LG40 Dawgoneit (Allies +30) vs. StuckTojo (Axis)


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 airfield, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Libya
            1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
            3 armour and 1 mech_infantry moved from Alexandria to Libya
                  British take Tobruk from Italians
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery, 1 infantry and 3 transports moved from 81 Sea Zone to 98 Sea Zone
            2 artilleries moved from Alexandria to 98 Sea Zone
            2 infantry moved from Alexandria to 98 Sea Zone
            3 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 98 Sea Zone to 96 Sea Zone
            3 artilleries and 3 infantry moved from 96 Sea Zone to Libya
            3 fighters moved from Egypt to Libya
            2 tactical_bombers moved from Egypt to Libya
            1 bomber moved from Egypt to Libya
            1 artillery and 2 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from West India to India
    
        Combat - British
            Battle in Libya
                British attack with 3 armour, 3 artilleries, 1 bomber, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    British roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 3 armour, 3 artilleries, 1 bomber, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Libya, round 2 : 8/18 hits, 7.50 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 2/7 hits, 2.50 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 3 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Libya
                British win, taking Libya from Italians with 3 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
            Battle in Burma
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery and 1 fighter in Burma, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British lost in Burma
                 retreated to Burma
                Japanese win with 2 infantry remaining. Battle score for attacker is -10
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            1 bomber, 3 fighters and 2 tactical_bombers moved from Libya to Malta
            3 fighters moved from Gibraltar to Malta
            1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Egypt to Trans-Jordan
            4 infantry moved from Alexandria to Egypt
            2 mech_infantrys moved from Belgian Congo to Egypt
    
        Place Units - British
            1 airfield placed in Malta
            3 infantry placed in Iraq
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -1.83
    Italians : -0.50
    Japanese : 1.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Romania to Baltic States
            1 armour moved from Western Ukraine to Baltic States
            3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Italians roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                    Italians roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                Italians win, taking Ukraine from Russians with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Italians: 1 infantry
            Battle in Baltic States
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Baltic States
                Italians win, taking Baltic States from Russians with 2 armour remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Romania
            1 aaGun moved from Western Ukraine to Ukraine
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Combat Move - French
            3 infantry moved from Tunisia to Libya
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            8 infantry and 1 mech_infantry moved from Finland to Karelia
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 mech_infantry moved from Norway to Karelia
            1 mech_infantry moved from Eastern Poland to Novgorod
                  Germans take Novgorod from Russians
            6 mech_infantrys moved from Eastern Poland to Belarus
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Belarus
            2 bombers moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Finland to Belarus
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            1 fighter moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 submarine
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Belarus
                Germans attack with 2 bombers, 3 fighters, 6 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 artillery and 10 infantry
                    Germans roll dice for 2 bombers, 3 fighters, 6 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 6/13 hits, 5.17 expected hits
                    Russians roll dice for 1 artillery and 10 infantry in Belarus, round 2 : 6/11 hits, 3.67 expected hits
                    6 infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Belarus
                 retreated to Belarus
                Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 6 mech_infantrys
                Casualties for Russians: 6 infantry
            Battle in Karelia
                Germans attack with 8 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 8 infantry and 2 mech_infantrys in Karelia, round 2 : 2/10 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Belarus to Western Germany
            2 fighters and 1 tactical_bomber moved from Belarus to Ukraine
            1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
            3 aaGuns, 6 armour, 10 artilleries, 15 infantry and 9 mech_infantrys moved from Western Ukraine to Ukraine
            2 infantry moved from Romania to Bulgaria
            6 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Germany to Baltic States
            1 mech_infantry moved from Germany to Eastern Poland
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
            1 tactical_bomber moved from Southern Italy to Eastern Poland
            1 aaGun moved from Eastern Poland to Baltic States
            1 tactical_bomber moved from Eastern Poland to Baltic States
    
        Place Units - Germans
            1 fighter placed in Western Germany
            1 destroyer placed in 112 Sea Zone
            1 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -0.17
    Russians : 1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 32 PUs; 
            Russians buy 3 artilleries and 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Belarus to Novgorod
            1 artillery moved from Belarus to Novgorod
            1 infantry moved from Belarus to Smolensk
            2 infantry moved from Bryansk to Western Ukraine
            2 fighters moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Rostov
            2 fighters moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            4 aaGuns, 2 armour, 1 artillery, 34 infantry and 2 mech_infantrys moved from Bryansk to Russia
            2 fighters moved from Rostov to Russia
            2 fighters moved from Western Ukraine to Russia
    
        Place Units - Russians
            3 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.67
    Russians : -1.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 4 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from Korea to Manchuria
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Tsinghai to Shensi
            2 bombers moved from Kweichow to Shensi
            1 armour and 1 mech_infantry moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Manchuria
                Japanese attack with 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Manchuria, round 2 : 7/18 hits, 5.50 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 4/6 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Rostov
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Japanese win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Chahar to Hopei
            1 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Yunnan to Burma
            2 armour and 1 mech_infantry moved from French Indo China to Burma
            1 armour, 4 artilleries and 3 infantry moved from Shan State to Burma
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from 42 Sea Zone to Burma
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to Burma
            1 armour and 1 mech_infantry moved from Sikang to Caucasus
            3 mech_infantrys moved from Kiangsu to Kweichow
            2 mech_infantrys moved from Kweichow to Burma
            2 bombers moved from Shensi to Kweichow
            1 aaGun moved from Korea to Manchuria
            3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Manchuria to Jehol
            2 fighters and 1 tactical_bomber moved from Jehol to Anhwe
            1 fighter and 1 tactical_bomber moved from Shensi to Jehol
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 armour, 1 infantry and 1 mech_infantry placed in Japan
            4 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    ANZAC : -0.33
    Chinese : -0.67
    Russians : -0.67
    Japanese : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 armour moved from 95 Sea Zone to Northern Italy
            1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 bomber moved from Gibraltar to Southern Italy
            2 fighters and 1 tactical_bomber moved from Malta to Southern Italy
            3 bombers moved from Malta to Southern Italy
            1 fighter moved from Malta to Southern Italy
            1 fighter moved from Gibraltar to 95 Sea Zone
            5 fighters moved from Malta to 95 Sea Zone
            7 fighters moved from Eastern United States to Gibraltar
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
            2 destroyers moved from 26 Sea Zone to 63 Sea Zone
            1 battleship, 1 carrier and 3 cruisers moved from 54 Sea Zone to 63 Sea Zone
            2 transports moved from 62 Sea Zone to 63 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @StuckTojo any scrambles in sz98?


  • @dawgoneit I’m not sure if you get intercepters or not if so intercept?

  • '19 '17 '16

    @dawgoneit

    No scramble, no intercepts.


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 armour moved from 95 Sea Zone to Northern Italy
            1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 bomber moved from Gibraltar to Southern Italy
            2 fighters and 1 tactical_bomber moved from Malta to Southern Italy
            3 bombers moved from Malta to Southern Italy
            1 fighter moved from Malta to Southern Italy
            1 fighter moved from Gibraltar to 95 Sea Zone
            5 fighters moved from Malta to 95 Sea Zone
            7 fighters moved from Eastern United States to Gibraltar
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
            2 destroyers moved from 26 Sea Zone to 63 Sea Zone
            1 battleship, 1 carrier and 3 cruisers moved from 54 Sea Zone to 63 Sea Zone
            2 transports moved from 62 Sea Zone to 63 Sea Zone
    
        Combat - Americans
            Battle in Southern Italy
                Americans attack with 4 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 fighter; Italians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour and 7 infantry
                    AA fire in Southern Italy : 1/8 hits, 1.33 expected hits
                    1 fighter owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 4 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 4/9 hits, 4.67 expected hits
    

    Combat Hit Differential Summary :

    AA fire in Southern Italy : : -0.33
    Americans : -1.83
    

    Savegame


  • @StuckTojo 4 hits. ool please

  • '19 '17 '16

    @dawgoneit

    Max defence, but lose the German fight last, please. ie.)

    3 AA
    7 inf
    3 art
    6 ital fighters
    1 germ fighter


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 armour moved from 95 Sea Zone to Northern Italy
            1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 bomber moved from Gibraltar to Southern Italy
            2 fighters and 1 tactical_bomber moved from Malta to Southern Italy
            3 bombers moved from Malta to Southern Italy
            1 fighter moved from Malta to Southern Italy
            1 fighter moved from Gibraltar to 95 Sea Zone
            5 fighters moved from Malta to 95 Sea Zone
            7 fighters moved from Eastern United States to Gibraltar
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
            2 destroyers moved from 26 Sea Zone to 63 Sea Zone
            1 battleship, 1 carrier and 3 cruisers moved from 54 Sea Zone to 63 Sea Zone
            2 transports moved from 62 Sea Zone to 63 Sea Zone
    
        Combat - Americans
            Battle in Southern Italy
                Americans attack with 4 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 fighter; Italians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour and 7 infantry
                    AA fire in Southern Italy : 1/8 hits, 1.33 expected hits
                    1 fighter owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 4 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 4/9 hits, 4.67 expected hits
                    Italians roll dice for 3 aaGuns, 3 artilleries, 7 fighters and 7 infantry in Southern Italy, round 2 : 10/17 hits, 8.00 expected hits
                    3 aaGuns owned by the Italians, 1 tactical_bomber owned by the Americans, 1 infantry owned by the Americans, 2 fighters owned by the Americans, 4 bombers owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
                Italians win with 3 artilleries, 7 fighters and 6 infantry remaining. Battle score for attacker is -78
                Casualties for Americans: 4 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Italians: 3 aaGuns and 1 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Northern Italy
                Americans attack with 1 armour and 1 infantry
                Italians defend with 1 factory_major and 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Northern Italy
                Italians win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Americans: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            6 fighters moved from 95 Sea Zone to Malta
            2 fighters moved from 55 Sea Zone to 63 Sea Zone
    
        Place Units - Americans
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.33
    AA fire in Southern Italy : : -0.33
    Americans : -3.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour moved from Libya to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            3 infantry moved from Libya to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            3 armour, 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 4 infantry, 1 submarine and 4 transports moved from 96 Sea Zone to 95 Sea Zone
            1 armour moved from 95 Sea Zone to Sicily
            1 armour moved from 95 Sea Zone to Sardinia
            1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Sicily
            1 infantry moved from 95 Sea Zone to Sardinia
            6 fighters moved from Malta to 95 Sea Zone
            2 tactical_bombers moved from Malta to 95 Sea Zone
            1 bomber moved from Malta to Northern Italy
            1 mech_infantry moved from Egypt to Tobruk
            1 artillery moved from Trans-Jordan to Egypt
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Battle in Sicily
            Battle in Sardinia
    
        Non Combat Move - British
            1 bomber moved from Northern Italy to Malta
            2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Malta
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Iraq to Northwest Persia
            1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            3 transports placed in 81 Sea Zone
            1 armour and 2 artilleries placed in Iraq
            British undo move 2.
            3 artilleries placed in Iraq
            1 armour placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    AA fire in Northern Italy : : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Baltic States to Belarus
            1 mech_infantry moved from Romania to Belarus
            3 armour and 1 artillery moved from Ukraine to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 3 armour and 1 artillery
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour and 1 artillery in Bryansk, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Baltic States to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine and 1 transport moved from 54 Sea Zone to 63 Sea Zone
            3 submarines moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,4
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 38
  • 46
  • 136
  • 76
  • 94
  • 132
  • 71
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.8k

Users

40.5k

Topics

1.8m

Posts