Here’s mine that I created out of black card stock last year. There much more rigid than using standard paper and still work great. I’m definitely going to be making these for AAE 40 When it comes out. Thanks again ozimek.
Do you find that you have sufficient 5s and 10s. In the past my group has used the paper ipcs but I like the idea of being able to see how much money your opponent has from across the room. Hence the poker chip idea.
I find my croup tends to sort there cash into piles based on what you are planning on buying. So if you were planning on buying 4 infantry a tank and a destroyer, most of my group would divide their cash into 3 piles and place their units they plan to buy on top. So the first pile would be 1 10 and 2 ones for the infantry. Second would be a 5 and a one for the tank. Last would be an eight and three ones got the destroyer. As such I find more smaller bills as opposed to lager ones are typically more useful. Generally speaking.
How many extra ones do you find you needed? I don’t think I’ll need a lot of 25s as only a few countries would realistically use given our groups purchasing fetishes. I don’t want to overspend but I also don’t want to have to constantly make change cuz we barely have enough small bills.
I’ve been looking to add these custom IPC poker chips to spruce up my game, however they are quite expensive.
How many poker chips do I need for global 1940? Will I need more than one set? What is your guys experience?
Thanks in advance.
Thanks for your input. Anything else?
I recently bought 1914 and I’m planning to introduce to my gaming group, however I know the recent A&A games have been plagued with piece shortages. I severely dislike introducing new games with such obvious component deficiencies as I believe it biases new players against the game from the start. Short of buying a 2nd copy, what quantity of specific pieces for which countries would I need to pick up from the second hand market so that I won’t run out of them in 98% of games?
7 control markers
On principle I like keeping the rules consistent with other A&A titles. +$5 or +$10 can easily be viewed as National Objectives (occupy your capital). Another alternative to boosting production limits would be to adjust the setup to start with additional complexes. I like the idea of an Italian complex a lot since zero production for a major axis player seems wrong. a complex in e Canada also strikes me as neat (and no I’m not Canadian). Japan needs more production but having one outside Japan itself feels wrong. Plus they can easily build one on turn one anyways so it’s likely not a big deal.
What potential I’ll effects do you foresee by adding a Canadian and Italian complexs (particularly in a tier 2 game)?
Thanks again for the excellent insight.