Whack Allies WAW vs dawg Axis #?

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Anzac
            2 Fighters moved from Soembawa to Davao
            2 Tanks moved from Soembawa to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            2 Infantrys moved from Northern Territory to 67 Sea Zone
            1 Carrier, 1 Cruiser, 2 Destroyers, 5 Infantrys, 2 Submarines, 2 Tanks and 3 Transports moved from 67 Sea Zone to 107 Sea Zone
            5 Infantrys and 2 Tanks moved from 107 Sea Zone to Davao
            3 Infantrys moved from Port Moresby to West Papua
            3 Infantrys moved from Townsville to Northern Territory
            2 Infantrys moved from South Australia to Western Australia
            2 Infantrys moved from Canberra to New South Wales
            1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Hollandia
    
        Purchase Units - Anzac
            Anzac buy 9 Infantrys and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Davao
                Anzac attack with 2 Fighters, 5 Infantrys and 2 Tanks
                Yamamoto defend with 1 AAGun, 1 Elite, 1 Factory, 2 Infantrys and 1 Marine
                    AA fire in Davao : 1/2 hits, 0.33 expected hits
                    1 Fighter owned by the Anzac lost in Davao
                    Anzac roll dice for 1 Cruiser in Davao, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Fighter, 5 Infantrys and 2 Tanks in Davao, round 2 : 4/8 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Elite, 2 Infantrys and 1 Marine in Davao, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Elite owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Davao
                Anzac win, taking Davao from Yamamoto with 1 Fighter, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is -1
                Casualties for Anzac: 1 Fighter and 2 Infantrys
                Casualties for Yamamoto: 1 Elite, 2 Infantrys and 1 Marine
    
        Non Combat Move - Anzac
            1 Fighter moved from Davao to 107 Sea Zone
    
        Place Units - Anzac
            3 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            3 Transports placed in 122 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    AA fire in Davao : : 0.67
    Anzac : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Tank moved from Peru to Bolivia
    
        Purchase Units - Dutch
            Dutch buy nothing; Remaining resources: 24 PUs; 
    
        Combat - Dutch
            Battle in Bolivia
                Dutch attack with 1 Tank
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 1 Tank in Bolivia, round 2 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Tank owned by the Dutch lost in Bolivia
                Neutral win with 3 Infantrys remaining. Battle score for attacker is -5
                Casualties for Dutch: 1 Tank
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
            Dutch collect 21 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Dutch : -0.50
    

    Savegame


  • TripleA Turn Summary: Finns round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Finns
            1 Infantry moved from Oulu to Vyborg
            3 Infantrys moved from Tampere to Oulu
            1 Fighter, 4 Infantrys and 1 Tank moved from Oulu to N.Karelia
            1 Elite and 5 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in N.Karelia
                Finns attack with 1 Fighter, 4 Infantrys and 1 Tank
                Russians defend with 5 Infantrys
                    Finns roll dice for 1 Fighter, 4 Infantrys and 1 Tank in N.Karelia, round 2 : 2/6 hits, 1.50 expected hits
                    Russians roll dice for 5 Infantrys in N.Karelia, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in N.Karelia
                    Finns roll dice for 1 Fighter, 2 Infantrys and 1 Tank in N.Karelia, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 3 Infantrys in N.Karelia, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in N.Karelia
                    Finns roll dice for 1 Fighter, 1 Infantry and 1 Tank in N.Karelia, round 4 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in N.Karelia, round 4 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Finns: 4 Infantrys
                Casualties for Russians: 5 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from N.Karelia to Oulu
    
        Place Units - Finns
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.33
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            2 Infantrys moved from Odessa to Donetsk
            1 Fighter moved from Vinnytsia to Donetsk
            1 Infantry moved from Odessa to Donetsk
            1 Tank moved from Kiev to Novgorod
                  Romanians take Novgorod from Russians
            3 Infantrys moved from E.Romania to Odessa
            4 Elites moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Factory; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Fighter and 3 Infantrys
                Russians defend with 1 Artillery
                    Romanians roll dice for 1 Fighter and 3 Infantrys in Donetsk, round 2 : 2/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Artillery
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Kiev
    
        Place Units - Romanians
            1 Factory placed in Kiev
    
        Turn Complete - Romanians
            Romanians collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.17
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Elite, 1 Fighter and 1 Infantry moved from Bangkok to S.Thailand
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            1 Elite, 2 Infantrys and 1 Marine moved from Bangkok to 105 Sea Zone
            1 Elite, 2 Infantrys and 1 Marine moved from 105 Sea Zone to S.French Indochina
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.French Indochina
                Thai attack with 1 Elite, 2 Infantrys and 1 Marine
                British defend with 1 Artillery and 1 Tank
                    Thai roll dice for 1 Elite, 2 Infantrys and 1 Marine in S.French Indochina, round 2 : 1/4 hits, 1.17 expected hits
                    French roll dice for 1 Artillery and 1 Tank in S.French Indochina, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the British lost in S.French Indochina
                    Thai roll dice for 1 Elite, 1 Infantry and 1 Marine in S.French Indochina, round 3 : 0/3 hits, 1.00 expected hits
                    French roll dice for 1 Tank in S.French Indochina, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Thai lost in S.French Indochina
                    Thai roll dice for 1 Elite and 1 Marine in S.French Indochina, round 4 : 2/2 hits, 0.83 expected hits
                    French roll dice for 1 Tank in S.French Indochina, round 4 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Thai and 1 Tank owned by the British lost in S.French Indochina
                Thai win, taking S.French Indochina from French with 1 Marine remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Elite and 2 Infantrys
                Casualties for British: 1 Artillery and 1 Tank
            Battle in S.Thailand
                Thai attack with 1 Elite, 1 Fighter and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Elite, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    French : 1.17
    Thai : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            2 Artillerys and 2 Infantrys moved from Kwajalein to 96 Sea Zone
            1 Artillery and 1 Infantry moved from Jaluit to 96 Sea Zone
            4 Infantrys moved from Kwajalein to 96 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 96 Sea Zone to 109 Sea Zone
            1 Artillery and 3 Infantrys moved from 109 Sea Zone to Woleai
            1 Artillery and 1 Infantry moved from Ponape to Truk
            1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 103 Sea Zone
            1 Artillery and 1 Infantry moved from 103 Sea Zone to Eniwetok
            1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 103 Sea Zone
            1 Artillery and 1 Infantry moved from 103 Sea Zone to Rongelap
            2 Infantrys and 1 Transport moved from 96 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to Woleai
            2 Carriers moved from 96 Sea Zone to 109 Sea Zone
            1 Fighter moved from 96 Sea Zone to Rongelap
            1 Fighter moved from 96 Sea Zone to Eniwetok
            1 Infantry moved from Johnston to 91 Sea Zone
            1 Infantry and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
            1 Infantry moved from Midway to 88 Sea Zone
            1 Bomber moved from Midway to Wake
            2 Infantrys moved from 88 Sea Zone to Wake
            2 Bombers moved from Midway to Woleai
            1 Fighter moved from Scotland to Normandy
            2 Fighters moved from Johnston to 109 Sea Zone
            1 Destroyer and 1 Submarine moved from 90 Sea Zone to 97 Sea Zone
            1 Carrier, 1 Cruiser and 1 Destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 Tank moved from San Francisco to 83 Sea Zone
            1 Artillery moved from W.Mexico to 83 Sea Zone
            2 Infantrys moved from Southwest USA to 83 Sea Zone
            1 Artillery, 2 Infantrys, 2 Submarines, 1 Tank and 2 Transports moved from 83 Sea Zone to 98 Sea Zone
            1 Artillery and 1 Tank moved from 98 Sea Zone to Johnston
            2 Adv.Fighters moved from San Francisco to Johnston
            1 Bomber moved from San Francisco to Tarawa
            3 Infantrys moved from South Central USA to Southwest USA
            1 Infantry moved from E.Mexico to W.Mexico
            3 Tanks moved from Central America to Amazon
            4 Infantrys and 3 Tanks moved from Amazon to Bahia
    
        Purchase Units - Americans
            Americans buy 4 Battleships, 1 Factory and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rongelap
                Americans attack with 1 Artillery, 1 Fighter and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Rongelap, round 2 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Eniwetok
                Americans attack with 1 Artillery, 1 Fighter and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Eniwetok, round 2 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Eniwetok
                Americans win, taking Eniwetok from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Woleai
                Americans attack with 1 Artillery, 2 Bombers and 5 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Artillery, 2 Bombers and 5 Infantrys in Woleai, round 2 : 1/8 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Woleai, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Woleai
                    Americans roll dice for 1 Artillery, 2 Bombers and 4 Infantrys in Woleai, round 3 : 1/7 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Artillery in Woleai, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Woleai
                Americans win, taking Woleai from Yamamoto with 1 Artillery, 2 Bombers and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Wake
                Americans attack with 1 Bomber and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Bomber and 2 Infantrys in Wake, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Wake, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Wake
                Americans win, taking Wake from Yamamoto with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Bahia
                Americans attack with 4 Infantrys and 3 Tanks
                Neutral defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 4 Infantrys and 3 Tanks in Bahia, round 2 : 1/7 hits, 2.17 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia
                    Americans roll dice for 3 Infantrys and 3 Tanks in Bahia, round 3 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Bahia
                Americans loses 0 PUs for violating Bahias neutrality.
                Americans win, taking Bahia from Neutral with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 7
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys and 1 Tank
    
        Non Combat Move - Americans
            1 Fighter moved from Eniwetok to 109 Sea Zone
            1 Fighter moved from Rongelap to 109 Sea Zone
            2 Bombers moved from Woleai to Hollandia
            1 Bomber moved from Wake to Hollandia
    
        Place Units - Americans
            4 Battleships placed in 107 Sea Zone
            1 Infantry placed in Pearl Harbor
            1 Factory placed in Ponape
    
        Turn Complete - Americans
            Americans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Yamamoto : 0.00
    Americans : -1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            1 ArmoredCar, 7 Mech.Infs and 13 Tanks moved from Paris to Normandy
            1 Tank moved from Brittany to Normandy
            1 Bomber, 2 Fighters and 2 Stukas moved from Burgundy to Normandy
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Lapland
            1 Artillery, 3 Elites, 2 Infantrys and 1 Tank moved from Lapland to Murmansk
            4 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Artillerys, 2 Elites and 3 Infantrys moved from Hamburg to 23 Sea Zone
            2 Artillerys, 1 Destroyer, 2 Elites, 3 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            3 Infantrys moved from East Prussia to 24 Sea Zone
            1 Infantry moved from Lithuania to Latvia
            1 Infantry moved from Minsk to Smolensk
                  Germans take Smolensk from Russians
            1 Infantry moved from Kiev to Minsk
            1 Artillery moved from Minsk to Kiev
            1 Artillery and 5 Infantrys moved from Vinnytsia to Kiev
            2 Artillerys moved from Brest to Kiev
            4 Infantrys moved from Krakow to Vinnytsia
            2 Artillerys moved from E.Romania to Vinnytsia
            5 Infantrys moved from Bohemia to Krakow
            3 Infantrys moved from Berlin to Brandenburg
            3 Infantrys moved from Bavaria to Lorraine
            4 Infantrys moved from Rhine to Lorraine
            1 Infantry moved from Languedoc to Burgundy
            1 Transport moved from 46 Sea Zone to 48 Sea Zone
            2 Artillerys, 2 Elites and 6 Infantrys moved from 24 Sea Zone to Oulu
            1 Artillery moved from Vyborg to Oulu
            2 Tanks moved from Warsaw to Kiev
            2 Infantrys moved from Warsaw to Brest
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 3 Elites, 29 Infantrys, 7 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Normandy
                Germans attack with 1 ArmoredCar, 1 Bomber, 2 Fighters, 7 Mech.Infs, 2 Stukas and 14 Tanks
                British defend with 4 Fighters, 14 Infantrys and 3 Tanks; French defend with 1 AAGun and 1 Factory; Americans defend with 1 Fighter
                    AA fire in Normandy : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar, 1 Bomber, 2 Fighters, 7 Mech.Infs, 2 Stukas and 14 Tanks in Normandy, round 2 : 10/27 hits, 12.00 expected hits
                    French roll dice for 5 Fighters, 14 Infantrys and 3 Tanks in Normandy, round 2 : 12/22 hits, 8.67 expected hits
                    2 Fighters owned by the Germans, 1 ArmoredCar owned by the Germans, 10 Infantrys owned by the British, 7 Mech.Infs owned by the Germans and 2 Tanks owned by the Germans lost in Normandy
                    Germans roll dice for 1 Bomber, 2 Stukas and 12 Tanks in Normandy, round 3 : 6/15 hits, 7.67 expected hits
                    French roll dice for 5 Fighters, 4 Infantrys and 3 Tanks in Normandy, round 3 : 8/12 hits, 5.33 expected hits
                    2 Tanks owned by the British, 4 Infantrys owned by the British and 8 Tanks owned by the Germans lost in Normandy
                    Germans roll dice for 1 Bomber, 2 Stukas and 4 Tanks in Normandy, round 4 : 3/7 hits, 3.67 expected hits
                    French roll dice for 5 Fighters and 1 Tank in Normandy, round 4 : 5/6 hits, 3.00 expected hits
                    2 Fighters owned by the British, 1 Tank owned by the British, 1 Stuka owned by the Germans and 4 Tanks owned by the Germans lost in Normandy
                    Germans roll dice for 1 Bomber and 1 Stuka in Normandy, round 5 : 1/2 hits, 1.17 expected hits
                    French roll dice for 3 Fighters in Normandy, round 5 : 0/3 hits, 1.50 expected hits
                    1 Fighter owned by the British lost in Normandy
                    Germans roll dice for 1 Bomber and 1 Stuka in Normandy, round 6 : 1/2 hits, 1.17 expected hits
                    French roll dice for 2 Fighters in Normandy, round 6 : 2/2 hits, 1.00 expected hits
                    1 Fighter owned by the British, 1 Stuka owned by the Germans and 1 Bomber owned by the Germans lost in Normandy
                French win with 1 Fighter remaining. Battle score for attacker is -87
                Casualties for Germans: 1 ArmoredCar, 1 Bomber, 2 Fighters, 7 Mech.Infs, 2 Stukas and 14 Tanks
                Casualties for British: 4 Fighters, 14 Infantrys and 3 Tanks
            Battle in Murmansk
                Germans attack with 1 Artillery, 3 Elites, 2 Infantrys and 1 Tank
                Russians defend with 4 Infantrys
                    Germans roll dice for 1 Artillery, 3 Elites, 2 Infantrys and 1 Tank in Murmansk, round 2 : 2/7 hits, 2.33 expected hits
                    Russians roll dice for 4 Infantrys in Murmansk, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians lost in Murmansk
                    Germans roll dice for 1 Artillery, 3 Elites, 2 Infantrys and 1 Tank in Murmansk, round 3 : 2/7 hits, 2.33 expected hits
                    Russians roll dice for 2 Infantrys in Murmansk, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Murmansk
                Germans win, taking Murmansk from Russians with 1 Artillery, 3 Elites, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Russians: 4 Infantrys
    
        Non Combat Move - Germans
            2 Submarines moved from 32 Sea Zone to 34 Sea Zone
            3 Submarines moved from 33 Sea Zone to 34 Sea Zone
    
        Place Units - Germans
            4 Tanks placed in Vinnytsia
            4 Mech.Infs placed in Warsaw
            3 Mech.Infs placed in Bohemia
            Germans undo move 1.
            2 ArmoredCars and 2 Tanks placed in Vinnytsia
            3 Elites placed in Hamburg
            3 Tanks placed in Hamburg
            8 Infantrys placed in Paris
            4 Infantrys placed in Rhine
            3 Infantrys placed in Bavaria
            2 Infantrys placed in Bohemia
            12 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 97 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.33
    AA fire in Normandy : : -0.83
    French : 7.50
    Russians : -2.00
    

    Savegame


  • @dawgoneit Germans : -5.33 - French : 7.50, nice

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            3 Mech.Infs and 1 Mot.Inf moved from Khobdo to Suiyuan
            1 Fighter moved from Suiyuan to Shantung
            1 Mech.Inf moved from Suiyuan to Shantung
            1 Mech.Inf moved from Suiyuan to Anhwei
            1 Bomber moved from Khobdo to Anhwei
            1 Mech.Inf and 1 Mot.Inf moved from Sverdlovsk to Khobdo
            1 Infantry moved from Erzurum to 54 Sea Zone
            1 Infantry moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Bomber moved from Astrakhan to Donetsk
            2 Infantrys moved from Rostov to Donetsk
            3 Mot.Infs moved from W.Iran to Rostov
            2 Tanks moved from E.Iran to Erzurum
            2 Infantrys moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            5 Infantrys moved from Arkhangelsk to S.Karelia
            1 Fighter and 2 Infantrys moved from Leningrad to Latvia
            2 Infantrys moved from S.Karelia to Smolensk
            1 Tank moved from Leningrad to Novgorod
            1 Tank moved from Leningrad to Smolensk
            2 Infantrys moved from Leningrad to Novgorod
            3 Infantrys moved from Rostov to Kursk
            3 Infantrys moved from Rostov to Kursk
            10 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            1 Artillery, 4 Infantrys and 4 Tanks moved from Chita to Hulunbuir
            1 Bomber and 2 Fighters moved from N.Buryat Mongolia to Hulunbuir
            1 Artillery and 2 Infantrys moved from S.Buryat Mongolia to Chita
            1 Artillery and 3 Infantrys moved from N.Buryat Mongolia to Chita
            1 Infantry moved from Irkutsk to N.Buryat Mongolia
            6 Infantrys moved from Sibirsky to Evenkia
            1 Infantry moved from Zhigansk to Kolyma
                  Russians take Kolyma from Yamamoto
            6 Infantrys moved from Khatanga to Olyokminsk
            1 Infantry moved from Sverdlovsk to Novosibirsk
    
        Purchase Units - Russians
            Russians buy 5 Bunkers, 28 Infantrys, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Latvia
                Russians attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Latvia, round 2 : 1/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Novgorod
                Russians attack with 2 Infantrys and 1 Tank
                Romanians defend with 1 Tank
                    Russians roll dice for 2 Infantrys and 1 Tank in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                    Romanians roll dice for 1 Tank in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Novgorod
                Russians win, taking Novgorod from Romanians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Tank
            Battle in Donetsk
                Russians attack with 1 Bomber and 4 Infantrys
                Romanians defend with 2 Infantrys
                    Russians roll dice for 1 Bomber and 4 Infantrys in Donetsk, round 2 : 1/5 hits, 1.33 expected hits
                    Romanians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Bomber and 4 Infantrys in Donetsk, round 3 : 3/5 hits, 1.33 expected hits
                    Romanians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Romanians: 2 Infantrys
            Battle in Shantung
                Russians attack with 1 Fighter and 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 1 Mech.Inf in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                Russians win, taking Shantung from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Hulunbuir
                Russians attack with 1 Artillery, 1 Bomber, 2 Fighters, 4 Infantrys and 4 Tanks
                Hisaichi defend with 2 ArmoredCars, 3 Artillerys, 1 Elite, 3 Infantrys and 1 Tank
                    Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 4 Infantrys and 4 Tanks in Hulunbuir, round 2 : 4/12 hits, 4.50 expected hits
                    Hisaichi roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 3 Infantrys and 1 Tank in Hulunbuir, round 2 : 5/10 hits, 3.17 expected hits
                    2 ArmoredCars owned by the Hisaichi, 4 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Hulunbuir
                    Russians roll dice for 1 Bomber, 2 Fighters and 4 Tanks in Hulunbuir, round 3 : 4/7 hits, 3.33 expected hits
                    Hisaichi roll dice for 3 Artillerys, 1 Elite, 1 Infantry and 1 Tank in Hulunbuir, round 3 : 3/6 hits, 2.17 expected hits
                    1 Elite owned by the Hisaichi, 2 Fighters owned by the Russians, 1 Infantry owned by the Hisaichi, 1 Tank owned by the Russians and 2 Artillerys owned by the Hisaichi lost in Hulunbuir
                    Russians roll dice for 1 Bomber and 3 Tanks in Hulunbuir, round 4 : 1/4 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Hulunbuir, round 4 : 2/2 hits, 0.83 expected hits
                    2 Tanks owned by the Russians and 1 Artillery owned by the Hisaichi lost in Hulunbuir
                    Russians roll dice for 1 Bomber and 1 Tank in Hulunbuir, round 5 : 1/2 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Hulunbuir, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Tank owned by the Russians lost in Hulunbuir
                Russians win with 1 Bomber remaining. Battle score for attacker is -14
                Casualties for Russians: 1 Artillery, 2 Fighters, 4 Infantrys and 4 Tanks
                Casualties for Hisaichi: 2 ArmoredCars, 3 Artillerys, 1 Elite, 3 Infantrys and 1 Tank
            Battle in Smolensk
                Russians attack with 2 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys and 1 Tank in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 Infantry and 1 Tank in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 Tank in Smolensk, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Tank in Smolensk, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Tank in Smolensk, round 6 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in Anhwei
                Russians attack with 1 Bomber and 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 1 Mech.Inf in Anhwei, round 2 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                Russians win, taking Anhwei from Hisaichi with 1 Bomber and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Anhwei to Shansi
            1 Fighter moved from Shantung to Shansi
            1 AAGun moved from Alma Ata to C.Sinkiang
            1 AAGun moved from W.Iran to Erzurum
            1 AAGun moved from Georgia to Rostov
            1 AAGun moved from Rostov to Kursk
            1 AAGun moved from Kursk to Yaroslavl
            1 Bomber moved from Donetsk to Kursk
            1 Fighter moved from Latvia to Leningrad
            1 AAGun moved from Krasnoyarsk to Irkutsk
            1 Bomber moved from Hulunbuir to N.Buryat Mongolia
            1 AAGun moved from N.Buryat Mongolia to Chita
    
        Place Units - Russians
            1 Bunker placed in Kursk
            1 Bunker placed in Rostov
            1 Bunker placed in Yaroslavl
            1 Bunker placed in S.Karelia
            1 Bunker and 4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            1 Mech.Inf and 1 Mech.Rocket placed in Khobdo
            1 Mot.Inf placed in Sverdlovsk
            2 Infantrys placed in Sibirsky
            Russians undo move 8.
            1 Infantry placed in Stalingrad
            4 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Romanians : -0.50
    Hisaichi : 3.67
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            3 Infantrys and 1 Tank moved from N.Algeria to S.Algeria
            4 ArmoredCars moved from Tunis to S.Algeria
            1 Mech.Inf moved from Hun to S.Algeria
            1 Tank moved from Hun to S.Tunisia
            2 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Artillerys moved from Tuscany to 46 Sea Zone
            1 Infantry moved from Tuscany to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
            1 ArmoredCar and 1 Tank moved from Greece to 48 Sea Zone
            1 ArmoredCar, 1 Cruiser, 1 Tank and 1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            1 ArmoredCar, 1 Cruiser, 1 Infantry, 1 Tank and 1 Transport moved from 46 Sea Zone to 45 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Tank moved from 45 Sea Zone to N.Tunisia
            2 Artillerys moved from Greece to 48 Sea Zone
            2 Artillerys and 2 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Artillerys, 1 Destroyer, 2 Infantrys, 2 Submarines and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
            4 Artillerys and 4 Infantrys moved from 48 Sea Zone to Tobruk
            2 Infantrys moved from Tobruk to Mersa Matruh
            4 Fighters moved from 48 Sea Zone to Mersa Matruh
            2 Infantrys and 1 Tank moved from Kufra to New Valley
            3 Infantrys moved from Kufra to Darfur
            1 Infantry moved from Hun to Kufra
            1 Tank moved from Orleanais to Normandy
            3 Infantrys moved from Rome to Campania
            1 Tank moved from Provence to Picardy
    
        Purchase Units - Italians
            Italians buy 1 Elite, 1 Factory, 1 HeavyTank, 7 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Picardy
                Italians attack with 1 Tank
                French defend with 1 Bunker
                    Italians roll dice for 1 Tank in Picardy, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Bunker owned by the French
                    French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Tank in Picardy, round 3 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Bunker in Picardy, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians lost in Picardy
                French win with 1 Bunker remaining. Battle score for attacker is -5
                Casualties for Italians: 1 Tank
            Battle in Normandy
                Italians attack with 1 Tank
                French defend with 1 AAGun and 1 Factory; Americans defend with 1 Fighter
                    Italians roll dice for 1 Tank in Normandy, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Fighter in Normandy, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians lost in Normandy
                French win with 1 Fighter remaining. Battle score for attacker is -5
                Casualties for Italians: 1 Tank
            Battle in Darfur
                Italians attack with 3 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 3 Infantrys in Darfur, round 2 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 Infantrys in Darfur, round 3 : 2/3 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Darfur
                Italians win, taking Darfur from British with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 4 Fighters and 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 4 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in New Valley
                Italians attack with 2 Infantrys and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 2 Infantrys and 1 Tank in New Valley, round 2 : 3/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in New Valley
                Italians win, taking New Valley from British with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            4 Fighters moved from Mersa Matruh to Greece
    
        Place Units - Italians
            1 Factory placed in Greece
            1 Elite, 1 HeavyTank and 1 Infantry placed in Hun
            4 Mech.Infs placed in Tunis
            6 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.00
    British : -0.33
    French : 0.50
    

    Savegame


  • @Whackamatt sorry about the b itching. I’ve been having a pretty rough time with my games lately. i will not do it again this year. LOL


  • @dawgoneit said in Whack Allies WAW vs dawg Axis #?:

    @Whackamatt sorry about the b itching. I’ve been having a pretty rough time with my games lately. i will not do it again this year. LOL

    Well the worst is always when it’s a key battle to have dice like that. Like not taking Paris or sinking the US fleet round 1. Real game changing stuff. Throws all your hard planning out the window.

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 unit repaired.
            1 Infantry moved from W.Morocco to E.Morocco
            2 Infantrys moved from Canadian Prairies to North Central USA
            1 Artillery moved from Azores to 17 Sea Zone
            1 Destroyer moved from 17 Sea Zone to 20 Sea Zone
            1 Artillery and 1 Transport moved from 17 Sea Zone to 20 Sea Zone
            1 Artillery moved from 20 Sea Zone to Normandy
    
        Purchase Units - French
            French buy 2 Bunkers and 9 Infantrys; Remaining resources: 2 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 4 Infantrys placed in E.Morocco
            1 Bunker and 3 Infantrys placed in Normandy
            2 Infantrys placed in Syria
    
        Turn Complete - French
            French collect 28 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            2 Adv.Fighters, 3 Carriers, 2 Destroyers, 3 Fighters and 2 Submarines moved from 85 Sea Zone to 107 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 107 Sea Zone
            4 Infantrys moved from Kyushu to 84 Sea Zone
            2 Elites and 2 Marines moved from Tokyo to 84 Sea Zone
            4 Infantrys moved from Chubu to 84 Sea Zone
            2 Elites, 8 Infantrys and 2 Marines moved from 84 Sea Zone to Shantung
            2 Artillerys, 3 Infantrys, 2 Marines and 3 Tanks moved from Peking to Chahar
            1 Battleship, 1 Cruiser and 2 Transports moved from 110 Sea Zone to 107 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from Malaya to S.Thailand
            1 Tank moved from S.Thailand to N.Thailand
    
        Purchase Units - Yamamoto
            Yamamoto buy 8 Destroyers; Remaining resources: 4 PUs; 
    
        Combat - Yamamoto
            Battle in Shantung
                Yamamoto attack with 2 Elites, 8 Infantrys and 2 Marines
                Russians defend with 1 Mech.Inf
                    Yamamoto roll dice for 2 Elites, 8 Infantrys and 2 Marines in Shantung, round 2 : 1/12 hits, 3.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Shantung
                Yamamoto win, taking Shantung from Chinese with 2 Elites, 8 Infantrys and 2 Marines remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Mech.Inf
            Battle in 107 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 3 Destroyers, 3 Fighters, 2 Submarines and 2 Transports
                Americans defend with 4 Battleships; Anzac defend with 1 Carrier, 1 Cruiser, 2 Destroyers, 1 Fighter, 2 Submarines and 3 Transports
                    Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Anzac roll dice for 2 Submarines in 107 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 3 Destroyers, 3 Fighters and 2 Transports in 107 Sea Zone, round 2 : 8/13 hits, 4.67 expected hits
                Units damaged: 3 Battleships owned by the Americans
                    Anzac roll dice for 4 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers, 1 Fighter and 3 Transports in 107 Sea Zone, round 2 : 4/12 hits, 5.33 expected hits
                    3 Transports owned by the Anzac, 2 Submarines owned by the Anzac, 3 Carriers owned by the Yamamoto and 2 Transports owned by the Yamamoto lost in 107 Sea Zone
                    Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Battleship, 1 Cruiser, 3 Destroyers and 3 Fighters in 107 Sea Zone, round 3 : 6/10 hits, 4.17 expected hits
                    Anzac roll dice for 4 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers and 1 Fighter in 107 Sea Zone, round 3 : 5/9 hits, 4.83 expected hits
                    1 Cruiser owned by the Anzac, 2 Submarines owned by the Yamamoto, 1 Fighter owned by the Anzac, 2 Battleships owned by the Americans, 2 Destroyers owned by the Anzac, 1 Carrier owned by the Anzac and 3 Destroyers owned by the Yamamoto lost in 107 Sea Zone
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Battleship, 1 Cruiser and 3 Fighters in 107 Sea Zone, round 4 : 3/7 hits, 3.17 expected hits
                    Anzac roll dice for 2 Battleships in 107 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 Battleships owned by the Americans and 2 Fighters owned by the Yamamoto lost in 107 Sea Zone
                Yamamoto win with 2 Adv.Fighters, 1 Battleship, 1 Cruiser and 1 Fighter remaining. Battle score for attacker is 54
                Casualties for Yamamoto: 3 Carriers, 3 Destroyers, 2 Fighters, 2 Submarines and 2 Transports
                Casualties for Anzac: 1 Carrier, 1 Cruiser, 2 Destroyers, 1 Fighter, 2 Submarines and 3 Transports
                Casualties for Americans: 4 Battleships
            Battle in N.Thailand
                Yamamoto attack with 1 Tank
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Tank in N.Thailand, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.Thailand
                Yamamoto win, taking N.Thailand from Chinese with 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters and 1 Fighter moved from 107 Sea Zone to Manila
    
        Place Units - Yamamoto
            8 Destroyers placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 60 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 4.17
    Anzac : 0.83
    Chinese : -0.67
    

    Savegame


  • @dawgoneit nice Yamamoto : 4.17. sorry about your 4 american battleships.

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery, 1 Fighter, 5 Infantrys, 1 Mech.Inf and 3 Tanks moved from Suiyuan to Chahar
            1 ArmoredCar and 1 Infantry moved from Shansi to Chahar
            1 Infantry moved from Hupeh to Kweichow
            1 ArmoredCar moved from Ningsia to Hupeh
            1 Tank moved from Hupeh to Chahar
            3 ArmoredCars and 1 Tank moved from Ningsia to Chahar
            2 Infantrys moved from Ningsia to Shensi
            4 ArmoredCars moved from Gobi Altai to Shensi
            2 Artillerys, 1 Elite and 1 Infantry moved from Hsining to E.Qinghai
            1 Tank moved from Hsining to Lanchow
            1 Adv.Fighter moved from Hsining to Shensi
            4 ArmoredCars moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 1 Elite, 2 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 4 ArmoredCars, 1 Artillery, 1 Fighter, 6 Infantrys, 1 Mech.Inf and 5 Tanks
                Hisaichi defend with 3 Tanks; Yamamoto defend with 2 Artillerys, 3 Infantrys, 2 Marines and 3 Tanks
                    Chinese roll dice for 4 ArmoredCars, 1 Artillery, 1 Fighter, 6 Infantrys, 1 Mech.Inf and 5 Tanks in Chahar, round 2 : 4/18 hits, 6.17 expected hits
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys, 2 Marines and 6 Tanks in Chahar, round 2 : 3/13 hits, 5.33 expected hits
                    1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Chahar
                    Chinese roll dice for 4 ArmoredCars, 1 Artillery, 1 Fighter, 3 Infantrys, 1 Mech.Inf and 5 Tanks in Chahar, round 3 : 7/15 hits, 5.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Marines and 6 Tanks in Chahar, round 3 : 3/9 hits, 4.00 expected hits
                    3 Tanks owned by the Hisaichi, 2 Marines owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Tank owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Chahar
                    Chinese roll dice for 4 ArmoredCars, 1 Artillery, 1 Fighter, 1 Mech.Inf and 5 Tanks in Chahar, round 4 : 2/12 hits, 4.83 expected hits
                    Hisaichi roll dice for 2 Tanks in Chahar, round 4 : 2/2 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Chinese and 2 Tanks owned by the Yamamoto lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 2 ArmoredCars, 1 Artillery, 1 Fighter, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 32
                Casualties for Chinese: 2 ArmoredCars and 6 Infantrys
                Casualties for Yamamoto: 2 Artillerys, 3 Infantrys, 2 Marines and 3 Tanks
                Casualties for Hisaichi: 3 Tanks
    
        Non Combat Move - Chinese
            1 Fighter moved from Chahar to Suiyuan
            1 AAGun moved from Ningsia to Suiyuan
            1 AAGun moved from Suiyuan to Chahar
    
        Place Units - Chinese
            4 ArmoredCars placed in Urumqi
            1 Elite, 2 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.33
    Chinese : -3.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            2 Artillerys and 2 Infantrys moved from Liaoning to Hulunbuir
            1 Infantry moved from Heilungchiang to Hulunbuir
            1 Marine moved from Koryakia to Kolyma
            1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Peking
            3 Transports moved from 92 Sea Zone to 84 Sea Zone
            6 Infantrys moved from Changchun to 84 Sea Zone
            6 Infantrys moved from 84 Sea Zone to Peking
            2 Artillerys and 6 Infantrys moved from Kirin to Heilungchiang
            1 Infantry moved from Changchun to Kirin
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            2 Artillerys moved from Malaya to 110 Sea Zone
            2 Marines moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from Malaya to 110 Sea Zone
            4 Artillerys, 2 Infantrys, 2 Marines and 4 Transports moved from 110 Sea Zone to 107 Sea Zone
            1 Battleship moved from 110 Sea Zone to 107 Sea Zone
            4 Artillerys, 2 Infantrys and 2 Marines moved from 107 Sea Zone to Davao
            1 Bomber moved from Bangkok to Davao
            1 Carrier moved from 110 Sea Zone to 107 Sea Zone
            2 Destroyers moved from 110 Sea Zone to 107 Sea Zone
            1 Submarine moved from 110 Sea Zone to 107 Sea Zone
            1 Fighter moved from Malaya to 107 Sea Zone
            1 Infantry moved from N.French Indochina to Yunnan
            2 Tanks moved from Malaya to Burma
                  Hisaichi take Burma from British
            1 Tank moved from N.French Indochina to Yunnan
            1 Infantry moved from Hunan to Kweichow
            1 ArmoredCar moved from Hunan to Kweichow
            1 ArmoredCar moved from Hunan to Hupeh
            1 Mech.Inf moved from Hong Kong to Hupeh
            1 Mech.Inf moved from Hong Kong to Anhwei
            1 Tank moved from Hunan to Anhwei
            2 Artillerys and 2 Infantrys moved from Kwangtung to Hunan
            1 Artillery moved from Kwangsi to Hunan
            2 ArmoredCars and 2 Tanks moved from Hong Kong to Hunan
    
        Purchase Units - Hisaichi
            Hisaichi buy 3 Adv.Fighters, 2 Artillerys, 1 Elite and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kolyma
                Hisaichi attack with 1 Marine
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Marine in Kolyma, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Kolyma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kolyma
                Hisaichi win, taking Kolyma from Russians with 1 Marine remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 1 ArmoredCar and 1 Mech.Inf
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 ArmoredCar and 1 Mech.Inf in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Mech.Inf in Hupeh, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Hupeh, round 3 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 ArmoredCar
            Battle in Davao
                Hisaichi attack with 4 Artillerys, 1 Bomber, 2 Infantrys and 2 Marines
                Americans defend with 1 AAGun and 1 Factory; Anzac defend with 3 Infantrys and 2 Tanks
                    AA fire in Davao : 1/1 hits, 0.17 expected hits
                    1 Bomber owned by the Hisaichi lost in Davao
                    Hisaichi roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Artillerys, 2 Infantrys and 2 Marines in Davao, round 2 : 4/8 hits, 3.33 expected hits
                    Americans roll dice for 3 Infantrys and 2 Tanks in Davao, round 2 : 2/5 hits, 2.00 expected hits
                    3 Infantrys owned by the Anzac, 2 Tanks owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Davao
                Hisaichi win, taking Davao from Americans with 4 Artillerys and 2 Marines remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Bomber and 2 Infantrys
                Casualties for Anzac: 3 Infantrys and 2 Tanks
            Battle in Anhwei
                Hisaichi attack with 1 Mech.Inf and 1 Tank
                Russians defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Anhwei, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Mech.Inf
                Casualties for Russians: 1 Mech.Inf
            Battle in Yunnan
                Hisaichi attack with 1 Infantry and 1 Tank
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Yunnan
                    Hisaichi roll dice for 1 Tank in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 1 ArmoredCar and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
                Chinese win with no units remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            3 Adv.Fighters placed in Peking
            2 Artillerys, 1 Elite and 1 Infantry placed in Liaoning
            4 Infantrys placed in Banjarmasin
            6 Infantrys placed in Hong Kong
            2 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.00
    Americans : 0.00
    AA fire in Davao : : 0.83
    Chinese : 2.00
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            3 Transports moved from 20 Sea Zone to 18 Sea Zone
            3 Artillerys, 1 Elite and 2 Infantrys moved from Manchester to 18 Sea Zone
            3 Infantrys moved from Dover to 20 Sea Zone
            1 Infantry moved from Dover to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Brittany
                  French take Brittany from Germans
            3 Infantrys moved from 20 Sea Zone to Normandy
            1 Artillery, 1 Elite and 1 Transport moved from 18 Sea Zone to 19 Sea Zone
            1 Artillery and 1 Elite moved from 19 Sea Zone to Aquitaine
                  French take Aquitaine from Italians
            2 Artillerys, 2 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
            2 Artillerys and 2 Infantrys moved from 20 Sea Zone to Normandy
            4 Infantrys moved from London to Dover
            4 Infantrys moved from London to Manchester
            2 Artillerys and 1 Infantry moved from Nubia to Darfur
            1 Tank moved from Lower Egypt to Darfur
            1 Artillery and 3 Infantrys moved from Lower Egypt to New Valley
            2 Tanks moved from Cairo to Mersa Matruh
            3 Fighters moved from Cairo to Mersa Matruh
            1 Artillery and 7 Infantrys moved from Cairo to Lower Egypt
            1 Artillery and 4 Infantrys moved from Italian East Africa to Nubia
            1 Cruiser, 1 Submarine and 1 Transport moved from 57 Sea Zone to 63 Sea Zone
            1 Transport moved from 58 Sea Zone to 63 Sea Zone
            4 Infantrys moved from Hyderabad to Mysore
            1 Infantry moved from Madras to Mysore
            1 Fighter moved from Sumatra to 105 Sea Zone
            5 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Kusaie to 103 Sea Zone
            1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 103 Sea Zone to 108 Sea Zone
            2 Infantrys moved from 108 Sea Zone to Peleliu
                  British take Peleliu from Yamamoto
            1 Infantry moved from Hyderabad to Bihar
    
        Purchase Units - British
            British buy 4 ArmoredCars, 2 Artillerys, 1 Cruiser, 2 Elites, 1 Fighter, 21 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in 105 Sea Zone
                British attack with 1 Fighter
                Thai defend with 2 Transports
                    British roll dice for 1 Fighter in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Transports in 105 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 Fighter owned by the British lost in 105 Sea Zone
                Thai win with 2 Transports remaining. Battle score for attacker is -8
                Casualties for British: 1 Fighter
            Battle in Mersa Matruh
                British attack with 3 Fighters and 2 Tanks
                Italians defend with 1 Infantry
                    British roll dice for 3 Fighters and 2 Tanks in Mersa Matruh, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 3 Fighters and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in New Valley
                British attack with 1 Artillery and 3 Infantrys
                Italians defend with 2 Infantrys and 1 Tank
                    British roll dice for 1 Artillery and 3 Infantrys in New Valley, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 2 Infantrys and 1 Tank in New Valley, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
                    British roll dice for 1 Artillery and 2 Infantrys in New Valley, round 3 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry and 1 Tank in New Valley, round 3 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Italians and 1 Infantry owned by the Italians lost in New Valley
                British win, taking New Valley from Italians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 Infantry
                Casualties for Italians: 2 Infantrys and 1 Tank
            Battle in Darfur
                British attack with 2 Artillerys, 1 Infantry and 1 Tank
                Italians defend with 3 Infantrys
                    British roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Darfur, round 2 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 3 Infantrys in Darfur, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Darfur
                    British roll dice for 1 Artillery and 1 Tank in Darfur, round 3 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 2 Infantrys in Darfur, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the British lost in Darfur
                    British roll dice for 1 Tank in Darfur, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 Infantrys in Darfur, round 4 : 2/2 hits, 0.67 expected hits
                    1 Tank owned by the British lost in Darfur
                Italians win with 2 Infantrys remaining. Battle score for attacker is -13
                Casualties for British: 2 Artillerys, 1 Infantry and 1 Tank
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            3 Fighters moved from Mersa Matruh to Cairo
    
        Place Units - British
            1 Cruiser placed in 20 Sea Zone
            4 Infantrys placed in Manchester
            3 Infantrys placed in Wales
            3 Infantrys placed in London
            1 Fighter, 4 Infantrys and 1 Tank placed in Cairo
            3 ArmoredCars placed in Italian East Africa
            5 Infantrys placed in Madras
            1 ArmoredCar, 2 Artillerys and 2 Elites placed in Delhi
            2 Infantrys placed in Bombay
    
        Turn Complete - British
            British collect 90 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    Italians : 1.33
    Thai : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from South New Zealand to 122 Sea Zone
            1 Infantry moved from South New Zealand to 122 Sea Zone
            1 Infantry moved from North New Zealand to 122 Sea Zone
            2 Infantrys moved from New South Wales to 122 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 122 Sea Zone to 67 Sea Zone
            1 Artillery and 3 Infantrys moved from 67 Sea Zone to Timor
            2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Soembawa
            3 Infantrys moved from Port Moresby to West Papua
            3 Infantrys moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 3 Cruisers; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Cruisers placed in 67 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Dutch buy 2 Factorys; Remaining resources: 15 PUs; 
    
        Non Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Sumatra to Java
    
        Place Units - Dutch
            1 Factory placed in Java
            1 Factory placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 21 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

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