SZ54 will be attacked by Japan. Everything on or around the Carolines plus 2 more pairs of planes. Can I assume a scramble? I can’t see a reason why it shouldn’t be max D.
axis-dominion vs artofwar (allies+16) bm3
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 carrier and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 3 fighters moved from Hawaiian Islands to 46 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 2 submarines moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 submarines Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 6 fighters in 46 Sea Zone, round 2 : 5/13 hits, 6.00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 46 Sea Zone Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 6 fighters in 46 Sea Zone, round 3 : 4/12 hits, 5.67 expected hits
Combat Hit Differential Summary :
Americans : -3.00 Japanese : 0.33
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lose the 2 damaged cv, 1 dd, and the tac
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@axis-dominion
US Sub hit. -
plz always post the map for such big battles, it helps me visualize :)
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here just take out the dd then
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 carrier and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 3 fighters moved from Hawaiian Islands to 46 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 2 submarines moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 submarines Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 6 fighters in 46 Sea Zone, round 2 : 5/13 hits, 6.00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 46 Sea Zone Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 6 fighters in 46 Sea Zone, round 3 : 4/12 hits, 5.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 3 : 4/14 hits, 7.33 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Americans : -2.33 Japanese : -3.00
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 carrier and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 3 fighters moved from Hawaiian Islands to 46 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 2 submarines moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 submarines Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 6 fighters in 46 Sea Zone, round 2 : 5/13 hits, 6.00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 46 Sea Zone Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 6 fighters in 46 Sea Zone, round 3 : 4/12 hits, 5.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 3 : 4/14 hits, 7.33 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 cruisers and 6 fighters in 46 Sea Zone, round 4 : 5/9 hits, 4.67 expected hits
Combat Hit Differential Summary :
Americans : -2.00 Japanese : -3.00
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@axis-dominion
Posted map; 5 more hits. -
@ArtofWar1947 said in axis-dominion vs artofwar (allies+16) bm3:
@axis-dominion
Posted map; 5 more hits.ok, go ahead and take out the boats, just leave the figs, and go max defense from here
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 carrier and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 3 fighters moved from Hawaiian Islands to 46 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 2 submarines moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 submarines Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 6 fighters in 46 Sea Zone, round 2 : 5/13 hits, 6.00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 46 Sea Zone Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 6 fighters in 46 Sea Zone, round 3 : 4/12 hits, 5.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 3 : 4/14 hits, 7.33 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 cruisers and 6 fighters in 46 Sea Zone, round 4 : 5/9 hits, 4.67 expected hits Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 46 Sea Zone, round 4 : 5/10 hits, 5.83 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans roll dice for 1 battleship, 1 cruiser and 3 fighters in 46 Sea Zone, round 5 : 2/5 hits, 2.67 expected hits Japanese roll dice for 5 fighters and 3 transports in 46 Sea Zone, round 5 : 3/5 hits, 3.33 expected hits 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 46 Sea Zone retreated to 46 Sea Zone Japanese win with 3 fighters and 3 transports remaining. Battle score for attacker is -17 Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters and 2 submarines Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber 3 fighters owned by the Japanese forced to land in New Guinea Non Combat Move - Americans 2 fighters moved from 46 Sea Zone to Queensland 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 63 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 102 Sea Zone to United Kingdom 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 3 submarines moved from 102 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Eastern United States Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 1 destroyer, 1 fighter and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Tsinghai to Sikang 1 fighter and 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Sikang Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 31 PUs; British buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 2 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Kenya to Rhodesia 1 mech_infantry moved from Ethiopia to Tanganyika Territory British take Tanganyika Territory from Italians 1 tactical_bomber moved from Egypt to Rhodesia 2 fighters and 2 infantry moved from Egypt to Alexandria 1 submarine moved from 61 Sea Zone to 55 Sea Zone 1 bomber moved from United Kingdom to France Combat - British Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Rhodesia British attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rhodesia, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rhodesia British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rhodesia, round 3 : 3/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Alexandria British attack with 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 55 Sea Zone British attack with 1 submarine Japanese defend with 1 destroyer British roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 3 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Syria to Iraq 1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone 1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 tactical_bomber moved from Rhodesia to Belgian Congo 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 2 fighters moved from Alexandria to Egypt 1 bomber moved from France to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 102 Sea Zone to 101 Sea Zone Place Units - British 3 mech_infantrys placed in Iraq 1 artillery and 2 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 4.00 Italians : 0.00 AA fire in France : : -0.17 Americans : -2.67 Chinese : -0.33 Japanese : -5.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Greece to Alexandria 1 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Rostov Italians attack with 3 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 1 artillery, 1 bomber and 2 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Alexandria Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 3 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Alexandria to Greece 1 aaGun moved from Bessarabia to Ukraine 1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 109 Sea Zone 1 submarine moved from 92 Sea Zone to 109 Sea Zone 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Gibraltar to Southern Italy 1 fighter moved from Gibraltar to Southern Italy Place Units - Italians 1 airfield placed in Gibraltar 1 transport placed in 95 Sea Zone 2 infantry placed in Ukraine 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -1.67 British : 0.00 Russians : 0.67
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With your permission, I’d like to amend the US NCM:
Leave 1 MI in Queensland,
put 2 infantry in New South Wales via a land march,
put 1 transport in SZ 82. -
@ArtofWar1947 said in axis-dominion vs artofwar (allies+16) bm3:
With your permission, I’d like to amend the US NCM:
Leave 1 MI in Queensland,
put 2 infantry in New South Wales via a land march,
put 1 transport in SZ 82.yes, all changes in pac are good, no issues there.
the tp in 82, no American tp can reach there. did you mean uk?
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The US TP to SZ62. Again, my eyesight (even with glasses) blurred 62 into 82.
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@ArtofWar1947 said in axis-dominion vs artofwar (allies+16) bm3:
The US TP to SZ62. Again, my eyesight (even with glasses) blurred 62 into 82.
ok sure, you can make those edits during Anzac
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 fighter Japanese defend with 3 transports 3 transports owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 fighters moved from Queensland to Hawaiian Islands 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 46 Sea Zone to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 1 infantry moved from Queensland to South Australia 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 mech_infantry placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from Gibraltar to United Kingdom 1 fighter moved from Western Germany to United Kingdom 5 bombers moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 mech_infantrys moved from Ukraine to Volgograd 1 bomber moved from Gibraltar to United Kingdom 2 bombers moved from Western Germany to Volgograd
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intercept bombing of London?
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I have 4 fig escorts + 7 bombers, against 4 of your interceptors
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Pass; I’ll put my faith in the AA.