Destroyer British roll dice for 1 Fighter in sz59, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz59 British win with 1 Fighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in Burma British attack with 2 Fighters Hisaichi defend with 2 Artillerys British roll dice for 2 Fighters in Burma, round 2 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 2 Artillerys in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Hisaichi lost in Burma British win with 2 Fighters remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 Artillerys Battle in Ustkut British attack with 6 Tankettes Masaharu defend with 1 Artillery and 1 Infantry British roll dice for 6 Tankettes in Ustkut, round 2 : 1/6 hits, 2.00 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu and 1 Tankette owned by the British lost in Ustkut British roll dice for 5 Tankettes in Ustkut, round 3 : 2/5 hits, 1.67 expected hits Masaharu roll dice for 1 Artillery in Ustkut, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Masaharu and 1 Tankette owned by the British lost in Ustkut British win, taking Ustkut from Masaharu with 4 Tankettes remaining. Battle score for attacker is -2 Casualties for British: 2 Tankettes Casualties for Masaharu: 1 Artillery and 1 Infantry Battle in N.S British attack with 2 Infantrys and 1 Tank Hisaichi defend with 4 Infantrys British roll dice for 2 Infantrys and 1 Tank in N.S, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 4 Infantrys in N.S, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 2 Infantrys and 1 Tank in N.S, round 3 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 4 Infantrys in N.S, round 3 : 3/4 hits, 1.33 expected hits 1 Tank owned by the British, 2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in N.S Hisaichi win with 3 Infantrys remaining. Battle score for attacker is -7 Casualties for British: 2 Infantrys and 1 Tank Casualties for Hisaichi: 1 Infantry Non Combat Move - British 2 Fighters moved from Burma to Bengal 1 Fighter moved from sz59 to Java Place Units - British 3 Transports placed in sz63 2 Infantrys and 1 Marine placed in Calcutta 3 Mech.Infs placed in Dheli 2 Tankettes placed in Vancouver 1 Fighter and 1 Infantry placed in Calcutta Turn Complete - British British collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
British : 1.17 Hisaichi : -2.17 Masaharu : 1.00 Yamamoto : -0.50 -
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Anzac 1 Artillery moved from W.Australia to sz50 2 Artillerys moved from Derby to sz50 3 Infantrys moved from W.Australia to sz50 4 Infantrys moved from Java to Sumatra 3 Artillerys, 3 Infantrys and 3 Transports moved from sz50 to sz56 3 Artillerys and 3 Infantrys moved from sz56 to Sumatra 1 Submarine moved from sz57 to sz56 1 Battleship moved from sz57 to sz56 1 Carrier moved from sz57 to sz56 1 Transport moved from sz61 to sz56 2 Transports moved from sz57 to sz50 3 Infantrys moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 4 Infantrys and 2 Transports moved from sz50 to sz57 4 Infantrys moved from sz57 to Java 2 Transports moved from sz57 to sz50 3 Infantrys moved from Darwin to Derby 6 Infantrys moved from S.W.Australia to W.Australia 3 Infantrys moved from Melbourne to S.W.Australia Purchase Units - Anzac Anzac buy 4 Artillerys, 1 EarlyFighter and 7 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 3 Artillerys and 7 Infantrys Thai defend with 2 Infantrys Anzac roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 3 Artillerys and 7 Infantrys in Sumatra, round 2 : 3/10 hits, 2.67 expected hits Thai roll dice for 2 Infantrys in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 2 Infantrys owned by the Thai lost in Sumatra Anzac win, taking Sumatra from Thai with 3 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Casualties for Thai: 2 Infantrys Non Combat Move - Anzac Place Units - Anzac 3 Artillerys placed in W.Australia 1 Artillery and 2 Infantrys placed in Darwin 1 EarlyFighter and 5 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Anzac : -0.33 Thai : 0.33 -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - AmericansCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Americans 3 Artillerys, 10 Infantrys, 8 Tanks and 2 Tankettes moved from Yakutsk to Vostok 1 Artillery and 1 Infantry moved from Angarsk to Vostok 1 Bomber moved from Yakutsk to sz76 2 B.Carriers, 3 Carriers, 7 Destroyers, 1 EarlyFighter, 10 Fighters, 1 L.Fighter and 1 Submarine moved from sz18 to sz76 2 Fighters moved from sz20 to sz76 1 Destroyer moved from sz3 to sz16 1 Destroyer moved from sz3 to sz2 1 Infantry and 1 Marine moved from Alaska to sz4 2 Tankettes moved from Palana to sz4 4 Infantrys moved from Palana to sz4 2 Infantrys moved from Palana to sz4 1 Infantry, 1 Marine and 1 Transport moved from sz4 to sz7 1 Infantry and 1 Marine moved from sz7 to Ostrov Russians take Ostrov from Masaharu 1 B.Transport and 4 Infantrys moved from sz4 to sz7 4 Infantrys moved from sz7 to N.Japan Americans take N.Japan from Masaharu 1 B.Transport, 2 Infantrys and 2 Tankettes moved from sz4 to sz7 2 Infantrys and 2 Tankettes moved from sz7 to Sukhalin Americans take Sukhalin from Masaharu Purchase Units - Americans Americans buy 5 Fighters, 13 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in Vostok Americans attack with 4 Artillerys, 11 Infantrys, 8 Tanks and 2 Tankettes Masaharu defend with 2 Artillerys and 14 Infantrys Americans roll dice for 4 Artillerys, 11 Infantrys, 8 Tanks and 2 Tankettes in Vostok, round 2 : 12/25 hits, 8.50 expected hits Masaharu roll dice for 2 Artillerys and 14 Infantrys in Vostok, round 2 : 4/16 hits, 5.33 expected hits 12 Infantrys owned by the Masaharu and 4 Infantrys owned by the Americans lost in Vostok Americans roll dice for 4 Artillerys, 7 Infantrys, 8 Tanks and 2 Tankettes in Vostok, round 3 : 12/21 hits, 7.83 expected hits Masaharu roll dice for 2 Artillerys and 2 Infantrys in Vostok, round 3 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Masaharu, 2 Artillerys owned by the Masaharu and 1 Infantry owned by the Americans lost in Vostok Americans win, taking Vostok from Masaharu with 4 Artillerys, 6 Infantrys, 8 Tanks and 2 Tankettes remaining. Battle score for attacker is 26 Casualties for Americans: 5 Infantrys Casualties for Masaharu: 2 Artillerys and 14 Infantrys Battle in sz76 Americans attack with 2 B.Carriers, 1 Bomber, 3 Carriers, 7 Destroyers, 1 EarlyFighter, 12 Fighters, 1 L.Fighter and 1 Submarine Yamamoto defend with 1 Battleship, 1 Carrier, 10 Destroyers and 1 EarlyFighter Americans roll dice for 1 Submarine in sz76, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto Americans roll dice for 2 B.Carriers, 1 Bomber, 3 Carriers, 7 Destroyers, 1 EarlyFighter, 12 Fighters and 1 L.Fighter in sz76, round 2 : 13/27 hits, 10.67 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 10 Destroyers and 1 EarlyFighter in sz76, round 2 : 7/13 hits, 6.67 expected hits 2 Fighters owned by the Americans, 1 Submarine owned by the Americans, 1 Bomber owned by the Americans, 1 B.Carrier owned by the Americans, 1 Battleship owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 10 Destroyers owned by the Yamamoto, 1 EarlyFighter owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz76 Americans win with 1 B.Carrier, 3 Carriers, 7 Destroyers, 10 Fighters and 1 L.Fighter remaining. Battle score for attacker is 54 Casualties for Americans: 1 B.Carrier, 1 Bomber, 1 EarlyFighter, 2 Fighters and 1 Submarine Casualties for Yamamoto: 1 Battleship, 1 Carrier, 10 Destroyers and 1 EarlyFighter Non Combat Move - Americans 1 Carrier and 2 Destroyers moved from sz20 to sz18 2 Fighters moved from sz76 to sz18 1 B.Carrier, 2 Destroyers and 3 Fighters moved from sz25 to sz20 1 Destroyer moved from sz23 to sz25 1 Destroyer moved from sz3 to sz7 Place Units - Americans 12 Infantrys and 2 Tankettes placed in Rocky Mt 1 Fighter and 1 Infantry placed in Pearl Harbor 2 Fighters placed in Hilo 2 Fighters placed in San Francisco Turn Complete - Americans Americans collect 87 PUs; end with 87 PUsCombat Hit Differential Summary :
Masaharu : -1.67 Yamamoto : 0.33 Americans : 10.67 -
TripleA Turn Summary: Masaharu round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Masaharu 8 Infantrys moved from Akina to N.Japan 1 Bomber moved from Quingdao to sz2 2 Destroyers moved from sz1 to sz2 1 T.Boat and 2 Transports moved from sz1 to sz15 1 Infantry and 1 Marine moved from Belogorsk to Amursk 4 Infantrys moved from Hsingan to Belogorsk Purchase Units - Masaharu Masaharu buy 1 Bunker, 14 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in N.Japan Masaharu attack with 8 Infantrys Americans defend with 1 AAGun and 4 Infantrys Masaharu roll dice for 8 Infantrys in N.Japan, round 2 : 1/8 hits, 1.33 expected hits Americans roll dice for 4 Infantrys in N.Japan, round 2 : 0/4 hits, 1.33 expected hits 1 Infantry owned by the Americans lost in N.Japan Masaharu roll dice for 8 Infantrys in N.Japan, round 3 : 2/8 hits, 1.33 expected hits Americans roll dice for 3 Infantrys in N.Japan, round 3 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Americans lost in N.Japan Masaharu roll dice for 8 Infantrys in N.Japan, round 4 : 2/8 hits, 1.33 expected hits Americans roll dice for 1 Infantry in N.Japan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in N.Japan Masaharu win, taking N.Japan from Americans with 8 Infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 4 Infantrys Battle in sz2 Masaharu attack with 1 Bomber and 2 Destroyers Americans defend with 1 Destroyer Masaharu roll dice for 1 Bomber and 2 Destroyers in sz2, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 Destroyer in sz2, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz2 Masaharu win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Destroyer Casualties for Americans: 1 Destroyer Non Combat Move - Masaharu 1 Bomber moved from sz2 to Amursk 3 Transports moved from sz1 to sz15 Place Units - Masaharu 1 Bunker placed in Belogorsk 3 Infantrys placed in Amursk 3 Infantrys and 1 Marine placed in Manchuria 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Masaharu : 1.67 Americans : -2.17 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Russians 6 Infantrys, 1 Marine and 1 Tank moved from Ulaan Ude to Quingdao 1 Elite and 8 Infantrys moved from Tulun to Ulaan Ude 4 Infantrys moved from Bratsk to Ustkut 1 Tank and 2 Tankettes moved from Kaask to Ulaan Ude 3 Infantrys moved from Kaask to Kyzal 4 Infantrys moved from Krasnoyarsk to Bratsk 4 Infantrys moved from Achinsk to Krasnoyarsk Purchase Units - Russians Russians buy 7 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 6 Infantrys, 1 Marine and 1 Tank Yamamoto defend with 1 Infantry and 1 Tank Russians roll dice for 6 Infantrys, 1 Marine and 1 Tank in Quingdao, round 2 : 2/8 hits, 1.83 expected hits Masaharu roll dice for 1 Infantry and 1 Tank in Quingdao, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Russians, 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Quingdao Russians win, taking Quingdao from Masaharu with 5 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 5 Casualties for Russians: 1 Infantry Casualties for Yamamoto: 1 Infantry and 1 Tank Non Combat Move - Russians Place Units - Russians 3 Infantrys, 1 Tank and 2 Tankettes placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Masaharu : 0.17 Russians : 0.17 -
TripleA Move Summary: Yamamoto round 11
TripleA Move Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery and 2 Infantrys moved from Jinan to Hsingan 1 Artillery, 3 Infantrys and 2 Tanks moved from Tientsin to sz74 1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from sz74 to sz60 2 Artillerys and 2 Infantrys moved from Davao to sz70 1 Infantry moved from Davao to sz70 1 Artillery moved from Celebs to sz70 1 Artillery moved from Halma to sz70 1 Infantry moved from Celebs to sz70 4 Artillerys, 1 Destroyer, 4 Infantrys and 4 Transports moved from sz70 to sz69 4 Artillerys and 4 Infantrys moved from sz69 to E.Borneo 1 Artillery, 3 Infantrys and 2 Tanks moved from sz60 to E.Borneo 1 EarlyFighter moved from S.Borneo to E.Borneo 1 Tank and 2 Tankettes moved from Kwangsi to Burma 2 Artillerys and 5 Infantrys moved from N.French I. to Burma 1 B.Transport and 3 Transports moved from sz67 to sz78 -
TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery and 2 Infantrys moved from Jinan to Hsingan 1 Artillery, 3 Infantrys and 2 Tanks moved from Tientsin to sz74 1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from sz74 to sz60 2 Artillerys and 2 Infantrys moved from Davao to sz70 1 Infantry moved from Davao to sz70 1 Artillery moved from Celebs to sz70 1 Artillery moved from Halma to sz70 1 Infantry moved from Celebs to sz70 4 Artillerys, 1 Destroyer, 4 Infantrys and 4 Transports moved from sz70 to sz69 4 Artillerys and 4 Infantrys moved from sz69 to E.Borneo 1 Artillery, 3 Infantrys and 2 Tanks moved from sz60 to E.Borneo 1 EarlyFighter moved from S.Borneo to E.Borneo 1 Tank and 2 Tankettes moved from Kwangsi to Burma 2 Artillerys and 5 Infantrys moved from N.French I. to Burma 1 B.Transport and 3 Transports moved from sz67 to sz78 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 4 Destroyers, 1 Elite, 5 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Yamamoto Battle in E.Borneo Yamamoto attack with 5 Artillerys, 1 EarlyFighter, 7 Infantrys and 2 Tanks Anzac defend with 6 Artillerys, 3 Infantrys and 1 Marine Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 7 Infantrys and 2 Tanks in E.Borneo, round 2 : 5/15 hits, 5.00 expected hits Anzac roll dice for 6 Artillerys, 3 Infantrys and 1 Marine in E.Borneo, round 2 : 2/10 hits, 3.33 expected hits 1 Artillery owned by the Anzac, 3 Infantrys owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Marine owned by the Anzac lost in E.Borneo Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 5 Infantrys and 2 Tanks in E.Borneo, round 3 : 6/13 hits, 4.67 expected hits Anzac roll dice for 5 Artillerys in E.Borneo, round 3 : 1/5 hits, 1.67 expected hits 5 Artillerys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in E.Borneo Yamamoto win, taking E.Borneo from Anzac with 5 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 27 Casualties for Yamamoto: 3 Infantrys Casualties for Anzac: 6 Artillerys, 3 Infantrys and 1 Marine Non Combat Move - Yamamoto 1 Destroyer moved from sz72 to sz78 1 Destroyer moved from sz45 to sz72 1 EarlyFighter moved from E.Borneo to S.Borneo Place Units - Yamamoto 4 Destroyers placed in sz78 2 Artillerys and 2 Infantrys placed in Davao 1 Tank and 2 Tankettes placed in Kwangsi 1 Elite and 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Yamamoto : 1.33 Anzac : -2.00 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Chinese 1 Infantry moved from E.Shansi to Peking Chinese take Peking from Hisaichi 4 Mech.Infs moved from W.Chunking to Bengal 1 Marine moved from E.Tibet to Bengal 1 Infantry moved from E.Tibet to W.Chunking 4 Mech.Infs moved from Xining to Bengal 4 Mech.Infs moved from Tsingnan to Bengal 3 Infantrys moved from Sikang to W.Sian 2 Infantrys moved from Nancheng to E.Tibet 1 Elite and 1 Infantry moved from Xining to Nancheng 4 Mech.Infs moved from Urumal to Tsingnan 2 Artillerys and 6 Infantrys moved from Hopeh to Shantung 1 Infantry moved from Shansi to Hopeh 12 Tanks moved from Hopeh to Nanking 1 Mech.Inf moved from Hopeh to Hankou Chinese take Hankou from Hisaichi 5 Mech.Infs moved from Hopeh to Nanking 5 Mech.Infs moved from Nanking to Kichedung 6 Mech.Infs moved from Hopeh to Hanan Purchase Units - Chinese Chinese buy 1 Marine and 9 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Kichedung Chinese attack with 5 Mech.Infs Hisaichi defend with 1 Infantry Chinese roll dice for 5 Mech.Infs in Kichedung, round 2 : 0/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Kichedung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 Mech.Infs in Kichedung, round 3 : 1/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Kichedung, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kichedung Chinese win, taking Kichedung from Hisaichi with 4 Mech.Infs remaining. Battle score for attacker is -3 Casualties for Chinese: 1 Mech.Inf Casualties for Hisaichi: 1 Infantry Battle in Shantung Chinese attack with 2 Artillerys and 6 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Artillerys and 6 Infantrys in Shantung, round 2 : 1/8 hits, 2.00 expected hits Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Hanan Chinese attack with 6 Mech.Infs Hisaichi defend with 1 Infantry Chinese roll dice for 6 Mech.Infs in Hanan, round 2 : 2/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hanan Chinese win, taking Hanan from Hisaichi with 6 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese Place Units - Chinese 1 Marine and 5 Mech.Infs placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
Hisaichi : -0.33 Chinese : -3.33 -
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Hisaichi 1 Artillery and 1 Infantry moved from Tientsin to Peking 1 Elite moved from Tientsin to Hopeh 1 Tank moved from Tientsin to Hopeh 1 Tankette moved from Tientsin to Hopeh 1 Tankette moved from Tientsin to Peking 1 Artillery moved from S.Borneo to sz60 2 Infantrys moved from S.Borneo to sz60 1 Artillery moved from S.Borneo to sz60 1 Marine moved from S.Borneo to W.Borneo 1 Infantry moved from S.Borneo to W.Borneo 1 Artillery and 1 Infantry moved from S.Borneo to sz60 1 Artillery moved from S.Borneo to sz60 1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz68 1 Artillery and 1 Infantry moved from sz68 to Borneo 3 Artillerys and 2 Infantrys moved from sz60 to Malaya 4 EarlyFighters moved from sz60 to Malaya 1 Infantry moved from Chunking to N.Chunking Hisaichi take N.Chunking from Chinese 1 EarlyFighter moved from Seoul to Hopeh 3 Infantrys and 2 Tanks moved from Irkutsk to Quingdao 1 Infantry moved from Jinan to Quingdao Purchase Units - Hisaichi Hisaichi buy 8 Artillerys, 8 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Borneo Hisaichi attack with 1 Artillery and 1 Infantry Anzac defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Borneo Hisaichi win, taking Borneo from Anzac with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in Hopeh Hisaichi attack with 1 EarlyFighter, 1 Elite, 1 Tank and 1 Tankette Chinese defend with 1 Infantry Hisaichi roll dice for 1 EarlyFighter, 1 Elite, 1 Tank and 1 Tankette in Hopeh, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Hopeh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hopeh Hisaichi win, taking Hopeh from Chinese with 1 EarlyFighter, 1 Elite, 1 Tank and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Quingdao Hisaichi attack with 4 Infantrys and 2 Tanks Russians defend with 5 Infantrys, 1 Marine and 1 Tank Hisaichi roll dice for 4 Infantrys and 2 Tanks in Quingdao, round 2 : 0/6 hits, 1.67 expected hits Russians roll dice for 5 Infantrys, 1 Marine and 1 Tank in Quingdao, round 2 : 2/7 hits, 2.50 expected hits 2 Infantrys owned by the Hisaichi lost in Quingdao Hisaichi roll dice for 2 Infantrys and 2 Tanks in Quingdao, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 5 Infantrys, 1 Marine and 1 Tank in Quingdao, round 3 : 4/7 hits, 2.50 expected hits 2 Tanks owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Quingdao Russians win with 5 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is -18 Casualties for Hisaichi: 4 Infantrys and 2 Tanks Battle in Peking Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tankette Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tankette in Peking, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tankette in Peking, round 3 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Peking Hisaichi win, taking Peking from Chinese with 1 Artillery, 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in W.Borneo Hisaichi attack with 1 Infantry and 1 Marine Anzac defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Marine in W.Borneo, round 2 : 0/2 hits, 0.50 expected hits Anzac roll dice for 1 Infantry in W.Borneo, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in W.Borneo, round 3 : 0/2 hits, 0.50 expected hits Anzac roll dice for 1 Infantry in W.Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in W.Borneo Hisaichi roll dice for 1 Marine in W.Borneo, round 4 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in W.Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in W.Borneo Anzac win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Infantry and 1 Marine Battle in Malaya Hisaichi attack with 3 Artillerys, 4 EarlyFighters and 2 Infantrys British defend with 1 Factory, 2 Mech.Infs and 1 Tank Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits 1 Mech.Inf owned by the British lost in Malaya Hisaichi roll dice for 3 Artillerys, 4 EarlyFighters and 2 Infantrys in Malaya, round 2 : 1/9 hits, 3.00 expected hits British roll dice for 1 Mech.Inf and 1 Tank in Malaya, round 2 : 1/2 hits, 0.83 expected hits 1 Mech.Inf owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya Hisaichi roll dice for 3 Artillerys, 4 EarlyFighters and 1 Infantry in Malaya, round 3 : 2/8 hits, 2.67 expected hits British roll dice for 1 Tank in Malaya, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya Hisaichi win, taking Malaya from British with 3 Artillerys and 4 EarlyFighters remaining. Battle score for attacker is 11 Casualties for British: 2 Mech.Infs and 1 Tank Casualties for Hisaichi: 2 Infantrys Non Combat Move - Hisaichi 4 EarlyFighters moved from Malaya to sz60 3 Artillerys moved from Hongkong to sz67 2 Infantrys moved from Hongkong to sz67 1 Infantry moved from Kwangtung to Kiangsi 1 Infantry moved from Hongkong to Kwangtung 3 Artillerys, 1 B.Transport, 2 Infantrys and 1 Transport moved from sz67 to sz60 3 Artillerys and 2 Infantrys moved from sz60 to Malaya 2 B.Transports and 1 Transport moved from sz60 to sz67 1 EarlyFighter moved from Hopeh to Tientsin 2 Artillerys moved from Korea to Tientsin 2 Tankettes moved from Seoul to Tientsin 1 Tank moved from Seoul to Tientsin Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in S.Borneo 3 Artillerys and 3 Infantrys placed in Hongkong 1 Artillery and 2 Infantrys placed in Tientsin 2 Artillerys, 1 Infantry, 1 Tank and 2 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Hisaichi : -6.00 British : 0.67 Anzac : 0.67 Chinese : -1.00 Russians : 1.00 -
TripleA Turn Summary: Dutch round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Thai 1 Transport moved from sz60 to sz73 2 Infantrys moved from Phuket to sz73 2 Infantrys and 1 Transport moved from sz73 to sz60 2 Infantrys moved from sz60 to W.Borneo 1 EarlyFighter moved from Phuket to W.Borneo 3 Infantrys moved from Phuket to Thailand 4 Infantrys, 1 Marine and 1 Tank moved from Thailand to Burma Purchase Units - Thai Thai buy 1 Elite, 3 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Thai Battle in W.Borneo Thai attack with 1 EarlyFighter and 2 Infantrys Anzac defend with 1 Infantry Thai roll dice for 1 EarlyFighter and 2 Infantrys in W.Borneo, round 2 : 0/3 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in W.Borneo, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 EarlyFighter and 2 Infantrys in W.Borneo, round 3 : 2/3 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in W.Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in W.Borneo Thai win, taking W.Borneo from Anzac with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Non Combat Move - Thai 1 EarlyFighter moved from W.Borneo to S.Borneo Place Units - Thai 1 Elite, 3 Infantrys and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Anzac : -0.67 Thai : 0.67 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - British 2 Fighters and 3 Mech.Infs moved from Bengal to Burma 1 Fighter moved from Calcutta to Burma 2 Artillerys, 3 Infantrys, 1 Marine and 1 Tank moved from Calcutta to sz63 2 Artillerys, 3 Infantrys, 1 Marine, 1 T.Boat, 1 Tank and 3 Transports moved from sz63 to sz64 2 Artillerys, 3 Infantrys, 1 Marine and 1 Tank moved from sz64 to Burma 2 B.Transports and 1 Transport moved from sz66 to sz63 2 Destroyers moved from sz66 to sz64 1 Transport moved from sz61 to sz57 1 Fighter moved from Java to sz68 3 Mech.Infs moved from Dheli to Bengal 1 Tankette moved from Ustkut to Jinan Russians take Jinan from Yamamoto 1 Tankette moved from Ustkut to Irkutsk Russians take Irkutsk from Masaharu 2 Tankettes moved from Ustkut to Vostok 6 Infantrys and 2 Tankettes moved from Yakutsk to Vostok 2 Tankettes moved from Palana to Magadan 1 Transport moved from sz4 to sz5 2 Tankettes moved from N.Canada to sz5 2 Tankettes moved from Vancouver to N.Canada 2 Tankettes and 1 Transport moved from sz5 to sz4 2 Tankettes moved from sz4 to Palana Purchase Units - British British buy 2 Artillerys, 2 Fighters, 2 Infantrys, 3 Mech.Infs, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in sz68 British attack with 1 Fighter Hisaichi defend with 1 Transport British roll dice for 1 Fighter in sz68, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Transport in sz68, round 2 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the British lost in sz68 Hisaichi win with 1 Transport remaining. Battle score for attacker is -10 Casualties for British: 1 Fighter Battle in Burma British attack with 2 Artillerys, 3 Fighters, 3 Infantrys, 1 Marine, 3 Mech.Infs and 1 Tank Yamamoto defend with 2 Artillerys, 5 Infantrys, 1 Tank and 2 Tankettes; Thai defend with 4 Infantrys, 1 Marine and 1 Tank British roll dice for 2 Artillerys, 3 Fighters, 3 Infantrys, 1 Marine, 3 Mech.Infs and 1 Tank in Burma, round 2 : 6/13 hits, 5.17 expected hits Hisaichi roll dice for 2 Artillerys, 9 Infantrys, 1 Marine, 2 Tanks and 2 Tankettes in Burma, round 2 : 2/16 hits, 5.33 expected hits 4 Infantrys owned by the Yamamoto, 2 Infantrys owned by the British and 2 Tankettes owned by the Yamamoto lost in Burma British roll dice for 2 Artillerys, 3 Fighters, 1 Infantry, 1 Marine, 3 Mech.Infs and 1 Tank in Burma, round 3 : 4/11 hits, 4.50 expected hits Hisaichi roll dice for 2 Artillerys, 5 Infantrys, 1 Marine and 2 Tanks in Burma, round 3 : 3/10 hits, 3.67 expected hits 3 Infantrys owned by the Thai, 1 Infantry owned by the Yamamoto, 2 Artillerys owned by the British and 1 Infantry owned by the British lost in Burma British roll dice for 3 Fighters, 1 Marine, 3 Mech.Infs and 1 Tank in Burma, round 4 : 3/8 hits, 3.50 expected hits Hisaichi roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks in Burma, round 4 : 4/6 hits, 2.33 expected hits 1 Infantry owned by the Thai, 1 Artillery owned by the Yamamoto, 3 Mech.Infs owned by the British, 1 Marine owned by the British and 1 Marine owned by the Thai lost in Burma British roll dice for 3 Fighters and 1 Tank in Burma, round 5 : 3/4 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Tanks in Burma, round 5 : 1/3 hits, 1.33 expected hits 1 Tank owned by the British, 1 Tank owned by the Thai, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Burma British win with 3 Fighters remaining. Battle score for attacker is 10 Casualties for British: 2 Artillerys, 3 Infantrys, 1 Marine, 3 Mech.Infs and 1 Tank Casualties for Yamamoto: 2 Artillerys, 5 Infantrys, 1 Tank and 2 Tankettes Casualties for Thai: 4 Infantrys, 1 Marine and 1 Tank Non Combat Move - British 3 Fighters moved from Burma to Bengal Place Units - British 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks placed in Calcutta 3 Mech.Infs placed in Dheli 2 Tankettes placed in Vancouver Turn Complete - British British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
British : 0.33 Hisaichi : -1.83 -
TripleA Turn Summary: Anzac round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Anzac 3 Artillerys and 6 Infantrys moved from Sumatra to N.S 4 Infantrys moved from Java to sz56 4 Infantrys and 2 Transports moved from sz56 to sz61 4 Infantrys moved from sz61 to N.S 1 Battleship moved from sz56 to sz61 1 Carrier moved from sz56 to sz57 1 Submarine moved from sz56 to sz57 2 Artillerys moved from W.Australia to sz50 2 Infantrys moved from W.Australia to sz50 2 Transports moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 2 Infantrys moved from W.Australia to sz50 1 Infantry moved from W.Australia to sz50 3 Artillerys, 5 Infantrys and 4 Transports moved from sz50 to sz57 2 Transports moved from sz56 to sz50 3 Artillerys and 5 Infantrys moved from sz57 to Java 3 Infantrys moved from Derby to sz50 1 Infantry moved from W.Australia to sz50 4 Infantrys moved from sz50 to Soem 3 Infantrys moved from S.W.Australia to W.Australia 1 Artillery and 2 Infantrys moved from Darwin to Derby 5 Infantrys moved from Melbourne to S.W.Australia 1 EarlyFighter moved from Melbourne to sz57 Purchase Units - Anzac Anzac buy 4 Artillerys, 1 EarlyFighter, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in N.S Anzac attack with 3 Artillerys and 10 Infantrys Hisaichi defend with 3 Infantrys Anzac roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in N.S Anzac roll dice for 3 Artillerys and 10 Infantrys in N.S, round 2 : 2/13 hits, 3.17 expected hits Hisaichi roll dice for 2 Infantrys in N.S, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in N.S Anzac win, taking N.S from Hisaichi with 3 Artillerys and 9 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 3 Infantrys Casualties for Anzac: 1 Infantry Non Combat Move - Anzac Place Units - Anzac 3 Artillerys placed in W.Australia 1 Artillery, 1 Infantry and 1 Marine placed in Darwin 1 EarlyFighter and 5 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Hisaichi : 0.33 Anzac : -0.83





