270 BC - Whack (Roman) vs dawg (Anti)

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - RomanRepublic
            1 velites moved from Pella to Philippopolis
                  RomanRepublic take Philippopolis from Macedonia
            2 ballistas, 1 legionaire and 4 velitess moved from Apollonia to Salonae
            1 legionaire moved from Pella to Salonae
            1 bireme moved from SZ 25 to SZ 24
            1 cavalry moved from Caralis to SZ 24
            1 cavalry moved from SZ 24 to Aleria
            8 velitess moved from Ariminum to Genua
            2 triremes moved from SZ 46 to SZ 45
            1 bireme moved from SZ 45 to SZ 44
            10 velitess moved from Roma to Arretium
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme, 4 legionaires, 1 onager, 2 triremes and 10 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Aleria
                RomanRepublic attack with 1 cavalry
                Carthage defend with 1 spearman
                    RomanRepublic roll dice for 1 cavalry in Aleria, round 2 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 spearman in Aleria, round 2 : 0/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 cavalry in Aleria, round 3 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 spearman in Aleria, round 3 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the RomanRepublic lost in Aleria
                Carthage win with 1 spearman remaining. Battle score for attacker is -4
                Casualties for RomanRepublic: 1 cavalry
    
        Non Combat Move - RomanRepublic
            1 legionaire and 13 velitess moved from Croton to Capua
            4 velitess moved from Roma to Capua
            4 velitess moved from Roma to Arretium
    
        Place Units - RomanRepublic
            1 bireme and 2 triremes placed in SZ 25
            4 legionaires and 1 onager placed in Arretium
            6 velitess placed in Tarentum
            4 velitess placed in Patavium
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.33
    RomanRepublic : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - GreekCityStates
            1 trireme moved from SZ 67 to SZ 66
            3 slingerss moved from Rhodos to SZ 66
            3 cavalrys moved from Sparta to SZ 67
            2 slingerss moved from Sparta to SZ 67
            5 biremes, 3 cavalrys and 2 slingerss moved from SZ 67 to SZ 66
            3 cavalrys and 5 slingerss moved from SZ 66 to Cydonia
            2 cavalrys moved from Thessalonica to SZ 70
            3 hoplites moved from Thessalonica to SZ 70
            2 cavalrys moved from Thessalonica to SZ 70
            4 cavalrys and 3 hoplites moved from SZ 70 to Sardis
                  GreekCityStates take Sardis from Seleucid
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 3 archers, 2 cavalrys, 3 hoplites and 2 triremes; Remaining resources: 1 PUs; 
    
        Combat - GreekCityStates
            Battle in Cydonia
                GreekCityStates attack with 3 cavalrys and 5 slingerss
                Neutral defend with 2 archers and 2 spearmen
                    GreekCityStates roll dice for 3 cavalrys and 5 slingerss in Cydonia, round 2 : 1/8 hits, 1.83 expected hits
                    Neutral roll dice for 2 archers and 2 spearmen in Cydonia, round 2 : 3/4 hits, 1.67 expected hits
                    1 spearman owned by the Neutral and 3 slingerss owned by the GreekCityStates lost in Cydonia
                    GreekCityStates roll dice for 3 cavalrys and 2 slingerss in Cydonia, round 3 : 0/5 hits, 1.33 expected hits
                    Neutral roll dice for 2 archers and 1 spearman in Cydonia, round 3 : 0/3 hits, 1.33 expected hits
                    GreekCityStates roll dice for 3 cavalrys and 2 slingerss in Cydonia, round 4 : 1/5 hits, 1.33 expected hits
                    Neutral roll dice for 2 archers and 1 spearman in Cydonia, round 4 : 1/3 hits, 1.33 expected hits
                    1 spearman owned by the Neutral and 1 slingers owned by the GreekCityStates lost in Cydonia
                    GreekCityStates roll dice for 3 cavalrys and 1 slingers in Cydonia, round 5 : 1/4 hits, 1.17 expected hits
                    Neutral roll dice for 2 archers in Cydonia, round 5 : 0/2 hits, 1.00 expected hits
                    1 archer owned by the Neutral lost in Cydonia
                    GreekCityStates roll dice for 3 cavalrys and 1 slingers in Cydonia, round 6 : 0/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 archer in Cydonia, round 6 : 0/1 hits, 0.50 expected hits
                    GreekCityStates roll dice for 3 cavalrys and 1 slingers in Cydonia, round 7 : 2/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 archer in Cydonia, round 7 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 slingers owned by the GreekCityStates lost in Cydonia
                GreekCityStates loses 0 PUs for violating Cydonias neutrality.
                GreekCityStates win, taking Cydonia from Neutral with 3 cavalrys remaining. Battle score for attacker is 4
                Casualties for GreekCityStates: 5 slingerss
                Casualties for Neutral: 2 archers and 2 spearmen
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            2 triremes placed in SZ 67
            2 cavalrys and 3 hoplites placed in Thessalonica
            3 archers placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    GreekCityStates : -3.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Egypt
            13 spearmen moved from Memphis to Pharan
            6 archers, 9 axemen and 7 spearmen moved from Paliurus to Paraetonium
            9 spearmen moved from Alexandria to Paraetonium
            3 spearmen moved from Hermopolis to Paraetonium
            2 biremes moved from SZ 61 to SZ 60
            2 triremes moved from SZ 60 to SZ 59
    
        Purchase Units - Egypt
            Egypt buy 15 spearmen; Remaining resources: 2 PUs; 
    
        Combat - Egypt
            Battle in Pharan
                Egypt attack with 13 spearmen
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 13 spearmen in Pharan, round 2 : 3/13 hits, 2.17 expected hits
                    Seleucid roll dice for 1 peltasts in Pharan, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Pharan
                Egypt win, taking Pharan from Seleucid with 13 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            9 spearmen placed in Alexandria
            6 spearmen placed in Hermopolis
    
        Turn Complete - Egypt
            Egypt collect 33 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.83
    Seleucid : -0.17
    

    Savegame


  • TripleA Turn Summary: Seleucid round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Seleucid
            2 hoplites, 4 legionaires and 5 peltastss moved from Antioch to Emesa
            3 cataphracts moved from Sidon to Emesa
            2 peltastss moved from Sidon to Antioch
            1 hoplite, 6 legionaires and 8 peltastss moved from Jerusalem to Pharan
            4 cataphracts moved from Attalia to Tarsus
    
        Purchase Units - Seleucid
            Seleucid buy 3 cavalrys, 2 hoplites, 4 legionaires and 10 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Pharan
                Seleucid attack with 1 hoplite, 6 legionaires and 8 peltastss
                Egypt defend with 13 spearmen
                    Seleucid roll dice for 1 hoplite, 6 legionaires and 8 peltastss in Pharan, round 2 : 5/15 hits, 3.67 expected hits
                    Egypt roll dice for 13 spearmen in Pharan, round 2 : 5/13 hits, 4.33 expected hits
                    5 spearmen owned by the Egypt and 5 peltastss owned by the Seleucid lost in Pharan
                    Seleucid roll dice for 1 hoplite, 6 legionaires and 3 peltastss in Pharan, round 3 : 4/10 hits, 2.83 expected hits
                    Egypt roll dice for 8 spearmen in Pharan, round 3 : 3/8 hits, 2.67 expected hits
                    4 spearmen owned by the Egypt and 3 peltastss owned by the Seleucid lost in Pharan
                    Seleucid roll dice for 1 hoplite and 6 legionaires in Pharan, round 4 : 0/7 hits, 2.33 expected hits
                    Egypt roll dice for 4 spearmen in Pharan, round 4 : 2/4 hits, 1.33 expected hits
                    2 legionaires owned by the Seleucid lost in Pharan
                    Seleucid roll dice for 1 hoplite and 4 legionaires in Pharan, round 5 : 2/5 hits, 1.67 expected hits
                    Egypt roll dice for 4 spearmen in Pharan, round 5 : 2/4 hits, 1.33 expected hits
                    2 legionaires owned by the Seleucid and 2 spearmen owned by the Egypt lost in Pharan
                    Seleucid roll dice for 1 hoplite and 2 legionaires in Pharan, round 6 : 0/3 hits, 1.00 expected hits
                    Egypt roll dice for 2 spearmen in Pharan, round 6 : 0/2 hits, 0.67 expected hits
                    Seleucid roll dice for 1 hoplite and 2 legionaires in Pharan, round 7 : 2/3 hits, 1.00 expected hits
                    Egypt roll dice for 2 spearmen in Pharan, round 7 : 1/2 hits, 0.67 expected hits
                    1 legionaire owned by the Seleucid and 2 spearmen owned by the Egypt lost in Pharan
                Seleucid win, taking Pharan from Egypt with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 3
                Casualties for Seleucid: 5 legionaires and 8 peltastss
                Casualties for Egypt: 13 spearmen
            Battle in Emesa
                Seleucid attack with 3 cataphracts, 2 hoplites, 4 legionaires and 5 peltastss
                Parthia defend with 11 cavalrys
                    Seleucid roll dice for 3 cataphracts, 2 hoplites, 4 legionaires and 5 peltastss in Emesa, round 2 : 6/14 hits, 4.83 expected hits
                    Parthia roll dice for 11 cavalrys in Emesa, round 2 : 1/11 hits, 1.83 expected hits
                    1 peltasts owned by the Seleucid and 6 cavalrys owned by the Parthia lost in Emesa
                    Seleucid roll dice for 3 cataphracts, 2 hoplites, 4 legionaires and 4 peltastss in Emesa, round 3 : 3/13 hits, 4.67 expected hits
                    Parthia roll dice for 5 cavalrys in Emesa, round 3 : 2/5 hits, 0.83 expected hits
                    2 peltastss owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Emesa
                    Seleucid roll dice for 3 cataphracts, 2 hoplites, 4 legionaires and 2 peltastss in Emesa, round 4 : 3/11 hits, 4.33 expected hits
                    Parthia roll dice for 2 cavalrys in Emesa, round 4 : 1/2 hits, 0.33 expected hits
                    1 peltasts owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 3 cataphracts, 2 hoplites, 4 legionaires and 1 peltasts remaining. Battle score for attacker is 36
                Casualties for Seleucid: 4 peltastss
                Casualties for Parthia: 11 cavalrys
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            3 cavalrys, 1 hoplite, 2 legionaires and 5 peltastss placed in Antioch
            1 hoplite, 2 legionaires and 5 peltastss placed in Jerusalem
    
        Turn Complete - Seleucid
            Seleucid collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Egypt : 2.00
    Parthia : 1.00
    Seleucid : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Parthia
            3 horsearchers moved from Persepolis to Hatra
            13 cavalrys moved from Seleucia to Emesa
            1 archer moved from Hatra to Emesa
    
        Purchase Units - Parthia
            Parthia buy 7 archers and 10 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Emesa
                Parthia attack with 1 archer and 13 cavalrys
                Seleucid defend with 3 cataphracts, 2 hoplites, 4 legionaires and 1 peltasts
                    Parthia roll dice for 1 archer and 13 cavalrys in Emesa, round 2 : 0/14 hits, 4.50 expected hits
                    Seleucid roll dice for 3 cataphracts, 2 hoplites, 4 legionaires and 1 peltasts in Emesa, round 2 : 2/10 hits, 4.00 expected hits
                    1 archer owned by the Parthia and 1 cavalry owned by the Parthia lost in Emesa
                    Parthia roll dice for 12 cavalrys in Emesa, round 3 : 4/12 hits, 4.00 expected hits
                    Seleucid roll dice for 3 cataphracts, 2 hoplites, 4 legionaires and 1 peltasts in Emesa, round 3 : 2/10 hits, 4.00 expected hits
                    3 legionaires owned by the Seleucid, 1 peltasts owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
                    Parthia roll dice for 10 cavalrys in Emesa, round 4 : 5/10 hits, 3.33 expected hits
                    Seleucid roll dice for 3 cataphracts, 2 hoplites and 1 legionaire in Emesa, round 4 : 4/6 hits, 2.83 expected hits
                    1 legionaire owned by the Seleucid, 2 cataphracts owned by the Seleucid, 2 hoplites owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Emesa
                    Parthia roll dice for 6 cavalrys in Emesa, round 5 : 4/6 hits, 2.00 expected hits
                    Seleucid roll dice for 1 cataphract in Emesa, round 5 : 1/1 hits, 0.50 expected hits
                    1 cataphract owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
                Parthia win, taking Emesa from Seleucid with 5 cavalrys remaining. Battle score for attacker is 13
                Casualties for Parthia: 1 archer and 8 cavalrys
                Casualties for Seleucid: 3 cataphracts, 2 hoplites, 4 legionaires and 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            7 archers and 3 spearmen placed in Seleucia
            7 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Parthia : -0.83
    Seleucid : -2.33
    

    Savegame


  • TripleA Turn Summary: Numidia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Numidia
            2 spearmen and 1 swordman moved from Berenice to Siwa
            2 archers, 8 spearmen and 2 swordmen moved from Berenice to Paliurus
            13 archers, 6 cavalrys and 13 spearmen moved from Cyrene to Paliurus
            4 archers and 2 cavalrys moved from Leptis Magna to Berenice
            2 cavalrys moved from Berenice to Paliurus
            3 cavalrys and 2 spearmen moved from Oea to Leptis Magna
            3 cavalrys moved from Leptis Magna to Berenice
            2 cavalrys and 3 spearmen moved from Sabrata to Oea
            2 cavalrys moved from Oea to Leptis Magna
            3 cavalrys moved from Capsa to Sabrata
            3 swordmen moved from Theveste to Capsa
            2 cavalrys moved from Cirta to Capsa
            2 biremes moved from SZ 37 to SZ 39
    
        Purchase Units - Numidia
            Numidia buy 1 cavalry, 1 city and 3 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Paliurus
                Numidia attack with 15 archers, 8 cavalrys, 21 spearmen and 2 swordmen
                Egypt defend with 1 axeman
                    Numidia roll dice for 15 archers, 8 cavalrys, 21 spearmen and 2 swordmen in Paliurus, round 2 : 13/46 hits, 9.33 expected hits
                    Egypt roll dice for 1 axeman in Paliurus, round 2 : 0/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt lost in Paliurus
                Numidia win, taking Paliurus from Egypt with 15 archers, 8 cavalrys, 21 spearmen and 2 swordmen remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 axeman
            Battle in Siwa
                Numidia attack with 2 spearmen and 1 swordman
                Egypt defend with 1 axeman
                    Numidia roll dice for 2 spearmen and 1 swordman in Siwa, round 2 : 0/3 hits, 0.67 expected hits
                    Egypt roll dice for 1 axeman in Siwa, round 2 : 0/1 hits, 0.17 expected hits
                    Numidia roll dice for 2 spearmen and 1 swordman in Siwa, round 3 : 0/3 hits, 0.67 expected hits
                    Egypt roll dice for 1 axeman in Siwa, round 3 : 0/1 hits, 0.17 expected hits
                    Numidia roll dice for 2 spearmen and 1 swordman in Siwa, round 4 : 1/3 hits, 0.67 expected hits
                    Egypt roll dice for 1 axeman in Siwa, round 4 : 1/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt and 1 spearman owned by the Numidia lost in Siwa
                Numidia win, taking Siwa from Egypt with 1 spearman and 1 swordman remaining. Battle score for attacker is 0
                Casualties for Numidia: 1 spearman
                Casualties for Egypt: 1 axeman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            1 city placed in Cyrene
            1 cavalry and 3 spearmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Numidia : 2.67
    Egypt : 0.33
    

    Savegame


  • TripleA Turn Summary: Carthage round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Carthage
            1 bireme moved from SZ 34 to SZ 28
            1 hoplite, 1 spearman and 1 swordman moved from Thapsus to SZ 37
            3 hoplites moved from Thapsus to SZ 37
            1 hoplite moved from Thapsus to SZ 37
            5 hoplites, 1 spearman and 1 swordman moved from SZ 37 to Sabrata
            4 spearmen moved from Carthago to Thapsus
            2 biremes moved from SZ 31 to SZ 32
            1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants moved from Berenice to Paliurus
            1 hoplite, 3 spearmen and 5 swordmen moved from Oea to Leptis Magna
            1 hoplite, 6 spearmen and 2 swordmen moved from Sabrata to Oea
            5 cavalrys moved from Pompaelo to Burdigala
            2 swordmen moved from Elusa to Burdigala
            6 cavalrys moved from Elusa to Augustoritum
            2 swordmen moved from Narbo to Augustoritum
            6 cavalrys and 2 swordmen moved from Narbo to Nemausus
            5 cavalrys moved from Toletum to Tolosa
            2 swordmen moved from Pompaelo to Elusa
            5 cavalrys moved from Corduba to Toletum
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 5 cavalrys, 3 hoplites, 9 spearmen and 4 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Nemausus
                Carthage attack with 6 cavalrys and 2 swordmen
                Neutral defend with 4 cavalrys and 1 swordman
                    Carthage roll dice for 6 cavalrys and 2 swordmen in Nemausus, round 2 : 3/8 hits, 2.67 expected hits
                    Neutral roll dice for 4 cavalrys and 1 swordman in Nemausus, round 2 : 0/5 hits, 1.00 expected hits
                    3 cavalrys owned by the Neutral lost in Nemausus
                    Carthage roll dice for 6 cavalrys and 2 swordmen in Nemausus, round 3 : 1/8 hits, 2.67 expected hits
                    Neutral roll dice for 1 cavalry and 1 swordman in Nemausus, round 3 : 1/2 hits, 0.50 expected hits
                    1 cavalry owned by the Neutral and 1 cavalry owned by the Carthage lost in Nemausus
                    Carthage roll dice for 5 cavalrys and 2 swordmen in Nemausus, round 4 : 1/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 swordman in Nemausus, round 4 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Nemausus
                Carthage loses 0 PUs for violating Nemaususs neutrality.
                Carthage win, taking Nemausus from Neutral with 5 cavalrys and 2 swordmen remaining. Battle score for attacker is 16
                Casualties for Neutral: 4 cavalrys and 1 swordman
                Casualties for Carthage: 1 cavalry
            Battle in Augustoritum
                Carthage attack with 6 cavalrys and 2 swordmen
                Neutral defend with 2 axemen
                    Carthage roll dice for 6 cavalrys and 2 swordmen in Augustoritum, round 2 : 5/8 hits, 2.67 expected hits
                    Neutral roll dice for 2 axemen in Augustoritum, round 2 : 0/2 hits, 0.33 expected hits
                    2 axemen owned by the Neutral lost in Augustoritum
                Carthage loses 0 PUs for violating Augustoritums neutrality.
                Carthage win, taking Augustoritum from Neutral with 6 cavalrys and 2 swordmen remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 axemen
            Battle in Burdigala
                Carthage attack with 5 cavalrys and 2 swordmen
                Neutral defend with 1 barbarian, 2 cavalrys and 1 swordman
                    Carthage roll dice for 5 cavalrys and 2 swordmen in Burdigala, round 2 : 4/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 barbarian, 2 cavalrys and 1 swordman in Burdigala, round 2 : 1/4 hits, 1.00 expected hits
                    2 cavalrys owned by the Neutral, 1 cavalry owned by the Carthage, 1 barbarian owned by the Neutral and 1 swordman owned by the Neutral lost in Burdigala
                Carthage loses 0 PUs for violating Burdigalas neutrality.
                Carthage win, taking Burdigala from Neutral with 4 cavalrys and 2 swordmen remaining. Battle score for attacker is 13
                Casualties for Carthage: 1 cavalry
                Casualties for Neutral: 1 barbarian, 2 cavalrys and 1 swordman
    
        Non Combat Move - Carthage
            3 spearmen and 5 swordmen moved from Messana to Syracuse
            3 cavalrys, 1 hoplite and 6 swordmen moved from Messana to Lilybaeum
    
        Place Units - Carthage
            1 bireme placed in SZ 36
            1 bireme placed in SZ 34
            3 hoplites and 4 swordmen placed in Thapsus
            5 cavalrys placed in Corduba
            9 spearmen placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.33
    Neutral : -1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - RomanRepublic
            2 ballistas, 2 legionaires and 4 velitess moved from Salonae to Sirmium
            2 triremes moved from SZ 45 to SZ 46
            6 velitess moved from Tarentum to SZ 46
            6 velitess moved from SZ 46 to Salonae
            1 legionaire and 2 velitess moved from Capua to Croton
            1 legionaire and 2 velitess moved from Arretium to SZ 25
            1 legionaire, 1 trireme and 2 velitess moved from SZ 25 to SZ 24
            1 legionaire and 2 velitess moved from SZ 24 to Aleria
            1 bireme moved from SZ 25 to SZ 21
            13 biremes and 3 triremes moved from SZ 25 to SZ 21
            3 legionaires, 1 onager and 12 velitess moved from Arretium to SZ 21
            3 legionaires, 1 onager and 12 velitess moved from SZ 21 to Massilia
            8 velitess moved from Genua to Massilia
            4 velitess moved from Patavium to Verona
            10 velitess moved from Roma to Arretium
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 biremes, 1 fort, 1 trireme and 15 velitess; Remaining resources: 2 PUs; 
    
        Combat - RomanRepublic
            Battle in Massilia
                RomanRepublic attack with 3 legionaires, 1 onager and 20 velitess
                Neutral defend with 1 archer and 4 swordmen
                    RomanRepublic roll dice for 3 legionaires, 1 onager and 20 velitess in Massilia, round 2 : 9/24 hits, 5.17 expected hits
                    Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 2 : 0/5 hits, 1.83 expected hits
                    1 archer owned by the Neutral and 4 swordmen owned by the Neutral lost in Massilia
                RomanRepublic loses 0 PUs for violating Massilias neutrality.
                RomanRepublic win, taking Massilia from Neutral with 3 legionaires, 1 onager and 20 velitess remaining. Battle score for attacker is 20
                Casualties for Neutral: 1 archer and 4 swordmen
            Battle in Sirmium
                RomanRepublic attack with 2 ballistas, 2 legionaires and 4 velitess
                Neutral defend with 1 cavalry and 2 swordmen
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Sirmium, round 2 : 1/8 hits, 3.00 expected hits
                    Neutral roll dice for 1 cavalry and 2 swordmen in Sirmium, round 2 : 0/3 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral lost in Sirmium
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Sirmium, round 3 : 3/8 hits, 3.00 expected hits
                    Neutral roll dice for 2 swordmen in Sirmium, round 3 : 0/2 hits, 0.67 expected hits
                    2 swordmen owned by the Neutral lost in Sirmium
                RomanRepublic loses 0 PUs for violating Sirmiums neutrality.
                RomanRepublic win, taking Sirmium from Neutral with 2 ballistas, 2 legionaires and 4 velitess remaining. Battle score for attacker is 12
                Casualties for Neutral: 1 cavalry and 2 swordmen
            Battle in Aleria
                RomanRepublic attack with 1 legionaire and 2 velitess
                Carthage defend with 1 spearman
                    RomanRepublic roll dice for 1 legionaire and 2 velitess in Aleria, round 2 : 1/3 hits, 0.67 expected hits
                    Carthage roll dice for 1 spearman in Aleria, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage lost in Aleria
                RomanRepublic win, taking Aleria from Carthage with 1 legionaire and 2 velitess remaining. Battle score for attacker is 3
                Casualties for Carthage: 1 spearman
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            2 biremes and 1 trireme placed in SZ 21
            1 fort placed in Capua
            9 velitess placed in Roma
            RomanRepublic undo move 3.
            4 velitess placed in Roma
            8 velitess placed in Patavium
            3 velitess placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 88 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.33
    Neutral : -3.33
    RomanRepublic : 2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - GreekCityStates
            3 archers and 2 slingerss moved from Sparta to SZ 67
            3 cavalrys moved from Cydonia to SZ 66
            3 archers, 2 slingerss and 2 triremes moved from SZ 67 to SZ 68
            3 biremes and 3 cavalrys moved from SZ 66 to SZ 65
            3 cavalrys moved from SZ 65 to Halicarnassus
            3 archers and 2 slingerss moved from SZ 68 to Halicarnassus
            3 hoplites moved from Sardis to Halicarnassus
            3 cavalrys moved from Sardis to Halicarnassus
            1 cavalry moved from Sardis to Attalia
                  GreekCityStates take Attalia from Seleucid
            2 cavalrys and 6 hoplites moved from Thessalonica to Odessus
            2 biremes and 1 trireme moved from SZ 66 to SZ 67
            2 biremes and 2 triremes moved from SZ 70 to SZ 69
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 5 cavalrys, 5 hoplites and 6 slingerss; Remaining resources: 1 PUs; 
    
        Combat - GreekCityStates
            Battle in Odessus
                GreekCityStates attack with 2 cavalrys and 6 hoplites
                Neutral defend with 1 axeman and 3 swordmen
                    GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Odessus, round 2 : 2/8 hits, 2.67 expected hits
                    Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 0/4 hits, 1.17 expected hits
                    1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Odessus
                    GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Odessus, round 3 : 3/8 hits, 2.67 expected hits
                    Neutral roll dice for 2 swordmen in Odessus, round 3 : 0/2 hits, 0.67 expected hits
                    2 swordmen owned by the Neutral lost in Odessus
                GreekCityStates loses 0 PUs for violating Odessuss neutrality.
                GreekCityStates win, taking Odessus from Neutral with 2 cavalrys and 6 hoplites remaining. Battle score for attacker is 15
                Casualties for Neutral: 1 axeman and 3 swordmen
            Battle in Halicarnassus
                GreekCityStates attack with 3 archers, 6 cavalrys, 3 hoplites and 2 slingerss
                Neutral defend with 3 archers and 5 spearmen
                    GreekCityStates roll dice for 3 archers, 6 cavalrys, 3 hoplites and 2 slingerss in Halicarnassus, round 2 : 4/14 hits, 3.83 expected hits
                    Neutral roll dice for 3 archers and 5 spearmen in Halicarnassus, round 2 : 1/8 hits, 3.17 expected hits
                    4 spearmen owned by the Neutral and 1 slingers owned by the GreekCityStates lost in Halicarnassus
                    GreekCityStates roll dice for 3 archers, 6 cavalrys, 3 hoplites and 1 slingers in Halicarnassus, round 3 : 3/13 hits, 3.67 expected hits
                    Neutral roll dice for 3 archers and 1 spearman in Halicarnassus, round 3 : 2/4 hits, 1.83 expected hits
                    1 archer owned by the GreekCityStates, 2 archers owned by the Neutral, 1 spearman owned by the Neutral and 1 slingers owned by the GreekCityStates lost in Halicarnassus
                    GreekCityStates roll dice for 2 archers, 6 cavalrys and 3 hoplites in Halicarnassus, round 4 : 3/11 hits, 3.33 expected hits
                    Neutral roll dice for 1 archer in Halicarnassus, round 4 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the GreekCityStates and 1 archer owned by the Neutral lost in Halicarnassus
                GreekCityStates loses 0 PUs for violating Halicarnassuss neutrality.
                GreekCityStates win, taking Halicarnassus from Neutral with 1 archer, 6 cavalrys and 3 hoplites remaining. Battle score for attacker is 15
                Casualties for GreekCityStates: 2 archers and 2 slingerss
                Casualties for Neutral: 3 archers and 5 spearmen
            Battle in SZ 69
                GreekCityStates attack with 2 biremes and 2 triremes
                Seleucid defend with 1 bireme and 1 trireme
                    GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 2 : 2/4 hits, 1.33 expected hits
                    Seleucid roll dice for 1 bireme and 1 trireme in SZ 69, round 2 : 0/2 hits, 0.67 expected hits
                    1 trireme owned by the Seleucid and 1 bireme owned by the Seleucid lost in SZ 69
                GreekCityStates win with 2 biremes and 2 triremes remaining. Battle score for attacker is 19
                Casualties for Seleucid: 1 bireme and 1 trireme
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            2 hoplites and 4 slingerss placed in Sparta
            GreekCityStates undo move 1.
            2 hoplites and 3 slingerss placed in Sparta
            3 hoplites and 3 slingerss placed in Thessalonica
            5 cavalrys placed in Larissa
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 69 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Neutral : -3.33
    Seleucid : -0.67
    GreekCityStates : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Egypt
            6 spearmen moved from Hermopolis to Paraetonium
            9 spearmen moved from Alexandria to Paraetonium
            1 bireme and 2 triremes moved from SZ 59 to SZ 60
            1 bireme moved from SZ 60 to SZ 61
            1 bireme moved from SZ 60 to SZ 59
    
        Purchase Units - Egypt
            Egypt buy 11 spearmen; Remaining resources: 2 PUs; 
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            9 spearmen placed in Alexandria
            2 spearmen placed in Hermopolis
    
        Turn Complete - Egypt
            Egypt collect 29 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Seleucid round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Seleucid
            1 legionaire moved from Pharan to Memphis
                  Seleucid take Memphis from Egypt
            1 hoplite, 2 legionaires and 5 peltastss moved from Jerusalem to Pharan
            1 cataphract moved from Tarsus to Attalia
            3 cavalrys, 1 hoplite, 2 legionaires and 4 peltastss moved from Antioch to Emesa
            3 peltastss moved from Antioch to Tarsus
    
        Purchase Units - Seleucid
            Seleucid buy 5 hoplites, 1 legionaire and 11 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Emesa
                Seleucid attack with 3 cavalrys, 1 hoplite, 2 legionaires and 4 peltastss
                Parthia defend with 5 cavalrys
                    Seleucid roll dice for 3 cavalrys, 1 hoplite, 2 legionaires and 4 peltastss in Emesa, round 2 : 2/10 hits, 2.67 expected hits
                    Parthia roll dice for 5 cavalrys in Emesa, round 2 : 1/5 hits, 0.83 expected hits
                    1 peltasts owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
                    Seleucid roll dice for 3 cavalrys, 1 hoplite, 2 legionaires and 3 peltastss in Emesa, round 3 : 4/9 hits, 2.50 expected hits
                    Parthia roll dice for 3 cavalrys in Emesa, round 3 : 0/3 hits, 0.50 expected hits
                    3 cavalrys owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 3 cavalrys, 1 hoplite, 2 legionaires and 3 peltastss remaining. Battle score for attacker is 18
                Casualties for Seleucid: 1 peltasts
                Casualties for Parthia: 5 cavalrys
            Battle in Attalia
                Seleucid attack with 1 cataphract
                GreekCityStates defend with 1 cavalry
                    Seleucid roll dice for 1 cataphract in Attalia, round 2 : 1/1 hits, 0.50 expected hits
                    GreekCityStates roll dice for 1 cavalry in Attalia, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the GreekCityStates lost in Attalia
                Seleucid win, taking Attalia from GreekCityStates with 1 cataphract remaining. Battle score for attacker is 4
                Casualties for GreekCityStates: 1 cavalry
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            2 hoplites and 6 peltastss placed in Jerusalem
            3 hoplites, 1 legionaire and 5 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Parthia : -0.33
    Seleucid : 1.33
    GreekCityStates : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Parthia
            7 archers and 3 spearmen moved from Seleucia to Hatra
            7 spearmen moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 6 archers and 11 spearmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            6 archers and 4 spearmen placed in Seleucia
            7 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Numidia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Numidia
            1 swordman moved from Siwa to Paliurus
            4 archers and 3 cavalrys moved from Berenice to Paliurus
            3 cavalrys and 5 spearmen moved from Leptis Magna to Berenice
            3 cavalrys moved from Berenice to Paliurus
            2 cavalrys moved from Sabrata to SZ 39
            2 biremes and 2 cavalrys moved from SZ 39 to SZ 41
            2 cavalrys moved from SZ 41 to Cyrene
            3 spearmen moved from Oea to Leptis Magna
            1 cavalry moved from Sabrata to Leptis Magna
            2 cavalrys and 3 swordmen moved from Capsa to Thenae
            2 cavalrys moved from Thenae to Sabrata
    
        Purchase Units - Numidia
            Numidia buy 7 cavalrys and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Numidia
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 cavalrys placed in Cyrene
            3 cavalrys and 1 spearman placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Carthage round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Carthage
            1 hoplite, 3 spearmen and 5 swordmen moved from Leptis Magna to Berenice
            3 hoplites and 4 swordmen moved from Thapsus to SZ 37
            2 spearmen moved from Thapsus to SZ 37
            3 biremes, 3 hoplites, 2 spearmen, 4 swordmen and 2 triremes moved from SZ 37 to SZ 39
            1 hoplite, 6 spearmen and 2 swordmen moved from Oea to Leptis Magna
            5 hoplites, 1 spearman and 1 swordman moved from Sabrata to Oea
            2 spearmen moved from Thapsus to Thenae
            1 cavalry moved from Lilybaeum to SZ 36
            1 bireme moved from SZ 32 to SZ 36
            1 spearman moved from Carthago to SZ 32
            1 spearman moved from SZ 32 to Caralis
                  Carthage take Caralis from RomanRepublic
            8 spearmen moved from Carthago to Thapsus
            1 cavalry moved from SZ 36 to Thapsus
            1 cavalry moved from Lilybaeum to SZ 36
            1 cavalry moved from SZ 36 to Thapsus
            1 bireme moved from SZ 34 to SZ 28
            3 hoplites, 2 spearmen and 4 swordmen moved from SZ 39 to Oea
            5 cavalrys and 2 swordmen moved from Nemausus to Massilia
            6 cavalrys moved from Augustoritum to Massilia
            5 cavalrys moved from Tolosa to Massilia
            2 swordmen moved from Elusa to Tolosa
            4 cavalrys moved from Burdigala to Tolosa
            2 swordmen moved from Augustoritum to Tolosa
            2 swordmen moved from Burdigala to Augustoritum
            5 cavalrys moved from Toletum to Tolosa
            5 cavalrys moved from Corduba to Toletum
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 5 cavalrys, 12 spearmen, 1 swordman and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Massilia
                Carthage attack with 16 cavalrys and 2 swordmen
                RomanRepublic defend with 3 legionaires, 1 onager and 20 velitess
                    Carthage roll dice for 16 cavalrys and 2 swordmen in Massilia, round 2 : 4/18 hits, 6.00 expected hits
                    RomanRepublic roll dice for 3 legionaires, 1 onager and 20 velitess in Massilia, round 2 : 5/24 hits, 8.17 expected hits
                    4 velitess owned by the RomanRepublic and 5 cavalrys owned by the Carthage lost in Massilia
                    Carthage roll dice for 11 cavalrys and 2 swordmen in Massilia, round 3 : 5/13 hits, 4.33 expected hits
                    RomanRepublic roll dice for 3 legionaires, 1 onager and 16 velitess in Massilia, round 3 : 5/20 hits, 6.83 expected hits
                    5 velitess owned by the RomanRepublic and 5 cavalrys owned by the Carthage lost in Massilia
                    Carthage roll dice for 6 cavalrys and 2 swordmen in Massilia, round 4 : 3/8 hits, 2.67 expected hits
                    RomanRepublic roll dice for 3 legionaires, 1 onager and 11 velitess in Massilia, round 4 : 9/15 hits, 5.17 expected hits
                    3 velitess owned by the RomanRepublic, 6 cavalrys owned by the Carthage and 2 swordmen owned by the Carthage lost in Massilia
                RomanRepublic win with 3 legionaires, 1 onager and 8 velitess remaining. Battle score for attacker is -36
                Casualties for Carthage: 16 cavalrys and 2 swordmen
                Casualties for RomanRepublic: 12 velitess
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            5 cavalrys placed in Corduba
            1 bireme and 1 trireme placed in SZ 34
            1 bireme and 1 trireme placed in SZ 36
            6 spearmen and 1 swordman placed in Thapsus
            6 spearmen placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.00
    RomanRepublic : -1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - RomanRepublic
            8 velitess moved from Patavium to Veldidena
            6 velitess moved from Salonae to Sardica
            2 ballistas, 2 legionaires and 4 velitess moved from Sirmium to Sardica
            2 triremes moved from SZ 46 to SZ 45
            4 velitess moved from Verona to Mediolanum
            1 velites moved from Massilia to Nemausus
                  RomanRepublic take Nemausus from Carthage
            1 velites moved from Massilia to Narbo
                  RomanRepublic take Narbo from Carthage
            3 legionaires, 1 onager and 6 velitess moved from Massilia to Mediolanum
            10 velitess moved from Arretium to SZ 21
            10 velitess moved from SZ 21 to Massilia
            1 bireme moved from SZ 24 to SZ 21
            1 legionaire and 2 velitess moved from Aleria to SZ 24
            1 legionaire and 2 velitess moved from SZ 24 to Caralis
            3 velitess moved from Capua to Croton
            4 velitess moved from Roma to Capua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 3 cavalrys, 1 city, 1 onager and 18 velitess; Remaining resources: 2 PUs; 
    
        Combat - RomanRepublic
            Battle in Veldidena
                RomanRepublic attack with 8 velitess
                Neutral defend with 1 axeman and 1 swordman
                    RomanRepublic roll dice for 8 velitess in Veldidena, round 2 : 2/8 hits, 1.33 expected hits
                    Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 0/2 hits, 0.50 expected hits
                    1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena
                RomanRepublic loses 0 PUs for violating Veldidenas neutrality.
                RomanRepublic win, taking Veldidena from Neutral with 8 velitess remaining. Battle score for attacker is 7
                Casualties for Neutral: 1 axeman and 1 swordman
            Battle in Caralis
                RomanRepublic attack with 1 legionaire and 2 velitess
                Carthage defend with 1 spearman
                    RomanRepublic roll dice for 1 legionaire and 2 velitess in Caralis, round 2 : 0/3 hits, 0.67 expected hits
                    Carthage roll dice for 1 spearman in Caralis, round 2 : 0/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 legionaire and 2 velitess in Caralis, round 3 : 1/3 hits, 0.67 expected hits
                    Carthage roll dice for 1 spearman in Caralis, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage lost in Caralis
                RomanRepublic win, taking Caralis from Carthage with 1 legionaire and 2 velitess remaining. Battle score for attacker is 3
                Casualties for Carthage: 1 spearman
            Battle in Sardica
                RomanRepublic attack with 2 ballistas, 2 legionaires and 10 velitess
                Neutral defend with 3 barbarians and 2 swordmen
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 10 velitess in Sardica, round 2 : 3/14 hits, 4.00 expected hits
                    Neutral roll dice for 3 barbarians and 2 swordmen in Sardica, round 2 : 3/5 hits, 1.67 expected hits
                    3 velitess owned by the RomanRepublic, 1 barbarian owned by the Neutral and 2 swordmen owned by the Neutral lost in Sardica
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 7 velitess in Sardica, round 3 : 2/11 hits, 3.50 expected hits
                    Neutral roll dice for 2 barbarians in Sardica, round 3 : 0/2 hits, 0.67 expected hits
                    2 barbarians owned by the Neutral lost in Sardica
                RomanRepublic loses 0 PUs for violating Sardicas neutrality.
                RomanRepublic win, taking Sardica from Neutral with 2 ballistas, 2 legionaires and 7 velitess remaining. Battle score for attacker is 14
                Casualties for RomanRepublic: 3 velitess
                Casualties for Neutral: 3 barbarians and 2 swordmen
            Battle in Mediolanum
                RomanRepublic attack with 3 legionaires, 1 onager and 10 velitess
                Neutral defend with 4 axemen and 1 swordman
                    RomanRepublic roll dice for 3 legionaires, 1 onager and 10 velitess in Mediolanum, round 2 : 3/14 hits, 3.50 expected hits
                    Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 2/5 hits, 1.00 expected hits
                    2 velitess owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Mediolanum
                    RomanRepublic roll dice for 3 legionaires, 1 onager and 8 velitess in Mediolanum, round 3 : 2/12 hits, 3.17 expected hits
                    Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 3 : 1/2 hits, 0.50 expected hits
                    1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
                RomanRepublic loses 0 PUs for violating Mediolanums neutrality.
                RomanRepublic win, taking Mediolanum from Neutral with 3 legionaires, 1 onager and 7 velitess remaining. Battle score for attacker is 7
                Casualties for RomanRepublic: 3 velitess
                Casualties for Neutral: 4 axemen and 1 swordman
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 city placed in Massilia
            3 cavalrys placed in Patavium
            1 onager and 4 velitess placed in Arretium
            9 velitess placed in Roma
            5 velitess placed in Patavium
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 100 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.67
    Neutral : 1.67
    RomanRepublic : -3.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - GreekCityStates
            2 hoplites and 3 slingerss moved from Sparta to SZ 67
            2 biremes, 2 hoplites, 3 slingerss and 1 trireme moved from SZ 67 to SZ 55
            2 hoplites and 3 slingerss moved from SZ 55 to Paraetonium
            5 cavalrys moved from Larissa to Byzantium
            3 hoplites and 3 slingerss moved from Thessalonica to Byzantium
            2 cavalrys and 6 hoplites moved from Odessus to Istropolis
            1 archer, 6 cavalrys and 3 hoplites moved from Halicarnassus to Attalia
            2 biremes and 2 triremes moved from SZ 69 to SZ 68
            2 triremes moved from SZ 68 to SZ 67
            3 biremes moved from SZ 65 to SZ 66
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 2 archers, 6 cavalrys, 2 citys and 4 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Istropolis
                GreekCityStates attack with 2 cavalrys and 6 hoplites
                Neutral defend with 4 swordmen
                    GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Istropolis, round 2 : 2/8 hits, 2.67 expected hits
                    Neutral roll dice for 4 swordmen in Istropolis, round 2 : 0/4 hits, 1.33 expected hits
                    2 swordmen owned by the Neutral lost in Istropolis
                    GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Istropolis, round 3 : 3/8 hits, 2.67 expected hits
                    Neutral roll dice for 2 swordmen in Istropolis, round 3 : 1/2 hits, 0.67 expected hits
                    2 swordmen owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Istropolis
                GreekCityStates loses 0 PUs for violating Istropoliss neutrality.
                GreekCityStates win, taking Istropolis from Neutral with 1 cavalry and 6 hoplites remaining. Battle score for attacker is 12
                Casualties for Neutral: 4 swordmen
                Casualties for GreekCityStates: 1 cavalry
            Battle in Attalia
                GreekCityStates attack with 1 archer, 6 cavalrys and 3 hoplites
                Seleucid defend with 1 cataphract
                    GreekCityStates roll dice for 1 archer, 6 cavalrys and 3 hoplites in Attalia, round 2 : 3/10 hits, 3.17 expected hits
                    Seleucid roll dice for 1 cataphract in Attalia, round 2 : 0/1 hits, 0.50 expected hits
                    1 cataphract owned by the Seleucid lost in Attalia
                GreekCityStates win, taking Attalia from Seleucid with 1 archer, 6 cavalrys and 3 hoplites remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 cataphract
            Battle in Byzantium
                GreekCityStates attack with 5 cavalrys, 3 hoplites and 3 slingerss
                Neutral defend with 3 archers, 2 axemen and 4 swordmen
                    GreekCityStates roll dice for 5 cavalrys, 3 hoplites and 3 slingerss in Byzantium, round 2 : 5/11 hits, 3.17 expected hits
                    Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 5/9 hits, 3.17 expected hits
                    2 axemen owned by the Neutral, 3 swordmen owned by the Neutral, 2 cavalrys owned by the GreekCityStates and 3 slingerss owned by the GreekCityStates lost in Byzantium
                    GreekCityStates roll dice for 3 cavalrys and 3 hoplites in Byzantium, round 3 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 archers and 1 swordman in Byzantium, round 3 : 2/4 hits, 1.83 expected hits
                    2 archers owned by the Neutral, 1 swordman owned by the Neutral and 2 cavalrys owned by the GreekCityStates lost in Byzantium
                    GreekCityStates roll dice for 1 cavalry and 3 hoplites in Byzantium, round 4 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer in Byzantium, round 4 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Byzantium
                GreekCityStates loses 0 PUs for violating Byzantiums neutrality.
                GreekCityStates win, taking Byzantium from Neutral with 1 cavalry and 3 hoplites remaining. Battle score for attacker is 12
                Casualties for GreekCityStates: 4 cavalrys and 3 slingerss
                Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 city placed in Sardis
            1 city placed in Halicarnassus
            2 archers and 4 slingerss placed in Sparta
            6 cavalrys placed in Thessalonica
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Seleucid : -0.50
    GreekCityStates : 3.00
    

    Savegame


  • TripleA Turn Summary: Macedonia round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Turn Complete - Macedonia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Egypt
            2 spearmen moved from Hermopolis to Memphis
            2 spearmen moved from Alexandria to Memphis
            6 spearmen moved from Alexandria to Paraetonium
            1 spearman moved from Alexandria to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 10 spearmen; Remaining resources: 1 PUs; 
    
        Combat - Egypt
            Battle in Memphis
                Egypt attack with 4 spearmen
                Seleucid defend with 1 legionaire
                    Egypt roll dice for 4 spearmen in Memphis, round 2 : 0/4 hits, 0.67 expected hits
                    Seleucid roll dice for 1 legionaire in Memphis, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Memphis
                    Egypt roll dice for 3 spearmen in Memphis, round 3 : 0/3 hits, 0.50 expected hits
                    Seleucid roll dice for 1 legionaire in Memphis, round 3 : 0/1 hits, 0.33 expected hits
                    Egypt roll dice for 3 spearmen in Memphis, round 4 : 0/3 hits, 0.50 expected hits
                    Seleucid roll dice for 1 legionaire in Memphis, round 4 : 0/1 hits, 0.33 expected hits
                    Egypt roll dice for 3 spearmen in Memphis, round 5 : 3/3 hits, 0.50 expected hits
                    Seleucid roll dice for 1 legionaire in Memphis, round 5 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the Seleucid lost in Memphis
                Egypt win, taking Memphis from Seleucid with 3 spearmen remaining. Battle score for attacker is 1
                Casualties for Egypt: 1 spearman
                Casualties for Seleucid: 1 legionaire
    
        Non Combat Move - Egypt
            2 triremes moved from SZ 60 to SZ 59
    
        Place Units - Egypt
            9 spearmen placed in Alexandria
            1 spearman placed in Hermopolis
    
        Turn Complete - Egypt
            Egypt collect 29 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.83
    Seleucid : -0.33
    

    Savegame


  • TripleA Turn Summary: Seleucid round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Seleucid
            3 cavalrys, 1 hoplite, 2 legionaires and 2 peltastss moved from Emesa to Antioch
            3 hoplites moved from Antioch to Tarsus
            2 hoplites, 2 legionaires and 5 peltastss moved from Pharan to Memphis
            2 hoplites and 6 peltastss moved from Jerusalem to Damascus
            3 cavalrys moved from Antioch to Tarsus
    
        Purchase Units - Seleucid
            Seleucid buy 1 cataphract, 4 hoplites, 2 legionaires and 12 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Memphis
                Seleucid attack with 2 hoplites, 2 legionaires and 5 peltastss
                Egypt defend with 3 spearmen
                    Seleucid roll dice for 2 hoplites, 2 legionaires and 5 peltastss in Memphis, round 2 : 1/9 hits, 2.17 expected hits
                    Egypt roll dice for 3 spearmen in Memphis, round 2 : 1/3 hits, 1.00 expected hits
                    1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Memphis
                    Seleucid roll dice for 2 hoplites, 2 legionaires and 4 peltastss in Memphis, round 3 : 0/8 hits, 2.00 expected hits
                    Egypt roll dice for 2 spearmen in Memphis, round 3 : 2/2 hits, 0.67 expected hits
                    2 peltastss owned by the Seleucid lost in Memphis
                    Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 4 : 1/6 hits, 1.67 expected hits
                    Egypt roll dice for 2 spearmen in Memphis, round 4 : 0/2 hits, 0.67 expected hits
                    1 spearman owned by the Egypt lost in Memphis
                    Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 5 : 3/6 hits, 1.67 expected hits
                    Egypt roll dice for 1 spearman in Memphis, round 5 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Memphis
                Seleucid win, taking Memphis from Egypt with 2 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 3
                Casualties for Seleucid: 3 peltastss
                Casualties for Egypt: 3 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            1 cataphract, 4 hoplites, 2 legionaires and 4 peltastss placed in Antioch
            8 peltastss placed in Jerusalem
    
        Turn Complete - Seleucid
            Seleucid collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.33
    Seleucid : -2.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Parthia
            7 spearmen moved from Persepolis to Babylon
            7 spearmen moved from Babylon to Seleucia
            6 archers and 4 spearmen moved from Seleucia to Hatra
            5 archers and 1 spearman moved from Hatra to Edessa
            2 archers and 1 spearman moved from Hatra to Emesa
    
        Purchase Units - Parthia
            Parthia buy 10 cavalrys and 4 spearmen; Remaining resources: 1 PUs; 
    
        Combat - Parthia
            Battle in Emesa
                Parthia attack with 2 archers and 1 spearman
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 2 archers and 1 spearman in Emesa, round 2 : 0/3 hits, 0.50 expected hits
                    Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits
                    Parthia roll dice for 2 archers and 1 spearman in Emesa, round 3 : 1/3 hits, 0.50 expected hits
                    Seleucid roll dice for 1 peltasts in Emesa, round 3 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Emesa
                Parthia win, taking Emesa from Seleucid with 2 archers and 1 spearman remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Edessa
                Parthia attack with 5 archers and 1 spearman
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 5 archers and 1 spearman in Edessa, round 2 : 1/6 hits, 1.00 expected hits
                    Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Edessa
                Parthia win, taking Edessa from Seleucid with 5 archers and 1 spearman remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 cavalrys placed in Seleucia
            4 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 62 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.00
    Seleucid : -0.50
    

    Savegame

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