Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Whack LOTR vs dawg
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TripleA Turn Summary: Haradrim round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Haradrim Haradrim buy 1 caravel, 2 fortificationss, 1 galleon and 2 spearInfantrys; Remaining resources: 2 PUs; Combat Move - Haradrim 3 corsairss moved from W. Osg. to Anorien Non Combat Move - Haradrim Place Units - Haradrim 2 fortificationss and 1 spearInfantry placed in Anfalas 1 spearInfantry placed in W. Osg. 1 caravel and 1 galleon placed in Bay of Harad Turn Complete - Haradrim Haradrim collect 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Combat Move - Gondor 2 caravels and 1 galleon moved from S. E. Central Sea Zone to Harad Sea Coast 5 galleons moved from Anfalas Coast to S. E. Central Sea Zone 1 towerGuard moved from Druwaith Laur to Andrast 4 spearInfantrys moved from Druwaith Laur to Andrast 1 heavyCavalry moved from Druwaith Laur to Adorn Non Combat Move - Gondor Turn Complete - Gondor
Combat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Rhun Rhun buy 4 chariotArcherss; Remaining resources: 1 PUs; Combat Move - Rhun 1 warWagon moved from Rhun to S. Dale Rhun take S. Dale from Dale 1 warWagon moved from S. Dale to N. Dale 6 spearInfantrys moved from N. Rhun to N. Dale 4 spearInfantrys moved from Iron Hills to N. Dale 1 spearInfantry moved from Rhun to N. Rhun Combat - Rhun Battle in N. Dale Rhun attack with 10 spearInfantrys and 1 warWagon Dwarves defend with 3 berzerkerss and 2 phalanxs Rhun roll dice for 10 spearInfantrys and 1 warWagon in N. Dale, round 2 : 2/11 hits, 2.33 expected hits Dale roll dice for 3 berzerkerss and 2 phalanxs in N. Dale, round 2 : 3/5 hits, 2.33 expected hits 3 spearInfantrys owned by the Rhun and 2 berzerkerss owned by the Dwarves lost in N. Dale Rhun roll dice for 7 spearInfantrys and 1 warWagon in N. Dale, round 3 : 3/8 hits, 1.83 expected hits Dale roll dice for 1 berzerkers and 2 phalanxs in N. Dale, round 3 : 3/3 hits, 1.67 expected hits 3 spearInfantrys owned by the Rhun, 1 berzerkers owned by the Dwarves and 2 phalanxs owned by the Dwarves lost in N. Dale Rhun win, taking N. Dale from Dale with 4 spearInfantrys and 1 warWagon remaining. Battle score for attacker is 9 Casualties for Rhun: 6 spearInfantrys Casualties for Dwarves: 3 berzerkerss and 2 phalanxs Non Combat Move - Rhun Place Units - Rhun 4 chariotArcherss placed in Iron Hills Turn Complete - Rhun Rhun collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Dale : 2.00 Rhun : 0.83
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TripleA Turn Summary: Dale round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Dale Dale buy 1 archers and 1 lightCavalry; Remaining resources: 0 PUs; Combat Move - Dale 1 archers, 1 lightCavalry and 1 spearInfantry moved from Lake Town to N. Dale Combat - Dale Battle in N. Dale Dale attack with 1 archers, 1 lightCavalry and 1 spearInfantry Rhun defend with 4 spearInfantrys and 1 warWagon Dale roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in N. Dale, round 2 : 0/3 hits, 0.83 expected hits Rhun roll dice for 4 spearInfantrys and 1 warWagon in N. Dale, round 2 : 4/5 hits, 2.00 expected hits 1 spearInfantry owned by the Dale, 1 lightCavalry owned by the Dale and 1 archers owned by the Dale lost in N. Dale Rhun win with 4 spearInfantrys and 1 warWagon remaining. Battle score for attacker is -10 Casualties for Dale: 1 archers, 1 lightCavalry and 1 spearInfantry Non Combat Move - Dale Place Units - Dale 1 archers and 1 lightCavalry placed in Lake Town Turn Complete - Dale Dale collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Dale : -0.83 Rhun : 2.00
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TripleA Turn Summary: Khand round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Khand Khand buy 1 raiderCavalry and 2 xbowInfantrys; Remaining resources: 1 PUs; Combat Move - Khand 1 raiderCavalry moved from Khand to N. Ithilien Khand take S. Ithilien from Rohan 1 raiderCavalry moved from Harad Road to N. Ithilien 1 warWolves moved from Harad Road to N. Ithilien 2 xbowInfantrys moved from E. Osg. to N. Ithilien 2 raiderCavalrys moved from S. Rhun to S. Rhovanion Combat - Khand Battle in S. Rhovanion Khand attack with 2 raiderCavalrys Rohan defend with 1 lightCavalry Khand roll dice for 2 raiderCavalrys in S. Rhovanion, round 2 : 1/2 hits, 1.00 expected hits Rohan roll dice for 1 lightCavalry in S. Rhovanion, round 2 : 0/1 hits, 0.17 expected hits 1 lightCavalry owned by the Rohan lost in S. Rhovanion Khand win, taking S. Rhovanion from Rohan with 2 raiderCavalrys remaining. Battle score for attacker is 4 Casualties for Rohan: 1 lightCavalry Non Combat Move - Khand Place Units - Khand 2 xbowInfantrys placed in E. Osg. 1 raiderCavalry placed in Khand Turn Complete - Khand Khand collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Khand : 0.00 Rohan : -0.17
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TripleA Turn Summary: Dwarves round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Dwarves Dwarves buy 2 axeInfantrys and 4 fortificationss; Remaining resources: 0 PUs; Place Units - Dwarves 2 axeInfantrys and 4 fortificationss placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Saruman Turn Complete - Saruman
Combat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Freefolk Freefolk buy 2 archerss, 5 hobbitss, 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Freefolk 2 archerss, 2 catapults, 1 hobbits and 1 spearInfantry moved from Eregion to N. Dunland 1 archers and 1 hobbits moved from Tharbad to Eregion 4 lightCavalrys moved from N. Dunland to Fangorn 1 archers and 1 spearInfantry moved from Enedwaith Coast to Druwaith Laur 1 hobbits moved from Druwaith Laur to Angren Bank 2 spearInfantrys moved from Lond Daer to Enedwaith Coast 1 archers, 1 hobbits and 1 spearInfantry moved from Cardolan to Eregion 5 hobbitss and 1 spearInfantry moved from S. Downs to Cardolan 2 lightCavalrys moved from Bree to Eregion 1 hobbits moved from Bree to S. Downs 1 hobbits moved from Shire to S. Downs 1 hobbits moved from Hobbiton to Shire Combat - Freefolk Battle in Fangorn Freefolk attack with 4 lightCavalrys Goblins defend with 1 trolls and 2 wargss Freefolk roll dice for 4 lightCavalrys in Fangorn, round 2 : 2/4 hits, 1.33 expected hits Goblins roll dice for 1 trolls and 2 wargss in Fangorn, round 2 : 1/3 hits, 0.83 expected hits 2 wargss owned by the Goblins and 1 lightCavalry owned by the Freefolk lost in Fangorn Freefolk roll dice for 3 lightCavalrys in Fangorn, round 3 : 2/3 hits, 1.00 expected hits Goblins roll dice for 1 trolls in Fangorn, round 3 : 1/1 hits, 0.50 expected hits 1 lightCavalry owned by the Freefolk and 1 trolls owned by the Goblins lost in Fangorn Freefolk win, taking Fangorn from Goblins with 2 lightCavalrys remaining. Battle score for attacker is 8 Casualties for Freefolk: 2 lightCavalrys Casualties for Goblins: 1 trolls and 2 wargss Non Combat Move - Freefolk Place Units - Freefolk 1 archers and 1 spearInfantry placed in Tharbad 1 archers and 1 hobbits placed in Lond Daer 2 hobbitss and 1 lightCavalry placed in Bree 2 hobbitss placed in Hobbiton Turn Complete - Freefolk Freefolk collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Goblins : 0.67 Freefolk : 1.67
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TripleA Turn Summary: Mordor round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Mordor Mordor buy 5 orcss and 4 trollss; Remaining resources: 2 PUs; Combat Move - Mordor 2 trollss moved from N. Mirkwood to Lake Town 4 trollss moved from W. Mirkwood to Lake Town 2 trollss moved from Carrock to Lake Town 4 trollss moved from Dol Goldur to W. Mirkwood 6 orcss moved from Minas Tirith to Anorien 1 trolls moved from Lamedon to Pinnath Gelin Mordor take Pinnath Gelin from Gondor 1 trolls moved from Belfalas to Lossarnach Combat - Mordor Battle in Lake Town Mordor attack with 8 trollss Dale defend with 1 archers, 1 castle, 4 fortificationss and 1 lightCavalry Mordor roll dice for 8 trollss in Lake Town, round 2 : 4/8 hits, 4.00 expected hits Dale roll dice for 1 archers, 4 fortificationss and 1 lightCavalry in Lake Town, round 2 : 1/6 hits, 1.17 expected hits 1 trolls owned by the Mordor and 4 fortificationss owned by the Dale lost in Lake Town Mordor roll dice for 7 trollss in Lake Town, round 3 : 3/7 hits, 3.50 expected hits Dale roll dice for 1 archers and 1 lightCavalry in Lake Town, round 3 : 1/2 hits, 0.50 expected hits 1 lightCavalry owned by the Dale, 1 archers owned by the Dale and 1 trolls owned by the Mordor lost in Lake Town Mordor captures 5PUs while taking Dale capital Mordor win, taking Lake Town from Dale with 6 trollss remaining. Battle score for attacker is 3 Casualties for Mordor: 2 trollss Casualties for Dale: 1 archers, 4 fortificationss and 1 lightCavalry Non Combat Move - Mordor Place Units - Mordor 4 trollss placed in Dol Goldur 5 orcss placed in Minas Tirith Turn Complete - Mordor Mordor collect 48 PUs; end with 55 PUs
Combat Hit Differential Summary :
Mordor : -0.50 Dale : 0.33
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TripleA Turn Summary: Rohan round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Rohan Rohan buy 3 lightCavalrys, 1 spearInfantry and 4 trebuches; Remaining resources: 0 PUs; Combat Move - Rohan 1 spearInfantry moved from Wold to Celebran Rohan take Celebran from Goblins 1 spearInfantry moved from Isengard to Westfold 6 spearInfantrys moved from Helms Deep to Eastfold Combat - Rohan Non Combat Move - Rohan Place Units - Rohan 4 trebuches placed in Eastfold 3 lightCavalrys placed in Helms Deep 1 spearInfantry placed in Isengard Turn Complete - Rohan Rohan collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Goblins round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Goblins Goblins buy 12 shooterss; Remaining resources: 1 PUs; Combat Move - Goblins 3 batss moved from S. Caves to Celebran 1 wargs moved from S. Caves to Celebran 1 shooters and 1 stabbers moved from Moria to Celebran 1 shooters moved from Moria to Drimrill Dale Combat - Goblins Battle in Celebran Goblins attack with 3 batss, 1 shooters, 1 stabbers and 1 wargs Rohan defend with 1 spearInfantry Goblins roll dice for 3 batss, 1 shooters, 1 stabbers and 1 wargs in Celebran, round 2 : 2/5 hits, 1.67 expected hits Rohan roll dice for 1 spearInfantry in Celebran, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rohan lost in Celebran Goblins win, taking Celebran from Rohan with 3 batss, 1 shooters, 1 stabbers and 1 wargs remaining. Battle score for attacker is 3 Casualties for Rohan: 1 spearInfantry Non Combat Move - Goblins 3 batss moved from Celebran to Moria Place Units - Goblins 8 shooterss placed in Moria 2 shooterss placed in S. Caves 2 shooterss placed in Lorien Turn Complete - Goblins Goblins collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Goblins : 0.33 Rohan : -0.33
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TripleA Turn Summary: Elves round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Elves Elves buy 2 fortificationss, 2 hobbitss, 1 hunters and 1 tower; Remaining resources: 0 PUs; Combat Move - Elves 1 hobbits moved from Withered Heath to Lonely Mtn. 2 hobbitss moved from High Mirkwood to Lonely Mtn. 2 hunterss moved from Rivendell to Eregion 2 hunterss moved from N. Caves to Drimrill Dale 1 hunters moved from N. Caves to Anduin West Bank Elves take Anduin West Bank from Goblins 1 hunters moved from Anduin West Bank to Carrock Elves take Carrock from Mordor 1 hunters moved from N. Caves to Gladden Elves take Gladden from Mordor 1 hunters moved from High Mirkwood to N. Mirkwood Elves take N. Mirkwood from Mordor 1 hunters moved from N. Mirkwood to E. Mirkwood Elves take E. Mirkwood from Goblins Combat - Elves Battle in Drimrill Dale Elves attack with 2 hunterss Goblins defend with 1 shooters Elves roll dice for 2 hunterss in Drimrill Dale, round 2 : 1/2 hits, 0.67 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 1/1 hits, 0.33 expected hits 1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in Drimrill Dale Elves win, taking Drimrill Dale from Goblins with 1 hunters remaining. Battle score for attacker is -2 Casualties for Elves: 1 hunters Casualties for Goblins: 1 shooters Non Combat Move - Elves Place Units - Elves 2 fortificationss and 1 tower placed in High Mirkwood 1 hobbits and 1 hunters placed in N. Caves 1 hobbits placed in Rivendell Turn Complete - Elves Elves collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Goblins : 0.67 Elves : 0.33
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TripleA Turn Summary: Haradrim round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Haradrim Haradrim buy 1 caravel, 1 corsairs, 2 rafts, 2 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs; Combat Move - Haradrim 3 corsairss moved from Anorien to E. Emnet 1 spearInfantry moved from W. Osg. to Anorien 2 corsairss, 2 spearInfantrys and 2 trebuches moved from Anfalas to Andrast 1 corsairs, 4 spearInfantrys and 1 trebuche moved from City of Corsairs to Umbar 3 spearInfantrys and 3 trebuches moved from Umbar to Debatable Land 4 spearInfantrys and 4 trebuches moved from Debatable Land to S. Ithilien Combat - Haradrim Battle in Andrast Haradrim attack with 2 corsairss, 2 spearInfantrys and 2 trebuches Gondor defend with 1 castle, 4 fortificationss, 4 spearInfantrys and 1 towerGuard Haradrim roll dice for 2 corsairss, 2 spearInfantrys and 2 trebuches in Andrast, round 2 : 4/6 hits, 2.67 expected hits Gondor roll dice for 4 fortificationss, 4 spearInfantrys and 1 towerGuard in Andrast, round 2 : 2/9 hits, 2.50 expected hits 2 spearInfantrys owned by the Haradrim and 4 fortificationss owned by the Gondor lost in Andrast Haradrim roll dice for 2 corsairss and 2 trebuches in Andrast, round 3 : 3/4 hits, 2.33 expected hits Gondor roll dice for 4 spearInfantrys and 1 towerGuard in Andrast, round 3 : 1/5 hits, 1.83 expected hits 1 corsairs owned by the Haradrim and 3 spearInfantrys owned by the Gondor lost in Andrast Haradrim roll dice for 1 corsairs and 2 trebuches in Andrast, round 4 : 2/3 hits, 1.67 expected hits Gondor roll dice for 1 spearInfantry and 1 towerGuard in Andrast, round 4 : 1/2 hits, 0.83 expected hits 1 corsairs owned by the Haradrim, 1 towerGuard owned by the Gondor and 1 spearInfantry owned by the Gondor lost in Andrast Haradrim win, taking Andrast from Gondor with 2 trebuches remaining. Battle score for attacker is 10 Casualties for Haradrim: 2 corsairss and 2 spearInfantrys Casualties for Gondor: 4 fortificationss, 4 spearInfantrys and 1 towerGuard Battle in E. Emnet Haradrim attack with 3 corsairss Gondor defend with 2 spearInfantrys and 1 towerGuard Haradrim roll dice for 3 corsairss in E. Emnet, round 2 : 1/3 hits, 1.50 expected hits Rohan roll dice for 2 spearInfantrys and 1 towerGuard in E. Emnet, round 2 : 2/3 hits, 1.17 expected hits 2 corsairss owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in E. Emnet Haradrim roll dice for 1 corsairs in E. Emnet, round 3 : 1/1 hits, 0.50 expected hits Rohan roll dice for 1 spearInfantry and 1 towerGuard in E. Emnet, round 3 : 0/2 hits, 0.83 expected hits 1 spearInfantry owned by the Gondor lost in E. Emnet Haradrim roll dice for 1 corsairs in E. Emnet, round 4 : 1/1 hits, 0.50 expected hits Rohan roll dice for 1 towerGuard in E. Emnet, round 4 : 0/1 hits, 0.50 expected hits 1 towerGuard owned by the Gondor lost in E. Emnet Haradrim win, taking E. Emnet from Rohan with 1 corsairs remaining. Battle score for attacker is 2 Casualties for Haradrim: 2 corsairss Casualties for Gondor: 2 spearInfantrys and 1 towerGuard Non Combat Move - Haradrim Place Units - Haradrim 2 spearInfantrys placed in W. Osg. 1 corsairs and 2 trebuches placed in Anfalas 1 caravel and 2 rafts placed in Bay of Harad Turn Complete - Haradrim Haradrim collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Haradrim : 2.83 Gondor : -1.17 Rohan : -0.50
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TripleA Turn Summary: Gondor round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Combat Move - Gondor 1 heavyCavalry moved from Adorn to Pinnath Gelin 5 galleons moved from S. E. Central Sea Zone to Harad Sea Coast Combat - Gondor Battle in Pinnath Gelin Gondor attack with 1 heavyCavalry Mordor defend with 1 trolls Gondor roll dice for 1 heavyCavalry in Pinnath Gelin, round 2 : 1/1 hits, 0.50 expected hits Mordor roll dice for 1 trolls in Pinnath Gelin, round 2 : 0/1 hits, 0.50 expected hits 1 trolls owned by the Mordor lost in Pinnath Gelin Gondor win, taking Pinnath Gelin from Mordor with 1 heavyCavalry remaining. Battle score for attacker is 6 Casualties for Mordor: 1 trolls Non Combat Move - Gondor Turn Complete - Gondor
Combat Hit Differential Summary :
Mordor : -0.50 Gondor : 0.50
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TripleA Turn Summary: Rhun round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Rhun Rhun buy 4 warChariots; Remaining resources: 1 PUs; Combat Move - Rhun 1 spearInfantry moved from N. Rhun to N. Dale 4 chariotArcherss moved from Iron Hills to N. Dale Combat - Rhun Non Combat Move - Rhun Place Units - Rhun 4 warChariots placed in Iron Hills Turn Complete - Rhun Rhun collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Khand round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Khand Khand buy 1 castle, 1 raiders and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand Khand loses 0 PUs for violating S. Brown Landss neutrality. Khand loses 0 PUs for violating N. Brown Landss neutrality. 2 raiderCavalrys moved from S. Rhovanion to Celduin 1 warWolves moved from N. Ithilien to S. Brown Lands Khand take S. Brown Lands from Neutral 1 raiderCavalry moved from N. Ithilien to S. Rhovanion 1 raiderCavalry moved from S. Rhovanion to N. Brown Lands Khand take N. Brown Lands from Neutral 2 xbowInfantrys moved from E. Osg. to N. Ithilien 3 raiderss moved from N. Ithilien to Anorien 1 raiderCavalry and 1 xbowInfantry moved from N. Ithilien to Anorien 3 xbowInfantrys moved from N. Ithilien to Anorien Combat - Khand Battle in Celduin Khand attack with 2 raiderCavalrys Neutral defend with 1 spearInfantry Khand roll dice for 2 raiderCavalrys in Celduin, round 2 : 0/2 hits, 1.00 expected hits Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits Khand roll dice for 2 raiderCavalrys in Celduin, round 3 : 1/2 hits, 1.00 expected hits Neutral roll dice for 1 spearInfantry in Celduin, round 3 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in Celduin Khand loses 0 PUs for violating Celduins neutrality. Khand win, taking Celduin from Neutral with 2 raiderCavalrys remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Khand 1 raiderCavalry moved from Khand to N. Ithilien Place Units - Khand 1 raiders and 1 xbowInfantry placed in E. Osg. 1 castle placed in S. Rhovanion Turn Complete - Khand Khand collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Khand : -1.00
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TripleA Turn Summary: Dwarves round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Dwarves Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs; Place Units - Dwarves 3 axeInfantrys placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Saruman Turn Complete - Saruman
Combat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Freefolk Freefolk buy 4 hobbitss, 3 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Freefolk 1 archers and 1 spearInfantry moved from Druwaith Laur to Andrast 2 spearInfantrys moved from Enedwaith Coast to Druwaith Laur 1 hobbits moved from Angren Bank to Druwaith Laur 1 archers and 1 hobbits moved from Lond Daer to Enedwaith Coast 1 lightCavalry moved from Fangorn to E. Emnet 1 lightCavalry moved from Fangorn to E. Emnet 5 hobbitss and 1 spearInfantry moved from Cardolan to Eregion 1 archers and 1 spearInfantry moved from Tharbad to Eregion 3 lightCavalrys moved from N. Dunland to Andrast 2 hobbitss moved from S. Downs to Cardolan 2 hobbitss moved from Bree to S. Downs 1 hobbits moved from Shire to S. Downs 2 hobbitss moved from Hobbiton to Shire 1 lightCavalry moved from Bree to Lond Daer Combat - Freefolk Battle in Andrast Freefolk attack with 1 archers, 3 lightCavalrys and 1 spearInfantry Haradrim defend with 1 castle and 2 trebuches Freefolk roll dice for 1 archers, 3 lightCavalrys and 1 spearInfantry in Andrast, round 2 : 2/5 hits, 1.50 expected hits Haradrim roll dice for 2 trebuches in Andrast, round 2 : 0/2 hits, 0.33 expected hits 2 trebuches owned by the Haradrim lost in Andrast Freefolk win, taking Andrast from Haradrim with 1 archers, 3 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 8 Casualties for Haradrim: 2 trebuches Battle in E. Emnet Freefolk attack with 2 lightCavalrys Haradrim defend with 1 corsairs Freefolk roll dice for 2 lightCavalrys in E. Emnet, round 2 : 1/2 hits, 0.67 expected hits Haradrim roll dice for 1 corsairs in E. Emnet, round 2 : 0/1 hits, 0.17 expected hits 1 corsairs owned by the Haradrim lost in E. Emnet Freefolk win, taking E. Emnet from Haradrim with 2 lightCavalrys remaining. Battle score for attacker is 4 Casualties for Haradrim: 1 corsairs Non Combat Move - Freefolk Place Units - Freefolk 2 lightCavalrys placed in Lond Daer 1 lightCavalry and 1 spearInfantry placed in Tharbad 3 hobbitss placed in Bree 1 hobbits placed in Hobbiton Turn Complete - Freefolk Freefolk collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Freefolk : 0.83 Haradrim : -0.50
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TripleA Turn Summary: Mordor round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Mordor Mordor buy 10 orcss and 4 trollss; Remaining resources: 1 PUs; Combat Move - Mordor 1 trolls moved from Lossarnach to Anorien 5 orcss moved from Minas Tirith to Anorien 2 orcss and 1 siegeTower moved from Anorien to E. Emnet 4 trollss moved from W. Mirkwood to High Mirkwood Mordor take N. Mirkwood from Elves 2 trollss moved from Lake Town to High Mirkwood 1 trolls moved from Lake Town to High Mirkwood 4 trollss moved from Dol Goldur to Gladden Combat - Mordor Battle in High Mirkwood Mordor attack with 7 trollss Elves defend with 1 castle, 4 fortificationss, 2 hobbitss and 2 towers Mordor roll dice for 7 trollss in High Mirkwood, round 2 : 3/7 hits, 3.50 expected hits Elves roll dice for 4 fortificationss, 2 hobbitss and 2 towers in High Mirkwood, round 2 : 1/8 hits, 2.33 expected hits 3 fortificationss owned by the Elves and 1 trolls owned by the Mordor lost in High Mirkwood Mordor roll dice for 6 trollss in High Mirkwood, round 3 : 1/6 hits, 3.00 expected hits Elves roll dice for 1 fortifications, 2 hobbitss and 2 towers in High Mirkwood, round 3 : 2/5 hits, 1.83 expected hits 1 fortifications owned by the Elves and 2 trollss owned by the Mordor lost in High Mirkwood Mordor roll dice for 4 trollss in High Mirkwood, round 4 : 4/4 hits, 2.00 expected hits Elves roll dice for 2 hobbitss and 2 towers in High Mirkwood, round 4 : 1/4 hits, 1.67 expected hits 2 towers owned by the Elves, 2 hobbitss owned by the Elves and 1 trolls owned by the Mordor lost in High Mirkwood Mordor win, taking High Mirkwood from Elves with 3 trollss remaining. Battle score for attacker is -2 Casualties for Mordor: 4 trollss Casualties for Elves: 4 fortificationss, 2 hobbitss and 2 towers Battle in Gladden Mordor attack with 4 trollss Elves defend with 1 hunters Mordor roll dice for 4 trollss in Gladden, round 2 : 1/4 hits, 2.00 expected hits Elves roll dice for 1 hunters in Gladden, round 2 : 0/1 hits, 0.50 expected hits 1 hunters owned by the Elves lost in Gladden Mordor win, taking Gladden from Elves with 4 trollss remaining. Battle score for attacker is 4 Casualties for Elves: 1 hunters Battle in E. Emnet Mordor attack with 2 orcss and 1 siegeTower Freefolk defend with 2 lightCavalrys Mordor roll dice for 2 orcss and 1 siegeTower in E. Emnet, round 2 : 0/3 hits, 0.83 expected hits Rohan roll dice for 2 lightCavalrys in E. Emnet, round 2 : 1/2 hits, 0.33 expected hits 1 orcs owned by the Mordor lost in E. Emnet Mordor roll dice for 1 orcs and 1 siegeTower in E. Emnet, round 3 : 1/2 hits, 0.67 expected hits Rohan roll dice for 2 lightCavalrys in E. Emnet, round 3 : 2/2 hits, 0.33 expected hits 1 lightCavalry owned by the Freefolk, 1 siegeTower owned by the Mordor and 1 orcs owned by the Mordor lost in E. Emnet Rohan win with 1 lightCavalry remaining. Battle score for attacker is -6 Casualties for Mordor: 2 orcss and 1 siegeTower Casualties for Freefolk: 1 lightCavalry Non Combat Move - Mordor Place Units - Mordor 5 orcss placed in Lake Town 4 trollss placed in Dol Goldur 5 orcss placed in Minas Tirith Turn Complete - Mordor Mordor collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Mordor : -2.00 Elves : -2.33 Rohan : 2.33