270 BC - Whack (Roman) vs dawg (Anti)

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Egypt
            2 chariots moved from Memphis to SZ 58
            7 axemen moved from Memphis to SZ 58
            7 axemen, 3 biremes, 2 chariots and 2 triremes moved from SZ 58 to SZ 59
            7 axemen and 2 chariots moved from SZ 59 to Jerusalem
            3 chariots moved from Alexandria to Pharan
            1 archer and 3 axemen moved from Alexandria to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 10 spearmen; Remaining resources: 1 PUs; 
    
        Combat - Egypt
            Battle in Pharan
                Egypt attack with 3 chariots
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 3 chariots in Pharan, round 2 : 1/3 hits, 0.50 expected hits
                    Seleucid roll dice for 1 peltasts in Pharan, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Pharan
                Egypt win, taking Pharan from Seleucid with 3 chariots remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Jerusalem
                Egypt attack with 7 axemen and 2 chariots
                Seleucid defend with 1 city, 3 hoplites, 3 legionaires and 2 peltastss
                    Egypt roll dice for 7 axemen and 2 chariots in Jerusalem, round 2 : 3/9 hits, 3.00 expected hits
                    Seleucid roll dice for 3 hoplites, 3 legionaires and 2 peltastss in Jerusalem, round 2 : 3/8 hits, 2.83 expected hits
                    3 axemen owned by the Egypt, 1 legionaire owned by the Seleucid and 2 peltastss owned by the Seleucid lost in Jerusalem
                    Egypt roll dice for 4 axemen and 2 chariots in Jerusalem, round 3 : 1/6 hits, 2.00 expected hits
                    Seleucid roll dice for 3 hoplites and 2 legionaires in Jerusalem, round 3 : 0/5 hits, 2.17 expected hits
                    1 legionaire owned by the Seleucid lost in Jerusalem
                    Egypt roll dice for 4 axemen and 2 chariots in Jerusalem, round 4 : 3/6 hits, 2.00 expected hits
                    Seleucid roll dice for 3 hoplites and 1 legionaire in Jerusalem, round 4 : 1/4 hits, 1.83 expected hits
                    1 axeman owned by the Egypt, 1 legionaire owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Jerusalem
                    Egypt roll dice for 3 axemen and 2 chariots in Jerusalem, round 5 : 0/5 hits, 1.67 expected hits
                    Seleucid roll dice for 1 hoplite in Jerusalem, round 5 : 0/1 hits, 0.50 expected hits
                    Egypt roll dice for 3 axemen and 2 chariots in Jerusalem, round 6 : 1/5 hits, 1.67 expected hits
                    Seleucid roll dice for 1 hoplite in Jerusalem, round 6 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Jerusalem
                Egypt win, taking Jerusalem from Seleucid with 3 axemen and 2 chariots remaining. Battle score for attacker is 19
                Casualties for Egypt: 4 axemen
                Casualties for Seleucid: 3 hoplites, 3 legionaires and 2 peltastss
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            9 spearmen placed in Alexandria
            1 spearman placed in Hermopolis
    
        Turn Complete - Egypt
            Egypt collect 39 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Egypt : -1.83
    Seleucid : -4.00
    

    Savegame


  • TripleA Turn Summary: Seleucid round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Seleucid
            1 hoplite, 1 legionaire and 4 peltastss moved from Sidon to Jerusalem
            3 cataphracts moved from Emesa to Jerusalem
            1 hoplite moved from Emesa to Hatra
            1 peltasts moved from Edessa to Hatra
            1 bireme and 1 trireme moved from SZ 65 to SZ 68
    
        Purchase Units - Seleucid
            Seleucid buy 8 cataphracts, 1 hoplite and 2 legionaires; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Hatra
                Seleucid attack with 1 hoplite and 1 peltasts
                Parthia defend with 1 spearman
                    Seleucid roll dice for 1 hoplite and 1 peltasts in Hatra, round 2 : 1/2 hits, 0.50 expected hits
                    Parthia roll dice for 1 spearman in Hatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Parthia lost in Hatra
                Seleucid win, taking Hatra from Parthia with 1 hoplite and 1 peltasts remaining. Battle score for attacker is 3
                Casualties for Parthia: 1 spearman
            Battle in Jerusalem
                Seleucid attack with 3 cataphracts, 1 hoplite, 1 legionaire and 4 peltastss
                Egypt defend with 3 axemen, 2 chariots and 1 city
                    Seleucid roll dice for 3 cataphracts, 1 hoplite, 1 legionaire and 4 peltastss in Jerusalem, round 2 : 3/9 hits, 3.00 expected hits
                    Egypt roll dice for 3 axemen and 2 chariots in Jerusalem, round 2 : 2/5 hits, 1.83 expected hits
                    3 axemen owned by the Egypt and 2 peltastss owned by the Seleucid lost in Jerusalem
                    Seleucid roll dice for 3 cataphracts, 1 hoplite, 1 legionaire and 2 peltastss in Jerusalem, round 3 : 2/7 hits, 2.67 expected hits
                    Egypt roll dice for 2 chariots in Jerusalem, round 3 : 2/2 hits, 1.33 expected hits
                    2 chariots owned by the Egypt and 2 peltastss owned by the Seleucid lost in Jerusalem
                Seleucid win, taking Jerusalem from Egypt with 3 cataphracts, 1 hoplite and 1 legionaire remaining. Battle score for attacker is 13
                Casualties for Seleucid: 4 peltastss
                Casualties for Egypt: 3 axemen and 2 chariots
            Battle in SZ 68
                Seleucid attack with 1 bireme and 1 trireme
                GreekCityStates defend with 1 bireme and 1 trireme
                    Seleucid roll dice for 1 bireme and 1 trireme in SZ 68, round 2 : 0/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 bireme and 1 trireme in SZ 68, round 2 : 0/2 hits, 0.67 expected hits
                    Seleucid roll dice for 1 bireme and 1 trireme in SZ 68, round 3 : 1/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 bireme and 1 trireme in SZ 68, round 3 : 0/2 hits, 0.67 expected hits
                    1 bireme owned by the GreekCityStates lost in SZ 68
                    Seleucid roll dice for 1 bireme and 1 trireme in SZ 68, round 4 : 1/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 trireme in SZ 68, round 4 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the GreekCityStates lost in SZ 68
                Seleucid win with 1 bireme and 1 trireme remaining. Battle score for attacker is 19
                Casualties for GreekCityStates: 1 bireme and 1 trireme
    
        Non Combat Move - Seleucid
            2 peltastss moved from Antioch to Sidon
            3 hoplites, 4 legionaires and 2 peltastss moved from Antioch to Sidon
            10 hoplites moved from Emesa to Damascus
            1 cavalry, 7 hoplites, 1 legionaire and 4 peltastss moved from Edessa to Emesa
    
        Place Units - Seleucid
            8 cataphracts, 1 hoplite and 2 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.83
    Parthia : -0.33
    Seleucid : -0.17
    GreekCityStates : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Parthia
            4 horsearchers moved from Persepolis to Hatra
            6 archers, 2 cataphracts, 25 cavalrys, 2 horsearchers and 5 spearmen moved from Seleucia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 13 cavalrys; Remaining resources: 1 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 6 archers, 2 cataphracts, 25 cavalrys, 6 horsearchers and 5 spearmen
                Seleucid defend with 1 hoplite and 1 peltasts
                    Parthia roll dice for 6 archers, 2 cataphracts, 25 cavalrys, 6 horsearchers and 5 spearmen in Hatra, round 2 : 14/44 hits, 13.17 expected hits
                    Seleucid roll dice for 1 hoplite and 1 peltasts in Hatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 6 archers, 2 cataphracts, 25 cavalrys, 6 horsearchers and 4 spearmen remaining. Battle score for attacker is 4
                Casualties for Parthia: 1 spearman
                Casualties for Seleucid: 1 hoplite and 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 cavalrys placed in Seleucia
            3 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.83
    Seleucid : 0.33
    

    Savegame


  • TripleA Turn Summary: Numidia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Numidia
            1 cavalry moved from Berenice to Siwa
                  Numidia take Siwa from Egypt
            1 cavalry moved from Siwa to Berenice
            1 cavalry moved from Berenice to Paliurus
                  Numidia take Paliurus from Egypt
            1 cavalry moved from Paliurus to Berenice
            3 archers and 1 spearman moved from Leptis Magna to Berenice
            2 archers and 9 spearmen moved from Sabrata to Oea
            3 cavalrys moved from Thenae to Oea
            2 spearmen moved from Capsa to Thenae
            3 spearmen moved from Zama to Capsa
            2 cavalrys moved from Cirta to Capsa
            3 cavalrys moved from Cartenna to Zama
            3 swordmen moved from Siga to Auzia
    
        Purchase Units - Numidia
            Numidia buy 4 archers and 2 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Numidia
    
        Non Combat Move - Numidia
            2 biremes moved from SZ 31 to SZ 32
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            2 cavalrys placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Carthage round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Carthage
            1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants moved from Oea to Leptis Magna
            1 hoplite, 1 spearman and 3 swordmen moved from Carthago to SZ 36
            3 biremes, 1 hoplite, 1 spearman, 3 swordmen and 2 triremes moved from SZ 36 to SZ 37
            2 spearmen and 2 swordmen moved from Thapsus to SZ 37
            1 hoplite, 3 spearmen and 5 swordmen moved from SZ 37 to Sabrata
            2 spearmen and 6 swordmen moved from Tarraco to Barcino
            1 spearman and 2 swordmen moved from Lucus Augusti to Palantia
            5 cavalrys moved from Toletum to Palantia
            7 cavalrys moved from Tarraco to Barcino
            5 cavalrys moved from Corduba to Toletum
    
        Purchase Units - Carthage
            Carthage buy 5 cavalrys, 8 spearmen and 7 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Barcino
                Carthage attack with 7 cavalrys, 2 spearmen and 6 swordmen
                Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
                    Carthage roll dice for 7 cavalrys, 2 spearmen and 6 swordmen in Barcino, round 2 : 1/15 hits, 4.67 expected hits
                    Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 1/5 hits, 1.33 expected hits
                    1 axeman owned by the Neutral and 1 spearman owned by the Carthage lost in Barcino
                    Carthage roll dice for 7 cavalrys, 1 spearman and 6 swordmen in Barcino, round 3 : 6/14 hits, 4.50 expected hits
                    Neutral roll dice for 1 cavalry and 3 swordmen in Barcino, round 3 : 3/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral, 2 cavalrys owned by the Carthage, 1 spearman owned by the Carthage and 3 swordmen owned by the Neutral lost in Barcino
                Carthage loses 0 PUs for violating Barcinos neutrality.
                Carthage win, taking Barcino from Neutral with 5 cavalrys and 6 swordmen remaining. Battle score for attacker is 5
                Casualties for Carthage: 2 cavalrys and 2 spearmen
                Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
            Battle in Palantia
                Carthage attack with 5 cavalrys, 1 spearman and 2 swordmen
                Neutral defend with 3 cavalrys
                    Carthage roll dice for 5 cavalrys, 1 spearman and 2 swordmen in Palantia, round 2 : 2/8 hits, 2.50 expected hits
                    Neutral roll dice for 3 cavalrys in Palantia, round 2 : 0/3 hits, 0.50 expected hits
                    2 cavalrys owned by the Neutral lost in Palantia
                    Carthage roll dice for 5 cavalrys, 1 spearman and 2 swordmen in Palantia, round 3 : 2/8 hits, 2.50 expected hits
                    Neutral roll dice for 1 cavalry in Palantia, round 3 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Neutral lost in Palantia
                Carthage loses 0 PUs for violating Palantias neutrality.
                Carthage win, taking Palantia from Neutral with 5 cavalrys, 1 spearman and 2 swordmen remaining. Battle score for attacker is 12
                Casualties for Neutral: 3 cavalrys
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            5 swordmen placed in Lilybaeum
            5 cavalrys placed in Corduba
            8 spearmen and 2 swordmen placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Carthage : -3.17
    Neutral : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - RomanRepublic
            3 velitess moved from Tarentum to SZ 45
            1 legionaire moved from Tarentum to SZ 45
            1 legionaire moved from Tarentum to SZ 45
            2 velitess moved from Tarentum to SZ 45
            1 legionaire, 1 trireme and 2 velitess moved from SZ 45 to SZ 46
            1 legionaire and 2 velitess moved from SZ 46 to Salonae
            2 ballistas moved from Senio to Salonae
            1 legionaire and 3 velitess moved from SZ 45 to Dodona
            5 cavalrys moved from Genua to SZ 21
            3 biremes and 3 cavalrys moved from SZ 21 to SZ 24
            3 cavalrys moved from SZ 24 to Caralis
            2 cavalrys moved from SZ 21 to Aleria
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 20 velitess; Remaining resources: 2 PUs; 
    
        Combat - RomanRepublic
            Battle in Aleria
                RomanRepublic attack with 2 cavalrys
                Carthage defend with 2 spearmen
                    RomanRepublic roll dice for 2 cavalrys in Aleria, round 2 : 0/2 hits, 0.67 expected hits
                    Carthage roll dice for 2 spearmen in Aleria, round 2 : 1/2 hits, 0.67 expected hits
                    1 cavalry owned by the RomanRepublic lost in Aleria
                    RomanRepublic roll dice for 1 cavalry in Aleria, round 3 : 1/1 hits, 0.33 expected hits
                    Carthage roll dice for 2 spearmen in Aleria, round 3 : 1/2 hits, 0.67 expected hits
                    1 cavalry owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Aleria
                Carthage win with 1 spearman remaining. Battle score for attacker is -5
                Casualties for RomanRepublic: 2 cavalrys
                Casualties for Carthage: 1 spearman
            Battle in Dodona
                RomanRepublic attack with 1 legionaire and 3 velitess
                Macedonia defend with 1 peltasts
                    RomanRepublic roll dice for 1 legionaire and 3 velitess in Dodona, round 2 : 0/4 hits, 0.83 expected hits
                    Macedonia roll dice for 1 peltasts in Dodona, round 2 : 0/1 hits, 0.17 expected hits
                    RomanRepublic roll dice for 1 legionaire and 3 velitess in Dodona, round 3 : 0/4 hits, 0.83 expected hits
                    Macedonia roll dice for 1 peltasts in Dodona, round 3 : 0/1 hits, 0.17 expected hits
                    RomanRepublic roll dice for 1 legionaire and 3 velitess in Dodona, round 4 : 3/4 hits, 0.83 expected hits
                    Macedonia roll dice for 1 peltasts in Dodona, round 4 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Dodona
                RomanRepublic win, taking Dodona from Macedonia with 1 legionaire and 3 velitess remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
            Battle in Salonae
                RomanRepublic attack with 2 ballistas, 1 legionaire and 2 velitess
                Neutral defend with 3 axemen and 1 swordman
                    RomanRepublic roll dice for 2 ballistas, 1 legionaire and 2 velitess in Salonae, round 2 : 2/5 hits, 2.33 expected hits
                    Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 1/4 hits, 0.83 expected hits
                    1 velites owned by the RomanRepublic and 2 axemen owned by the Neutral lost in Salonae
                    RomanRepublic roll dice for 2 ballistas, 1 legionaire and 1 velites in Salonae, round 3 : 2/4 hits, 2.17 expected hits
                    Neutral roll dice for 1 axeman and 1 swordman in Salonae, round 3 : 0/2 hits, 0.50 expected hits
                    1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Salonae
                RomanRepublic loses 0 PUs for violating Salonaes neutrality.
                RomanRepublic win, taking Salonae from Neutral with 2 ballistas, 1 legionaire and 1 velites remaining. Battle score for attacker is 10
                Casualties for RomanRepublic: 1 velites
                Casualties for Neutral: 3 axemen and 1 swordman
            Battle in Caralis
                RomanRepublic attack with 3 cavalrys
                Carthage defend with 3 spearmen
                    RomanRepublic roll dice for 3 cavalrys in Caralis, round 2 : 1/3 hits, 1.00 expected hits
                    Carthage roll dice for 3 spearmen in Caralis, round 2 : 1/3 hits, 1.00 expected hits
                    1 cavalry owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Caralis
                    RomanRepublic roll dice for 2 cavalrys in Caralis, round 3 : 1/2 hits, 0.67 expected hits
                    Carthage roll dice for 2 spearmen in Caralis, round 3 : 0/2 hits, 0.67 expected hits
                    1 spearman owned by the Carthage lost in Caralis
                    RomanRepublic roll dice for 2 cavalrys in Caralis, round 4 : 1/2 hits, 0.67 expected hits
                    Carthage roll dice for 1 spearman in Caralis, round 4 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Caralis
                RomanRepublic win, taking Caralis from Carthage with 1 cavalry remaining. Battle score for attacker is 1
                Casualties for RomanRepublic: 2 cavalrys
                Casualties for Carthage: 3 spearmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            8 velitess placed in Patavium
            9 velitess placed in Roma
            3 velitess placed in Tarentum
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 73 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.67
    Neutral : -0.33
    RomanRepublic : 0.67
    Macedonia : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - GreekCityStates
            1 cavalry moved from Delphi to Pella
                  GreekCityStates take Pella from Macedonia
            4 cavalrys moved from Larissa to SZ 69
            1 cavalry moved from Larissa to SZ 69
            1 cavalry moved from Larissa to SZ 69
            2 biremes, 6 cavalrys and 2 triremes moved from SZ 69 to SZ 70
            6 cavalrys moved from SZ 70 to Pergamum
            1 cavalry moved from Delphi to Larissa
            7 cavalrys moved from Corinth to Larissa
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 3 cavalrys and 6 hoplites; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Pergamum
                GreekCityStates attack with 6 cavalrys
                Macedonia defend with 3 hoplites
                    GreekCityStates roll dice for 6 cavalrys in Pergamum, round 2 : 3/6 hits, 2.00 expected hits
                    Macedonia roll dice for 3 hoplites in Pergamum, round 2 : 2/3 hits, 1.50 expected hits
                    3 hoplites owned by the Macedonia and 2 cavalrys owned by the GreekCityStates lost in Pergamum
                GreekCityStates win, taking Pergamum from Macedonia with 4 cavalrys remaining. Battle score for attacker is 7
                Casualties for GreekCityStates: 2 cavalrys
                Casualties for Macedonia: 3 hoplites
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 hoplites placed in Larissa
            3 cavalrys placed in Corinth
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 0.50
    GreekCityStates : 1.00
    

    Savegame


  • TripleA Turn Summary: Macedonia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Macedonia
            2 hoplites moved from Thessalonica to Pella
    
        Purchase Units - Macedonia
            Macedonia buy 4 hoplites and 2 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Pella
                Macedonia attack with 2 hoplites
                GreekCityStates defend with 1 cavalry
                    Macedonia roll dice for 2 hoplites in Pella, round 2 : 0/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 cavalry in Pella, round 2 : 1/1 hits, 0.17 expected hits
                    1 hoplite owned by the Macedonia lost in Pella
                    Macedonia roll dice for 1 hoplite in Pella, round 3 : 1/1 hits, 0.33 expected hits
                    GreekCityStates roll dice for 1 cavalry in Pella, round 3 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the GreekCityStates lost in Pella
                Macedonia win, taking Pella from GreekCityStates with 1 hoplite remaining. Battle score for attacker is -1
                Casualties for Macedonia: 1 hoplite
                Casualties for GreekCityStates: 1 cavalry
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            4 hoplites and 2 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 0.00
    GreekCityStates : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Egypt
            1 archer moved from Paraetonium to Siwa
                  Egypt take Siwa from Numidia
            3 axemen moved from Paraetonium to Paliurus
                  Egypt take Paliurus from Numidia
            1 archer moved from Cyrene to Paliurus
            1 chariot moved from Pharan to SZ 59
            3 biremes, 1 chariot and 2 triremes moved from SZ 59 to SZ 60
            1 chariot moved from SZ 60 to Salamis
                  Egypt take Salamis from Seleucid
            9 spearmen moved from Alexandria to Paraetonium
            1 spearman moved from Hermopolis to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 13 spearmen; Remaining resources: 1 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            9 spearmen placed in Alexandria
            4 spearmen placed in Hermopolis
    
        Turn Complete - Egypt
            Egypt collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Seleucid round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Seleucid
            1 peltasts moved from Emesa to Edessa
            1 bireme and 1 trireme moved from SZ 68 to SZ 69
            3 cataphracts, 1 hoplite and 1 legionaire moved from Jerusalem to Pharan
            10 hoplites moved from Damascus to Emesa
            1 hoplite and 2 legionaires moved from Antioch to Emesa
    
        Purchase Units - Seleucid
            Seleucid buy 3 cataphracts, 3 hoplites, 3 legionaires and 10 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Pharan
                Seleucid attack with 3 cataphracts, 1 hoplite and 1 legionaire
                Egypt defend with 2 chariots
                    Seleucid roll dice for 3 cataphracts, 1 hoplite and 1 legionaire in Pharan, round 2 : 3/5 hits, 2.33 expected hits
                    Egypt roll dice for 2 chariots in Pharan, round 2 : 1/2 hits, 1.33 expected hits
                    2 chariots owned by the Egypt and 1 hoplite owned by the Seleucid lost in Pharan
                Seleucid win, taking Pharan from Egypt with 3 cataphracts and 1 legionaire remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 2 chariots
    
        Non Combat Move - Seleucid
            4 cataphracts moved from Antioch to Attalia
            4 cataphracts moved from Antioch to Jerusalem
            1 legionaire and 1 peltasts moved from Sidon to Jerusalem
            3 hoplites, 3 legionaires and 3 peltastss moved from Sidon to Antioch
    
        Place Units - Seleucid
            1 cataphract, 1 hoplite, 1 legionaire and 5 peltastss placed in Jerusalem
            2 cataphracts, 2 hoplites, 2 legionaires and 5 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.33
    Seleucid : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Parthia
            10 cavalrys moved from Seleucia to Emesa
            3 cavalrys moved from Persepolis to Seleucia
            4 archers, 2 cataphracts, 25 cavalrys, 6 horsearchers and 4 spearmen moved from Hatra to Emesa
    
        Purchase Units - Parthia
            Parthia buy 13 cavalrys; Remaining resources: 2 PUs; 
    
        Combat - Parthia
            Battle in Emesa
                Parthia attack with 4 archers, 2 cataphracts, 35 cavalrys, 6 horsearchers and 4 spearmen
                Seleucid defend with 1 cavalry, 28 hoplites, 3 legionaires and 3 peltastss
                    Parthia roll dice for 4 archers, 2 cataphracts, 35 cavalrys, 6 horsearchers and 4 spearmen in Emesa, round 2 : 20/51 hits, 16.00 expected hits
                    Seleucid roll dice for 1 cavalry, 28 hoplites, 3 legionaires and 3 peltastss in Emesa, round 2 : 17/35 hits, 15.67 expected hits
                    3 legionaires owned by the Seleucid, 1 cavalry owned by the Seleucid, 4 archers owned by the Parthia, 13 hoplites owned by the Seleucid, 4 spearmen owned by the Parthia, 3 peltastss owned by the Seleucid and 9 cavalrys owned by the Parthia lost in Emesa
                    Parthia roll dice for 2 cataphracts, 26 cavalrys and 6 horsearchers in Emesa, round 3 : 7/34 hits, 11.67 expected hits
                    Seleucid roll dice for 15 hoplites in Emesa, round 3 : 7/15 hits, 7.50 expected hits
                    7 hoplites owned by the Seleucid and 7 cavalrys owned by the Parthia lost in Emesa
                    Parthia roll dice for 2 cataphracts, 19 cavalrys and 6 horsearchers in Emesa, round 4 : 14/27 hits, 9.33 expected hits
                    Seleucid roll dice for 8 hoplites in Emesa, round 4 : 2/8 hits, 4.00 expected hits
                    8 hoplites owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
                Parthia win, taking Emesa from Seleucid with 2 cataphracts, 17 cavalrys and 6 horsearchers remaining. Battle score for attacker is 62
                Casualties for Parthia: 4 archers, 18 cavalrys and 4 spearmen
                Casualties for Seleucid: 1 cavalry, 28 hoplites, 3 legionaires and 3 peltastss
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 cavalrys placed in Seleucia
            3 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 57 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Parthia : 4.00
    Seleucid : -1.17
    

    Savegame


  • TripleA Turn Summary: Numidia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Numidia
            4 archers moved from Leptis Magna to Berenice
            2 archers, 3 cavalrys and 9 spearmen moved from Oea to Leptis Magna
            3 cavalrys moved from Leptis Magna to Berenice
            2 spearmen moved from Thenae to Sabrata
            2 cavalrys moved from Capsa to Sabrata
            3 spearmen moved from Capsa to Thenae
            3 cavalrys moved from Zama to Thenae
            2 cavalrys moved from Cirta to Capsa
            3 swordmen moved from Auzia to Cirta
            2 biremes moved from SZ 32 to SZ 36
    
        Purchase Units - Numidia
            Numidia buy 3 cavalrys, 1 spearman and 3 swordmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            1 spearman and 3 swordmen placed in Leptis Magna
            3 cavalrys placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Carthage round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Carthage
            3 cavalrys, 1 hoplite, 10 spearmen and 8 swordmen moved from Lilybaeum to Syracuse
            3 biremes and 2 triremes moved from SZ 37 to SZ 36
            7 spearmen and 2 swordmen moved from Carthago to SZ 36
            7 spearmen and 2 swordmen moved from SZ 36 to Lilybaeum
            1 hoplite moved from Thapsus to Thenae
            1 spearman moved from Carthago to Thapsus
            5 cavalrys and 6 swordmen moved from Barcino to Tolosa
            5 cavalrys moved from Toletum to Cesaraugusta
            5 cavalrys, 1 spearman and 2 swordmen moved from Palantia to Cesaraugusta
            5 cavalrys moved from Corduba to Toletum
            2 biremes moved from SZ 18 to SZ 30
    
        Purchase Units - Carthage
            Carthage buy 5 cavalrys, 1 city, 5 spearmen and 7 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Cesaraugusta
                Carthage attack with 10 cavalrys, 1 spearman and 2 swordmen
                Neutral defend with 3 cavalrys and 2 swordmen
                    Carthage roll dice for 10 cavalrys, 1 spearman and 2 swordmen in Cesaraugusta, round 2 : 6/13 hits, 4.17 expected hits
                    Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 2 : 0/5 hits, 1.17 expected hits
                    3 cavalrys owned by the Neutral and 2 swordmen owned by the Neutral lost in Cesaraugusta
                Carthage loses 0 PUs for violating Cesaraugustas neutrality.
                Carthage win, taking Cesaraugusta from Neutral with 10 cavalrys, 1 spearman and 2 swordmen remaining. Battle score for attacker is 20
                Casualties for Neutral: 3 cavalrys and 2 swordmen
            Battle in Tolosa
                Carthage attack with 5 cavalrys and 6 swordmen
                Neutral defend with 1 axeman and 2 swordmen
                    Carthage roll dice for 5 cavalrys and 6 swordmen in Tolosa, round 2 : 4/11 hits, 3.67 expected hits
                    Neutral roll dice for 1 axeman and 2 swordmen in Tolosa, round 2 : 2/3 hits, 0.83 expected hits
                    2 cavalrys owned by the Carthage, 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Tolosa
                Carthage loses 0 PUs for violating Tolosas neutrality.
                Carthage win, taking Tolosa from Neutral with 3 cavalrys and 6 swordmen remaining. Battle score for attacker is 3
                Casualties for Carthage: 2 cavalrys
                Casualties for Neutral: 1 axeman and 2 swordmen
            Battle in Syracuse
                Carthage attack with 3 cavalrys, 1 hoplite, 10 spearmen and 8 swordmen
                GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss
                    Carthage roll dice for 3 cavalrys, 1 hoplite, 10 spearmen and 8 swordmen in Syracuse, round 2 : 7/22 hits, 5.67 expected hits
                    GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Syracuse, round 2 : 5/11 hits, 3.50 expected hits
                    1 hoplite owned by the GreekCityStates, 5 spearmen owned by the Carthage, 2 cavalrys owned by the GreekCityStates and 4 slingerss owned by the GreekCityStates lost in Syracuse
                    Carthage roll dice for 3 cavalrys, 1 hoplite, 5 spearmen and 8 swordmen in Syracuse, round 3 : 5/17 hits, 4.83 expected hits
                    GreekCityStates roll dice for 4 hoplites in Syracuse, round 3 : 4/4 hits, 2.00 expected hits
                    4 hoplites owned by the GreekCityStates and 4 spearmen owned by the Carthage lost in Syracuse
                Carthage win, taking Syracuse from GreekCityStates with 3 cavalrys, 1 hoplite, 1 spearman and 8 swordmen remaining. Battle score for attacker is 14
                Casualties for Carthage: 9 spearmen
                Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss
    
        Non Combat Move - Carthage
            7 biremes and 1 trireme moved from SZ 34 to SZ 28
    
        Place Units - Carthage
            1 city placed in Thapsus
            5 swordmen placed in Lilybaeum
            5 spearmen and 2 swordmen placed in Carthago
            5 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Carthage : 3.67
    Neutral : -0.00
    GreekCityStates : 3.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - RomanRepublic
            1 legionaire and 3 velitess moved from Dodona to Pella
            2 ballistas, 1 legionaire and 1 velites moved from Salonae to Apollonia
            3 velitess moved from Tarentum to SZ 46
            3 velitess moved from SZ 46 to Apollonia
            1 trireme moved from SZ 45 to SZ 46
            3 velitess moved from Tarentum to SZ 46
            3 velitess moved from SZ 46 to Apollonia
            6 velitess moved from Tarentum to Croton
            8 velitess moved from Patavium to Ariminum
            3 biremes moved from SZ 24 to SZ 21
            1 legionaire moved from Capua to Croton
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 8 biremes and 1 city; Remaining resources: 4 PUs; 
    
        Combat - RomanRepublic
            Battle in Apollonia
                RomanRepublic attack with 2 ballistas, 1 legionaire and 7 velitess
                Neutral defend with 1 archer and 4 swordmen
                    RomanRepublic roll dice for 2 ballistas, 1 legionaire and 7 velitess in Apollonia, round 2 : 4/10 hits, 3.17 expected hits
                    Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 2 : 3/5 hits, 1.83 expected hits
                    3 velitess owned by the RomanRepublic and 4 swordmen owned by the Neutral lost in Apollonia
                    RomanRepublic roll dice for 2 ballistas, 1 legionaire and 4 velitess in Apollonia, round 3 : 3/7 hits, 2.67 expected hits
                    Neutral roll dice for 1 archer in Apollonia, round 3 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Apollonia
                RomanRepublic loses 0 PUs for violating Apollonias neutrality.
                RomanRepublic win, taking Apollonia from Neutral with 2 ballistas, 1 legionaire and 4 velitess remaining. Battle score for attacker is 11
                Casualties for RomanRepublic: 3 velitess
                Casualties for Neutral: 1 archer and 4 swordmen
            Battle in Pella
                RomanRepublic attack with 1 legionaire and 3 velitess
                Macedonia defend with 1 hoplite
                    RomanRepublic roll dice for 1 legionaire and 3 velitess in Pella, round 2 : 0/4 hits, 0.83 expected hits
                    Macedonia roll dice for 1 hoplite in Pella, round 2 : 1/1 hits, 0.50 expected hits
                    1 velites owned by the RomanRepublic lost in Pella
                    RomanRepublic roll dice for 1 legionaire and 2 velitess in Pella, round 3 : 0/3 hits, 0.67 expected hits
                    Macedonia roll dice for 1 hoplite in Pella, round 3 : 0/1 hits, 0.50 expected hits
                    RomanRepublic roll dice for 1 legionaire and 2 velitess in Pella, round 4 : 1/3 hits, 0.67 expected hits
                    Macedonia roll dice for 1 hoplite in Pella, round 4 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia and 1 velites owned by the RomanRepublic lost in Pella
                RomanRepublic win, taking Pella from Macedonia with 1 legionaire and 1 velites remaining. Battle score for attacker is -1
                Casualties for RomanRepublic: 2 velitess
                Casualties for Macedonia: 1 hoplite
    
        Non Combat Move - RomanRepublic
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 6 biremes and 2 triremes moved from SZ 21 to SZ 25
    
        Place Units - RomanRepublic
            8 biremes placed in SZ 25
            1 city placed in Arretium
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 80 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    RomanRepublic : 0.00
    Macedonia : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - GreekCityStates
            1 archer, 12 cavalrys and 6 hoplites moved from Larissa to Thessalonica
            4 cavalrys moved from Pergamum to SZ 70
            4 cavalrys moved from SZ 70 to Thessalonica
            3 cavalrys moved from Corinth to Sparta
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 5 biremes, 1 slingers and 1 trireme; Remaining resources: 1 PUs; 
    
        Combat - GreekCityStates
            Battle in Thessalonica
                GreekCityStates attack with 1 archer, 16 cavalrys and 6 hoplites
                Macedonia defend with 1 city, 11 hoplites and 4 peltastss
                    GreekCityStates roll dice for 1 archer, 16 cavalrys and 6 hoplites in Thessalonica, round 2 : 8/23 hits, 7.50 expected hits
                    Macedonia roll dice for 11 hoplites and 4 peltastss in Thessalonica, round 2 : 7/15 hits, 6.17 expected hits
                    4 hoplites owned by the Macedonia, 1 archer owned by the GreekCityStates, 4 peltastss owned by the Macedonia and 6 cavalrys owned by the GreekCityStates lost in Thessalonica
                    GreekCityStates roll dice for 10 cavalrys and 6 hoplites in Thessalonica, round 3 : 4/16 hits, 5.33 expected hits
                    Macedonia roll dice for 7 hoplites in Thessalonica, round 3 : 3/7 hits, 3.50 expected hits
                    4 hoplites owned by the Macedonia and 3 cavalrys owned by the GreekCityStates lost in Thessalonica
                    GreekCityStates roll dice for 7 cavalrys and 6 hoplites in Thessalonica, round 4 : 2/13 hits, 4.33 expected hits
                    Macedonia roll dice for 3 hoplites in Thessalonica, round 4 : 2/3 hits, 1.50 expected hits
                    2 hoplites owned by the Macedonia and 2 cavalrys owned by the GreekCityStates lost in Thessalonica
                    GreekCityStates roll dice for 5 cavalrys and 6 hoplites in Thessalonica, round 5 : 5/11 hits, 3.67 expected hits
                    Macedonia roll dice for 1 hoplite in Thessalonica, round 5 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Thessalonica
                GreekCityStates captures 12PUs while taking Macedonia capital
                GreekCityStates win, taking Thessalonica from Macedonia with 4 cavalrys and 6 hoplites remaining. Battle score for attacker is 11
                Casualties for GreekCityStates: 1 archer and 12 cavalrys
                Casualties for Macedonia: 11 hoplites and 4 peltastss
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            5 biremes and 1 trireme placed in SZ 67
            1 slingers placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 47 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 1.33
    GreekCityStates : -1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Egypt
            9 spearmen moved from Alexandria to Memphis
            4 spearmen moved from Hermopolis to Memphis
            4 archers, 9 axemen and 7 spearmen moved from Cyrene to Paliurus
            1 axeman moved from Paliurus to Siwa
            1 axeman moved from Paliurus to Cyrene
            1 archer moved from Siwa to Paliurus
            1 bireme moved from SZ 60 to SZ 59
            2 biremes moved from SZ 60 to SZ 61
            1 chariot moved from Salamis to SZ 60
            1 chariot moved from SZ 60 to Sidon
                  Egypt take Sidon from Seleucid
    
        Purchase Units - Egypt
            Egypt buy 12 spearmen; Remaining resources: 2 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            9 spearmen placed in Alexandria
            3 spearmen placed in Hermopolis
    
        Turn Complete - Egypt
            Egypt collect 45 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Seleucid round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Seleucid
            5 cataphracts moved from Jerusalem to Emesa
            2 cataphracts, 5 hoplites, 5 legionaires and 8 peltastss moved from Antioch to Emesa
            1 peltasts moved from Jerusalem to Pharan
            3 cataphracts moved from Pharan to Sidon
            2 peltastss moved from Jerusalem to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 2 hoplites, 7 legionaires and 10 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 3 cataphracts and 2 peltastss
                Egypt defend with 1 chariot
                    Seleucid roll dice for 3 cataphracts and 2 peltastss in Sidon, round 2 : 2/5 hits, 1.83 expected hits
                    Egypt roll dice for 1 chariot in Sidon, round 2 : 0/1 hits, 0.67 expected hits
                    1 chariot owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 3 cataphracts and 2 peltastss remaining. Battle score for attacker is 6
                Casualties for Egypt: 1 chariot
            Battle in Emesa
                Seleucid attack with 7 cataphracts, 5 hoplites, 5 legionaires and 8 peltastss
                Parthia defend with 2 cataphracts, 17 cavalrys and 6 horsearchers
                    Seleucid roll dice for 7 cataphracts, 5 hoplites, 5 legionaires and 8 peltastss in Emesa, round 2 : 11/25 hits, 9.00 expected hits
                    Parthia roll dice for 2 cataphracts, 17 cavalrys and 6 horsearchers in Emesa, round 2 : 9/25 hits, 6.83 expected hits
                    1 hoplite owned by the Seleucid, 8 peltastss owned by the Seleucid and 11 cavalrys owned by the Parthia lost in Emesa
                    Seleucid roll dice for 7 cataphracts, 4 hoplites and 5 legionaires in Emesa, round 3 : 4/16 hits, 7.33 expected hits
                    Parthia roll dice for 2 cataphracts, 6 cavalrys and 6 horsearchers in Emesa, round 3 : 3/14 hits, 5.00 expected hits
                    3 hoplites owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Emesa
                    Seleucid roll dice for 7 cataphracts, 1 hoplite and 5 legionaires in Emesa, round 4 : 7/13 hits, 6.33 expected hits
                    Parthia roll dice for 2 cataphracts, 2 cavalrys and 6 horsearchers in Emesa, round 4 : 3/10 hits, 4.33 expected hits
                    2 legionaires owned by the Seleucid, 5 horsearchers owned by the Parthia, 1 hoplite owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
                    Seleucid roll dice for 7 cataphracts and 3 legionaires in Emesa, round 5 : 5/10 hits, 5.00 expected hits
                    Parthia roll dice for 2 cataphracts and 1 horsearcher in Emesa, round 5 : 2/3 hits, 1.50 expected hits
                    2 legionaires owned by the Seleucid, 1 horsearcher owned by the Parthia and 2 cataphracts owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 7 cataphracts and 1 legionaire remaining. Battle score for attacker is 61
                Casualties for Seleucid: 5 hoplites, 4 legionaires and 8 peltastss
                Casualties for Parthia: 2 cataphracts, 17 cavalrys and 6 horsearchers
    
        Non Combat Move - Seleucid
            1 legionaire moved from Pharan to Jerusalem
    
        Place Units - Seleucid
            2 hoplites, 4 legionaires and 5 peltastss placed in Antioch
            3 legionaires and 5 peltastss placed in Jerusalem
    
        Turn Complete - Seleucid
            Seleucid collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.67
    Parthia : -0.67
    Seleucid : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Parthia
            12 cavalrys moved from Seleucia to Emesa
            1 cavalry moved from Seleucia to Emesa
            1 archer moved from Hatra to Emesa
            3 cavalrys moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 10 cavalrys and 3 horsearchers; Remaining resources: 1 PUs; 
    
        Combat - Parthia
            Battle in Emesa
                Parthia attack with 1 archer and 13 cavalrys
                Seleucid defend with 7 cataphracts and 1 legionaire
                    Parthia roll dice for 1 archer and 13 cavalrys in Emesa, round 2 : 7/14 hits, 4.50 expected hits
                    Seleucid roll dice for 7 cataphracts and 1 legionaire in Emesa, round 2 : 3/8 hits, 3.83 expected hits
                    1 legionaire owned by the Seleucid, 6 cataphracts owned by the Seleucid, 1 archer owned by the Parthia and 2 cavalrys owned by the Parthia lost in Emesa
                    Parthia roll dice for 11 cavalrys in Emesa, round 3 : 3/11 hits, 3.67 expected hits
                    Seleucid roll dice for 1 cataphract in Emesa, round 3 : 0/1 hits, 0.50 expected hits
                    1 cataphract owned by the Seleucid lost in Emesa
                Parthia win, taking Emesa from Seleucid with 11 cavalrys remaining. Battle score for attacker is 41
                Casualties for Parthia: 1 archer and 2 cavalrys
                Casualties for Seleucid: 7 cataphracts and 1 legionaire
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 cavalrys placed in Seleucia
            3 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Parthia : 1.83
    Seleucid : -1.33
    

    Savegame


  • TripleA Turn Summary: Numidia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Numidia
            2 archers, 10 spearmen and 3 swordmen moved from Leptis Magna to Berenice
            13 archers, 6 cavalrys and 13 spearmen moved from Berenice to Cyrene
            2 biremes moved from SZ 36 to SZ 37
            2 cavalrys and 2 spearmen moved from Sabrata to Oea
            2 cavalrys moved from Oea to Leptis Magna
            3 cavalrys moved from Thenae to Oea
            3 spearmen moved from Thenae to Sabrata
            2 cavalrys moved from Capsa to Sabrata
            3 cavalrys and 3 swordmen moved from Cirta to Theveste
            3 cavalrys moved from Theveste to Capsa
    
        Purchase Units - Numidia
            Numidia buy 4 archers and 2 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Cyrene
                Numidia attack with 13 archers, 6 cavalrys and 13 spearmen
                Egypt defend with 1 axeman
                    Numidia roll dice for 13 archers, 6 cavalrys and 13 spearmen in Cyrene, round 2 : 12/32 hits, 6.33 expected hits
                    Egypt roll dice for 1 axeman in Cyrene, round 2 : 0/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt lost in Cyrene
                Numidia win, taking Cyrene from Egypt with 13 archers, 6 cavalrys and 13 spearmen remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 axeman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            2 cavalrys placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Numidia : 5.67
    Egypt : -0.17
    

    Savegame


  • TripleA Turn Summary: Carthage round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Carthage
            19 spearmen and 7 swordmen moved from Lilybaeum to Messana
            3 cavalrys, 1 hoplite, 1 spearman and 8 swordmen moved from Syracuse to Messana
            1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants moved from Leptis Magna to Berenice
            1 hoplite, 3 spearmen and 5 swordmen moved from Sabrata to Oea
            1 hoplite moved from Thenae to Sabrata
            5 spearmen and 2 swordmen moved from Carthago to SZ 36
            3 biremes, 5 spearmen, 2 swordmen and 2 triremes moved from SZ 36 to SZ 37
            1 spearman moved from Thapsus to SZ 37
            6 spearmen and 2 swordmen moved from SZ 37 to Sabrata
            2 biremes moved from SZ 30 to SZ 31
            2 swordmen moved from Tolosa to Narbo
            3 cavalrys moved from Tolosa to Narbo
            2 swordmen moved from Tolosa to Narbo
            2 swordmen moved from Tolosa to Elusa
            2 swordmen moved from Cesaraugusta to Pompaelo
            1 spearman moved from Cesaraugusta to Elusa
            5 cavalrys moved from Toletum to Pompaelo
            1 cavalry moved from Cesaraugusta to Pompaelo
            6 cavalrys moved from Cesaraugusta to Elusa
            3 cavalrys moved from Cesaraugusta to Narbo
            5 cavalrys moved from Corduba to Toletum
    
        Purchase Units - Carthage
            Carthage buy 1 bireme, 5 cavalrys, 5 hoplites, 9 spearmen and 1 swordman; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Messana
                Carthage attack with 3 cavalrys, 1 hoplite, 20 spearmen and 15 swordmen
                RomanRepublic defend with 5 forts, 4 legionaires and 5 velitess
                    Carthage roll dice for 3 cavalrys, 1 hoplite, 20 spearmen and 15 swordmen in Messana, round 2 : 7/39 hits, 9.67 expected hits
                Units damaged: 5 forts owned by the RomanRepublic
                    RomanRepublic roll dice for 5 forts, 4 legionaires and 5 velitess in Messana, round 2 : 4/14 hits, 6.33 expected hits
                    2 velitess owned by the RomanRepublic and 4 spearmen owned by the Carthage lost in Messana
                    Carthage roll dice for 3 cavalrys, 1 hoplite, 16 spearmen and 15 swordmen in Messana, round 3 : 6/35 hits, 9.00 expected hits
                    RomanRepublic roll dice for 5 forts, 4 legionaires and 3 velitess in Messana, round 3 : 5/12 hits, 5.67 expected hits
                    3 velitess owned by the RomanRepublic, 5 spearmen owned by the Carthage and 3 legionaires owned by the RomanRepublic lost in Messana
                    Carthage roll dice for 3 cavalrys, 1 hoplite, 11 spearmen and 15 swordmen in Messana, round 4 : 12/30 hits, 8.17 expected hits
                    RomanRepublic roll dice for 5 forts and 1 legionaire in Messana, round 4 : 4/6 hits, 3.67 expected hits
                    5 forts owned by the RomanRepublic, 4 spearmen owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Messana
                Carthage win, taking Messana from RomanRepublic with 3 cavalrys, 1 hoplite, 7 spearmen and 15 swordmen remaining. Battle score for attacker is 22
                Casualties for Carthage: 13 spearmen
                Casualties for RomanRepublic: 5 forts, 4 legionaires and 5 velitess
            Battle in Narbo
                Carthage attack with 6 cavalrys and 4 swordmen
                Neutral defend with 1 cavalry and 2 swordmen
                    Carthage roll dice for 6 cavalrys and 4 swordmen in Narbo, round 2 : 3/10 hits, 3.33 expected hits
                    Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 2 : 0/3 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Narbo
                Carthage loses 0 PUs for violating Narbos neutrality.
                Carthage win, taking Narbo from Neutral with 6 cavalrys and 4 swordmen remaining. Battle score for attacker is 12
                Casualties for Neutral: 1 cavalry and 2 swordmen
            Battle in Elusa
                Carthage attack with 6 cavalrys, 1 spearman and 2 swordmen
                Neutral defend with 1 cavalry and 1 swordman
                    Carthage roll dice for 6 cavalrys, 1 spearman and 2 swordmen in Elusa, round 2 : 3/9 hits, 2.83 expected hits
                    Neutral roll dice for 1 cavalry and 1 swordman in Elusa, round 2 : 1/2 hits, 0.50 expected hits
                    1 cavalry owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Elusa
                Carthage loses 0 PUs for violating Elusas neutrality.
                Carthage win, taking Elusa from Neutral with 6 cavalrys and 2 swordmen remaining. Battle score for attacker is 5
                Casualties for Carthage: 1 spearman
                Casualties for Neutral: 1 cavalry and 1 swordman
            Battle in Pompaelo
                Carthage attack with 6 cavalrys and 2 swordmen
                Neutral defend with 1 archer and 2 swordmen
                    Carthage roll dice for 6 cavalrys and 2 swordmen in Pompaelo, round 2 : 4/8 hits, 2.67 expected hits
                    Neutral roll dice for 1 archer and 2 swordmen in Pompaelo, round 2 : 1/3 hits, 1.17 expected hits
                    1 cavalry owned by the Carthage, 1 archer owned by the Neutral and 2 swordmen owned by the Neutral lost in Pompaelo
                Carthage loses 0 PUs for violating Pompaelos neutrality.
                Carthage win, taking Pompaelo from Neutral with 5 cavalrys and 2 swordmen remaining. Battle score for attacker is 8
                Casualties for Carthage: 1 cavalry
                Casualties for Neutral: 1 archer and 2 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 bireme placed in SZ 34
            5 hoplites, 1 spearman and 1 swordman placed in Thapsus
            5 cavalrys placed in Corduba
            4 spearmen placed in Lilybaeum
            4 spearmen placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.67
    Neutral : -0.50
    RomanRepublic : -2.67
    

    Savegame

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