Let’s see if I did this correctly. GL and HF.
Adam +3 v JWW (axis)
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs; Germans buy 3 armour, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Volgograd 2 infantry moved from Rostov to Caucasus 10 mech_infantrys moved from Bryansk to Volgograd 3 armour moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 14 armour and 32 mech_infantrys moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 3 infantry moved from Novgorod to Archangel 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 armour and 10 mech_infantrys moved from Ukraine to Volgograd 6 armour and 8 mech_infantrys moved from Ukraine to Caucasus Combat - Germans Battle in Caucasus Germans attack with 20 armour, 2 infantry and 40 mech_infantrys British defend with 1 infantry Germans roll dice for 20 armour, 2 infantry and 40 mech_infantrys in Caucasus, round 2 : 17/62 hits, 17.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 20 armour, 2 infantry and 40 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 5 armour, 1 infantry and 20 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 5 armour, 1 infantry and 20 mech_infantrys in Volgograd, round 2 : 8/26 hits, 6.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour, 1 infantry and 20 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 3/9 hits, 4.00 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Bryansk to Germany 2 bombers moved from Bryansk to Western Germany 7 infantry moved from Western Germany to France 1 aaGun and 8 infantry moved from Holland Belgium to France 7 mech_infantrys moved from Western Germany to France 2 fighters moved from Western Germany to France 4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 3 infantry moved from Ukraine to Rostov 1 aaGun moved from Bryansk to Ukraine 3 aaGuns, 14 artilleries and 31 infantry moved from Bryansk to Rostov 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 armour, 2 infantry and 5 mech_infantrys placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 5 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00 Russians : -1.67
Territory Summary for Germans :
Kazakhstan : 1 flag France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 16 infantry and 2 mech_infantrys Western Germany : 1 airfield, 3 armour, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 10 mech_infantrys Germany : 1 factory_major, 2 fighters and 1 tactical_bomber Northern Italy : 1 aaGun, 2 artilleries and 17 infantry Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 infantry Rostov : 1 flag, 3 aaGuns, 14 artilleries and 34 infantry Nenetsia : 1 flag Vyborg : 1 flag Archangel : 1 flag, 3 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Tambov : 1 infantry Ukraine : 1 flag, 1 aaGun, 4 armour, 1 factory_minor, 3 infantry and 6 mech_infantrys Western Ukraine : 1 flag, 1 mech_infantry Vologda : 1 flag, 1 infantry Volgograd : 1 flag, 5 armour, 1 factory_minor, 1 infantry and 20 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry, 2 marines and 3 tactical_bombers Caucasus : 1 flag, 20 armour, 2 infantry and 40 mech_infantrys Smolensk : 1 flag, 1 infantry 113 Sea Zone : 1 submarine 115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 75 Russians : 10 / 30 Japanese : 51 / 56 Americans : 68 / 115 Chinese : 5 / 6 British : 34 / 48 UK_Pacific : 0 / 0 Italians : 17 / 3 ANZAC : 18 / 25 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 27 PUs; Russians buy 8 infantry; Remaining resources: 3 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 artillery and 6 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 2 infantry moved from Novosibirsk to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 1 armour, 2 fighters and 3 mech_infantrys Russians roll dice for 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 7/11 hits, 3.67 expected hits Italians roll dice for 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys in Bryansk, round 2 : 4/7 hits, 3.17 expected hits 4 infantry owned by the Russians, 3 mech_infantrys owned by the Italians, 1 infantry owned by the Germans, 2 fighters owned by the Italians and 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for Russians: 4 infantry Casualties for Italians: 1 armour, 2 fighters and 3 mech_infantrys Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Russia to Samara Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.83 Russians : 3.50
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@Adam514 hey adam, I think I had a stroke or something when I posted that german turn, I might have been sleep walking, or I had an out of body experience. The IPC and TUV advantage you have, plus your superior play, intelligence, I could go on and on, has this thing won, imo, but can I redo the entire German turn. Really not sure what I was thinking leaving all those ITA’s exposed like that. Let me know, if not, that’s cool too, just let me know…
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@666 Yeah sure, go ahead.
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@Adam514 thanks
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs; Germans buy 2 armour, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Caucasus 1 bomber moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 7 armour and 10 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Bryansk to Volgograd 4 fighters and 3 tactical_bombers moved from Bryansk to Archangel 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 3 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Ukraine to Volgograd 7 mech_infantrys moved from Ukraine to Caucasus Combat - Germans Battle in Caucasus Germans attack with 7 armour, 1 infantry and 17 mech_infantrys British defend with 1 infantry Germans roll dice for 7 armour, 1 infantry and 17 mech_infantrys in Caucasus, round 2 : 6/25 hits, 6.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 7 armour and 17 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 4 fighters, 3 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 4 fighters, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 2/10 hits, 4.50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 4 fighters and 3 tactical_bombers moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 2 bombers moved from Volgograd to Novgorod 1 infantry moved from Bryansk to Smolensk 4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Poland to Novgorod 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 aaGun and 8 infantry moved from Holland Belgium to France 7 infantry moved from Western Germany to France 1 fighter moved from Western Germany to France 1 fighter moved from Western Germany to France 7 mech_infantrys moved from Western Germany to France 3 infantry moved from Ukraine to Bryansk Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 infantry placed in France 2 armour and 8 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4 Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : 2.33
Territory Summary for Germans :
Kazakhstan : 1 flag France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 16 infantry and 7 mech_infantrys Western Germany : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 8 mech_infantrys Germany : 1 factory_major Northern Italy : 1 aaGun, 2 artilleries and 17 infantry Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 4 aaGuns, 22 armour, 14 artilleries, 1 fighter, 36 infantry, 48 mech_infantrys and 1 tactical_bomber Rostov : 1 flag Nenetsia : 1 flag Vyborg : 1 flag Archangel : 1 flag, 2 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry Western Ukraine : 1 flag Vologda : 1 flag, 1 infantry Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers Caucasus : 1 flag, 7 armour and 17 mech_infantrys Smolensk : 1 flag, 1 infantry 113 Sea Zone : 1 submarine 115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 76 Russians : 10 / 30 Japanese : 51 / 56 Americans : 68 / 115 Chinese : 5 / 6 British : 34 / 48 UK_Pacific : 0 / 0 Italians : 17 / 3 ANZAC : 18 / 25 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 27 PUs; Russians buy 8 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Italians 1 armour moved from Tambov to Russia 2 infantry moved from Novosibirsk to Vologda 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 6 fighters moved from 6 Sea Zone to 23 Sea Zone 6 fighters moved from 6 Sea Zone to 22 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 1 infantry moved from Ulaanbaatar to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Yunnan to Szechwan 2 bombers moved from Yunnan to Szechwan Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 19 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 23 Sea Zone Japanese attack with 6 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters in 23 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 6 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters in 22 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Szechwan, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery and 15 infantry moved from Yunnan to Burma 2 infantry moved from Shan State to Burma 3 infantry moved from French Indo China to Siam 3 infantry moved from Malaya to Shan State 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Buyant-Uhaa to Chahar 1 aaGun and 1 infantry moved from Anhwe to Hunan 1 aaGun and 1 infantry moved from Hunan to Yunnan 5 fighters moved from 19 Sea Zone to 6 Sea Zone 6 fighters moved from 22 Sea Zone to 6 Sea Zone 6 fighters moved from 23 Sea Zone to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from Amur to 5 Sea Zone 1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 2 bombers moved from Szechwan to Caucasus Place Units - Japanese 6 submarines placed in 6 Sea Zone 3 infantry placed in India 1 infantry and 2 mech_infantrys placed in French Indo China Japanese undo move 3. 2 mech_infantrys placed in Malaya 1 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2 Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : 0.17 Chinese : -0.33 Japanese : 5.00
Territory Summary for Japanese :
Iwo Jima : 2 infantry Shantung : 1 flag Kwangsi : 1 flag Korea : 2 infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 marines Jehol : 1 flag Siam : 1 aaGun, 1 airfield, 4 fighters, 5 infantry and 6 tactical_bombers Manchuria : 1 flag Yunnan : 1 flag, 1 aaGun, 1 armour, 1 infantry and 3 mech_infantrys Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 aaGun and 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 3 infantry Burma : 1 flag, 1 artillery and 17 infantry India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys Kwangtung : 1 flag, 1 harbour Sakha : 1 flag Soviet Far East : 1 flag Amur : 1 flag Siberia : 1 flag Buryatia : 1 flag, 1 infantry French Indo China : 1 flag, 1 factory_minor, 1 harbour and 1 infantry 41 Sea Zone : 1 flag 43 Sea Zone : 1 flag 22 Sea Zone : 1 submarine 19 Sea Zone : 1 destroyer Central Mongolia : 1 flag, 1 infantry 6 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 14 fighters, 9 submarines and 1 transport Buyant-Uhaa : 1 flag Ulaanbaatar : 1 flag Caucasus : 2 bombers
Production/PUs Summary :
Germans : 54 / 76 Russians : 13 / 20 Japanese : 53 / 52 Americans : 68 / 115 Chinese : 3 / 6 British : 34 / 48 UK_Pacific : 0 / 0 Italians : 16 / 3 ANZAC : 18 / 25 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 3 fighters, 13 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 24 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 16 fighters and 14 submarines moved from 35 Sea Zone to 6 Sea Zone 4 submarines moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 bomber moved from Syria to Normandy Bordeaux Combat - Americans
Combat Hit Differential Summary :
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@666 Scramble and Kamis in sz6?
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@Adam514 yes to all. Kamis one each to Cr, BB, and then 4 CV’s
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 3 fighters, 13 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 24 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 16 fighters and 14 submarines moved from 35 Sea Zone to 6 Sea Zone 4 submarines moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 bomber moved from Syria to Normandy Bordeaux Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Battle in Normandy Bordeaux Americans attack with 1 bomber, 1 fighter and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 9 carriers, 1 cruiser, 7 destroyers, 19 fighters, 22 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 17 fighters, 9 submarines and 1 transport Americans roll dice for 22 submarines in 6 Sea Zone, round 2 : 5/22 hits, 7.33 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 9 carriers, 1 cruiser, 7 destroyers, 19 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 16/30 hits, 14.33 expected hits Units damaged: 4 carriers owned by the Japanese Japanese roll dice for 9 submarines in 6 Sea Zone, round 2 : 2/9 hits, 1.50 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 17 fighters and 1 transport in 6 Sea Zone, round 2 : 20/31 hits, 17.00 expected hits 11 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 9 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 11 submarines in 6 Sea Zone, round 3 : 6/11 hits, 3.67 expected hits Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 19 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 13/30 hits, 14.33 expected hits Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 17 fighters and 1 transport in 6 Sea Zone, round 3 : 17/28 hits, 16.00 expected hits 8 fighters owned by the Japanese, 7 submarines owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 10 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 12/20 hits, 9.33 expected hits Japanese roll dice for 9 fighters in 6 Sea Zone, round 4 : 5/9 hits, 6.00 expected hits 9 fighters owned by the Japanese, 3 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 83 Casualties for Americans: 6 carriers, 3 destroyers, 12 fighters and 18 submarines Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 17 fighters, 9 submarines and 1 transport Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 6 Sea Zone to 7 Sea Zone 1 bomber moved from 6 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 3 mech_infantrys moved from West India to Persia 1 artillery and 1 infantry moved from Eastern Persia to Persia 1 fighter moved from Eastern Persia to Syria 1 infantry moved from Northwest Persia to Persia 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from Sardinia to 95 Sea Zone 3 transports moved from 93 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone 1 bomber and 1 fighter moved from Normandy Bordeaux to Southern France 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 aaGun, 1 armour, 1 artillery and 6 infantry moved from 93 Sea Zone to Southern France 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 10 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 10 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to Central United States Place Units - Americans 1 armour and 2 infantry placed in Southern France 4 transports placed in 101 Sea Zone 3 artilleries and 6 infantry placed in Central United States 1 infantry placed in Central United States 2 infantry placed in Western United States 3 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 2 infantry moved from Sikang to Szechwan 1 fighter moved from Shensi to Szechwan 4 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 1 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Non Combat Move - British 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 2 fighters moved from United Kingdom to Southern France 2 fighters moved from Southern France to Syria 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia 1 artillery and 1 infantry moved from West India to Eastern Persia 1 armour and 2 mech_infantrys moved from West India to Persia 1 bomber, 8 fighters and 2 tactical_bombers moved from West India to Syria 2 artilleries moved from Northwest Persia to Persia 2 mech_infantrys moved from Iraq to Persia 3 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 battleship moved from 35 Sea Zone to 33 Sea Zone Place Units - British 3 fighters placed in United Kingdom 3 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0.67 Americans : 2.33 Chinese : 0.83 Japanese : 2.17
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@Adam514 well that should do it. Hope you enjoyed the game. I hope to become better competition for you and JDOW, someday?!?..I think much of it is my lack of focus, bad decision making, etc…etc…maybe I just need to put more time into each move but I clearly need to do something different! Thanks for the game, I hope I learned something besides don’t drink and play against you!
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@666 Thanks for the game! You need to be more aggressive as Axis for sure.