@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Owlgod Allies -VS- dawgoneit Axis 2020 season.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry, 4 submarines and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 marine moved from Caroline Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone 1 battleship and 1 marine moved from 46 Sea Zone to 55 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone Americans take 44 Sea Zone from Japanese 1 cruiser and 1 marine moved from 33 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 marine moved from 44 Sea Zone to Celebes 1 destroyer moved from 34 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 bomber moved from Caroline Islands to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in Borneo Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 battleship, 1 bomber and 2 destroyers Japanese defend with 1 destroyer, 3 submarines and 2 transports Americans roll dice for 1 battleship, 1 bomber and 2 destroyers in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 2 destroyers in 42 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 2 destroyers in 42 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 battleship, 1 bomber and 2 destroyers remaining. Battle score for attacker is 40 Casualties for Japanese: 1 destroyer, 3 submarines and 2 transports Battle in Java Americans attack with 1 marine Japanese defend with 1 artillery and 2 infantry Americans roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits 1 marine owned by the Americans lost in Java Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 1 marine Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Queensland 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 22 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6 Americans collect 53 PUs (2 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Sikang to Shensi 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 artillery owned by the Chinese retreated to Sikang Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 5 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 mech_infantry moved from Shan State to French Indo China 1 mech_infantry moved from Burma to French Indo China 1 artillery and 3 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to French Indo China 1 fighter moved from India to Yunnan 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in French Indo China British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Holland Belgium British attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry Germans defend with 2 armour and 1 mech_infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 2 : 3/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry 2 fighters owned by the British retreated Non Combat Move - British 2 fighters moved from Holland Belgium to United Kingdom 1 armour moved from Caucasus to Bryansk 1 infantry moved from Caucasus to Rostov 1 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Northwest Persia to Rostov 2 artilleries and 1 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Iraq to Caucasus 3 artilleries and 1 infantry moved from Trans-Jordan to Iraq 3 artilleries and 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 2 infantry moved from India to Burma 1 fighter moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 6 fighters moved from Bryansk to Russia Place Units - British 2 artilleries and 1 fighter placed in United Kingdom 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Germans : 2.17 British : -0.33 Americans : -1.67 Chinese : -2.33 Japanese : -1.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Southern France to Northern Italy 2 fighters moved from Southern France to Southern Italy 1 artillery moved from Libya to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 artillery ANZAC defend with 2 infantry Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Tunisia Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia ANZAC win with 1 infantry remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Italians 6 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Northern Italy to Southern France 1 artillery and 2 infantry moved from Western Germany to France Place Units - Italians 1 artillery and 2 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux Italians undo move 2. 3 infantry placed in Northern Italy Italians undo move 2. 3 infantry placed in Normandy Bordeaux Italians undo move 2. 3 infantry placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,1,2 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 0.33 ANZAC : 0.00 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 1 marine moved from 42 Sea Zone to Java 1 infantry moved from South Australia to New South Wales 1 infantry moved from Tunisia to Libya ANZAC take Libya from Italians Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Battle in Java ANZAC attack with 1 armour, 1 infantry and 1 marine Japanese defend with 1 artillery and 2 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 armour, 1 infantry and 1 marine in Java, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 armour, 1 infantry and 1 marine in Java, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour and 1 marine in Java, round 4 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour and 1 marine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 infantry moved from India to Burma 2 infantry moved from Tobruk to Alexandria 2 infantry moved from Algeria to Tunisia Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Bryansk to Russia 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Algeria to Tunisia 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.67 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Western Ukraine to Ukraine 2 bombers, 4 fighters and 3 tactical_bombers moved from Western Ukraine to Ukraine 1 armour and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 artilleries moved from Karelia to Novgorod 5 infantry moved from Finland to Norway 2 infantry moved from Western Germany to Denmark 3 infantry moved from Western Germany to Northern Italy 1 armour moved from Holland Belgium to Western Germany 1 armour moved from Western Germany to Denmark Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Ukraine Germans attack with 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 3 infantry Germans roll dice for 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers in Ukraine, round 2 : 4/13 hits, 6.00 expected hits Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 2 bombers, 4 fighters and 3 tactical_bombers moved from Ukraine to Western Ukraine 2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Germany to Poland 2 armour and 4 mech_infantrys moved from Poland to Eastern Poland 2 aaGuns moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 4 armour, 3 infantry and 3 mech_infantrys placed in Germany 3 infantry placed in Western Germany 2 infantry placed in Novgorod Germans undo move 1. 2 infantry placed in Western Germany 4 armour, 1 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -2.00 Russians : -1.33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 34 PUs; Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Vologda to Archangel Russians take Archangel from Germans 3 infantry moved from Sikang to Szechwan 3 infantry moved from Rostov to Ukraine 2 artilleries moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Smolensk 1 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Belarus Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Szechwan Russians attack with 3 infantry Japanese defend with 1 mech_infantry Russians roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Ukraine Russians attack with 2 artilleries and 4 infantry Germans defend with 1 factory_minor and 4 infantry Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 4 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 1 aaGun moved from Sikang to Szechwan 3 infantry moved from Volgograd to Rostov 2 artilleries and 8 infantry moved from Russia to Bryansk 1 fighter moved from Smolensk to Bryansk 1 artillery moved from Vologda to Russia 1 tactical_bomber moved from Belarus to Bryansk Place Units - Russians 1 artillery and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.67 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 2 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 2 bombers moved from Anhwe to Yunnan 2 tactical_bombers moved from Kiangsu to Yunnan 1 infantry moved from Kiangsu to Kiangsi 2 tactical_bombers moved from Kiangsu to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 2 tactical_bombers in French Indo China, round 2 : 2/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Indo China Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 2 bombers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers British defend with 1 artillery and 3 infantry Japanese roll dice for 2 bombers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan Japanese roll dice for 2 bombers, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 1/5 hits, 2.50 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for British: 1 artillery and 3 infantry Battle in 43 Sea Zone Japanese attack with 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 2 battleships, 6 carriers, 1 cruiser, 10 fighters, 2 tactical_bombers and 2 transports moved from 20 Sea Zone to 21 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 10 fighters, 2 tactical_bombers and 2 transports moved from 21 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 armour and 3 infantry moved from 6 Sea Zone to Korea 4 tactical_bombers moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to Kiangsu 2 tactical_bombers moved from French Indo China to Kwangsi 2 bombers and 2 tactical_bombers moved from Yunnan to Kwangsi 2 bombers moved from Kwangsi to Kiangsi 2 tactical_bombers moved from Kiangsu to Kiangsi 2 tactical_bombers moved from Kiangsi to Kwangsi Place Units - Japanese 2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1 Japanese collect 38 PUs (2 lost to blockades); end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUsCombat Hit Differential Summary :
Americans : 0.50 Chinese : 1.33 UK_Pacific : -0.33 Japanese : -0.67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 4 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 marine moved from Borneo to 43 Sea Zone 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 34 Sea Zone Americans take 35 Sea Zone from Japanese 1 marine moved from 34 Sea Zone to Paulau Island 1 destroyer moved from 33 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Sumatra Battle in Paulau Island Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 marine in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Sumatra from Japanese, taking Paulau Island from Japanese with 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.33 expected hits Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 3 infantry Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine, 6 tactical_bombers and 2 transports Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 6 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 14/28 hits, 14.50 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 6 carriers, 1 destroyer, 10 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer, 2 submarines and 5 transports placed in 101 Sea Zone 1 armour, 4 artilleries and 5 infantry placed in Central United States Americans undo move 1. 1 destroyer and 5 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 6 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 18 PUs; UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Rostov to Smolensk Russians take Smolensk from Germans 1 bomber moved from Bryansk to Kansu Combat - British Battle in Holland Belgium Battle in Kansu British attack with 1 bomber Japanese defend with 1 infantry British roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the British lost in Kansu Japanese win, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -9 Casualties for British: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 2 mech_infantrys moved from Rostov to Bryansk 2 mech_infantrys moved from Caucasus to Bryansk 1 infantry moved from Caucasus to Rostov 2 artilleries and 1 infantry moved from Northwest Persia to Caucasus 3 artilleries and 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 3 artilleries and 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 3 artilleries moved from Egypt to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 3 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Burma to Shensi 3 aaGuns moved from Burma to Yunnan 3 artilleries moved from Burma to Yunnan 9 infantry moved from Burma to Yunnan 1 battleship moved from 33 Sea Zone to 26 Sea Zone Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 3 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
Italians : -1.00 British : 0.33 Americans : 0.50 Chinese : 0.17 Japanese : -0.67 -
TripleA Manual Gamesave Post: UK_Pacific round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 4 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 marine moved from Borneo to 43 Sea Zone 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 34 Sea Zone Americans take 35 Sea Zone from Japanese 1 marine moved from 34 Sea Zone to Paulau Island 1 destroyer moved from 33 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Sumatra Battle in Paulau Island Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 marine in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Sumatra from Japanese, taking Paulau Island from Japanese with 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.33 expected hits Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 3 infantry Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine, 6 tactical_bombers and 2 transports Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 6 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 14/28 hits, 14.50 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 6 carriers, 1 destroyer, 10 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer, 2 submarines and 5 transports placed in 101 Sea Zone 1 armour, 4 artilleries and 5 infantry placed in Central United States Americans undo move 1. 1 destroyer and 5 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 6 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 18 PUs; UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Rostov to Smolensk Russians take Smolensk from Germans 1 bomber moved from Bryansk to Kansu Combat - British Battle in Holland Belgium Battle in Kansu British attack with 1 bomber Japanese defend with 1 infantry British roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the British lost in Kansu Japanese win, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -9 Casualties for British: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 2 mech_infantrys moved from Rostov to Bryansk 2 mech_infantrys moved from Caucasus to Bryansk 1 infantry moved from Caucasus to Rostov 2 artilleries and 1 infantry moved from Northwest Persia to Caucasus 3 artilleries and 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 3 artilleries and 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 3 artilleries moved from Egypt to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 3 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Burma to Shensi 3 aaGuns moved from Burma to Yunnan 3 artilleries moved from Burma to Yunnan 9 infantry moved from Burma to Yunnan 1 battleship moved from 33 Sea Zone to 26 Sea Zone Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 3 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 6 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 42 Sea Zone: 1 battleship and 2 destroyers EDIT: Adding units owned by Americans to 54 Sea Zone: 1 battleship and 2 destroyers EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -1.00 British : 0.33 Americans : 0.50 Chinese : 0.17 Japanese : -0.67 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 artilleries and 11 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux 3 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Normandy Bordeaux Italians attack with 6 artilleries and 13 infantry British defend with 2 aaGuns and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 6 artilleries and 13 infantry in Normandy Bordeaux, round 2 : 8/19 hits, 5.17 expected hits Americans roll dice for 2 aaGuns, 1 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.17 expected hits 2 aaGuns owned by the British, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 26 Casualties for Italians: 2 infantry Casualties for British: 2 aaGuns and 2 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern France 1 artillery and 1 infantry placed in Northern Italy Italians undo move 2. Italians undo move 1. 1 artillery and 2 infantry placed in Southern France 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,5,6 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 2.83 Americans : -0.17 -
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Test summary from TripleA, engine version: 1.9, time: 6:13:12 AM
Savegame -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour and 1 marine moved from Java to 42 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Caroline Islands to 26 Sea Zone 1 fighter moved from Caroline Islands to Hawaiian Islands 2 submarines moved from 33 Sea Zone to 26 Sea Zone 1 armour, 1 cruiser, 1 marine and 1 transport moved from 42 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland 1 armour and 1 marine moved from 54 Sea Zone to Queensland 1 infantry moved from Burma to Yunnan 2 infantry moved from Alexandria to Egypt 1 infantry moved from Libya to Tobruk 2 infantry moved from Tunisia to Libya Place Units - ANZAC 1 armour placed in Queensland 2 transports placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Tunisia to Libya 2 infantry moved from Trans-Jordan to Iraq Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from France to Holland Belgium 2 artilleries moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 4 infantry moved from Western Ukraine to Ukraine 4 fighters and 3 tactical_bombers moved from Western Ukraine to Ukraine 1 bomber moved from Western Ukraine to Belarus 1 bomber moved from Western Ukraine to Archangel 1 artillery and 1 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Novgorod to Belarus Combat - Germans Battle in 110 Sea Zone Germans attack with 1 submarine British defend with 2 carriers and 3 transports; Americans defend with 4 fighters and 3 transports Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 carriers and 6 transports in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 4 fighters and 6 transports remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Belarus Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Ukraine Germans attack with 4 fighters, 4 infantry and 3 tactical_bombers Russians defend with 2 artilleries, 1 factory_minor and 2 infantry Germans roll dice for 4 fighters, 4 infantry and 3 tactical_bombers in Ukraine, round 2 : 6/11 hits, 4.67 expected hits Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Holland Belgium Germans attack with 3 artilleries and 4 infantry British defend with 2 infantry; French defend with 2 infantry Germans roll dice for 3 artilleries and 4 infantry in Holland Belgium, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 3 : 1/5 hits, 1.67 expected hits British roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 4 : 3/5 hits, 1.67 expected hits British roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for British: 2 infantry Casualties for French: 2 infantry Non Combat Move - Germans 2 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod 4 armour and 3 mech_infantrys moved from Germany to Eastern Poland 3 aaGuns, 21 armour, 13 artilleries, 12 infantry and 20 mech_infantrys moved from Western Ukraine to Eastern Poland 4 fighters and 3 tactical_bombers moved from Ukraine to Eastern Poland 1 bomber moved from Belarus to Eastern Poland 1 bomber moved from Archangel to Eastern Poland 7 armour and 7 mech_infantrys moved from Eastern Poland to Baltic States 2 artilleries and 6 infantry moved from Poland to Baltic States 3 infantry moved from Western Germany to Denmark 1 infantry moved from Germany to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Novgorod 8 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Germans undo move 3. 4 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Germans collect 48 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 0.83 British : 0.00 Americans : 0.33 Russians : 0.00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Bryansk to Archangel 1 tactical_bomber moved from Bryansk to Archangel 3 infantry moved from Rostov to Ukraine 3 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Ukraine 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Belarus Russians attack with 3 infantry Germans defend with 1 artillery Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Western Ukraine Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery and 4 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 4 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Kweichow Russians attack with 3 infantry Japanese defend with 1 mech_infantry Russians roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Szechwan to Kweichow 1 aaGun moved from Sikang to Shensi 1 tactical_bomber moved from Archangel to Bryansk 2 artilleries moved from Russia to Bryansk 7 infantry moved from Russia to Bryansk Place Units - Russians 4 artilleries and 4 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 3 infantry EDIT: Adding units owned by Russians to Rostov: 3 infantry EDIT: Turning off Edit Mode 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 1.50 Japanese : -0.67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 21 Sea Zone Japanese take 6 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsi to Kwangsi 1 mech_infantry moved from Hunan to Kwangsi 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Anhwe 5 fighters moved from 6 Sea Zone to 20 Sea Zone 6 tactical_bombers moved from Kwangsi to 20 Sea Zone 5 fighters and 6 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone 2 bombers moved from Kiangsi to 34 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 5 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 5 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 2 bombers Americans defend with 1 cruiser Japanese roll dice for 2 bombers in 34 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 34 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in 20 Sea Zone Japanese attack with 5 fighters and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 5 fighters and 6 tactical_bombers in 20 Sea Zone, round 2 : 6/11 hits, 6.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 6 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 5 fighters moved from 21 Sea Zone to 6 Sea Zone 3 fighters moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 4 tactical_bombers moved from 20 Sea Zone to Kwangtung 3 infantry moved from Korea to Manchuria 1 armour moved from Korea to Jehol 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 2 bombers moved from 34 Sea Zone to Kwangtung Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 destroyer and 1 transport placed in 6 Sea Zone 2 infantry and 2 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans : -1.17 Japanese : 0.00 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 artillery and 1 infantry moved from Shensi to Kansu 1 artillery and 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Hunan Battle in Suiyuyan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Hunan from Japanese, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 0.67 Japanese : 1.33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry, 5 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to Holland Belgium 4 fighters moved from 110 Sea Zone to Holland Belgium 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 9 fighters moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 9 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 9 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 8/13 hits, 6.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 2 artilleries, 6 fighters and 2 infantry Germans defend with 3 artilleries and 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 6 fighters and 2 infantry in Holland Belgium, round 2 : 4/10 hits, 4.33 expected hits Germans roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries and 6 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Germans: 3 artilleries and 1 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 91 Sea Zone 4 fighters moved from Holland Belgium to 110 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 1 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 1 marine moved from Sumatra to 41 Sea Zone 9 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 battleship moved from 54 Sea Zone to 26 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Northern Territory 2 destroyers moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers and 5 submarines placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 107 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 artillery and 1 infantry moved from Shensi to Kansu 1 artillery and 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Hunan Battle in Suiyuyan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Hunan from Japanese, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 4 artilleries, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Smolensk to Novgorod 1 armour and 4 mech_infantrys moved from Bryansk to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod 6 fighters moved from Russia to Novgorod 2 fighters and 1 tactical_bomber moved from Shensi to Hopei 1 artillery and 3 infantry moved from Yunnan to Kwangsi Combat - British Battle in Kwangsi British attack with 1 artillery and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Hopei British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters and 1 tactical_bomber in Hopei, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novgorod British attack with 1 armour, 6 fighters, 5 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys British roll dice for 1 armour, 6 fighters, 5 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 3/13 hits, 5.00 expected hits Germans roll dice for 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Novgorod, round 2 : 2/9 hits, 3.33 expected hits 2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod British roll dice for 1 armour, 6 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 5/11 hits, 4.67 expected hits Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Novgorod, round 3 : 3/6 hits, 2.33 expected hits 3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Novgorod British roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Novgorod, round 4 : 4/8 hits, 4.17 expected hits Germans roll dice for 1 armour in Novgorod, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Novgorod British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 armour and 5 mech_infantrys Casualties for Germans: 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber could not land in Novgorod and was removed 6 fighters moved from Novgorod to Archangel 1 aaGun moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Rostov to Bryansk 2 artilleries and 1 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Northwest Persia to Rostov 3 artilleries and 1 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 3 artilleries and 1 infantry moved from Iraq to Northwest Persia 3 artilleries moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 3 artilleries moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from Yunnan to Kweichow 1 aaGun moved from Yunnan to Kwangsi 2 aaGuns moved from Yunnan to Kweichow 1 artillery and 5 infantry moved from Burma to Yunnan 6 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Hopei to Kweichow Place Units - British 1 destroyer placed in 110 Sea Zone 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 2 artilleries and 4 infantry Turning on Edit Mode EDIT: Changing ownership of Novgorod from Germans to Russians EDIT: Adding units owned by British to Novgorod: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.50 British : 1.50 Americans : 1.33 Chinese : 0.67 Japanese : 2.00 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 6 artilleries and 11 infantry moved from Normandy Bordeaux to Holland Belgium 3 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Holland Belgium Italians attack with 6 artilleries and 11 infantry British defend with 1 aaGun and 5 infantry; Americans defend with 2 artilleries Italians roll dice for 6 artilleries and 11 infantry in Holland Belgium, round 2 : 5/17 hits, 4.83 expected hits Americans roll dice for 1 aaGun, 2 artilleries and 5 infantry in Holland Belgium, round 2 : 4/7 hits, 2.33 expected hits 1 aaGun owned by the British, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 6 artilleries and 7 infantry in Holland Belgium, round 3 : 4/13 hits, 4.17 expected hits Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Americans and 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 6 artilleries and 7 infantry remaining. Battle score for attacker is 16 Casualties for Italians: 4 infantry Casualties for British: 1 aaGun and 5 infantry Casualties for Americans: 2 artilleries Non Combat Move - Italians 1 artillery moved from Southern France to France Place Units - Italians 1 infantry placed in Southern Italy 3 infantry placed in Southern France 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1,2,3 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0.00 Americans : 0.67 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 45 Sea Zone to 21 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Marshall Islands Battle in Iwo Jima Battle in Marianas Battle in 21 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone ANZAC win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Libya to Tobruk Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia 1 infantry moved from Libya to Tobruk Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.00 Japanese : -1.00 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Baltic States to Novgorod 1 artillery and 3 infantry moved from Baltic States to Belarus 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 bomber moved from Eastern Poland to Novgorod 1 bomber moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Western Ukraine 2 infantry moved from Western Germany to Denmark 2 mech_infantrys moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy Combat - Germans Battle in Belarus Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 5/7 hits, 2.83 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 fighters, 5 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 3 infantry Germans roll dice for 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/9 hits, 3.17 expected hits Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 1 artillery and 3 infantry Battle in Novgorod Germans attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 1 fighter moved from Western Ukraine to Eastern Poland 2 fighters and 2 tactical_bombers moved from Ukraine to Eastern Poland 1 bomber moved from Novgorod to Eastern Poland 1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 2 armour and 2 mech_infantrys moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod 4 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Eastern Poland to Baltic States 3 mech_infantrys moved from Western Germany to Poland 4 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 2 artilleries moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia Place Units - Germans 1 artillery and 2 infantry placed in France 10 infantry placed in Western Germany 1 infantry and 4 mech_infantrys placed in Germany Germans undo move 1. 1 artillery and 2 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 1.17 Russians : -0.17





