No.Â The only thing that voids the option to ignore enemy transports and/or subs is if the defender scrambles air units to the sea zone.
Did Axis & Allies 1942 2nd Edition introduce “scramble” rules?
AA1942 (the 2009 version) has some much needed small tweaks. These tweaks will reduce many “wtf” from the “logical” thinking new players.
AA1942 s almost identicial to Anniversay edition. Krieghund has a table posted at BGG comparing Revised, LHTR, and Anniversay.
Axis and Allies is a team game and quite different to Risk and Settlers of Catan. The latter being free for all with medium to heavy diplomacy. For what it is, I sugguest that individual victory rules should be tried only later.
Your Catan friends may find the game long. Your Risk friends are probably seasoned long playtime players so no problems there. Either way you should play the minor victory mode in the first few games.
I also wait eagerly for the AA1942 rules to be posted online.
Cool, Krieghund. Thats great.
Besides the four I noted, also like the 1-to-1 bombardment and reduced carrier defense.
(I am a bit slow. Haven’t touched on the game for months and only catching up on AA50 rules now.)
Would be nice if someone owning AAR, AA50, and AA1942 can take some photo with units side by side.
I am hearing conflicting reports about AA1942’s sculpt quality lol.
Krieghund, is AA1942 using AA50 rules exactly?
or are you making a comparison table like the one you made for AA50 vs. LHTR vs. Revised ?
Yeah 4 pages would make it approachable. It’ll be almost as quick as teaching people Settlers of Catan.
I like AA1942. (credit to AA50 rules team) It nicely dealt with some of the main undesired situations AAR house rules wanted to resolve.
flat SBR defense
It came with a price cut too (I think, RRP $65 vs. $80 in Australia) while improving unit pieces. Nice.
Plenty of board games at this price point only give you cubes and rectangles to represent whatever.