Any Hope of Making CHINA a REAL 7th Player Nation?


  • Capital’s IC should not be more than 3 IPCs value. With a 6 ipcs Sikang, Japan could strat bomb chineses until 12 IPCs value  :-o

  • 2024 '22 '21 '19 '15 '14

    Well strat bombing is going to cause problems no matter what we do, but at least at 6 they could afford to place  enough units to be compelling as a player. And just because the Japanese could potentially bomb them to a value of 12, that doesn’t guarantee it will happen. Maybe the Japanese player rolls a 1, or the Chinese AA gun hits. In any case, the value of the capital needs to be high enough to support a full player. Otherwise you’d have to spread the income around, which would likely favor Japan (for factory purchases.) Have it concentrated in Sikang would make the defense easier to manage. Italy starts with 10, but they have more opportunities for expansion, and more NAs. Why bother bringing the Chinese into the fight unless, they’re strong enough to put up a decent fight?

    I think Sikang at 6 would be fine, maybe down to 5, but even that feels low for a Capital.


  • That might work, along with some form of Lend-Lease assistance from the US, starting before the war.


  • The war game: world war 2 >>>>>>>>>>>>>>>>  Has china as an 8th player lol 8 players imagine that

    Look at that game and see how china can hold and give a fight a gainst japan.  I also think that china may have to get a lot of modding and so will japan and japan will have to be careful since the japs may skip asia and go all out on usa yah!

  • '10

    Thanks guys!  I will play test some of these before the sunday game and let you know how it worked.

  • '10

    Tried this out on the weekend.  Had a 7 player game!  Japan was not a real experienced player so I do not consider it a FULL PLAY TEST.

    It seemed to work until USA dropped 4 fighters and a bomber to CHINA as lendlease!!  Japan was kicked right out of ASIA by CHINA!

    Here is ver 1 of the CHINA 7th player set-up…  Tell me what you think?

    China goes BEFORE USA in the Turn order so Lend Lease will not allow a unit to move twice in one round.

    CHINA  “The Sleeping Giant”                            7 IPCs

    Sikang: 1 INF, 1 ART, 1 FTR, 1 IC
    Yunnan: 1 INF
    Fukien: 2 INF
    Hupeh: 2 INF
    Suiyuan: 2 INF
    Ningxia: 1 INF
    Chinghai: 1 INF

    NOs: 
    *Gain 4 IPC if Burma is controled by Allies “Burma Road”
    *Gain 2 IPC if holding Starting territories
    *Gain 5 IPC if Allies control Kiangsu, Manchuria, French Indo-China  “Greater China”

    Notes:  China Builds two INF per turn in addition to units purchased.  INF can be placed in any controlled CHINESE territory up to a maximum of 3 INF per territory.  ARM, ART, can only be built on the IC at a maximum of ONE UNIT PER TURN.  Lend Lease - Any US units landing in CHINA become Chinese controlled units (Air units etc).


  • You made China into Godzilla im afraid. It needs to be juiced down.

  • '10

    @Imperious:

    You made China into Godzilla im afraid. It needs to be juiced down.

    Like I said, It has not been through a great play test…  Just one game.  Some players were inexperienced.  If some one has a possible solution or set up please post it.


  • round up china so if they have 3 they can build 2 infantry

    Also, Burma road gets 4 IPC (deducted from UK totals) as long as allies control Yunnan and or Burma. The IPC can buy any units.

    Add one Soviet unit representing the CPC per turn in any north Chinese territory under control. These are controlled by USSR and cannot attack with other normal Chinese units.


  • @Imperious:

    round up china so if they have 3 they can build 2 infantry

    Also, Burma road gets 4 IPC (deducted from UK totals) as long as allies control Yunnan and or Burma. The IPC can buy any units.

    Add one Soviet unit representing the CPC per turn in any north Chinese territory under control. These are controlled by USSR and cannot attack with other normal Chinese units.

    you are saying when you say round up china 3/2 that every 3 territories it gets 2 inf.?

    Also does the japs get any increase of men anywere?

    Since your buffing up asia enough to kick japan out don’t you think japan(won’t be as strong and usa could walk all over him every single game?)

  • 2024 '22 '21 '19 '15 '14

    Rules seem a little complex.

    If you’re introducing them as a full player, why not get rid of the inf popping thing altogether?
    I think if its going to be worth the effort, they should play using the same rules as everyone else.


  • I agree (but we are nerfing a game…)


  • you are saying when you say round up china 3/2 that every 3 territories it gets 2 inf.?

    NO. i am saying just round up rather than round down. So odds get you 1 more infantry rather than 1 less.

    Also does the japs get any increase of men anywere?

    no they have enought. look at 41. they have everything and then more.

    Since your buffing up asia enough to kick japan out don’t you think japan(won’t be as strong and usa could walk all over him every single game?)

    Its a minor road apple to help keep China in the game more than 3 turns. If you give them 1 per territory japan loses the mainland in too many games. Not realistic at all.


  • But would not Germany get run over in Europe if the japanese gets pin back in Asia? Then it’s Germany agains alle 3 of the allies. +4 against 3 is not fair  :-P

  • '10

    @Hubbe:

    But would not Germany get run over in Europe if the japanese gets pin back in Asia? Then it’s Germany agains alle 3 of the allies. +4 against 3 is not fair  :-P

    In the games you have played thus far….  How many times did Japan make it to the gates of MOSCOW?


  • don’t know if this has been covered yet, but surely placing an IC in china would change the japanese strategy somewhat? i mean, the japanese player will want that IC, and most likely throw everything they can at it

    and if they get it, then moscow’s in big, big trouble (as that’s really the logical place to go from there)

  • '16 '15 '10

    I’d stick with the Larry Harris scheme (factory in Sink for 5 doesn’t seem right), just add a total of 5 inf to what China already has.  1941 requires even more inf I think as China is much too weak.

    If Japan can destroy China by Turn 3 something isn’t right IMHO.  A pro Japan should capture China by Turn 4-5, India by 6-8, and start threatening Moscow around Turn 10.  If Germany/Italy can still hold out for a few more turns at this point then the Axis probably deserves the win.

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