TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 carrier and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
3 fighters moved from Hawaiian Islands to 46 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 2 submarines moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 submarines
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 6 fighters in 46 Sea Zone, round 2 : 5/13 hits, 6.00 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 46 Sea Zone
Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 6 fighters in 46 Sea Zone, round 3 : 4/12 hits, 5.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 3 : 4/14 hits, 7.33 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 cruisers and 6 fighters in 46 Sea Zone, round 4 : 5/9 hits, 4.67 expected hits
Combat Hit Differential Summary :
Americans : -2.00
Japanese : -3.00
@axis-dominion
Posted map; 5 more hits.
@ArtofWar1947 said in axis-dominion vs artofwar (allies+16) bm3:
@axis-dominion
Posted map; 5 more hits.
ok, go ahead and take out the boats, just leave the figs, and go max defense from here
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 carrier and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
3 fighters moved from Hawaiian Islands to 46 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 2 submarines moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 submarines
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 6 fighters in 46 Sea Zone, round 2 : 5/13 hits, 6.00 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 46 Sea Zone
Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 6 fighters in 46 Sea Zone, round 3 : 4/12 hits, 5.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 3 : 4/14 hits, 7.33 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 cruisers and 6 fighters in 46 Sea Zone, round 4 : 5/9 hits, 4.67 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 46 Sea Zone, round 4 : 5/10 hits, 5.83 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser and 3 fighters in 46 Sea Zone, round 5 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 5 fighters and 3 transports in 46 Sea Zone, round 5 : 3/5 hits, 3.33 expected hits
2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 46 Sea Zone
retreated to 46 Sea Zone
Japanese win with 3 fighters and 3 transports remaining. Battle score for attacker is -17
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters and 2 submarines
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
3 fighters owned by the Japanese forced to land in New Guinea
Non Combat Move - Americans
2 fighters moved from 46 Sea Zone to Queensland
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 63 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 102 Sea Zone to United Kingdom
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 3 submarines moved from 102 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Eastern United States
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer, 1 fighter and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Tsinghai to Sikang
1 fighter and 2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 31 PUs;
British buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Kenya to Rhodesia
1 mech_infantry moved from Ethiopia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 tactical_bomber moved from Egypt to Rhodesia
2 fighters and 2 infantry moved from Egypt to Alexandria
1 submarine moved from 61 Sea Zone to 55 Sea Zone
1 bomber moved from United Kingdom to France
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Rhodesia
British attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rhodesia, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rhodesia
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rhodesia, round 3 : 3/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
3 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Syria to Iraq
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 tactical_bomber moved from Rhodesia to Belgian Congo
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Alexandria to Egypt
1 bomber moved from France to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 102 Sea Zone to 101 Sea Zone
Place Units - British
3 mech_infantrys placed in Iraq
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 4.00
Italians : 0.00
AA fire in France : : -0.17
Americans : -2.67
Chinese : -0.33
Japanese : -5.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 1 mech_infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from Greece to Alexandria
1 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Rostov
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Alexandria
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 3 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Alexandria to Greece
1 aaGun moved from Bessarabia to Ukraine
1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
Place Units - Italians
1 airfield placed in Gibraltar
1 transport placed in 95 Sea Zone
2 infantry placed in Ukraine
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -1.67
British : 0.00
Russians : 0.67
With your permission, I’d like to amend the US NCM:
Leave 1 MI in Queensland,
put 2 infantry in New South Wales via a land march,
put 1 transport in SZ 82.
@ArtofWar1947 said in axis-dominion vs artofwar (allies+16) bm3:
With your permission, I’d like to amend the US NCM:
Leave 1 MI in Queensland,
put 2 infantry in New South Wales via a land march,
put 1 transport in SZ 82.
yes, all changes in pac are good, no issues there.
the tp in 82, no American tp can reach there. did you mean uk?
The US TP to SZ62. Again, my eyesight (even with glasses) blurred 62 into 82.
@ArtofWar1947 said in axis-dominion vs artofwar (allies+16) bm3:
The US TP to SZ62. Again, my eyesight (even with glasses) blurred 62 into 82.
ok sure, you can make those edits during Anzac
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from Queensland to Hawaiian Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 infantry moved from Queensland to South Australia
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 mech_infantry placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Gibraltar to United Kingdom
1 fighter moved from Western Germany to United Kingdom
5 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Gibraltar to United Kingdom
2 bombers moved from Western Germany to Volgograd
intercept bombing of London?
I have 4 fig escorts + 7 bombers, against 4 of your interceptors
Pass; I’ll put my faith in the AA.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Gibraltar to United Kingdom
1 fighter moved from Western Germany to United Kingdom
5 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Gibraltar to United Kingdom
2 bombers moved from Western Germany to Volgograd
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 11 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
AA fire in United Kingdom : 1/5 hits, 0.83 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7,5,4,3 and causes: 19 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in United Kingdom causes 24 damage total. Damaged units is as follows: factory_major = 19, harbour = 5
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 aaGuns, 10 armour, 5 artilleries, 20 infantry and 16 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
2 mech_infantrys moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Baltic States to Bessarabia
2 bombers moved from Volgograd to Rostov
1 infantry moved from Novgorod to Belarus
1 aaGun and 4 infantry moved from Novgorod to Archangel
2 infantry moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
4 fighters moved from United Kingdom to 110 Sea Zone
5 bombers moved from United Kingdom to Western Germany
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to Rostov
3 tactical_bombers moved from Southern Italy to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Yugoslavia to Northern Italy
1 carrier moved from 92 Sea Zone to 110 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
3 infantry placed in Novgorod
1 armour and 3 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 0.67
AA fire in United Kingdom : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
7 artilleries and 30 infantry moved from Bryansk to Smolensk
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 7 artilleries and 30 infantry
Germans defend with 1 infantry
Russians roll dice for 7 artilleries and 30 infantry in Smolensk, round 2 : 8/37 hits, 8.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 7 artilleries and 29 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun and 6 infantry moved from Yenisey to Timguska
6 infantry moved from Novosibirsk to Vologda
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Bryansk to Smolensk
2 aaGuns moved from Bryansk to Smolensk
2 aaGuns, 2 armour, 1 artillery, 21 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Western Ukraine to Bryansk
1 submarine moved from 108 Sea Zone to 106 Sea Zone
Place Units - Russians
1 fighter, 6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 2 destroyers, 1 factory_minor, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to Burma
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
2 bombers moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 artillery and 4 infantry moved from New Guinea to Dutch New Guinea
1 marine moved from New Guinea to Dutch New Guinea
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Kwangsi to 21 Sea Zone
1 fighter moved from New Guinea to Dutch New Guinea
2 fighters moved from New Guinea to 55 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 marine in Dutch New Guinea, round 2 : 3/7 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 55 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 5/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 marine moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from Dutch New Guinea to 33 Sea Zone
1 fighter moved from 21 Sea Zone to Caroline Islands
1 tactical_bomber moved from 21 Sea Zone to Guam
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 armour moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 marine moved from Kwangsi to 36 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Kweichow to Hopei
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Hunan
1 aaGun moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
2 bombers moved from Shensi to Shan State
2 fighters and 2 tactical_bombers moved from Burma to Shan State
1 artillery moved from French Indo China to Shan State
Place Units - Japanese
1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 marine placed in Japan
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
British : 0.83
ANZAC : -0.33
Chinese : 0.33
UK_Pacific : 0.33
Japanese : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 fighters, 1 infantry, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from 101 Sea Zone to Eastern United States
1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 2 infantry, 4 submarines and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Eastern United States to Quebec
1 infantry moved from 106 Sea Zone to Quebec
1 armour moved from Central United States to Quebec
1 bomber moved from Western United States to Eastern United States
1 submarine and 3 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - Americans
2 fighters and 6 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United States
1 infantry placed in Western United States
Americans undo move 1.
6 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 28 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
1 artillery and 1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 2/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 2 fighters and 2 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Belgian Congo to Alexandria
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from India to Burma
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in Alexandria
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/6 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
3 infantry moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Rhodesia to French Equatorial Africa
1 infantry moved from Rhodesia to Tanganyika Territory
1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 106 Sea Zone to Quebec
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - British
2 armour and 1 fighter placed in Iraq
1 infantry and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,3,3,2,5,4,4
British collect 26 PUs (8 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0.67
Italians : -0.67
Chinese : 0.33
AA fire in Normandy Bordeaux : : -0.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Southern Italy to Alexandria
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Greece to Alexandria
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Battle in Alexandria
Italians attack with 1 bomber, 2 fighters and 3 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Alexandria, round 2 : 4/6 hits, 2.17 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Alexandria from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Alexandria to 98 Sea Zone
1 bomber moved from Alexandria to Greece
1 armour moved from Libya to Tunisia
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
2 armour moved from Rostov to Caucasus
1 aaGun and 2 infantry moved from Ukraine to Rostov
1 aaGun, 2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Southern France to Northern Italy
2 submarines moved from 109 Sea Zone to 110 Sea Zone
Place Units - Italians
3 mech_infantrys placed in Ukraine
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 1.83
British : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Southern Italy to Alexandria
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Greece to Alexandria
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Battle in Alexandria
Italians attack with 1 bomber, 2 fighters and 3 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Alexandria, round 2 : 4/6 hits, 2.17 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Alexandria from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Alexandria to 98 Sea Zone
1 bomber moved from Alexandria to Greece
1 armour moved from Libya to Tunisia
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
2 armour moved from Rostov to Caucasus
1 aaGun and 2 infantry moved from Ukraine to Rostov
1 aaGun, 2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Southern France to Northern Italy
2 submarines moved from 109 Sea Zone to 110 Sea Zone
Place Units - Italians
3 mech_infantrys placed in Ukraine
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.83
British : 1.00