• TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs; 
            Germans buy 3 armour, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Rostov to Volgograd
            2 infantry moved from Rostov to Caucasus
            10 mech_infantrys moved from Bryansk to Volgograd
            3 armour moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Volgograd
            14 armour and 32 mech_infantrys moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            3 infantry moved from Novgorod to Archangel
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 armour and 10 mech_infantrys moved from Ukraine to Volgograd
            6 armour and 8 mech_infantrys moved from Ukraine to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 20 armour, 2 infantry and 40 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 20 armour, 2 infantry and 40 mech_infantrys in Caucasus, round 2 : 17/62 hits, 17.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 20 armour, 2 infantry and 40 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 5 armour, 1 infantry and 20 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 5 armour, 1 infantry and 20 mech_infantrys in Volgograd, round 2 : 8/26 hits, 6.00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 armour, 1 infantry and 20 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 3/9 hits, 4.00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 fighters and 3 tactical_bombers moved from Archangel to Novgorod
            2 fighters and 1 tactical_bomber moved from Bryansk to Germany
            2 bombers moved from Bryansk to Western Germany
            7 infantry moved from Western Germany to France
            1 aaGun and 8 infantry moved from Holland Belgium to France
            7 mech_infantrys moved from Western Germany to France
            2 fighters moved from Western Germany to France
            4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Tambov
            3 infantry moved from Ukraine to Rostov
            1 aaGun moved from Bryansk to Ukraine
            3 aaGuns, 14 artilleries and 31 infantry moved from Bryansk to Rostov
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            3 armour, 2 infantry and 5 mech_infantrys placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
            Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 5 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -1.67
    

    Territory Summary for Germans :

    Kazakhstan : 1 flag
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 16 infantry and 2 mech_infantrys
    Western Germany : 1 airfield, 3 armour, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 10 mech_infantrys
    Germany : 1 factory_major, 2 fighters and 1 tactical_bomber
    Northern Italy : 1 aaGun, 2 artilleries and 17 infantry
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 infantry
    Rostov : 1 flag, 3 aaGuns, 14 artilleries and 34 infantry
    Nenetsia : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 3 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Tambov : 1 infantry
    Ukraine : 1 flag, 1 aaGun, 4 armour, 1 factory_minor, 3 infantry and 6 mech_infantrys
    Western Ukraine : 1 flag, 1 mech_infantry
    Vologda : 1 flag, 1 infantry
    Volgograd : 1 flag, 5 armour, 1 factory_minor, 1 infantry and 20 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry, 2 marines and 3 tactical_bombers
    Caucasus : 1 flag, 20 armour, 2 infantry and 40 mech_infantrys
    Smolensk : 1 flag, 1 infantry
    113 Sea Zone : 1 submarine
    115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 56 / 75
    Russians : 10 / 30
    Japanese : 51 / 56
    Americans : 68 / 115
    Chinese : 5 / 6
    British : 34 / 48
    UK_Pacific : 0 / 0
    Italians : 17 / 3
    ANZAC : 18 / 25
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 27 PUs; 
            Russians buy 8 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 artillery and 6 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            2 infantry moved from Novosibirsk to Vologda
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
                Germans defend with 1 infantry; Italians defend with 1 armour, 2 fighters and 3 mech_infantrys
                    Russians roll dice for 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 7/11 hits, 3.67 expected hits
                    Italians roll dice for 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys in Bryansk, round 2 : 4/7 hits, 3.17 expected hits
                    4 infantry owned by the Russians, 3 mech_infantrys owned by the Italians, 1 infantry owned by the Germans, 2 fighters owned by the Italians and 1 armour owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
                Casualties for Russians: 4 infantry
                Casualties for Italians: 1 armour, 2 fighters and 3 mech_infantrys
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 15 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.83
    Russians : 3.50
    

    Savegame


  • @Adam514 hey adam, I think I had a stroke or something when I posted that german turn, I might have been sleep walking, or I had an out of body experience. The IPC and TUV advantage you have, plus your superior play, intelligence, I could go on and on, has this thing won, imo, but can I redo the entire German turn. Really not sure what I was thinking leaving all those ITA’s exposed like that. Let me know, if not, that’s cool too, just let me know…

  • '19 '17

    @666 Yeah sure, go ahead.


  • @Adam514 thanks


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs; 
            Germans buy 2 armour, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Rostov to Volgograd
            1 infantry moved from Rostov to Caucasus
            1 bomber moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            7 armour and 10 mech_infantrys moved from Ukraine to Caucasus
            1 bomber moved from Bryansk to Volgograd
            4 fighters and 3 tactical_bombers moved from Bryansk to Archangel
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            3 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Ukraine to Volgograd
            7 mech_infantrys moved from Ukraine to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 7 armour, 1 infantry and 17 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 7 armour, 1 infantry and 17 mech_infantrys in Caucasus, round 2 : 6/25 hits, 6.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 7 armour and 17 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 4 fighters, 3 infantry and 3 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 4 fighters, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 2/10 hits, 4.50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            4 fighters and 3 tactical_bombers moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
            2 bombers moved from Volgograd to Novgorod
            1 infantry moved from Bryansk to Smolensk
            4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Poland to Novgorod
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 aaGun and 8 infantry moved from Holland Belgium to France
            7 infantry moved from Western Germany to France
            1 fighter moved from Western Germany to France
            1 fighter moved from Western Germany to France
            7 mech_infantrys moved from Western Germany to France
            3 infantry moved from Ukraine to Bryansk
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 infantry placed in France
            2 armour and 8 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Russians : 2.33
    

    Territory Summary for Germans :

    Kazakhstan : 1 flag
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 16 infantry and 7 mech_infantrys
    Western Germany : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 8 mech_infantrys
    Germany : 1 factory_major
    Northern Italy : 1 aaGun, 2 artilleries and 17 infantry
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 4 aaGuns, 22 armour, 14 artilleries, 1 fighter, 36 infantry, 48 mech_infantrys and 1 tactical_bomber
    Rostov : 1 flag
    Nenetsia : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 2 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 3 infantry
    Western Ukraine : 1 flag
    Vologda : 1 flag, 1 infantry
    Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
    Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers
    Caucasus : 1 flag, 7 armour and 17 mech_infantrys
    Smolensk : 1 flag, 1 infantry
    113 Sea Zone : 1 submarine
    115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 56 / 76
    Russians : 10 / 30
    Japanese : 51 / 56
    Americans : 68 / 115
    Chinese : 5 / 6
    British : 34 / 48
    UK_Pacific : 0 / 0
    Italians : 17 / 3
    ANZAC : 18 / 25
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 27 PUs; 
            Russians buy 8 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Italians
            1 armour moved from Tambov to Russia
            2 infantry moved from Novosibirsk to Vologda
            1 fighter moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 4 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            6 fighters moved from 6 Sea Zone to 23 Sea Zone
            6 fighters moved from 6 Sea Zone to 22 Sea Zone
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            3 fighters moved from Japan to 19 Sea Zone
            1 infantry moved from Ulaanbaatar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 infantry moved from Yunnan to Szechwan
            2 bombers moved from Yunnan to Szechwan
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 5 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 5 fighters in 19 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 23 Sea Zone
                Japanese attack with 6 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters in 23 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
                Japanese win with 6 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 22 Sea Zone
                Japanese attack with 6 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters in 22 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Szechwan
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Szechwan, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 15 infantry moved from Yunnan to Burma
            2 infantry moved from Shan State to Burma
            3 infantry moved from French Indo China to Siam
            3 infantry moved from Malaya to Shan State
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Buyant-Uhaa to Chahar
            1 aaGun and 1 infantry moved from Anhwe to Hunan
            1 aaGun and 1 infantry moved from Hunan to Yunnan
            5 fighters moved from 19 Sea Zone to 6 Sea Zone
            6 fighters moved from 22 Sea Zone to 6 Sea Zone
            6 fighters moved from 23 Sea Zone to 6 Sea Zone
            3 fighters moved from 6 Sea Zone to Japan
            1 cruiser moved from 6 Sea Zone to 5 Sea Zone
            1 marine moved from Amur to 5 Sea Zone
            1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            2 bombers moved from Szechwan to Caucasus
    
        Place Units - Japanese
            6 submarines placed in 6 Sea Zone
            3 infantry placed in India
            1 infantry and 2 mech_infantrys placed in French Indo China
            Japanese undo move 3.
            2 mech_infantrys placed in Malaya
            1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
            Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Chinese : -0.33
    Japanese : 5.00
    

    Territory Summary for Japanese :

    Iwo Jima : 2 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 2 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 marines
    Jehol : 1 flag
    Siam : 1 aaGun, 1 airfield, 4 fighters, 5 infantry and 6 tactical_bombers
    Manchuria : 1 flag
    Yunnan : 1 flag, 1 aaGun, 1 armour, 1 infantry and 3 mech_infantrys
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 aaGun and 1 infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 3 infantry
    Burma : 1 flag, 1 artillery and 17 infantry
    India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
    Kwangtung : 1 flag, 1 harbour
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    41 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    22 Sea Zone : 1 submarine
    19 Sea Zone : 1 destroyer
    Central Mongolia : 1 flag, 1 infantry
    6 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 14 fighters, 9 submarines and 1 transport
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
    Caucasus : 2 bombers
    

    Production/PUs Summary :

    Germans : 54 / 76
    Russians : 13 / 20
    Japanese : 53 / 52
    Americans : 68 / 115
    Chinese : 3 / 6
    British : 34 / 48
    UK_Pacific : 0 / 0
    Italians : 16 / 3
    ANZAC : 18 / 25
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 3 fighters, 13 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 24 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
            1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 16 fighters and 14 submarines moved from 35 Sea Zone to 6 Sea Zone
            4 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 bomber moved from Philippines to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 bomber moved from Syria to Normandy Bordeaux
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    @666 Scramble and Kamis in sz6?


  • @Adam514 yes to all. Kamis one each to Cr, BB, and then 4 CV’s

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 3 fighters, 13 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 24 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
            1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 16 fighters and 14 submarines moved from 35 Sea Zone to 6 Sea Zone
            4 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 bomber moved from Philippines to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 bomber moved from Syria to Normandy Bordeaux
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Battle in Normandy Bordeaux
                Americans attack with 1 bomber, 1 fighter and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 9 carriers, 1 cruiser, 7 destroyers, 19 fighters, 22 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 17 fighters, 9 submarines and 1 transport
                    Americans roll dice for 22 submarines in 6 Sea Zone, round 2 : 5/22 hits, 7.33 expected hits
                Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 9 carriers, 1 cruiser, 7 destroyers, 19 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 16/30 hits, 14.33 expected hits
                Units damaged: 4 carriers owned by the Japanese
                    Japanese roll dice for 9 submarines in 6 Sea Zone, round 2 : 2/9 hits, 1.50 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 17 fighters and 1 transport in 6 Sea Zone, round 2 : 20/31 hits, 17.00 expected hits
                    11 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 9 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 11 submarines in 6 Sea Zone, round 3 : 6/11 hits, 3.67 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 19 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 13/30 hits, 14.33 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 17 fighters and 1 transport in 6 Sea Zone, round 3 : 17/28 hits, 16.00 expected hits
                    8 fighters owned by the Japanese, 7 submarines owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 10 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 12/20 hits, 9.33 expected hits
                    Japanese roll dice for 9 fighters in 6 Sea Zone, round 4 : 5/9 hits, 6.00 expected hits
                    9 fighters owned by the Japanese, 3 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 83
                Casualties for Americans: 6 carriers, 3 destroyers, 12 fighters and 18 submarines
                Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 17 fighters, 9 submarines and 1 transport
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from 6 Sea Zone to 7 Sea Zone
            1 bomber moved from 6 Sea Zone to Guam
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 3 mech_infantrys moved from West India to Persia
            1 artillery and 1 infantry moved from Eastern Persia to Persia
            1 fighter moved from Eastern Persia to Syria
            1 infantry moved from Northwest Persia to Persia
            2 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 aaGun and 1 infantry moved from Sardinia to 95 Sea Zone
            3 transports moved from 93 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Morocco to 92 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
            1 bomber and 1 fighter moved from Normandy Bordeaux to Southern France
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 aaGun, 1 armour, 1 artillery and 6 infantry moved from 93 Sea Zone to Southern France
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 10 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 armour and 2 infantry placed in Southern France
            4 transports placed in 101 Sea Zone
            3 artilleries and 6 infantry placed in Central United States
            1 infantry placed in Central United States
            2 infantry placed in Western United States
            3 fighters and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Shensi to Szechwan
            4 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
    
        Non Combat Move - British
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            2 fighters moved from United Kingdom to Southern France
            2 fighters moved from Southern France to Syria
            1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
            1 artillery and 1 infantry moved from West India to Eastern Persia
            1 armour and 2 mech_infantrys moved from West India to Persia
            1 bomber, 8 fighters and 2 tactical_bombers moved from West India to Syria
            2 artilleries moved from Northwest Persia to Persia
            2 mech_infantrys moved from Iraq to Persia
            3 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 battleship moved from 35 Sea Zone to 33 Sea Zone
    
        Place Units - British
            3 fighters placed in United Kingdom
            3 infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : 2.33
    Chinese : 0.83
    Japanese : 2.17
    

    Savegame


  • @Adam514 well that should do it. Hope you enjoyed the game. I hope to become better competition for you and JDOW, someday?!?..I think much of it is my lack of focus, bad decision making, etc…etc…maybe I just need to put more time into each move but I clearly need to do something different! Thanks for the game, I hope I learned something besides don’t drink and play against you!

  • '19 '17

    @666 Thanks for the game! You need to be more aggressive as Axis for sure.

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